Moar random?
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@ -200,7 +200,8 @@ void Server::Run() {
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m_world->BuildWorld();
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for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
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int x = rand() % (CHUNK_SIZE_X + WORLD_SIZE_X - 1), y = rand() % (CHUNK_SIZE_Y + WORLD_SIZE_Y - 1);
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int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1)) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2),
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y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1)) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2);
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conn->player = std::make_unique<Player>(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
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Sync sync;
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sync.position = conn->player->GetPositionAbs();
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