Update connection.cpp
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@ -171,12 +171,14 @@ Timestamp Connection::Run(World* world) {
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}
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else toggle = false;
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out.states.jumpshot = false;
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out.states.shooting = in.keys.shoot;
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if (out.states.jumping && out.states.shooting)
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out.states.jumpshot = true;
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else out.states.jumpshot = false;
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if (in.keys.shoot && m_shoot_acc <= 0.) {
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Bullets.emplace_back(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true)));
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out.states.shooting = true;
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if (out.states.jumping)
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out.states.jumpshot = true;
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m_shoot_acc = BULLET_TIME;
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}
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