Push && Pull
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99a5054c8f
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@ -145,7 +145,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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else
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index = 9;
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}
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else if (current.states.jumping && current.states.shooting ) {
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else if (current.states.jumpshot) {
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if (Shooting)
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index = 41;
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else
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@ -165,7 +165,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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else
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index = 10;
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}
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else if (current.states.jumping && current.states.shooting ) {
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else if (current.states.jumpshot) {
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if (Shooting)
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index = 42;
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else
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@ -185,7 +185,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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else
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index = 12;
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}
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else if (current.states.jumping && current.states.shooting ) {
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else if (current.states.jumpshot ) {
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if (Shooting)
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index = 44;
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else
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@ -205,7 +205,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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else
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index = 14;
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}
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else if (current.states.jumping && current.states.shooting) {
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else if (current.states.jumpshot) {
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if (Shooting)
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index = 46;
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else
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@ -224,7 +224,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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else
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index = 16;
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}
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else if (current.states.jumping && current.states.shooting) {
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else if (current.states.jumpshot) {
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if (Shooting)
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index = 48;
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else
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@ -244,7 +244,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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else
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index = 11;
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}
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else if (current.states.jumping && current.states.shooting) {
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else if (current.states.jumpshot) {
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if (Shooting)
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index = 43;
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else
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@ -264,7 +264,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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else
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index = 13;
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}
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else if (current.states.jumping && current.states.shooting) {
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else if (current.states.jumpshot) {
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if (Shooting)
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index = 45;
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else
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@ -284,7 +284,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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else
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index = 15;
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}
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else if (current.states.jumping && current.states.shooting ) {
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else if (current.states.jumpshot) {
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if (Shooting)
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index = 47;
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else
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