ajout d'adresse de serveur
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0e7b8973e7
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590220bc92
@ -42,7 +42,7 @@ int Connector::Init() {
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return 0;
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}
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int Connector::Connect(char* srv_addr, std::string name) {
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int Connector::Connect(const char* srv_addr, std::string name) {
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sockaddr_in add;
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m_srvsockaddr.sin_family = AF_INET;
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m_srvsockaddr.sin_port = htons(SRV_PORT);
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@ -11,7 +11,7 @@ public:
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~Connector();
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int Init();
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int Connect(char* srv_addr, std::string name);
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int Connect(const char* srv_addr, std::string name);
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uint64_t getId() const;
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unsigned int getSeed() const;
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@ -230,7 +230,7 @@ void Engine::Init() {
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}
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uint64_t seed = SEED;
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std::string playname = "";
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std::string playname = "", srvname = "";
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char ch;
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glDisable(GL_FRAMEBUFFER_SRGB);
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@ -275,8 +275,12 @@ void Engine::Init() {
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std::cin >> playname;
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std::cout << std::endl;
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std::cout << "Veuillez entrer une adresse de serveur: ";
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std::cin >> srvname;
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std::cout << std::endl;
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if (!m_conn.Init()) {
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if (!m_conn.Connect(SRV_ADDR, playname)) {
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if (!m_conn.Connect(srvname.c_str(), playname)) {
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// setup jeu en reseau.
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std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
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std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
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