Merge pull request #6 from CegepSTH/sqc_13_connexion_srv
Sqc 13 connexion srv
This commit is contained in:
commit
180fd39f2e
@ -137,6 +137,7 @@
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<ClInclude Include="matrix4.h" />
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<ClInclude Include="opensimplex.h" />
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<ClInclude Include="player.h" />
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<ClInclude Include="netprotocol.h" />
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<ClInclude Include="vector3.h" />
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<ClInclude Include="world.h" />
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</ItemGroup>
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@ -144,6 +145,7 @@
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<ClCompile Include="blockinfo.cpp" />
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<ClCompile Include="bullet.cpp" />
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<ClCompile Include="chunk.cpp" />
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<ClCompile Include="netprotocol.cpp" />
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<ClCompile Include="opensimplex.cpp" />
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<ClCompile Include="player.cpp" />
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<ClCompile Include="world.cpp" />
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@ -48,6 +48,9 @@
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<ClInclude Include="vector3.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="netprotocol.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="world.cpp">
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@ -68,5 +71,8 @@
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<ClCompile Include="player.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="netprotocol.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -2,51 +2,55 @@
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#define DEFINE_H__
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#include <iostream>
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#define CHUNK_SIZE_X 16
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#define CHUNK_SIZE_Y 128
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#define CHUNK_SIZE_Z 16
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#define MAX_SELECTION_DISTANCE 5
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#define SEED 12345
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#include <chrono>
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#define SRV_PORT 1025
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#define CLI_PORT 1026
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#ifdef _DEBUG
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#define CHUNK_SIZE_X 4
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#define CHUNK_SIZE_Y 64
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#define CHUNK_SIZE_Z 4
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#define MAX_SELECTION_DISTANCE 5
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#define SEED 12345
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#define COUNTDOWN 300
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#define WORLD_SIZE_X 64
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#define WORLD_SIZE_Y 64
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#define FRAMES_RENDER_CHUNKS 4
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#define FRAMES_UPDATE_CHUNKS 4
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#define FRAMES_DELETE_CHUNKS 4
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#define THREADS_GENERATE_CHUNKS 1
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#define THREADS_UPDATE_CHUNKS 1
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#define THREADS_DELETE_CHUNKS 1
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#define VIEW_DISTANCE 256
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#define TEXTURE_SIZE 128
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#define MAX_BULLETS 64
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#endif
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#ifdef NDEBUG
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#define WORLD_SIZE_X 16
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#define WORLD_SIZE_Y 16
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#define FRAMES_RENDER_CHUNKS 1
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#define FRAMES_UPDATE_CHUNKS 1
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#define FRAMES_DELETE_CHUNKS 1
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#define THREADS_GENERATE_CHUNKS 12
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#define THREADS_UPDATE_CHUNKS 5
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#define THREADS_DELETE_CHUNKS 2
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#define VIEW_DISTANCE 1024
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#define VIEW_DISTANCE 512
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#define TEXTURE_SIZE 512
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#define MAX_BULLETS 512
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#endif
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typedef uint8_t BlockType;
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
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typedef uint64_t Timestamp;
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#ifdef _WIN32
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#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
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#pragma comment(lib,"ws2_32.lib")
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#include <ws2tcpip.h>
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#include <Windows.h>
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#include <cstdio>
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#include <ctime>
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#define popen _popen
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#define pclose _pclose
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#else // Pas _WIN32
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#include <unistd.h>
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#include <time.h>
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#include <stdio.h>
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#include <netinet/in.h>
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#define SOCKET int
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#define INVALID_SOCKET -1
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#define closesocket close
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#endif // _WIN32
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#endif // DEFINE_H__
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230
SQCSim-common/netprotocol.cpp
Normal file
230
SQCSim-common/netprotocol.cpp
Normal file
@ -0,0 +1,230 @@
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#include "netprotocol.h"
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void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
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}
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void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
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}
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void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
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}
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void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
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}
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void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
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*buf[0] = netprot::PACKET_TYPE::LOGINF;
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size_t namesize = std::strlen(linfo->name) + 1;
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memcpy(*buf + 1, &linfo->name, namesize);
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uint64_t sid = linfo->sid;
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uint8_t sid8[sizeof(uint64_t)] = {
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(sid >> 56) & 0xFF,
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(sid >> 48) & 0xFF,
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(sid >> 40) & 0xFF,
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(sid >> 32) & 0xFF,
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(sid >> 24) & 0xFF,
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(sid >> 16) & 0xFF,
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(sid >> 8) & 0xFF,
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sid & 0xFF
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};
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memcpy(*buf + namesize + 2, sid8, sizeof(uint64_t));
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uint64_t tid = linfo->tid;
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uint8_t tid8[sizeof(uint64_t)] = {
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(tid >> 56) & 0xFF,
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(tid >> 48) & 0xFF,
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(tid >> 40) & 0xFF,
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(tid >> 32) & 0xFF,
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(tid >> 24) & 0xFF,
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(tid >> 16) & 0xFF,
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(tid >> 8) & 0xFF,
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tid & 0xFF
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};
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memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
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*buflen = namesize + sizeof(uint64_t) * 2 + 2;
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}
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void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
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}
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void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
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*buf[0] = netprot::PACKET_TYPE::GAMEINFO;
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uint64_t game = ginfo->seed;
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uint8_t seed8[sizeof(uint64_t)] = {
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(game >> 56) & 0xFF,
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(game >> 48) & 0xFF,
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(game >> 40) & 0xFF,
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(game >> 32) & 0xFF,
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(game >> 24) & 0xFF,
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(game >> 16) & 0xFF,
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(game >> 8) & 0xFF,
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game & 0xFF
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};
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memcpy(*buf + 1, seed8, sizeof(uint64_t));
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game = ginfo->countdown;
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uint8_t count8[sizeof(uint64_t)] = {
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(game >> 56) & 0xFF,
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(game >> 48) & 0xFF,
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(game >> 40) & 0xFF,
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(game >> 32) & 0xFF,
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(game >> 24) & 0xFF,
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(game >> 16) & 0xFF,
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(game >> 8) & 0xFF,
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game & 0xFF
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};
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memcpy(*buf + sizeof(uint64_t) + 1, count8, sizeof(uint64_t));
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game = ginfo->countdown;
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uint8_t gtype8[sizeof(uint64_t)] = {
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(game >> 56) & 0xFF,
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(game >> 48) & 0xFF,
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(game >> 40) & 0xFF,
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(game >> 32) & 0xFF,
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(game >> 24) & 0xFF,
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(game >> 16) & 0xFF,
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(game >> 8) & 0xFF,
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game & 0xFF
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};
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memcpy(*buf + sizeof(uint64_t) + 1, gtype8, sizeof(uint64_t));
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*buflen = sizeof(uint64_t) * 3 + 1;
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}
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void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
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}
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void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
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}
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bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
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return false;
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}
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bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
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return false;
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}
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bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
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return false;
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}
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bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
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return false;
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}
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bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
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if (buflen < sizeof(LoginInfo) + 3)
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return false;
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size_t namesize = std::strlen(buf) + 1;
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if (namesize > 32)
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return false;
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memcpy(&linfo->name, &buf[1], namesize);
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uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
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memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
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linfo->sid =
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(uint64_t)diff[0] << 56 |
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(uint64_t)diff[1] << 48 |
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(uint64_t)diff[2] << 40 |
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(uint64_t)diff[3] << 32 |
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(uint64_t)diff[4] << 24 |
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(uint64_t)diff[5] << 16 |
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(uint64_t)diff[6] << 8 |
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(uint64_t)diff[7];
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memcpy(diff, &buf[namesize + sizeof(uint64_t) + 1], sizeof(uint64_t));
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linfo->tid =
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(uint64_t)diff[0] << 56 |
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(uint64_t)diff[1] << 48 |
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(uint64_t)diff[2] << 40 |
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(uint64_t)diff[3] << 32 |
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(uint64_t)diff[4] << 24 |
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(uint64_t)diff[5] << 16 |
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(uint64_t)diff[6] << 8 |
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(uint64_t)diff[7];
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return true;
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}
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bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
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return false;
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}
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bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
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if (buflen < sizeof(GameInfo) + 1)
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return false;
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uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
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memcpy(diff, &buf[1], sizeof(uint64_t));
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ginfo->seed =
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(uint64_t)diff[0] << 56 |
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(uint64_t)diff[1] << 48 |
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(uint64_t)diff[2] << 40 |
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(uint64_t)diff[3] << 32 |
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(uint64_t)diff[4] << 24 |
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(uint64_t)diff[5] << 16 |
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(uint64_t)diff[6] << 8 |
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(uint64_t)diff[7];
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memcpy(diff, &buf[sizeof(uint64_t) + 1], sizeof(uint64_t));
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ginfo->countdown =
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(uint64_t)diff[0] << 56 |
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(uint64_t)diff[1] << 48 |
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(uint64_t)diff[2] << 40 |
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(uint64_t)diff[3] << 32 |
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(uint64_t)diff[4] << 24 |
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(uint64_t)diff[5] << 16 |
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(uint64_t)diff[6] << 8 |
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(uint64_t)diff[7];
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memcpy(diff, &buf[sizeof(uint64_t) * 2 + 1], sizeof(uint64_t));
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ginfo->gameType =
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(uint64_t)diff[0] << 56 |
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(uint64_t)diff[1] << 48 |
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(uint64_t)diff[2] << 40 |
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(uint64_t)diff[3] << 32 |
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(uint64_t)diff[4] << 24 |
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(uint64_t)diff[5] << 16 |
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(uint64_t)diff[6] << 8 |
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(uint64_t)diff[7];
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return true;
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}
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bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
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return false;
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}
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bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
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return false;
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}
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netprot::PacketType netprot::getType(char* buf, const uint32_t buflen) {
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if (buflen < 1 ||
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buf[0] >= netprot::PACKET_TYPE::LAST_PACK ||
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buf[0] <= netprot::PACKET_TYPE::ERR)
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return netprot::PACKET_TYPE::ERR;
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return buf[0];
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}
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101
SQCSim-common/netprotocol.h
Normal file
101
SQCSim-common/netprotocol.h
Normal file
@ -0,0 +1,101 @@
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#ifndef NETPROTOCOL_H__
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#define NETPROTOCOL_H__
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#include "define.h"
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#include <string>
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#include "vector3.h"
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/* Protocole Particulier de Partie à Plusieurs Personnes (PPPPP) */
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// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
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namespace netprot {
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typedef uint8_t PacketType;
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enum PACKET_TYPE {
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ERR, INPUT, OUTPUT, SYNC,
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TEAMINF, SELFINF, PLAYINF, LOGINF,
|
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CHUNKMOD, PLAYERMOD, PICKUPMOD,
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GAMEINFO, ENDINFO , CHAT, ERRLOG,
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LAST_PACK
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};
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struct Input { // cli -> srv UDP ~frame
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Timestamp timestamp;
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uint8_t keys; // 0bFBLRJS__ bit-packing de bool.
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Vector3f direction;
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};
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struct Output { // srv -> cli UDP ~frame
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Timestamp timestamp;
|
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uint64_t id = 0;
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Vector3f position,
|
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direction;
|
||||
uint8_t states; // 0bJSH_____ bit-packing de bool.
|
||||
};
|
||||
|
||||
struct Sync { // srv -> cli TCP ~second
|
||||
Timestamp timestamp;
|
||||
uint64_t sid = 0;
|
||||
uint32_t timer = 0;
|
||||
uint16_t ammo = 0;
|
||||
uint8_t hp = 0;
|
||||
Vector3f position;
|
||||
};
|
||||
|
||||
struct TeamInfo { // cli <-> srv TCP once
|
||||
char name[32];
|
||||
uint64_t id = 0;
|
||||
};
|
||||
|
||||
struct LoginInfo { // cli <-> srv TCP once
|
||||
char name[32];
|
||||
uint64_t sid = 0,
|
||||
tid = 0;
|
||||
};
|
||||
|
||||
struct PlayerInfo { // cli <-> srv TCP once
|
||||
char name[32];
|
||||
uint64_t id = 0,
|
||||
tid = 0;
|
||||
};
|
||||
|
||||
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
||||
uint64_t seed;
|
||||
uint32_t countdown;
|
||||
uint8_t gameType; // TOOD: enum.
|
||||
};
|
||||
|
||||
struct Chat { // cli <-> srv TCP event
|
||||
uint64_t src_id = 0,
|
||||
dest_id = 0,
|
||||
dest_team_id = 0;
|
||||
char mess[140]; // Good 'nough for twitr, good 'nough for me.
|
||||
};
|
||||
|
||||
struct ErrorLog { // srv -> cli TCP event
|
||||
char mess[140];
|
||||
bool is_fatal;
|
||||
};
|
||||
|
||||
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
|
||||
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
||||
|
||||
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
|
||||
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
|
||||
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
|
||||
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
|
||||
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
|
||||
|
||||
PacketType getType(char* buf, uint32_t buflen); // srv/cli
|
||||
}
|
||||
#endif
|
@ -1,48 +1,46 @@
|
||||
#include "connection.h"
|
||||
|
||||
Connection::Connection(in_addr addr,
|
||||
std::string name,
|
||||
UINT64 id,
|
||||
UINT64 self_id,
|
||||
UINT64 team_id):
|
||||
m_addr(addr),
|
||||
m_id(id),
|
||||
m_sid(self_id),
|
||||
m_tid(team_id),
|
||||
m_name(name) {
|
||||
|
||||
|
||||
Connection::Connection(SOCKET sock,
|
||||
sockaddr_in sockaddr,
|
||||
netprot::LoginInfo log,
|
||||
netprot::PlayerInfo play):
|
||||
m_sock(sock),
|
||||
m_addr(sockaddr),
|
||||
m_loginfo(log),
|
||||
m_playinfo(play) {
|
||||
|
||||
}
|
||||
|
||||
Connection::~Connection() {
|
||||
|
||||
closesocket(m_sock);
|
||||
}
|
||||
|
||||
in_addr Connection::GetAddr() const { return m_addr; }
|
||||
uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
|
||||
|
||||
UINT64 Connection::GetHash(bool self) const { return self? m_sid: m_id; }
|
||||
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
|
||||
|
||||
UINT64 Connection::GetTeamHash() const { return m_tid; }
|
||||
std::string Connection::GetName() const { return m_loginfo.name; }
|
||||
|
||||
std::string Connection::GetName() const { return m_name; }
|
||||
|
||||
void Connection::AddInput(Input in) {
|
||||
m_input_manifest.insert({in.timestamp, in});
|
||||
void Connection::AddInput(netprot::Input in) {
|
||||
m_input_manifest.insert({ in.timestamp, in });
|
||||
}
|
||||
|
||||
Output* Connection::getOutput(Timestamp time) {
|
||||
netprot::Output* Connection::getOutput(Timestamp time) {
|
||||
auto out = m_output_manifest.find(time);
|
||||
if (out != m_output_manifest.end())
|
||||
return &out->second;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Sync Connection::getSync(Timestamp time) {
|
||||
Sync sync;
|
||||
netprot::Sync Connection::getSync(Timestamp time) {
|
||||
netprot::Sync sync;
|
||||
auto out = m_output_manifest.find(time);
|
||||
if (out != m_output_manifest.end()) {
|
||||
sync.timestamp = out->second.timestamp;
|
||||
sync.position = out->second.position;
|
||||
sync.sid = m_sid;
|
||||
sync.sid = m_loginfo.sid;
|
||||
}
|
||||
return sync;
|
||||
}
|
||||
|
@ -4,57 +4,38 @@
|
||||
#include <map>
|
||||
#include "../SQCSim-common/player.h"
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "define.h"
|
||||
|
||||
struct Input {
|
||||
Timestamp timestamp;
|
||||
UINT8 keys; // 0bFBLRJS__
|
||||
Vector3f direction;
|
||||
};
|
||||
|
||||
struct Output {
|
||||
Timestamp timestamp;
|
||||
UINT64 id = 0;
|
||||
Vector3f position, direction;
|
||||
bool is_shooting, is_jumping;
|
||||
};
|
||||
|
||||
struct Sync {
|
||||
Timestamp timestamp;
|
||||
UINT64 sid = 0;
|
||||
Vector3f position;
|
||||
};
|
||||
|
||||
class Connection {
|
||||
public:
|
||||
Connection(
|
||||
in_addr addr,
|
||||
std::string name,
|
||||
UINT64 hash,
|
||||
UINT64 self_hash,
|
||||
UINT64 team_hash);
|
||||
SOCKET sock,
|
||||
sockaddr_in sockaddr,
|
||||
netprot::LoginInfo log,
|
||||
netprot::PlayerInfo play);
|
||||
~Connection();
|
||||
|
||||
Player* player = nullptr;
|
||||
|
||||
in_addr GetAddr() const;
|
||||
UINT64 GetHash(bool self = true) const;
|
||||
UINT64 GetTeamHash() const;
|
||||
uint64_t GetHash(bool self = true) const;
|
||||
uint64_t GetTeamHash() const;
|
||||
std::string GetName() const;
|
||||
|
||||
void AddInput(Input in);
|
||||
Output* getOutput(Timestamp time);
|
||||
Sync getSync(Timestamp time);
|
||||
void AddInput(netprot::Input in);
|
||||
netprot::Output* getOutput(Timestamp time);
|
||||
netprot::Sync getSync(Timestamp time);
|
||||
|
||||
void CleanInputManifest(Timestamp time);
|
||||
private:
|
||||
std::map<Timestamp, Input> m_input_manifest;
|
||||
std::map<Timestamp, Output> m_output_manifest;
|
||||
in_addr m_addr;
|
||||
UINT64 m_id,
|
||||
m_sid,
|
||||
m_tid;
|
||||
std::string m_name;
|
||||
std::map<Timestamp, netprot::Input> m_input_manifest;
|
||||
std::map<Timestamp, netprot::Output> m_output_manifest;
|
||||
std::map<Timestamp, netprot::Chat> m_chatlog;
|
||||
|
||||
SOCKET m_sock;
|
||||
sockaddr_in m_addr;
|
||||
netprot::LoginInfo m_loginfo;
|
||||
netprot::PlayerInfo m_playinfo;
|
||||
|
||||
};
|
||||
#endif
|
@ -6,38 +6,12 @@
|
||||
#include <sstream>
|
||||
#include <cctype>
|
||||
#include <string>
|
||||
#include <chrono>
|
||||
|
||||
#define MAX_CONNECTIONS 16
|
||||
#define ID_LIST_SIZE 127
|
||||
#define BUFFER_LENGTH 150
|
||||
|
||||
typedef unsigned char LogDest;
|
||||
enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST };
|
||||
typedef std::chrono::system_clock::time_point Timestamp;
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
|
||||
|
||||
#include <Windows.h>
|
||||
#include <cstdio>
|
||||
#include <ctime>
|
||||
|
||||
#define popen _popen
|
||||
#define pclose _pclose
|
||||
|
||||
#else // Pas _WIN32
|
||||
|
||||
#include <unistd.h>
|
||||
#include <time.h>
|
||||
#include <stdio.h>
|
||||
#include <sys/socket.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <netinet/in.h>
|
||||
|
||||
#define SOCKET int
|
||||
#define INVALID_SOCKET -1
|
||||
#define closesocket close
|
||||
|
||||
#endif // _WIN32
|
||||
|
||||
#endif
|
@ -1,4 +1,3 @@
|
||||
#include "define.h"
|
||||
#include "server.h"
|
||||
|
||||
int main() {
|
||||
|
@ -61,9 +61,6 @@ int Server::Init() {
|
||||
return 5;
|
||||
}
|
||||
|
||||
for (auto& conn : m_conn)
|
||||
conn = nullptr;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -73,20 +70,73 @@ int Server::Ready() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
char buffer[2048];
|
||||
char* buf = new char[150];
|
||||
uint32_t buflen = 150;
|
||||
bool readystart = false;
|
||||
srand(time(NULL));
|
||||
|
||||
Log("À l'écoute sur le port: " + std::to_string(SRV_PORT), false, false);
|
||||
|
||||
buildIdList(ID_LIST_SIZE);
|
||||
|
||||
m_game.countdown = 360;
|
||||
m_game.gameType = 1;
|
||||
m_game.seed = 9370707;
|
||||
|
||||
while (!readystart) {
|
||||
|
||||
Log("trololo", false, false);
|
||||
readystart = true;
|
||||
sockaddr_in sockad;
|
||||
int addrlen = sizeof(sockad);
|
||||
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
|
||||
|
||||
if (sock < 0)
|
||||
Log("Erreur de connexion", true, false);
|
||||
else if (sock > 0) {
|
||||
std::string str = "Nouvelle connection provenant de: ";
|
||||
char* strbuf = new char[BUFFER_LENGTH];
|
||||
uint32_t strbuflen = BUFFER_LENGTH;
|
||||
|
||||
str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port));
|
||||
|
||||
if (recv(sock, buf, buflen, 0) > 0) {
|
||||
netprot::LoginInfo log;
|
||||
netprot::PlayerInfo play;
|
||||
if (netprot::Deserialize(&log, buf, buflen)) {
|
||||
log.sid = getUniqueId();
|
||||
|
||||
log.tid = 0;
|
||||
|
||||
str.append(" Nom: ").append(log.name);
|
||||
Log(str, false, false);
|
||||
str = "";
|
||||
|
||||
str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]"));
|
||||
Log(str, false, false);
|
||||
|
||||
//netprot::Serialize(&log, &buf, &buflen);
|
||||
//send(sock, buf, buflen, 0);
|
||||
//buflen = 150;
|
||||
sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen);
|
||||
|
||||
play.id = getUniqueId();
|
||||
memcpy(play.name, log.name, std::strlen(log.name) + 1);
|
||||
play.tid = log.tid;
|
||||
|
||||
//netprot::Serialize(&m_game, &buf, &buflen);
|
||||
//send(sock, buf, buflen, 0);
|
||||
sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen);
|
||||
Connection* conn = new Connection(sock, sockad, log, play);
|
||||
|
||||
m_players[log.sid] = conn;
|
||||
readystart = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Server::Run() {
|
||||
|
||||
Log("Partie en cours...", false, false);
|
||||
}
|
||||
|
||||
@ -116,7 +166,7 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
|
||||
break;
|
||||
case LOG_DEST::CONSOLE:
|
||||
default:
|
||||
std::cout << Timestamp() << (is_fatal? "FATAL ": "") << (is_error ? "ERROR ": "") << str << std::endl;
|
||||
std::cout << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -131,6 +181,41 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
|
||||
}
|
||||
}
|
||||
|
||||
void Server::buildIdList(size_t size) {
|
||||
std::set<uint64_t> lst;
|
||||
|
||||
do lst.insert(((uint64_t)rand() << 25) % 8675309); // EIGHT SIX SEVENFIVE THREE AUGHT NIIIIIIiIIiiIiINE!
|
||||
while (lst.size() < size);
|
||||
|
||||
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
|
||||
}
|
||||
|
||||
uint64_t Server::getUniqueId() {
|
||||
uint64_t id = m_ids.back();
|
||||
m_ids.pop_back();
|
||||
return id;
|
||||
}
|
||||
|
||||
// Test serialize/deserialize:
|
||||
/*
|
||||
netprot::LoginInfo log, log2;
|
||||
std::cout << "Nom? ";
|
||||
std::cin.getline(log.name, 32); // NO! STD::CIN >> VARIABLE;! EVEEEEEERRRR!!!
|
||||
log.sid = 12345;
|
||||
char* buf = new char[150];
|
||||
uint32_t buflen = 150;
|
||||
|
||||
netprot::Serialize(&log, &buf, &buflen);
|
||||
|
||||
bool is_work = netprot::Deserialize(&log2, buf, buflen);
|
||||
|
||||
std::string str;
|
||||
str.append(is_work ? "Y " : "N ").append(log2.name).append(": ").append(std::to_string(log2.sid));
|
||||
|
||||
Log(str, false, false);
|
||||
*/
|
||||
|
||||
|
||||
///* Recevoir paquet */
|
||||
//while (true) {
|
||||
// char buffer[2048];
|
||||
|
@ -3,8 +3,10 @@
|
||||
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include "../SQCSim-common/world.h"
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "define.h"
|
||||
#include "connection.h"
|
||||
|
||||
@ -26,10 +28,27 @@ private:
|
||||
LogDest m_log;
|
||||
std::ofstream m_logfile;
|
||||
|
||||
Connection* m_conn[MAX_CONNECTIONS];
|
||||
std::map<uint64_t, Connection*> m_players;
|
||||
std::map <Timestamp, netprot::Chat> m_chatlog;
|
||||
std::vector<uint64_t> m_ids;
|
||||
netprot::GameInfo m_game;
|
||||
|
||||
World* m_world = nullptr;
|
||||
|
||||
std::string Timestamp();
|
||||
void Log(std::string str, bool is_error, bool is_fatal);
|
||||
void buildIdList(size_t size);
|
||||
|
||||
uint64_t getUniqueId();
|
||||
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
|
||||
|
||||
};
|
||||
|
||||
template <class T>
|
||||
void Server::sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
|
||||
netprot::Serialize(pack, buf, buflen);
|
||||
send(sock, *buf, *buflen, 0);
|
||||
*buflen = BUFFER_LENGTH;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -25,6 +25,7 @@
|
||||
<ClInclude Include="blockinfo.h" />
|
||||
<ClInclude Include="bullet.h" />
|
||||
<ClInclude Include="chunk.h" />
|
||||
<ClInclude Include="connector.h" />
|
||||
<ClInclude Include="define.h" />
|
||||
<ClInclude Include="engine.h" />
|
||||
<ClInclude Include="matrix4.h" />
|
||||
@ -37,7 +38,6 @@
|
||||
<ClInclude Include="textureatlas.h" />
|
||||
<ClInclude Include="tool.h" />
|
||||
<ClInclude Include="transformation.h" />
|
||||
<ClInclude Include="vector3.h" />
|
||||
<ClInclude Include="vertexbuffer.h" />
|
||||
<ClInclude Include="world.h" />
|
||||
</ItemGroup>
|
||||
@ -46,6 +46,7 @@
|
||||
<ClCompile Include="blockinfo.cpp" />
|
||||
<ClCompile Include="bullet.cpp" />
|
||||
<ClCompile Include="chunk.cpp" />
|
||||
<ClCompile Include="connector.cpp" />
|
||||
<ClCompile Include="engine.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="openglcontext.cpp" />
|
||||
@ -60,6 +61,11 @@
|
||||
<ClCompile Include="vertexbuffer.cpp" />
|
||||
<ClCompile Include="world.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
|
||||
<Project>{ee91ab12-4225-4a4d-931d-69d72f6d91fb}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{A21FD938-1FEA-4687-AB86-0EABAC30877B}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
|
@ -38,9 +38,6 @@
|
||||
<ClInclude Include="transformation.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="vector3.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="player.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
@ -74,6 +71,9 @@
|
||||
<ClInclude Include="opensimplex.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="connector.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="blockinfo.cpp">
|
||||
@ -127,5 +127,8 @@
|
||||
<ClCompile Include="opensimplex.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="connector.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -4,7 +4,7 @@
|
||||
#include <irrKlang.h>
|
||||
#include <ik_ISoundSource.h>
|
||||
#include "define.h"
|
||||
#include "vector3.h"
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
|
||||
class Audio {
|
||||
private:
|
||||
|
@ -1,13 +1,13 @@
|
||||
#include "chunk.h"
|
||||
#include "world.h"
|
||||
|
||||
Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
|
||||
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
|
||||
//std::ostringstream pos; // Vérifie l'existence d'un fichier .chunk avec sa position.
|
||||
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
|
||||
//std::ifstream input(pos.str(), std::fstream::binary);
|
||||
|
||||
//if (input.fail()) {
|
||||
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(SEED);
|
||||
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
|
||||
m_blocks.Reset(BTYPE_AIR);
|
||||
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
|
||||
|
@ -25,7 +25,7 @@ class Chunk {
|
||||
void AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s, World* world);
|
||||
|
||||
public:
|
||||
Chunk(unsigned int x, unsigned int y);
|
||||
Chunk(unsigned int x, unsigned int y, int64_t seed);
|
||||
~Chunk();
|
||||
|
||||
void RemoveBlock(int x, int y, int z, World* world);
|
||||
|
101
SQCSim2021/connector.cpp
Normal file
101
SQCSim2021/connector.cpp
Normal file
@ -0,0 +1,101 @@
|
||||
#include "connector.h"
|
||||
|
||||
Connector::Connector() {}
|
||||
|
||||
Connector::~Connector() {}
|
||||
|
||||
int Connector::Init() {
|
||||
#ifdef _WIN32
|
||||
if (WSAStartup(MAKEWORD(2, 2), &m_wsaData) != 0) { /* Initialisation de l'environnement reseau (Windows only) */
|
||||
std::cout << "Initialisation WinSock." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_sock_udp = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if (m_sock_udp == INVALID_SOCKET) { /* Creation du socket UDP */
|
||||
std::cout << "Creation Socket UDP." << std::endl;
|
||||
return 2;
|
||||
}
|
||||
|
||||
m_sock_tcp = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if (m_sock_tcp == INVALID_SOCKET) { /* Creation du socket TCP */
|
||||
std::cout << "Creation Socket TCP." << std::endl;
|
||||
return 3;
|
||||
}
|
||||
|
||||
/* Creation structure donnes descripteur du socket serveur */
|
||||
sockaddr_in addr;
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons(CLI_PORT);
|
||||
addr.sin_addr.s_addr = htonl(INADDR_ANY);
|
||||
|
||||
if (bind(m_sock_udp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket UDP au port */
|
||||
std::cout << "Association Socket UDP." << std::endl;
|
||||
return 4;
|
||||
}
|
||||
|
||||
if (bind(m_sock_tcp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket TCP au port */
|
||||
std::cout << "Association Socket TCP." << std::endl;
|
||||
return 5;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Connector::Connect(char* srv_addr, std::string name) {
|
||||
sockaddr_in add;
|
||||
m_srvsockaddr.sin_family = AF_INET;
|
||||
m_srvsockaddr.sin_port = htons(SRV_PORT);
|
||||
|
||||
if (inet_pton(AF_INET, srv_addr, &m_srvsockaddr.sin_addr) <= 0) {
|
||||
std::cout << "Addresse serveur invalide." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
|
||||
std::cout << "Échec de la connexion." << std::endl;
|
||||
}
|
||||
|
||||
char* buf = new char[150];
|
||||
uint32_t buflen = 150;
|
||||
netprot::LoginInfo log;
|
||||
memcpy(&log.name, name.c_str(), name.size() + 1);
|
||||
|
||||
netprot::Serialize(&log, &buf, &buflen);
|
||||
|
||||
int se = send(m_sock_tcp, buf, buflen, 0);
|
||||
|
||||
delete[] buf;
|
||||
buf = new char[150] {0};
|
||||
buflen = 150;
|
||||
int rpack = 0;
|
||||
|
||||
while (rpack < 2) {
|
||||
recv(m_sock_tcp, buf, buflen, 0);
|
||||
|
||||
switch (netprot::getType(buf, buflen)) {
|
||||
case netprot::PACKET_TYPE::LOGINF:
|
||||
if (!netprot::Deserialize(&m_loginfo, buf, buflen)) {
|
||||
std::cout << "Packet LoginInfo invalide." << std::endl;
|
||||
return 2;
|
||||
}
|
||||
++rpack;
|
||||
break;
|
||||
case netprot::PACKET_TYPE::GAMEINFO:
|
||||
if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) {
|
||||
std::cout << "Packet GameInfo invalide." << std::endl;
|
||||
return 3;
|
||||
}
|
||||
++rpack;
|
||||
break;
|
||||
default:
|
||||
std::cout << "Packet invalide." << std::endl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint64_t Connector::getId() const { return m_loginfo.sid; }
|
||||
|
||||
unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
|
36
SQCSim2021/connector.h
Normal file
36
SQCSim2021/connector.h
Normal file
@ -0,0 +1,36 @@
|
||||
#ifndef CONNECTOR_H__
|
||||
#define CONNECTOR_H__
|
||||
|
||||
#include "define.h"
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
class Connector {
|
||||
public:
|
||||
Connector();
|
||||
~Connector();
|
||||
|
||||
int Init();
|
||||
int Connect(char* srv_addr, std::string name);
|
||||
uint64_t getId() const;
|
||||
unsigned int getSeed() const;
|
||||
|
||||
//void SendInput();
|
||||
//int Sync();
|
||||
private:
|
||||
#ifdef _WIN32
|
||||
WSADATA m_wsaData;
|
||||
#endif
|
||||
std::map<Timestamp, netprot::Input> m_inputmanifest;
|
||||
std::map<uint64_t, netprot::PlayerInfo> m_players;
|
||||
std::map<uint64_t, netprot::TeamInfo> m_teams;
|
||||
|
||||
netprot::LoginInfo m_loginfo;
|
||||
netprot::GameInfo m_gameinfo;
|
||||
|
||||
sockaddr_in m_srvsockaddr;
|
||||
SOCKET m_sock_udp = 0,
|
||||
m_sock_tcp = 0;
|
||||
|
||||
};
|
||||
#endif
|
@ -1,28 +1,22 @@
|
||||
#ifndef DEFINE_H__
|
||||
#define DEFINE_H__
|
||||
#ifndef CLI_DEFINE_H__
|
||||
#define CLI_DEFINE_H__
|
||||
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
#include <iomanip>
|
||||
#include <SFML/Window.hpp>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <iostream>
|
||||
#include <iomanip>
|
||||
#include "../SQCSim-common/define.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#include <GL/glew.h>
|
||||
#include <gl/GL.h>
|
||||
#include <gl/GLU.h>
|
||||
#endif
|
||||
|
||||
#define CHUNK_SIZE_X 4
|
||||
#define CHUNK_SIZE_Y 64
|
||||
#define CHUNK_SIZE_Z 4
|
||||
#define MAX_SELECTION_DISTANCE 5
|
||||
#define BASE_WIDTH 640
|
||||
#define BASE_HEIGHT 480
|
||||
#define SEED 12345
|
||||
|
||||
#define WORLD_SIZE_X 64
|
||||
#define WORLD_SIZE_Y 64
|
||||
#define NETWORK_TEST false
|
||||
#define SRV_ADDR "127.0.0.1"
|
||||
#define COUNTDOWN 300
|
||||
|
||||
#define FRAMES_RENDER_CHUNKS 1
|
||||
#define FRAMES_UPDATE_CHUNKS 1
|
||||
@ -32,13 +26,8 @@
|
||||
#define THREADS_UPDATE_CHUNKS 3
|
||||
#define THREADS_DELETE_CHUNKS 3
|
||||
|
||||
#define VIEW_DISTANCE 512
|
||||
#define TEXTURE_SIZE 512
|
||||
#define MAX_BULLETS 512
|
||||
|
||||
|
||||
typedef uint8_t BlockType;
|
||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
|
||||
#define BASE_WIDTH 640
|
||||
#define BASE_HEIGHT 480
|
||||
|
||||
#define TEXTURE_PATH "./media/textures/"
|
||||
#define SHADER_PATH "./media/shaders/"
|
||||
|
@ -1,8 +1,4 @@
|
||||
#include "engine.h"
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include "transformation.h"
|
||||
#include "player.h"
|
||||
|
||||
Engine::Engine() {}
|
||||
|
||||
@ -44,12 +40,29 @@ void Engine::Init() {
|
||||
m_skybox.Init(0.2f);
|
||||
|
||||
// Objet de musique!
|
||||
m_audio.ToggleMusicState();
|
||||
//m_audio.ToggleMusicState();
|
||||
|
||||
// Array pour les balles.
|
||||
for (int x = 0; x < MAX_BULLETS; ++x)
|
||||
m_bullets[x] = nullptr;
|
||||
|
||||
uint64_t seed = 0;
|
||||
std::string playname = "La Chienne à Jacques";
|
||||
if (NETWORK_TEST) { // Test connexion réseau.
|
||||
if (!m_conn.Init()) {
|
||||
if (!m_conn.Connect(SRV_ADDR, playname)) {
|
||||
// setup jeu en réseau.
|
||||
std::cout << "ID reçu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
|
||||
std::cout << "Seed reçu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
|
||||
seed = m_conn.getSeed();
|
||||
}
|
||||
else std::cout << "Erreur de connexion." << std::endl;
|
||||
}
|
||||
else std::cout << "Erreur de création de socket." << std::endl;
|
||||
}
|
||||
|
||||
m_world.SetSeed(seed);
|
||||
|
||||
// Init Chunks
|
||||
m_world.GetChunks().Reset(nullptr);
|
||||
|
||||
@ -192,7 +205,6 @@ void Engine::DisplayHud(int timer) {
|
||||
ss << "Time: " << (int)(timer / 60) << ":" << std::setw(2) << std::setfill('0') << timer % 60;
|
||||
PrintText(Width() - Width() * 0.15, Height() - (Height() / 19.2), scale, ss.str());
|
||||
|
||||
|
||||
}
|
||||
|
||||
void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
|
||||
|
@ -1,6 +1,8 @@
|
||||
#ifndef ENGINE_H__
|
||||
#define ENGINE_H__
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include "define.h"
|
||||
#include "openglcontext.h"
|
||||
#include "texture.h"
|
||||
@ -15,6 +17,7 @@
|
||||
#include "array2d.h"
|
||||
#include "world.h"
|
||||
#include "bullet.h"
|
||||
#include "connector.h"
|
||||
|
||||
class Engine : public OpenglContext {
|
||||
public:
|
||||
@ -46,6 +49,7 @@ private:
|
||||
void DrawHud(float elapsedTime, BlockType bloc);
|
||||
void PrintText(float x, float y, float scale, const std::string& t);
|
||||
|
||||
Connector m_conn;
|
||||
Shader m_shader01;
|
||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include <string>
|
||||
|
||||
#include "define.h"
|
||||
#include "vector3.h"
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.14159265f
|
||||
|
@ -1,6 +1,6 @@
|
||||
#ifndef _PLAYER_H__
|
||||
#define _PLAYER_H__
|
||||
#include "vector3.h"
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
#include "transformation.h"
|
||||
#include "audio.h"
|
||||
#include <cmath>
|
||||
|
@ -2,7 +2,7 @@
|
||||
#define TRANSFORMATION_H__
|
||||
|
||||
#include "matrix4.h"
|
||||
#include "vector3.h"
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
#include <stack>
|
||||
|
||||
class Transformation
|
||||
|
@ -1,219 +0,0 @@
|
||||
#ifndef VECTOR3_H__
|
||||
#define VECTOR3_H__
|
||||
|
||||
#include <iostream>
|
||||
#include <cmath>
|
||||
|
||||
template <class T>
|
||||
class Vector3
|
||||
{
|
||||
public:
|
||||
Vector3();
|
||||
Vector3(const T& x, const T& y, const T& z);
|
||||
~Vector3();
|
||||
|
||||
T Length() const;
|
||||
void Normalize();
|
||||
void Zero();
|
||||
|
||||
T Dot(const Vector3<T>& v) const;
|
||||
Vector3<T> Cross(const Vector3<T>& v) const;
|
||||
|
||||
Vector3<T> operator+(const Vector3<T>& v) const;
|
||||
Vector3<T> operator-(const Vector3<T>& v) const;
|
||||
Vector3<T> operator-() const;
|
||||
Vector3<T> operator+(const T& v) const;
|
||||
Vector3<T> operator-(const T& v) const;
|
||||
Vector3<T> operator/(const T& v) const;
|
||||
Vector3<T> operator*(const T& v) const;
|
||||
|
||||
Vector3<T>& operator=(const Vector3<T>& v);
|
||||
|
||||
Vector3<T>& operator+=(const Vector3<T>& v);
|
||||
Vector3<T>& operator-=(const Vector3<T>& v);
|
||||
Vector3<T>& operator+=(const T& v);
|
||||
Vector3<T>& operator-=(const T& v);
|
||||
Vector3<T>& operator/=(const T& v);
|
||||
Vector3<T>& operator*=(const T& v);
|
||||
|
||||
bool operator==(const Vector3<T>& v) const;
|
||||
bool operator!=(const Vector3<T>& v) const;
|
||||
|
||||
void Afficher() const;
|
||||
|
||||
public:
|
||||
T x, y, z;
|
||||
};
|
||||
|
||||
typedef Vector3<int> Vector3i;
|
||||
typedef Vector3<float> Vector3f;
|
||||
|
||||
template <class T>
|
||||
inline std::ostream& operator<<(std::ostream& out, const Vector3<T>& v)
|
||||
{
|
||||
out << "[" << v.x << ", " << v.y << ", " << v.z << "]";
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
template <class T>
|
||||
Vector3<T>::Vector3()
|
||||
{
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T>::Vector3(const T& x, const T& y, const T& z) : x(x), y(y), z(z)
|
||||
{
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T>::~Vector3()
|
||||
{
|
||||
}
|
||||
|
||||
template <class T>
|
||||
T Vector3<T>::Length() const
|
||||
{
|
||||
return sqrt(x*x + y*y + z*z);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void Vector3<T>::Normalize()
|
||||
{
|
||||
T len = Length();
|
||||
if (len != 0)
|
||||
{
|
||||
x /= len;
|
||||
y /= len;
|
||||
z /= len;
|
||||
}
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void Vector3<T>::Zero()
|
||||
{
|
||||
x = y = z = 0;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
T Vector3<T>::Dot(const Vector3<T>& v) const
|
||||
{
|
||||
return (x * v.x) + (y * v.y) + (z * v.z);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T> Vector3<T>::Cross(const Vector3<T>& v) const
|
||||
{
|
||||
return Vector3<T>(
|
||||
y * v.z - v.y * z,
|
||||
z * v.x - v.z * x,
|
||||
x * v.y - v.x * y);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T> Vector3<T>::operator+(const Vector3<T>& v) const
|
||||
{
|
||||
return Vector3<T>(x + v.x, y + v.y, z + v.z);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T> Vector3<T>::operator-(const Vector3<T>& v) const
|
||||
{
|
||||
return Vector3<T>(x - v.x, y - v.y, z - v.z);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T> Vector3<T>::operator-() const
|
||||
{
|
||||
return Vector3<T>(-x, -y, -z);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T> Vector3<T>::operator+(const T& v) const
|
||||
{
|
||||
return Vector3<T>(x + v, y + v, z + v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T> Vector3<T>::operator-(const T& v) const
|
||||
{
|
||||
return Vector3<T>(x - v, y - v, z - v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T> Vector3<T>::operator/(const T& v) const
|
||||
{
|
||||
return Vector3<T>(x / v, y / v, z / v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T> Vector3<T>::operator*(const T& v) const
|
||||
{
|
||||
return Vector3<T>(x * v, y * v, z * v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T>& Vector3<T>::operator=(const Vector3<T>& v)
|
||||
{
|
||||
x = v.x;
|
||||
y = v.y;
|
||||
z = v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T>& Vector3<T>::operator+=(const Vector3<T>& v)
|
||||
{
|
||||
return (*this = *this + v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T>& Vector3<T>::operator-=(const Vector3<T>& v)
|
||||
{
|
||||
return (*this = *this - v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T>& Vector3<T>::operator+=(const T& v)
|
||||
{
|
||||
return (*this = *this + v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T>& Vector3<T>::operator-=(const T& v)
|
||||
{
|
||||
return (*this = *this - v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T>& Vector3<T>::operator/=(const T& v)
|
||||
{
|
||||
return (*this = *this / v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T>& Vector3<T>::operator*=(const T& v)
|
||||
{
|
||||
return (*this = *this * v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
bool Vector3<T>::operator==(const Vector3<T>& v) const
|
||||
{
|
||||
return (x == v.x && y == v.y && z == v.z);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
bool Vector3<T>::operator!=(const Vector3<T>& v) const
|
||||
{
|
||||
return !(*this == v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void Vector3<T>::Afficher() const
|
||||
{
|
||||
std::cout << "[" << x << ", " << y << ", " << z << "]" << std::endl;
|
||||
}
|
||||
|
||||
|
||||
#endif // VECTOR3_H__
|
@ -6,6 +6,10 @@ World::~World() {}
|
||||
|
||||
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
|
||||
|
||||
void World::SetSeed(uint64_t seed) {
|
||||
m_seed = seed;
|
||||
}
|
||||
|
||||
Chunk* World::ChunkAt(float x, float y, float z) const {
|
||||
int cx = (int)x / CHUNK_SIZE_X;
|
||||
int cz = (int)z / CHUNK_SIZE_Z;
|
||||
@ -330,7 +334,12 @@ void World::UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async, [](unsigned int x, unsigned int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
for (; ty <= side; ++ty) {
|
||||
@ -340,7 +349,12 @@ void World::UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async, [](unsigned int x, unsigned int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
for (; tx >= -side; --tx) {
|
||||
@ -350,7 +364,12 @@ void World::UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async, [](unsigned int x, unsigned int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
for (; ty >= -side; --ty) {
|
||||
@ -360,7 +379,12 @@ void World::UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async, [](unsigned int x, unsigned int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
if (frameGenerate)
|
||||
|
@ -8,7 +8,7 @@
|
||||
#include "define.h"
|
||||
#include "chunk.h"
|
||||
#include "array2d.h"
|
||||
#include "vector3.h"
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
#include "player.h"
|
||||
#include "transformation.h"
|
||||
#include "shader.h"
|
||||
@ -26,6 +26,8 @@ public:
|
||||
|
||||
Array2d<Chunk*>& GetChunks();
|
||||
|
||||
void SetSeed(uint64_t seed);
|
||||
|
||||
Chunk* ChunkAt(float x, float y, float z) const;
|
||||
Chunk* ChunkAt(const Vector3f& pos) const;
|
||||
|
||||
@ -43,6 +45,7 @@ public:
|
||||
private:
|
||||
Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
|
||||
std::vector<Chunk*> m_tbDeleted;
|
||||
uint64_t m_seed = 0;
|
||||
|
||||
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user