Oops, all changes!
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@ -37,7 +37,7 @@
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#define STRENGTH_SPEED_BOOST 10 //Pourcentage
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#define BULLET_TIME .2 //secondes
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#define SYNC_ACC 100 // ms
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#define SYNC_ACC 600 // ms
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#define CMOD_ACC 1000 // ms
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typedef uint8_t BlockType;
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@ -213,7 +213,7 @@ Timestamp Connection::Run(World* world) {
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else out.states.jumpshot = false;
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if (in.keys.shoot && m_shoot_acc <= 0.) {
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Bullets.push_back(std::move(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true))));
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Bullets.emplace_back(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true)));
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m_shoot_acc = BULLET_TIME;
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}
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@ -679,7 +679,8 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
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ss.str("");
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fPosY -= charSize;
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ss << " Remote Position : " << m_otherplayerpos;
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Vector3f pos = Vector3f(m_otherplayerpos.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_otherplayerpos.y, m_otherplayerpos.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2);
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ss << " Remote Position : " << pos;
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PrintText(fPosX, fPosY, ss.str());
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ss.str("");
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fPosY -= charSize;
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