gniah.
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@ -379,7 +379,7 @@ void Engine::DisplayHud(int timer) {
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// HP Bar
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float playerHp = m_player.GetHP();
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if (playerHp < 0.)
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playerHp == 0;
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playerHp = 0;
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float facteurOmbrage = m_displayInfo ? 0.5f : 1.0f;
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float hpBarWidthProportion = 0.25f;
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