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sqc_13_con
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|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="booster.h" />
|
||||
<ClInclude Include="array2d.h" />
|
||||
<ClInclude Include="array3d.h" />
|
||||
<ClInclude Include="blockinfo.h" />
|
||||
<ClInclude Include="boostinfo.h" />
|
||||
<ClInclude Include="bullet.h" />
|
||||
<ClInclude Include="chunk.h" />
|
||||
<ClInclude Include="define.h" />
|
||||
<ClInclude Include="matrix4.h" />
|
||||
<ClInclude Include="opensimplex.h" />
|
||||
<ClInclude Include="player.h" />
|
||||
<ClInclude Include="netprotocol.h" />
|
||||
<ClInclude Include="transformation.h" />
|
||||
<ClInclude Include="vector3.h" />
|
||||
<ClInclude Include="world.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="booster.cpp" />
|
||||
<ClCompile Include="blockinfo.cpp" />
|
||||
<ClCompile Include="boostinfo.cpp" />
|
||||
<ClCompile Include="bullet.cpp" />
|
||||
<ClCompile Include="chunk.cpp" />
|
||||
<ClCompile Include="netprotocol.cpp" />
|
||||
<ClCompile Include="opensimplex.cpp" />
|
||||
<ClCompile Include="player.cpp" />
|
||||
<ClCompile Include="transformation.cpp" />
|
||||
<ClCompile Include="world.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
96
SQCSim-common/SQCSim-common.vcxproj.filters
Normal file
96
SQCSim-common/SQCSim-common.vcxproj.filters
Normal file
@ -0,0 +1,96 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Fichiers sources">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Fichiers d%27en-tête">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Fichiers de ressources">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="world.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="player.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="opensimplex.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="array2d.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="array3d.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="blockinfo.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="bullet.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="chunk.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="define.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="matrix4.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="vector3.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="netprotocol.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="transformation.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="booster.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="boostinfo.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="world.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="blockinfo.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="bullet.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="chunk.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="opensimplex.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="player.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="netprotocol.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="transformation.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="booster.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="boostinfo.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
39
SQCSim-common/booster.cpp
Normal file
39
SQCSim-common/booster.cpp
Normal file
@ -0,0 +1,39 @@
|
||||
#include "booster.h"
|
||||
|
||||
Booster::Booster()
|
||||
{
|
||||
}
|
||||
|
||||
Booster::Booster(Vector3f tpos, BOOST_TYPE ttype, uint64_t id): m_id(id), pos(tpos), type(ttype){}
|
||||
|
||||
Booster::~Booster()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Vector3f Booster::GetPosition()
|
||||
{
|
||||
return pos;
|
||||
}
|
||||
|
||||
BOOST_TYPE Booster::GetType()
|
||||
{
|
||||
return type;
|
||||
}
|
||||
|
||||
uint64_t Booster::GetId() const
|
||||
{
|
||||
return m_id;
|
||||
}
|
||||
|
||||
bool Booster::GetAvailability()
|
||||
{
|
||||
return available;
|
||||
}
|
||||
|
||||
void Booster::SetAvailability(bool value)
|
||||
{
|
||||
available = value;
|
||||
modified = true;
|
||||
}
|
||||
|
23
SQCSim-common/booster.h
Normal file
23
SQCSim-common/booster.h
Normal file
@ -0,0 +1,23 @@
|
||||
#ifndef BOOSTER_H__
|
||||
#define BOOSTER_H__
|
||||
#include "define.h"
|
||||
#include "vector3.h"
|
||||
|
||||
class Booster {
|
||||
public:
|
||||
Booster();
|
||||
Booster(Vector3f tpos, BOOST_TYPE ttype, uint64_t id);
|
||||
~Booster();
|
||||
Vector3f GetPosition();
|
||||
BOOST_TYPE GetType();
|
||||
uint64_t GetId() const;
|
||||
bool GetAvailability();
|
||||
void SetAvailability(bool value);
|
||||
bool modified = true;
|
||||
private:
|
||||
Vector3f pos;
|
||||
BOOST_TYPE type;
|
||||
uint64_t m_id;
|
||||
bool available = true;
|
||||
};
|
||||
#endif
|
32
SQCSim-common/boostinfo.cpp
Normal file
32
SQCSim-common/boostinfo.cpp
Normal file
@ -0,0 +1,32 @@
|
||||
#include "boostinfo.h"
|
||||
#include <iostream>
|
||||
|
||||
BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur)
|
||||
{
|
||||
}
|
||||
|
||||
BoostInfo::~BoostInfo()
|
||||
{
|
||||
}
|
||||
|
||||
BoostType BoostInfo::GetType() const
|
||||
{
|
||||
return m_type;
|
||||
}
|
||||
|
||||
void BoostInfo::GetTexture(float& u, float& v, float& s)
|
||||
{
|
||||
u = m_u;
|
||||
v = m_v;
|
||||
s = m_s;
|
||||
}
|
||||
|
||||
void BoostInfo::Show() const
|
||||
{
|
||||
std::cout << "Type: " << m_type << std::endl;
|
||||
std::cout << "Nom: " << m_name << std::endl;
|
||||
std::cout << "Durabilite: " << m_durability << std::endl;
|
||||
std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl;
|
||||
}
|
||||
|
||||
|
29
SQCSim-common/boostinfo.h
Normal file
29
SQCSim-common/boostinfo.h
Normal file
@ -0,0 +1,29 @@
|
||||
#ifndef BOOSTINFO_H__
|
||||
#define BOOSTINFO_H__
|
||||
|
||||
#include <string>
|
||||
#include "define.h"
|
||||
|
||||
class BoostInfo
|
||||
{
|
||||
public:
|
||||
BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur);
|
||||
~BoostInfo();
|
||||
|
||||
BoostType GetType() const;
|
||||
|
||||
void GetTexture(float& u, float& v, float& s);
|
||||
|
||||
void Show() const;
|
||||
|
||||
private:
|
||||
BoostType m_type;
|
||||
float m_u;
|
||||
float m_v;
|
||||
float m_s;
|
||||
std::string m_name;
|
||||
int m_durability;
|
||||
|
||||
};
|
||||
|
||||
#endif // BOOSTINFO_H__
|
88
SQCSim-common/bullet.cpp
Normal file
88
SQCSim-common/bullet.cpp
Normal file
@ -0,0 +1,88 @@
|
||||
#include "bullet.h"
|
||||
#include "world.h"
|
||||
|
||||
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
|
||||
|
||||
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id) : m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id) {}
|
||||
|
||||
|
||||
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id, bool canhurt): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id), m_canhurt(canhurt) {}
|
||||
|
||||
Bullet::~Bullet() {}
|
||||
|
||||
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
|
||||
int max = 100 / perframe;
|
||||
Player* shooter = nullptr;
|
||||
float damage = 0.098f;
|
||||
if (mapPlayer.count(m_shooter_id)) {
|
||||
shooter = mapPlayer.at(m_shooter_id);
|
||||
damage = shooter->boostdamage ? 0.123f : 0.098f;
|
||||
}
|
||||
|
||||
for (int x = 0; x < max; ++x) {
|
||||
m_currentpos += m_velocity * elapsedtime;
|
||||
|
||||
for (auto& [key, player] : mapPlayer) {
|
||||
if (key == m_shooter_id)
|
||||
continue;
|
||||
|
||||
bool hit = false;
|
||||
if ((m_currentpos - player->GetPosition()).Length() < 1.5f) {
|
||||
hit = true;
|
||||
}
|
||||
else if ((m_currentpos - player->GetPOV()).Length() < .7f) {
|
||||
damage *= 2; // HEADSHOT!
|
||||
hit = true;
|
||||
}
|
||||
if (hit && !player->AmIDead()) {
|
||||
if (m_canhurt && !player->boostinvincible)
|
||||
player->InflictDamage(damage);
|
||||
player->m_hit = true;
|
||||
|
||||
if (player->AmIDead())
|
||||
player->Killer = m_shooter_id;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!world->ChunkAt(m_currentpos))
|
||||
return true;
|
||||
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
|
||||
if (m_canhurt) {
|
||||
if (chunkmod) {
|
||||
using namespace netprot;
|
||||
*chunkmod = new ChunkMod();
|
||||
(*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
|
||||
(*chunkmod)->b_type = BTYPE_AIR;
|
||||
(*chunkmod)->pos = m_currentpos;
|
||||
}
|
||||
|
||||
world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Bullet::Transpose(int& x, int& z) {
|
||||
m_currentpos.x -= x * CHUNK_SIZE_X;
|
||||
m_currentpos.z -= z * CHUNK_SIZE_Z;
|
||||
m_startpos.x -= x * CHUNK_SIZE_X;
|
||||
m_startpos.z -= z * CHUNK_SIZE_Z;
|
||||
}
|
||||
|
||||
Vector3f Bullet::getPos() const {
|
||||
return m_currentpos;
|
||||
}
|
||||
|
||||
Vector3f Bullet::getVel() const {
|
||||
return m_velocity;
|
||||
}
|
||||
|
||||
//uint64_t Bullet::getTeamID(){
|
||||
// return m_tid;
|
||||
//}
|
38
SQCSim-common/bullet.h
Normal file
38
SQCSim-common/bullet.h
Normal file
@ -0,0 +1,38 @@
|
||||
#ifndef BULLET_H__
|
||||
#define BULLET_H__
|
||||
|
||||
#include <unordered_map>
|
||||
#include "define.h"
|
||||
#include "vector3.h"
|
||||
#include "player.h"
|
||||
#include "netprotocol.h"
|
||||
|
||||
class World;
|
||||
class Player;
|
||||
|
||||
class Bullet {
|
||||
public:
|
||||
Bullet(Vector3f pos, Vector3f dir);
|
||||
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
|
||||
Bullet(Vector3f pos, Vector3f dir, uint64_t tid, bool canhurt);
|
||||
~Bullet();
|
||||
|
||||
bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod);
|
||||
void Transpose(int& x, int& z);
|
||||
Vector3f getPos() const;
|
||||
Vector3f getVel() const;
|
||||
//uint64_t getTeamID();
|
||||
|
||||
private:
|
||||
Vector3f m_startpos,
|
||||
m_currentpos,
|
||||
m_velocity;
|
||||
uint64_t m_shooter_id = 0;
|
||||
|
||||
bool m_canhurt = true;
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif // BULLET_H__
|
||||
|
325
SQCSim-common/chunk.cpp
Normal file
325
SQCSim-common/chunk.cpp
Normal file
@ -0,0 +1,325 @@
|
||||
#include "chunk.h"
|
||||
#include "world.h"
|
||||
#include <random>
|
||||
|
||||
|
||||
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
|
||||
//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
|
||||
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
|
||||
//std::ifstream input(pos.str(), std::fstream::binary);
|
||||
|
||||
//if (input.fail()) {
|
||||
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
|
||||
int ratio = 0;
|
||||
|
||||
ratio = x * y % 7;
|
||||
m_blocks.Reset(BTYPE_AIR);
|
||||
|
||||
#pragma region Montagnes et Grass des montagnes
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
float xnoiz, ynoiz;
|
||||
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
|
||||
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
|
||||
double height = 0;
|
||||
for (int x = 0; x < 39; ++x) {
|
||||
height += simplex.eval(xnoiz, ynoiz);
|
||||
height *= .79;
|
||||
xnoiz *= 1.1305;
|
||||
ynoiz *= 1.1305;
|
||||
}
|
||||
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
|
||||
height /= (CHUNK_SIZE_Y / 1.9);
|
||||
height += 15.;
|
||||
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
|
||||
if (iy < 20)
|
||||
{
|
||||
//std::cout << "" << ynoiz << std::endl;
|
||||
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
||||
}
|
||||
else if (iy == 20 || iy == 21) {
|
||||
double fractionalPart = ynoiz - static_cast<int>(ynoiz);
|
||||
|
||||
if (iy == 20) {
|
||||
if (fractionalPart < 0.3) {
|
||||
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
||||
}
|
||||
else {
|
||||
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
||||
}
|
||||
}
|
||||
else if (iy == 21) {
|
||||
if (fractionalPart < 0.6) {
|
||||
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
||||
}
|
||||
else {
|
||||
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Lacs
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
for (int iy = 0; iy < 13; ++iy) {
|
||||
if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
|
||||
}
|
||||
else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
//int rnd = rand() % 15;
|
||||
if (ratio == 1)
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
for (int iy = 0; iy < 14; ++iy) {
|
||||
if (ix == 3)
|
||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||
Structure(ix, iy, iz, 2);
|
||||
}
|
||||
}
|
||||
if (ratio == 3)
|
||||
for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
|
||||
for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
|
||||
for (int iy = 0; iy < 14; ++iy) {
|
||||
if (iz == 4)
|
||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||
Structure(ix, iy, iz, 1);
|
||||
}
|
||||
}
|
||||
if (ratio == 5)
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
for (int iy = 0; iy < 14; ++iy) {
|
||||
if (ix == 3)
|
||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||
Structure(ix, iy, iz, 2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#pragma region Arbre
|
||||
double valeurRnd = 0;
|
||||
int treeheight = 10;
|
||||
int lastTreeX = -1;
|
||||
int lastTreeZ = -1;
|
||||
|
||||
int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres
|
||||
|
||||
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) {
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
if (GetBlock(ix, 0, iz) != BTYPE_ICE) {
|
||||
float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
|
||||
float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
|
||||
double height = 0;
|
||||
for (int i = 0; i < 39; ++i) {
|
||||
height += simplex.eval(xnoiz, ynoiz);
|
||||
height *= .79;
|
||||
xnoiz *= 1.1305;
|
||||
ynoiz *= 1.1305;
|
||||
}
|
||||
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
|
||||
height /= (CHUNK_SIZE_Y / 1.9);
|
||||
height += 15.;
|
||||
if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) {
|
||||
valeurRnd = simplex.eval(xnoiz, ynoiz);
|
||||
int distanceThreshold = 20;
|
||||
// Vérifie si l'emplacement n'est pas à l'intérieur des lacs
|
||||
bool isInsideLake = false;
|
||||
for (int iy = 0; iy < 13; ++iy) {
|
||||
if (GetBlock(ix, iy, iz) == BTYPE_ICE) {
|
||||
isInsideLake = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31)
|
||||
|| (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39))
|
||||
) {
|
||||
if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) {
|
||||
if (valeurRnd < 0.1)
|
||||
treeheight = 10;
|
||||
else {
|
||||
treeheight = valeurRnd * 20;
|
||||
if (treeheight < 5)
|
||||
treeheight = 5;
|
||||
}
|
||||
PlaceTree(ix, height, iz, treeheight);
|
||||
lastTreeX = ix;
|
||||
lastTreeZ = iz;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//else {
|
||||
// input.seekg(0, std::ios_base::end);
|
||||
// int size = input.tellg();
|
||||
// input.seekg(0, std::ios_base::beg);
|
||||
|
||||
// char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
||||
// input.read(data, size);
|
||||
// input.close();
|
||||
|
||||
// for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
||||
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
|
||||
// for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
|
||||
// m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
|
||||
//}*/
|
||||
|
||||
|
||||
|
||||
|
||||
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
|
||||
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
// float xnoiz, ynoiz;
|
||||
// xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
|
||||
// ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
|
||||
// float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
|
||||
// for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
|
||||
// if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||
// SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines
|
||||
// }
|
||||
// else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||
// SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
}
|
||||
|
||||
void Chunk::PlaceTree(int x, int y, int z, int height) {
|
||||
// Vérifie si les coordonnées x, y, z sont dans les limites du chunk
|
||||
if (x < 0 || x >= CHUNK_SIZE_X || y < 0 || y >= CHUNK_SIZE_Y || z < 0 || z >= CHUNK_SIZE_Z) {
|
||||
// Coordonnées hors limites du chunk, sortie anticipée pour éviter tout accès non valide
|
||||
return;
|
||||
}
|
||||
|
||||
// Place la tige de l'arbre
|
||||
for (int iy = 0; iy < height + 1; ++iy) {
|
||||
if (y + iy < CHUNK_SIZE_Y) { // Vérifie si la hauteur est à l'intérieur des limites du chunk
|
||||
SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
// Place les feuilles de l'arbre
|
||||
int foliageHeight = height / 2;
|
||||
for (int dy = 0; dy < foliageHeight; ++dy) {
|
||||
for (int dx = -4; dx <= 4; ++dx) {
|
||||
for (int dz = -4; dz <= 4; ++dz) {
|
||||
// Vérifie que les coordonnées se trouvent à l'intérieur des limites du chunk
|
||||
if (x + dx >= 0 && x + dx < CHUNK_SIZE_X && y + height + dy >= 0 && y + height + dy < CHUNK_SIZE_Y &&
|
||||
z + dz >= 0 && z + dz < CHUNK_SIZE_Z) {
|
||||
// Vérifie si le bloc est à une distance acceptable du centre des feuilles pour les placer
|
||||
double distanceSquared = dx * dx + dy * dy + dz * dz;
|
||||
if (distanceSquared < 20) {
|
||||
SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Chunk::~Chunk() {
|
||||
/*if (m_isModified) {
|
||||
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
||||
|
||||
for (int x = 0; x < CHUNK_SIZE_X; ++x)
|
||||
for (int z = 0; z < CHUNK_SIZE_Z; ++z)
|
||||
for (int y = 0; y < CHUNK_SIZE_Y; ++y)
|
||||
data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z);
|
||||
|
||||
std::ostringstream pos;
|
||||
pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk";
|
||||
|
||||
std::ofstream output(pos.str(), std::fstream::binary);
|
||||
output.write(data, sizeof(data));
|
||||
output.close();
|
||||
}*/
|
||||
}
|
||||
|
||||
void Chunk::RemoveBlock(int x, int y, int z, World* world) {
|
||||
m_blocks.Set(x, y, z, BTYPE_AIR);
|
||||
CheckNeighbors(x, y, world);
|
||||
m_isDirty = true;
|
||||
}
|
||||
|
||||
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
|
||||
m_blocks.Set(x, y, z, type);
|
||||
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
|
||||
m_isDirty = true;
|
||||
}
|
||||
|
||||
BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
|
||||
|
||||
void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
|
||||
unsigned int cx, cy;
|
||||
|
||||
world->GetScope(cx, cy);
|
||||
|
||||
if (x == 0 && m_posX - cx >= 0 &&
|
||||
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
|
||||
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
|
||||
else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X &&
|
||||
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
|
||||
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
|
||||
|
||||
if (z == 0 && m_posY - cy >= 0 &&
|
||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z))
|
||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty();
|
||||
else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y &&
|
||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z))
|
||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
|
||||
}
|
||||
|
||||
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool Chunk::IsDirty() const { return m_isDirty; }
|
||||
|
||||
void Chunk::MakeDirty() { m_isDirty = true; }
|
||||
|
||||
void Chunk::MakeClean() { m_isDirty = false; }
|
||||
|
||||
void Chunk::MakeModified() { m_isModified = true; }
|
||||
|
||||
|
||||
void Chunk::Structure(int x, int y, int z,int height)
|
||||
{
|
||||
for (int i = 0; i < height; i++)
|
||||
{
|
||||
SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
|
||||
}
|
||||
}
|
@ -1,9 +1,9 @@
|
||||
#ifndef CHUNK_H__
|
||||
#define CHUNK_H__
|
||||
|
||||
#include "define.h"
|
||||
#include "array3d.h"
|
||||
#include "array2d.h"
|
||||
#include "vertexbuffer.h"
|
||||
#include "array3d.h"
|
||||
#include "blockinfo.h"
|
||||
#include "opensimplex.h"
|
||||
|
||||
@ -12,20 +12,14 @@ class World;
|
||||
class Chunk {
|
||||
private:
|
||||
Array3d<BlockType> m_blocks = Array3d<BlockType>(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z);
|
||||
VertexBuffer m_vertexBuffer;
|
||||
bool m_isDirty = true;
|
||||
bool m_isModified = false;
|
||||
|
||||
unsigned int m_posX; // Position du chunk dans l'array constituant le monde.
|
||||
unsigned int m_posY;
|
||||
|
||||
VertexBuffer::VertexData* m_vd;
|
||||
int m_vcount;
|
||||
|
||||
void AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s, World* world);
|
||||
|
||||
public:
|
||||
Chunk(unsigned int x, unsigned int y);
|
||||
Chunk(unsigned int x, unsigned int y, int64_t seed);
|
||||
~Chunk();
|
||||
|
||||
void RemoveBlock(int x, int y, int z, World* world);
|
||||
@ -33,16 +27,12 @@ class Chunk {
|
||||
BlockType GetBlock(int x, int y, int z);
|
||||
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
|
||||
void GetPosition(unsigned int& x, unsigned int& y) const;
|
||||
void PlaceTree(int x, int y, int z, int height);
|
||||
|
||||
|
||||
void Update(BlockInfo* blockinfo[BTYPE_LAST], World* world);
|
||||
void FlushMeshToVBO();
|
||||
|
||||
void FlushVBO();
|
||||
|
||||
void Render() const;
|
||||
void Structure(int x, int y, int z, int height);
|
||||
bool IsDirty() const;
|
||||
void MakeDirty();
|
||||
void MakeClean();
|
||||
void MakeModified();
|
||||
};
|
||||
|
95
SQCSim-common/define.h
Normal file
95
SQCSim-common/define.h
Normal file
@ -0,0 +1,95 @@
|
||||
#ifndef DEFINE_H__
|
||||
#define DEFINE_H__
|
||||
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
|
||||
#define SRV_PORT 10000
|
||||
#define CLI_PORT 10001
|
||||
|
||||
#define BUFFER_LENGTH 1500
|
||||
|
||||
#define CHUNK_SIZE_X 6
|
||||
#define CHUNK_SIZE_Y 64
|
||||
#define CHUNK_SIZE_Z 6
|
||||
#define MAX_SELECTION_DISTANCE 5
|
||||
#define SEED 0
|
||||
#define COUNTDOWN 300
|
||||
|
||||
#define WORLD_SIZE_X 64
|
||||
#define WORLD_SIZE_Y 64
|
||||
|
||||
#define FRAMES_RENDER_CHUNKS 1
|
||||
#define FRAMES_UPDATE_CHUNKS 1
|
||||
#define FRAMES_DELETE_CHUNKS 1
|
||||
|
||||
#define THREADS_GENERATE_CHUNKS 8
|
||||
#define THREADS_UPDATE_CHUNKS 6
|
||||
#define THREADS_DELETE_CHUNKS 3
|
||||
|
||||
#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
|
||||
#define TEXTURE_SIZE 512
|
||||
#define MAX_BULLETS 512
|
||||
|
||||
#define NB_BOOST 2
|
||||
#define TIME_SPEED_BOOST 10 //secondes
|
||||
#define TIME_DAMAGE_BOOST 10 //secondes
|
||||
#define TIME_INVINCIBLE_BOOST 4 //secondes
|
||||
#define STRENGTH_SPEED_BOOST 1000 //Pourcentage
|
||||
#define BULLET_TIME .2 //secondes
|
||||
|
||||
#define SYNC_ACC 600 // ms
|
||||
#define CMOD_ACC 1000 // ms
|
||||
|
||||
typedef uint8_t BlockType;
|
||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
|
||||
typedef uint8_t BoostType;
|
||||
enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
|
||||
|
||||
//anim
|
||||
enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
|
||||
enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
|
||||
|
||||
typedef uint64_t Timestamp;
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
|
||||
#pragma comment(lib,"ws2_32.lib")
|
||||
|
||||
#include <ws2tcpip.h>
|
||||
#include <Windows.h>
|
||||
#include <cstdio>
|
||||
#include <ctime>
|
||||
|
||||
#define poll WSAPoll
|
||||
#define flag_t u_long
|
||||
#define addrlen_t int
|
||||
#define ioctl ioctlsocket
|
||||
#define SOCK_NONBLOCK FIONBIO
|
||||
#define strcpy strcpy_s
|
||||
#define popen _popen
|
||||
#define pclose _pclose
|
||||
|
||||
#else // Pas _WIN32
|
||||
|
||||
#include <unistd.h>
|
||||
#include <time.h>
|
||||
#include <stdio.h>
|
||||
#include <sys/socket.h>
|
||||
#include <sys/ioctl.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <netinet/in.h>
|
||||
#include <cstring>
|
||||
#include <poll.h>
|
||||
|
||||
#define flag_t unsigned int
|
||||
#define addrlen_t unsigned int
|
||||
#define SOCKET int
|
||||
#define INVALID_SOCKET -1
|
||||
#define closesocket close
|
||||
|
||||
#endif // _WIN32
|
||||
|
||||
|
||||
#endif // DEFINE_H__
|
1506
SQCSim-common/netprotocol.cpp
Normal file
1506
SQCSim-common/netprotocol.cpp
Normal file
File diff suppressed because it is too large
Load Diff
261
SQCSim-common/netprotocol.h
Normal file
261
SQCSim-common/netprotocol.h
Normal file
@ -0,0 +1,261 @@
|
||||
#ifndef NETPROTOCOL_H__
|
||||
#define NETPROTOCOL_H__
|
||||
|
||||
#include <string>
|
||||
#include "define.h"
|
||||
#include "vector3.h"
|
||||
|
||||
/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
|
||||
|
||||
namespace netprot {
|
||||
enum class PACKET_TYPE: uint8_t {
|
||||
ERR, INPUT, OUTPUT, SYNC,
|
||||
TEAMINF, SELFINF, PLAYINF, LOGINF,
|
||||
CHUNKMOD, PLAYERMOD, PICKUPMOD,
|
||||
GAMEINFO, ENDINFO , BULLET,
|
||||
CHAT, ERRLOG, LAST_PACK
|
||||
};
|
||||
|
||||
/* Structures */
|
||||
|
||||
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
|
||||
char *ptr = new char[BUFFER_LENGTH] { 1 }, *tmp = nullptr;
|
||||
uint32_t len = BUFFER_LENGTH;
|
||||
|
||||
~Buffer() { delete[] ptr; }
|
||||
void rstLen() { len = BUFFER_LENGTH; }
|
||||
};
|
||||
|
||||
struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread.
|
||||
void *ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
|
||||
PACKET_TYPE type = PACKET_TYPE::ERR;
|
||||
};
|
||||
|
||||
/* Constantes */
|
||||
|
||||
inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé.
|
||||
|
||||
/* Sous-structures */
|
||||
|
||||
struct Keys {
|
||||
bool forward = false,
|
||||
backward = false,
|
||||
left = false,
|
||||
right = false,
|
||||
jump = false,
|
||||
shoot = false,
|
||||
block = false;
|
||||
};
|
||||
|
||||
struct States {
|
||||
bool jumping = false,
|
||||
shooting = false,
|
||||
hit = false,
|
||||
powerup = false,
|
||||
dead = false,
|
||||
still = false,
|
||||
jumpshot = false,
|
||||
running = false;
|
||||
};
|
||||
|
||||
struct Boosts {
|
||||
bool invincible = false,
|
||||
damage = false,
|
||||
hp = false;
|
||||
};
|
||||
|
||||
/* Structures de paquets */
|
||||
|
||||
struct Input { // cli -> srv UDP ~frame
|
||||
Timestamp timestamp;
|
||||
uint64_t sid = 0;
|
||||
Keys keys; // 0bFBLRJS__ bit-packing de bool.
|
||||
Vector3f direction;
|
||||
};
|
||||
|
||||
struct Output { // srv -> cli UDP ~frame
|
||||
Timestamp timestamp;
|
||||
uint64_t id = 0;
|
||||
Vector3f position,
|
||||
direction;
|
||||
States states; // 0bJSH_____ bit-packing de bool.
|
||||
};
|
||||
|
||||
struct Sync { // srv -> cli TCP ~second - un premier sync démarre la partie.
|
||||
Timestamp timestamp;
|
||||
uint64_t sid = 0;
|
||||
uint32_t timer = 0;
|
||||
uint16_t ammo = 0;
|
||||
Boosts boost;
|
||||
float hp = 0;
|
||||
Vector3f position;
|
||||
Sync() {}
|
||||
Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position), boost(sync->boost) {}
|
||||
};
|
||||
|
||||
struct TeamInfo { // cli <-> srv TCP once
|
||||
char *name = new char[32];
|
||||
uint64_t id = 0;
|
||||
TeamInfo() {}
|
||||
TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(name, 32, tem->name); }
|
||||
~TeamInfo() { delete[] name; }
|
||||
};
|
||||
|
||||
struct LoginInfo { // cli <-> srv TCP once
|
||||
char *name = new char[32];
|
||||
uint64_t sid = 0,
|
||||
tid = 0;
|
||||
LoginInfo() {}
|
||||
LoginInfo(LoginInfo* log): sid(log->sid), tid(log->tid) { strcpy(name, 32, log->name); }
|
||||
~LoginInfo() { delete[] name; }
|
||||
};
|
||||
|
||||
struct PlayerInfo { // cli <-> srv TCP once
|
||||
char *name = new char[32];
|
||||
uint64_t id = 0,
|
||||
tid = 0;
|
||||
PlayerInfo() {}
|
||||
PlayerInfo(PlayerInfo* ply) : id(ply->id), tid(ply->tid) { strcpy(name, 32, ply->name); };
|
||||
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { strcpy(name, 32, strname.c_str()); }
|
||||
~PlayerInfo() { delete[] name; }
|
||||
};
|
||||
|
||||
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
||||
uint64_t seed;
|
||||
uint32_t countdown;
|
||||
uint8_t gameType; // TODD: enum.
|
||||
GameInfo() {}
|
||||
GameInfo(GameInfo* gam) : seed(gam->seed), countdown(gam->countdown), gameType(gam->gameType) {}
|
||||
};
|
||||
|
||||
struct PickupMod {
|
||||
uint64_t id;
|
||||
Vector3f pos;
|
||||
Boosts boost;
|
||||
bool available = true;
|
||||
PickupMod() {}
|
||||
PickupMod(PickupMod* pmod) : id(pmod->id), pos(pmod->pos), boost(pmod->boost), available(pmod->available) {}
|
||||
};
|
||||
|
||||
struct Chat { // cli <-> srv TCP event
|
||||
uint64_t src_id = 0,
|
||||
dest_id = 0,
|
||||
dest_team_id = 0;
|
||||
char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me.
|
||||
Chat() {}
|
||||
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(mess, 140, cha->mess); }
|
||||
~Chat() { delete[] mess; }
|
||||
};
|
||||
|
||||
struct ChunkMod {
|
||||
Vector3f pos;
|
||||
BlockType b_type, old_b_type;
|
||||
};
|
||||
|
||||
struct BulletAdd {
|
||||
Timestamp tstamp;
|
||||
Vector3f pos, dir;
|
||||
uint64_t id;
|
||||
};
|
||||
|
||||
struct ErrorLog { // srv -> cli TCP event
|
||||
char *mess = new char[140];
|
||||
bool is_fatal = false;
|
||||
ErrorLog() {};
|
||||
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(mess, 140, err->mess); }
|
||||
~ErrorLog() { delete[] mess; }
|
||||
};
|
||||
|
||||
/* Fonctions */
|
||||
|
||||
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
|
||||
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(PickupMod* chmod, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
||||
|
||||
bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
|
||||
bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
|
||||
bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv
|
||||
bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
|
||||
bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(PickupMod* chmod, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
|
||||
|
||||
PACKET_TYPE getType(char* buf, uint32_t buflen);
|
||||
|
||||
Packet getPack(char* buf, uint32_t *buflen);
|
||||
Packet getPack(Buffer* buf);
|
||||
|
||||
bool emptyPack(Packet pck);
|
||||
|
||||
Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
|
||||
|
||||
template <class T> T copyPack(Packet* pck);
|
||||
|
||||
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
|
||||
template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
|
||||
|
||||
template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
|
||||
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
|
||||
|
||||
void recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck);
|
||||
void recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck);
|
||||
|
||||
/* Templates */
|
||||
|
||||
template <class T>
|
||||
T copyPack(Packet* pck) { return T((T*)pck->ptr); }
|
||||
|
||||
template <class T>
|
||||
void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
|
||||
netprot::Serialize(pack, buf, buflen);
|
||||
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
|
||||
*buflen += sizeof(Footer);
|
||||
send(sock, *buf, *buflen, 0);
|
||||
*buflen = BUFFER_LENGTH;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
|
||||
const sockaddr_in addr = *sockad;
|
||||
netprot::Serialize(pack, buf, buflen);
|
||||
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
|
||||
*buflen += sizeof(Footer);
|
||||
sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
|
||||
*buflen = BUFFER_LENGTH;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void sendPack(SOCKET sock, T* pack, Buffer* buf) {
|
||||
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
||||
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
|
||||
buf->len += sizeof(Footer);
|
||||
send(sock, buf->ptr, buf->len, 0);
|
||||
buf->rstLen();
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
|
||||
const sockaddr_in addr = *sockad;
|
||||
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
||||
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
|
||||
buf->len += sizeof(Footer);
|
||||
sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
|
||||
buf->rstLen();
|
||||
}
|
||||
|
||||
};
|
||||
#endif
|
@ -4,68 +4,88 @@
|
||||
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
|
||||
m_velocity = Vector3f(0, 0, 0);
|
||||
m_airborne = true;
|
||||
m_hp = 1.0f;
|
||||
m_sensitivity = 0.5f;
|
||||
m_username = "Zelda Bee-Bop56";
|
||||
}
|
||||
|
||||
void Player::TurnLeftRight(float value) {
|
||||
m_rotY += value;
|
||||
Player::~Player() {}
|
||||
|
||||
void Player::TurnLeftRight(float value, float sensitivity) {
|
||||
m_rotY += value * sensitivity;
|
||||
if (m_rotY > 360) m_rotY = 0;
|
||||
else if (m_rotY < -360) m_rotY = 0;
|
||||
}
|
||||
|
||||
void Player::TurnTopBottom(float value) {
|
||||
m_rotX += value;
|
||||
if (m_rotX > 80) m_rotX = 80;
|
||||
else if (m_rotX < -80) m_rotX = -80;
|
||||
}
|
||||
|
||||
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
|
||||
|
||||
Vector3f delta = Vector3f(0, 0, 0);
|
||||
|
||||
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
||||
float xrotrad = (m_rotX / 57.2957795056f);
|
||||
|
||||
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
|
||||
-sin(xrotrad),
|
||||
cos(xrotrad) * -cos(yrotrad));
|
||||
-sin(xrotrad),
|
||||
cos(xrotrad) * -cos(yrotrad));
|
||||
|
||||
m_direction.Normalize();
|
||||
}
|
||||
|
||||
void Player::TurnTopBottom(float value, float sensitivity) {
|
||||
m_rotX += value * sensitivity;
|
||||
if (m_rotX > 80) m_rotX = 80;
|
||||
else if (m_rotX < -80) m_rotX = -80;
|
||||
|
||||
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
||||
float xrotrad = (m_rotX / 57.2957795056f);
|
||||
|
||||
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
|
||||
-sin(xrotrad),
|
||||
cos(xrotrad) * -cos(yrotrad));
|
||||
|
||||
m_direction.Normalize();
|
||||
}
|
||||
|
||||
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
|
||||
Vector3f delta = Vector3f(0, 0, 0);
|
||||
|
||||
Vector3f dir = m_direction;
|
||||
|
||||
dir.y = 0;
|
||||
|
||||
if (front) {
|
||||
delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
|
||||
delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
|
||||
delta += dir;
|
||||
}
|
||||
else if (back) {
|
||||
delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
|
||||
delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
|
||||
delta -= dir;
|
||||
}
|
||||
|
||||
if (left) {
|
||||
delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
|
||||
delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
|
||||
delta.x += dir.z;
|
||||
delta.z += -dir.x;
|
||||
}
|
||||
else if (right) {
|
||||
delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
|
||||
delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
|
||||
delta.x -= dir.z;
|
||||
delta.z -= -dir.x;
|
||||
}
|
||||
|
||||
delta.Normalize();
|
||||
delta.x *= .6f;
|
||||
delta.z *= .6f;
|
||||
|
||||
if ((jump || shoot ) && !m_airborne) {
|
||||
delta.y += jump? .32f: shoot? .1f : 0.f;
|
||||
if ((jump || shoot) && !m_airborne) {
|
||||
delta.y += jump ? .32f : shoot ? .1f : 0.f;
|
||||
m_airborne = true;
|
||||
}
|
||||
if (boostspeed)
|
||||
{
|
||||
delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x;
|
||||
delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z;
|
||||
}
|
||||
|
||||
if (shoot) // Recoil!
|
||||
TurnTopBottom(-1);
|
||||
TurnTopBottom(-1, 1.0f);
|
||||
|
||||
return delta;
|
||||
}
|
||||
|
||||
void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio* audio) {
|
||||
static irrklang::ISound* step; // Pour les sons de pas.
|
||||
Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
|
||||
Player::Sound snd = Player::Sound::NOSOUND;
|
||||
static float timing = 0.f;
|
||||
/* Gestion de collisions */
|
||||
BlockType bt1, bt2, bt3;
|
||||
@ -86,7 +106,7 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
|
||||
if (bt3 != BTYPE_AIR) {
|
||||
m_velocity.y = 0;
|
||||
if (timing == 0.f) {
|
||||
if (m_airborne) audio->Create3DAudioObj(step, AUDIO_PATH "hit.wav", GetPosition(), GetVelocity(), 1.f);
|
||||
if (m_airborne) snd = Player::Sound::FALL;
|
||||
timing = .3f;
|
||||
}
|
||||
m_airborne = false;
|
||||
@ -104,15 +124,17 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
|
||||
bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
|
||||
bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
|
||||
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
input.x = m_velocity.x = 0;
|
||||
m_velocity.y += .04f;
|
||||
m_velocity.z *= .5f;
|
||||
m_velocity.x *= .5f;
|
||||
}
|
||||
|
||||
bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
|
||||
bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
|
||||
bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
|
||||
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
input.z = m_velocity.z = 0;
|
||||
m_velocity.y += .04f;
|
||||
m_velocity.z *= .5f;
|
||||
m_velocity.x *= .5f;
|
||||
}
|
||||
|
||||
@ -120,13 +142,13 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
|
||||
/* Gestion de la friction */
|
||||
|
||||
if (!m_airborne) {
|
||||
m_velocity.x += input.x * 2.f * elapsedTime;
|
||||
m_velocity.z += input.z * 2.f * elapsedTime;
|
||||
m_velocity.x += input.x * (boostspeed ? 2.5f : 2.f) * elapsedTime;
|
||||
m_velocity.z += input.z * (boostspeed ? 2.5f : 2.f) * elapsedTime;
|
||||
|
||||
if (input.x == 0.f)
|
||||
if (input.x == 0.f)
|
||||
m_velocity.x *= .8f;
|
||||
|
||||
if (input.z == 0.f)
|
||||
|
||||
if (input.z == 0.f)
|
||||
m_velocity.z *= .8f;
|
||||
}
|
||||
else {
|
||||
@ -139,7 +161,7 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
|
||||
/* Fin gestion de la friction */
|
||||
|
||||
float vy = m_velocity.y;
|
||||
m_velocity.y = 1.f; // Padding pour limiter le x et z lors du Normalize().
|
||||
m_velocity.y = boostspeed ? 0.f: 1.f; // Padding pour limiter le x et z lors du Normalize().
|
||||
if (m_velocity.Length() >= 1.f) m_velocity.Normalize(); // Limiteur de vitesse en x/z.
|
||||
m_velocity.y = 0;
|
||||
if (m_velocity.Length() < .005f) m_velocity.Zero(); // Threshold en x/z.
|
||||
@ -147,43 +169,150 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
|
||||
|
||||
m_position += m_velocity;
|
||||
|
||||
static float bobbingtime = 0; // Gestion de la caméra
|
||||
static float bobbingtime = 0; // Gestion de la cam<EFBFBD>ra
|
||||
static bool leftright = false;
|
||||
static bool isStep = false;
|
||||
if (bobbingtime <= 360.f)
|
||||
if (bobbingtime <= 360.f)
|
||||
bobbingtime += elapsedTime * 20.f; else bobbingtime = 0;
|
||||
|
||||
|
||||
if ((sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) < -.2f && !m_airborne) {
|
||||
Vector3f vstep;
|
||||
if (leftright)
|
||||
vstep = Vector3f(GetPosition().x + GetDirection().z, GetPosition().y - 1.7f, GetPosition().z + GetDirection().x);
|
||||
else vstep = Vector3f(GetPosition().x - GetDirection().z, GetPosition().y - 1.7f, GetPosition().z - GetDirection().x);
|
||||
if (!isStep) {
|
||||
audio->Create3DAudioObj(step, AUDIO_PATH "step.wav", vstep, GetVelocity(), .8f);
|
||||
leftright = !leftright;
|
||||
snd = Player::Sound::STEP;
|
||||
}
|
||||
isStep = true;
|
||||
}
|
||||
else isStep = false;
|
||||
m_POV = m_position.y;
|
||||
m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
|
||||
RemoveBooster(elapsedTime);
|
||||
return snd;
|
||||
}
|
||||
|
||||
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
|
||||
void Player::Put(Vector3f pos) {
|
||||
m_position = pos;
|
||||
}
|
||||
|
||||
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
|
||||
|
||||
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
||||
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
||||
if (rel) transformation.ApplyTranslation(-GetPOV());
|
||||
}
|
||||
|
||||
uint64_t Player::TakeBooster(std::unordered_map<uint64_t, Booster*> booster_table, float elapsedtime)
|
||||
{
|
||||
uint64_t boostid = 0;
|
||||
Vector3f playerpos = GetPosition();
|
||||
for (auto& [key, booster]: booster_table) {
|
||||
Vector3f pos = booster->GetPosition();
|
||||
if (booster->GetAvailability() && abs(playerpos.x - pos.x) <= 0.5f && abs(playerpos.y - pos.y) <= 1.0f && abs(playerpos.z - pos.z) <= 0.5f)
|
||||
{
|
||||
boostid = booster->GetId();
|
||||
GetBooster(booster->GetType(), elapsedtime);
|
||||
booster->SetAvailability(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return boostid;
|
||||
}
|
||||
|
||||
void Player::GetBooster(BOOST_TYPE boosttype, float elapsedtime)
|
||||
{
|
||||
if (boosttype == BTYPE_SPEED)
|
||||
{
|
||||
boostspeed = true;
|
||||
timeboostspeed = 0;
|
||||
}
|
||||
if (boosttype == BTYPE_HEAL)
|
||||
{
|
||||
m_hp = 1.0f;
|
||||
}
|
||||
if (boosttype == BTYPE_DAMAGE)
|
||||
{
|
||||
boostdamage = true;
|
||||
timeboostdamage = 0;
|
||||
}
|
||||
if (boosttype == BTYPE_INVINCIBLE)
|
||||
{
|
||||
boostinvincible = true;
|
||||
boostinvincible = 0;
|
||||
}
|
||||
}
|
||||
void Player::RemoveBooster(float elapsedtime)
|
||||
{
|
||||
if (boostspeed)
|
||||
{
|
||||
timeboostspeed += elapsedtime;
|
||||
if (timeboostspeed >= TIME_SPEED_BOOST && boostspeed == true)
|
||||
boostspeed = false;
|
||||
}
|
||||
if (boostdamage)
|
||||
{
|
||||
if (timeboostdamage >= TIME_DAMAGE_BOOST && boostdamage == true)
|
||||
boostdamage = false;
|
||||
}
|
||||
if (boostinvincible)
|
||||
{
|
||||
if (timeboostinvincible >= TIME_INVINCIBLE_BOOST && boostinvincible == true)
|
||||
boostinvincible = false;
|
||||
}
|
||||
}
|
||||
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
|
||||
|
||||
void Player::Move(Vector3f diff) { m_position -= diff; }
|
||||
|
||||
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
|
||||
|
||||
Vector3f Player::GetPositionAbs() const { return m_position; }
|
||||
|
||||
Vector3f Player::GetVelocity() const { return m_velocity; }
|
||||
|
||||
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
|
||||
|
||||
Vector3f Player::GetDirection() const { return m_direction; }
|
||||
|
||||
std::string Player::GetUsername() const { return m_username; }
|
||||
|
||||
void Player::SetUsername(std::string username) {
|
||||
m_username = username;
|
||||
}
|
||||
|
||||
float Player::GetSensitivity() const {
|
||||
return m_sensitivity;
|
||||
}
|
||||
|
||||
void Player::SetSensitivity(float sensitivity) {
|
||||
m_sensitivity = sensitivity;
|
||||
}
|
||||
|
||||
float Player::GetHP() const { return m_hp; }
|
||||
|
||||
void Player::SetHP(float hp) {
|
||||
m_hp = hp;
|
||||
}
|
||||
|
||||
void Player::Teleport(int& x, int& z) {
|
||||
m_position.x -= x * CHUNK_SIZE_X;
|
||||
m_position.z -= z * CHUNK_SIZE_Z;
|
||||
}
|
||||
bool Player::GetIsAirborne() const { return m_airborne; }
|
||||
|
||||
bool Player::AmIDead() { return m_hp <= 0; }
|
||||
|
||||
void Player::InflictDamage(float hitPoints) {
|
||||
m_hp -= hitPoints;
|
||||
|
||||
if (m_hp < 0)
|
||||
m_hp == 0;
|
||||
}
|
||||
|
||||
int Player::getScore() const { return m_score; }
|
||||
|
||||
void Player::addPoint() { ++m_score; }
|
||||
|
||||
|
||||
uint64_t Player::getId() const { return id; }
|
||||
|
||||
Vector3f Player::InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now) {
|
||||
return Vector3f();
|
||||
}
|
89
SQCSim-common/player.h
Normal file
89
SQCSim-common/player.h
Normal file
@ -0,0 +1,89 @@
|
||||
#ifndef PLAYER_H__
|
||||
#define PLAYER_H__
|
||||
|
||||
#include <cmath>
|
||||
#include <unordered_map>
|
||||
#include "transformation.h"
|
||||
#include "vector3.h"
|
||||
#include "booster.h"
|
||||
#include "define.h"
|
||||
|
||||
|
||||
class World;
|
||||
|
||||
class Player {
|
||||
public:
|
||||
enum Sound { NOSOUND, STEP, FALL };
|
||||
//enum BoosterType { SPEED, HEAL, DAMAGE, INVINCIBLE };
|
||||
|
||||
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
||||
~Player();
|
||||
|
||||
void TurnLeftRight(float value, float sensitivity);
|
||||
void TurnTopBottom(float value, float sensitivity);
|
||||
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
||||
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
||||
uint64_t TakeBooster(std::unordered_map<uint64_t, Booster*> booster_table, float elapsedTime);
|
||||
void GetBooster(BOOST_TYPE boosttype, float elapsedTime);
|
||||
void RemoveBooster(float elapsedtime);
|
||||
void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
|
||||
|
||||
void SetDirection(Vector3f dir);
|
||||
void Move(Vector3f diff);
|
||||
Vector3f GetPosition() const;
|
||||
Vector3f GetPositionAbs() const;
|
||||
Vector3f GetDirection() const;
|
||||
Vector3f GetVelocity() const;
|
||||
Vector3f GetPOV() const;
|
||||
std::string GetUsername() const;
|
||||
void SetUsername(std::string username);
|
||||
float GetSensitivity() const;
|
||||
void SetSensitivity(float sensitivity);
|
||||
float GetHP() const;
|
||||
void SetHP(float hp);
|
||||
void Teleport(int& x, int& z);
|
||||
|
||||
bool GetIsAirborne() const;
|
||||
bool AmIDead();
|
||||
void InflictDamage(float hitPoints);
|
||||
int getScore() const;
|
||||
void addPoint();
|
||||
uint64_t Killer = 0;
|
||||
std::string m_username;
|
||||
bool m_hit = false;
|
||||
|
||||
bool Eulogy = false;
|
||||
|
||||
bool boostspeed = false;
|
||||
bool boostdamage = false;
|
||||
bool boostinvincible = false;
|
||||
|
||||
void Put(Vector3f pos);
|
||||
|
||||
private:
|
||||
uint64_t getId() const;
|
||||
|
||||
protected:
|
||||
Vector3f m_position;
|
||||
Vector3f m_velocity;
|
||||
Vector3f m_direction;
|
||||
|
||||
uint64_t id = 0;
|
||||
int m_score = 0;
|
||||
|
||||
float m_rotX = 0;
|
||||
float m_rotY = 0;
|
||||
float m_POV;
|
||||
float timeboostspeed;
|
||||
float timeboostdamage;
|
||||
float timeboostinvincible;
|
||||
float m_sensitivity;
|
||||
|
||||
float m_hp;
|
||||
|
||||
bool m_airborne;
|
||||
|
||||
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
|
||||
};
|
||||
#endif //_PLAYER_H__
|
||||
|
@ -51,10 +51,10 @@ void Transformation::ApplyScale(const Vector3f& v)
|
||||
ApplyScale(v.x, v.y, v.z);
|
||||
}
|
||||
|
||||
void Transformation::Use() const
|
||||
{
|
||||
glLoadMatrixf(m_stack.top().GetInternalValues());
|
||||
}
|
||||
//void Transformation::Use() const
|
||||
//{
|
||||
// glLoadMatrixf(m_stack.top().GetInternalValues());
|
||||
//}
|
||||
|
||||
const Matrix4f& Transformation::GetMatrix() const
|
||||
{
|
@ -1,9 +1,10 @@
|
||||
#ifndef TRANSFORMATION_H__
|
||||
#define TRANSFORMATION_H__
|
||||
|
||||
#include <stack>
|
||||
#include "define.h"
|
||||
#include "matrix4.h"
|
||||
#include "vector3.h"
|
||||
#include <stack>
|
||||
|
||||
class Transformation
|
||||
{
|
||||
@ -24,7 +25,7 @@ class Transformation
|
||||
void ApplyScale(float x, float y, float z);
|
||||
void ApplyScale(const Vector3f& v);
|
||||
|
||||
void Use() const;
|
||||
//void Use() const;
|
||||
|
||||
const Matrix4f& GetMatrix() const;
|
||||
|
350
SQCSim-common/world.cpp
Normal file
350
SQCSim-common/world.cpp
Normal file
@ -0,0 +1,350 @@
|
||||
#include "world.h"
|
||||
|
||||
World::World() {}
|
||||
|
||||
World::~World() {}
|
||||
|
||||
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
|
||||
|
||||
void World::BuildWorld() {
|
||||
for (int x = 0; x < WORLD_SIZE_X; ++x)
|
||||
for (int y = 0; y < WORLD_SIZE_Y; ++y)
|
||||
m_chunks.Set(x, y, new Chunk(x + m_center[0], y + m_center[1], m_seed));
|
||||
}
|
||||
|
||||
void World::SetSeed(uint64_t seed) {
|
||||
m_seed = seed;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Chunk* World::ChunkAt(float x, float y, float z) const {
|
||||
int cx = (int)x / CHUNK_SIZE_X;
|
||||
int cz = (int)z / CHUNK_SIZE_Z;
|
||||
|
||||
if (x < 0 || y < 0 || z < 0 ||
|
||||
x >= WORLD_SIZE_X * CHUNK_SIZE_X ||
|
||||
z >= CHUNK_SIZE_Z * WORLD_SIZE_Y ||
|
||||
y > CHUNK_SIZE_Y)
|
||||
return 0;
|
||||
|
||||
return m_chunks.Get(cx, cz);
|
||||
}
|
||||
|
||||
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
|
||||
|
||||
void World::RemoveChunk(int nbReduit)
|
||||
{
|
||||
for (int x = 0; x < WORLD_SIZE_X; ++x)
|
||||
for (int y = 0; y < WORLD_SIZE_Y; ++y)
|
||||
{
|
||||
Chunk* chk = nullptr;
|
||||
if (x < nbReduit)
|
||||
chk = m_chunks.Remove(x, y);
|
||||
if (y < nbReduit)
|
||||
chk = m_chunks.Remove(x, y);
|
||||
if (y > WORLD_SIZE_Y - nbReduit)
|
||||
chk = m_chunks.Remove(x, y);
|
||||
if (x > WORLD_SIZE_X - nbReduit)
|
||||
chk = m_chunks.Remove(x, y);
|
||||
|
||||
if (!chk)
|
||||
continue;
|
||||
|
||||
m_tbDeleted.emplace_back(chk);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
|
||||
Chunk* c = ChunkAt(x, y, z);
|
||||
|
||||
if (!c)
|
||||
return defaultBlockType;
|
||||
|
||||
int bx = (int)x % CHUNK_SIZE_X;
|
||||
int by = (int)y % CHUNK_SIZE_Y;
|
||||
int bz = (int)z % CHUNK_SIZE_Z;
|
||||
|
||||
return c->GetBlock(bx, by, bz);
|
||||
}
|
||||
|
||||
BlockType World::BlockAt(const Vector3f& pos, BlockType defaultBlockType) const {
|
||||
return BlockAt(pos.x, pos.y, pos.z, defaultBlockType);
|
||||
}
|
||||
|
||||
void World::TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]) {
|
||||
int x = 0, y = 0;
|
||||
|
||||
if (player.x > (WORLD_SIZE_X * CHUNK_SIZE_X) * .6f) ++x;
|
||||
else if (player.x < (WORLD_SIZE_X * CHUNK_SIZE_X) * .4f) --x;
|
||||
if (player.z > (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .6f) ++y;
|
||||
else if (player.z < (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .4f) --y;
|
||||
|
||||
if (!x && !y) return;
|
||||
|
||||
if (x > 0) {
|
||||
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
|
||||
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
|
||||
if (ax - x >= 0) {
|
||||
m_chunks.Set(ax - x, ay,
|
||||
m_chunks.Remove(ax, ay));
|
||||
if (ax == WORLD_SIZE_X - 1 && m_chunks.Get(ax - x, ay))
|
||||
m_chunks.Get(ax - x, ay)->MakeDirty();
|
||||
}
|
||||
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||
}
|
||||
else if (x < 0) {
|
||||
for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
|
||||
for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
|
||||
if (ax - x < WORLD_SIZE_X) {
|
||||
m_chunks.Set(ax - x, ay,
|
||||
m_chunks.Remove(ax, ay));
|
||||
if (ax == 0 && m_chunks.Get(ax - x, ay))
|
||||
m_chunks.Get(ax - x, ay)->MakeDirty();
|
||||
}
|
||||
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||
}
|
||||
|
||||
if (y > 0) {
|
||||
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
|
||||
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
|
||||
if (ay - y >= 0) {
|
||||
m_chunks.Set(ax, ay - y,
|
||||
m_chunks.Remove(ax, ay));
|
||||
if (ay == WORLD_SIZE_Y - 1 && m_chunks.Get(ax, ay - y))
|
||||
m_chunks.Get(ax, ay - y)->MakeDirty();
|
||||
}
|
||||
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||
}
|
||||
else if (y < 0) {
|
||||
for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
|
||||
for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
|
||||
if (ay - y < WORLD_SIZE_Y) {
|
||||
m_chunks.Set(ax, ay - y,
|
||||
m_chunks.Remove(ax, ay));
|
||||
if (ay == 0 && m_chunks.Get(ax, ay - y))
|
||||
m_chunks.Get(ax, ay - y)->MakeDirty();
|
||||
}
|
||||
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||
}
|
||||
|
||||
m_center[0] += x; m_center[1] += y;
|
||||
player.x -= x * CHUNK_SIZE_X;
|
||||
player.z -= y * CHUNK_SIZE_Z;
|
||||
|
||||
for (int index = 0; index < MAX_BULLETS; ++index)
|
||||
if (bullets[index]) bullets[index]->Transpose(x, y);
|
||||
}
|
||||
|
||||
void World::CleanUpWorld(int& deleteframes, bool clear = false) {
|
||||
if (clear) {
|
||||
while (m_tbDeleted.size() > 0) {
|
||||
delete m_tbDeleted.back();
|
||||
m_tbDeleted.pop_back();
|
||||
}
|
||||
}
|
||||
if (!m_tbDeleted.empty() && !deleteframes) {
|
||||
int deleted = 0;
|
||||
while (deleted < THREADS_DELETE_CHUNKS) {
|
||||
|
||||
|
||||
}
|
||||
delete m_tbDeleted.back();
|
||||
m_tbDeleted.pop_back();
|
||||
deleteframes = FRAMES_DELETE_CHUNKS;
|
||||
}
|
||||
}
|
||||
|
||||
void World::GetScope(unsigned int& x, unsigned int& y) {
|
||||
x = m_center[0];
|
||||
y = m_center[1];
|
||||
}
|
||||
|
||||
void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
UpdateWorld(player_pos, blockinfo);
|
||||
}
|
||||
|
||||
netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) {
|
||||
Vector3f currentPos = player_pos;
|
||||
Vector3f currentBlock = currentPos;
|
||||
Vector3f ray = player_dir;
|
||||
BlockType oldbtype;
|
||||
netprot::ChunkMod* cmod = nullptr;
|
||||
bool found = false;
|
||||
|
||||
if (block) return cmod;
|
||||
|
||||
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
|
||||
currentBlock += ray / 10.f;
|
||||
|
||||
BlockType bt = BlockAt(currentBlock);
|
||||
|
||||
if (bt != BTYPE_AIR) {
|
||||
found = true;
|
||||
oldbtype = bt;
|
||||
}
|
||||
}
|
||||
|
||||
if (found)
|
||||
if (blockType != BTYPE_AIR) {
|
||||
found = false;
|
||||
while ((currentPos - currentBlock).Length() >= 1.7f && !found) {
|
||||
currentBlock -= ray / 10.f;
|
||||
|
||||
BlockType bt = BlockAt(currentBlock);
|
||||
|
||||
if (bt == BTYPE_AIR) { // Vérification pour être sûr que le bloc à changer n'est pas dans le joueur.
|
||||
int Bx = (int)currentBlock.x;
|
||||
int By = (int)currentBlock.y;
|
||||
int Bz = (int)currentBlock.z;
|
||||
|
||||
int Px = (int)currentPos.x;
|
||||
int PyA = (int)currentPos.y;
|
||||
int PyB = (int)(currentPos.y - .9f);
|
||||
int PyC = (int)(currentPos.y - 1.7f);
|
||||
int Pz = (int)currentPos.z;
|
||||
|
||||
if (!(Bx == Px &&
|
||||
(By == PyA ||
|
||||
By == PyB ||
|
||||
By == PyC) &&
|
||||
Bz == Pz)) {
|
||||
found = true;
|
||||
oldbtype = bt;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
|
||||
if (net) {
|
||||
cmod = new netprot::ChunkMod();
|
||||
cmod->old_b_type = oldbtype;
|
||||
cmod->b_type = blockType;
|
||||
cmod->pos = currentBlock;
|
||||
}
|
||||
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
|
||||
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
|
||||
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
|
||||
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
|
||||
ChunkAt(currentBlock)->MakeModified();
|
||||
block = true;
|
||||
}
|
||||
|
||||
return cmod;
|
||||
}
|
||||
|
||||
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
||||
int bx = (int)pos.x % CHUNK_SIZE_X;
|
||||
int by = (int)pos.y % CHUNK_SIZE_Y;
|
||||
int bz = (int)pos.z % CHUNK_SIZE_Z;
|
||||
|
||||
ChunkAt(pos)->SetBlock(bx, by, bz, blockType, this);
|
||||
ChunkAt(pos)->MakeModified();
|
||||
}
|
||||
|
||||
void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
int cx = player.x;
|
||||
int cy = player.z;
|
||||
static int frameGenerate = 1;
|
||||
static int frameUpdate = 2;
|
||||
static int frameDelete = 3;
|
||||
int side = 0;
|
||||
int threads = 0;
|
||||
std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
|
||||
|
||||
if (frameGenerate > 0) --frameGenerate;
|
||||
if (frameUpdate > 0) --frameUpdate;
|
||||
if (frameDelete > 0) --frameDelete;
|
||||
|
||||
if (!frameGenerate)
|
||||
while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2 + CHUNK_SIZE_X) {
|
||||
int tx = -side, ty = -side;
|
||||
int chx = 0;
|
||||
int chy = 0;
|
||||
|
||||
for (; tx <= side; ++tx) {
|
||||
if (frameGenerate)
|
||||
break;
|
||||
chx = cx + tx * CHUNK_SIZE_X;
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
for (; ty <= side; ++ty) {
|
||||
if (frameGenerate)
|
||||
break;
|
||||
chx = cx + tx * CHUNK_SIZE_X;
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
for (; tx >= -side; --tx) {
|
||||
if (frameGenerate)
|
||||
break;
|
||||
chx = cx + tx * CHUNK_SIZE_X;
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
for (; ty >= -side; --ty) {
|
||||
if (frameGenerate)
|
||||
break;
|
||||
chx = cx + tx * CHUNK_SIZE_X;
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
if (frameGenerate)
|
||||
break;
|
||||
++side;
|
||||
}
|
||||
|
||||
if (threads > 0) {
|
||||
for (int i = 0; i < threads; ++i)
|
||||
genThList[i].wait();
|
||||
|
||||
for (int i = 0; i < threads; ++i) {
|
||||
unsigned int x, y;
|
||||
Chunk* chunk = genThList[i].get();
|
||||
chunk->GetPosition(x, y);
|
||||
m_chunks.Set(x - m_center[0], y - m_center[1], chunk);
|
||||
}
|
||||
}
|
||||
|
||||
side = 0;
|
||||
threads = 0;
|
||||
}
|
||||
|
||||
int World::GettbDeleted() const { return m_tbDeleted.size(); }
|
@ -1,22 +1,19 @@
|
||||
#ifndef WORLD_H__
|
||||
#define WORLD_H__
|
||||
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <future>
|
||||
#include <thread>
|
||||
#include "define.h"
|
||||
#include "chunk.h"
|
||||
#include "array2d.h"
|
||||
#include "vector3.h"
|
||||
#include "player.h"
|
||||
#include "transformation.h"
|
||||
#include "shader.h"
|
||||
#include "array2d.h"
|
||||
#include "bullet.h"
|
||||
#include "textureatlas.h"
|
||||
#include "chunk.h"
|
||||
#include "netprotocol.h"
|
||||
|
||||
class Chunk;
|
||||
class Player;
|
||||
class Bullet;
|
||||
|
||||
class World {
|
||||
@ -25,31 +22,36 @@ public:
|
||||
~World();
|
||||
|
||||
Array2d<Chunk*>& GetChunks();
|
||||
void BuildWorld();
|
||||
|
||||
void SetSeed(uint64_t seed);
|
||||
|
||||
Chunk* ChunkAt(float x, float y, float z) const;
|
||||
Chunk* ChunkAt(const Vector3f& pos) const;
|
||||
|
||||
void RemoveChunk(int nbReduit);
|
||||
|
||||
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||
|
||||
void Update(int& rendercount, Bullet* bullets[MAX_BULLETS], Player& player, Transformation& world, Shader& shader, TextureAtlas& atlas, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
void Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
|
||||
void GetScope(unsigned int& x, unsigned int& y);
|
||||
|
||||
void ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block);
|
||||
netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net);
|
||||
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
||||
void CleanUpWorld(int& deleteframes, bool clear);
|
||||
int GettbDeleted() const;
|
||||
private:
|
||||
Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
|
||||
std::vector<Chunk*> m_tbDeleted;
|
||||
uint64_t m_seed = 0;
|
||||
|
||||
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
|
||||
|
||||
void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
void RenderWorld(int& rendercount, Player& player, Transformation& world, Shader& shader);
|
||||
void UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
void TransposeWorld(Player& player, Bullet* bullets[MAX_BULLETS]);
|
||||
//void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);
|
||||
|
||||
};
|
||||
#endif // WORLD_H__
|
151
SQCSim-srv/SQCSim-srv.vcxproj
Normal file
151
SQCSim-srv/SQCSim-srv.vcxproj
Normal file
@ -0,0 +1,151 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{d3bb3300-25f0-42bf-a934-fac33b5c7d25}</ProjectGuid>
|
||||
<RootNamespace>SQCSimsrv</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="connection.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="server.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="connection.h" />
|
||||
<ClInclude Include="define.h" />
|
||||
<ClInclude Include="server.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
|
||||
<Project>{ee91ab12-4225-4a4d-931d-69d72f6d91fb}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
39
SQCSim-srv/SQCSim-srv.vcxproj.filters
Normal file
39
SQCSim-srv/SQCSim-srv.vcxproj.filters
Normal file
@ -0,0 +1,39 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Fichiers sources">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Fichiers d%27en-tête">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Fichiers de ressources">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="server.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="connection.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="define.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="server.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="connection.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
30
SQCSim-srv/cmake/CMakeLists.txt
Normal file
30
SQCSim-srv/cmake/CMakeLists.txt
Normal file
@ -0,0 +1,30 @@
|
||||
cmake_minimum_required(VERSION 3.18.4)
|
||||
|
||||
project(SQCSim-Server VERSION 0.1)
|
||||
|
||||
add_compile_options("-Wno-narrowing")
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_STANDARD_REQUIRED True)
|
||||
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out")
|
||||
|
||||
set(SQCSIM_COMMON_DIR "../../SQCSim-common/")
|
||||
|
||||
add_library(SQCSim-common
|
||||
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||
"${SQCSIM_COMMON_DIR}netprotocol.cpp"
|
||||
"${SQCSIM_COMMON_DIR}opensimplex.cpp"
|
||||
"${SQCSIM_COMMON_DIR}player.cpp"
|
||||
"${SQCSIM_COMMON_DIR}transformation.cpp"
|
||||
"${SQCSIM_COMMON_DIR}world.cpp"
|
||||
)
|
||||
|
||||
add_executable(SQCSim-server
|
||||
"../connection.cpp"
|
||||
"../server.cpp"
|
||||
"../main.cpp"
|
||||
)
|
||||
|
||||
target_link_libraries(SQCSim-server PUBLIC SQCSim-common)
|
247
SQCSim-srv/connection.cpp
Normal file
247
SQCSim-srv/connection.cpp
Normal file
@ -0,0 +1,247 @@
|
||||
#include "connection.h"
|
||||
|
||||
|
||||
|
||||
Connection::Connection(SOCKET sock,
|
||||
sockaddr_in sockaddr,
|
||||
LoginInfo *log,
|
||||
PlayerInfo *play) :
|
||||
m_sock(sock),
|
||||
m_addr(sockaddr),
|
||||
m_loginfo(*log),
|
||||
m_playinfo(*play) {
|
||||
|
||||
}
|
||||
|
||||
Connection::~Connection() {
|
||||
delete player;
|
||||
closesocket(m_sock); }
|
||||
|
||||
uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; }
|
||||
|
||||
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
|
||||
|
||||
std::string Connection::GetName() const { return m_loginfo.name; }
|
||||
|
||||
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
|
||||
|
||||
Output* Connection::getOutput(Timestamp time) {
|
||||
auto out = m_output_manifest.find(time);
|
||||
if (out != m_output_manifest.end())
|
||||
return &out->second;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Sync Connection::getSync(Timestamp time) {
|
||||
Sync sync;
|
||||
auto out = m_output_manifest.find(time);
|
||||
if (out != m_output_manifest.end()) {
|
||||
sync.timestamp = out->second.timestamp;
|
||||
sync.position = out->second.position;
|
||||
sync.sid = m_loginfo.sid;
|
||||
}
|
||||
return sync;
|
||||
}
|
||||
|
||||
SOCKET Connection::getSock() const { return m_sock; }
|
||||
|
||||
PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
|
||||
|
||||
sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
|
||||
|
||||
void Connection::getPacks(SOCKET sock) {
|
||||
std::vector<char*> lsPck;
|
||||
Input in;
|
||||
Sync sync;
|
||||
recvPacksFrom(sock, &m_buf, m_addr, &lsPck);
|
||||
for (auto& pck : lsPck) {
|
||||
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||
switch (netprot::getType(pck, 1)) {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case INPUT:
|
||||
if (player->AmIDead())
|
||||
break;
|
||||
else if (Deserialize(&in, pck, &bsize)) {
|
||||
m_input_manifest[in.timestamp] = in;
|
||||
m_input_vector.push_back(in);
|
||||
}
|
||||
break;
|
||||
case SYNC:
|
||||
if (Deserialize(&sync, pck, &bsize))
|
||||
m_nsync = true;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
lsPck.clear();
|
||||
}
|
||||
|
||||
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
|
||||
static int outs = 0;
|
||||
static Timestamp last = 0;
|
||||
static uint32_t lasttimer = timer;
|
||||
|
||||
if (m_output_vector.empty() && player->AmIDead()) {
|
||||
if (timer != lasttimer) {
|
||||
lasttimer = timer;
|
||||
Sync sync;
|
||||
sync.timestamp = sync.sid = m_loginfo.sid;
|
||||
sync.hp = 0;
|
||||
sync.ammo = -1;
|
||||
sync.timer = timer;
|
||||
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
|
||||
}
|
||||
}
|
||||
|
||||
while (!m_output_vector.empty()) {
|
||||
Output out = m_output_vector.front();
|
||||
|
||||
for (auto& [key, conn] : conns) {
|
||||
if (m_playinfo.id == conn->GetHash(false))
|
||||
continue;
|
||||
sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
|
||||
}
|
||||
++outs;
|
||||
|
||||
[[unlikely]] if (last == 0) // !
|
||||
last = out.timestamp;
|
||||
|
||||
outs += out.timestamp + last;
|
||||
|
||||
static bool syncdead = false;
|
||||
bool dead = player->AmIDead();
|
||||
|
||||
if (outs >= SYNC_ACC || (!syncdead && dead)) {
|
||||
Sync sync;
|
||||
outs -= SYNC_ACC;
|
||||
sync.timestamp = out.timestamp;
|
||||
sync.position = out.position;
|
||||
sync.sid = m_loginfo.sid;
|
||||
sync.timer = timer;
|
||||
sync.timestamp = out.timestamp;
|
||||
sync.ammo = -1;
|
||||
sync.hp = player->GetHP();
|
||||
if (dead) {
|
||||
sync.timestamp = m_loginfo.sid;
|
||||
syncdead = true;
|
||||
}
|
||||
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
|
||||
}
|
||||
|
||||
m_output_vector.pop_front();
|
||||
}
|
||||
}
|
||||
|
||||
Timestamp Connection::Run(World* world, std::unordered_map<uint64_t, Booster*> boosters) {
|
||||
Input in, last;
|
||||
Output out;
|
||||
Timestamp tstamp = 0;
|
||||
float el;
|
||||
|
||||
bool dead = player->AmIDead();
|
||||
|
||||
if (m_input_manifest.size() < 2 && !dead)
|
||||
return tstamp;
|
||||
|
||||
while (m_last_in < m_input_vector.size() - 1 || dead) {
|
||||
if (!dead) {
|
||||
in = m_input_vector.at(m_last_in + 1);
|
||||
last = m_input_vector.at(m_last_in);
|
||||
if (in.timestamp <= m_tstamp) {
|
||||
++m_last_in;
|
||||
continue;
|
||||
}
|
||||
el = (double)(in.timestamp - last.timestamp) / 1000.;
|
||||
if (m_shoot_acc > 0.) {
|
||||
m_shoot_acc -= el;
|
||||
if (m_shoot_acc < 0.)
|
||||
m_shoot_acc = 0.;
|
||||
}
|
||||
player->SetDirection(in.direction);
|
||||
}
|
||||
else {
|
||||
el = 1. / 60.;
|
||||
in = Input();
|
||||
|
||||
}
|
||||
|
||||
player->ApplyPhysics(player->GetInput(in.keys.forward,
|
||||
in.keys.backward,
|
||||
in.keys.left,
|
||||
in.keys.right,
|
||||
in.keys.jump, false, el),
|
||||
world, el);
|
||||
|
||||
player->TakeBooster(boosters, el);
|
||||
|
||||
if (player->GetPosition().y < -20.) {
|
||||
player->InflictDamage(9000.);
|
||||
player->Killer = GetHash(true);
|
||||
}
|
||||
|
||||
out.states.jumping = player->GetIsAirborne();
|
||||
|
||||
Vector3f horSpeed = player->GetVelocity();
|
||||
horSpeed.y = 0;
|
||||
out.states.running = horSpeed.Length() > .2f;
|
||||
out.states.still = !out.states.running && !out.states.jumping;
|
||||
out.states.hit = player->m_hit;
|
||||
player->m_hit = false;
|
||||
|
||||
if (player->AmIDead()) {
|
||||
in.keys.shoot = false;
|
||||
in.keys.block = false;
|
||||
out.states.dead = true;
|
||||
}
|
||||
|
||||
static bool toggle = false;
|
||||
if (in.keys.block) {
|
||||
if (!toggle) {
|
||||
toggle = true;
|
||||
bool block = false;
|
||||
ChunkMod* cmod = world->ChangeBlockAtCursor(BLOCK_TYPE::BTYPE_METAL,
|
||||
player->GetPosition(),
|
||||
player->GetDirection(),
|
||||
block, true);
|
||||
if (cmod)
|
||||
ChunkDiffs.push_back(std::move(cmod));
|
||||
}
|
||||
}
|
||||
else toggle = false;
|
||||
|
||||
out.states.shooting = in.keys.shoot;
|
||||
|
||||
if (out.states.jumping && out.states.shooting)
|
||||
out.states.jumpshot = true;
|
||||
else out.states.jumpshot = false;
|
||||
|
||||
if (in.keys.shoot && m_shoot_acc <= 0.) {
|
||||
Bullets.emplace_back(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true)));
|
||||
m_shoot_acc = BULLET_TIME;
|
||||
}
|
||||
|
||||
out.position = player->GetPositionAbs();
|
||||
out.direction = in.direction;
|
||||
out.timestamp = in.timestamp;
|
||||
out.id = m_playinfo.id;
|
||||
m_output_manifest[out.timestamp] = out;
|
||||
m_output_vector.push_back(out);
|
||||
m_tstamp = tstamp = out.timestamp;
|
||||
|
||||
if (!dead)
|
||||
++m_last_in;
|
||||
|
||||
dead = false;
|
||||
}
|
||||
|
||||
return tstamp;
|
||||
}
|
||||
|
||||
void Connection::CleanInputManifest(Timestamp time) {
|
||||
// auto wat = m_input_manifest.find(time);
|
||||
|
||||
// while (wat != m_input_manifest.begin())
|
||||
// m_input_manifest.erase(wat--);
|
||||
}
|
||||
|
||||
Timestamp Connection::GetTStamp() const { return m_tstamp; }
|
72
SQCSim-srv/connection.h
Normal file
72
SQCSim-srv/connection.h
Normal file
@ -0,0 +1,72 @@
|
||||
#ifndef CONNECTION_H__
|
||||
#define CONNECTION_H__
|
||||
|
||||
#include <deque>
|
||||
#include <unordered_map>
|
||||
#include "../SQCSim-common/player.h"
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "../SQCSim-common/world.h"
|
||||
#include "define.h"
|
||||
|
||||
using namespace netprot;
|
||||
|
||||
class Connection {
|
||||
public:
|
||||
Connection(
|
||||
SOCKET sock,
|
||||
sockaddr_in sockaddr,
|
||||
LoginInfo *log,
|
||||
PlayerInfo *play);
|
||||
~Connection();
|
||||
|
||||
Player* player = nullptr;
|
||||
|
||||
uint64_t GetHash(bool self = true) const;
|
||||
uint64_t GetTeamHash() const;
|
||||
std::string GetName() const;
|
||||
|
||||
void AddInput(Input in);
|
||||
Output* getOutput(Timestamp time);
|
||||
Sync getSync(Timestamp time);
|
||||
SOCKET getSock() const;
|
||||
PlayerInfo* getInfo() const;
|
||||
sockaddr_in* getAddr() const;
|
||||
|
||||
void getPacks(SOCKET sock);
|
||||
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
|
||||
|
||||
Timestamp Run(World* world, std::unordered_map<uint64_t, Booster*> boosters);
|
||||
|
||||
void CleanInputManifest(Timestamp time);
|
||||
|
||||
bool m_nsync = true;
|
||||
|
||||
std::vector<Bullet*> Bullets;
|
||||
std::vector<ChunkMod*> ChunkDiffs;
|
||||
|
||||
Timestamp GetTStamp() const;
|
||||
|
||||
private:
|
||||
std::unordered_map<Timestamp, Input> m_input_manifest;
|
||||
std::vector<Input> m_input_vector;
|
||||
std::unordered_map<Timestamp, Output> m_output_manifest;
|
||||
std::deque<Output> m_output_vector;
|
||||
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||
|
||||
float m_shoot_acc = 0;
|
||||
Timestamp m_tstamp = 0;
|
||||
|
||||
SOCKET m_sock;
|
||||
sockaddr_in m_addr;
|
||||
LoginInfo m_loginfo;
|
||||
PlayerInfo m_playinfo;
|
||||
|
||||
Timestamp m_startsync;
|
||||
|
||||
uint64_t m_last_in = 0,
|
||||
m_last_out = 0;
|
||||
Buffer m_buf,
|
||||
m_bufout;
|
||||
};
|
||||
#endif
|
31
SQCSim-srv/define.h
Normal file
31
SQCSim-srv/define.h
Normal file
@ -0,0 +1,31 @@
|
||||
#ifndef SRV_DEFINE_H__
|
||||
#define SRV_DEFINE_H__
|
||||
|
||||
#include "../SQCSim-common/define.h"
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <cctype>
|
||||
#include <string>
|
||||
|
||||
#define MAX_CONNECTIONS 16
|
||||
#define ID_LIST_SIZE 127
|
||||
#define SRV_MANUAL_SETUP true
|
||||
|
||||
// @ = Dead guy, $ = Killer.
|
||||
const std::vector<std::string> DEATHMESSAGES = { "@ has gone to meet their maker.",
|
||||
"@ has bit the dust, if you know what I mean.",
|
||||
"@ has ceased to be.",
|
||||
"@ is no more.",
|
||||
"@ is like, super dead.",
|
||||
"Requiescat In Pace, @.",
|
||||
"So long, @, and thanks for all the lols!",
|
||||
"@ has a bad case of being dead.",
|
||||
"@ has finally seen the light!",
|
||||
"$ sees dead people; in this case they see a dead @.",
|
||||
"Thought @ was hot; guess what? He's not. He is dead, dead, dead.",
|
||||
"@ did not want to live forever.",
|
||||
"$ made @ die for their country.",
|
||||
"$ has become death, destroyer of @.",
|
||||
"$ did not make @ feel lucky." };
|
||||
|
||||
#endif
|
13
SQCSim-srv/main.cpp
Normal file
13
SQCSim-srv/main.cpp
Normal file
@ -0,0 +1,13 @@
|
||||
#include "server.h"
|
||||
|
||||
int main() {
|
||||
std::unique_ptr<Server> server = std::make_unique<Server>();
|
||||
if (server->Init() == 0)
|
||||
while (server->Ready() == 0) {
|
||||
server->Run();
|
||||
if (!server->NewGameRequested())
|
||||
break;
|
||||
server->Cleanup();
|
||||
}
|
||||
server->DeInit();
|
||||
}
|
615
SQCSim-srv/server.cpp
Normal file
615
SQCSim-srv/server.cpp
Normal file
@ -0,0 +1,615 @@
|
||||
#include "server.h"
|
||||
|
||||
Server::Server(LOG_DEST log) {
|
||||
m_log = log;
|
||||
if (log == LOG_DEST::LOGFILE) {
|
||||
m_logfile = std::ofstream("server.log", std::ofstream::out);
|
||||
if (!m_logfile.is_open()) {
|
||||
m_log = LOG_DEST::CONSOLE; // Fallback console.
|
||||
Log("Ouverture fichier log: repli vers console.", true, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Server::~Server() {
|
||||
if (m_logfile.is_open())
|
||||
m_logfile.close();
|
||||
if (m_sock_udp)
|
||||
closesocket(m_sock_udp);
|
||||
if (m_sock_tcp)
|
||||
closesocket(m_sock_tcp);
|
||||
for (const auto& [key, player] : m_conns)
|
||||
closesocket(player->getSock());
|
||||
m_conns.clear();
|
||||
delete m_world;
|
||||
#ifdef _WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
}
|
||||
|
||||
int Server::Init() {
|
||||
Log("Initialisation du serveur...", false, false);
|
||||
|
||||
#ifdef _WIN32
|
||||
if (WSAStartup(MAKEWORD(2, 2), &m_wsaData) != 0) { /* Initialisation de l'environnement reseau (Windows only) */
|
||||
Log("Initialisation WinSock.", true, true);
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_sock_udp = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if (m_sock_udp == INVALID_SOCKET) { /* Creation du socket UDP */
|
||||
Log("Creation Socket UDP.", true, true);
|
||||
return 2;
|
||||
}
|
||||
|
||||
m_sock_tcp = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if (m_sock_tcp == INVALID_SOCKET) { /* Creation du socket TCP */
|
||||
Log("Creation Socket TCP.", true, true);
|
||||
return 3;
|
||||
}
|
||||
|
||||
/* Creation structure donnes descripteur du socket serveur */
|
||||
sockaddr_in addr;
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons(SRV_PORT);
|
||||
addr.sin_addr.s_addr = htonl(INADDR_ANY);
|
||||
|
||||
if (bind(m_sock_udp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket UDP au port */
|
||||
Log("Association Socket UDP.", true, true);
|
||||
return 4;
|
||||
}
|
||||
|
||||
if (bind(m_sock_tcp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket TCP au port */
|
||||
Log("Association Socket TCP.", true, true);
|
||||
return 5;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Server::Ready() {
|
||||
int nbrjoueurs = 0,
|
||||
nbrconn = 0;
|
||||
bool readystart = false;
|
||||
do {
|
||||
Log("Entrez la duree de la partie: ", false, false);
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
m_game.countdown = std::stoi(m_buf.ptr);
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
m_game.countdown = 0;
|
||||
}
|
||||
} while (m_game.countdown < 1);
|
||||
// m_game.seed = 9370707;
|
||||
do {
|
||||
Log("Entrez le seed de la partie: ", false, false);
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
m_game.seed = std::stoi(m_buf.ptr);
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
m_game.seed = 0;
|
||||
}
|
||||
} while (m_game.seed < 1);
|
||||
do {
|
||||
Log("Entrez le nombre de joueurs: ", false, false);
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
nbrjoueurs = std::stoi(m_buf.ptr);
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
nbrjoueurs = 0;
|
||||
}
|
||||
if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS)
|
||||
Log("Nombre de joueurs invalide.", true, false);
|
||||
} while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS);
|
||||
do {
|
||||
Log("Entrez le nombre de boosters: ", false, false);
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
m_boostcount = std::stoi(m_buf.ptr);
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
m_boostcount = -1;
|
||||
}
|
||||
} while (m_boostcount < 0);
|
||||
m_game.gameType = 1;
|
||||
|
||||
if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
|
||||
Log("Ecoute sur le port TCP.", true, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
buildIdList(ID_LIST_SIZE);
|
||||
|
||||
Log("A l'ecoute sur le port: " + std::to_string(SRV_PORT), false, false);
|
||||
|
||||
while (!readystart) {
|
||||
sockaddr_in sockad;
|
||||
addrlen_t addrlen = sizeof(sockad);
|
||||
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
|
||||
|
||||
if (sock < 0)
|
||||
Log("Erreur de connexion", true, false);
|
||||
else if (sock > 0) {
|
||||
std::string str = "Nouvelle connexion provenant de: ";
|
||||
str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
|
||||
|
||||
if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
|
||||
PlayerInfo* play = new PlayerInfo();
|
||||
|
||||
m_buf.len = BUFFER_LENGTH;
|
||||
Packet pck = getPack(&m_buf);
|
||||
if (pck.type != PACKET_TYPE::LOGINF) {
|
||||
Log("Paquet invalide.", true, false);
|
||||
if (pck.type != PACKET_TYPE::ERR)
|
||||
netprot::emptyPack(pck);
|
||||
continue; // Passer au prochain appel si c'est pas un LoginInfo ou un LoginInfo invalide qui rentre.
|
||||
}
|
||||
LoginInfo* log = (LoginInfo*)pck.ptr;
|
||||
|
||||
log->sid = getUniqueId();
|
||||
log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe.
|
||||
|
||||
Log(str.append(" Nom: ").append(log->name), false, false);
|
||||
str.clear();
|
||||
|
||||
|
||||
sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
|
||||
|
||||
play->id = getUniqueId();
|
||||
play->tid = log->tid;
|
||||
strcpy(play->name, 32, log->name);
|
||||
|
||||
Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]")
|
||||
.append(" ID: [").append(std::to_string(play->id)).append("]")
|
||||
.append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false);
|
||||
play->tid = log->tid;
|
||||
|
||||
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
|
||||
Connection* conn = new Connection(sock, sockad, log, play);
|
||||
|
||||
m_conns[log->sid] = conn;
|
||||
|
||||
if (++nbrconn >= nbrjoueurs)
|
||||
readystart = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (auto& [keyin, playin] : m_conns) // Not pretty, but it works.
|
||||
for (auto& [keyout, playout] : m_conns) {
|
||||
if (keyin == keyout)
|
||||
continue;
|
||||
sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Server::Run() {
|
||||
bool endgame = false;
|
||||
Input in;
|
||||
sockaddr_in sockad;
|
||||
addrlen_t socklen = sizeof(sockad);
|
||||
|
||||
Log("Debut de la partie...", false, false);
|
||||
|
||||
int players = m_conns.size();
|
||||
|
||||
m_world = new World();
|
||||
m_world->SetSeed(m_game.seed);
|
||||
m_world->GetChunks().Reset(nullptr);
|
||||
m_world->BuildWorld();
|
||||
|
||||
for (auto& [key, conn] : m_conns) { // Creation des instances de joueurs et premier sync.
|
||||
if (!conn) {
|
||||
m_conns.erase(key);
|
||||
continue;
|
||||
}
|
||||
int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 4,
|
||||
y = (rand() % (CHUNK_SIZE_Z * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Z * WORLD_SIZE_Y / 2)) / 4;
|
||||
conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
|
||||
conn->player->m_username = conn->GetName();
|
||||
m_players[key] = conn->player;
|
||||
Sync sync;
|
||||
sync.position = conn->player->GetPositionAbs();
|
||||
sync.hp = conn->player->GetHP();
|
||||
sync.sid = key;
|
||||
sync.ammo = 0;
|
||||
sync.timestamp = 0;
|
||||
sync.timer = m_game.countdown;
|
||||
sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
|
||||
}
|
||||
|
||||
int timer = m_game.countdown, timer_acc = 0, deadplayers = 0;
|
||||
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
|
||||
Timestamp last = 0;
|
||||
std::vector<Chat*> chatlog;
|
||||
std::vector<ChunkMod*> chunkdiffs;
|
||||
std::vector<Bullet*> bullets;
|
||||
std::vector<std::vector<Bullet*>::iterator> bullit;
|
||||
std::vector<BulletAdd*> netbull;
|
||||
std::vector<PickupMod*> netboosters;
|
||||
std::vector<char*> lsPck;
|
||||
|
||||
int max = 0;
|
||||
for (int64_t x = 0; x < m_boostcount; ++x) {
|
||||
Vector3f pos = Vector3f(rand() % (WORLD_SIZE_X * CHUNK_SIZE_X) + .5f, rand() % CHUNK_SIZE_Y + .5f, rand() % (WORLD_SIZE_Y * CHUNK_SIZE_Z) + .5f);
|
||||
if (m_world->BlockAt(pos) == BTYPE_AIR && m_world->BlockAt(Vector3f(pos.x, pos.y - 2, pos.z)) != BTYPE_AIR) {
|
||||
Booster* boost = new Booster(pos, (BOOST_TYPE)(rand() % BTYPE_BOOST_LAST), getUniqueId());
|
||||
m_boosters[boost->GetId()] = boost;
|
||||
}
|
||||
else --x;
|
||||
if (++max > 100000)
|
||||
break;
|
||||
}
|
||||
|
||||
Chat* startchat = new Chat();
|
||||
startchat->src_id = 0;
|
||||
char startmess[] = "How would -YOU- like to die today, motherf-words?";
|
||||
float endtime = 0.;
|
||||
strcpy(startchat->mess, 140, startmess);
|
||||
|
||||
chatlog.emplace_back(startchat);
|
||||
|
||||
while (!endgame && endtime < 1.) {
|
||||
using namespace std::chrono;
|
||||
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
|
||||
|
||||
if (last == 0)
|
||||
last = tstamp;
|
||||
timer_acc += tstamp - last;
|
||||
if (timer_acc >= 1000) {
|
||||
while (timer_acc >= 1000)
|
||||
timer_acc -= 1000;
|
||||
if (!endgame)
|
||||
--timer;
|
||||
std::string str = "Timer: ";
|
||||
Log(str.append(std::to_string(timer)), false, false);
|
||||
}
|
||||
last = tstamp;
|
||||
|
||||
|
||||
for (auto& [key, conn] : m_conns) {
|
||||
|
||||
/* In */
|
||||
|
||||
Input in; Sync sync;
|
||||
|
||||
recvPacks(m_sock_udp, &m_buf, &lsPck);
|
||||
for (auto& pck : lsPck) {
|
||||
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||
switch (netprot::getType(pck, 1)) {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case INPUT:
|
||||
if (Deserialize(&in, pck, &bsize)) {
|
||||
if (m_conns.count(in.sid))
|
||||
m_conns[in.sid]->AddInput(in);
|
||||
}
|
||||
break;
|
||||
case SYNC:
|
||||
if (Deserialize(&sync, pck, &bsize)) {}
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
if (!lsPck.empty())
|
||||
lsPck.clear();
|
||||
|
||||
/* Process */
|
||||
|
||||
if (conn->m_nsync) {
|
||||
Timestamp tstamp = conn->Run(m_world, m_boosters);
|
||||
|
||||
if (conn->player->AmIDead() && !conn->player->Eulogy) {
|
||||
Chat* chat = new Chat();
|
||||
chat->dest_id = chat->dest_team_id = chat->src_id = 0;
|
||||
|
||||
Player* murderer = m_conns.at(conn->player->Killer)->player;
|
||||
|
||||
if (murderer != conn->player)
|
||||
murderer->addPoint();
|
||||
|
||||
std::string killer = murderer->GetUsername();
|
||||
|
||||
std::string mess = getDeathMessage(conn->player->GetUsername(), killer);
|
||||
|
||||
strcpy(chat->mess, 140, mess.c_str());
|
||||
chatlog.emplace_back(chat);
|
||||
++deadplayers;
|
||||
|
||||
conn->player->Eulogy = true;
|
||||
conn->m_nsync = false;
|
||||
}
|
||||
else {
|
||||
for (auto& chmo : conn->ChunkDiffs)
|
||||
chunkdiffs.emplace_back(std::move(chmo));
|
||||
if (!conn->ChunkDiffs.empty())
|
||||
conn->ChunkDiffs.clear();
|
||||
|
||||
for (auto& bull : conn->Bullets) {
|
||||
bullets.emplace_back(bull);
|
||||
BulletAdd* nbul = new BulletAdd();
|
||||
nbul->pos = bull->getPos();
|
||||
nbul->dir = bull->getVel();
|
||||
nbul->id = key;
|
||||
nbul->tstamp = tstamp;
|
||||
|
||||
netbull.emplace_back(std::move(nbul));
|
||||
}
|
||||
if (!conn->Bullets.empty())
|
||||
conn->Bullets.clear();
|
||||
}
|
||||
}
|
||||
/* Out */
|
||||
conn->sendPacks(m_sock_udp, m_conns, timer);
|
||||
|
||||
if ((deadplayers == players - 1 && deadplayers != 0) || timer < 0) {
|
||||
if (!endgame) {
|
||||
Chat* gameover = new Chat();
|
||||
gameover->dest_id = gameover->dest_team_id = gameover->src_id = 0;
|
||||
std::string winner, winmess;
|
||||
int score = 0;
|
||||
bool plural = false;
|
||||
for (auto& [key, conn] : m_conns) {
|
||||
if (conn->player->getScore() > score) {
|
||||
winner = conn->player->GetUsername();
|
||||
score = conn->player->getScore();
|
||||
plural = false;
|
||||
}
|
||||
else if (conn->player->getScore() == score) {
|
||||
winner = winner.append(" and ").append(conn->player->GetUsername());
|
||||
plural = true;
|
||||
}
|
||||
}
|
||||
|
||||
winmess = "And the winner";
|
||||
if (!plural)
|
||||
winmess = winmess.append(" is ");
|
||||
else winmess = winmess.append("s are ");
|
||||
|
||||
winmess = winmess.append(winner).append(" with ").append(std::to_string(score)).append(" point");
|
||||
|
||||
if (score > 1)
|
||||
winmess = winmess.append("s.");
|
||||
else winmess = winmess.append(".");
|
||||
|
||||
strcpy(gameover->mess, 140, winmess.c_str());
|
||||
|
||||
chatlog.emplace_back(gameover);
|
||||
}
|
||||
endgame = true;
|
||||
endtime += .001;
|
||||
}
|
||||
}
|
||||
|
||||
int max = 0;
|
||||
for (auto& [key, booster] : m_boosters) {
|
||||
if (booster->modified) {
|
||||
PickupMod pmod;
|
||||
pmod.available = booster->GetAvailability();
|
||||
pmod.id = booster->GetId();
|
||||
pmod.pos = booster->GetPosition();
|
||||
|
||||
Boosts boost;
|
||||
switch (booster->GetType()) {
|
||||
case BTYPE_DAMAGE:
|
||||
boost.damage = true;
|
||||
break;
|
||||
case BTYPE_HEAL:
|
||||
boost.hp = true;
|
||||
break;
|
||||
case BTYPE_INVINCIBLE:
|
||||
boost.invincible = true;
|
||||
break;
|
||||
default: continue;
|
||||
}
|
||||
pmod.boost = boost;
|
||||
booster->modified = false;
|
||||
for (auto& [key, conn] : m_conns)
|
||||
sendPackTo<PickupMod>(m_sock_udp, &pmod, &m_buf, conn->getAddr());
|
||||
max++;
|
||||
if (max > 5)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& bull : netbull) {
|
||||
for (auto& [key, conn] : m_conns)
|
||||
if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle.
|
||||
sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr());
|
||||
delete bull;
|
||||
}
|
||||
if (!netbull.empty())
|
||||
netbull.clear();
|
||||
|
||||
for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) {
|
||||
ChunkMod* cmod = nullptr;
|
||||
Bullet* bullet = *bull;
|
||||
if (bullet->Update(m_world, (1. / 60.), 50, m_players, &cmod)) {
|
||||
if (cmod)
|
||||
chunkdiffs.emplace_back(cmod);
|
||||
bullit.push_back(bull);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& bull : bullit) {
|
||||
delete* bull;
|
||||
bullets.erase(bull);
|
||||
}
|
||||
|
||||
if (!bullit.empty())
|
||||
bullit.clear();
|
||||
|
||||
for (auto& chat : chatlog) {
|
||||
Log(chat->mess, false, false);
|
||||
for (auto& [key, conn] : m_conns)
|
||||
sendPackTo<Chat>(m_sock_udp, chat, &m_buf, conn->getAddr());
|
||||
delete chat;
|
||||
}
|
||||
if (!chatlog.empty())
|
||||
chatlog.clear();
|
||||
|
||||
for (auto& chmo : chunkdiffs) {
|
||||
for (auto& [key, conn] : m_conns)
|
||||
sendPackTo<ChunkMod>(m_sock_udp, chmo, &m_buf, conn->getAddr());
|
||||
delete chmo;
|
||||
}
|
||||
if (!chunkdiffs.empty())
|
||||
chunkdiffs.clear();
|
||||
}
|
||||
|
||||
Chat end;
|
||||
end.src_id = 0;
|
||||
char endmess[] = "Game over, man. Game over.";
|
||||
strcpy(end.mess, 140, endmess);
|
||||
|
||||
for (auto& [key, conn] : m_conns) {
|
||||
std::string str = conn->player->GetUsername();
|
||||
Log(str.append(" ").append(std::to_string(conn->player->getScore())), false, false);
|
||||
}
|
||||
|
||||
for (auto& [key, conn] : m_conns)
|
||||
sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr());
|
||||
|
||||
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
|
||||
|
||||
char* ch = new char[2];
|
||||
std::cout << "Nouvelle partie? [o/N] ";
|
||||
std::cin.getline(ch, 2);
|
||||
std::cout << std::endl;
|
||||
|
||||
m_exit = true;
|
||||
if (ch[0] == 'o' || ch[0] == 'O')
|
||||
m_exit = false;
|
||||
|
||||
delete[] ch;
|
||||
}
|
||||
|
||||
void Server::Cleanup() {
|
||||
for (auto& [key, conn] : m_conns)
|
||||
delete conn;
|
||||
|
||||
m_conns.clear();
|
||||
m_players.clear();
|
||||
delete m_world;
|
||||
m_world = nullptr;
|
||||
}
|
||||
|
||||
void Server::DeInit() {
|
||||
if (m_logfile.is_open())
|
||||
m_logfile.close();
|
||||
if (m_sock_udp)
|
||||
closesocket(m_sock_udp);
|
||||
if (m_sock_tcp)
|
||||
closesocket(m_sock_tcp);
|
||||
|
||||
#ifdef _WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
}
|
||||
|
||||
bool Server::NewGameRequested() const { return !m_exit; }
|
||||
|
||||
inline std::string Server::LogTimestamp() {
|
||||
time_t rawtime;
|
||||
tm timeinfo;
|
||||
char buffer[50];
|
||||
|
||||
time(&rawtime);
|
||||
|
||||
#ifdef _WIN32
|
||||
localtime_s(&timeinfo, &rawtime);
|
||||
#else
|
||||
localtime_r(&rawtime, &timeinfo);
|
||||
#endif
|
||||
|
||||
strftime(buffer, sizeof(buffer), "%d-%m-%Y %H:%M:%S", &timeinfo);
|
||||
std::string str(buffer);
|
||||
|
||||
return "[" + str + "] ";
|
||||
}
|
||||
|
||||
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
|
||||
switch (m_log) {
|
||||
using enum LOG_DEST; // C++20!
|
||||
case LOGFILE:
|
||||
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||
break;
|
||||
case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!)
|
||||
default:
|
||||
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
if (is_fatal) {
|
||||
if (m_logfile.is_open())
|
||||
m_logfile.close();
|
||||
if (m_sock_udp)
|
||||
closesocket(m_sock_udp);
|
||||
if (m_sock_tcp)
|
||||
closesocket(m_sock_tcp);
|
||||
for (const auto& [key, player] : m_conns)
|
||||
closesocket(player->getSock());
|
||||
|
||||
delete m_world;
|
||||
m_conns.clear();
|
||||
#ifdef _WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
exit(-1);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::buildIdList(size_t size) {
|
||||
std::set<uint64_t> lst;
|
||||
|
||||
srand(time(NULL));
|
||||
do lst.insert(((uint64_t)rand() << 32 | rand()));
|
||||
while (lst.size() < size);
|
||||
|
||||
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
|
||||
}
|
||||
|
||||
uint64_t Server::getUniqueId() {
|
||||
uint64_t id = m_ids.back();
|
||||
m_ids.pop_back();
|
||||
return id;
|
||||
}
|
||||
|
||||
std::string Server::getDeathMessage(std::string username, std::string killer) const {
|
||||
std::string mess;
|
||||
std::string temp = DEATHMESSAGES.at(rand() % DEATHMESSAGES.size());
|
||||
size_t ind = temp.find('@');
|
||||
size_t indk = temp.find('$');
|
||||
bool bypass = false;
|
||||
|
||||
if (indk == std::string::npos)
|
||||
bypass = true;
|
||||
|
||||
if (ind < indk || bypass) {
|
||||
mess.append(temp.substr(0, ind));
|
||||
mess.append(username);
|
||||
if (!bypass) {
|
||||
mess.append(temp.substr(ind + 1, indk - 1));
|
||||
mess.append(killer);
|
||||
mess.append(temp.substr(indk + 1));
|
||||
}
|
||||
else mess.append(temp.substr(ind + 1));
|
||||
}
|
||||
else {
|
||||
mess.append(temp.substr(0, indk));
|
||||
mess.append(killer);
|
||||
mess.append(temp.substr(indk + 1, ind - 1));
|
||||
mess.append(username);
|
||||
mess.append(temp.substr(ind + 1));
|
||||
}
|
||||
|
||||
return mess;
|
||||
}
|
64
SQCSim-srv/server.h
Normal file
64
SQCSim-srv/server.h
Normal file
@ -0,0 +1,64 @@
|
||||
#ifndef SERVER_H__
|
||||
#define SERVER_H__
|
||||
|
||||
#include <cstdlib>
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include "../SQCSim-common/world.h"
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "define.h"
|
||||
#include "connection.h"
|
||||
|
||||
using namespace netprot;
|
||||
|
||||
class Server {
|
||||
public:
|
||||
enum LOG_DEST: unsigned char { CONSOLE, LOGFILE, LOG_LAST };
|
||||
|
||||
Server(LOG_DEST log = LOG_DEST::CONSOLE);
|
||||
~Server();
|
||||
|
||||
int Init();
|
||||
int Ready();
|
||||
void Run();
|
||||
void Cleanup();
|
||||
void DeInit();
|
||||
bool NewGameRequested() const;
|
||||
|
||||
private:
|
||||
|
||||
#ifdef _WIN32
|
||||
WSADATA m_wsaData;
|
||||
#endif
|
||||
SOCKET m_sock_udp = 0,
|
||||
m_sock_tcp = 0;
|
||||
LOG_DEST m_log;
|
||||
std::ofstream m_logfile;
|
||||
|
||||
Buffer m_buf;
|
||||
|
||||
std::unordered_map<uint64_t, Player*> m_players;
|
||||
std::unordered_map<uint64_t, Connection*> m_conns;
|
||||
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||
std::unordered_map<uint64_t, Booster*> m_boosters;
|
||||
std::vector<uint64_t> m_ids;
|
||||
GameInfo m_game;
|
||||
|
||||
World* m_world = nullptr;
|
||||
bool m_exit = true;
|
||||
|
||||
int64_t m_boostcount = -1;
|
||||
|
||||
std::string LogTimestamp();
|
||||
void Log(std::string str, bool is_error, bool is_fatal);
|
||||
void buildIdList(size_t size);
|
||||
|
||||
uint64_t getUniqueId();
|
||||
std::string getDeathMessage(std::string username, std::string killer) const;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
@ -19,46 +19,43 @@
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="array2d.h" />
|
||||
<ClInclude Include="array3d.h" />
|
||||
<ClInclude Include="audio.h" />
|
||||
<ClInclude Include="blockinfo.h" />
|
||||
<ClInclude Include="bullet.h" />
|
||||
<ClInclude Include="chunk.h" />
|
||||
<ClInclude Include="connector.h" />
|
||||
<ClInclude Include="define.h" />
|
||||
<ClInclude Include="engine.h" />
|
||||
<ClInclude Include="matrix4.h" />
|
||||
<ClInclude Include="mesh.h" />
|
||||
<ClInclude Include="openglcontext.h" />
|
||||
<ClInclude Include="opensimplex.h" />
|
||||
<ClInclude Include="player.h" />
|
||||
<ClInclude Include="remoteplayer.h" />
|
||||
<ClInclude Include="settings.h" />
|
||||
<ClInclude Include="shader.h" />
|
||||
<ClInclude Include="skybox.h" />
|
||||
<ClInclude Include="texture.h" />
|
||||
<ClInclude Include="textureatlas.h" />
|
||||
<ClInclude Include="tool.h" />
|
||||
<ClInclude Include="transformation.h" />
|
||||
<ClInclude Include="vector3.h" />
|
||||
<ClInclude Include="vertexbuffer.h" />
|
||||
<ClInclude Include="world.h" />
|
||||
<ClInclude Include="renderer.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="audio.cpp" />
|
||||
<ClCompile Include="blockinfo.cpp" />
|
||||
<ClCompile Include="bullet.cpp" />
|
||||
<ClCompile Include="chunk.cpp" />
|
||||
<ClCompile Include="connector.cpp" />
|
||||
<ClCompile Include="engine.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="mesh.cpp" />
|
||||
<ClCompile Include="openglcontext.cpp" />
|
||||
<ClCompile Include="opensimplex.cpp" />
|
||||
<ClCompile Include="player.cpp" />
|
||||
<ClCompile Include="remoteplayer.cpp" />
|
||||
<ClCompile Include="settings.cpp" />
|
||||
<ClCompile Include="shader.cpp" />
|
||||
<ClCompile Include="skybox.cpp" />
|
||||
<ClCompile Include="texture.cpp" />
|
||||
<ClCompile Include="textureatlas.cpp" />
|
||||
<ClCompile Include="tool.cpp" />
|
||||
<ClCompile Include="transformation.cpp" />
|
||||
<ClCompile Include="vertexbuffer.cpp" />
|
||||
<ClCompile Include="world.cpp" />
|
||||
<ClCompile Include="renderer.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
|
||||
<Project>{ee91ab12-4225-4a4d-931d-69d72f6d91fb}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{A21FD938-1FEA-4687-AB86-0EABAC30877B}</ProjectGuid>
|
||||
@ -112,8 +109,8 @@
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>external\irrKlang-1.6.0\include;external\glew170\include;external\devil178\include;external\sfml23\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>external\glew170\lib;external\devil178\lib;external\sfml23\lib;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
|
||||
<IncludePath>external\irrKlang-1.6.0\include;external\glew210\include;external\devil180\include;external\sfml251-32\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>external\glew210\lib\Release\Win32;external\sfml251-32\lib;external\devil180\lib\x86\Release;external\irrKlang-1.6.0\lib\Win32-visualStudio;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
@ -122,8 +119,8 @@
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>external\irrKlang-1.6.0\include;external\sfml23\include;external\devil178\include;external\glew170\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>external\sfml23\lib;external\devil178\lib;external\glew170\lib;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
|
||||
<IncludePath>external\devil180\include;external\irrKlang-1.6.0\include;external\sfml251-32\include;external\glew210\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>external\sfml251-32\lib;external\devil180\lib\x86\Release;external\glew210\lib\Release\Win32;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
@ -137,7 +134,7 @@
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
@ -152,7 +149,7 @@
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
@ -169,14 +166,14 @@
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>irrKlang.lib;sfml-main.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;GlU32.Lib;OpenGL32.Lib;DevIL.lib;ILU.lib;ILUT.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
@ -191,14 +188,14 @@
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>irrKlang.lib;sfml-main.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;GlU32.Lib;OpenGL32.Lib;DevIL.lib;ILU.lib;ILUT.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
|
@ -11,51 +11,21 @@
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="array3d.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="blockinfo.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="chunk.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="define.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="engine.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="matrix4.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="openglcontext.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="texture.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="transformation.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="vector3.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="player.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="shader.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="tool.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="vertexbuffer.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="array2d.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="skybox.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
@ -65,23 +35,29 @@
|
||||
<ClInclude Include="textureatlas.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="world.h">
|
||||
<ClInclude Include="connector.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="bullet.h">
|
||||
<ClInclude Include="openglcontext.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="opensimplex.h">
|
||||
<ClInclude Include="tool.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="mesh.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="renderer.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="remoteplayer.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="settings.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="blockinfo.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="chunk.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="engine.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
@ -94,18 +70,9 @@
|
||||
<ClCompile Include="texture.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="transformation.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="player.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="shader.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="tool.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vertexbuffer.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
@ -118,13 +85,22 @@
|
||||
<ClCompile Include="textureatlas.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="world.cpp">
|
||||
<ClCompile Include="connector.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="bullet.cpp">
|
||||
<ClCompile Include="tool.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="opensimplex.cpp">
|
||||
<ClCompile Include="mesh.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="remoteplayer.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="settings.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
|
@ -8,30 +8,46 @@ Audio::Audio() {
|
||||
m_engine->setDefault3DSoundMaxDistance(1000);
|
||||
}
|
||||
|
||||
Audio::Audio(const char * music) {
|
||||
Audio::Audio(const char * music, const char* menumusic) {
|
||||
m_engine = irrklang::createIrrKlangDevice();
|
||||
m_engine->setDopplerEffectParameters(1);
|
||||
m_engine->setRolloffFactor(1);
|
||||
m_engine->setDefault3DSoundMinDistance(1);
|
||||
m_engine->setDefault3DSoundMaxDistance(1000);
|
||||
m_engine->setDefault3DSoundMaxDistance(100);
|
||||
m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
|
||||
m_menumusic = m_engine->play2D(menumusic, true, true, true, irrklang::ESM_STREAMING);
|
||||
m_music->setVolume(.5);
|
||||
m_menumusic->setVolume(.5);
|
||||
m_mainvolume = 0.5f;
|
||||
m_engine->setSoundVolume(m_mainvolume);
|
||||
m_sfxvolume = 0.5f;
|
||||
}
|
||||
|
||||
Audio::~Audio() {
|
||||
if (m_music) m_music->drop();
|
||||
if (m_menumusic) m_menumusic->drop();
|
||||
if (m_engine) m_engine->drop();
|
||||
}
|
||||
|
||||
void Audio::playSound(const char* name, float volume = 1.) {
|
||||
irrklang::ISound* sfx = m_engine->play2D(name, false, true);
|
||||
sfx->setVolume(volume);
|
||||
sfx->setIsPaused(false);
|
||||
m_sfxes.push_back(sfx);
|
||||
}
|
||||
|
||||
void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
|
||||
m_engine->setListenerPosition(irrklang::vec3df(pos.x, pos.y, pos.z),
|
||||
irrklang::vec3df(dir.x, dir.y, dir.z),
|
||||
irrklang::vec3df(vel.x, vel.y, vel.z));
|
||||
}
|
||||
|
||||
void Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume = 1) {
|
||||
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), false, false, true, irrklang::ESM_NO_STREAMING, true);
|
||||
irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) {
|
||||
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, true, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true);
|
||||
sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z));
|
||||
sound->setVolume(volume);
|
||||
sound->setIsPaused(false);
|
||||
return sound;
|
||||
}
|
||||
|
||||
void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume = 1) {
|
||||
@ -40,10 +56,80 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
|
||||
sound->setVolume(volume);
|
||||
}
|
||||
|
||||
void Audio::PlaySong(const char* music) {
|
||||
m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
|
||||
//void Audio::PlaySong(const char* music) {
|
||||
// m_music = m_engine->play2D(music, false, false, false, irrklang::ESM_STREAMING);
|
||||
//}
|
||||
|
||||
void Audio::CleanupSFX() {
|
||||
while (!m_sfxes.empty()) {
|
||||
irrklang::ISound* sfx = m_sfxes.back();
|
||||
if (sfx->isFinished()) {
|
||||
sfx->drop(); // drop() fait deja la job du delete sfx.
|
||||
}
|
||||
else break;
|
||||
m_sfxes.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
|
||||
void Audio::ToggleMusicState(GameState state) {
|
||||
if (m_music_on) {
|
||||
switch (state) {
|
||||
case PLAY:
|
||||
m_music->setIsPaused(false);
|
||||
m_menumusic->setIsPaused(true);
|
||||
break;
|
||||
case PAUSE:
|
||||
m_music->setIsPaused(true);
|
||||
m_menumusic->setIsPaused(true);
|
||||
break;
|
||||
default:
|
||||
m_music->setIsPaused(true);
|
||||
m_menumusic->setIsPaused(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
m_music->setIsPaused(true);
|
||||
m_menumusic->setIsPaused(true);
|
||||
}
|
||||
}
|
||||
|
||||
void Audio::SetMusic(bool ison, GameState state) {
|
||||
m_music_on = state;
|
||||
if (!state) {
|
||||
m_music->setIsPaused(true);
|
||||
m_menumusic->setIsPaused(true);
|
||||
}
|
||||
else ToggleMusicState(state);
|
||||
}
|
||||
|
||||
bool Audio::GetMusic() {
|
||||
return m_music_on;
|
||||
}
|
||||
|
||||
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
|
||||
|
||||
float Audio::GetMusicVolume() const {
|
||||
return m_music->getVolume();
|
||||
}
|
||||
|
||||
void Audio::SetMusicVolume(float volume) {
|
||||
m_music->setVolume(volume);
|
||||
m_menumusic->setVolume(volume);
|
||||
}
|
||||
|
||||
float Audio::GetMainVolume() const {
|
||||
return m_engine->getSoundVolume();
|
||||
}
|
||||
|
||||
void Audio::SetMainVolume(float volume) {
|
||||
m_engine->setSoundVolume(volume);
|
||||
}
|
||||
|
||||
float Audio::GetSfxVolume() const {
|
||||
return m_sfxvolume;
|
||||
}
|
||||
|
||||
void Audio::SetSfxVolume(float volume) {
|
||||
m_sfxvolume = volume;
|
||||
}
|
||||
|
@ -1,32 +1,60 @@
|
||||
#ifndef AUDIO_H__
|
||||
#define AUDIO_H__
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <irrKlang.h>
|
||||
#include <ik_ISoundSource.h>
|
||||
#else
|
||||
#include "./external/irrKlang-64bit-1.6.0/include/irrKlang.h"
|
||||
#include "./external/irrKlang-64bit-1.6.0/include/ik_ISoundSource.h"
|
||||
#endif
|
||||
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
#include "define.h"
|
||||
#include "vector3.h"
|
||||
|
||||
class Audio {
|
||||
private:
|
||||
irrklang::ISoundEngine* m_engine;
|
||||
irrklang::ISound* m_music;
|
||||
irrklang::ISound* m_menumusic;
|
||||
float m_mainvolume;
|
||||
float m_sfxvolume;
|
||||
bool m_music_on = true;
|
||||
std::vector<irrklang::ISound*> m_sfxes;
|
||||
|
||||
public:
|
||||
Audio();
|
||||
Audio(const char* music);
|
||||
Audio(const char* music, const char* menumusic);
|
||||
~Audio();
|
||||
irrklang::ISoundEngine* m_engine;
|
||||
|
||||
void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
|
||||
|
||||
void Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume);
|
||||
|
||||
irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume);
|
||||
|
||||
void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
|
||||
|
||||
void PlaySong(const char* music);
|
||||
//void PlaySong(const char* music);
|
||||
|
||||
void ToggleMusicState();
|
||||
void CleanupSFX();
|
||||
|
||||
void ToggleMusicState(GameState state);
|
||||
|
||||
void playSound(const char* sound, float volume);
|
||||
|
||||
void SetMusic(bool ison, GameState state);
|
||||
bool GetMusic();
|
||||
|
||||
void PauseEngine();
|
||||
|
||||
float GetMainVolume() const;
|
||||
void SetMainVolume(float volume);
|
||||
|
||||
float GetMusicVolume() const;
|
||||
void SetMusicVolume(float volume);
|
||||
|
||||
float GetSfxVolume() const;
|
||||
void SetSfxVolume(float volume);
|
||||
};
|
||||
|
||||
#endif // AUDIO_H__
|
||||
#endif // AUDIO_H__
|
||||
|
@ -1,32 +0,0 @@
|
||||
#include "bullet.h"
|
||||
#include "world.h"
|
||||
|
||||
Bullet::Bullet(Player& player) {
|
||||
m_startpos = m_currentpos = player.GetPOV() + player.GetDirection();
|
||||
m_velocity = player.GetDirection();
|
||||
}
|
||||
|
||||
Bullet::~Bullet() {}
|
||||
|
||||
bool Bullet::Update(World* world, Transformation& tran, float elapsedtime) {
|
||||
for (int x = 0; x < 1000; ++x) {
|
||||
m_currentpos += m_velocity * elapsedtime;
|
||||
|
||||
if (!world->ChunkAt(m_currentpos))
|
||||
return true;
|
||||
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
|
||||
world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
|
||||
return true;
|
||||
}
|
||||
else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Bullet::Transpose(int& x, int& z) {
|
||||
m_currentpos.x -= x * CHUNK_SIZE_X;
|
||||
m_currentpos.z -= z * CHUNK_SIZE_Z;
|
||||
m_startpos.x -= x * CHUNK_SIZE_X;
|
||||
m_startpos.z -= z * CHUNK_SIZE_Z;
|
||||
}
|
@ -1,27 +0,0 @@
|
||||
#ifndef BULLET_H__
|
||||
#define BULLET_H__
|
||||
|
||||
#include "audio.h"
|
||||
#include "player.h"
|
||||
#include "vertexbuffer.h"
|
||||
#include "texture.h"
|
||||
|
||||
class World;
|
||||
|
||||
class Bullet {
|
||||
public:
|
||||
Bullet(Player& player);
|
||||
~Bullet();
|
||||
|
||||
bool Update(World* world, Transformation& tran, float elapsedtime);
|
||||
void Transpose(int& x, int& z);
|
||||
|
||||
private:
|
||||
Vector3f m_startpos;
|
||||
Vector3f m_currentpos;
|
||||
Vector3f m_velocity;
|
||||
|
||||
};
|
||||
|
||||
#endif // BULLET_H__
|
||||
|
@ -1,234 +0,0 @@
|
||||
#include "chunk.h"
|
||||
#include "world.h"
|
||||
|
||||
Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
|
||||
//std::ostringstream pos; // Vérifie l'existence d'un fichier .chunk avec sa position.
|
||||
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
|
||||
//std::ifstream input(pos.str(), std::fstream::binary);
|
||||
|
||||
//if (input.fail()) {
|
||||
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(SEED);
|
||||
m_blocks.Reset(BTYPE_AIR);
|
||||
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
float xnoiz, ynoiz;
|
||||
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
|
||||
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
|
||||
double height = 0;
|
||||
for (int x = 0; x < 39; ++x) {
|
||||
height += simplex.eval(xnoiz, ynoiz);
|
||||
height *= .79;
|
||||
xnoiz *= 1.139;
|
||||
ynoiz *= 1.139;
|
||||
}
|
||||
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
|
||||
height /= (CHUNK_SIZE_Y / 1.9);
|
||||
height += 15.;
|
||||
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
|
||||
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
||||
}
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
float xnoiz, ynoiz;
|
||||
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
|
||||
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
|
||||
float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
|
||||
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
|
||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
||||
}
|
||||
}
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
for (int iy = 0; iy < 13; ++iy) {
|
||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
|
||||
}
|
||||
}
|
||||
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
|
||||
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
// float xnoiz, ynoiz;
|
||||
// xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
|
||||
// ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
|
||||
// bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
|
||||
// for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
|
||||
// if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||
// if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
|
||||
// if (tree) {
|
||||
// for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
|
||||
// SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
/* }
|
||||
else {
|
||||
input.seekg(0, std::ios_base::end);
|
||||
int size = input.tellg();
|
||||
input.seekg(0, std::ios_base::beg);
|
||||
|
||||
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
||||
input.read(data, size);
|
||||
input.close();
|
||||
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
|
||||
for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
|
||||
m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
|
||||
}*/
|
||||
}
|
||||
|
||||
Chunk::~Chunk() {
|
||||
/*if (m_isModified) {
|
||||
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
||||
|
||||
for (int x = 0; x < CHUNK_SIZE_X; ++x)
|
||||
for (int z = 0; z < CHUNK_SIZE_Z; ++z)
|
||||
for (int y = 0; y < CHUNK_SIZE_Y; ++y)
|
||||
data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z);
|
||||
|
||||
std::ostringstream pos;
|
||||
pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk";
|
||||
|
||||
std::ofstream output(pos.str(), std::fstream::binary);
|
||||
output.write(data, sizeof(data));
|
||||
output.close();
|
||||
}*/
|
||||
}
|
||||
|
||||
void Chunk::RemoveBlock(int x, int y, int z, World* world) {
|
||||
m_blocks.Set(x, y, z, BTYPE_AIR);
|
||||
CheckNeighbors(x, y, world);
|
||||
m_isDirty = true;
|
||||
}
|
||||
|
||||
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
|
||||
m_blocks.Set(x, y, z, type);
|
||||
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas vérifier les chunks voisines.
|
||||
m_isDirty = true;
|
||||
}
|
||||
|
||||
BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
|
||||
|
||||
void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
|
||||
unsigned int cx, cy;
|
||||
|
||||
world->GetScope(cx, cy);
|
||||
|
||||
if (x == 0 && m_posX - cx >= 0 &&
|
||||
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
|
||||
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
|
||||
else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X &&
|
||||
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
|
||||
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
|
||||
|
||||
if (z == 0 && m_posY - cy >= 0 &&
|
||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z))
|
||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty();
|
||||
else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y &&
|
||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z))
|
||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
|
||||
}
|
||||
|
||||
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
|
||||
|
||||
void Chunk::FlushMeshToVBO() {
|
||||
m_vertexBuffer.SetMeshData(m_vd, m_vcount);
|
||||
m_vcount = 0;
|
||||
delete[] m_vd;
|
||||
}
|
||||
|
||||
void Chunk::FlushVBO() {
|
||||
m_vertexBuffer.Flush();
|
||||
}
|
||||
|
||||
void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
float u, v, s;
|
||||
// Update mesh
|
||||
if (m_isDirty) {
|
||||
int maxVertexCount = (CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z) * (6 * 4);
|
||||
m_vd = new VertexBuffer::VertexData[maxVertexCount];
|
||||
m_vcount = 0;
|
||||
for (int x = 0; x < CHUNK_SIZE_X; ++x) {
|
||||
for (int z = 0; z < CHUNK_SIZE_Z; ++z) {
|
||||
for (int y = 0; y < CHUNK_SIZE_Y; ++y) {
|
||||
if (m_vcount > USHRT_MAX)
|
||||
break;
|
||||
|
||||
BlockType bt = GetBlock(x, y, z);
|
||||
|
||||
if (bt != BTYPE_AIR) {
|
||||
blockinfo[bt]->GetTexture(u, v, s);
|
||||
AddBlockToMesh(m_vd, m_vcount, bt, x, y, z, u, v, s, world);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (m_vcount > USHRT_MAX) {
|
||||
m_vcount = USHRT_MAX;
|
||||
std::cout << "[ Chunk :: Update ] Chunk data truncaned , too much vertices to have a 16 bit index " << std::endl;
|
||||
}
|
||||
}
|
||||
m_isDirty = false;
|
||||
}
|
||||
|
||||
void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt,
|
||||
int x, int y, int z, float u, float v, float s, World* world) {
|
||||
|
||||
unsigned int cex, cey;
|
||||
|
||||
world->GetScope(cex, cey);
|
||||
|
||||
int cx = x + (m_posX - cex) * CHUNK_SIZE_X, cy = z + (m_posY - cey) * CHUNK_SIZE_Z;
|
||||
|
||||
if (y == CHUNK_SIZE_Y - 1 || GetBlock(x, y + 1, z) == BTYPE_AIR) { // y
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .8f, .8f, .8f, u, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .8f, .8f, .8f, u, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .8f, .8f, .8f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .8f, .8f, .8f, u + s, v);
|
||||
}
|
||||
|
||||
if (y == 0 || GetBlock(x, y - 1, z) == BTYPE_AIR) { // -y
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .2f, .2f, .2f, u, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z, .2f, .2f, .2f, u, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .2f, .2f, .2f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .2f, .2f, .2f, u + s, v);
|
||||
}
|
||||
|
||||
if (world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) { // x
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .9f, .9f, .9f, u, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .9f, .9f, .9f, u, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .9f, .9f, .9f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .9f, .9f, .9f, u + s, v);
|
||||
}
|
||||
|
||||
if (world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) { // -x
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .5f, .5f, .5f, u, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .5f, .5f, .5f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z, .5f, .5f, .5f, u + s, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .5f, .5f, .5f, u, v);
|
||||
}
|
||||
|
||||
if (world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) { // z
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .4f, .4f, .4f, u, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .4f, .4f, .4f, u + s, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .4f, .4f, .4f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .4f, .4f, .4f, u, v + s);
|
||||
}
|
||||
|
||||
if (world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) { // -z
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, 1.f, 1.f, 1.f, u, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, 1.f, 1.f, 1.f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z , 1.f, 1.f, 1.f, u + s, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z , 1.f, 1.f, 1.f, u, v);
|
||||
}
|
||||
}
|
||||
|
||||
void Chunk::Render() const { m_vertexBuffer.Render(); }
|
||||
|
||||
bool Chunk::IsDirty() const { return m_isDirty; }
|
||||
|
||||
void Chunk::MakeDirty() { m_isDirty = true; }
|
||||
|
||||
void Chunk::MakeModified() { m_isModified = true; }
|
||||
|
71
SQCSim2021/cmake/CMakeLists.txt
Normal file
71
SQCSim2021/cmake/CMakeLists.txt
Normal file
@ -0,0 +1,71 @@
|
||||
cmake_minimum_required(VERSION 3.18.4)
|
||||
|
||||
project(SQCSim-Client VERSION 0.8)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_STANDARD_REQUIRED True)
|
||||
|
||||
set(CMAKE_BUILD_DIRECTORY "./build")
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../")
|
||||
|
||||
set(SQCSIM_COMMON_DIR "../../SQCSim-common/")
|
||||
set(SQCSIM_EXTERN_DIR "../external/")
|
||||
|
||||
find_package(SFML COMPONENTS system window graphics REQUIRED)
|
||||
find_package(DevIL REQUIRED)
|
||||
find_package(OpenGL REQUIRED)
|
||||
find_package(GLEW REQUIRED)
|
||||
|
||||
find_library(IRRKLANG_LIBRARY
|
||||
NAMES libIrrKlang.so
|
||||
PATHS "${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/lib/linux-gcc-64/")
|
||||
|
||||
include_directories(
|
||||
${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/include/
|
||||
${SFML_INCLUDE_DIRS}
|
||||
${IL_INCLUDE_DIR}
|
||||
)
|
||||
|
||||
|
||||
add_library(SQCSim-common
|
||||
"${SQCSIM_COMMON_DIR}boostinfo.cpp"
|
||||
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||
"${SQCSIM_COMMON_DIR}netprotocol.cpp"
|
||||
"${SQCSIM_COMMON_DIR}opensimplex.cpp"
|
||||
"${SQCSIM_COMMON_DIR}player.cpp"
|
||||
"${SQCSIM_COMMON_DIR}transformation.cpp"
|
||||
"${SQCSIM_COMMON_DIR}world.cpp"
|
||||
)
|
||||
|
||||
add_executable(SQCSim-client
|
||||
"../audio.cpp"
|
||||
"../booster.cpp"
|
||||
"../connector.cpp"
|
||||
"../engine.cpp"
|
||||
"../mesh.cpp"
|
||||
"../openglcontext.cpp"
|
||||
"../shader.cpp"
|
||||
"../skybox.cpp"
|
||||
"../texture.cpp"
|
||||
"../textureatlas.cpp"
|
||||
"../tool.cpp"
|
||||
"../vertexbuffer.cpp"
|
||||
"../renderer.cpp"
|
||||
"../remoteplayer.cpp"
|
||||
"../main.cpp"
|
||||
)
|
||||
|
||||
target_link_libraries(SQCSim-client PUBLIC SQCSim-common
|
||||
${IRRKLANG_LIBRARY}
|
||||
sfml-system
|
||||
sfml-window
|
||||
sfml-graphics
|
||||
GL
|
||||
GLU
|
||||
GLEW
|
||||
${IL_LIBRARIES}
|
||||
${ILU_LIBRARIES}
|
||||
)
|
||||
|
124
SQCSim2021/connector.cpp
Normal file
124
SQCSim2021/connector.cpp
Normal file
@ -0,0 +1,124 @@
|
||||
#include "connector.h"
|
||||
|
||||
Connector::Connector() {}
|
||||
|
||||
Connector::~Connector() {}
|
||||
|
||||
int Connector::Init() {
|
||||
#ifdef _WIN32
|
||||
if (WSAStartup(MAKEWORD(2, 2), &m_wsaData) != 0) { /* Initialisation de l'environnement reseau (Windows only) */
|
||||
std::cout << "Initialisation WinSock." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_sock_udp = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if (m_sock_udp == INVALID_SOCKET) { /* Creation du socket UDP */
|
||||
std::cout << "Creation Socket UDP." << std::endl;
|
||||
return 2;
|
||||
}
|
||||
|
||||
m_sock_tcp = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if (m_sock_tcp == INVALID_SOCKET) { /* Creation du socket TCP */
|
||||
std::cout << "Creation Socket TCP." << std::endl;
|
||||
return 3;
|
||||
}
|
||||
|
||||
/* Creation structure donnes descripteur du socket serveur */
|
||||
sockaddr_in addr;
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons(CLI_PORT);
|
||||
addr.sin_addr.s_addr = htonl(INADDR_ANY);
|
||||
|
||||
if (bind(m_sock_udp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket UDP au port */
|
||||
std::cout << "Association Socket UDP." << std::endl;
|
||||
return 4;
|
||||
}
|
||||
|
||||
if (bind(m_sock_tcp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket TCP au port */
|
||||
std::cout << "Association Socket TCP." << std::endl;
|
||||
return 5;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Connector::Connect(const char* srv_addr, std::string name) {
|
||||
sockaddr_in add;
|
||||
m_srvsockaddr.sin_family = AF_INET;
|
||||
m_srvsockaddr.sin_port = htons(SRV_PORT);
|
||||
|
||||
if (inet_pton(AF_INET, srv_addr, &m_srvsockaddr.sin_addr) <= 0) {
|
||||
std::cout << "Addresse serveur invalide." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
|
||||
std::cout << "Échec de la connexion." << std::endl;
|
||||
return 2;
|
||||
}
|
||||
|
||||
flag_t flag = 1;
|
||||
if (ioctl(m_sock_tcp, SOCK_NONBLOCK, &flag) < 0) {
|
||||
std::cout << "Impossible de mettre le socket en mode non-bloquant." << std::endl;
|
||||
return 3;
|
||||
}
|
||||
|
||||
netprot::Buffer bf;
|
||||
netprot::LoginInfo log;
|
||||
strcpy(log.name, 32, name.c_str());
|
||||
|
||||
netprot::sendPack(m_sock_tcp, &log, &bf);
|
||||
|
||||
bool ready = false;
|
||||
int errors = 0;
|
||||
std::vector<char*> lsPck;
|
||||
while (!ready) {
|
||||
netprot::recvPacks(m_sock_udp, &bf, &lsPck);
|
||||
|
||||
for (auto& pck : lsPck) {
|
||||
uint32_t bsize = bf.len - (pck - bf.ptr);
|
||||
netprot::PlayerInfo* pl = nullptr;
|
||||
switch (netprot::getType(pck, 1)) {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case LOGINF:
|
||||
if (!netprot::Deserialize(&m_loginfo, pck, &bsize))
|
||||
++errors;
|
||||
break;
|
||||
case GAMEINFO:
|
||||
if (!netprot::Deserialize(&m_gameinfo, pck, &bsize))
|
||||
++errors;
|
||||
break;
|
||||
case PLAYINF:
|
||||
pl = new netprot::PlayerInfo();
|
||||
if (!netprot::Deserialize(pl, pck, &bsize))
|
||||
++errors;
|
||||
else {
|
||||
m_players[pl->id] = pl;
|
||||
std::cout << "A challenger appears! " << pl->name << std::endl;
|
||||
}
|
||||
break;
|
||||
case TEAMINF:
|
||||
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
|
||||
break;
|
||||
case SYNC:
|
||||
if (!netprot::Deserialize(&m_origin, pck, &bsize))
|
||||
++errors;
|
||||
ready = true;
|
||||
break;
|
||||
default:
|
||||
errors++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
lsPck.clear();
|
||||
if (errors > 1000)
|
||||
return 4;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint64_t Connector::getId() const { return m_loginfo.sid; }
|
||||
|
||||
unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
|
||||
|
||||
netprot::Sync Connector::getOrigin() const { return m_origin; }
|
43
SQCSim2021/connector.h
Normal file
43
SQCSim2021/connector.h
Normal file
@ -0,0 +1,43 @@
|
||||
#ifndef CONNECTOR_H__
|
||||
#define CONNECTOR_H__
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <unordered_map>
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "define.h"
|
||||
|
||||
class Connector {
|
||||
public:
|
||||
Connector();
|
||||
~Connector();
|
||||
|
||||
int Init();
|
||||
int Connect(const char* srv_addr, std::string name);
|
||||
uint64_t getId() const;
|
||||
unsigned int getSeed() const;
|
||||
netprot::Sync getOrigin() const;
|
||||
|
||||
|
||||
//void SendInput();
|
||||
//int Sync();
|
||||
|
||||
SOCKET m_sock_udp = 0,
|
||||
m_sock_tcp = 0;
|
||||
sockaddr_in m_srvsockaddr;
|
||||
|
||||
// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
|
||||
|
||||
std::unordered_map<uint64_t, netprot::PlayerInfo> m_players;
|
||||
private:
|
||||
#ifdef _WIN32
|
||||
WSADATA m_wsaData;
|
||||
#endif
|
||||
std::unordered_map<Timestamp, netprot::Input> m_inputmanifest;
|
||||
std::unordered_map<uint64_t, netprot::TeamInfo> m_teams;
|
||||
|
||||
netprot::LoginInfo m_loginfo;
|
||||
netprot::GameInfo m_gameinfo;
|
||||
netprot::Sync m_origin;
|
||||
|
||||
};
|
||||
#endif
|
@ -1,69 +1,64 @@
|
||||
#ifndef DEFINE_H__
|
||||
#define DEFINE_H__
|
||||
#ifndef CLI_DEFINE_H__
|
||||
#define CLI_DEFINE_H__
|
||||
|
||||
//#define SFML_STATIC true
|
||||
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
#include <iomanip>
|
||||
#include <GL/glew.h>
|
||||
#include <SFML/Window.hpp>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <iostream>
|
||||
#include "../SQCSim-common/define.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#include <GL/glew.h>
|
||||
#include <gl/GL.h>
|
||||
#include <gl/GLU.h>
|
||||
#else
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#include <climits>
|
||||
#endif
|
||||
|
||||
#define CHUNK_SIZE_X 16
|
||||
#define CHUNK_SIZE_Y 128
|
||||
#define CHUNK_SIZE_Z 16
|
||||
#define MAX_SELECTION_DISTANCE 5
|
||||
#define SEED 12345
|
||||
#define SRV_ADDR "127.0.0.1"
|
||||
#define COUNTDOWN 300
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define WORLD_SIZE_X 64
|
||||
#define WORLD_SIZE_Y 64
|
||||
#define BULLET_UPDATES_PER_FRAME 20
|
||||
|
||||
#define FRAMES_RENDER_CHUNKS 4
|
||||
#define FRAMES_UPDATE_CHUNKS 4
|
||||
#define FRAMES_DELETE_CHUNKS 4
|
||||
|
||||
#define THREADS_GENERATE_CHUNKS 1
|
||||
#define THREADS_UPDATE_CHUNKS 1
|
||||
#define THREADS_DELETE_CHUNKS 1
|
||||
|
||||
#define VIEW_DISTANCE 256
|
||||
#define TEXTURE_SIZE 128
|
||||
#define MAX_BULLETS 64
|
||||
#endif
|
||||
|
||||
#ifdef NDEBUG
|
||||
#define WORLD_SIZE_X 16
|
||||
#define WORLD_SIZE_Y 16
|
||||
|
||||
#define FRAMES_RENDER_CHUNKS 1
|
||||
#define FRAMES_UPDATE_CHUNKS 1
|
||||
#define FRAMES_DELETE_CHUNKS 1
|
||||
|
||||
#define THREADS_GENERATE_CHUNKS 12
|
||||
#define THREADS_UPDATE_CHUNKS 5
|
||||
#define THREADS_DELETE_CHUNKS 2
|
||||
|
||||
#define VIEW_DISTANCE 1024
|
||||
#define TEXTURE_SIZE 512
|
||||
#define MAX_BULLETS 512
|
||||
#endif
|
||||
#define BASE_WIDTH 1280
|
||||
#define BASE_HEIGHT 720
|
||||
|
||||
|
||||
typedef uint8_t BlockType;
|
||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
|
||||
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
|
||||
#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
|
||||
|
||||
//#define TEXTURE_PATH "../SQCSim2021/media/textures/"
|
||||
//#define SHADER_PATH "../SQCSim2021/media/shaders/"
|
||||
//#define AUDIO_PATH "../SQCSim2021/media/audio/"
|
||||
//#define CHUNK_PATH "../SQCSim2021/media/chunks/"
|
||||
//1 = jump shoot sans anim, 2 = jump shoot avec anim
|
||||
#define ANIM_PATH_JSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
|
||||
#define ANIM_PATH_JSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
|
||||
//1 = shoot sans anim, 2 = shoot avec anim
|
||||
#define ANIM_PATH_SSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGShooting/"
|
||||
#define ANIM_PATH_SSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
|
||||
|
||||
#define TEXTURE_PATH "./media/textures/"
|
||||
#define SHADER_PATH "./media/shaders/"
|
||||
#define AUDIO_PATH "./media/audio/"
|
||||
#define CHUNK_PATH "./media/chunks/"
|
||||
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
|
||||
|
||||
enum GameState {
|
||||
MAIN_MENU,
|
||||
SPLASH,
|
||||
LOBBY,
|
||||
OPTIONS,
|
||||
PLAY,
|
||||
PAUSE
|
||||
};
|
||||
|
||||
enum Resolution {
|
||||
HD = 0, // 1280x720 (High Definition)
|
||||
FHD, // 1920x1080 (Full HD)
|
||||
QHD, // 2560x1440 (Quad HD)
|
||||
UHD, // 3840x2160 (Ultra HD)
|
||||
};
|
||||
|
||||
#endif // DEFINE_H__
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,24 +1,39 @@
|
||||
#ifndef ENGINE_H__
|
||||
#define ENGINE_H__
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include <unordered_map>
|
||||
#include <set>
|
||||
#include "../SQCSim-common/array2d.h"
|
||||
#include "../SQCSim-common/blockinfo.h"
|
||||
#include "../SQCSim-common/boostinfo.h"
|
||||
#include "../SQCSim-common/bullet.h"
|
||||
#include "../SQCSim-common/chunk.h"
|
||||
#include "../SQCSim-common/world.h"
|
||||
#include "../SQCSim-common/transformation.h"
|
||||
#include "../SQCSim-common/player.h"
|
||||
#include "../SQCSim-common/booster.h"
|
||||
#include "define.h"
|
||||
#include "openglcontext.h"
|
||||
#include "texture.h"
|
||||
#include "transformation.h"
|
||||
#include "shader.h"
|
||||
#include "player.h"
|
||||
#include "chunk.h"
|
||||
#include "skybox.h"
|
||||
#include "audio.h"
|
||||
#include "textureatlas.h"
|
||||
#include "blockinfo.h"
|
||||
#include "array2d.h"
|
||||
#include "world.h"
|
||||
#include "bullet.h"
|
||||
#include "connector.h"
|
||||
#include "renderer.h"
|
||||
#include "remoteplayer.h"
|
||||
#include "settings.h"
|
||||
|
||||
class Engine : public OpenglContext {
|
||||
public:
|
||||
Engine();
|
||||
virtual ~Engine();
|
||||
|
||||
|
||||
|
||||
virtual void Init();
|
||||
virtual void DeInit();
|
||||
virtual void LoadResource();
|
||||
@ -27,55 +42,227 @@ public:
|
||||
virtual void KeyPressEvent(unsigned char key);
|
||||
virtual void KeyReleaseEvent(unsigned char key);
|
||||
virtual void MouseMoveEvent(int x, int y);
|
||||
virtual void MousePressEvent(const MOUSE_BUTTON &button, int x, int y);
|
||||
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
|
||||
virtual void MousePressEvent(const MOUSE_BUTTON& button, int x, int y);
|
||||
virtual void MouseReleaseEvent(const MOUSE_BUTTON& button, int x, int y);
|
||||
|
||||
private:
|
||||
bool LoadTexture(Texture& texture, const std::string& filename, bool stopOnError = true);
|
||||
void DrawHud(float elapsedTime, BlockType bloc);
|
||||
void PrintText(unsigned int x, unsigned int y, const std::string& t);
|
||||
int GetFps(float elapsedTime) const;
|
||||
int GetCountdown(float elapsedTime);
|
||||
int GetOptionsChoice();
|
||||
bool StartMultiplayerGame();
|
||||
|
||||
bool m_wireframe = false;
|
||||
bool m_isSkybox = true;
|
||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
||||
void ChangeResolution(Resolution resolution);
|
||||
|
||||
int m_renderCount = 0;
|
||||
void InstantDamage();
|
||||
void SystemNotification(std::string systemLog);
|
||||
void KillNotification(Player killer, Player killed);
|
||||
|
||||
Shader m_shader01;
|
||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||
void DisplayNotification(std::string message);
|
||||
|
||||
World m_world = World();
|
||||
void DisplayCrosshair();
|
||||
void DisplayPovGun();
|
||||
void DisplayCurrentItem();
|
||||
void DisplayHud(int timer);
|
||||
void DrawHud(float elapsedTime, BlockType bloc);
|
||||
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||
|
||||
Texture m_textureSkybox;
|
||||
Texture m_textureFont;
|
||||
Texture m_textureCrosshair;
|
||||
|
||||
Skybox m_skybox;
|
||||
Audio m_audio = Audio(AUDIO_PATH "music01.wav");
|
||||
void DisplaySplashScreen();
|
||||
|
||||
irrklang::ISound* m_powpow;
|
||||
irrklang::ISound* m_scream;
|
||||
void DisplayMainMenu();
|
||||
void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
|
||||
void DrawMainMenuButtons(float centerX, float centerY);
|
||||
void DrawSingleMultiButtons(float centerX, float centerY);
|
||||
|
||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||
void DisplayLobbyMenu(float elapsedTime);
|
||||
void SetPlayerUsername(float elapsedTime);
|
||||
void SetServerAddress(float elapsedTime);
|
||||
|
||||
void DisplayPauseMenu(float elapsedTime);
|
||||
|
||||
void DisplayOptionsMenu();
|
||||
void DisplayAudioMenu(float centerX, float centerY);
|
||||
void DisplayGraphicsMenu(float centerX, float centerY);
|
||||
void DisplayGameplayMenu(float centerX, float centerY);
|
||||
void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
||||
void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
|
||||
void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
||||
|
||||
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
||||
void ProcessNotificationQueue();
|
||||
char SimulateKeyboard(unsigned char key);
|
||||
void HandlePlayerInput(float elapsedTime);
|
||||
|
||||
Audio m_audio = Audio(AUDIO_PATH "music01.wav", AUDIO_PATH "menumusic01.wav");
|
||||
irrklang::ISound* m_powpow, * m_scream;
|
||||
irrklang::ISound* m_whoosh[MAX_BULLETS];
|
||||
|
||||
Bullet* m_bullets[MAX_BULLETS];
|
||||
|
||||
//Menu
|
||||
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
|
||||
|
||||
World m_world = World();
|
||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||
|
||||
Renderer m_renderer = Renderer();
|
||||
|
||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
|
||||
GameState m_gamestate = GameState::SPLASH;
|
||||
|
||||
Shader m_shader01;
|
||||
|
||||
Skybox m_skybox;
|
||||
|
||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
|
||||
|
||||
TextureAtlas::TextureIndex texBoostHeal;
|
||||
|
||||
Texture m_textureCrosshair;
|
||||
Texture m_textureFont;
|
||||
Texture m_textureGun;
|
||||
Texture m_texturePovGun;
|
||||
Texture m_textureSkybox;
|
||||
|
||||
Texture m_textureLobbyMenu;
|
||||
Texture m_textureMainMenu;
|
||||
Texture m_textureOptionsMenu;
|
||||
Texture m_texturePauseMenu;
|
||||
Texture m_textureSplashScreen;
|
||||
|
||||
Texture m_textureHd;
|
||||
Texture m_textureFhd;
|
||||
Texture m_textureQhd;
|
||||
Texture m_textureUhd;
|
||||
|
||||
Texture m_textureLobbyServer;
|
||||
Texture m_textureLobbyIdentify;
|
||||
Texture m_textureCheck;
|
||||
Texture m_textureChecked;
|
||||
|
||||
Texture m_texturePauseResume;
|
||||
Texture m_texturePauseMainMenu;
|
||||
|
||||
Texture m_textureOptAudio;
|
||||
Texture m_textureOptBack;
|
||||
Texture m_textureOptGameplay;
|
||||
Texture m_textureOptGraphics;
|
||||
Texture m_textureOptMain;
|
||||
Texture m_textureOptMusic;
|
||||
Texture m_textureOptOptions;
|
||||
Texture m_textureOptResolution;
|
||||
Texture m_textureOptSensitivity;
|
||||
Texture m_textureOptSfx;
|
||||
|
||||
Texture m_textureMenuBack;
|
||||
Texture m_textureMenuMulti;
|
||||
Texture m_textureMenuOptions;
|
||||
Texture m_textureMenuPlay;
|
||||
Texture m_textureMenuQuit;
|
||||
Texture m_textureMenuSingle;
|
||||
Texture m_textureMenuTitle;
|
||||
|
||||
Settings m_options = Settings(m_audio);
|
||||
|
||||
Resolution m_resolution = HD;
|
||||
|
||||
float m_splashTime = 2.0f;
|
||||
float m_scale;
|
||||
float m_time = 0;
|
||||
|
||||
float m_titleX = 0;
|
||||
float m_titleY = 0;
|
||||
|
||||
|
||||
|
||||
int m_renderCount = 0;
|
||||
int m_countdown = COUNTDOWN;
|
||||
int m_nbReductionChunk = 4;
|
||||
int m_timerReductionChunk = 30;
|
||||
|
||||
float m_mainvolume;
|
||||
float m_musicvolume;
|
||||
float m_sfxvolume;
|
||||
float m_sensitivity;
|
||||
|
||||
int m_selectedOption = 0;
|
||||
|
||||
bool m_selectedOptAudioMainBar = false;
|
||||
bool m_selectedOptAudioMusicBar = false;
|
||||
bool m_selectedOptAudioSfxBar = false;
|
||||
bool m_selectedGameplaySensitivityBar = false;
|
||||
|
||||
bool m_damage = false;
|
||||
|
||||
bool m_wireframe = false;
|
||||
bool m_isSkybox = true;
|
||||
bool m_block = false;
|
||||
bool m_flash = true;
|
||||
bool m_displayCrosshair = true;
|
||||
bool m_displayHud = true;
|
||||
bool m_displayInfo = true;
|
||||
bool m_resetcountdown = false;
|
||||
bool m_soloMultiChoiceMade = false;
|
||||
bool m_stopcountdown = false;
|
||||
|
||||
bool m_selectedPlayOptions = false;
|
||||
bool m_selectedOptions = false;
|
||||
bool m_selectedQuit = false;
|
||||
|
||||
std::string m_currentInputString;
|
||||
std::string m_username;
|
||||
std::string m_serverAddr;
|
||||
|
||||
char m_inputChar = 0;
|
||||
bool m_invalidChar = false;
|
||||
bool m_charChanged = false;
|
||||
bool m_settingUsername = false;
|
||||
bool m_settingServer = false;
|
||||
bool m_selectedSinglePlayer = false;
|
||||
bool m_selectedMultiPlayer = false;
|
||||
bool m_singleReady = false;
|
||||
bool m_multiReady = false;
|
||||
|
||||
|
||||
bool m_key1 = false;
|
||||
bool m_key2 = false;
|
||||
|
||||
bool m_keyK = false;
|
||||
bool m_keyL = false;
|
||||
bool m_keyW = false;
|
||||
bool m_keyA = false;
|
||||
bool m_keyS = false;
|
||||
bool m_keyD = false;
|
||||
bool m_keylshift = false;
|
||||
bool m_keyEnter = false;
|
||||
bool m_keySpace = false;
|
||||
bool m_keyShift = false;
|
||||
bool m_keyBackspace = false;
|
||||
|
||||
bool m_mouseL = false;
|
||||
bool m_mouseR = false;
|
||||
bool m_mouseC = false;
|
||||
bool m_mouseWU = false;
|
||||
bool m_mouseWD = false;
|
||||
|
||||
bool m_block = false;
|
||||
bool m_flash = true;
|
||||
float m_mousemx = 0;
|
||||
float m_mousemy = 0;
|
||||
|
||||
bool m_networkgame = false;
|
||||
|
||||
Connector m_conn;
|
||||
std::deque<netprot::ChunkMod*> m_chunkmod_manifest;
|
||||
std::chrono::high_resolution_clock::time_point m_startTime;
|
||||
std::unordered_map<uint64_t, Player*> m_players;
|
||||
std::set<uint64_t> m_deadplayers;
|
||||
netprot::Buffer m_buf, m_bufout;
|
||||
netprot::ChunkMod* m_chunkmod = nullptr;
|
||||
std::unordered_map<uint64_t, Booster*> m_boosters;
|
||||
std::set<uint64_t> m_boost_manifest;
|
||||
|
||||
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
|
||||
std::string m_messageNotification = "";
|
||||
};
|
||||
|
||||
|
||||
#endif // ENGINE_H__
|
||||
#endif // ENGINE_H__
|
58
SQCSim2021/external/sfml251-32/doc/html/AlResource_8hpp_source.html
vendored
Normal file
58
SQCSim2021/external/sfml251-32/doc/html/AlResource_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/Audio_2Export_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/Audio_2Export_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/Audio_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/Audio_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
77
SQCSim2021/external/sfml251-32/doc/html/BlendMode_8hpp_source.html
vendored
Normal file
77
SQCSim2021/external/sfml251-32/doc/html/BlendMode_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/CircleShape_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/CircleShape_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
59
SQCSim2021/external/sfml251-32/doc/html/Clipboard_8hpp_source.html
vendored
Normal file
59
SQCSim2021/external/sfml251-32/doc/html/Clipboard_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
59
SQCSim2021/external/sfml251-32/doc/html/Clock_8hpp_source.html
vendored
Normal file
59
SQCSim2021/external/sfml251-32/doc/html/Clock_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
71
SQCSim2021/external/sfml251-32/doc/html/Color_8hpp_source.html
vendored
Normal file
71
SQCSim2021/external/sfml251-32/doc/html/Color_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
57
SQCSim2021/external/sfml251-32/doc/html/Config_8hpp_source.html
vendored
Normal file
57
SQCSim2021/external/sfml251-32/doc/html/Config_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
70
SQCSim2021/external/sfml251-32/doc/html/ContextSettings_8hpp_source.html
vendored
Normal file
70
SQCSim2021/external/sfml251-32/doc/html/ContextSettings_8hpp_source.html
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Macros</h2></td></tr>
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<tr class="memitem:ab0233c2d867cbd561036ed2440a4fec0"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="GpuPreference_8hpp.html#ab0233c2d867cbd561036ed2440a4fec0">SFML_DEFINE_DISCRETE_GPU_PREFERENCE</a></td></tr>
|
||||
<tr class="memdesc:ab0233c2d867cbd561036ed2440a4fec0"><td class="mdescLeft"> </td><td class="mdescRight">A macro to encourage usage of the discrete GPU. <a href="#ab0233c2d867cbd561036ed2440a4fec0">More...</a><br /></td></tr>
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||||
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|
||||
<p>File containing SFML_DEFINE_DISCRETE_GPU_PREFERENCE </p>
|
||||
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||||
<p class="definition">Definition in file <a class="el" href="GpuPreference_8hpp_source.html">GpuPreference.hpp</a>.</p>
|
||||
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<a id="ab0233c2d867cbd561036ed2440a4fec0"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ab0233c2d867cbd561036ed2440a4fec0">◆ </a></span>SFML_DEFINE_DISCRETE_GPU_PREFERENCE</h2>
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||||
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||||
<div class="memproto">
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||||
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||||
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||||
<td class="memname">#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE</td>
|
||||
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||||
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|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>A macro to encourage usage of the discrete GPU. </p>
|
||||
<p>In order to inform the Nvidia/AMD driver that an SFML application could benefit from using the more powerful discrete GPU, special symbols have to be publicly exported from the final executable.</p>
|
||||
<p>SFML defines a helper macro to easily do this.</p>
|
||||
<p>Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the global scope of a source file that will be linked into the final executable. Typically it is best to place it where the main function is also defined. </p>
|
||||
|
||||
<p class="definition">Definition at line <a class="el" href="GpuPreference_8hpp_source.html#l00069">69</a> of file <a class="el" href="GpuPreference_8hpp_source.html">GpuPreference.hpp</a>.</p>
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SFML is licensed under the terms and conditions of the <a href="https://www.sfml-dev.org/license.php">zlib/png license</a>.<br>
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||||
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||||
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||||
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