ajout LoginInfo dans le parseur de paquet.

This commit is contained in:
MarcEricMartel 2023-10-25 10:00:54 -04:00
parent 4964bc5394
commit dd2396e5e4
3 changed files with 108 additions and 164 deletions

View File

@ -571,46 +571,89 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
Chat* chat = nullptr;
GameInfo* ginfo = nullptr;
ErrorLog* errlog = nullptr;
LoginInfo* loginf = nullptr;
switch (getType(buf, buflen)) {
case PACKET_TYPE::INPUT:
in = new Input();
netprot::Deserialize(in, buf, buflen);
pck.type = PACKET_TYPE::INPUT;
pck.ptr = (void*)in;
if (netprot::Deserialize(in, buf, buflen)) {
pck.type = PACKET_TYPE::INPUT;
pck.ptr = (void*)in;
}
break;
case PACKET_TYPE::OUTPUT:
out = new Output();
netprot::Deserialize(out, buf, buflen);
pck.type = PACKET_TYPE::OUTPUT;
pck.ptr = (void*)out;
if (netprot::Deserialize(out, buf, buflen)) {
pck.type = PACKET_TYPE::OUTPUT;
pck.ptr = (void*)out;
}
break;
case PACKET_TYPE::SYNC:
sync = new Sync();
netprot::Deserialize(sync, buf, buflen);
pck.type = PACKET_TYPE::SYNC;
pck.ptr = (void*)sync;
if (netprot::Deserialize(sync, buf, buflen)) {
pck.type = PACKET_TYPE::SYNC;
pck.ptr = (void*)sync;
}
break;
case PACKET_TYPE::CHAT:
chat = new Chat();
netprot::Deserialize(chat, buf, buflen);
pck.type = PACKET_TYPE::CHAT;
pck.ptr = (void*)chat;
if (netprot::Deserialize(chat, buf, buflen)) {
pck.type = PACKET_TYPE::CHAT;
pck.ptr = (void*)chat;
}
break;
case PACKET_TYPE::GAMEINFO:
ginfo = new GameInfo();
netprot::Deserialize(ginfo, buf, buflen);
pck.type = PACKET_TYPE::GAMEINFO;
pck.ptr = (void*)ginfo;
if (netprot::Deserialize(ginfo, buf, buflen)) {
pck.type = PACKET_TYPE::GAMEINFO;
pck.ptr = (void*)ginfo;
}
break;
case PACKET_TYPE::ERRLOG:
errlog = new ErrorLog();
netprot::Deserialize(errlog, buf, buflen);
pck.type = PACKET_TYPE::ERRLOG;
pck.ptr = (void*)errlog;
if (netprot::Deserialize(errlog, buf, buflen)) {
pck.type = PACKET_TYPE::ERRLOG;
pck.ptr = (void*)errlog;
}
break;
case PACKET_TYPE::LOGINF:
loginf = new LoginInfo();
if (netprot::Deserialize(loginf, buf, buflen)) {
pck.type = PACKET_TYPE::LOGINF;
pck.ptr = (void*)loginf;
}
break;
default:
break;
}
return pck;
}
bool netprot::emptyPack(netprot::Packet pck) {
switch (pck.type) {
case PACKET_TYPE::INPUT:
delete (Input*)pck.ptr;
break;
case PACKET_TYPE::OUTPUT:
delete (Output*)pck.ptr;
break;
case PACKET_TYPE::SYNC:
delete (Sync*)pck.ptr;
break;
case PACKET_TYPE::CHAT:
delete (Chat*)pck.ptr;
break;
case PACKET_TYPE::GAMEINFO:
delete (GameInfo*)pck.ptr;
break;
case PACKET_TYPE::ERRLOG:
delete (ErrorLog*)pck.ptr;
break;
case PACKET_TYPE::LOGINF:
delete (LoginInfo*)pck.ptr;
break;
default:
return false;
}
return true;
}

View File

@ -20,7 +20,7 @@ namespace netprot {
};
struct Packet {
void* ptr;
void* ptr = nullptr;
PACKET_TYPE type;
};
@ -120,9 +120,10 @@ namespace netprot {
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
PacketType getType(char* buf, uint32_t buflen); // srv/cli
PacketType getType(char* buf, uint32_t buflen);
Packet getPack(char* buf, uint32_t buflen);
bool emptyPack(Packet pck);
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);

View File

@ -67,7 +67,6 @@ int Server::Init() {
int Server::Ready() {
int nbrjoueurs = 0,
nbrconn = 0;
#ifdef SRV_MANUAL_SETUP
do {
Log("Entrez la durée de la partie: ", false, false);
std::cin >> m_game.countdown;
@ -83,11 +82,7 @@ int Server::Ready() {
std::cin >> nbrjoueurs;
std::cout << std::endl;
} while (nbrjoueurs > 0 && nbrjoueurs >= MAX_CONNECTIONS);
#else // setup preconfiguré
m_game.countdown = 360;
m_game.seed = 9370707;
nbrjoueurs = 1;
#endif
m_game.gameType = 1;
if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
@ -106,48 +101,58 @@ int Server::Ready() {
while (!readystart) {
sockaddr_in sockad;
addrlen_t addrlen = sizeof(sockad);
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
if (sock < 0)
Log("Erreur de connexion", true, false);
else if (sock > 0) {
std::string str = "Nouvelle connection provenant de: ";
char* strbuf = new char[BUFFER_LENGTH];
static char* strbuf = new char[BUFFER_LENGTH];
uint32_t strbuflen = BUFFER_LENGTH;
std::string str = "Nouvelle connection provenant de: ";
str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port));
if (recv(sock, buf, buflen, 0) > 0) {
netprot::LoginInfo log;
netprot::LoginInfo* log;
netprot::PlayerInfo play;
if (netprot::Deserialize(&log, buf, buflen)) {
log.sid = getUniqueId();
log.tid = 0;
str.append(" Nom: ").append(log.name);
Log(str, false, false);
str = "";
str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]"));
Log(str, false, false);
netprot::sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen);
play.id = getUniqueId();
memcpy(play.name, log.name, std::strlen(log.name) + 1);
play.tid = log.tid;
netprot::sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen);
Connection* conn = new Connection(sock, sockad, log, play);
m_players[log.sid] = conn;
if (++nbrconn >= nbrjoueurs)
readystart = true;
netprot::Packet pck = netprot::getPack(buf, buflen);
if (pck.type != netprot::PACKET_TYPE::LOGINF) {
if (pck.type != netprot::PACKET_TYPE::ERR)
netprot::emptyPack(pck);
continue;
}
log = (netprot::LoginInfo*)pck.ptr;
log->sid = getUniqueId();
log->tid = 0;
str.append(" Nom: ").append(log->name);
Log(str, false, false);
str = "";
str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]"));
Log(str, false, false);
netprot::sendPack<netprot::LoginInfo>(sock, log, &buf, &buflen);
play.id = getUniqueId();
memcpy(play.name, log->name, std::strlen(log->name) + 1);
play.tid = log->tid;
netprot::sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen);
Connection* conn = new Connection(sock, sockad, *log, play);
// TODO: Envoyer les infos de joueur distant aux joueurs déjà connectés
// et envoyer les infos des joueurs distants au nouveau joueur.
m_players[log->sid] = conn;
delete log; // le pck va se supprimer tout seul, mais le pointer du log qui vient de lui, non.
if (++nbrconn >= nbrjoueurs)
readystart = true;
}
}
}
@ -163,6 +168,11 @@ void Server::Run() {
Log("Partie en cours...", false, false);
for (auto& conn : m_players) // Gérer le point de spawn des joueurs.
conn.second->player = new Player(Vector3f(64., 128., 64.));
// TODO: Faire un premier sync pour que le joueur parte à la bonne place.
while (true) {
if (recvfrom(m_sock_udp, buf, BUFFER_LENGTH, 0, (sockaddr*)&sockad, &socklen) > 0) {
Deserialize(&in, buf, buflen);
@ -248,113 +258,3 @@ uint64_t Server::getUniqueId() {
Log(str, false, false);
*/
///* Recevoir paquet */
//while (true) {
// char buffer[2048];
// sockaddr_in client;
//
//#ifdef _WIN32 // Mais pourquoi?
// int clen = sizeof(client);
//#else
// unsigned int clen = sizeof(client);
//#endif
//
// int count = recvfrom(socket_udp, buffer, sizeof(buffer) - 1, 0, (sockaddr*)&client, &clen);
//
// if (count < 0) {
// Log("Erreur de reception de paquet.", socket_udp);
// return 4;
// }
//
// buffer[count] = '\0';
//
// /* Gérer le paquet reçu */
// std::string commande(buffer);
//
// if (commande.find("echo ") == 0) { /* ECHO */
// std::string::size_type pos = commande.find(' ');
// std::string parametres = commande.substr(pos + 1);
//
// sendto(socket_udp, parametres.c_str(), parametres.length(), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("date ") == 0) { /* DATE */
// time_t rawtime;
// struct tm* timeinfo = new tm();
// char tbuffer[80];
//
// time(&rawtime);
//
//#ifdef _WIN32
// localtime_s(timeinfo, &rawtime);
//#else
// localtime_r(&rawtime, timeinfo);
//#endif
//
// strftime(tbuffer, 80, "%a %b %e %T %G", timeinfo);
//
// sendto(socket_udp, tbuffer, sizeof(tbuffer), 0, (const sockaddr*)&client, sizeof(client));
// delete timeinfo;
// }
// else if (commande.find("ping ") == 0) { /* PING */
// sendto(socket_udp, "pong", sizeof("pong"), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("usager ") == 0) { /* USAGER */
// std::string user;
//
//#ifdef _WIN32
// wchar_t userbuf[30];
// DWORD usersize = 30;
//
// GetUserNameW(userbuf, &usersize);
//
// std::wstring wuser = userbuf;
// user = std::string(wuser.begin(), wuser.end());
//#else
// char ptr[30];
// getlogin_r(ptr, sizeof(ptr) - 1);
// user = std::string(ptr);
//#endif
//
// sendto(socket_udp, user.c_str(), user.length(), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("exec ") == 0) { /* EXEC */
// std::string::size_type pos = commande.find(' ');
// std::string parametres = commande.substr(pos + 1);
//
// FILE* pipe = nullptr;
// char buffer[301]; // 300 caractères + '\0'
// std::string reponse;
//
// pipe = popen(parametres.c_str(), "r");
//
// if (!pipe)
// reponse = "Erreur de commande!";
// else while (!feof(pipe)) {
// if (fgets(buffer, sizeof(buffer) - 1, pipe))
// reponse += buffer;
// }
//
// if (pipe)
// pclose(pipe);
//
// if (reponse.length() > 300)
// reponse = reponse.substr(0, 300);
// else if (reponse.length() < 1)
// reponse = "OK!";
//
// sendto(socket_udp, reponse.c_str(), reponse.length(), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("bye ") == 0) { /* BYE */
// Log("", 0); // Message d'erreur pas de message d'erreur!
// return 0;
// }
// else sendto(socket_udp, "huh?", sizeof("huh?"), 0, (const sockaddr*)&client, sizeof(client)); /* DEFAULT */
//}
//
///* Ce bout de code ne devrait theoriquement jamais etre atteint, mais au cas. */
//Log("", 0);
//return 0;
//return false;
//}
//