There's a bullet without my name on it.

This commit is contained in:
MarcEricMartel 2023-12-13 13:47:34 -05:00
parent d3c6353f17
commit 18d6d58203
5 changed files with 25 additions and 9 deletions

View File

@ -3,7 +3,10 @@
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id) {}
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id) : m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id) {}
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id, bool canhurt): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id), m_canhurt(canhurt) {}
Bullet::~Bullet() {}
@ -23,7 +26,8 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere
hit = true;
}
if (hit && !player->AmIDead()) {
player->InflictDamage(damage);
if (m_canhurt)
player->InflictDamage(damage);
player->m_hit = true;
if (player->AmIDead())

View File

@ -14,6 +14,7 @@ class Bullet {
public:
Bullet(Vector3f pos, Vector3f dir);
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
Bullet(Vector3f pos, Vector3f dir, uint64_t tid, bool canhurt);
~Bullet();
bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod);
@ -27,6 +28,8 @@ private:
m_currentpos,
m_velocity;
uint64_t m_shooter_id = 0;
bool m_canhurt = true;
};

View File

@ -147,7 +147,7 @@ Timestamp Connection::Run(World* world) {
}
out.states.jumping = player->GetIsAirborne();
out.states.running = player->GetVelocity().Length() > .5f;
out.states.running = player->GetVelocity().Length() > .2f;
out.states.still = !out.states.running && !out.states.jumping;
out.states.hit = player->m_hit;
player->m_hit = false;

View File

@ -202,8 +202,8 @@ void Server::Run() {
m_conns.erase(key);
continue;
}
int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 8,
y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2)) / 8;
int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 16,
y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2)) / 16;
conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
conn->player->m_username = conn->GetName();
m_players[key] = conn->player;
@ -280,11 +280,14 @@ void Server::Run() {
/* Process */
if (conn->m_nsync) {
if (conn->player->AmIDead())
conn->m_nsync = false;
Timestamp tstamp = conn->Run(m_world);
if (conn->player->AmIDead()) {
Chat* chat = new Chat();
chat->dest_id = chat->dest_team_id = chat->src_id = 0;
chat->dest_id = chat->dest_team_id = chat->src_id = 0;
std::string killer = m_conns.at(conn->player->Killer)->player->GetUsername();
@ -293,7 +296,6 @@ void Server::Run() {
strcpy(chat->mess, 140, mess.c_str());
chatlog.emplace_back(chat);
++deadplayers;
conn->m_nsync = false;
}
else {
for (auto& chmo : conn->ChunkDiffs)

View File

@ -1512,7 +1512,8 @@ void Engine::Render(float elapsedTime) {
std::cout << sync.hp << std::endl;
m_otherplayerpos = sync.position;
m_player.InflictDamage(sync.hp - comp.hp);
m_player.InflictDamage(sync.hp - m_player.GetHP());
Vector3f diff = sync.position - comp.position;
@ -1558,7 +1559,7 @@ void Engine::Render(float elapsedTime) {
break;
case BULLET:
if (Deserialize(&bull, pck, &bsize)) {
Bullet* bult = new Bullet(bull.pos, bull.dir);
Bullet* bult = new Bullet(bull.pos, bull.dir, bull.id, false);
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
if (!m_bullets[x]) {
m_bullets[x] = bult;
@ -2333,6 +2334,12 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
m_gamestate = GameState::MAIN_MENU;
m_selectedPlayOptions = false;
m_audio.ToggleMusicState(m_gamestate);
if (m_networkgame) {
if (m_conn.m_sock_udp)
closesocket(m_conn.m_sock_udp);
if (m_conn.m_sock_udp)
closesocket(m_conn.m_sock_udp);
}
}
}
}