DOMO ARIGATO, MISUTA ROBOTO :trollface:
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@ -1024,6 +1024,82 @@ std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf)
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}
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}
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std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* outbuf) {
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std::vector<char*> lsPck;
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int len = buf->tmp ? buf->tmp - buf->ptr : 0,
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end = 0;
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char* cursor = buf->tmp ? buf->tmp : nullptr,
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* next = buf->tmp ? buf->tmp + 1 : buf->ptr,
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* last = buf->tmp ? buf->tmp : buf->ptr;
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bool ended = true;
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struct pollfd fds[1];
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sockaddr_in sockad = from;
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addrlen_t socklen = sizeof(sockad);
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fds[0].fd = sock;
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fds[0].events = POLLIN;
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while (true) {
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if (!poll(fds, 1, 0)) {
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if (ended)
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buf->tmp = nullptr;
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return lsPck;
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}
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int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen);
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if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
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if (ended)
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buf->tmp = nullptr;
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return lsPck;
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}
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len += bytes;
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end = len;
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ended = false;
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while (true) {
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int cmp = 0;
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if (cursor)
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end -= (cursor - buf->ptr);
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if (end < 0)
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break;
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cursor = (char*)memchr(next, '\r', end);
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if (cursor) {
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next = cursor;
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cursor--;
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cmp = memcmp(cursor, Footer, sizeof(uint32_t));
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if (cmp == 0) {
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if (!outbuf) {
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lsPck.push_back(last);
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cursor += sizeof(uint32_t);
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last = cursor;
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next = cursor + 1;
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}
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else {
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memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
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lsPck.push_back(&outbuf->ptr[cursor - last]);
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cursor += sizeof(uint32_t);
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last = cursor;
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next = cursor + 1;
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}
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}
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}
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else {
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if (!outbuf)
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buf->tmp = last;
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cursor = &buf->ptr[len];
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next = cursor + 1;
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break;
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};
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}
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}
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}
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template <>
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void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf) {
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switch (pack->type) {
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@ -173,6 +173,7 @@ namespace netprot {
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template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
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std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr);
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std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr);
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/* Templates */
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@ -192,6 +192,8 @@ void Player::ApplyTransformation(Transformation& transformation, bool rel) const
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if (rel) transformation.ApplyTranslation(-GetPOV());
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}
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void Player::SetDirection(Vector3f dir) { m_direction = dir; }
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Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
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Vector3f Player::GetVelocity() const { return m_velocity; }
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@ -20,6 +20,7 @@ public:
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Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
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void ApplyTransformation(Transformation& transformation, bool rel = true) const;
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void SetDirection(Vector3f dir);
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Vector3f GetPosition() const;
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Vector3f GetDirection() const;
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Vector3f GetVelocity() const;
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@ -47,6 +47,50 @@ PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
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sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
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void Connection::getPacks() {
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std::vector<char*> lsPck;
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Input in;
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while (true) {
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lsPck = recvPacksFrom(m_sock, m_buf, m_addr);
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for (auto& pck : lsPck) {
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uint32_t bsize = m_buf->len - (pck - m_buf->ptr);
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switch (netprot::getType(pck, 1)) {
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using enum netprot::PACKET_TYPE;
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case INPUT:
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if (Deserialize(&in, pck, &bsize))
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m_input_manifest.insert({ in.timestamp, in });
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break;
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default: break;
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}
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}
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lsPck.clear();
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}
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}
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std::thread Connection::Start(){ return std::thread(getPacks); }
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void Connection::Run(World* world) {
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Input in, last;
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Output out;
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float el;
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if (m_input_manifest.size() < 2)
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return;
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in = m_input_manifest.at(m_input_manifest.size());
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last = m_input_manifest.at(m_input_manifest.size() - 1);
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el = (float)(in.timestamp - last.timestamp) / 1000.;
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player.get()->SetDirection(in.direction);
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player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward, in.keys.backward, in.keys.left, in.keys.right, in.keys.jump, false, el), world, el);
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out.position = player.get()->GetPosition();
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out.direction = in.direction;
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out.timestamp = in.timestamp;
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}
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void Connection::CleanInputManifest(Timestamp time) {
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auto wat = m_input_manifest.find(time);
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@ -6,6 +6,7 @@
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#include "../SQCSim-common/player.h"
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#include "../SQCSim-common/vector3.h"
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#include "../SQCSim-common/netprotocol.h"
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#include "../SQCSim-common/world.h"
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#include "define.h"
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using namespace netprot;
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@ -32,6 +33,12 @@ public:
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PlayerInfo* getInfo() const;
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sockaddr_in* getAddr() const;
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void getPacks();
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std::thread Start();
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void Run(World* world);
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void CleanInputManifest(Timestamp time);
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private:
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std::unordered_map<Timestamp, Input> m_input_manifest;
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@ -43,5 +50,6 @@ private:
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LoginInfo m_loginfo;
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PlayerInfo m_playinfo;
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Buffer* m_buf;
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};
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#endif
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@ -175,17 +175,24 @@ int Server::Ready() {
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}
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void Server::Run() {
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bool endgame = false;
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Input in;
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sockaddr_in sockad;
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addrlen_t socklen = sizeof(sockad);
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Log("Debut de la partie...", false, false);
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int players = m_players.size();
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std::thread* getPacksThreads = new std::thread[players];
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m_world = std::make_unique<World>();
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m_world->SetSeed(m_game.seed);
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m_world->GetChunks().Reset(nullptr);
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m_world->BuildWorld();
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for (int x = 0; x < players; ++x)
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getPacksThreads[x] = m_players[x].get()->start();
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for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
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conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
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Sync sync;
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@ -198,32 +205,39 @@ void Server::Run() {
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sendPack<Sync>(conn->getSock(), &sync, &m_buf);
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}
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while (true) {
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if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
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Packet pck = getPack(&m_buf);
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switch (pck.type) {
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using enum netprot::PACKET_TYPE;
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case ERR: std::puts("ERROR!"); break;
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case INPUT: std::puts("INPUT!"); break;
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case OUTPUT: std::puts("OUTPUT!"); break;
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case SYNC: std::puts("SYNC!"); break;
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case TEAMINF: std::puts("TEAMINF!"); break;
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case SELFINF: std::puts("SELFINF!"); break;
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case PLAYINF: std::puts("PLAYINF!"); break;
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case LOGINF: std::puts("LOGINF!"); break;
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case CHUNKMOD: std::puts("CHUNKMOD!"); break;
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case PLAYERMOD: std::puts("PLAYERMOD!"); break;
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case PICKUPMOD: std::puts("PICKUPMOD!"); break;
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case GAMEINFO: std::puts("GAMEINFO!"); break;
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case ENDINFO: std::puts("ENDINFO!"); break;
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case CHAT: std::puts("CHAT!"); break;
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case ERRLOG: std::puts("ERRLOG!"); break;
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case LAST_PACK: [[falltrough]];
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default: std::puts("wtf?!"); break;
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}
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netprot::emptyPack(pck);
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}
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while (!endgame) {
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for (auto& [key, conn] : m_players) {
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conn->player->GetInput
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}
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}
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//while (true) {
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// if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
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// Packet pck = getPack(&m_buf);
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// switch (pck.type) {
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// using enum netprot::PACKET_TYPE;
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// case ERR: std::puts("ERROR!"); break;
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// case INPUT: std::puts("INPUT!"); break;
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// case OUTPUT: std::puts("OUTPUT!"); break;
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// case SYNC: std::puts("SYNC!"); break;
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// case TEAMINF: std::puts("TEAMINF!"); break;
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// case SELFINF: std::puts("SELFINF!"); break;
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// case PLAYINF: std::puts("PLAYINF!"); break;
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// case LOGINF: std::puts("LOGINF!"); break;
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// case CHUNKMOD: std::puts("CHUNKMOD!"); break;
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// case PLAYERMOD: std::puts("PLAYERMOD!"); break;
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// case PICKUPMOD: std::puts("PICKUPMOD!"); break;
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// case GAMEINFO: std::puts("GAMEINFO!"); break;
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// case ENDINFO: std::puts("ENDINFO!"); break;
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// case CHAT: std::puts("CHAT!"); break;
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// case ERRLOG: std::puts("ERRLOG!"); break;
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// case LAST_PACK: [[falltrough]];
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// default: std::puts("wtf?!"); break;
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// }
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// netprot::emptyPack(pck);
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// }
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//}
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}
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inline std::string Server::LogTimestamp() {
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@ -305,6 +305,10 @@ void Engine::Init() {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendEquation(GL_FUNC_SUBTRACT);
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if (m_istarted)
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return;
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else m_istarted = true;
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//
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// Objet de skybox avec sa propre texture et son propre shader!
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m_skybox.Init(0.2f);
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@ -126,7 +126,7 @@ private:
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bool m_resetcountdown = false;
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bool m_soloMultiChoiceMade = false;
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bool m_stopcountdown = false;
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bool m_keyK = false;
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bool m_keyL = false;
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bool m_keyW = false;
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@ -9,7 +9,7 @@ Mesh::~Mesh() {
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void Mesh::FlushMeshToVBO() {
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m_vertexBuffer.SetMeshData(m_vd, m_vcount);
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m_vcount = 0;
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//delete[] m_vd;
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delete[] m_vd;
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}
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void Mesh::FlushVBO() {
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@ -15,7 +15,7 @@ bool OpenglContext::Start(const std::string& title, int width, int height, bool
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m_title = title;
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m_fullscreen = fullscreen;
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InitWindow(width, height);
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Init();
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LoadResource();
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@ -52,6 +52,8 @@ protected:
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void HideCursor();
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void ShowCrossCursor() const;
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bool m_istarted = false;
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private:
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void InitWindow(int width, int height);
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MOUSE_BUTTON ConvertMouseButton(sf::Mouse::Button button) const;
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