push ajouts des barres pour "sliders"
This commit is contained in:
parent
ac3628ec0b
commit
90e736a14c
@ -408,33 +408,6 @@ void Engine::DrawMenu()
|
||||
glVertex2i(0, 200);
|
||||
glEnd();
|
||||
|
||||
/*WireFrameTexture.Bind();
|
||||
glTranslated(0, 300, 0);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2i(0, 125);
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex2i(sButton, 125);
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex2i(sButton, 200);
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex2i(0, 200);
|
||||
glEnd();*/
|
||||
|
||||
/*OnOffBtnTexture.Bind();
|
||||
glTranslated(200, 0, 0);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2i(0, 125);
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex2i(sButton, 125);
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex2i(sButton, 200);
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex2i(0, 200);
|
||||
glEnd();
|
||||
glTranslated(-400, -300, 0);*/
|
||||
|
||||
MusicTexture.Bind();
|
||||
glTranslated(200, 200, 0);
|
||||
glBegin(GL_QUADS);
|
||||
@ -600,6 +573,9 @@ void Engine::DrawOption()
|
||||
|
||||
void Engine::DisplayAudioMenu(float centerX, float centerY) {
|
||||
glColor4f(1.0f, 0.5f, 0.0f, 1.0f);
|
||||
|
||||
float minBar = centerX - Width() * 0.15;
|
||||
float maxBar = centerX + Width() * 0.3;
|
||||
m_texturePrincipal.Bind();
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2i(centerX - Width() * 0.15, centerY + Height() * 0.215);
|
||||
@ -611,12 +587,20 @@ void Engine::DisplayAudioMenu(float centerX, float centerY) {
|
||||
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2i(centerX - Width() * 0.15, centerY + Height() * 0.165);
|
||||
glTexCoord2f(1, 0); glVertex2i(centerX + Width() * 0.3, centerY + Height() * 0.165);
|
||||
glTexCoord2f(1, 1); glVertex2i(centerX + Width() * 0.3, centerY + Height() * 0.2);
|
||||
glTexCoord2f(0, 1); glVertex2i(centerX - Width() * 0.15, centerY + Height() * 0.2);
|
||||
glTexCoord2f(0, 0); glVertex2i(minBar, centerY + Height() * 0.165);
|
||||
glTexCoord2f(1, 0); glVertex2i(maxBar, centerY + Height() * 0.165);
|
||||
glTexCoord2f(1, 1); glVertex2i(maxBar, centerY + Height() * 0.2);
|
||||
glTexCoord2f(0, 1); glVertex2i(minBar, centerY + Height() * 0.2);
|
||||
glEnd();
|
||||
|
||||
glColor4f(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2i(minBar, centerY + Height() * 0.165);
|
||||
glTexCoord2f(1, 0); glVertex2i(minBar + m_volMain, centerY + Height() * 0.165);
|
||||
glTexCoord2f(1, 1); glVertex2i(minBar + m_volMain, centerY + Height() * 0.2);
|
||||
glTexCoord2f(0, 1); glVertex2i(minBar, centerY + Height() * 0.2);
|
||||
glEnd();
|
||||
|
||||
glColor4f(1.0f, 0.5f, 0.0f, 1.0f);
|
||||
m_textureMusique.Bind();
|
||||
glBegin(GL_QUADS);
|
||||
@ -629,12 +613,20 @@ void Engine::DisplayAudioMenu(float centerX, float centerY) {
|
||||
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2i(centerX - Width() * 0.15, centerY + Height() * 0.04);
|
||||
glTexCoord2f(1, 0); glVertex2i(centerX + Width() * 0.3, centerY + Height() * 0.04);
|
||||
glTexCoord2f(1, 1); glVertex2i(centerX + Width() * 0.3, centerY + Height() * 0.075);
|
||||
glTexCoord2f(0, 1); glVertex2i(centerX - Width() * 0.15, centerY + Height() * 0.075);
|
||||
glTexCoord2f(0, 0); glVertex2i(minBar, centerY + Height() * 0.04);
|
||||
glTexCoord2f(1, 0); glVertex2i(maxBar, centerY + Height() * 0.04);
|
||||
glTexCoord2f(1, 1); glVertex2i(maxBar, centerY + Height() * 0.075);
|
||||
glTexCoord2f(0, 1); glVertex2i(minBar, centerY + Height() * 0.075);
|
||||
glEnd();
|
||||
|
||||
glColor4f(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2i(minBar, centerY + Height() * 0.04);
|
||||
glTexCoord2f(1, 0); glVertex2i(minBar + m_volMusic, centerY + Height() * 0.04);
|
||||
glTexCoord2f(1, 1); glVertex2i(minBar + m_volMusic, centerY + Height() * 0.075);
|
||||
glTexCoord2f(0, 1); glVertex2i(minBar, centerY + Height() * 0.075);
|
||||
glEnd();
|
||||
|
||||
glColor4f(1.0f, 0.5f, 0.0f, 1.0f);
|
||||
m_textureEffets.Bind();
|
||||
glBegin(GL_QUADS);
|
||||
@ -647,12 +639,20 @@ void Engine::DisplayAudioMenu(float centerX, float centerY) {
|
||||
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2i(centerX - Width() * 0.15, centerY - Height() * 0.085);
|
||||
glTexCoord2f(1, 0); glVertex2i(centerX + Width() * 0.3, centerY - Height() * 0.085);
|
||||
glTexCoord2f(1, 1); glVertex2i(centerX + Width() * 0.3, centerY - Height() * 0.05);
|
||||
glTexCoord2f(0, 1); glVertex2i(centerX - Width() * 0.15, centerY - Height() * 0.05);
|
||||
glTexCoord2f(0, 0); glVertex2i(minBar, centerY - Height() * 0.085);
|
||||
glTexCoord2f(1, 0); glVertex2i(maxBar, centerY - Height() * 0.085);
|
||||
glTexCoord2f(1, 1); glVertex2i(maxBar, centerY - Height() * 0.05);
|
||||
glTexCoord2f(0, 1); glVertex2i(minBar, centerY - Height() * 0.05);
|
||||
glEnd();
|
||||
|
||||
glColor4f(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2i(minBar, centerY - Height() * 0.085);
|
||||
glTexCoord2f(1, 0); glVertex2i(minBar + m_volEffects, centerY - Height() * 0.085);
|
||||
glTexCoord2f(1, 1); glVertex2i(minBar + m_volEffects, centerY - Height() * 0.05);
|
||||
glTexCoord2f(0, 1); glVertex2i(minBar, centerY - Height() * 0.05);
|
||||
glEnd();
|
||||
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
@ -727,6 +727,9 @@ void Engine::DisplayGraphicsMenu(float centerX, float centerY) {
|
||||
}
|
||||
|
||||
void Engine::DisplayGameplayMenu(float centerX, float centerY) {
|
||||
float minBar = centerX - Width() * 0.15;
|
||||
float maxBar = centerX + Width() * 0.3;
|
||||
|
||||
glColor4f(1.0f, 0.5f, 0.0f, 1.0f);
|
||||
m_textureSensibilite.Bind();
|
||||
glBegin(GL_QUADS);
|
||||
@ -736,14 +739,22 @@ void Engine::DisplayGameplayMenu(float centerX, float centerY) {
|
||||
glTexCoord2f(0, 1); glVertex2i(centerX - Width() * 0.15, centerY + Height() * 0.25);
|
||||
glEnd();
|
||||
|
||||
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2i(centerX - Width() * 0.15, centerY + Height() * 0.165);
|
||||
glTexCoord2f(1, 0); glVertex2i(centerX + Width() * 0.3, centerY + Height() * 0.165);
|
||||
glTexCoord2f(1, 1); glVertex2i(centerX + Width() * 0.3, centerY + Height() * 0.2);
|
||||
glTexCoord2f(0, 1); glVertex2i(centerX - Width() * 0.15, centerY + Height() * 0.2);
|
||||
glEnd();
|
||||
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2i(centerX - Width() * 0.15, centerY + Height() * 0.165);
|
||||
glTexCoord2f(1, 0); glVertex2i(centerX + Width() * 0.3, centerY + Height() * 0.165);
|
||||
glTexCoord2f(1, 1); glVertex2i(centerX + Width() * 0.3, centerY + Height() * 0.2);
|
||||
glTexCoord2f(0, 1); glVertex2i(centerX - Width() * 0.15, centerY + Height() * 0.2);
|
||||
glEnd();
|
||||
|
||||
glColor4f(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2i(minBar, centerY + Height() * 0.165);
|
||||
glTexCoord2f(1, 0); glVertex2i(minBar + m_volSensible, centerY + Height() * 0.165);
|
||||
glTexCoord2f(1, 1); glVertex2i(minBar + m_volSensible, centerY + Height() * 0.2);
|
||||
glTexCoord2f(0, 1); glVertex2i(minBar, centerY + Height() * 0.2);
|
||||
glEnd();
|
||||
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
@ -1780,12 +1791,18 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
|
||||
|
||||
if (m_selectedOption == 0 && x > leftBar && x < rightBar && y > bottomBarPrincipal && y < topBarPrincipal) {
|
||||
std::cout << "Hit PRINCIPAL BAR" << std::endl;
|
||||
m_volMain = x - leftBar;
|
||||
m_selectedPrincipalBar = true;
|
||||
}
|
||||
else if (m_selectedOption == 0 && x > leftBar && x < rightBar && y > bottomBarMusique && y < topBarMusique) {
|
||||
std::cout << "Hit MUSIQUE BAR" << std::endl;
|
||||
m_volMusic = x - leftBar;
|
||||
m_selectedMusicBar = true;
|
||||
}
|
||||
else if (m_selectedOption == 0 && x > leftBar && x < rightBar && y > bottomBarEffets && y < topBarEffets) {
|
||||
std::cout << "Hit EFFETS BAR" << std::endl;
|
||||
m_volEffects = x - leftBar;
|
||||
m_selectedEffectsBar = true;
|
||||
}
|
||||
|
||||
// Resolution
|
||||
@ -1824,6 +1841,8 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
|
||||
// Gameplay
|
||||
if (m_selectedOption == 2 && x > leftBar && x < rightBar && y > bottomBarPrincipal && y < topBarPrincipal) {
|
||||
std::cout << "Hit SENSIBILITE BAR" << std::endl;
|
||||
m_volSensible = x - leftBar;
|
||||
m_selectedSensibilityBar = true;
|
||||
}
|
||||
}
|
||||
else if (m_gamestate == GameState::SINGLEMULTI)
|
||||
@ -1862,6 +1881,10 @@ void Engine::MouseReleaseEvent(const MOUSE_BUTTON& button, int x, int y) {
|
||||
case MOUSE_BUTTON_LEFT:
|
||||
m_mouseL = false;
|
||||
m_block = false;
|
||||
m_selectedPrincipalBar = false;
|
||||
m_selectedMusicBar = false;
|
||||
m_selectedEffectsBar = false;
|
||||
m_selectedSensibilityBar = false;
|
||||
break;
|
||||
case MOUSE_BUTTON_RIGHT:
|
||||
m_mouseR = false;
|
||||
|
@ -151,8 +151,19 @@ private:
|
||||
int m_countdown = COUNTDOWN;
|
||||
int m_nbReductionChunk = 4;
|
||||
int m_timerReductionChunk = 30;
|
||||
|
||||
float m_volMain = 50.0f;
|
||||
float m_volMusic = 50.0f;
|
||||
float m_volEffects = 50.0f;
|
||||
float m_volSensible = 50.0f;
|
||||
|
||||
int m_selectedOption = 0;
|
||||
|
||||
bool m_selectedPrincipalBar = false;
|
||||
bool m_selectedMusicBar = false;
|
||||
bool m_selectedEffectsBar = false;
|
||||
bool m_selectedSensibilityBar = false;
|
||||
|
||||
bool m_damage = false;
|
||||
|
||||
bool m_wireframe = false;
|
||||
|
Loading…
Reference in New Issue
Block a user