no more whoosh

This commit is contained in:
MarcEricMartel 2023-12-16 12:48:08 -05:00
parent f564e37544
commit dec9da6395

View File

@ -1410,19 +1410,19 @@ void Engine::Render(float elapsedTime) {
m_chunkmod = nullptr;
}
m_bullets[x] = nullptr;
if (m_whoosh[x]){
/*if (m_whoosh[x]){
m_whoosh[x]->drop();
m_whoosh[x] = nullptr;
}
}*/
break;
}
else if (!m_whoosh[x]) {
/*else if (!m_whoosh[x]) {
m_whoosh[x] = m_audio.Create3DAudioObj(m_whoosh[x], AUDIO_PATH "noise.wav", m_bullets[x]->getPos(), m_bullets[x]->getVel(), true, (m_bullets[x]->getPos() - m_player.GetPosition()).Length());
}
else {
Vector3f pos = m_bullets[x]->getPos(), vel = m_bullets[x]->getVel();
m_audio.Render3DAudioObj(m_whoosh[x], pos, vel, m_sfxvolume);
}
}*/
}
}
}