Merge branch 'master' into SQC-09
This commit is contained in:
commit
b712c950c6
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Debug/glew32.dll
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Debug/glew32.dll
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158
SQCSim-common/SQCSim-common.vcxproj
Normal file
158
SQCSim-common/SQCSim-common.vcxproj
Normal file
@ -0,0 +1,158 @@
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<Platform>x64</Platform>
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<PropertyGroup Label="Globals">
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||||
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||||
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||||
<RootNamespace>SQCSimcommon</RootNamespace>
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||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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||||
</PropertyGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||
<ConfigurationType>StaticLibrary</ConfigurationType>
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<Link>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ClInclude Include="array3d.h" />
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<ClInclude Include="blockinfo.h" />
|
||||
<ClInclude Include="bullet.h" />
|
||||
<ClInclude Include="chunk.h" />
|
||||
<ClInclude Include="define.h" />
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||||
<ClInclude Include="matrix4.h" />
|
||||
<ClInclude Include="opensimplex.h" />
|
||||
<ClInclude Include="player.h" />
|
||||
<ClInclude Include="netprotocol.h" />
|
||||
<ClInclude Include="transformation.h" />
|
||||
<ClInclude Include="vector3.h" />
|
||||
<ClInclude Include="world.h" />
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||||
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||||
<ItemGroup>
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||||
<ClCompile Include="blockinfo.cpp" />
|
||||
<ClCompile Include="bullet.cpp" />
|
||||
<ClCompile Include="chunk.cpp" />
|
||||
<ClCompile Include="netprotocol.cpp" />
|
||||
<ClCompile Include="opensimplex.cpp" />
|
||||
<ClCompile Include="player.cpp" />
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||||
<ClCompile Include="transformation.cpp" />
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||||
<ClCompile Include="world.cpp" />
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||||
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
|
84
SQCSim-common/SQCSim-common.vcxproj.filters
Normal file
84
SQCSim-common/SQCSim-common.vcxproj.filters
Normal file
@ -0,0 +1,84 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Fichiers sources">
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||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Fichiers d%27en-tête">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
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||||
<Filter Include="Fichiers de ressources">
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||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
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||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="world.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="player.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="opensimplex.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="array2d.h">
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||||
<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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||||
<ClInclude Include="array3d.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="blockinfo.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="bullet.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="chunk.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="define.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="matrix4.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="vector3.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="netprotocol.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="transformation.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="world.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="blockinfo.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="bullet.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="chunk.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="opensimplex.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="player.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="netprotocol.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="transformation.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -1,14 +1,13 @@
|
||||
#include "bullet.h"
|
||||
#include "world.h"
|
||||
|
||||
Bullet::Bullet(Player& player) {
|
||||
m_startpos = m_currentpos = player.GetPOV() + player.GetDirection();
|
||||
m_velocity = player.GetDirection();
|
||||
}
|
||||
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
|
||||
|
||||
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
|
||||
|
||||
Bullet::~Bullet() {}
|
||||
|
||||
bool Bullet::Update(World* world, Transformation& tran, float elapsedtime) {
|
||||
bool Bullet::Update(World* world, float elapsedtime) {
|
||||
for (int x = 0; x < 1000; ++x) {
|
||||
m_currentpos += m_velocity * elapsedtime;
|
||||
|
||||
@ -30,3 +29,11 @@ void Bullet::Transpose(int& x, int& z) {
|
||||
m_startpos.x -= x * CHUNK_SIZE_X;
|
||||
m_startpos.z -= z * CHUNK_SIZE_Z;
|
||||
}
|
||||
|
||||
Vector3f Bullet::getPos() {
|
||||
return m_currentpos;
|
||||
}
|
||||
|
||||
uint64_t Bullet::getTeamID(){
|
||||
return m_tid;
|
||||
}
|
28
SQCSim-common/bullet.h
Normal file
28
SQCSim-common/bullet.h
Normal file
@ -0,0 +1,28 @@
|
||||
#ifndef BULLET_H__
|
||||
#define BULLET_H__
|
||||
|
||||
#include "define.h"
|
||||
#include "vector3.h"
|
||||
|
||||
class World;
|
||||
|
||||
class Bullet {
|
||||
public:
|
||||
Bullet(Vector3f pos, Vector3f dir);
|
||||
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
|
||||
~Bullet();
|
||||
|
||||
bool Update(World* world, float elapsedtime);
|
||||
void Transpose(int& x, int& z);
|
||||
Vector3f getPos();
|
||||
uint64_t getTeamID();
|
||||
|
||||
private:
|
||||
Vector3f m_startpos,
|
||||
m_currentpos,
|
||||
m_velocity;
|
||||
uint64_t m_tid = 0;
|
||||
};
|
||||
|
||||
#endif // BULLET_H__
|
||||
|
@ -1,13 +1,13 @@
|
||||
#include "chunk.h"
|
||||
#include "world.h"
|
||||
|
||||
Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
|
||||
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
|
||||
//std::ostringstream pos; // Vérifie l'existence d'un fichier .chunk avec sa position.
|
||||
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
|
||||
//std::ifstream input(pos.str(), std::fstream::binary);
|
||||
|
||||
//if (input.fail()) {
|
||||
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(SEED);
|
||||
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
|
||||
m_blocks.Reset(BTYPE_AIR);
|
||||
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
|
||||
@ -132,103 +132,11 @@ void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
|
||||
|
||||
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
|
||||
|
||||
void Chunk::FlushMeshToVBO() {
|
||||
m_vertexBuffer.SetMeshData(m_vd, m_vcount);
|
||||
m_vcount = 0;
|
||||
delete[] m_vd;
|
||||
}
|
||||
|
||||
void Chunk::FlushVBO() {
|
||||
m_vertexBuffer.Flush();
|
||||
}
|
||||
|
||||
void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
float u, v, s;
|
||||
// Update mesh
|
||||
if (m_isDirty) {
|
||||
int maxVertexCount = (CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z) * (6 * 4);
|
||||
m_vd = new VertexBuffer::VertexData[maxVertexCount];
|
||||
m_vcount = 0;
|
||||
for (int x = 0; x < CHUNK_SIZE_X; ++x) {
|
||||
for (int z = 0; z < CHUNK_SIZE_Z; ++z) {
|
||||
for (int y = 0; y < CHUNK_SIZE_Y; ++y) {
|
||||
if (m_vcount > USHRT_MAX)
|
||||
break;
|
||||
|
||||
BlockType bt = GetBlock(x, y, z);
|
||||
|
||||
if (bt != BTYPE_AIR) {
|
||||
blockinfo[bt]->GetTexture(u, v, s);
|
||||
AddBlockToMesh(m_vd, m_vcount, bt, x, y, z, u, v, s, world);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (m_vcount > USHRT_MAX) {
|
||||
m_vcount = USHRT_MAX;
|
||||
std::cout << "[ Chunk :: Update ] Chunk data truncaned , too much vertices to have a 16 bit index " << std::endl;
|
||||
}
|
||||
}
|
||||
m_isDirty = false;
|
||||
}
|
||||
|
||||
void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt,
|
||||
int x, int y, int z, float u, float v, float s, World* world) {
|
||||
|
||||
unsigned int cex, cey;
|
||||
|
||||
world->GetScope(cex, cey);
|
||||
|
||||
int cx = x + (m_posX - cex) * CHUNK_SIZE_X, cy = z + (m_posY - cey) * CHUNK_SIZE_Z;
|
||||
|
||||
if (y == CHUNK_SIZE_Y - 1 || GetBlock(x, y + 1, z) == BTYPE_AIR) { // y
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .8f, .8f, .8f, u, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .8f, .8f, .8f, u, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .8f, .8f, .8f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .8f, .8f, .8f, u + s, v);
|
||||
}
|
||||
|
||||
if (y == 0 || GetBlock(x, y - 1, z) == BTYPE_AIR) { // -y
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .2f, .2f, .2f, u, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z, .2f, .2f, .2f, u, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .2f, .2f, .2f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .2f, .2f, .2f, u + s, v);
|
||||
}
|
||||
|
||||
if (world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) { // x
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .9f, .9f, .9f, u, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .9f, .9f, .9f, u, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .9f, .9f, .9f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .9f, .9f, .9f, u + s, v);
|
||||
}
|
||||
|
||||
if (world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) { // -x
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .5f, .5f, .5f, u, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .5f, .5f, .5f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z, .5f, .5f, .5f, u + s, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .5f, .5f, .5f, u, v);
|
||||
}
|
||||
|
||||
if (world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) { // z
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .4f, .4f, .4f, u, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .4f, .4f, .4f, u + s, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .4f, .4f, .4f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .4f, .4f, .4f, u, v + s);
|
||||
}
|
||||
|
||||
if (world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) { // -z
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, 1.f, 1.f, 1.f, u, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, 1.f, 1.f, 1.f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z , 1.f, 1.f, 1.f, u + s, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z , 1.f, 1.f, 1.f, u, v);
|
||||
}
|
||||
}
|
||||
|
||||
void Chunk::Render() const { m_vertexBuffer.Render(); }
|
||||
|
||||
bool Chunk::IsDirty() const { return m_isDirty; }
|
||||
|
||||
void Chunk::MakeDirty() { m_isDirty = true; }
|
||||
|
||||
void Chunk::MakeClean() { m_isDirty = false; }
|
||||
|
||||
void Chunk::MakeModified() { m_isModified = true; }
|
||||
|
@ -1,9 +1,9 @@
|
||||
#ifndef CHUNK_H__
|
||||
#define CHUNK_H__
|
||||
|
||||
#include "define.h"
|
||||
#include "array3d.h"
|
||||
#include "array2d.h"
|
||||
#include "vertexbuffer.h"
|
||||
#include "array3d.h"
|
||||
#include "blockinfo.h"
|
||||
#include "opensimplex.h"
|
||||
|
||||
@ -12,20 +12,14 @@ class World;
|
||||
class Chunk {
|
||||
private:
|
||||
Array3d<BlockType> m_blocks = Array3d<BlockType>(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z);
|
||||
VertexBuffer m_vertexBuffer;
|
||||
bool m_isDirty = true;
|
||||
bool m_isModified = false;
|
||||
|
||||
unsigned int m_posX; // Position du chunk dans l'array constituant le monde.
|
||||
unsigned int m_posY;
|
||||
|
||||
VertexBuffer::VertexData* m_vd;
|
||||
int m_vcount;
|
||||
|
||||
void AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s, World* world);
|
||||
|
||||
public:
|
||||
Chunk(unsigned int x, unsigned int y);
|
||||
Chunk(unsigned int x, unsigned int y, int64_t seed);
|
||||
~Chunk();
|
||||
|
||||
void RemoveBlock(int x, int y, int z, World* world);
|
||||
@ -34,15 +28,9 @@ class Chunk {
|
||||
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
|
||||
void GetPosition(unsigned int& x, unsigned int& y) const;
|
||||
|
||||
|
||||
void Update(BlockInfo* blockinfo[BTYPE_LAST], World* world);
|
||||
void FlushMeshToVBO();
|
||||
|
||||
void FlushVBO();
|
||||
|
||||
void Render() const;
|
||||
bool IsDirty() const;
|
||||
void MakeDirty();
|
||||
void MakeClean();
|
||||
void MakeModified();
|
||||
};
|
||||
|
64
SQCSim-common/define.h
Normal file
64
SQCSim-common/define.h
Normal file
@ -0,0 +1,64 @@
|
||||
#ifndef DEFINE_H__
|
||||
#define DEFINE_H__
|
||||
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
|
||||
#define SRV_PORT 1025
|
||||
#define CLI_PORT 1026
|
||||
|
||||
#define CHUNK_SIZE_X 4
|
||||
#define CHUNK_SIZE_Y 64
|
||||
#define CHUNK_SIZE_Z 4
|
||||
#define MAX_SELECTION_DISTANCE 5
|
||||
#define SEED 0
|
||||
#define COUNTDOWN 300
|
||||
|
||||
#define WORLD_SIZE_X 64
|
||||
#define WORLD_SIZE_Y 64
|
||||
|
||||
#define FRAMES_RENDER_CHUNKS 1
|
||||
#define FRAMES_UPDATE_CHUNKS 1
|
||||
#define FRAMES_DELETE_CHUNKS 1
|
||||
|
||||
#define THREADS_GENERATE_CHUNKS 8
|
||||
#define THREADS_UPDATE_CHUNKS 6
|
||||
#define THREADS_DELETE_CHUNKS 3
|
||||
|
||||
#define VIEW_DISTANCE 512 // Si les chunks arrêtent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
|
||||
#define TEXTURE_SIZE 512
|
||||
#define MAX_BULLETS 512
|
||||
|
||||
typedef uint8_t BlockType;
|
||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
|
||||
typedef uint64_t Timestamp;
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
|
||||
#pragma comment(lib,"ws2_32.lib")
|
||||
#include <ws2tcpip.h>
|
||||
#include <Windows.h>
|
||||
#include <cstdio>
|
||||
#include <ctime>
|
||||
|
||||
#define popen _popen
|
||||
#define pclose _pclose
|
||||
|
||||
#else // Pas _WIN32
|
||||
|
||||
#include <unistd.h>
|
||||
#include <time.h>
|
||||
#include <stdio.h>
|
||||
#include <sys/socket.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <netinet/in.h>
|
||||
|
||||
#define SOCKET int
|
||||
#define INVALID_SOCKET -1
|
||||
#define closesocket close
|
||||
|
||||
#endif // _WIN32
|
||||
|
||||
|
||||
#endif // DEFINE_H__
|
506
SQCSim-common/netprotocol.cpp
Normal file
506
SQCSim-common/netprotocol.cpp
Normal file
@ -0,0 +1,506 @@
|
||||
#include "netprotocol.h"
|
||||
|
||||
void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = netprot::PACKET_TYPE::INPUT;
|
||||
|
||||
uint64_t time = in->timestamp;
|
||||
uint8_t time8[sizeof(uint64_t)] = {(time >> 56) & 0xFF,
|
||||
(time >> 48) & 0xFF,
|
||||
(time >> 40) & 0xFF,
|
||||
(time >> 32) & 0xFF,
|
||||
(time >> 24) & 0xFF,
|
||||
(time >> 16) & 0xFF,
|
||||
(time >> 8 ) & 0xFF,
|
||||
time & 0xFF};
|
||||
|
||||
memcpy(*buf + 1, time8, sizeof(uint64_t));
|
||||
|
||||
uint64_t sid = in->sid;
|
||||
uint8_t sid8[sizeof(uint64_t)] = {(sid >> 56) & 0xFF,
|
||||
(sid >> 48) & 0xFF,
|
||||
(sid >> 40) & 0xFF,
|
||||
(sid >> 32) & 0xFF,
|
||||
(sid >> 24) & 0xFF,
|
||||
(sid >> 16) & 0xFF,
|
||||
(sid >> 8 ) & 0xFF,
|
||||
sid & 0xFF};
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
|
||||
|
||||
Keys keys = in->keys;
|
||||
uint8_t keys8 = // Reste un bit.
|
||||
keys.forward & 0b10000000 |
|
||||
keys.backward & 0b01000000 |
|
||||
keys.left & 0b00100000 |
|
||||
keys.right & 0b00010000 |
|
||||
keys.jump & 0b00001000 |
|
||||
keys.shoot & 0b00000100 |
|
||||
keys.block & 0b00000010 ;
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) + 2, &keys8, sizeof(uint8_t));
|
||||
|
||||
uint32_t vec[3];
|
||||
memcpy(vec, &in->direction, sizeof(Vector3f)); // Pour dénaturer les floats.
|
||||
|
||||
uint8_t vec8[3 * sizeof(uint32_t)] = {
|
||||
(vec[0] >> 24) & 0xFF,
|
||||
(vec[0] >> 16) & 0xFF,
|
||||
(vec[0] >> 8) & 0xFF,
|
||||
vec[0] & 0xFF,
|
||||
(vec[1] >> 24) & 0xFF,
|
||||
(vec[1] >> 16) & 0xFF,
|
||||
(vec[1] >> 8) & 0xFF,
|
||||
vec[1] & 0xFF,
|
||||
(vec[2] >> 24) & 0xFF,
|
||||
(vec[2] >> 16) & 0xFF,
|
||||
(vec[2] >> 8) & 0xFF,
|
||||
vec[2] & 0xFF};
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) + 3, vec8, sizeof(uint32_t) * 3);
|
||||
|
||||
*buflen = sizeof(uint64_t) + 3 + sizeof(uint32_t) * 3;
|
||||
}
|
||||
|
||||
void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
|
||||
|
||||
}
|
||||
|
||||
void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
|
||||
|
||||
}
|
||||
|
||||
void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = netprot::PACKET_TYPE::TEAMINF;
|
||||
|
||||
size_t namesize = std::strlen(tinfo->name) + 1;
|
||||
|
||||
memcpy(*buf + 1, &tinfo->name, namesize);
|
||||
uint64_t tid = tinfo->id;
|
||||
uint8_t tid8[sizeof(uint64_t)] = {
|
||||
(tid >> 56) & 0xFF,
|
||||
(tid >> 48) & 0xFF,
|
||||
(tid >> 40) & 0xFF,
|
||||
(tid >> 32) & 0xFF,
|
||||
(tid >> 24) & 0xFF,
|
||||
(tid >> 16) & 0xFF,
|
||||
(tid >> 8) & 0xFF,
|
||||
tid & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + namesize + 2, tid8, sizeof(uint64_t));
|
||||
|
||||
*buflen = namesize + sizeof(uint64_t) + 2;
|
||||
}
|
||||
|
||||
void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = netprot::PACKET_TYPE::LOGINF;
|
||||
|
||||
size_t namesize = std::strlen(linfo->name) + 1;
|
||||
|
||||
memcpy(*buf + 1, &linfo->name, namesize);
|
||||
uint64_t sid = linfo->sid;
|
||||
uint8_t sid8[sizeof(uint64_t)] = {
|
||||
(sid >> 56) & 0xFF,
|
||||
(sid >> 48) & 0xFF,
|
||||
(sid >> 40) & 0xFF,
|
||||
(sid >> 32) & 0xFF,
|
||||
(sid >> 24) & 0xFF,
|
||||
(sid >> 16) & 0xFF,
|
||||
(sid >> 8) & 0xFF,
|
||||
sid & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + namesize + 2, sid8, sizeof(uint64_t));
|
||||
|
||||
uint64_t tid = linfo->tid;
|
||||
uint8_t tid8[sizeof(uint64_t)] = {
|
||||
(tid >> 56) & 0xFF,
|
||||
(tid >> 48) & 0xFF,
|
||||
(tid >> 40) & 0xFF,
|
||||
(tid >> 32) & 0xFF,
|
||||
(tid >> 24) & 0xFF,
|
||||
(tid >> 16) & 0xFF,
|
||||
(tid >> 8) & 0xFF,
|
||||
tid & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
|
||||
|
||||
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
|
||||
}
|
||||
|
||||
void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = netprot::PACKET_TYPE::PLAYINF;
|
||||
|
||||
size_t namesize = std::strlen(pinfo->name) + 1;
|
||||
|
||||
memcpy(*buf + 1, &pinfo->name, namesize);
|
||||
uint64_t id = pinfo->id;
|
||||
uint8_t id8[sizeof(uint64_t)] = {
|
||||
(id >> 56) & 0xFF,
|
||||
(id >> 48) & 0xFF,
|
||||
(id >> 40) & 0xFF,
|
||||
(id >> 32) & 0xFF,
|
||||
(id >> 24) & 0xFF,
|
||||
(id >> 16) & 0xFF,
|
||||
(id >> 8) & 0xFF,
|
||||
id & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + namesize + 2, id8, sizeof(uint64_t));
|
||||
|
||||
uint64_t tid = pinfo->tid;
|
||||
uint8_t tid8[sizeof(uint64_t)] = {
|
||||
(tid >> 56) & 0xFF,
|
||||
(tid >> 48) & 0xFF,
|
||||
(tid >> 40) & 0xFF,
|
||||
(tid >> 32) & 0xFF,
|
||||
(tid >> 24) & 0xFF,
|
||||
(tid >> 16) & 0xFF,
|
||||
(tid >> 8) & 0xFF,
|
||||
tid & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
|
||||
|
||||
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
|
||||
}
|
||||
|
||||
void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = netprot::PACKET_TYPE::GAMEINFO;
|
||||
|
||||
uint64_t game = ginfo->seed;
|
||||
uint8_t seed8[sizeof(uint64_t)] = {
|
||||
(game >> 56) & 0xFF,
|
||||
(game >> 48) & 0xFF,
|
||||
(game >> 40) & 0xFF,
|
||||
(game >> 32) & 0xFF,
|
||||
(game >> 24) & 0xFF,
|
||||
(game >> 16) & 0xFF,
|
||||
(game >> 8) & 0xFF,
|
||||
game & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + 1, seed8, sizeof(uint64_t));
|
||||
|
||||
game = ginfo->countdown;
|
||||
uint8_t count8[sizeof(uint64_t)] = {
|
||||
(game >> 56) & 0xFF,
|
||||
(game >> 48) & 0xFF,
|
||||
(game >> 40) & 0xFF,
|
||||
(game >> 32) & 0xFF,
|
||||
(game >> 24) & 0xFF,
|
||||
(game >> 16) & 0xFF,
|
||||
(game >> 8) & 0xFF,
|
||||
game & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) + 1, count8, sizeof(uint64_t));
|
||||
|
||||
game = ginfo->countdown;
|
||||
uint8_t gtype8[sizeof(uint64_t)] = {
|
||||
(game >> 56) & 0xFF,
|
||||
(game >> 48) & 0xFF,
|
||||
(game >> 40) & 0xFF,
|
||||
(game >> 32) & 0xFF,
|
||||
(game >> 24) & 0xFF,
|
||||
(game >> 16) & 0xFF,
|
||||
(game >> 8) & 0xFF,
|
||||
game & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) + 1, gtype8, sizeof(uint64_t));
|
||||
|
||||
*buflen = sizeof(uint64_t) * 3 + 1;
|
||||
}
|
||||
|
||||
void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = netprot::PACKET_TYPE::CHAT;
|
||||
|
||||
uint64_t src = chat->src_id;
|
||||
uint8_t src8[sizeof(uint64_t)] = {
|
||||
(src >> 56) & 0xFF,
|
||||
(src >> 48) & 0xFF,
|
||||
(src >> 40) & 0xFF,
|
||||
(src >> 32) & 0xFF,
|
||||
(src >> 24) & 0xFF,
|
||||
(src >> 16) & 0xFF,
|
||||
(src >> 8) & 0xFF,
|
||||
src & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + 1, src8, sizeof(uint64_t));
|
||||
|
||||
uint64_t dst = chat->dest_id;
|
||||
uint8_t dst8[sizeof(uint64_t)] = {
|
||||
(dst >> 56) & 0xFF,
|
||||
(dst >> 48) & 0xFF,
|
||||
(dst >> 40) & 0xFF,
|
||||
(dst >> 32) & 0xFF,
|
||||
(dst >> 24) & 0xFF,
|
||||
(dst >> 16) & 0xFF,
|
||||
(dst >> 8) & 0xFF,
|
||||
dst & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + 1 + sizeof(uint64_t), dst8, sizeof(uint64_t));
|
||||
|
||||
uint64_t dstteam = chat->dest_id;
|
||||
uint8_t dstt8[sizeof(uint64_t)] = {
|
||||
(dstteam >> 56) & 0xFF,
|
||||
(dstteam >> 48) & 0xFF,
|
||||
(dstteam >> 40) & 0xFF,
|
||||
(dstteam >> 32) & 0xFF,
|
||||
(dstteam >> 24) & 0xFF,
|
||||
(dstteam >> 16) & 0xFF,
|
||||
(dstteam >> 8) & 0xFF,
|
||||
dstteam & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + 1 + sizeof(uint64_t) * 2, dstt8, sizeof(uint64_t));
|
||||
|
||||
size_t messize = std::strlen(chat->mess) + 1;
|
||||
|
||||
memcpy(*buf + 1 + sizeof(uint64_t) * 3, &chat->mess, messize);
|
||||
|
||||
*buflen = messize + sizeof(uint64_t) * 3 + 2;
|
||||
}
|
||||
|
||||
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = netprot::PACKET_TYPE::ERRLOG;
|
||||
|
||||
size_t messize = std::strlen(errlog->mess) + 1;
|
||||
|
||||
memcpy(*buf + 1, &errlog->mess, messize);
|
||||
|
||||
memcpy(*buf + 1 + messize, &errlog->is_fatal, sizeof(bool));
|
||||
|
||||
*buflen = messize + sizeof(bool) + 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(LoginInfo))
|
||||
return false;
|
||||
|
||||
size_t namesize = std::strlen(buf) + 1;
|
||||
|
||||
if (namesize > 32)
|
||||
return false;
|
||||
|
||||
memcpy(&tinfo->name, &buf[1], namesize);
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||
tinfo->id =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(LoginInfo))
|
||||
return false;
|
||||
|
||||
size_t namesize = std::strlen(buf) + 1;
|
||||
|
||||
if (namesize > 32)
|
||||
return false;
|
||||
|
||||
memcpy(&linfo->name, &buf[1], namesize);
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||
linfo->sid =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
memcpy(diff, &buf[namesize + sizeof(uint64_t) + 1], sizeof(uint64_t));
|
||||
linfo->tid =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(PlayerInfo))
|
||||
return false;
|
||||
|
||||
size_t namesize = std::strlen(buf) + 1;
|
||||
|
||||
if (namesize > 32)
|
||||
return false;
|
||||
|
||||
memcpy(&pinfo->name, &buf[1], namesize);
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||
pinfo->id =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
memcpy(diff, &buf[namesize + sizeof(uint64_t) + 1], sizeof(uint64_t));
|
||||
pinfo->tid =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(GameInfo))
|
||||
return false;
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[1], sizeof(uint64_t));
|
||||
ginfo->seed =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
memcpy(diff, &buf[sizeof(uint64_t) + 1], sizeof(uint64_t));
|
||||
ginfo->countdown =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
memcpy(diff, &buf[sizeof(uint64_t) * 2 + 1], sizeof(uint64_t));
|
||||
ginfo->gameType =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(Chat))
|
||||
return false;
|
||||
|
||||
uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(src, &buf[1], sizeof(uint64_t));
|
||||
chat->src_id =
|
||||
(uint64_t)src[0] << 56 |
|
||||
(uint64_t)src[1] << 48 |
|
||||
(uint64_t)src[2] << 40 |
|
||||
(uint64_t)src[3] << 32 |
|
||||
(uint64_t)src[4] << 24 |
|
||||
(uint64_t)src[5] << 16 |
|
||||
(uint64_t)src[6] << 8 |
|
||||
(uint64_t)src[7];
|
||||
|
||||
uint8_t dst[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(dst, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
|
||||
chat->dest_id =
|
||||
(uint64_t)dst[0] << 56 |
|
||||
(uint64_t)dst[1] << 48 |
|
||||
(uint64_t)dst[2] << 40 |
|
||||
(uint64_t)dst[3] << 32 |
|
||||
(uint64_t)dst[4] << 24 |
|
||||
(uint64_t)dst[5] << 16 |
|
||||
(uint64_t)dst[6] << 8 |
|
||||
(uint64_t)dst[7];
|
||||
|
||||
uint8_t dstt[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(dstt, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint64_t));
|
||||
chat->dest_team_id =
|
||||
(uint64_t)dstt[0] << 56 |
|
||||
(uint64_t)dstt[1] << 48 |
|
||||
(uint64_t)dstt[2] << 40 |
|
||||
(uint64_t)dstt[3] << 32 |
|
||||
(uint64_t)dstt[4] << 24 |
|
||||
(uint64_t)dstt[5] << 16 |
|
||||
(uint64_t)dstt[6] << 8 |
|
||||
(uint64_t)dstt[7];
|
||||
|
||||
size_t messsize = std::strlen(buf + sizeof(uint64_t) * 3) + 1;
|
||||
|
||||
if (messsize > 140)
|
||||
return false;
|
||||
|
||||
memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(ErrorLog))
|
||||
return false;
|
||||
|
||||
size_t messsize = std::strlen(buf) + 1;
|
||||
|
||||
if (messsize > 140)
|
||||
return false;
|
||||
|
||||
memcpy(&errlog->mess, &buf[1], messsize);
|
||||
memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
netprot::PacketType netprot::getType(char* buf, const uint32_t buflen) {
|
||||
if (buflen < 1 ||
|
||||
buf[0] >= netprot::PACKET_TYPE::LAST_PACK ||
|
||||
buf[0] <= netprot::PACKET_TYPE::ERR)
|
||||
return netprot::PACKET_TYPE::ERR;
|
||||
return buf[0];
|
||||
}
|
120
SQCSim-common/netprotocol.h
Normal file
120
SQCSim-common/netprotocol.h
Normal file
@ -0,0 +1,120 @@
|
||||
#ifndef NETPROTOCOL_H__
|
||||
#define NETPROTOCOL_H__
|
||||
|
||||
#include "define.h"
|
||||
#include <string>
|
||||
#include "vector3.h"
|
||||
|
||||
/* Protocole Particulier de Partie à Plusieurs Personnes (PPPPP) */
|
||||
|
||||
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
|
||||
|
||||
namespace netprot {
|
||||
typedef uint8_t PacketType;
|
||||
enum PACKET_TYPE {
|
||||
ERR, INPUT, OUTPUT, SYNC,
|
||||
TEAMINF, SELFINF, PLAYINF, LOGINF,
|
||||
CHUNKMOD, PLAYERMOD, PICKUPMOD,
|
||||
GAMEINFO, ENDINFO , CHAT, ERRLOG,
|
||||
LAST_PACK
|
||||
};
|
||||
|
||||
struct Keys {
|
||||
bool forward,
|
||||
backward,
|
||||
left,
|
||||
right,
|
||||
jump,
|
||||
shoot,
|
||||
block;
|
||||
};
|
||||
|
||||
struct States {
|
||||
bool jumping,
|
||||
shooting,
|
||||
hit,
|
||||
powerup;
|
||||
};
|
||||
|
||||
struct Input { // cli -> srv UDP ~frame
|
||||
Timestamp timestamp;
|
||||
uint64_t sid = 0;
|
||||
Keys keys; // 0bFBLRJS__ bit-packing de bool.
|
||||
Vector3f direction;
|
||||
};
|
||||
|
||||
struct Output { // srv -> cli UDP ~frame
|
||||
Timestamp timestamp;
|
||||
uint64_t id = 0;
|
||||
Vector3f position,
|
||||
direction;
|
||||
States states; // 0bJSH_____ bit-packing de bool.
|
||||
};
|
||||
|
||||
struct Sync { // srv -> cli TCP ~second
|
||||
Timestamp timestamp;
|
||||
uint64_t sid = 0;
|
||||
uint32_t timer = 0;
|
||||
uint16_t ammo = 0;
|
||||
uint8_t hp = 0;
|
||||
Vector3f position;
|
||||
};
|
||||
|
||||
struct TeamInfo { // cli <-> srv TCP once
|
||||
char name[32];
|
||||
uint64_t id = 0;
|
||||
};
|
||||
|
||||
struct LoginInfo { // cli <-> srv TCP once
|
||||
char name[32];
|
||||
uint64_t sid = 0,
|
||||
tid = 0;
|
||||
};
|
||||
|
||||
struct PlayerInfo { // cli <-> srv TCP once
|
||||
char name[32];
|
||||
uint64_t id = 0,
|
||||
tid = 0;
|
||||
};
|
||||
|
||||
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
||||
uint64_t seed;
|
||||
uint32_t countdown;
|
||||
uint8_t gameType; // TOOD: enum.
|
||||
};
|
||||
|
||||
struct Chat { // cli <-> srv TCP event
|
||||
uint64_t src_id = 0,
|
||||
dest_id = 0,
|
||||
dest_team_id = 0;
|
||||
char mess[140]; // Good 'nough for twitr, good 'nough for me.
|
||||
};
|
||||
|
||||
struct ErrorLog { // srv -> cli TCP event
|
||||
char mess[140];
|
||||
bool is_fatal;
|
||||
};
|
||||
|
||||
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
|
||||
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
||||
|
||||
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
|
||||
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
|
||||
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
|
||||
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
|
||||
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
|
||||
|
||||
PacketType getType(char* buf, uint32_t buflen); // srv/cli
|
||||
}
|
||||
#endif
|
@ -4,6 +4,8 @@
|
||||
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
|
||||
m_velocity = Vector3f(0, 0, 0);
|
||||
m_airborne = true;
|
||||
m_hp = 0.75f; //TODO: Remettre à 1.0f
|
||||
m_username = "Zelda Bee-Bop56";
|
||||
}
|
||||
|
||||
void Player::TurnLeftRight(float value) {
|
||||
@ -64,8 +66,8 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
|
||||
return delta;
|
||||
}
|
||||
|
||||
void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio* audio) {
|
||||
static irrklang::ISound* step; // Pour les sons de pas.
|
||||
Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
|
||||
Player::Sound snd = Player::Sound::NOSOUND;
|
||||
static float timing = 0.f;
|
||||
/* Gestion de collisions */
|
||||
BlockType bt1, bt2, bt3;
|
||||
@ -86,7 +88,7 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
|
||||
if (bt3 != BTYPE_AIR) {
|
||||
m_velocity.y = 0;
|
||||
if (timing == 0.f) {
|
||||
if (m_airborne) audio->Create3DAudioObj(step, AUDIO_PATH "hit.wav", GetPosition(), GetVelocity(), 1.f);
|
||||
if (m_airborne) snd = Player::Sound::FALL;
|
||||
timing = .3f;
|
||||
}
|
||||
m_airborne = false;
|
||||
@ -103,7 +105,15 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
|
||||
bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
|
||||
bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
|
||||
bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
|
||||
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
|
||||
if (input.x > 0)
|
||||
input.x = m_velocity.x = 0.5f;
|
||||
else
|
||||
input.x = m_velocity.x = -0.5f;
|
||||
m_velocity.y = 0.3;
|
||||
m_velocity.z *= .5f;
|
||||
}
|
||||
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
input.x = m_velocity.x = 0;
|
||||
m_velocity.z *= .5f;
|
||||
}
|
||||
@ -111,7 +121,15 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
|
||||
bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
|
||||
bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
|
||||
bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
|
||||
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
|
||||
if (input.z > 0)
|
||||
input.z = m_velocity.z = 0.5f;
|
||||
else
|
||||
input.z = m_velocity.z = -0.5f;
|
||||
m_velocity.y = 0.3;
|
||||
m_velocity.x *= .5f;
|
||||
}
|
||||
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
input.z = m_velocity.z = 0;
|
||||
m_velocity.x *= .5f;
|
||||
}
|
||||
@ -123,10 +141,10 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
|
||||
m_velocity.x += input.x * 2.f * elapsedTime;
|
||||
m_velocity.z += input.z * 2.f * elapsedTime;
|
||||
|
||||
if (input.x == 0.f)
|
||||
if (input.x == 0.f)
|
||||
m_velocity.x *= .8f;
|
||||
|
||||
if (input.z == 0.f)
|
||||
|
||||
if (input.z == 0.f)
|
||||
m_velocity.z *= .8f;
|
||||
}
|
||||
else {
|
||||
@ -150,23 +168,20 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
|
||||
static float bobbingtime = 0; // Gestion de la caméra
|
||||
static bool leftright = false;
|
||||
static bool isStep = false;
|
||||
if (bobbingtime <= 360.f)
|
||||
if (bobbingtime <= 360.f)
|
||||
bobbingtime += elapsedTime * 20.f; else bobbingtime = 0;
|
||||
|
||||
|
||||
if ((sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) < -.2f && !m_airborne) {
|
||||
Vector3f vstep;
|
||||
if (leftright)
|
||||
vstep = Vector3f(GetPosition().x + GetDirection().z, GetPosition().y - 1.7f, GetPosition().z + GetDirection().x);
|
||||
else vstep = Vector3f(GetPosition().x - GetDirection().z, GetPosition().y - 1.7f, GetPosition().z - GetDirection().x);
|
||||
if (!isStep) {
|
||||
audio->Create3DAudioObj(step, AUDIO_PATH "step.wav", vstep, GetVelocity(), .8f);
|
||||
leftright = !leftright;
|
||||
snd = Player::Sound::STEP;
|
||||
}
|
||||
isStep = true;
|
||||
}
|
||||
else isStep = false;
|
||||
m_POV = m_position.y;
|
||||
m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
|
||||
|
||||
return snd;
|
||||
}
|
||||
|
||||
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
|
||||
@ -183,6 +198,10 @@ Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPos
|
||||
|
||||
Vector3f Player::GetDirection() const { return m_direction; }
|
||||
|
||||
std::string Player::GetUsername() const { return m_username; }
|
||||
|
||||
float Player::GetHP() const { return m_hp; }
|
||||
|
||||
void Player::Teleport(int& x, int& z) {
|
||||
m_position.x -= x * CHUNK_SIZE_X;
|
||||
m_position.z -= z * CHUNK_SIZE_Z;
|
@ -1,25 +1,29 @@
|
||||
#ifndef _PLAYER_H__
|
||||
#define _PLAYER_H__
|
||||
#include "vector3.h"
|
||||
#include "transformation.h"
|
||||
#include "audio.h"
|
||||
#include <cmath>
|
||||
#ifndef PLAYER_H__
|
||||
#define PLAYER_H__
|
||||
|
||||
class World;
|
||||
#include <cmath>
|
||||
#include "transformation.h"
|
||||
#include "vector3.h"
|
||||
|
||||
class World;
|
||||
|
||||
class Player {
|
||||
public:
|
||||
enum Sound { NOSOUND, STEP, FALL };
|
||||
|
||||
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
||||
void TurnLeftRight(float value);
|
||||
void TurnTopBottom(float value);
|
||||
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
||||
void ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio* audio);
|
||||
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
||||
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
|
||||
|
||||
Vector3f GetPosition() const;
|
||||
Vector3f GetDirection() const;
|
||||
Vector3f GetVelocity() const;
|
||||
Vector3f GetPOV() const;
|
||||
std::string GetUsername() const;
|
||||
float GetHP() const;
|
||||
void Teleport(int& x, int& z);
|
||||
|
||||
private:
|
||||
@ -27,10 +31,14 @@ private:
|
||||
Vector3f m_velocity;
|
||||
Vector3f m_direction;
|
||||
|
||||
std::string m_username;
|
||||
|
||||
float m_rotX = 0;
|
||||
float m_rotY = 0;
|
||||
float m_POV;
|
||||
|
||||
float m_hp;
|
||||
|
||||
bool m_airborne;
|
||||
};
|
||||
#endif //_PLAYER_H__
|
@ -51,10 +51,10 @@ void Transformation::ApplyScale(const Vector3f& v)
|
||||
ApplyScale(v.x, v.y, v.z);
|
||||
}
|
||||
|
||||
void Transformation::Use() const
|
||||
{
|
||||
glLoadMatrixf(m_stack.top().GetInternalValues());
|
||||
}
|
||||
//void Transformation::Use() const
|
||||
//{
|
||||
// glLoadMatrixf(m_stack.top().GetInternalValues());
|
||||
//}
|
||||
|
||||
const Matrix4f& Transformation::GetMatrix() const
|
||||
{
|
@ -1,9 +1,10 @@
|
||||
#ifndef TRANSFORMATION_H__
|
||||
#define TRANSFORMATION_H__
|
||||
|
||||
#include <stack>
|
||||
#include "define.h"
|
||||
#include "matrix4.h"
|
||||
#include "vector3.h"
|
||||
#include <stack>
|
||||
|
||||
class Transformation
|
||||
{
|
||||
@ -24,7 +25,7 @@ class Transformation
|
||||
void ApplyScale(float x, float y, float z);
|
||||
void ApplyScale(const Vector3f& v);
|
||||
|
||||
void Use() const;
|
||||
//void Use() const;
|
||||
|
||||
const Matrix4f& GetMatrix() const;
|
||||
|
410
SQCSim-common/world.cpp
Normal file
410
SQCSim-common/world.cpp
Normal file
@ -0,0 +1,410 @@
|
||||
#include "world.h"
|
||||
|
||||
World::World() {}
|
||||
|
||||
World::~World() {}
|
||||
|
||||
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
|
||||
|
||||
void World::SetSeed(uint64_t seed) {
|
||||
m_seed = seed;
|
||||
}
|
||||
|
||||
Chunk* World::ChunkAt(float x, float y, float z) const {
|
||||
int cx = (int)x / CHUNK_SIZE_X;
|
||||
int cz = (int)z / CHUNK_SIZE_Z;
|
||||
|
||||
if (x < 0 || y < 0 || z < 0 ||
|
||||
x >= WORLD_SIZE_X * CHUNK_SIZE_X ||
|
||||
z >= CHUNK_SIZE_Z * WORLD_SIZE_Y ||
|
||||
y > CHUNK_SIZE_Y)
|
||||
return 0;
|
||||
|
||||
return m_chunks.Get(cx, cz);
|
||||
}
|
||||
|
||||
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
|
||||
|
||||
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
|
||||
Chunk* c = ChunkAt(x, y, z);
|
||||
|
||||
if (!c)
|
||||
return defaultBlockType;
|
||||
|
||||
int bx = (int)x % CHUNK_SIZE_X;
|
||||
int by = (int)y % CHUNK_SIZE_Y;
|
||||
int bz = (int)z % CHUNK_SIZE_Z;
|
||||
|
||||
return c->GetBlock(bx, by, bz);
|
||||
}
|
||||
|
||||
BlockType World::BlockAt(const Vector3f& pos, BlockType defaultBlockType) const {
|
||||
return BlockAt(pos.x, pos.y, pos.z, defaultBlockType);
|
||||
}
|
||||
|
||||
void World::TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]) {
|
||||
int x = 0, y = 0;
|
||||
|
||||
if (player.x > (WORLD_SIZE_X * CHUNK_SIZE_X) * .6f) ++x;
|
||||
else if (player.x < (WORLD_SIZE_X * CHUNK_SIZE_X) * .4f) --x;
|
||||
if (player.z > (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .6f) ++y;
|
||||
else if (player.z < (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .4f) --y;
|
||||
|
||||
if (!x && !y) return;
|
||||
|
||||
if (x > 0) {
|
||||
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
|
||||
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
|
||||
if (ax - x >= 0) {
|
||||
m_chunks.Set(ax - x, ay,
|
||||
m_chunks.Remove(ax, ay));
|
||||
if (ax == WORLD_SIZE_X - 1 && m_chunks.Get(ax - x, ay))
|
||||
m_chunks.Get(ax - x, ay)->MakeDirty();
|
||||
}
|
||||
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||
}
|
||||
else if (x < 0) {
|
||||
for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
|
||||
for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
|
||||
if (ax - x < WORLD_SIZE_X) {
|
||||
m_chunks.Set(ax - x, ay,
|
||||
m_chunks.Remove(ax, ay));
|
||||
if (ax == 0 && m_chunks.Get(ax - x, ay))
|
||||
m_chunks.Get(ax - x, ay)->MakeDirty();
|
||||
}
|
||||
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||
}
|
||||
|
||||
if (y > 0) {
|
||||
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
|
||||
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
|
||||
if (ay - y >= 0) {
|
||||
m_chunks.Set(ax, ay - y,
|
||||
m_chunks.Remove(ax, ay));
|
||||
if (ay == WORLD_SIZE_Y - 1 && m_chunks.Get(ax, ay - y))
|
||||
m_chunks.Get(ax, ay - y)->MakeDirty();
|
||||
}
|
||||
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||
}
|
||||
else if (y < 0) {
|
||||
for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
|
||||
for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
|
||||
if (ay - y < WORLD_SIZE_Y) {
|
||||
m_chunks.Set(ax, ay - y,
|
||||
m_chunks.Remove(ax, ay));
|
||||
if (ay == 0 && m_chunks.Get(ax, ay - y))
|
||||
m_chunks.Get(ax, ay - y)->MakeDirty();
|
||||
}
|
||||
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||
}
|
||||
|
||||
m_center[0] += x; m_center[1] += y;
|
||||
player.x -= x * CHUNK_SIZE_X;
|
||||
player.z -= y * CHUNK_SIZE_Z;
|
||||
|
||||
for (int index = 0; index < MAX_BULLETS; ++index)
|
||||
if (bullets[index]) bullets[index]->Transpose(x, y);
|
||||
}
|
||||
|
||||
void World::CleanUpWorld(int& deleteframes, bool clear = false) {
|
||||
if (clear) {
|
||||
while (m_tbDeleted.size() > 0) {
|
||||
delete m_tbDeleted.back();
|
||||
m_tbDeleted.pop_back();
|
||||
}
|
||||
}
|
||||
if (!m_tbDeleted.empty() && !deleteframes) {
|
||||
int deleted = 0;
|
||||
while (deleted < THREADS_DELETE_CHUNKS) {
|
||||
|
||||
|
||||
}
|
||||
delete m_tbDeleted.back();
|
||||
m_tbDeleted.pop_back();
|
||||
deleteframes = FRAMES_DELETE_CHUNKS;
|
||||
}
|
||||
}
|
||||
|
||||
void World::GetScope(unsigned int& x, unsigned int& y) {
|
||||
x = m_center[0];
|
||||
y = m_center[1];
|
||||
}
|
||||
|
||||
void World::Update(Bullet* bullets[MAX_BULLETS], Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
UpdateWorld(player_pos, blockinfo);
|
||||
//TransposeWorld(player_pos, bullets);
|
||||
}
|
||||
//
|
||||
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
// if (updates == 0 && ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// ChunkAt(chx, 1, chy)->Update(blockinfo, this);
|
||||
// updates = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
//
|
||||
//}
|
||||
|
||||
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
|
||||
Vector3f currentPos = player_pos;
|
||||
Vector3f currentBlock = currentPos;
|
||||
Vector3f ray = player_dir;
|
||||
bool found = false;
|
||||
|
||||
if (block) return;
|
||||
|
||||
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
|
||||
currentBlock += ray / 10.f;
|
||||
|
||||
BlockType bt = BlockAt(currentBlock);
|
||||
|
||||
if (bt != BTYPE_AIR)
|
||||
found = true;
|
||||
}
|
||||
|
||||
if (found)
|
||||
if (blockType != BTYPE_AIR) {
|
||||
found = false;
|
||||
while ((currentPos - currentBlock).Length() >= 1.7f && !found) {
|
||||
currentBlock -= ray / 10.f;
|
||||
|
||||
BlockType bt = BlockAt(currentBlock);
|
||||
|
||||
if (bt == BTYPE_AIR) { // Vérification pour être sûr que le bloc à changer n'est pas dans le joueur.
|
||||
int Bx = (int)currentBlock.x;
|
||||
int By = (int)currentBlock.y;
|
||||
int Bz = (int)currentBlock.z;
|
||||
|
||||
int Px = (int)currentPos.x;
|
||||
int PyA = (int)currentPos.y;
|
||||
int PyB = (int)(currentPos.y - .9f);
|
||||
int PyC = (int)(currentPos.y - 1.7f);
|
||||
int Pz = (int)currentPos.z;
|
||||
|
||||
if (!(Bx == Px &&
|
||||
(By == PyA ||
|
||||
By == PyB ||
|
||||
By == PyC) &&
|
||||
Bz == Pz))
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
|
||||
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
|
||||
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
|
||||
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
|
||||
|
||||
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
|
||||
ChunkAt(currentBlock)->MakeModified();
|
||||
block = true;
|
||||
}
|
||||
}
|
||||
|
||||
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
||||
int bx = (int)pos.x % CHUNK_SIZE_X;
|
||||
int by = (int)pos.y % CHUNK_SIZE_Y;
|
||||
int bz = (int)pos.z % CHUNK_SIZE_Z;
|
||||
|
||||
ChunkAt(pos)->SetBlock(bx, by, bz, blockType, this);
|
||||
ChunkAt(pos)->MakeModified();
|
||||
}
|
||||
|
||||
void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
int cx = player.x;
|
||||
int cy = player.z;
|
||||
static int frameGenerate = 1;
|
||||
static int frameUpdate = 2;
|
||||
static int frameDelete = 3;
|
||||
int side = 0;
|
||||
int threads = 0;
|
||||
std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
|
||||
//std::future<void> delThList[THREADS_DELETE_CHUNKS];
|
||||
|
||||
if (frameGenerate > 0) --frameGenerate;
|
||||
if (frameUpdate > 0) --frameUpdate;
|
||||
if (frameDelete > 0) --frameDelete;
|
||||
|
||||
if (!frameGenerate)
|
||||
while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2 + CHUNK_SIZE_X) {
|
||||
int tx = -side, ty = -side;
|
||||
int chx = 0;
|
||||
int chy = 0;
|
||||
|
||||
for (; tx <= side; ++tx) {
|
||||
if (frameGenerate)
|
||||
break;
|
||||
chx = cx + tx * CHUNK_SIZE_X;
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
for (; ty <= side; ++ty) {
|
||||
if (frameGenerate)
|
||||
break;
|
||||
chx = cx + tx * CHUNK_SIZE_X;
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
for (; tx >= -side; --tx) {
|
||||
if (frameGenerate)
|
||||
break;
|
||||
chx = cx + tx * CHUNK_SIZE_X;
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
for (; ty >= -side; --ty) {
|
||||
if (frameGenerate)
|
||||
break;
|
||||
chx = cx + tx * CHUNK_SIZE_X;
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
if (frameGenerate)
|
||||
break;
|
||||
++side;
|
||||
}
|
||||
|
||||
if (threads > 0) {
|
||||
for (int i = 0; i < threads; ++i)
|
||||
genThList[i].wait();
|
||||
|
||||
for (int i = 0; i < threads; ++i) {
|
||||
unsigned int x, y;
|
||||
Chunk* chunk = genThList[i].get();
|
||||
chunk->GetPosition(x, y);
|
||||
m_chunks.Set(x - m_center[0], y - m_center[1], chunk);
|
||||
}
|
||||
}
|
||||
|
||||
side = 0;
|
||||
threads = 0;
|
||||
|
||||
//if (!frameUpdate)
|
||||
// while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) {
|
||||
// int tx = -side, ty = -side;
|
||||
|
||||
// for (; tx <= side; ++tx) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// for (; ty <= side; ++ty) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// for (; tx >= -side; --tx) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// for (; ty >= -side; --ty) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// ++side;
|
||||
// }
|
||||
|
||||
//if (threads > 0) {
|
||||
// for (int i = 0; i < threads; ++i) {
|
||||
// updateThList[i].wait();
|
||||
// Chunk* chunk = updateThList[i].get();
|
||||
// chunk->FlushMeshToVBO();
|
||||
// }
|
||||
//}
|
||||
|
||||
threads = 0;
|
||||
|
||||
//int del = THREADS_DELETE_CHUNKS;
|
||||
//while (!m_tbDeleted.empty() && del--) { // Moins rapide que le bout en dessous, mais -beaucoup- plus stable.
|
||||
// m_tbDeleted.back()->FlushVBO();
|
||||
// m_tbDeleted.back()->~Chunk();
|
||||
// m_tbDeleted.pop_back();
|
||||
//}
|
||||
|
||||
/*while (!m_tbDeleted.empty() && !frameDelete) {
|
||||
if (m_tbDeleted.back()) {
|
||||
m_tbDeleted.back()->FlushVBO();
|
||||
delThList[threads] =
|
||||
std::async(std::launch::async,
|
||||
[](Chunk* chunk) { delete chunk; }, m_tbDeleted.back());
|
||||
m_tbDeleted.pop_back();
|
||||
if (++threads > THREADS_DELETE_CHUNKS) frameDelete = FRAMES_DELETE_CHUNKS;
|
||||
}
|
||||
else m_tbDeleted.pop_back();
|
||||
}*/
|
||||
|
||||
/*for (int x = 0; x < threads; ++x) {
|
||||
delThList[x].wait();
|
||||
delThList[x].get();
|
||||
}*/
|
||||
}
|
||||
|
||||
int World::GettbDeleted() const { return m_tbDeleted.size(); }
|
@ -1,22 +1,18 @@
|
||||
#ifndef WORLD_H__
|
||||
#define WORLD_H__
|
||||
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <future>
|
||||
#include <thread>
|
||||
#include "define.h"
|
||||
#include "chunk.h"
|
||||
#include "array2d.h"
|
||||
#include "vector3.h"
|
||||
#include "player.h"
|
||||
#include "transformation.h"
|
||||
#include "shader.h"
|
||||
#include "array2d.h"
|
||||
#include "bullet.h"
|
||||
#include "textureatlas.h"
|
||||
#include "chunk.h"
|
||||
|
||||
class Chunk;
|
||||
class Player;
|
||||
class Bullet;
|
||||
|
||||
class World {
|
||||
@ -26,30 +22,32 @@ public:
|
||||
|
||||
Array2d<Chunk*>& GetChunks();
|
||||
|
||||
void SetSeed(uint64_t seed);
|
||||
|
||||
Chunk* ChunkAt(float x, float y, float z) const;
|
||||
Chunk* ChunkAt(const Vector3f& pos) const;
|
||||
|
||||
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||
|
||||
void Update(int& rendercount, Bullet* bullets[MAX_BULLETS], Player& player, Transformation& world, Shader& shader, TextureAtlas& atlas, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
void Update(Bullet* bullets[MAX_BULLETS], Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
|
||||
void GetScope(unsigned int& x, unsigned int& y);
|
||||
|
||||
void ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block);
|
||||
void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
|
||||
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
||||
void CleanUpWorld(int& deleteframes, bool clear);
|
||||
int GettbDeleted() const;
|
||||
private:
|
||||
Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
|
||||
std::vector<Chunk*> m_tbDeleted;
|
||||
uint64_t m_seed = 0;
|
||||
|
||||
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
|
||||
|
||||
void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
void RenderWorld(int& rendercount, Player& player, Transformation& world, Shader& shader);
|
||||
void UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
void TransposeWorld(Player& player, Bullet* bullets[MAX_BULLETS]);
|
||||
void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);
|
||||
|
||||
};
|
||||
#endif // WORLD_H__
|
148
SQCSim-srv/SQCSim-srv.vcxproj
Normal file
148
SQCSim-srv/SQCSim-srv.vcxproj
Normal file
@ -0,0 +1,148 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{d3bb3300-25f0-42bf-a934-fac33b5c7d25}</ProjectGuid>
|
||||
<RootNamespace>SQCSimsrv</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>Default</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="connection.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="server.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="connection.h" />
|
||||
<ClInclude Include="define.h" />
|
||||
<ClInclude Include="server.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
|
||||
<Project>{ee91ab12-4225-4a4d-931d-69d72f6d91fb}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
39
SQCSim-srv/SQCSim-srv.vcxproj.filters
Normal file
39
SQCSim-srv/SQCSim-srv.vcxproj.filters
Normal file
@ -0,0 +1,39 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Fichiers sources">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Fichiers d%27en-tête">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Fichiers de ressources">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="server.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="connection.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="define.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="server.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="connection.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
54
SQCSim-srv/connection.cpp
Normal file
54
SQCSim-srv/connection.cpp
Normal file
@ -0,0 +1,54 @@
|
||||
#include "connection.h"
|
||||
|
||||
|
||||
|
||||
Connection::Connection(SOCKET sock,
|
||||
sockaddr_in sockaddr,
|
||||
netprot::LoginInfo log,
|
||||
netprot::PlayerInfo play):
|
||||
m_sock(sock),
|
||||
m_addr(sockaddr),
|
||||
m_loginfo(log),
|
||||
m_playinfo(play) {
|
||||
|
||||
}
|
||||
|
||||
Connection::~Connection() {
|
||||
closesocket(m_sock);
|
||||
}
|
||||
|
||||
uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
|
||||
|
||||
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
|
||||
|
||||
std::string Connection::GetName() const { return m_loginfo.name; }
|
||||
|
||||
void Connection::AddInput(netprot::Input in) {
|
||||
m_input_manifest.insert({ in.timestamp, in });
|
||||
}
|
||||
|
||||
netprot::Output* Connection::getOutput(Timestamp time) {
|
||||
auto out = m_output_manifest.find(time);
|
||||
if (out != m_output_manifest.end())
|
||||
return &out->second;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
netprot::Sync Connection::getSync(Timestamp time) {
|
||||
netprot::Sync sync;
|
||||
auto out = m_output_manifest.find(time);
|
||||
if (out != m_output_manifest.end()) {
|
||||
sync.timestamp = out->second.timestamp;
|
||||
sync.position = out->second.position;
|
||||
sync.sid = m_loginfo.sid;
|
||||
}
|
||||
return sync;
|
||||
}
|
||||
|
||||
void Connection::CleanInputManifest(Timestamp time) {
|
||||
auto wat = m_input_manifest.find(time);
|
||||
|
||||
while (wat != m_input_manifest.begin())
|
||||
m_input_manifest.erase(wat--);
|
||||
|
||||
}
|
42
SQCSim-srv/connection.h
Normal file
42
SQCSim-srv/connection.h
Normal file
@ -0,0 +1,42 @@
|
||||
#ifndef CONNECTION_H__
|
||||
#define CONNECTION_H__
|
||||
|
||||
#include <deque>
|
||||
#include <map>
|
||||
#include "../SQCSim-common/player.h"
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "define.h"
|
||||
|
||||
class Connection {
|
||||
public:
|
||||
Connection(
|
||||
SOCKET sock,
|
||||
sockaddr_in sockaddr,
|
||||
netprot::LoginInfo log,
|
||||
netprot::PlayerInfo play);
|
||||
~Connection();
|
||||
|
||||
Player* player = nullptr;
|
||||
|
||||
uint64_t GetHash(bool self = true) const;
|
||||
uint64_t GetTeamHash() const;
|
||||
std::string GetName() const;
|
||||
|
||||
void AddInput(netprot::Input in);
|
||||
netprot::Output* getOutput(Timestamp time);
|
||||
netprot::Sync getSync(Timestamp time);
|
||||
|
||||
void CleanInputManifest(Timestamp time);
|
||||
private:
|
||||
std::map<Timestamp, netprot::Input> m_input_manifest;
|
||||
std::map<Timestamp, netprot::Output> m_output_manifest;
|
||||
std::map<Timestamp, netprot::Chat> m_chatlog;
|
||||
|
||||
SOCKET m_sock;
|
||||
sockaddr_in m_addr;
|
||||
netprot::LoginInfo m_loginfo;
|
||||
netprot::PlayerInfo m_playinfo;
|
||||
|
||||
};
|
||||
#endif
|
17
SQCSim-srv/define.h
Normal file
17
SQCSim-srv/define.h
Normal file
@ -0,0 +1,17 @@
|
||||
#ifndef SRV_DEFINE_H__
|
||||
#define SRV_DEFINE_H__
|
||||
|
||||
#include "../SQCSim-common/define.h"
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <cctype>
|
||||
#include <string>
|
||||
|
||||
#define MAX_CONNECTIONS 16
|
||||
#define ID_LIST_SIZE 127
|
||||
#define BUFFER_LENGTH 150
|
||||
|
||||
typedef unsigned char LogDest;
|
||||
enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST };
|
||||
|
||||
#endif
|
9
SQCSim-srv/main.cpp
Normal file
9
SQCSim-srv/main.cpp
Normal file
@ -0,0 +1,9 @@
|
||||
#include "server.h"
|
||||
|
||||
int main() {
|
||||
Server* server = new Server();
|
||||
if (server->Init() == 0)
|
||||
if (server->Ready() == 0)
|
||||
server->Run();
|
||||
delete server;
|
||||
}
|
327
SQCSim-srv/server.cpp
Normal file
327
SQCSim-srv/server.cpp
Normal file
@ -0,0 +1,327 @@
|
||||
#include "server.h"
|
||||
|
||||
Server::Server(LogDest log) {
|
||||
m_log = log;
|
||||
if (log == LOG_DEST::LOGFILE) {
|
||||
m_logfile = std::ofstream("server.log", std::ofstream::out);
|
||||
if (!m_logfile.is_open()) {
|
||||
m_log = LOG_DEST::CONSOLE; // Fallback console.
|
||||
Log("Ouverture fichier log: repli vers console.", true, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Server::~Server() {
|
||||
if (m_logfile.is_open())
|
||||
m_logfile.close();
|
||||
if (m_sock_udp)
|
||||
closesocket(m_sock_udp);
|
||||
if (m_sock_tcp)
|
||||
closesocket(m_sock_tcp);
|
||||
#ifdef _WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
}
|
||||
|
||||
int Server::Init() {
|
||||
Log("Initialisation du serveur...", false, false);
|
||||
|
||||
#ifdef _WIN32
|
||||
if (WSAStartup(MAKEWORD(2, 2), &m_wsaData) != 0) { /* Initialisation de l'environnement reseau (Windows only) */
|
||||
Log("Initialisation WinSock.", true, true);
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_sock_udp = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if (m_sock_udp == INVALID_SOCKET) { /* Creation du socket UDP */
|
||||
Log("Creation Socket UDP.", true, true);
|
||||
return 2;
|
||||
}
|
||||
|
||||
m_sock_tcp = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if (m_sock_tcp == INVALID_SOCKET) { /* Creation du socket TCP */
|
||||
Log("Creation Socket TCP.", true, true);
|
||||
return 3;
|
||||
}
|
||||
|
||||
/* Creation structure donnes descripteur du socket serveur */
|
||||
sockaddr_in addr;
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons(SRV_PORT);
|
||||
addr.sin_addr.s_addr = htonl(INADDR_ANY);
|
||||
|
||||
if (bind(m_sock_udp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket UDP au port */
|
||||
Log("Association Socket UDP.", true, true);
|
||||
return 4;
|
||||
}
|
||||
|
||||
if (bind(m_sock_tcp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket TCP au port */
|
||||
Log("Association Socket TCP.", true, true);
|
||||
return 5;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Server::Ready() {
|
||||
if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
|
||||
Log("Écoute sur le port TCP.", true, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
char* buf = new char[150];
|
||||
uint32_t buflen = 150;
|
||||
bool readystart = false;
|
||||
srand(time(NULL));
|
||||
|
||||
Log("À l'écoute sur le port: " + std::to_string(SRV_PORT), false, false);
|
||||
|
||||
buildIdList(ID_LIST_SIZE);
|
||||
|
||||
m_game.countdown = 360;
|
||||
m_game.gameType = 1;
|
||||
m_game.seed = 9370707;
|
||||
|
||||
while (!readystart) {
|
||||
sockaddr_in sockad;
|
||||
int addrlen = sizeof(sockad);
|
||||
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
|
||||
|
||||
if (sock < 0)
|
||||
Log("Erreur de connexion", true, false);
|
||||
else if (sock > 0) {
|
||||
std::string str = "Nouvelle connection provenant de: ";
|
||||
char* strbuf = new char[BUFFER_LENGTH];
|
||||
uint32_t strbuflen = BUFFER_LENGTH;
|
||||
|
||||
str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port));
|
||||
|
||||
if (recv(sock, buf, buflen, 0) > 0) {
|
||||
netprot::LoginInfo log;
|
||||
netprot::PlayerInfo play;
|
||||
if (netprot::Deserialize(&log, buf, buflen)) {
|
||||
log.sid = getUniqueId();
|
||||
|
||||
log.tid = 0;
|
||||
|
||||
str.append(" Nom: ").append(log.name);
|
||||
Log(str, false, false);
|
||||
str = "";
|
||||
|
||||
str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]"));
|
||||
Log(str, false, false);
|
||||
|
||||
//netprot::Serialize(&log, &buf, &buflen);
|
||||
//send(sock, buf, buflen, 0);
|
||||
//buflen = 150;
|
||||
sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen);
|
||||
|
||||
play.id = getUniqueId();
|
||||
memcpy(play.name, log.name, std::strlen(log.name) + 1);
|
||||
play.tid = log.tid;
|
||||
|
||||
//netprot::Serialize(&m_game, &buf, &buflen);
|
||||
//send(sock, buf, buflen, 0);
|
||||
sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen);
|
||||
Connection* conn = new Connection(sock, sockad, log, play);
|
||||
|
||||
m_players[log.sid] = conn;
|
||||
readystart = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Server::Run() {
|
||||
|
||||
Log("Partie en cours...", false, false);
|
||||
}
|
||||
|
||||
inline std::string Server::Timestamp() {
|
||||
time_t rawtime;
|
||||
struct tm timeinfo;
|
||||
char buffer[80];
|
||||
|
||||
time(&rawtime);
|
||||
|
||||
#ifdef _WIN32
|
||||
localtime_s(&timeinfo, &rawtime);
|
||||
#else
|
||||
localtime_r(&rawtime, &timeinfo);
|
||||
#endif
|
||||
|
||||
strftime(buffer, sizeof(buffer), "%d-%m-%Y %H:%M:%S", &timeinfo);
|
||||
std::string str(buffer);
|
||||
|
||||
return "[" + str + "] ";
|
||||
}
|
||||
|
||||
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
|
||||
switch (m_log) {
|
||||
case LOG_DEST::LOGFILE:
|
||||
m_logfile << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||
break;
|
||||
case LOG_DEST::CONSOLE:
|
||||
default:
|
||||
std::cout << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
if (is_fatal) {
|
||||
if (m_sock_udp)
|
||||
closesocket(m_sock_udp);
|
||||
if (m_sock_tcp)
|
||||
closesocket(m_sock_tcp);
|
||||
#ifdef _WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void Server::buildIdList(size_t size) {
|
||||
std::set<uint64_t> lst;
|
||||
|
||||
do lst.insert(((uint64_t)rand() << 25) % 8675309); // EIGHT SIX SEVENFIVE THREE AUGHT NIIIIIIiIIiiIiINE!
|
||||
while (lst.size() < size);
|
||||
|
||||
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
|
||||
}
|
||||
|
||||
uint64_t Server::getUniqueId() {
|
||||
uint64_t id = m_ids.back();
|
||||
m_ids.pop_back();
|
||||
return id;
|
||||
}
|
||||
|
||||
// Test serialize/deserialize:
|
||||
/*
|
||||
netprot::LoginInfo log, log2;
|
||||
std::cout << "Nom? ";
|
||||
std::cin.getline(log.name, 32); // NO! STD::CIN >> VARIABLE;! EVEEEEEERRRR!!!
|
||||
log.sid = 12345;
|
||||
char* buf = new char[150];
|
||||
uint32_t buflen = 150;
|
||||
|
||||
netprot::Serialize(&log, &buf, &buflen);
|
||||
|
||||
bool is_work = netprot::Deserialize(&log2, buf, buflen);
|
||||
|
||||
std::string str;
|
||||
str.append(is_work ? "Y " : "N ").append(log2.name).append(": ").append(std::to_string(log2.sid));
|
||||
|
||||
Log(str, false, false);
|
||||
*/
|
||||
|
||||
|
||||
///* Recevoir paquet */
|
||||
//while (true) {
|
||||
// char buffer[2048];
|
||||
// sockaddr_in client;
|
||||
//
|
||||
//#ifdef _WIN32 // Mais pourquoi?
|
||||
// int clen = sizeof(client);
|
||||
//#else
|
||||
// unsigned int clen = sizeof(client);
|
||||
//#endif
|
||||
//
|
||||
// int count = recvfrom(socket_udp, buffer, sizeof(buffer) - 1, 0, (sockaddr*)&client, &clen);
|
||||
//
|
||||
// if (count < 0) {
|
||||
// Log("Erreur de reception de paquet.", socket_udp);
|
||||
// return 4;
|
||||
// }
|
||||
//
|
||||
// buffer[count] = '\0';
|
||||
//
|
||||
// /* Gérer le paquet reçu */
|
||||
// std::string commande(buffer);
|
||||
//
|
||||
// if (commande.find("echo ") == 0) { /* ECHO */
|
||||
// std::string::size_type pos = commande.find(' ');
|
||||
// std::string parametres = commande.substr(pos + 1);
|
||||
//
|
||||
// sendto(socket_udp, parametres.c_str(), parametres.length(), 0, (const sockaddr*)&client, sizeof(client));
|
||||
// }
|
||||
// else if (commande.find("date ") == 0) { /* DATE */
|
||||
// time_t rawtime;
|
||||
// struct tm* timeinfo = new tm();
|
||||
// char tbuffer[80];
|
||||
//
|
||||
// time(&rawtime);
|
||||
//
|
||||
//#ifdef _WIN32
|
||||
// localtime_s(timeinfo, &rawtime);
|
||||
//#else
|
||||
// localtime_r(&rawtime, timeinfo);
|
||||
//#endif
|
||||
//
|
||||
// strftime(tbuffer, 80, "%a %b %e %T %G", timeinfo);
|
||||
//
|
||||
// sendto(socket_udp, tbuffer, sizeof(tbuffer), 0, (const sockaddr*)&client, sizeof(client));
|
||||
// delete timeinfo;
|
||||
// }
|
||||
// else if (commande.find("ping ") == 0) { /* PING */
|
||||
// sendto(socket_udp, "pong", sizeof("pong"), 0, (const sockaddr*)&client, sizeof(client));
|
||||
// }
|
||||
// else if (commande.find("usager ") == 0) { /* USAGER */
|
||||
// std::string user;
|
||||
//
|
||||
//#ifdef _WIN32
|
||||
// wchar_t userbuf[30];
|
||||
// DWORD usersize = 30;
|
||||
//
|
||||
// GetUserNameW(userbuf, &usersize);
|
||||
//
|
||||
// std::wstring wuser = userbuf;
|
||||
// user = std::string(wuser.begin(), wuser.end());
|
||||
//#else
|
||||
// char ptr[30];
|
||||
// getlogin_r(ptr, sizeof(ptr) - 1);
|
||||
// user = std::string(ptr);
|
||||
//#endif
|
||||
//
|
||||
// sendto(socket_udp, user.c_str(), user.length(), 0, (const sockaddr*)&client, sizeof(client));
|
||||
// }
|
||||
// else if (commande.find("exec ") == 0) { /* EXEC */
|
||||
// std::string::size_type pos = commande.find(' ');
|
||||
// std::string parametres = commande.substr(pos + 1);
|
||||
//
|
||||
// FILE* pipe = nullptr;
|
||||
// char buffer[301]; // 300 caractères + '\0'
|
||||
// std::string reponse;
|
||||
//
|
||||
// pipe = popen(parametres.c_str(), "r");
|
||||
//
|
||||
// if (!pipe)
|
||||
// reponse = "Erreur de commande!";
|
||||
// else while (!feof(pipe)) {
|
||||
// if (fgets(buffer, sizeof(buffer) - 1, pipe))
|
||||
// reponse += buffer;
|
||||
// }
|
||||
//
|
||||
// if (pipe)
|
||||
// pclose(pipe);
|
||||
//
|
||||
// if (reponse.length() > 300)
|
||||
// reponse = reponse.substr(0, 300);
|
||||
// else if (reponse.length() < 1)
|
||||
// reponse = "OK!";
|
||||
//
|
||||
// sendto(socket_udp, reponse.c_str(), reponse.length(), 0, (const sockaddr*)&client, sizeof(client));
|
||||
// }
|
||||
// else if (commande.find("bye ") == 0) { /* BYE */
|
||||
// Log("", 0); // Message d'erreur pas de message d'erreur!
|
||||
// return 0;
|
||||
// }
|
||||
// else sendto(socket_udp, "huh?", sizeof("huh?"), 0, (const sockaddr*)&client, sizeof(client)); /* DEFAULT */
|
||||
//}
|
||||
//
|
||||
///* Ce bout de code ne devrait theoriquement jamais etre atteint, mais au cas. */
|
||||
//Log("", 0);
|
||||
//return 0;
|
||||
//return false;
|
||||
//}
|
||||
//
|
54
SQCSim-srv/server.h
Normal file
54
SQCSim-srv/server.h
Normal file
@ -0,0 +1,54 @@
|
||||
#ifndef SERVER_H__
|
||||
#define SERVER_H__
|
||||
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include "../SQCSim-common/world.h"
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "define.h"
|
||||
#include "connection.h"
|
||||
|
||||
class Server {
|
||||
public:
|
||||
Server(LogDest log = LOG_DEST::CONSOLE);
|
||||
~Server();
|
||||
|
||||
int Init();
|
||||
int Ready();
|
||||
void Run();
|
||||
|
||||
private:
|
||||
#ifdef _WIN32
|
||||
WSADATA m_wsaData;
|
||||
#endif
|
||||
SOCKET m_sock_udp = 0,
|
||||
m_sock_tcp = 0;
|
||||
LogDest m_log;
|
||||
std::ofstream m_logfile;
|
||||
|
||||
std::map<uint64_t, Connection*> m_players;
|
||||
std::map <Timestamp, netprot::Chat> m_chatlog;
|
||||
std::vector<uint64_t> m_ids;
|
||||
netprot::GameInfo m_game;
|
||||
|
||||
World* m_world = nullptr;
|
||||
|
||||
std::string Timestamp();
|
||||
void Log(std::string str, bool is_error, bool is_fatal);
|
||||
void buildIdList(size_t size);
|
||||
|
||||
uint64_t getUniqueId();
|
||||
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
|
||||
|
||||
};
|
||||
|
||||
template <class T>
|
||||
void Server::sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
|
||||
netprot::Serialize(pack, buf, buflen);
|
||||
send(sock, *buf, *buflen, 0);
|
||||
*buflen = BUFFER_LENGTH;
|
||||
}
|
||||
|
||||
#endif
|
@ -19,46 +19,39 @@
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="array2d.h" />
|
||||
<ClInclude Include="array3d.h" />
|
||||
<ClInclude Include="audio.h" />
|
||||
<ClInclude Include="blockinfo.h" />
|
||||
<ClInclude Include="bullet.h" />
|
||||
<ClInclude Include="chunk.h" />
|
||||
<ClInclude Include="connector.h" />
|
||||
<ClInclude Include="define.h" />
|
||||
<ClInclude Include="engine.h" />
|
||||
<ClInclude Include="matrix4.h" />
|
||||
<ClInclude Include="mesh.h" />
|
||||
<ClInclude Include="openglcontext.h" />
|
||||
<ClInclude Include="opensimplex.h" />
|
||||
<ClInclude Include="player.h" />
|
||||
<ClInclude Include="shader.h" />
|
||||
<ClInclude Include="skybox.h" />
|
||||
<ClInclude Include="texture.h" />
|
||||
<ClInclude Include="textureatlas.h" />
|
||||
<ClInclude Include="tool.h" />
|
||||
<ClInclude Include="transformation.h" />
|
||||
<ClInclude Include="vector3.h" />
|
||||
<ClInclude Include="vertexbuffer.h" />
|
||||
<ClInclude Include="world.h" />
|
||||
<ClInclude Include="worldrenderer.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="audio.cpp" />
|
||||
<ClCompile Include="blockinfo.cpp" />
|
||||
<ClCompile Include="bullet.cpp" />
|
||||
<ClCompile Include="chunk.cpp" />
|
||||
<ClCompile Include="connector.cpp" />
|
||||
<ClCompile Include="engine.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="mesh.cpp" />
|
||||
<ClCompile Include="openglcontext.cpp" />
|
||||
<ClCompile Include="opensimplex.cpp" />
|
||||
<ClCompile Include="player.cpp" />
|
||||
<ClCompile Include="shader.cpp" />
|
||||
<ClCompile Include="skybox.cpp" />
|
||||
<ClCompile Include="texture.cpp" />
|
||||
<ClCompile Include="textureatlas.cpp" />
|
||||
<ClCompile Include="tool.cpp" />
|
||||
<ClCompile Include="transformation.cpp" />
|
||||
<ClCompile Include="vertexbuffer.cpp" />
|
||||
<ClCompile Include="world.cpp" />
|
||||
<ClCompile Include="worldrenderer.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
|
||||
<Project>{ee91ab12-4225-4a4d-931d-69d72f6d91fb}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{A21FD938-1FEA-4687-AB86-0EABAC30877B}</ProjectGuid>
|
||||
@ -112,8 +105,8 @@
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>external\irrKlang-1.6.0\include;external\glew170\include;external\devil178\include;external\sfml23\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>external\glew170\lib;external\devil178\lib;external\sfml23\lib;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
|
||||
<IncludePath>external\irrKlang-1.6.0\include;external\glew210\include;external\devil180\include;external\sfml251-32\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>external\glew210\lib\Release\Win32;external\sfml251-32\lib;external\devil180\lib\x86\Release;external\irrKlang-1.6.0\lib\Win32-visualStudio;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
@ -122,8 +115,8 @@
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>external\irrKlang-1.6.0\include;external\sfml23\include;external\devil178\include;external\glew170\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>external\sfml23\lib;external\devil178\lib;external\glew170\lib;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
|
||||
<IncludePath>external\devil180\include;external\irrKlang-1.6.0\include;external\sfml251-32\include;external\glew210\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>external\sfml251-32\lib;external\devil180\lib\x86\Release;external\glew210\lib\Release\Win32;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
@ -175,8 +168,8 @@
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>irrKlang.lib;sfml-main.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;GlU32.Lib;OpenGL32.Lib;DevIL.lib;ILU.lib;ILUT.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
@ -197,8 +190,8 @@
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>irrKlang.lib;sfml-main.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;GlU32.Lib;OpenGL32.Lib;DevIL.lib;ILU.lib;ILUT.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
|
@ -11,51 +11,21 @@
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="array3d.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="blockinfo.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="chunk.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="define.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="engine.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="matrix4.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="openglcontext.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="texture.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="transformation.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="vector3.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="player.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="shader.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="tool.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="vertexbuffer.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="array2d.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="skybox.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
@ -65,23 +35,23 @@
|
||||
<ClInclude Include="textureatlas.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="world.h">
|
||||
<ClInclude Include="connector.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="bullet.h">
|
||||
<ClInclude Include="openglcontext.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="opensimplex.h">
|
||||
<ClInclude Include="tool.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="mesh.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="worldrenderer.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="blockinfo.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="chunk.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="engine.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
@ -94,18 +64,9 @@
|
||||
<ClCompile Include="texture.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="transformation.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="player.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="shader.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="tool.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vertexbuffer.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
@ -118,13 +79,16 @@
|
||||
<ClCompile Include="textureatlas.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="world.cpp">
|
||||
<ClCompile Include="connector.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="bullet.cpp">
|
||||
<ClCompile Include="tool.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="opensimplex.cpp">
|
||||
<ClCompile Include="mesh.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="worldrenderer.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
|
@ -14,7 +14,7 @@ Audio::Audio(const char * music) {
|
||||
m_engine->setRolloffFactor(1);
|
||||
m_engine->setDefault3DSoundMinDistance(1);
|
||||
m_engine->setDefault3DSoundMaxDistance(1000);
|
||||
m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
|
||||
m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
|
||||
}
|
||||
|
||||
Audio::~Audio() {
|
||||
@ -40,9 +40,9 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
|
||||
sound->setVolume(volume);
|
||||
}
|
||||
|
||||
void Audio::PlaySong(const char* music) {
|
||||
m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
|
||||
}
|
||||
//void Audio::PlaySong(const char* music) {
|
||||
// m_music = m_engine->play2D(music, false, false, false, irrklang::ESM_STREAMING);
|
||||
//}
|
||||
|
||||
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
|
||||
|
||||
|
@ -3,8 +3,8 @@
|
||||
|
||||
#include <irrKlang.h>
|
||||
#include <ik_ISoundSource.h>
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
#include "define.h"
|
||||
#include "vector3.h"
|
||||
|
||||
class Audio {
|
||||
private:
|
||||
@ -22,7 +22,7 @@ public:
|
||||
|
||||
void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
|
||||
|
||||
void PlaySong(const char* music);
|
||||
//void PlaySong(const char* music);
|
||||
|
||||
void ToggleMusicState();
|
||||
|
||||
|
@ -1,27 +0,0 @@
|
||||
#ifndef BULLET_H__
|
||||
#define BULLET_H__
|
||||
|
||||
#include "audio.h"
|
||||
#include "player.h"
|
||||
#include "vertexbuffer.h"
|
||||
#include "texture.h"
|
||||
|
||||
class World;
|
||||
|
||||
class Bullet {
|
||||
public:
|
||||
Bullet(Player& player);
|
||||
~Bullet();
|
||||
|
||||
bool Update(World* world, Transformation& tran, float elapsedtime);
|
||||
void Transpose(int& x, int& z);
|
||||
|
||||
private:
|
||||
Vector3f m_startpos;
|
||||
Vector3f m_currentpos;
|
||||
Vector3f m_velocity;
|
||||
|
||||
};
|
||||
|
||||
#endif // BULLET_H__
|
||||
|
101
SQCSim2021/connector.cpp
Normal file
101
SQCSim2021/connector.cpp
Normal file
@ -0,0 +1,101 @@
|
||||
#include "connector.h"
|
||||
|
||||
Connector::Connector() {}
|
||||
|
||||
Connector::~Connector() {}
|
||||
|
||||
int Connector::Init() {
|
||||
#ifdef _WIN32
|
||||
if (WSAStartup(MAKEWORD(2, 2), &m_wsaData) != 0) { /* Initialisation de l'environnement reseau (Windows only) */
|
||||
std::cout << "Initialisation WinSock." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_sock_udp = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if (m_sock_udp == INVALID_SOCKET) { /* Creation du socket UDP */
|
||||
std::cout << "Creation Socket UDP." << std::endl;
|
||||
return 2;
|
||||
}
|
||||
|
||||
m_sock_tcp = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if (m_sock_tcp == INVALID_SOCKET) { /* Creation du socket TCP */
|
||||
std::cout << "Creation Socket TCP." << std::endl;
|
||||
return 3;
|
||||
}
|
||||
|
||||
/* Creation structure donnes descripteur du socket serveur */
|
||||
sockaddr_in addr;
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons(CLI_PORT);
|
||||
addr.sin_addr.s_addr = htonl(INADDR_ANY);
|
||||
|
||||
if (bind(m_sock_udp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket UDP au port */
|
||||
std::cout << "Association Socket UDP." << std::endl;
|
||||
return 4;
|
||||
}
|
||||
|
||||
if (bind(m_sock_tcp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket TCP au port */
|
||||
std::cout << "Association Socket TCP." << std::endl;
|
||||
return 5;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Connector::Connect(char* srv_addr, std::string name) {
|
||||
sockaddr_in add;
|
||||
m_srvsockaddr.sin_family = AF_INET;
|
||||
m_srvsockaddr.sin_port = htons(SRV_PORT);
|
||||
|
||||
if (inet_pton(AF_INET, srv_addr, &m_srvsockaddr.sin_addr) <= 0) {
|
||||
std::cout << "Addresse serveur invalide." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
|
||||
std::cout << "Échec de la connexion." << std::endl;
|
||||
}
|
||||
|
||||
char* buf = new char[150];
|
||||
uint32_t buflen = 150;
|
||||
netprot::LoginInfo log;
|
||||
memcpy(&log.name, name.c_str(), name.size() + 1);
|
||||
|
||||
netprot::Serialize(&log, &buf, &buflen);
|
||||
|
||||
int se = send(m_sock_tcp, buf, buflen, 0);
|
||||
|
||||
delete[] buf;
|
||||
buf = new char[150] {0};
|
||||
buflen = 150;
|
||||
int rpack = 0;
|
||||
|
||||
while (rpack < 2) {
|
||||
recv(m_sock_tcp, buf, buflen, 0);
|
||||
|
||||
switch (netprot::getType(buf, buflen)) {
|
||||
case netprot::PACKET_TYPE::LOGINF:
|
||||
if (!netprot::Deserialize(&m_loginfo, buf, buflen)) {
|
||||
std::cout << "Packet LoginInfo invalide." << std::endl;
|
||||
return 2;
|
||||
}
|
||||
++rpack;
|
||||
break;
|
||||
case netprot::PACKET_TYPE::GAMEINFO:
|
||||
if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) {
|
||||
std::cout << "Packet GameInfo invalide." << std::endl;
|
||||
return 3;
|
||||
}
|
||||
++rpack;
|
||||
break;
|
||||
default:
|
||||
std::cout << "Packet invalide." << std::endl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint64_t Connector::getId() const { return m_loginfo.sid; }
|
||||
|
||||
unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
|
36
SQCSim2021/connector.h
Normal file
36
SQCSim2021/connector.h
Normal file
@ -0,0 +1,36 @@
|
||||
#ifndef CONNECTOR_H__
|
||||
#define CONNECTOR_H__
|
||||
|
||||
#include <stdlib.h>
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "define.h"
|
||||
|
||||
class Connector {
|
||||
public:
|
||||
Connector();
|
||||
~Connector();
|
||||
|
||||
int Init();
|
||||
int Connect(char* srv_addr, std::string name);
|
||||
uint64_t getId() const;
|
||||
unsigned int getSeed() const;
|
||||
|
||||
//void SendInput();
|
||||
//int Sync();
|
||||
private:
|
||||
#ifdef _WIN32
|
||||
WSADATA m_wsaData;
|
||||
#endif
|
||||
std::map<Timestamp, netprot::Input> m_inputmanifest;
|
||||
std::map<uint64_t, netprot::PlayerInfo> m_players;
|
||||
std::map<uint64_t, netprot::TeamInfo> m_teams;
|
||||
|
||||
netprot::LoginInfo m_loginfo;
|
||||
netprot::GameInfo m_gameinfo;
|
||||
|
||||
sockaddr_in m_srvsockaddr;
|
||||
SOCKET m_sock_udp = 0,
|
||||
m_sock_tcp = 0;
|
||||
|
||||
};
|
||||
#endif
|
@ -1,65 +1,27 @@
|
||||
#ifndef DEFINE_H__
|
||||
#define DEFINE_H__
|
||||
#ifndef CLI_DEFINE_H__
|
||||
#define CLI_DEFINE_H__
|
||||
|
||||
//#define SFML_STATIC true
|
||||
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
#include <iomanip>
|
||||
#include <SFML/Window.hpp>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <iostream>
|
||||
#include "../SQCSim-common/define.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#include <GL/glew.h>
|
||||
#include <gl/GL.h>
|
||||
#include <gl/GLU.h>
|
||||
#endif
|
||||
|
||||
#define CHUNK_SIZE_X 16
|
||||
#define CHUNK_SIZE_Y 128
|
||||
#define CHUNK_SIZE_Z 16
|
||||
#define MAX_SELECTION_DISTANCE 5
|
||||
#define SEED 12345
|
||||
#define NETWORK_TEST false
|
||||
#define SRV_ADDR "127.0.0.1"
|
||||
#define COUNTDOWN 300
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define WORLD_SIZE_X 64
|
||||
#define WORLD_SIZE_Y 64
|
||||
|
||||
#define FRAMES_RENDER_CHUNKS 4
|
||||
#define FRAMES_UPDATE_CHUNKS 4
|
||||
#define FRAMES_DELETE_CHUNKS 4
|
||||
|
||||
#define THREADS_GENERATE_CHUNKS 1
|
||||
#define THREADS_UPDATE_CHUNKS 1
|
||||
#define THREADS_DELETE_CHUNKS 1
|
||||
|
||||
#define VIEW_DISTANCE 256
|
||||
#define TEXTURE_SIZE 128
|
||||
#define MAX_BULLETS 64
|
||||
#endif
|
||||
|
||||
#ifdef NDEBUG
|
||||
#define WORLD_SIZE_X 16
|
||||
#define WORLD_SIZE_Y 16
|
||||
|
||||
#define FRAMES_RENDER_CHUNKS 1
|
||||
#define FRAMES_UPDATE_CHUNKS 1
|
||||
#define FRAMES_DELETE_CHUNKS 1
|
||||
|
||||
#define THREADS_GENERATE_CHUNKS 12
|
||||
#define THREADS_UPDATE_CHUNKS 5
|
||||
#define THREADS_DELETE_CHUNKS 2
|
||||
|
||||
#define VIEW_DISTANCE 1024
|
||||
#define TEXTURE_SIZE 512
|
||||
#define MAX_BULLETS 512
|
||||
#endif
|
||||
|
||||
|
||||
typedef uint8_t BlockType;
|
||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
|
||||
|
||||
//#define TEXTURE_PATH "../SQCSim2021/media/textures/"
|
||||
//#define SHADER_PATH "../SQCSim2021/media/shaders/"
|
||||
//#define AUDIO_PATH "../SQCSim2021/media/audio/"
|
||||
//#define CHUNK_PATH "../SQCSim2021/media/chunks/"
|
||||
#define BASE_WIDTH 1920
|
||||
#define BASE_HEIGHT 1080
|
||||
|
||||
#define TEXTURE_PATH "./media/textures/"
|
||||
#define SHADER_PATH "./media/shaders/"
|
||||
|
@ -1,12 +1,26 @@
|
||||
#include "engine.h"
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include "transformation.h"
|
||||
#include "player.h"
|
||||
|
||||
Engine::Engine() { }
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
#include <queue>
|
||||
|
||||
Engine::~Engine() {
|
||||
|
||||
|
||||
// Define a structure to represent notifications
|
||||
struct Notification {
|
||||
std::string message;
|
||||
float displayStartTime = 0.0f;
|
||||
};
|
||||
|
||||
// Use a queue to manage notifications
|
||||
//std::queue<Notification> notificationQueue;
|
||||
// Use a vector to manage notifications
|
||||
std::vector<Notification> notifications;
|
||||
|
||||
Engine::Engine() {}
|
||||
|
||||
Engine::~Engine() {
|
||||
m_world.CleanUpWorld(m_renderCount, true);
|
||||
for (int x = 0; x < WORLD_SIZE_X; ++x)
|
||||
for (int y = 0; y < WORLD_SIZE_Y; ++y)
|
||||
@ -214,33 +228,51 @@ void Engine::Init() {
|
||||
}
|
||||
|
||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||
glClearColor(0.f, 0.f, 0.f, 1.f);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45.0f, (float)Width() / (float)Height(), 0.1f, VIEW_DISTANCE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
|
||||
glEnable(GL_POINT_SMOOTH);
|
||||
glEnable(GL_CULL_FACE);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
|
||||
glBlendEquation(GL_FUNC_SUBTRACT);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
gluPerspective(45.0f, (float)Width() / (float)Height(), 0.1f, VIEW_DISTANCE);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
|
||||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
||||
glDisable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBlendEquation(GL_FUNC_SUBTRACT);
|
||||
//
|
||||
// Objet de skybox avec sa propre texture et son propre shader!
|
||||
m_skybox.Init(0.2f);
|
||||
|
||||
// Objet de musique!
|
||||
m_audio.ToggleMusicState();
|
||||
//m_audio.ToggleMusicState();
|
||||
|
||||
// Array pour les balles.
|
||||
for (int x = 0; x < MAX_BULLETS; ++x)
|
||||
m_bullets[x] = nullptr;
|
||||
|
||||
uint64_t seed = SEED;
|
||||
std::string playname = "La Chienne <20> Jacques";
|
||||
if (NETWORK_TEST) { // Test connexion r<>seau.
|
||||
if (!m_conn.Init()) {
|
||||
if (!m_conn.Connect(SRV_ADDR, playname)) {
|
||||
// setup jeu en r<>seau.
|
||||
std::cout << "ID re<72>u du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
|
||||
std::cout << "Seed re<72>u du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
|
||||
seed = m_conn.getSeed();
|
||||
}
|
||||
else std::cout << "Erreur de connexion." << std::endl;
|
||||
}
|
||||
else std::cout << "Erreur de cr<63>ation de socket." << std::endl;
|
||||
}
|
||||
|
||||
m_world.SetSeed(seed);
|
||||
|
||||
// Init Chunks
|
||||
m_world.GetChunks().Reset(nullptr);
|
||||
|
||||
@ -249,12 +281,14 @@ void Engine::Init() {
|
||||
HideCursor();
|
||||
}
|
||||
|
||||
void Engine::DeInit() { }
|
||||
void Engine::DeInit() {}
|
||||
|
||||
void Engine::LoadResource() {
|
||||
LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png");
|
||||
LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp");
|
||||
LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp");
|
||||
LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true);
|
||||
LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true);
|
||||
LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true);
|
||||
LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", false);
|
||||
|
||||
LoadTexture(MenuTitleTexture, MENU_ITEM_PATH "test.png");
|
||||
LoadTexture(MenuBGTexture, MENU_ITEM_PATH "test.png");
|
||||
LoadTexture(MenuQuitTexture, MENU_ITEM_PATH "BasicQuit.png");
|
||||
@ -294,102 +328,327 @@ void Engine::LoadResource() {
|
||||
|
||||
void Engine::UnloadResource() {}
|
||||
|
||||
void Engine::DrawHud(float elapsedTime, BlockType bloc) {
|
||||
// Setter le blend function , tout ce qui sera noir sera transparent
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glColor4f(1.f, 1.f, 1.f, 1.f);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(0, Width(), 0, Height(), -1, 1);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
void Engine::SystemNotification(std::string systemLog) {
|
||||
std::string message = "";
|
||||
|
||||
// Bind de la texture pour le font
|
||||
message = systemLog;
|
||||
|
||||
DisplayNotification(message);
|
||||
}
|
||||
void Engine::KillNotification(Player killer, Player killed) {
|
||||
std::string message = "";
|
||||
|
||||
message = killed.GetUsername() + " killed by -> " + killer.GetUsername();
|
||||
|
||||
DisplayNotification(message);
|
||||
}
|
||||
|
||||
|
||||
void Engine::DisplayNotification(std::string message) {
|
||||
|
||||
if (message.length() > 45) {
|
||||
message = message.substr(0, 45);
|
||||
}
|
||||
// Create a new notification and add it to the queue
|
||||
Notification newNotification;
|
||||
newNotification.message = message;
|
||||
newNotification.displayStartTime = m_time;
|
||||
|
||||
notifications.push_back(newNotification);
|
||||
}
|
||||
|
||||
// Add a method to process the notification queue
|
||||
void Engine::ProcessNotificationQueue() {
|
||||
m_textureFont.Bind();
|
||||
std::ostringstream ss;
|
||||
ss << " Fps : " << GetFps(elapsedTime);
|
||||
PrintText(10, Height() - 25, ss.str());
|
||||
ss.str("");
|
||||
ss << " Rendered Chunks : " << m_renderCount;
|
||||
PrintText(10, Height() - 35, ss.str());
|
||||
ss.str("");
|
||||
ss << " To-Be-Deleted Chunks : " << m_world.GettbDeleted();
|
||||
PrintText(10, Height() - 45, ss.str());
|
||||
ss.str("");
|
||||
ss << " Velocity : " << m_player.GetVelocity(); // IMPORTANT : on utilise l ’ operateur << pour afficher la position
|
||||
PrintText(10, 10, ss.str());
|
||||
ss.str("");
|
||||
ss << " Direction : " << m_player.GetDirection();
|
||||
PrintText(10, 20, ss.str());
|
||||
ss.str("");
|
||||
ss << " Position : " << m_player.GetPosition();
|
||||
PrintText(10, 30, ss.str());
|
||||
ss.str("");
|
||||
ss << " Block : ";
|
||||
if (bloc == BTYPE_LAST)
|
||||
ss << "Weapon.";
|
||||
else ss << (int)bloc;
|
||||
PrintText(10, 40, ss.str());
|
||||
float scale = GetScale();
|
||||
unsigned int xOffset = Width() - Width() * 0.26;
|
||||
unsigned int yOffset = Height() - (Height() / 2.2);
|
||||
|
||||
// Iterate through the notifications and display them
|
||||
for (auto it = notifications.begin(); it != notifications.end(); ) {
|
||||
float timeSinceDisplay = m_time - it->displayStartTime;
|
||||
|
||||
// Display the notification message with vertical offset
|
||||
unsigned int y = yOffset - (static_cast<unsigned int>(scale * 20) * (it - notifications.begin()));
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
|
||||
glLoadIdentity();
|
||||
glOrtho(0, Width(), 0, Height(), -1, 1);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
|
||||
|
||||
|
||||
PrintText(xOffset, y, scale, it->message);
|
||||
|
||||
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
|
||||
glBlendEquation(GL_FUNC_SUBTRACT);
|
||||
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
// Check if it's time to remove the notification (display for 2 seconds)
|
||||
if (timeSinceDisplay >= 4.0f) {
|
||||
it = notifications.erase(it); // Remove the notification
|
||||
}
|
||||
else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Engine::DisplayCrosshair() {
|
||||
m_textureCrosshair.Bind();
|
||||
static const int crossSize = 32;
|
||||
glLoadIdentity();
|
||||
glTranslated(Width() / 2 - crossSize / 2, Height() / 2 - crossSize / 2, 0);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2i(0, 0);
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex2i(crossSize, 0);
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex2i(crossSize, crossSize);
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex2i(0, crossSize);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2i(0, 0);
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex2i(crossSize, 0);
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex2i(crossSize, crossSize);
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex2i(0, crossSize);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void Engine::DisplayCurrentItem() {
|
||||
}
|
||||
|
||||
void Engine::DisplayHud(int timer) {
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glLoadIdentity();
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
// Barre HP
|
||||
float fBarWidth = Width() / 4;
|
||||
float fBarHeight = Height() / 25;
|
||||
float fPosX = Width() / 20;
|
||||
float fPosY = Height() - (Height() - (fBarHeight * 4));
|
||||
float playerHp = m_player.GetHP();
|
||||
float facteurOmbrage = m_displayInfo ? 0.5f : 1.0f;
|
||||
|
||||
// Arri<72>re-plan (Barre HP)
|
||||
glColor3f(1.0f * facteurOmbrage, 1.0f * facteurOmbrage, 1.0f * facteurOmbrage);
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2f(fPosX, fPosY - fBarHeight); // Bas-Gauche
|
||||
glVertex2f(fPosX + fBarWidth, fPosY - fBarHeight); // Bas-Droite
|
||||
glVertex2f(fPosX + fBarWidth, fPosY); // Haut-Droite
|
||||
glVertex2f(fPosX, fPosY); // Haut-Gauche
|
||||
glEnd();
|
||||
|
||||
//TODO: Associer avec m<>chanique de vie du joueur
|
||||
|
||||
// Barre HP
|
||||
glColor3f(0.0f * facteurOmbrage, 1.0f * facteurOmbrage, 0.0f * facteurOmbrage);
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2f(fPosX, fPosY - fBarHeight); // Bas-Gauche
|
||||
glVertex2f(fPosX + fBarWidth * playerHp, fPosY - fBarHeight); // Bas-Droite
|
||||
glVertex2f(fPosX + fBarWidth * playerHp, fPosY); // Haut-Droite
|
||||
glVertex2f(fPosX, fPosY); // Haut-Gauche
|
||||
glEnd();
|
||||
|
||||
// Barre <20>quip
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glColor3f(1.0f * facteurOmbrage, 1.0f * facteurOmbrage, 1.0f * facteurOmbrage);
|
||||
m_textureGun.Bind();
|
||||
|
||||
float margin = Width() * 0.05;
|
||||
float itemWidth = Width() * 0.33;
|
||||
float itemHeight = itemWidth / 2.208;
|
||||
float startX = Width() - itemWidth - margin;
|
||||
float startY = margin;
|
||||
|
||||
glTranslated(startX, startY, 0);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(1, 0); glVertex2i(0, 0);
|
||||
glTexCoord2f(0, 0); glVertex2i(itemWidth, 0);
|
||||
glTexCoord2f(0, 1); glVertex2i(itemWidth, itemHeight);
|
||||
glTexCoord2f(1, 1); glVertex2i(0, itemHeight);
|
||||
glEnd();
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
// Username
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
float scale = GetScale();
|
||||
m_textureFont.Bind();
|
||||
std::ostringstream ss;
|
||||
ss << m_player.GetUsername();
|
||||
PrintText(fPosX, fPosY, scale, ss.str());
|
||||
|
||||
//Countdown
|
||||
ss.str("");
|
||||
ss << "Time: " << (int)(timer / 60) << ":" << std::setw(2) << std::setfill('0') << timer % 60;
|
||||
PrintText(Width() - Width() * 0.15, Height() - (Height() / 19.2), scale, ss.str());
|
||||
|
||||
}
|
||||
|
||||
void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
|
||||
// Bind de la texture pour le font
|
||||
m_textureFont.Bind();
|
||||
std::ostringstream ss;
|
||||
|
||||
float scale = GetScale();
|
||||
unsigned int x = Width() / 25;
|
||||
|
||||
ss << " Fps : " << GetFps(elapsedTime);
|
||||
PrintText(x, Height() - (Height() / 19.2), scale, ss.str());
|
||||
ss.str("");
|
||||
ss << " Rendered Chunks : " << m_renderCount;
|
||||
PrintText(x, Height() - (Height() / 13.7), scale, ss.str());
|
||||
ss.str("");
|
||||
ss << " To-Be-Deleted Chunks : " << m_world.GettbDeleted();
|
||||
PrintText(x, Height() - (Height() / 10.7), scale, ss.str());
|
||||
ss.str("");
|
||||
ss << " Velocity : " << m_player.GetVelocity(); // IMPORTANT : on utilise l <20> operateur << pour afficher la position
|
||||
PrintText(x, Height() / 48, scale, ss.str());
|
||||
ss.str("");
|
||||
ss << " Direction : " << m_player.GetDirection();
|
||||
PrintText(x, Height() / 24, scale, ss.str());
|
||||
ss.str("");
|
||||
ss << " Position : " << m_player.GetPosition();
|
||||
PrintText(x, Height() / 16, scale, ss.str());
|
||||
ss.str("");
|
||||
ss << " Block : ";
|
||||
|
||||
if (bloc == BTYPE_LAST)
|
||||
ss << "Weapon.";
|
||||
else ss << (int)bloc;
|
||||
|
||||
PrintText(x, Height() / 12, scale, ss.str());
|
||||
}
|
||||
|
||||
void Engine::DrawHud(float elapsedTime, BlockType bloc) {
|
||||
// Setter le blend function, tout ce qui sera noir sera transparent
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
|
||||
glLoadIdentity();
|
||||
glOrtho(0, Width(), 0, Height(), -1, 1);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
|
||||
int timer = GetCountdown(elapsedTime);
|
||||
|
||||
// Appel de la fonction pour l'affichage de notifications
|
||||
if (m_keyK) {
|
||||
SystemNotification(m_messageNotification);
|
||||
m_keyK = false;
|
||||
}
|
||||
if (m_keyL) {
|
||||
|
||||
KillNotification(m_player, m_player);
|
||||
m_keyL = false;
|
||||
}
|
||||
|
||||
if (m_displayInfo) {
|
||||
DisplayInfo(elapsedTime, bloc);
|
||||
}
|
||||
|
||||
if (m_displayHud) {
|
||||
DisplayHud(timer);
|
||||
}
|
||||
|
||||
if (m_displayCrosshair) {
|
||||
DisplayCrosshair();
|
||||
}
|
||||
|
||||
// Reset du blend function
|
||||
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
|
||||
glBlendEquation(GL_FUNC_SUBTRACT);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
void Engine::PrintText(unsigned int x, unsigned int y, const std::string& t) {
|
||||
void Engine::PrintText(float x, float y, float scale, const std::string& t) {
|
||||
glLoadIdentity();
|
||||
glTranslated(x, y, 0);
|
||||
|
||||
for (unsigned int i = 0; i < t.length(); ++i) {
|
||||
float left = (float)((t[i] - 32) % 16) / 16.f;
|
||||
float top = (float)((t[i] - 32) / 16) / 16.f;
|
||||
top += .5f;
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(left, 1.f - top - .0625f);
|
||||
glVertex2f(0, 0);
|
||||
glTexCoord2f(left + .0625f, 1.f - top - .0625f);
|
||||
glVertex2f(12, 0);
|
||||
glTexCoord2f(left + .0625f, 1.f - top);
|
||||
glVertex2f(12, 12);
|
||||
glTexCoord2f(left, 1.f - top);
|
||||
glVertex2f(0, 12);
|
||||
glTexCoord2f(left, 1.f - top - .0625f); glVertex2f(0, 0);
|
||||
glTexCoord2f(left + .0625f, 1.f - top - .0625f); glVertex2f(12 * scale, 0);
|
||||
glTexCoord2f(left + .0625f, 1.f - top); glVertex2f(12 * scale, 12 * scale);
|
||||
glTexCoord2f(left, 1.f - top); glVertex2f(0, 12 * scale);
|
||||
glEnd();
|
||||
glTranslated(8, 0, 0);
|
||||
|
||||
glTranslated(8 * scale, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
float Engine::GetScale() const {
|
||||
float widthRatio = Width() / BASE_WIDTH;
|
||||
float heightRatio = Height() / BASE_HEIGHT;
|
||||
|
||||
return (widthRatio + heightRatio) / 2.0f;
|
||||
}
|
||||
|
||||
int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; }
|
||||
int Engine::GetCountdown(float elapsedTime) {
|
||||
if (m_resetcountdown)
|
||||
{
|
||||
m_countdown = m_time + COUNTDOWN;
|
||||
m_resetcountdown = false;
|
||||
}
|
||||
if (m_countdown < m_time)
|
||||
Stop();
|
||||
if(!m_stopcountdown)
|
||||
m_time += elapsedTime;
|
||||
return m_countdown - (int)m_time;
|
||||
}
|
||||
|
||||
void Engine::Render(float elapsedTime) {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
|
||||
if (m_gamestate == GameState::PLAY)
|
||||
{
|
||||
CenterMouse(); //Déplacement de centermouse dans l'action de jouer
|
||||
CenterMouse(); //D<EFBFBD>placement de centermouse dans l'action de jouer
|
||||
|
||||
//static float gameTime = elapsedTime;
|
||||
static float pollTime = 0;
|
||||
static irrklang::ISound* step; // Pour les sons de pas.
|
||||
static float pollTime = 0;
|
||||
static float bulletTime = 0;
|
||||
static BlockType bloc = 1;
|
||||
|
||||
@ -400,6 +659,7 @@ void Engine::Render(float elapsedTime) {
|
||||
|
||||
Transformation all;
|
||||
Transformation skybox;
|
||||
Vector3f vstep;
|
||||
|
||||
// Transformations initiales
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
@ -408,12 +668,26 @@ void Engine::Render(float elapsedTime) {
|
||||
if (bulletTime > 0.f) bulletTime -= elapsedTime;
|
||||
if (bulletTime < 0.f) bulletTime = 0.f;
|
||||
|
||||
if (pollTime >= .005f) {
|
||||
m_player.ApplyPhysics(m_player.GetInput(m_keyW, m_keyS, m_keyA, m_keyD, m_keySpace, (bloc == BTYPE_LAST && bulletTime <= 0.f && m_mouseL), elapsedTime), &m_world, elapsedTime, &m_audio);
|
||||
m_audio.Update3DAudio(m_player.GetPOV(), m_player.GetDirection(), m_player.GetVelocity()); // Ajustement du positionnement 3D avec les coordonnées du joueur et
|
||||
// son vecteur de vélocité (pour l'effet Doppler)
|
||||
pollTime = 0;
|
||||
static bool leftright = false;
|
||||
if (pollTime >= .005f) {
|
||||
Player::Sound snd = m_player.ApplyPhysics(m_player.GetInput(m_keyW, m_keyS, m_keyA, m_keyD, m_keySpace, (bloc == BTYPE_LAST && bulletTime <= 0.f && m_mouseL), elapsedTime), &m_world, elapsedTime);
|
||||
switch (snd) {
|
||||
case Player::Sound::STEP:
|
||||
if (leftright)
|
||||
vstep = Vector3f(m_player.GetPosition().x + m_player.GetDirection().z, m_player.GetPosition().y - 1.7f, m_player.GetPosition().z + m_player.GetDirection().x);
|
||||
else vstep = Vector3f(m_player.GetPosition().x - m_player.GetDirection().z, m_player.GetPosition().y - 1.7f, m_player.GetPosition().z - m_player.GetDirection().x);
|
||||
m_audio.Create3DAudioObj(step, AUDIO_PATH "step.wav", vstep, m_player.GetVelocity(), .8f);
|
||||
leftright = !leftright;
|
||||
break;
|
||||
case Player::Sound::FALL:
|
||||
m_audio.Create3DAudioObj(step, AUDIO_PATH "hit.wav", m_player.GetPosition(), m_player.GetVelocity(), 1.f);
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
m_audio.Update3DAudio(m_player.GetPOV(), m_player.GetDirection(), m_player.GetVelocity()); // Ajustement du positionnement 3D avec les coordonn<6E>es du joueur et
|
||||
// son vecteur de v<>locit<69> (pour l'effet Doppler)
|
||||
pollTime = 0;
|
||||
}
|
||||
|
||||
m_player.ApplyTransformation(all);
|
||||
|
||||
@ -423,121 +697,123 @@ void Engine::Render(float elapsedTime) {
|
||||
if (m_mouseWU) bloc++;
|
||||
else if (m_mouseWD) bloc--;
|
||||
if (bloc == BTYPE_LAST + 1) bloc = BTYPE_AIR + 1;
|
||||
else if (bloc == BTYPE_AIR) bloc = BTYPE_LAST; // La selection de BTYPE_LAST équipe l'arme.
|
||||
else if (bloc == BTYPE_AIR) bloc = BTYPE_LAST; // La selection de BTYPE_LAST <EFBFBD>quipe l'arme.
|
||||
m_mouseWU = m_mouseWD = false;
|
||||
|
||||
if (m_mouseL) {
|
||||
if (bloc != BTYPE_LAST)
|
||||
m_world.ChangeBlockAtCursor(bloc, m_player, m_block);
|
||||
else if (bulletTime <= 0.f) {
|
||||
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
|
||||
if (!m_bullets[x]) {
|
||||
m_bullets[x] = new Bullet(m_player);
|
||||
break;
|
||||
}
|
||||
else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la première balle de l'array.
|
||||
m_bullets[0]->~Bullet();
|
||||
m_bullets[0] = new Bullet(m_player);
|
||||
}
|
||||
bulletTime = .1f;
|
||||
m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "pow.wav", m_player.GetPOV(), m_player.GetDirection() * 10, .5f);
|
||||
if (m_flash) { // Coupe le rendering et affiche un frame blanc, pour simuler un flash.
|
||||
glClearColor(.8f, .8f, .8f, 1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
glClearColor(0.f, 0.f, 0.f, 1.f);
|
||||
return;
|
||||
if (m_mouseL) {
|
||||
if (bloc != BTYPE_LAST)
|
||||
m_world.ChangeBlockAtCursor(bloc, m_player.GetPosition(), m_player.GetDirection(), m_block);
|
||||
else if (bulletTime <= 0.f) {
|
||||
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
|
||||
if (!m_bullets[x]) {
|
||||
m_bullets[x] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
|
||||
break;
|
||||
}
|
||||
else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la premi<6D>re balle de l'array.
|
||||
m_bullets[0]->~Bullet();
|
||||
m_bullets[0] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
|
||||
}
|
||||
bulletTime = .1f;
|
||||
m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "windowsaccount.wav", m_player.GetPOV(), m_player.GetDirection() * 10, .5f);
|
||||
if (m_flash) { // Coupe le rendering et affiche un frame blanc, pour simuler un flash.
|
||||
glClearColor(.8f, .8f, .8f, 1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
glClearColor(0.f, 0.f, 0.f, 1.f);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (m_mouseR)
|
||||
m_world.ChangeBlockAtCursor(BTYPE_AIR, m_player, m_block);
|
||||
|
||||
for (int x = 0; x < MAX_BULLETS; ++x) // Array de bullets en jeu.
|
||||
if (m_bullets[x])
|
||||
if (m_bullets[x]->Update(&m_world, all, elapsedTime)) {
|
||||
m_bullets[x]->~Bullet();
|
||||
m_bullets[x] = nullptr;
|
||||
}
|
||||
|
||||
m_world.Update(m_renderCount, m_bullets, m_player, all, m_shader01, m_textureAtlas, m_blockinfo);
|
||||
|
||||
if (m_isSkybox) m_skybox.Render(skybox);
|
||||
|
||||
if (m_wireframe)
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
DrawHud(elapsedTime, bloc);
|
||||
if (m_wireframe)
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
|
||||
static bool fell = false;
|
||||
if (m_player.GetPosition().y < 1.7f && !fell) {
|
||||
m_audio.Create3DAudioObj(m_scream, AUDIO_PATH "scream.wav", m_player.GetPOV(), m_player.GetVelocity(), 1.f);
|
||||
fell = true;
|
||||
}
|
||||
else if (m_player.GetPosition().y < -20.f) {
|
||||
m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); // Respawn si le bonho- joueur tombe en bas du monde.
|
||||
fell = false;
|
||||
}
|
||||
}
|
||||
else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS)
|
||||
{
|
||||
DrawMenu();
|
||||
}
|
||||
else if (m_gamestate == GameState::QUIT)
|
||||
Stop();
|
||||
else if (m_mouseR)
|
||||
m_world.ChangeBlockAtCursor(BTYPE_AIR, m_player.GetPosition(), m_player.GetDirection(), m_block);
|
||||
|
||||
for (int x = 0; x < MAX_BULLETS; ++x) // Array de bullets en jeu.
|
||||
if (m_bullets[x])
|
||||
if (m_bullets[x]->Update(&m_world, elapsedTime)) {
|
||||
m_bullets[x]->~Bullet();
|
||||
m_bullets[x] = nullptr;
|
||||
}
|
||||
|
||||
m_wrenderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
|
||||
m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
|
||||
m_wrenderer.UpdateWorld(&m_world, m_player.GetPosition(), m_blockinfo);
|
||||
|
||||
if (m_isSkybox) m_skybox.Render(skybox);
|
||||
|
||||
ProcessNotificationQueue();
|
||||
DrawHud(elapsedTime, bloc);
|
||||
|
||||
static bool fell = false;
|
||||
if (m_player.GetPosition().y < 1.7f && !fell) {
|
||||
m_audio.Create3DAudioObj(m_scream, AUDIO_PATH "scream.wav", m_player.GetPOV(), m_player.GetVelocity(), 1.f);
|
||||
fell = true;
|
||||
}
|
||||
else if (m_player.GetPosition().y < -20.f) {
|
||||
m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); // Respawn si le bonho- joueur tombe en bas du monde.
|
||||
fell = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Engine::KeyPressEvent(unsigned char key) {
|
||||
switch (key) {
|
||||
case 36: // ESC
|
||||
Stop();
|
||||
break;
|
||||
case 94: // F10
|
||||
SetFullscreen(!IsFullscreen());
|
||||
break;
|
||||
case 22: // W
|
||||
if (!m_keyW) {
|
||||
// std::cout << "W " << std::endl;
|
||||
m_keyW = true;
|
||||
}
|
||||
break;
|
||||
case 0: // A
|
||||
case 0: // A - Gauche
|
||||
if (!m_keyA) {
|
||||
//std::cout << "A " << std::endl;
|
||||
m_keyA = true;
|
||||
}
|
||||
break;
|
||||
case 18: // S
|
||||
if (!m_keyS) {
|
||||
//std::cout << "S " << std::endl;
|
||||
m_keyS = true;
|
||||
}
|
||||
break;
|
||||
case 3: // D
|
||||
case 3: // D - Droite
|
||||
if (!m_keyD) {
|
||||
//std::cout << "D " << std::endl;
|
||||
m_keyD = true;
|
||||
}
|
||||
break;
|
||||
case 38: // Left Shift
|
||||
if (!m_keylshift) {
|
||||
//std::cout << "Dash!" << std::endl;
|
||||
m_keylshift = true;
|
||||
case 18: // S - Reculer
|
||||
if (!m_keyS) {
|
||||
m_keyS = true;
|
||||
}
|
||||
break;
|
||||
case 57: // Space
|
||||
case 22: // W - Avancer
|
||||
if (!m_keyW) {
|
||||
m_keyW = true;
|
||||
}
|
||||
break;
|
||||
case 36: // ESC - Quitter
|
||||
Stop();
|
||||
break;
|
||||
case 57: // Space - Sauter
|
||||
if (!m_keySpace) {
|
||||
//std::cout << "Jump! " << std::endl;
|
||||
m_keySpace = true;
|
||||
}
|
||||
break;
|
||||
case 94: // F10 - Plein <20>cran
|
||||
IsFullscreen() ? SetFullscreen(false) : SetFullscreen(true);
|
||||
//SetFullscreen(!IsFullscreen());
|
||||
break;
|
||||
case 2: // C - Ignorer
|
||||
break;
|
||||
case 5: // F - Ignorer
|
||||
case 24: // Y - Ignorer
|
||||
case 255: // Fn - Ignorer
|
||||
break;
|
||||
case 10: // K - Debugging DisplayNotification()
|
||||
m_keyK = true;
|
||||
m_messageNotification = "notifications systeme peuvent <20>tre affich<63>";
|
||||
break;
|
||||
case 11: // L - Debugging DisplayNotification()
|
||||
m_keyL = true;
|
||||
break;
|
||||
case 6: // G - Ignorer
|
||||
break;
|
||||
case 12: // M - Ignorer
|
||||
break;
|
||||
case 7: // H - Ignorer
|
||||
break;
|
||||
case 8: // I - Ignorer
|
||||
break;
|
||||
case 17: // R - Ignorer
|
||||
break;
|
||||
case 19: // T - Ignorer
|
||||
break;
|
||||
case 24: // Y - Ignorer
|
||||
break;
|
||||
case 255: // Fn - Ignorer
|
||||
break;
|
||||
default:
|
||||
std::cout << "Unhandled key: " << (int)key << std::endl;
|
||||
}
|
||||
@ -545,44 +821,61 @@ void Engine::KeyPressEvent(unsigned char key) {
|
||||
|
||||
void Engine::KeyReleaseEvent(unsigned char key) {
|
||||
switch (key) {
|
||||
case 5:
|
||||
case 0: // A - Stop gauche
|
||||
m_keyA = false;
|
||||
break;
|
||||
case 2: // C - Toggle crosshair
|
||||
m_displayCrosshair = !m_displayCrosshair;
|
||||
std::cout << "DISPLAY CROSSHAIR " << (m_displayCrosshair ? "enabled" : "disabled") << std::endl;
|
||||
break;
|
||||
case 3: // D - Stop droite
|
||||
m_keyD = false;
|
||||
break;
|
||||
case 5: // F - Toggle flash
|
||||
m_flash = !m_flash;
|
||||
break;
|
||||
case 12:
|
||||
case 6: // G - Toggle Stop Countdown
|
||||
m_stopcountdown = !m_stopcountdown;
|
||||
std::cout << "STOP COUNTDOWN " << (m_stopcountdown ? "enabled" : "disabled") << std::endl;
|
||||
break;
|
||||
case 7: // H - Toggle HUD
|
||||
m_displayHud = !m_displayHud;
|
||||
std::cout << "DISPLAY HUD " << (m_displayHud ? "enabled" : "disabled") << std::endl;
|
||||
break;
|
||||
case 8: // I - Toggle render data
|
||||
m_displayInfo = !m_displayInfo;
|
||||
std::cout << "DISPLAY INFO " << (m_displayInfo ? "enabled" : "disabled") << std::endl;
|
||||
break;
|
||||
case 10: // K
|
||||
m_keyK = false;
|
||||
break;
|
||||
case 11: // L - Debugging DisplayNotification()
|
||||
m_keyL = false;
|
||||
break;
|
||||
case 12: // M - Toggle music
|
||||
m_audio.ToggleMusicState();
|
||||
break;
|
||||
case 17:
|
||||
case 17: // R - Toggle skybox
|
||||
m_isSkybox = !m_isSkybox;
|
||||
break;
|
||||
case 24: // Y
|
||||
case 18: // S - Stop reculer
|
||||
m_keyS = false;
|
||||
break;
|
||||
case 19: // T -Reset countdown
|
||||
m_resetcountdown = true;
|
||||
std::cout << "RESET COUNTDOWN" << std::endl;
|
||||
break;
|
||||
case 22: // W - Stop avancer
|
||||
m_keyW = false;
|
||||
break;
|
||||
case 24: // Y - Wireframe
|
||||
m_wireframe = !m_wireframe;
|
||||
if (m_wireframe)
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
else
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
break;
|
||||
case 22: // W
|
||||
//std::cout << "rW " << std::endl;
|
||||
m_keyW = false;
|
||||
break;
|
||||
case 0: // A
|
||||
//std::cout << "rA " << std::endl;
|
||||
m_keyA = false;
|
||||
break;
|
||||
case 18: // S
|
||||
//std::cout << "rS " << std::endl;
|
||||
m_keyS = false;
|
||||
break;
|
||||
case 3: // D
|
||||
//std::cout << "rD " << std::endl;
|
||||
m_keyD = false;
|
||||
break;
|
||||
case 38: // Left Shift
|
||||
//std::cout << "rLS " << std::endl;
|
||||
m_keylshift = false;
|
||||
break;
|
||||
case 57: // Espace
|
||||
//std::cout << "rSpace " << std::endl;
|
||||
case 57: // Espace - Stop sauter
|
||||
m_keySpace = false;
|
||||
break;
|
||||
}
|
||||
@ -592,9 +885,9 @@ void Engine::MouseMoveEvent(int x, int y) {
|
||||
m_player.TurnLeftRight(x - (Width() / 2));
|
||||
m_player.TurnTopBottom(y - (Height() / 2));
|
||||
|
||||
// Centrer la souris seulement si elle n'est pas déjà centrée
|
||||
// Il est nécessaire de faire la vérification pour éviter de tomber
|
||||
// dans une boucle infinie où l'appel à CenterMouse génère un
|
||||
// Centrer la souris seulement si elle n'est pas d<EFBFBD>j<EFBFBD> centr<74>e
|
||||
// Il est n<EFBFBD>cessaire de faire la v<>rification pour <20>viter de tomber
|
||||
// dans une boucle infinie o<EFBFBD> l'appel <20> CenterMouse g<>n<EFBFBD>re un
|
||||
// MouseMoveEvent, qui rapelle CenterMouse qui rapelle un autre
|
||||
// MouseMoveEvent, etc
|
||||
if (x == (Width() / 2) && y == (Height() / 2))
|
||||
@ -659,10 +952,9 @@ void Engine::MouseReleaseEvent(const MOUSE_BUTTON& button, int x, int y) {
|
||||
}
|
||||
}
|
||||
|
||||
bool Engine::LoadTexture(Texture& texture, const std::string& filename, bool stopOnError) {
|
||||
texture.Load(filename);
|
||||
if (!texture.IsValid())
|
||||
{
|
||||
bool Engine::LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError) {
|
||||
texture.Load(filename, useMipmaps);
|
||||
if (!texture.IsValid()) {
|
||||
std::cerr << "Unable to load texture (" << filename << ")" << std::endl;
|
||||
if (stopOnError)
|
||||
Stop();
|
||||
|
@ -1,19 +1,24 @@
|
||||
#ifndef ENGINE_H__
|
||||
#define ENGINE_H__
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include "../SQCSim-common/array2d.h"
|
||||
#include "../SQCSim-common/blockinfo.h"
|
||||
#include "../SQCSim-common/bullet.h"
|
||||
#include "../SQCSim-common/chunk.h"
|
||||
#include "../SQCSim-common/world.h"
|
||||
#include "../SQCSim-common/transformation.h"
|
||||
#include "../SQCSim-common/player.h"
|
||||
#include "define.h"
|
||||
#include "openglcontext.h"
|
||||
#include "texture.h"
|
||||
#include "transformation.h"
|
||||
#include "shader.h"
|
||||
#include "player.h"
|
||||
#include "chunk.h"
|
||||
#include "skybox.h"
|
||||
#include "audio.h"
|
||||
#include "textureatlas.h"
|
||||
#include "blockinfo.h"
|
||||
#include "array2d.h"
|
||||
#include "world.h"
|
||||
#include "bullet.h"
|
||||
#include "connector.h"
|
||||
#include "worldrenderer.h"
|
||||
|
||||
class Engine : public OpenglContext {
|
||||
public:
|
||||
@ -32,35 +37,45 @@ public:
|
||||
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
|
||||
|
||||
private:
|
||||
bool LoadTexture(Texture& texture, const std::string& filename, bool stopOnError = true);
|
||||
void DrawHud(float elapsedTime, BlockType bloc);
|
||||
void PrintText(unsigned int x, unsigned int y, const std::string& t);
|
||||
float GetScale() const;
|
||||
|
||||
int GetFps(float elapsedTime) const;
|
||||
int GetCountdown(float elapsedTime);
|
||||
|
||||
bool m_wireframe = false;
|
||||
bool m_isSkybox = true;
|
||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
||||
|
||||
int m_renderCount = 0;
|
||||
void SystemNotification(std::string systemLog);
|
||||
void KillNotification(Player killer, Player killed);
|
||||
void DisplayNotification(std::string message);
|
||||
void ProcessNotificationQueue();
|
||||
void DisplayCrosshair();
|
||||
void DisplayCurrentItem();
|
||||
void DisplayHud(int timer);
|
||||
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||
void DrawHud(float elapsedTime, BlockType bloc);
|
||||
void PrintText(float x, float y, float scale, const std::string& t);
|
||||
|
||||
Connector m_conn;
|
||||
Shader m_shader01;
|
||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||
|
||||
World m_world = World();
|
||||
WorldRenderer m_wrenderer = WorldRenderer();
|
||||
|
||||
Texture m_textureSkybox;
|
||||
Texture m_textureFont;
|
||||
Texture m_textureCrosshair;
|
||||
|
||||
Texture m_textureGun;
|
||||
|
||||
Skybox m_skybox;
|
||||
Audio m_audio = Audio(AUDIO_PATH "music01.wav");
|
||||
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
||||
|
||||
irrklang::ISound* m_powpow;
|
||||
irrklang::ISound* m_scream;
|
||||
|
||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||
|
||||
|
||||
Bullet* m_bullets[MAX_BULLETS];
|
||||
|
||||
//Menu
|
||||
@ -72,11 +87,28 @@ private:
|
||||
Texture MenuQuitTexture;
|
||||
Texture MenuOptionsTexture;
|
||||
|
||||
float m_scale;
|
||||
float m_time = 0;
|
||||
|
||||
int m_renderCount = 0;
|
||||
int m_countdown = COUNTDOWN;
|
||||
|
||||
bool m_wireframe = false;
|
||||
bool m_isSkybox = true;
|
||||
bool m_block = false;
|
||||
bool m_flash = true;
|
||||
bool m_displayCrosshair = true;
|
||||
bool m_displayHud = true;
|
||||
bool m_displayInfo = false;
|
||||
bool m_resetcountdown = false;
|
||||
bool m_stopcountdown = false;
|
||||
|
||||
bool m_keyK = false;
|
||||
bool m_keyL = false;
|
||||
bool m_keyW = false;
|
||||
bool m_keyA = false;
|
||||
bool m_keyS = false;
|
||||
bool m_keyD = false;
|
||||
bool m_keylshift = false;
|
||||
bool m_keySpace = false;
|
||||
bool m_mouseL = false;
|
||||
bool m_mouseR = false;
|
||||
@ -87,9 +119,7 @@ private:
|
||||
float m_mousemx = 0;
|
||||
float m_mousemy = 0;
|
||||
|
||||
bool m_block = false;
|
||||
bool m_flash = true;
|
||||
std::string m_messageNotification = "";
|
||||
};
|
||||
|
||||
|
||||
#endif // ENGINE_H__
|
||||
|
58
SQCSim2021/external/sfml251-32/doc/html/AlResource_8hpp_source.html
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58
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60
SQCSim2021/external/sfml251-32/doc/html/CircleShape_8hpp_source.html
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60
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SQCSim2021/external/sfml251-32/doc/html/Clipboard_8hpp_source.html
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59
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SQCSim2021/external/sfml251-32/doc/html/Clock_8hpp_source.html
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59
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SQCSim2021/external/sfml251-32/doc/html/Color_8hpp_source.html
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SQCSim2021/external/sfml251-32/doc/html/Config_8hpp_source.html
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57
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SQCSim2021/external/sfml251-32/doc/html/Cursor_8hpp_source.html
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61
SQCSim2021/external/sfml251-32/doc/html/Drawable_8hpp_source.html
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61
SQCSim2021/external/sfml251-32/doc/html/Drawable_8hpp_source.html
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58
SQCSim2021/external/sfml251-32/doc/html/Err_8hpp_source.html
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58
SQCSim2021/external/sfml251-32/doc/html/Err_8hpp_source.html
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146
SQCSim2021/external/sfml251-32/doc/html/Event_8hpp_source.html
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146
SQCSim2021/external/sfml251-32/doc/html/Event_8hpp_source.html
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60
SQCSim2021/external/sfml251-32/doc/html/FileInputStream_8hpp_source.html
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60
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63
SQCSim2021/external/sfml251-32/doc/html/Font_8hpp_source.html
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63
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vendored
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70
SQCSim2021/external/sfml251-32/doc/html/Ftp_8hpp_source.html
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70
SQCSim2021/external/sfml251-32/doc/html/Ftp_8hpp_source.html
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60
SQCSim2021/external/sfml251-32/doc/html/GlResource_8hpp_source.html
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60
SQCSim2021/external/sfml251-32/doc/html/GlResource_8hpp_source.html
vendored
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70
SQCSim2021/external/sfml251-32/doc/html/Glsl_8hpp_source.html
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70
SQCSim2021/external/sfml251-32/doc/html/Glsl_8hpp_source.html
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63
SQCSim2021/external/sfml251-32/doc/html/Glyph_8hpp_source.html
vendored
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63
SQCSim2021/external/sfml251-32/doc/html/Glyph_8hpp_source.html
vendored
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98
SQCSim2021/external/sfml251-32/doc/html/GpuPreference_8hpp.html
vendored
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98
SQCSim2021/external/sfml251-32/doc/html/GpuPreference_8hpp.html
vendored
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@ -0,0 +1,98 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<title>SFML - Simple and Fast Multimedia Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html;"/>
|
||||
<meta charset="utf-8"/>
|
||||
<!--<link rel='stylesheet' type='text/css' href="https://fonts.googleapis.com/css?family=Ubuntu:400,700,400italic"/>-->
|
||||
<link rel="stylesheet" type="text/css" href="doxygen.css" title="default" media="screen,print" />
|
||||
<script type="text/javascript" src="jquery.js"></script>
|
||||
<script type="text/javascript" src="dynsections.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<div id="banner-container">
|
||||
<div id="banner">
|
||||
<span id="sfml">SFML 2.5.1</span>
|
||||
</div>
|
||||
</div>
|
||||
<div id="content">
|
||||
<!-- Generated by Doxygen 1.8.14 -->
|
||||
<div id="navrow1" class="tabs">
|
||||
<ul class="tablist">
|
||||
<li><a href="index.html"><span>Main Page</span></a></li>
|
||||
<li><a href="pages.html"><span>Related Pages</span></a></li>
|
||||
<li><a href="modules.html"><span>Modules</span></a></li>
|
||||
<li><a href="namespaces.html"><span>Namespaces</span></a></li>
|
||||
<li><a href="annotated.html"><span>Classes</span></a></li>
|
||||
<li class="current"><a href="files.html"><span>Files</span></a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="navrow2" class="tabs2">
|
||||
<ul class="tablist">
|
||||
<li><a href="files.html"><span>File List</span></a></li>
|
||||
<li><a href="globals.html"><span>File Members</span></a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="nav-path" class="navpath">
|
||||
<ul>
|
||||
<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_c0a853e81d6f1c1f0a3eb7a27dc24256.html">SFML</a></li> </ul>
|
||||
</div>
|
||||
</div><!-- top -->
|
||||
<div class="header">
|
||||
<div class="summary">
|
||||
<a href="#define-members">Macros</a> </div>
|
||||
<div class="headertitle">
|
||||
<div class="title">GpuPreference.hpp File Reference</div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
|
||||
<p>Headers.
|
||||
<a href="#details">More...</a></p>
|
||||
<div class="textblock"><code>#include <SFML/Config.hpp></code><br />
|
||||
</div>
|
||||
<p><a href="GpuPreference_8hpp_source.html">Go to the source code of this file.</a></p>
|
||||
<table class="memberdecls">
|
||||
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="define-members"></a>
|
||||
Macros</h2></td></tr>
|
||||
<tr class="memitem:ab0233c2d867cbd561036ed2440a4fec0"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="GpuPreference_8hpp.html#ab0233c2d867cbd561036ed2440a4fec0">SFML_DEFINE_DISCRETE_GPU_PREFERENCE</a></td></tr>
|
||||
<tr class="memdesc:ab0233c2d867cbd561036ed2440a4fec0"><td class="mdescLeft"> </td><td class="mdescRight">A macro to encourage usage of the discrete GPU. <a href="#ab0233c2d867cbd561036ed2440a4fec0">More...</a><br /></td></tr>
|
||||
<tr class="separator:ab0233c2d867cbd561036ed2440a4fec0"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
</table>
|
||||
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||
<div class="textblock"><p>Headers. </p>
|
||||
<p>File containing SFML_DEFINE_DISCRETE_GPU_PREFERENCE </p>
|
||||
|
||||
<p class="definition">Definition in file <a class="el" href="GpuPreference_8hpp_source.html">GpuPreference.hpp</a>.</p>
|
||||
</div><h2 class="groupheader">Macro Definition Documentation</h2>
|
||||
<a id="ab0233c2d867cbd561036ed2440a4fec0"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#ab0233c2d867cbd561036ed2440a4fec0">◆ </a></span>SFML_DEFINE_DISCRETE_GPU_PREFERENCE</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>A macro to encourage usage of the discrete GPU. </p>
|
||||
<p>In order to inform the Nvidia/AMD driver that an SFML application could benefit from using the more powerful discrete GPU, special symbols have to be publicly exported from the final executable.</p>
|
||||
<p>SFML defines a helper macro to easily do this.</p>
|
||||
<p>Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the global scope of a source file that will be linked into the final executable. Typically it is best to place it where the main function is also defined. </p>
|
||||
|
||||
<p class="definition">Definition at line <a class="el" href="GpuPreference_8hpp_source.html#l00069">69</a> of file <a class="el" href="GpuPreference_8hpp_source.html">GpuPreference.hpp</a>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div><!-- contents -->
|
||||
</div>
|
||||
<div id="footer-container">
|
||||
<div id="footer">
|
||||
SFML is licensed under the terms and conditions of the <a href="https://www.sfml-dev.org/license.php">zlib/png license</a>.<br>
|
||||
Copyright © Laurent Gomila ::
|
||||
Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen</a> ::
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
56
SQCSim2021/external/sfml251-32/doc/html/GpuPreference_8hpp_source.html
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56
SQCSim2021/external/sfml251-32/doc/html/GpuPreference_8hpp_source.html
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56
SQCSim2021/external/sfml251-32/doc/html/Graphics_2Export_8hpp_source.html
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56
SQCSim2021/external/sfml251-32/doc/html/Graphics_2Export_8hpp_source.html
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56
SQCSim2021/external/sfml251-32/doc/html/Graphics_8hpp_source.html
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56
SQCSim2021/external/sfml251-32/doc/html/Graphics_8hpp_source.html
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71
SQCSim2021/external/sfml251-32/doc/html/Http_8hpp_source.html
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71
SQCSim2021/external/sfml251-32/doc/html/Http_8hpp_source.html
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62
SQCSim2021/external/sfml251-32/doc/html/Image_8hpp_source.html
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62
SQCSim2021/external/sfml251-32/doc/html/Image_8hpp_source.html
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62
SQCSim2021/external/sfml251-32/doc/html/InputSoundFile_8hpp_source.html
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Normal file
62
SQCSim2021/external/sfml251-32/doc/html/InputSoundFile_8hpp_source.html
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59
SQCSim2021/external/sfml251-32/doc/html/InputStream_8hpp_source.html
vendored
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59
SQCSim2021/external/sfml251-32/doc/html/InputStream_8hpp_source.html
vendored
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64
SQCSim2021/external/sfml251-32/doc/html/IpAddress_8hpp_source.html
vendored
Normal file
64
SQCSim2021/external/sfml251-32/doc/html/IpAddress_8hpp_source.html
vendored
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71
SQCSim2021/external/sfml251-32/doc/html/Joystick_8hpp_source.html
vendored
Normal file
71
SQCSim2021/external/sfml251-32/doc/html/Joystick_8hpp_source.html
vendored
Normal file
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160
SQCSim2021/external/sfml251-32/doc/html/Keyboard_8hpp_source.html
vendored
Normal file
160
SQCSim2021/external/sfml251-32/doc/html/Keyboard_8hpp_source.html
vendored
Normal file
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59
SQCSim2021/external/sfml251-32/doc/html/Listener_8hpp_source.html
vendored
Normal file
59
SQCSim2021/external/sfml251-32/doc/html/Listener_8hpp_source.html
vendored
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60
SQCSim2021/external/sfml251-32/doc/html/Lock_8hpp_source.html
vendored
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60
SQCSim2021/external/sfml251-32/doc/html/Lock_8hpp_source.html
vendored
Normal file
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56
SQCSim2021/external/sfml251-32/doc/html/Main_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/Main_8hpp_source.html
vendored
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59
SQCSim2021/external/sfml251-32/doc/html/MemoryInputStream_8hpp_source.html
vendored
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59
SQCSim2021/external/sfml251-32/doc/html/MemoryInputStream_8hpp_source.html
vendored
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68
SQCSim2021/external/sfml251-32/doc/html/Mouse_8hpp_source.html
vendored
Normal file
68
SQCSim2021/external/sfml251-32/doc/html/Mouse_8hpp_source.html
vendored
Normal file
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69
SQCSim2021/external/sfml251-32/doc/html/Music_8hpp_source.html
vendored
Normal file
69
SQCSim2021/external/sfml251-32/doc/html/Music_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
59
SQCSim2021/external/sfml251-32/doc/html/Mutex_8hpp_source.html
vendored
Normal file
59
SQCSim2021/external/sfml251-32/doc/html/Mutex_8hpp_source.html
vendored
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File diff suppressed because one or more lines are too long
58
SQCSim2021/external/sfml251-32/doc/html/NativeActivity_8hpp_source.html
vendored
Normal file
58
SQCSim2021/external/sfml251-32/doc/html/NativeActivity_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/Network_2Export_8hpp_source.html
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Normal file
56
SQCSim2021/external/sfml251-32/doc/html/Network_2Export_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/Network_8hpp_source.html
vendored
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56
SQCSim2021/external/sfml251-32/doc/html/Network_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/NonCopyable_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/NonCopyable_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/OpenGL_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/OpenGL_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/OutputSoundFile_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/OutputSoundFile_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
61
SQCSim2021/external/sfml251-32/doc/html/Packet_8hpp_source.html
vendored
Normal file
61
SQCSim2021/external/sfml251-32/doc/html/Packet_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
68
SQCSim2021/external/sfml251-32/doc/html/PrimitiveType_8hpp_source.html
vendored
Normal file
68
SQCSim2021/external/sfml251-32/doc/html/PrimitiveType_8hpp_source.html
vendored
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File diff suppressed because one or more lines are too long
66
SQCSim2021/external/sfml251-32/doc/html/Rect_8hpp_source.html
vendored
Normal file
66
SQCSim2021/external/sfml251-32/doc/html/Rect_8hpp_source.html
vendored
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File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/RectangleShape_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/RectangleShape_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
67
SQCSim2021/external/sfml251-32/doc/html/RenderStates_8hpp_source.html
vendored
Normal file
67
SQCSim2021/external/sfml251-32/doc/html/RenderStates_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
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Reference in New Issue
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