HAHAHAHA HEY! MOSKAU MOSKAU BADDABADBADBABDBAD
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@ -158,10 +158,9 @@ int Server::Ready() {
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play.tid = log->tid;
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sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
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std::cout << m_game.seed << std::endl;
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Connection* conn = new Connection(sock, sockad, *log, play);
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m_players[log->sid] = conn;
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delete log;
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@ -222,8 +221,6 @@ void Server::Run() {
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case INPUT:
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if (Deserialize(&in, pck, &bsize)) {
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m_players[in.sid]->AddInput(in);
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//m_input_manifest[in.timestamp] = in;
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//m_input_vector.push_back(in);
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}
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break;
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case SYNC:
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@ -234,7 +231,7 @@ void Server::Run() {
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}
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}
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lsPck.clear();
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//conn->getPacks(conn->getSock());
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if (conn->m_nsync) {
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conn->Run(m_world);
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conn->sendPacks(m_sock_udp, m_players);
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@ -83,13 +83,13 @@ void RemotePlayer::Feed(const netprot::Output out) {
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void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime)
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{
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float x = GetPosition().x;
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float y = GetPosition().y;
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float z = GetPosition().z;
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float width = 1.f;
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float height = 1.7f;
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std::cout << "hahahaha";
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//Matrix4 mat4 = tran.GetMatrix();
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//mat4 VP = pMatrix * vMatrix;
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