Make player spawn point random working?
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parent
3da68297e4
commit
63d70be488
@ -204,8 +204,8 @@ void Server::Run() {
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m_conns.erase(key);
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continue;
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}
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int x = 0,// (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1)),// -(CHUNK_SIZE_X * WORLD_SIZE_X / 2),
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y = 0;// (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1));// -(CHUNK_SIZE_Y * WORLD_SIZE_Y / 2);
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int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 4,
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y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2)) / 4;
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conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
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conn->player->m_username = conn->GetName();
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m_players[key] = conn->player;
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@ -231,7 +231,7 @@ void Server::Run() {
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Chat* startchat = new Chat();
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startchat->src_id = 0;
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char startmess[] = "How would -YOU- like to die today, motherfuckers?";
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char startmess[] = "How would -YOU- like to die today, motherf-words?";
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strcpy(startchat->mess, 140, startmess);
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@ -342,7 +342,6 @@ void Server::Run() {
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delete bullet;
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}
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}
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for (auto& bull: bullit)
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bullets.erase(bull);
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bullit.clear();
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