Push background transparent pour menu options Graphics

This commit is contained in:
mduval76 2023-12-14 20:34:59 -05:00
parent 58c06f9f84
commit 82bae1c21a

View File

@ -1019,7 +1019,6 @@ void Engine::DisplayOptionsMenu() {
glPushMatrix();
m_textureOptionsMenu.Bind();
glLoadIdentity();
glBegin(GL_QUADS);
glTexCoord2f(0, 0); glVertex2i(0, 0);
glTexCoord2f(1, 0); glVertex2i(Width(), 0);
@ -1190,10 +1189,10 @@ void Engine::DisplayGraphicsMenu(float centerX, float centerY) {
glColor4f(1.0f, 1.0f, 1.0f, 0.5f);
glBindTexture(GL_TEXTURE_2D, 0);
glBegin(GL_QUADS);
glTexCoord2f(0, 0); glVertex2i(centerX - Width() * 0.16, centerY + Height() * 0.165);
glTexCoord2f(1, 0); glVertex2i(centerX + Width() * 0.1, centerY + Height() * 0.165);
glTexCoord2f(1, 1); glVertex2i(centerX + Width() * 0.1, centerY - Height() * 0.04);
glTexCoord2f(0, 1); glVertex2i(centerX - Width() * 0.16, centerY - Height() * 0.04);
glTexCoord2f(0, 0); glVertex2i(Width() * 0.34, Height() * 0.46);
glTexCoord2f(1, 0); glVertex2i(Width() * 0.6, Height() * 0.46);
glTexCoord2f(1, 1); glVertex2i(Width() * 0.6, Height() * 0.67);
glTexCoord2f(0, 1); glVertex2i(Width() * 0.34, Height() * 0.67);
glEnd();
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
@ -2236,8 +2235,6 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
m_selectedSinglePlayer = true;
m_selectedMultiPlayer = false;
m_settingUsername = true;
//m_gamestate = GameState::PLAY;
//m_audio.ToggleMusicState(m_gamestate);
}
else {
m_selectedPlayOptions = true;
@ -2354,7 +2351,7 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
float topChkUHD = centerY + Height() * 0.025f;
float bottomChkUHD = centerY;
if (m_selectedOption == 1 && leftChk && x < rightChk && y > bottomChkHD && y < topChkHD) {
if (m_selectedOption == 1 && x > leftChk && x < rightChk && y > bottomChkHD && y < topChkHD) {
m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
m_resolution = HD;
}