fonctionnel
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@ -6,6 +6,7 @@
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#include <map>
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#include "player.h"
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class World;
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class Player;
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@ -219,14 +219,14 @@ void Player::InflictDamage(float hitPoints)
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m_hp -= hitPoints;
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if (AmIDead())
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{ // Quand le joueur est mort.
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}
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}
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uint64_t Player::getId() const { return id; }
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@ -1009,7 +1009,7 @@ void Engine::Render(float elapsedTime) {
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for (int x = 0; x < MAX_BULLETS; ++x) { // Array de bullets en jeu.
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if (m_bullets[x]) {
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for (int b = 0; b < BULLET_UPDATES_PER_FRAME; ++b) {
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if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME)) {
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if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME, m_players)) {
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m_bullets[x]->~Bullet();
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if (m_whoosh[x])
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m_whoosh[x]->drop();
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@ -87,7 +87,7 @@ private:
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Bullet* m_bullets[MAX_BULLETS];
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std::map<uint64_t, RemotePlayer*> m_players;
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std::map<uint64_t, Player*> m_players;
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//Menu
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enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
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