Update engine.cpp
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@ -46,8 +46,6 @@ void Engine::Init() {
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m_world.GetChunks().Reset(nullptr);
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m_world.SetSeed(SEED);
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m_startTime = std::chrono::high_resolution_clock::now();
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}
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void Engine::DeInit() {}
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@ -1238,6 +1236,7 @@ void Engine::Render(float elapsedTime) {
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if (StartMultiplayerGame()) {
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std::cout << "Starting multiplayer game reached" << std::endl;
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m_gamestate = GameState::PLAY;
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m_startTime = std::chrono::high_resolution_clock::now();
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}
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else {
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std::cout << "Cannot reach server." << std::endl;
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