changement de la grosseur du texte
les touches K et L pour faire afficher du texte
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@ -20,8 +20,8 @@
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#define SRV_ADDR "127.0.0.1"
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#define COUNTDOWN 300
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#define BASE_WIDTH 640
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#define BASE_HEIGHT 480
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#define BASE_WIDTH 1920
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#define BASE_HEIGHT 1080
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#define TEXTURE_PATH "./media/textures/"
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#define SHADER_PATH "./media/shaders/"
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@ -163,7 +163,7 @@ void Engine::DisplayNotification(std::string message) {
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// Add a method to process the notification queue
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void Engine::ProcessNotificationQueue() {
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m_textureFont.Bind();
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float scale = GetScale() / 2.0f;
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float scale = GetScale();
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unsigned int xOffset = Width() - Width() * 0.26;
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unsigned int yOffset = Height() - (Height() / 2.2);
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