Ça s'ra pas long.
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@ -99,7 +99,8 @@ void Connection::Run(World* world) {
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in = m_input_vector.at(m_last_in + 1);
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last = m_input_vector.at(m_last_in);
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el = (float)(in.timestamp - last.timestamp) / 1000.;
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el = (double)(in.timestamp - last.timestamp) / 1000.;
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std::cout << 1. / el << std::endl;
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player.get()->SetDirection(in.direction);
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player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,
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in.keys.backward,
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