DOMO ARIGATO, MISUTA ROBOTO :trollface:

This commit is contained in:
MarcEricMartel 2023-11-06 16:43:52 -05:00
parent d49d5cdebc
commit 253e49b1cc
12 changed files with 180 additions and 28 deletions

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@ -1024,6 +1024,82 @@ std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf)
}
}
std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* outbuf) {
std::vector<char*> lsPck;
int len = buf->tmp ? buf->tmp - buf->ptr : 0,
end = 0;
char* cursor = buf->tmp ? buf->tmp : nullptr,
* next = buf->tmp ? buf->tmp + 1 : buf->ptr,
* last = buf->tmp ? buf->tmp : buf->ptr;
bool ended = true;
struct pollfd fds[1];
sockaddr_in sockad = from;
addrlen_t socklen = sizeof(sockad);
fds[0].fd = sock;
fds[0].events = POLLIN;
while (true) {
if (!poll(fds, 1, 0)) {
if (ended)
buf->tmp = nullptr;
return lsPck;
}
int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen);
if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
if (ended)
buf->tmp = nullptr;
return lsPck;
}
len += bytes;
end = len;
ended = false;
while (true) {
int cmp = 0;
if (cursor)
end -= (cursor - buf->ptr);
if (end < 0)
break;
cursor = (char*)memchr(next, '\r', end);
if (cursor) {
next = cursor;
cursor--;
cmp = memcmp(cursor, Footer, sizeof(uint32_t));
if (cmp == 0) {
if (!outbuf) {
lsPck.push_back(last);
cursor += sizeof(uint32_t);
last = cursor;
next = cursor + 1;
}
else {
memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
lsPck.push_back(&outbuf->ptr[cursor - last]);
cursor += sizeof(uint32_t);
last = cursor;
next = cursor + 1;
}
}
}
else {
if (!outbuf)
buf->tmp = last;
cursor = &buf->ptr[len];
next = cursor + 1;
break;
};
}
}
}
template <>
void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf) {
switch (pack->type) {

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@ -173,6 +173,7 @@ namespace netprot {
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr);
std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr);
/* Templates */

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@ -192,6 +192,8 @@ void Player::ApplyTransformation(Transformation& transformation, bool rel) const
if (rel) transformation.ApplyTranslation(-GetPOV());
}
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
Vector3f Player::GetVelocity() const { return m_velocity; }

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@ -20,6 +20,7 @@ public:
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
void SetDirection(Vector3f dir);
Vector3f GetPosition() const;
Vector3f GetDirection() const;
Vector3f GetVelocity() const;

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@ -47,6 +47,50 @@ PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
void Connection::getPacks() {
std::vector<char*> lsPck;
Input in;
while (true) {
lsPck = recvPacksFrom(m_sock, m_buf, m_addr);
for (auto& pck : lsPck) {
uint32_t bsize = m_buf->len - (pck - m_buf->ptr);
switch (netprot::getType(pck, 1)) {
using enum netprot::PACKET_TYPE;
case INPUT:
if (Deserialize(&in, pck, &bsize))
m_input_manifest.insert({ in.timestamp, in });
break;
default: break;
}
}
lsPck.clear();
}
}
std::thread Connection::Start(){ return std::thread(getPacks); }
void Connection::Run(World* world) {
Input in, last;
Output out;
float el;
if (m_input_manifest.size() < 2)
return;
in = m_input_manifest.at(m_input_manifest.size());
last = m_input_manifest.at(m_input_manifest.size() - 1);
el = (float)(in.timestamp - last.timestamp) / 1000.;
player.get()->SetDirection(in.direction);
player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward, in.keys.backward, in.keys.left, in.keys.right, in.keys.jump, false, el), world, el);
out.position = player.get()->GetPosition();
out.direction = in.direction;
out.timestamp = in.timestamp;
}
void Connection::CleanInputManifest(Timestamp time) {
auto wat = m_input_manifest.find(time);

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@ -6,6 +6,7 @@
#include "../SQCSim-common/player.h"
#include "../SQCSim-common/vector3.h"
#include "../SQCSim-common/netprotocol.h"
#include "../SQCSim-common/world.h"
#include "define.h"
using namespace netprot;
@ -32,6 +33,12 @@ public:
PlayerInfo* getInfo() const;
sockaddr_in* getAddr() const;
void getPacks();
std::thread Start();
void Run(World* world);
void CleanInputManifest(Timestamp time);
private:
std::unordered_map<Timestamp, Input> m_input_manifest;
@ -43,5 +50,6 @@ private:
LoginInfo m_loginfo;
PlayerInfo m_playinfo;
Buffer* m_buf;
};
#endif

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@ -175,17 +175,24 @@ int Server::Ready() {
}
void Server::Run() {
bool endgame = false;
Input in;
sockaddr_in sockad;
addrlen_t socklen = sizeof(sockad);
Log("Debut de la partie...", false, false);
int players = m_players.size();
std::thread* getPacksThreads = new std::thread[players];
m_world = std::make_unique<World>();
m_world->SetSeed(m_game.seed);
m_world->GetChunks().Reset(nullptr);
m_world->BuildWorld();
for (int x = 0; x < players; ++x)
getPacksThreads[x] = m_players[x].get()->start();
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
Sync sync;
@ -198,32 +205,39 @@ void Server::Run() {
sendPack<Sync>(conn->getSock(), &sync, &m_buf);
}
while (true) {
if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
Packet pck = getPack(&m_buf);
switch (pck.type) {
using enum netprot::PACKET_TYPE;
case ERR: std::puts("ERROR!"); break;
case INPUT: std::puts("INPUT!"); break;
case OUTPUT: std::puts("OUTPUT!"); break;
case SYNC: std::puts("SYNC!"); break;
case TEAMINF: std::puts("TEAMINF!"); break;
case SELFINF: std::puts("SELFINF!"); break;
case PLAYINF: std::puts("PLAYINF!"); break;
case LOGINF: std::puts("LOGINF!"); break;
case CHUNKMOD: std::puts("CHUNKMOD!"); break;
case PLAYERMOD: std::puts("PLAYERMOD!"); break;
case PICKUPMOD: std::puts("PICKUPMOD!"); break;
case GAMEINFO: std::puts("GAMEINFO!"); break;
case ENDINFO: std::puts("ENDINFO!"); break;
case CHAT: std::puts("CHAT!"); break;
case ERRLOG: std::puts("ERRLOG!"); break;
case LAST_PACK: [[falltrough]];
default: std::puts("wtf?!"); break;
}
netprot::emptyPack(pck);
}
while (!endgame) {
for (auto& [key, conn] : m_players) {
conn->player->GetInput
}
}
//while (true) {
// if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
// Packet pck = getPack(&m_buf);
// switch (pck.type) {
// using enum netprot::PACKET_TYPE;
// case ERR: std::puts("ERROR!"); break;
// case INPUT: std::puts("INPUT!"); break;
// case OUTPUT: std::puts("OUTPUT!"); break;
// case SYNC: std::puts("SYNC!"); break;
// case TEAMINF: std::puts("TEAMINF!"); break;
// case SELFINF: std::puts("SELFINF!"); break;
// case PLAYINF: std::puts("PLAYINF!"); break;
// case LOGINF: std::puts("LOGINF!"); break;
// case CHUNKMOD: std::puts("CHUNKMOD!"); break;
// case PLAYERMOD: std::puts("PLAYERMOD!"); break;
// case PICKUPMOD: std::puts("PICKUPMOD!"); break;
// case GAMEINFO: std::puts("GAMEINFO!"); break;
// case ENDINFO: std::puts("ENDINFO!"); break;
// case CHAT: std::puts("CHAT!"); break;
// case ERRLOG: std::puts("ERRLOG!"); break;
// case LAST_PACK: [[falltrough]];
// default: std::puts("wtf?!"); break;
// }
// netprot::emptyPack(pck);
// }
//}
}
inline std::string Server::LogTimestamp() {

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@ -305,6 +305,10 @@ void Engine::Init() {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendEquation(GL_FUNC_SUBTRACT);
if (m_istarted)
return;
else m_istarted = true;
//
// Objet de skybox avec sa propre texture et son propre shader!
m_skybox.Init(0.2f);

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@ -126,7 +126,7 @@ private:
bool m_resetcountdown = false;
bool m_soloMultiChoiceMade = false;
bool m_stopcountdown = false;
bool m_keyK = false;
bool m_keyL = false;
bool m_keyW = false;

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@ -9,7 +9,7 @@ Mesh::~Mesh() {
void Mesh::FlushMeshToVBO() {
m_vertexBuffer.SetMeshData(m_vd, m_vcount);
m_vcount = 0;
//delete[] m_vd;
delete[] m_vd;
}
void Mesh::FlushVBO() {

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@ -15,7 +15,7 @@ bool OpenglContext::Start(const std::string& title, int width, int height, bool
m_title = title;
m_fullscreen = fullscreen;
InitWindow(width, height);
Init();
LoadResource();

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@ -52,6 +52,8 @@ protected:
void HideCursor();
void ShowCrossCursor() const;
bool m_istarted = false;
private:
void InitWindow(int width, int height);
MOUSE_BUTTON ConvertMouseButton(sf::Mouse::Button button) const;