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@ -954,7 +954,6 @@ std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf) {
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std::vector<char*> lsPck;
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int len = 0, end = 0;
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char * cursor = nullptr, * next = buf->ptr, * last = buf->ptr;
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const char footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' };
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while (true) {
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int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
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@ -978,7 +977,7 @@ std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf) {
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cursor--;
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next = cursor + 1;
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cmp = memcmp(cursor, footer, sizeof(uint32_t));
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cmp = memcmp(cursor, Footer, sizeof(uint32_t));
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if (cmp == 0) {
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lsPck.push_back(last);
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cursor += sizeof(uint32_t);
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@ -996,45 +995,45 @@ std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf) {
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}
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template <>
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void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen) {
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void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf) {
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switch (pack->type) {
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case PACKET_TYPE::INPUT:
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sendPack<Input>(sock, (Input*)pack->ptr, buf, buflen);
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sendPack<Input>(sock, (Input*)pack->ptr, buf);
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return;
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case PACKET_TYPE::OUTPUT:
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sendPack<Output>(sock, (Output*)pack->ptr, buf, buflen);
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sendPack<Output>(sock, (Output*)pack->ptr, buf);
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return;
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case PACKET_TYPE::SYNC:
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sendPack<Sync>(sock, (Sync*)pack->ptr, buf, buflen);
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sendPack<Sync>(sock, (Sync*)pack->ptr, buf);
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return;
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case PACKET_TYPE::TEAMINF:
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sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen);
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sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf);
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return;
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case PACKET_TYPE::PLAYINF:
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sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen);
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sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf);
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return;
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case PACKET_TYPE::LOGINF:
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sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen);
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sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf);
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return;
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case PACKET_TYPE::CHUNKMOD:
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//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen);
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//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf);
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case PACKET_TYPE::PLAYERMOD:
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//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen);
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//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf);
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return;
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case PACKET_TYPE::PICKUPMOD:
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//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen);
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//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf);
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return;
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case PACKET_TYPE::GAMEINFO:
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sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen);
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sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf);
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return;
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case PACKET_TYPE::ENDINFO:
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//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen);
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//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf);
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return;
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case PACKET_TYPE::CHAT:
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sendPack<Chat>(sock, (Chat*)pack->ptr, buf, buflen);
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sendPack<Chat>(sock, (Chat*)pack->ptr, buf);
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return;
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case PACKET_TYPE::ERRLOG:
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sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen);
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sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf);
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return;
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case PACKET_TYPE::LAST_PACK: [[fallthrough]];
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case PACKET_TYPE::ERR: [[fallthrough]];
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@ -1044,46 +1043,46 @@ void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, u
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}
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template <>
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void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
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void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf, sockaddr_in* sockad) {
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switch (pack->type) {
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case PACKET_TYPE::INPUT:
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sendPackTo<Input>(sock, (Input*)pack->ptr, buf, buflen, sockad);
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sendPackTo<Input>(sock, (Input*)pack->ptr, buf, sockad);
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return;
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case PACKET_TYPE::OUTPUT:
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sendPackTo<Output>(sock, (Output*)pack->ptr, buf, buflen, sockad);
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sendPackTo<Output>(sock, (Output*)pack->ptr, buf, sockad);
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return;
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case PACKET_TYPE::SYNC:
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sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, buflen, sockad);
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sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, sockad);
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return;
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case PACKET_TYPE::TEAMINF:
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sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen, sockad);
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sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, sockad);
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return;
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case PACKET_TYPE::PLAYINF:
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sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen, sockad);
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sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, sockad);
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return;
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case PACKET_TYPE::LOGINF:
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sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen, sockad);
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sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, sockad);
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return;
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case PACKET_TYPE::CHUNKMOD:
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//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen, sockad);
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//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, sockad);
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return;
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case PACKET_TYPE::PLAYERMOD:
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//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen, sockad);
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//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, sockad);
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return;
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case PACKET_TYPE::PICKUPMOD:
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//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen, sockad);
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//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, sockad);
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return;
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case PACKET_TYPE::GAMEINFO:
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sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen, sockad);
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sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, sockad);
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return;
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case PACKET_TYPE::ENDINFO:
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//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen, sockad);
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//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, sockad);
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return;
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case PACKET_TYPE::CHAT:
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sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, buflen, sockad);
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sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, sockad);
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return;
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case PACKET_TYPE::ERRLOG:
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sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen, sockad);
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sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, sockad);
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return;
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case PACKET_TYPE::LAST_PACK: [[fallthrough]];
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case PACKET_TYPE::ERR: [[fallthrough]];
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@ -31,6 +31,8 @@ namespace netprot {
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PACKET_TYPE type = PACKET_TYPE::ERR;
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};
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inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' };
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struct Keys {
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bool forward,
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backward,
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@ -165,39 +167,37 @@ namespace netprot {
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template <class T>
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void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
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netprot::Serialize(pack, buf, buflen);
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memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
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buflen += (sizeof(uint64_t) + sizeof(uint8_t));
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memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
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*buflen += sizeof(Footer);
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send(sock, *buf, *buflen, 0);
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*buflen = BUFFER_LENGTH;
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}
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template <class T>
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void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
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sockaddr_in addr = *sockad;
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const sockaddr_in addr = *sockad;
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netprot::Serialize(pack, buf, buflen);
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memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
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buflen += (sizeof(uint64_t) + sizeof(uint8_t));
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memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
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*buflen += sizeof(Footer);
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sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
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*buflen = BUFFER_LENGTH;
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}
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template <class T>
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void sendPack(SOCKET sock, T* pack, Buffer* buf) {
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const char footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' };
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netprot::Serialize(pack, &buf->ptr, &buf->len);
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memcpy(&buf->ptr[buf->len], footer, sizeof(uint32_t));
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buf->len += sizeof(uint32_t);
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memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
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buf->len += sizeof(Footer);
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send(sock, buf->ptr, buf->len, 0);
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buf->rstLen();
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}
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template <class T>
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void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
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const char footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' };
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sockaddr_in addr = *sockad;
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const sockaddr_in addr = *sockad;
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netprot::Serialize(pack, &buf->ptr, &buf->len);
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memcpy(&buf->ptr[buf->len], footer, sizeof(uint32_t));
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buf->len += sizeof(uint32_t);
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memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
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buf->len += sizeof(Footer);
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sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
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buf->rstLen();
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}
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