ajout countdown + display
t = reset countdown g = stop countdown
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9aa426b804
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703b432fb7
@ -4,6 +4,7 @@
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#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#include <iomanip>
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#ifdef _WIN32
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#include <windows.h>
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@ -33,6 +34,7 @@
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#define VIEW_DISTANCE 256
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#define TEXTURE_SIZE 128
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#define MAX_BULLETS 64
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#define COUNTDOWN 300
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#define BASE_WIDTH 640
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#define BASE_HEIGHT 480
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@ -120,7 +120,7 @@ void Engine::DisplayCrosshair() {
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void Engine::DisplayCurrentItem() {
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}
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void Engine::DisplayHud() {
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void Engine::DisplayHud(int timer) {
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glBindTexture(GL_TEXTURE_2D, 0);
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glLoadIdentity();
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glDisable(GL_BLEND);
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@ -186,6 +186,13 @@ void Engine::DisplayHud() {
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std::ostringstream ss;
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ss << m_player.GetUsername();
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PrintText(fPosX, fPosY, scale, ss.str());
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//Countdown
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ss.str("");
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ss << "Time: " << (int)(timer / 60) << ":" << std::setw(2) << std::setfill('0') << timer % 60;
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PrintText(Width() - Width() * 0.15, Height() - (Height() / 19.2), scale, ss.str());
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}
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void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
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@ -240,13 +247,14 @@ void Engine::DrawHud(float elapsedTime, BlockType bloc) {
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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int timer = GetCountdown(elapsedTime);
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if (m_displayInfo) {
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DisplayInfo(elapsedTime, bloc);
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}
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if (m_displayHud) {
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DisplayHud();
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DisplayHud(timer);
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}
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if (m_displayCrosshair) {
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@ -295,6 +303,16 @@ float Engine::GetScale() const {
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}
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int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; }
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int Engine::GetCountdown(float elapsedTime) {
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if (m_resetcountdown)
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{
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m_countdown = m_time + COUNTDOWN;
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m_resetcountdown = false;
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}
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if(!m_stopcountdown)
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m_time += elapsedTime;
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return m_countdown - (int)m_time;
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}
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void Engine::Render(float elapsedTime) {
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//static float gameTime = elapsedTime;
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@ -424,6 +442,8 @@ void Engine::KeyPressEvent(unsigned char key) {
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break;
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case 5: // F - Ignorer
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break;
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case 6: // G - Ignorer
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break;
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case 12: // M - Ignorer
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break;
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case 7: // H - Ignorer
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@ -432,6 +452,8 @@ void Engine::KeyPressEvent(unsigned char key) {
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break;
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case 17: // R - Ignorer
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break;
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case 19: // T - Ignorer
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break;
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case 24: // Y - Ignorer
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break;
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case 255: // Fn - Ignorer
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@ -456,6 +478,10 @@ void Engine::KeyReleaseEvent(unsigned char key) {
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case 5: // F - Toggle flash
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m_flash = !m_flash;
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break;
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case 6: // G - Toggle Stop Countdown
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m_stopcountdown = !m_stopcountdown;
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std::cout << "STOP COUNTDOWN " << (m_stopcountdown ? "enabled" : "disabled") << std::endl;
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break;
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case 7: // H - Toggle HUD
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m_displayHud = !m_displayHud;
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std::cout << "DISPLAY HUD " << (m_displayHud ? "enabled" : "disabled") << std::endl;
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@ -473,6 +499,10 @@ void Engine::KeyReleaseEvent(unsigned char key) {
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case 18: // S - Stop reculer
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m_keyS = false;
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break;
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case 19: // T -Reset countdown
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m_resetcountdown = true;
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std::cout << "RESET COUNTDOWN" << std::endl;
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break;
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case 22: // W - Stop avancer
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m_keyW = false;
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break;
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@ -35,12 +35,13 @@ private:
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float GetScale() const;
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int GetFps(float elapsedTime) const;
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int GetCountdown(float elapsedTime);
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bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
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void DisplayCrosshair();
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void DisplayCurrentItem();
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void DisplayHud();
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void DisplayHud(int timer);
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void DisplayInfo(float elapsedTime, BlockType bloc);
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void DrawHud(float elapsedTime, BlockType bloc);
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void PrintText(float x, float y, float scale, const std::string& t);
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@ -67,8 +68,10 @@ private:
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Bullet* m_bullets[MAX_BULLETS];
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float m_scale;
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float m_time = 0;
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int m_renderCount = 0;
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int m_countdown = COUNTDOWN;
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bool m_wireframe = false;
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bool m_isSkybox = true;
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@ -77,6 +80,8 @@ private:
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bool m_displayCrosshair = true;
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bool m_displayHud = true;
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bool m_displayInfo = false;
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bool m_resetcountdown = false;
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bool m_stopcountdown = false;
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bool m_keyW = false;
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bool m_keyA = false;
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