Push sans le menu solo/multi.
This commit is contained in:
parent
c7271f6217
commit
fc4a22e844
@ -90,7 +90,7 @@ void Engine::Init() {
|
||||
void Engine::DeInit() {}
|
||||
|
||||
void Engine::LoadResource() {
|
||||
LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox2.png", true);
|
||||
LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true);
|
||||
LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true);
|
||||
LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true);
|
||||
LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", false);
|
||||
@ -716,9 +716,9 @@ void Engine::Render(float elapsedTime) {
|
||||
DisplayPovGun();
|
||||
ProcessNotificationQueue();
|
||||
|
||||
if (m_soloMultiChoiceMade) {
|
||||
/*if (m_soloMultiChoiceMade) {
|
||||
DisplaySingleOrMultiplayerMenu();
|
||||
}
|
||||
}*/
|
||||
|
||||
static bool fell = false;
|
||||
if (m_player.GetPosition().y < 1.7f && !fell) {
|
||||
|
Loading…
Reference in New Issue
Block a user