Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online
This commit is contained in:
commit
99a5054c8f
@ -145,7 +145,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
|
||||
else
|
||||
index = 9;
|
||||
}
|
||||
else if (current.states.jumping && current.states.shooting) {
|
||||
else if (current.states.jumping && current.states.shooting ) {
|
||||
if (Shooting)
|
||||
index = 41;
|
||||
else
|
||||
@ -165,13 +165,13 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
|
||||
else
|
||||
index = 10;
|
||||
}
|
||||
else if (current.states.jumping && current.states.shooting) {
|
||||
else if (current.states.jumping && current.states.shooting ) {
|
||||
if (Shooting)
|
||||
index = 42;
|
||||
else
|
||||
index = 34;
|
||||
}
|
||||
else if (current.states.jumping)
|
||||
else if (current.states.jumping )
|
||||
index = 26;
|
||||
else if (current.states.running && current.states.still)
|
||||
index = 1;
|
||||
@ -185,13 +185,13 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
|
||||
else
|
||||
index = 12;
|
||||
}
|
||||
else if (current.states.jumping && current.states.shooting) {
|
||||
else if (current.states.jumping && current.states.shooting ) {
|
||||
if (Shooting)
|
||||
index = 44;
|
||||
else
|
||||
index = 36;
|
||||
}
|
||||
else if (current.states.jumping)
|
||||
else if (current.states.jumping )
|
||||
index = 28;
|
||||
else if (current.states.running && current.states.still)
|
||||
index = 3;
|
||||
@ -230,7 +230,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
|
||||
else
|
||||
index = 40;
|
||||
}
|
||||
else if (current.states.jumping)
|
||||
else if (current.states.jumping )
|
||||
index = 32;
|
||||
else if (current.states.running && current.states.still)
|
||||
index = 7;
|
||||
@ -284,7 +284,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
|
||||
else
|
||||
index = 15;
|
||||
}
|
||||
else if (current.states.jumping && current.states.shooting) {
|
||||
else if (current.states.jumping && current.states.shooting ) {
|
||||
if (Shooting)
|
||||
index = 47;
|
||||
else
|
||||
|
Loading…
x
Reference in New Issue
Block a user