lol
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49240635b6
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@ -33,7 +33,7 @@ private:
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std::map<Timestamp, netprot::Output> m_output_manifest;
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std::map<Timestamp, netprot::Chat> m_chatlog;
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SOCKET m_sock_tcp, m_sock_udp;
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SOCKET m_sock;
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sockaddr_in m_addr;
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netprot::LoginInfo m_loginfo;
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netprot::PlayerInfo m_playinfo;
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@ -144,7 +144,7 @@ int Server::Ready() {
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//netprot::Serialize(&log, &buf, &buflen);
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//send(sock, buf, buflen, 0);
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//buflen = 150;
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sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen);
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netprot::sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen);
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play.id = getUniqueId();
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memcpy(play.name, log.name, std::strlen(log.name) + 1);
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@ -152,7 +152,7 @@ int Server::Ready() {
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//netprot::Serialize(&m_game, &buf, &buflen);
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//send(sock, buf, buflen, 0);
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sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen);
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netprot::sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen);
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Connection* conn = new Connection(sock, sockad, log, play);
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m_players[log.sid] = conn;
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@ -166,8 +166,15 @@ int Server::Ready() {
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}
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void Server::Run() {
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char* buf = new char[BUFFER_LENGTH];
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Log("Partie en cours...", false, false);
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while (true) {
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if (recv(m_sock_udp, buf, BUFFER_LENGTH, 0) > 0) {
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}
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}
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}
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inline std::string Server::LogTimestamp() {
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