Merge pull request #19 from CegepSTH/SQC-15_paquets

Sqc 15 paquets
This commit is contained in:
Frederic Leger 2023-10-30 14:08:48 -04:00 committed by GitHub
commit bbfc98ff12
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
32 changed files with 1240 additions and 498 deletions

2
.gitignore vendored
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@ -378,3 +378,5 @@ FodyWeavers.xsd
/SQCSim2021/cmake/*
!/SQCSim2021/cmake/CMakeLists.txt
/SQCSim2021/SQCSim-client
SQCSim2021/SQCSim2021.vcxproj.filters
SQCSim2021/SQCSim2021.vcxproj

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@ -76,6 +76,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -90,6 +91,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -104,6 +106,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -118,7 +121,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>

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@ -20,7 +20,6 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe) {
}
else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
}
return false;
}

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@ -4,8 +4,10 @@
#include <iostream>
#include <chrono>
#define SRV_PORT 1025
#define CLI_PORT 1026
#define SRV_PORT 10000
#define CLI_PORT 10001
#define BUFFER_LENGTH 150
#define CHUNK_SIZE_X 4
#define CHUNK_SIZE_Y 64
@ -29,6 +31,8 @@
#define TEXTURE_SIZE 512
#define MAX_BULLETS 512
#define BULLET_TIME .1
typedef uint8_t BlockType;
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
typedef uint64_t Timestamp;
@ -42,6 +46,11 @@ typedef uint64_t Timestamp;
#include <cstdio>
#include <ctime>
#define flag_t u_long
#define addrlen_t int
#define ioctl ioctlsocket
#define SOCK_NONBLOCK FIONBIO
#define strcpy strcpy_s
#define popen _popen
#define pclose _pclose
@ -51,10 +60,13 @@ typedef uint64_t Timestamp;
#include <time.h>
#include <stdio.h>
#include <sys/socket.h>
#include <sys/ioctl.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <cstring>
#define flag_t unsigned int
#define addrlen_t unsigned int
#define SOCKET int
#define INVALID_SOCKET -1
#define closesocket close

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@ -1,29 +1,29 @@
#include "netprotocol.h"
void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::INPUT;
*buf[0] = (char)netprot::PACKET_TYPE::INPUT;
uint64_t time = in->timestamp;
uint8_t time8[sizeof(uint64_t)] = {(time >> 56) & 0xFF,
(time >> 48) & 0xFF,
(time >> 40) & 0xFF,
(time >> 32) & 0xFF,
(time >> 24) & 0xFF,
(time >> 16) & 0xFF,
(time >> 8 ) & 0xFF,
time & 0xFF};
uint8_t time8[sizeof(uint64_t)] = {(uint8_t)((time >> 56) & 0xFF),
(uint8_t)((time >> 48) & 0xFF),
(uint8_t)((time >> 40) & 0xFF),
(uint8_t)((time >> 32) & 0xFF),
(uint8_t)((time >> 24) & 0xFF),
(uint8_t)((time >> 16) & 0xFF),
(uint8_t)((time >> 8 ) & 0xFF),
(uint8_t)(time & 0xFF)};
memcpy(*buf + 1, time8, sizeof(uint64_t));
uint64_t sid = in->sid;
uint8_t sid8[sizeof(uint64_t)] = {(sid >> 56) & 0xFF,
(sid >> 48) & 0xFF,
(sid >> 40) & 0xFF,
(sid >> 32) & 0xFF,
(sid >> 24) & 0xFF,
(sid >> 16) & 0xFF,
(sid >> 8 ) & 0xFF,
sid & 0xFF};
uint8_t sid8[sizeof(uint64_t)] = {(uint8_t)((sid >> 56) & 0xFF),
(uint8_t)((sid >> 48) & 0xFF),
(uint8_t)((sid >> 40) & 0xFF),
(uint8_t)((sid >> 32) & 0xFF),
(uint8_t)((sid >> 24) & 0xFF),
(uint8_t)((sid >> 16) & 0xFF),
(uint8_t)((sid >> 8 ) & 0xFF),
(uint8_t)( sid & 0xFF)};
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
@ -37,54 +37,140 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
keys.shoot & 0b00000100 |
keys.block & 0b00000010 ;
memcpy(*buf + sizeof(uint64_t) + 2, &keys8, sizeof(uint8_t));
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
uint32_t vec[3];
memcpy(vec, &in->direction, sizeof(Vector3f)); // Pour dénaturer les floats.
memcpy(vec, &in->direction, sizeof(Vector3f)); // Pour d<EFBFBD>naturer les floats.
uint8_t vec8[3 * sizeof(uint32_t)] = {
(vec[0] >> 24) & 0xFF,
(vec[0] >> 16) & 0xFF,
(vec[0] >> 8) & 0xFF,
vec[0] & 0xFF,
(vec[1] >> 24) & 0xFF,
(vec[1] >> 16) & 0xFF,
(vec[1] >> 8) & 0xFF,
vec[1] & 0xFF,
(vec[2] >> 24) & 0xFF,
(vec[2] >> 16) & 0xFF,
(vec[2] >> 8) & 0xFF,
vec[2] & 0xFF};
(uint8_t)((vec[0] >> 24) & 0xFF),
(uint8_t)((vec[0] >> 16) & 0xFF),
(uint8_t)((vec[0] >> 8) & 0xFF),
(uint8_t)(vec[0] & 0xFF),
(uint8_t)((vec[1] >> 24) & 0xFF),
(uint8_t)((vec[1] >> 16) & 0xFF),
(uint8_t)((vec[1] >> 8) & 0xFF),
(uint8_t)(vec[1] & 0xFF),
(uint8_t)((vec[2] >> 24) & 0xFF),
(uint8_t)((vec[2] >> 16) & 0xFF),
(uint8_t)((vec[2] >> 8) & 0xFF),
(uint8_t)(vec[2] & 0xFF)};
memcpy(*buf + sizeof(uint64_t) + 3, vec8, sizeof(uint32_t) * 3);
memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3);
*buflen = sizeof(uint64_t) + 3 + sizeof(uint32_t) * 3;
*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3;
}
void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
*buf[0] = (char)netprot::PACKET_TYPE::OUTPUT;
uint64_t time = out->timestamp;
uint8_t time8[sizeof(uint64_t)] = { (uint8_t)((time >> 56) & 0xFF),
(uint8_t)((time >> 48) & 0xFF),
(uint8_t)((time >> 40) & 0xFF),
(uint8_t)((time >> 32) & 0xFF),
(uint8_t)((time >> 24) & 0xFF),
(uint8_t)((time >> 16) & 0xFF),
(uint8_t)((time >> 8) & 0xFF),
(uint8_t)(time & 0xFF) };
memcpy(*buf + 1, time8, sizeof(uint64_t));
uint64_t sid = out->id;
uint8_t sid8[sizeof(uint64_t)] = { (uint8_t)((sid >> 56) & 0xFF),
(uint8_t)((sid >> 48) & 0xFF),
(uint8_t)((sid >> 40) & 0xFF),
(uint8_t)((sid >> 32) & 0xFF),
(uint8_t)((sid >> 24) & 0xFF),
(uint8_t)((sid >> 16) & 0xFF),
(uint8_t)((sid >> 8) & 0xFF),
(uint8_t)(sid & 0xFF) };
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
// TODO: Finir ca.
}
void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
*buf[0] = (char)netprot::PACKET_TYPE::SYNC;
uint64_t time = sync->timestamp;
uint8_t stamp8[sizeof(uint64_t)] = { (uint8_t)((time >> 56) & 0xFF),
(uint8_t)((time >> 48) & 0xFF),
(uint8_t)((time >> 40) & 0xFF),
(uint8_t)((time >> 32) & 0xFF),
(uint8_t)((time >> 24) & 0xFF),
(uint8_t)((time >> 16) & 0xFF),
(uint8_t)((time >> 8) & 0xFF),
(uint8_t)(time & 0xFF) };
memcpy(*buf + 1, stamp8, sizeof(uint64_t));
uint64_t sid = sync->sid;
uint8_t sid8[sizeof(uint64_t)] = { (uint8_t)((sid >> 56) & 0xFF),
(uint8_t)((sid >> 48) & 0xFF),
(uint8_t)((sid >> 40) & 0xFF),
(uint8_t)((sid >> 32) & 0xFF),
(uint8_t)((sid >> 24) & 0xFF),
(uint8_t)((sid >> 16) & 0xFF),
(uint8_t)((sid >> 8) & 0xFF),
(uint8_t)(sid & 0xFF) };
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
uint32_t timer = sync->timer;
uint8_t time8[sizeof(uint32_t)] = {(uint8_t)((timer >> 24) & 0xFF),
(uint8_t)((timer >> 16) & 0xFF),
(uint8_t)((timer >> 8) & 0xFF),
(uint8_t)(timer & 0xFF) };
memcpy(*buf + sizeof(uint64_t) * 2 + 1, time8, sizeof(uint32_t));
uint16_t ammo = sync->ammo;
uint8_t ammo8[sizeof(uint16_t)] = { (uint8_t)((ammo >> 8) & 0xFF),
(uint8_t)(ammo & 0xFF) };
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + 1, ammo8, sizeof(uint16_t));
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, &sync->hp, sizeof(uint8_t));
uint32_t vec[3];
memcpy(vec, &sync->position, sizeof(Vector3f)); // Pour d<>naturer les floats.
uint8_t vec8[3 * sizeof(uint32_t)] = {
(uint8_t)((vec[0] >> 24) & 0xFF),
(uint8_t)((vec[0] >> 16) & 0xFF),
(uint8_t)((vec[0] >> 8) & 0xFF),
(uint8_t)(vec[0] & 0xFF),
(uint8_t)((vec[1] >> 24) & 0xFF),
(uint8_t)((vec[1] >> 16) & 0xFF),
(uint8_t)((vec[1] >> 8) & 0xFF),
(uint8_t)(vec[1] & 0xFF),
(uint8_t)((vec[2] >> 24) & 0xFF),
(uint8_t)((vec[2] >> 16) & 0xFF),
(uint8_t)((vec[2] >> 8) & 0xFF),
(uint8_t)(vec[2] & 0xFF) };
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 2, vec8, sizeof(uint32_t) * 3);
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2;
}
void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::TEAMINF;
*buf[0] = (char)netprot::PACKET_TYPE::TEAMINF;
size_t namesize = std::strlen(tinfo->name) + 1;
memcpy(*buf + 1, &tinfo->name, namesize);
uint64_t tid = tinfo->id;
uint8_t tid8[sizeof(uint64_t)] = {
(tid >> 56) & 0xFF,
(tid >> 48) & 0xFF,
(tid >> 40) & 0xFF,
(tid >> 32) & 0xFF,
(tid >> 24) & 0xFF,
(tid >> 16) & 0xFF,
(tid >> 8) & 0xFF,
tid & 0xFF
(uint8_t)((tid >> 56) & 0xFF),
(uint8_t)((tid >> 48) & 0xFF),
(uint8_t)((tid >> 40) & 0xFF),
(uint8_t)((tid >> 32) & 0xFF),
(uint8_t)((tid >> 24) & 0xFF),
(uint8_t)((tid >> 16) & 0xFF),
(uint8_t)((tid >> 8) & 0xFF),
(uint8_t)(tid & 0xFF)
};
memcpy(*buf + namesize + 2, tid8, sizeof(uint64_t));
@ -93,35 +179,35 @@ void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
}
void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::LOGINF;
*buf[0] = (char)netprot::PACKET_TYPE::LOGINF;
size_t namesize = std::strlen(linfo->name) + 1;
memcpy(*buf + 1, &linfo->name, namesize);
uint64_t sid = linfo->sid;
uint8_t sid8[sizeof(uint64_t)] = {
(sid >> 56) & 0xFF,
(sid >> 48) & 0xFF,
(sid >> 40) & 0xFF,
(sid >> 32) & 0xFF,
(sid >> 24) & 0xFF,
(sid >> 16) & 0xFF,
(sid >> 8) & 0xFF,
sid & 0xFF
(uint8_t)((sid >> 56) & 0xFF),
(uint8_t)((sid >> 48) & 0xFF),
(uint8_t)((sid >> 40) & 0xFF),
(uint8_t)((sid >> 32) & 0xFF),
(uint8_t)((sid >> 24) & 0xFF),
(uint8_t)((sid >> 16) & 0xFF),
(uint8_t)((sid >> 8) & 0xFF),
(uint8_t)(sid & 0xFF)
};
memcpy(*buf + namesize + 2, sid8, sizeof(uint64_t));
uint64_t tid = linfo->tid;
uint8_t tid8[sizeof(uint64_t)] = {
(tid >> 56) & 0xFF,
(tid >> 48) & 0xFF,
(tid >> 40) & 0xFF,
(tid >> 32) & 0xFF,
(tid >> 24) & 0xFF,
(tid >> 16) & 0xFF,
(tid >> 8) & 0xFF,
tid & 0xFF
(uint8_t)((tid >> 56) & 0xFF),
(uint8_t)((tid >> 48) & 0xFF),
(uint8_t)((tid >> 40) & 0xFF),
(uint8_t)((tid >> 32) & 0xFF),
(uint8_t)((tid >> 24) & 0xFF),
(uint8_t)((tid >> 16) & 0xFF),
(uint8_t)((tid >> 8) & 0xFF),
(uint8_t)(tid & 0xFF)
};
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
@ -130,35 +216,35 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
}
void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::PLAYINF;
*buf[0] = (char)netprot::PACKET_TYPE::PLAYINF;
size_t namesize = std::strlen(pinfo->name) + 1;
memcpy(*buf + 1, &pinfo->name, namesize);
uint64_t id = pinfo->id;
uint8_t id8[sizeof(uint64_t)] = {
(id >> 56) & 0xFF,
(id >> 48) & 0xFF,
(id >> 40) & 0xFF,
(id >> 32) & 0xFF,
(id >> 24) & 0xFF,
(id >> 16) & 0xFF,
(id >> 8) & 0xFF,
id & 0xFF
(uint8_t)((id >> 56) & 0xFF),
(uint8_t)((id >> 48) & 0xFF),
(uint8_t)((id >> 40) & 0xFF),
(uint8_t)((id >> 32) & 0xFF),
(uint8_t)((id >> 24) & 0xFF),
(uint8_t)((id >> 16) & 0xFF),
(uint8_t)((id >> 8) & 0xFF),
(uint8_t)(id & 0xFF)
};
memcpy(*buf + namesize + 2, id8, sizeof(uint64_t));
uint64_t tid = pinfo->tid;
uint8_t tid8[sizeof(uint64_t)] = {
(tid >> 56) & 0xFF,
(tid >> 48) & 0xFF,
(tid >> 40) & 0xFF,
(tid >> 32) & 0xFF,
(tid >> 24) & 0xFF,
(tid >> 16) & 0xFF,
(tid >> 8) & 0xFF,
tid & 0xFF
(uint8_t)((tid >> 56) & 0xFF),
(uint8_t)((tid >> 48) & 0xFF),
(uint8_t)((tid >> 40) & 0xFF),
(uint8_t)((tid >> 32) & 0xFF),
(uint8_t)((tid >> 24) & 0xFF),
(uint8_t)((tid >> 16) & 0xFF),
(uint8_t)((tid >> 8) & 0xFF),
(uint8_t)(tid & 0xFF)
};
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
@ -167,46 +253,46 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
}
void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::GAMEINFO;
*buf[0] = (char)netprot::PACKET_TYPE::GAMEINFO;
uint64_t game = ginfo->seed;
uint8_t seed8[sizeof(uint64_t)] = {
(game >> 56) & 0xFF,
(game >> 48) & 0xFF,
(game >> 40) & 0xFF,
(game >> 32) & 0xFF,
(game >> 24) & 0xFF,
(game >> 16) & 0xFF,
(game >> 8) & 0xFF,
game & 0xFF
(uint8_t)((game >> 56) & 0xFF),
(uint8_t)((game >> 48) & 0xFF),
(uint8_t)((game >> 40) & 0xFF),
(uint8_t)((game >> 32) & 0xFF),
(uint8_t)((game >> 24) & 0xFF),
(uint8_t)((game >> 16) & 0xFF),
(uint8_t)((game >> 8) & 0xFF),
(uint8_t)(game & 0xFF)
};
memcpy(*buf + 1, seed8, sizeof(uint64_t));
game = ginfo->countdown;
uint8_t count8[sizeof(uint64_t)] = {
(game >> 56) & 0xFF,
(game >> 48) & 0xFF,
(game >> 40) & 0xFF,
(game >> 32) & 0xFF,
(game >> 24) & 0xFF,
(game >> 16) & 0xFF,
(game >> 8) & 0xFF,
game & 0xFF
(uint8_t)((game >> 56) & 0xFF),
(uint8_t)((game >> 48) & 0xFF),
(uint8_t)((game >> 40) & 0xFF),
(uint8_t)((game >> 32) & 0xFF),
(uint8_t)((game >> 24) & 0xFF),
(uint8_t)((game >> 16) & 0xFF),
(uint8_t)((game >> 8) & 0xFF),
(uint8_t)(game & 0xFF)
};
memcpy(*buf + sizeof(uint64_t) + 1, count8, sizeof(uint64_t));
game = ginfo->countdown;
uint8_t gtype8[sizeof(uint64_t)] = {
(game >> 56) & 0xFF,
(game >> 48) & 0xFF,
(game >> 40) & 0xFF,
(game >> 32) & 0xFF,
(game >> 24) & 0xFF,
(game >> 16) & 0xFF,
(game >> 8) & 0xFF,
game & 0xFF
(uint8_t)((game >> 56) & 0xFF),
(uint8_t)((game >> 48) & 0xFF),
(uint8_t)((game >> 40) & 0xFF),
(uint8_t)((game >> 32) & 0xFF),
(uint8_t)((game >> 24) & 0xFF),
(uint8_t)((game >> 16) & 0xFF),
(uint8_t)((game >> 8) & 0xFF),
(uint8_t)(game & 0xFF)
};
memcpy(*buf + sizeof(uint64_t) + 1, gtype8, sizeof(uint64_t));
@ -215,46 +301,46 @@ void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
}
void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::CHAT;
*buf[0] = (char)netprot::PACKET_TYPE::CHAT;
uint64_t src = chat->src_id;
uint8_t src8[sizeof(uint64_t)] = {
(src >> 56) & 0xFF,
(src >> 48) & 0xFF,
(src >> 40) & 0xFF,
(src >> 32) & 0xFF,
(src >> 24) & 0xFF,
(src >> 16) & 0xFF,
(src >> 8) & 0xFF,
src & 0xFF
(uint8_t)((src >> 56) & 0xFF),
(uint8_t)((src >> 48) & 0xFF),
(uint8_t)((src >> 40) & 0xFF),
(uint8_t)((src >> 32) & 0xFF),
(uint8_t)((src >> 24) & 0xFF),
(uint8_t)((src >> 16) & 0xFF),
(uint8_t)((src >> 8) & 0xFF),
(uint8_t)(src & 0xFF)
};
memcpy(*buf + 1, src8, sizeof(uint64_t));
uint64_t dst = chat->dest_id;
uint8_t dst8[sizeof(uint64_t)] = {
(dst >> 56) & 0xFF,
(dst >> 48) & 0xFF,
(dst >> 40) & 0xFF,
(dst >> 32) & 0xFF,
(dst >> 24) & 0xFF,
(dst >> 16) & 0xFF,
(dst >> 8) & 0xFF,
dst & 0xFF
(uint8_t)((dst >> 56) & 0xFF),
(uint8_t)((dst >> 48) & 0xFF),
(uint8_t)((dst >> 40) & 0xFF),
(uint8_t)((dst >> 32) & 0xFF),
(uint8_t)((dst >> 24) & 0xFF),
(uint8_t)((dst >> 16) & 0xFF),
(uint8_t)((dst >> 8) & 0xFF),
(uint8_t)(dst & 0xFF)
};
memcpy(*buf + 1 + sizeof(uint64_t), dst8, sizeof(uint64_t));
uint64_t dstteam = chat->dest_id;
uint8_t dstt8[sizeof(uint64_t)] = {
(dstteam >> 56) & 0xFF,
(dstteam >> 48) & 0xFF,
(dstteam >> 40) & 0xFF,
(dstteam >> 32) & 0xFF,
(dstteam >> 24) & 0xFF,
(dstteam >> 16) & 0xFF,
(dstteam >> 8) & 0xFF,
dstteam & 0xFF
(uint8_t)((dstteam >> 56) & 0xFF),
(uint8_t)((dstteam >> 48) & 0xFF),
(uint8_t)((dstteam >> 40) & 0xFF),
(uint8_t)((dstteam >> 32) & 0xFF),
(uint8_t)((dstteam >> 24) & 0xFF),
(uint8_t)((dstteam >> 16) & 0xFF),
(uint8_t)((dstteam >> 8) & 0xFF),
(uint8_t)(dstteam & 0xFF)
};
memcpy(*buf + 1 + sizeof(uint64_t) * 2, dstt8, sizeof(uint64_t));
@ -267,7 +353,7 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
}
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::ERRLOG;
*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG;
size_t messize = std::strlen(errlog->mess) + 1;
@ -281,7 +367,61 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
return false;
if (buflen <= sizeof(Input))
return false;
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[1], sizeof(uint64_t));
in->timestamp =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
in->sid =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
uint8_t keys = 0;
memcpy(&keys, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t));
in->keys.forward = keys & 0b10000000;
in->keys.backward = keys & 0b01000000;
in->keys.left = keys & 0b00100000;
in->keys.right = keys & 0b00010000;
in->keys.jump = keys & 0b00001000;
in->keys.shoot = keys & 0b00000100;
in->keys.block = keys & 0b00000010;
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
uint32_t vec[3] = {
(uint32_t)subvec[0] << 24 |
(uint32_t)subvec[1] << 16 |
(uint32_t)subvec[2] << 8 |
(uint32_t)subvec[3],
(uint32_t)subvec[4] << 24 |
(uint32_t)subvec[5] << 16 |
(uint32_t)subvec[6] << 8 |
(uint32_t)subvec[7],
(uint32_t)subvec[8] << 24 |
(uint32_t)subvec[9] << 16 |
(uint32_t)subvec[10] << 8 |
(uint32_t)subvec[11]};
memcpy(&in->direction, vec, sizeof(uint32_t) * 3);
return true;
}
bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
@ -289,7 +429,65 @@ bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
}
bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
return false;
if (buflen <= sizeof(Sync))
return false;
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[1], sizeof(uint64_t));
sync->timestamp =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
sync->sid =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
memcpy(diff, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint32_t));
sync->timer =
(uint32_t)diff[0] << 24 |
(uint32_t)diff[1] << 16 |
(uint32_t)diff[2] << 8 |
(uint32_t)diff[3];
memcpy(diff, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t)], sizeof(uint16_t));
sync->ammo =
(uint16_t)diff[0] << 8 |
(uint16_t)diff[1];
memcpy(&sync->hp, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t));
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12);
uint32_t vec[3] = {
(uint32_t)subvec[0] << 24 |
(uint32_t)subvec[1] << 16 |
(uint32_t)subvec[2] << 8 |
(uint32_t)subvec[3],
(uint32_t)subvec[4] << 24 |
(uint32_t)subvec[5] << 16 |
(uint32_t)subvec[6] << 8 |
(uint32_t)subvec[7],
(uint32_t)subvec[8] << 24 |
(uint32_t)subvec[9] << 16 |
(uint32_t)subvec[10] << 8 |
(uint32_t)subvec[11] };
memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
return true;
}
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
@ -497,10 +695,246 @@ bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
return true;
}
netprot::PacketType netprot::getType(char* buf, const uint32_t buflen) {
netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
if (buflen < 1 ||
buf[0] >= netprot::PACKET_TYPE::LAST_PACK ||
buf[0] <= netprot::PACKET_TYPE::ERR)
buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK ||
buf[0] <= (char)netprot::PACKET_TYPE::ERR)
return netprot::PACKET_TYPE::ERR;
return buf[0];
return (netprot::PACKET_TYPE)buf[0];
}
netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
Packet pck = { nullptr, PACKET_TYPE::ERR };
Input* in = nullptr;
Output* out = nullptr;
Sync* sync = nullptr;
Chat* chat = nullptr;
GameInfo* ginfo = nullptr;
ErrorLog* errlog = nullptr;
LoginInfo* loginf = nullptr;
switch (getType(buf, buflen)) {
case PACKET_TYPE::INPUT:
in = new Input();
if (netprot::Deserialize(in, buf, buflen)) {
pck.type = PACKET_TYPE::INPUT;
pck.ptr = (void*)in;
}
break;
case PACKET_TYPE::OUTPUT:
out = new Output();
if (netprot::Deserialize(out, buf, buflen)) {
pck.type = PACKET_TYPE::OUTPUT;
pck.ptr = (void*)out;
}
break;
case PACKET_TYPE::SYNC:
sync = new Sync();
if (netprot::Deserialize(sync, buf, buflen)) {
pck.type = PACKET_TYPE::SYNC;
pck.ptr = (void*)sync;
}
break;
case PACKET_TYPE::CHAT:
chat = new Chat();
if (netprot::Deserialize(chat, buf, buflen)) {
pck.type = PACKET_TYPE::CHAT;
pck.ptr = (void*)chat;
}
break;
case PACKET_TYPE::GAMEINFO:
ginfo = new GameInfo();
if (netprot::Deserialize(ginfo, buf, buflen)) {
pck.type = PACKET_TYPE::GAMEINFO;
pck.ptr = (void*)ginfo;
}
break;
case PACKET_TYPE::ERRLOG:
errlog = new ErrorLog();
if (netprot::Deserialize(errlog, buf, buflen)) {
pck.type = PACKET_TYPE::ERRLOG;
pck.ptr = (void*)errlog;
}
break;
case PACKET_TYPE::LOGINF:
loginf = new LoginInfo();
if (netprot::Deserialize(loginf, buf, buflen)) {
pck.type = PACKET_TYPE::LOGINF;
pck.ptr = (void*)loginf;
}
break;
default:
break;
}
return pck;
}
netprot::Packet netprot::getPack(netprot::Buffer* buf) {
return netprot::getPack(buf->ptr, buf->len);
}
bool netprot::emptyPack(netprot::Packet pck) {
switch (pck.type) {
case PACKET_TYPE::INPUT:
delete (Input*)pck.ptr;
return true;
case PACKET_TYPE::OUTPUT:
delete (Output*)pck.ptr;
return true;
case PACKET_TYPE::SYNC:
delete (Sync*)pck.ptr;
return true;
case PACKET_TYPE::CHAT:
delete (Chat*)pck.ptr;
return true;
case PACKET_TYPE::GAMEINFO:
delete (GameInfo*)pck.ptr;
return true;
case PACKET_TYPE::ERRLOG:
delete (ErrorLog*)pck.ptr;
return true;
case PACKET_TYPE::LOGINF:
delete (LoginInfo*)pck.ptr;
return true;
default:
return false;
}
}
netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) {
Packet pck;
pck.ptr = ptr;
pck.type = type;
return pck;
}
std::vector<netprot::Packet> netprot::recvPacks(SOCKET sock, Buffer* buf) {
std::vector<Packet> lsPck;
int len = 0, end = 0;
bool pck_received = false;
char* cursor = nullptr;
while (true) {
while (!pck_received) {
int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
if (bytes < 0) // si recv() retourne -1; ça veut dire qu'il y a plus rien a lire.
return lsPck;
len += bytes;
// TODO: Voir si on trouve un footer (5 '\0' d'affilee).
// Si oui, mettre l'index du debut du footer dans
// la variable "end" et mettre pck_received a true.
}
cursor = &buf->ptr[end];
lsPck.push_back(getPack(buf));
while (*cursor == '\0') {
cursor++;
end++;
}
if (cursor) { // mettre le début du prochain paquet au début du buffer.
memcpy(buf->ptr, cursor, buf->len - end); // et voir s'il y a en un autre
len = 0;
pck_received = true;
}
}
}
template <>
void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen) {
switch (pack->type) {
case PACKET_TYPE::INPUT:
sendPack<Input>(sock, (Input*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::OUTPUT:
sendPack<Output>(sock, (Output*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::SYNC:
sendPack<Sync>(sock, (Sync*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::TEAMINF:
sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::PLAYINF:
sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::LOGINF:
sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::CHUNKMOD:
//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen);
case PACKET_TYPE::PLAYERMOD:
//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::PICKUPMOD:
//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::GAMEINFO:
sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::ENDINFO:
//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::CHAT:
sendPack<Chat>(sock, (Chat*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::ERRLOG:
sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::LAST_PACK: [[fallthrough]];
case PACKET_TYPE::ERR: [[fallthrough]];
default:
return;
}
}
template <>
void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
switch (pack->type) {
case PACKET_TYPE::INPUT:
sendPackTo<Input>(sock, (Input*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::OUTPUT:
sendPackTo<Output>(sock, (Output*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::SYNC:
sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::TEAMINF:
sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::PLAYINF:
sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::LOGINF:
sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::CHUNKMOD:
//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::PLAYERMOD:
//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::PICKUPMOD:
//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::GAMEINFO:
sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::ENDINFO:
//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::CHAT:
sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::ERRLOG:
sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::LAST_PACK: [[fallthrough]];
case PACKET_TYPE::ERR: [[fallthrough]];
default:
return;
}
}

View File

@ -1,23 +1,35 @@
#ifndef NETPROTOCOL_H__
#define NETPROTOCOL_H__
#include "define.h"
#include <string>
#include "define.h"
#include "vector3.h"
/* Protocole Particulier de Partie à Plusieurs Personnes (PPPPP) */
/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
namespace netprot {
typedef uint8_t PacketType;
enum PACKET_TYPE {
enum class PACKET_TYPE: uint8_t {
ERR, INPUT, OUTPUT, SYNC,
TEAMINF, SELFINF, PLAYINF, LOGINF,
CHUNKMOD, PLAYERMOD, PICKUPMOD,
GAMEINFO, ENDINFO , CHAT, ERRLOG,
LAST_PACK
};
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
char* ptr = new char[BUFFER_LENGTH];
uint32_t len = BUFFER_LENGTH;
~Buffer() { delete[] ptr; }
void rstLen() { len = BUFFER_LENGTH; }
};
struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread.
void* ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
PACKET_TYPE type = PACKET_TYPE::ERR;
};
struct Keys {
bool forward,
@ -33,7 +45,11 @@ namespace netprot {
bool jumping,
shooting,
hit,
powerup;
powerup,
dead,
still,
jumpshot,
running;
};
struct Input { // cli -> srv UDP ~frame
@ -58,29 +74,39 @@ namespace netprot {
uint16_t ammo = 0;
uint8_t hp = 0;
Vector3f position;
Sync() {}
Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {}
};
struct TeamInfo { // cli <-> srv TCP once
char name[32];
uint64_t id = 0;
TeamInfo() {}
TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(tem->name, name); }
};
struct LoginInfo { // cli <-> srv TCP once
char name[32];
uint64_t sid = 0,
tid = 0;
LoginInfo() {}
LoginInfo(LoginInfo* ply): sid(ply->sid), tid(ply->tid) { strcpy(ply->name, name); }
};
struct PlayerInfo { // cli <-> srv TCP once
char name[32];
uint64_t id = 0,
tid = 0;
PlayerInfo() {}
PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { strcpy(log->name, name); }
};
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
uint64_t seed;
uint32_t countdown;
uint8_t gameType; // TOOD: enum.
uint8_t gameType; // TODD: enum.
GameInfo() {}
GameInfo(GameInfo* gam) : seed(gam->seed), countdown(gam->countdown), gameType(gam->gameType) {}
};
struct Chat { // cli <-> srv TCP event
@ -88,11 +114,15 @@ namespace netprot {
dest_id = 0,
dest_team_id = 0;
char mess[140]; // Good 'nough for twitr, good 'nough for me.
Chat() {}
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); }
};
struct ErrorLog { // srv -> cli TCP event
char mess[140];
bool is_fatal;
ErrorLog() {};
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
};
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
@ -115,6 +145,61 @@ namespace netprot {
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
PacketType getType(char* buf, uint32_t buflen); // srv/cli
}
PACKET_TYPE getType(char* buf, uint32_t buflen);
Packet getPack(char* buf, uint32_t buflen);
Packet getPack(Buffer* buf);
bool emptyPack(Packet pck);
Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
std::vector<Packet> recvPacks(SOCKET sock, Buffer* buf);
template <class T>
void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
netprot::Serialize(pack, buf, buflen);
memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
buflen += (sizeof(uint64_t) + sizeof(uint8_t));
send(sock, *buf, *buflen, 0);
*buflen = BUFFER_LENGTH;
}
template <class T>
void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
sockaddr_in addr = *sockad;
netprot::Serialize(pack, buf, buflen);
memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
buflen += (sizeof(uint64_t) + sizeof(uint8_t));
sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
*buflen = BUFFER_LENGTH;
}
template <class T>
void sendPack(SOCKET sock, T* pack, Buffer* buf) {
netprot::Serialize(pack, &buf->ptr, &buf->len);
memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
buf->len += sizeof(uint64_t) + sizeof(uint8_t);
send(sock, buf->ptr, buf->len, 0);
buf->rstLen();
}
template <class T>
void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
sockaddr_in addr = *sockad;
netprot::Serialize(pack, &buf->ptr, &buf->len);
memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
buf->len += sizeof(uint64_t) + sizeof(uint8_t);
sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
buf->rstLen();
}
};
#endif

View File

@ -8,6 +8,8 @@ Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(po
m_username = "Zelda Bee-Bop56";
}
Player::~Player() {}
void Player::TurnLeftRight(float value) {
m_rotY += value;
if (m_rotY > 360) m_rotY = 0;
@ -206,3 +208,9 @@ void Player::Teleport(int& x, int& z) {
m_position.x -= x * CHUNK_SIZE_X;
m_position.z -= z * CHUNK_SIZE_Z;
}
uint64_t Player::getId() const { return id; }
Vector3f Player::InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now) {
return Vector3f();
}

View File

@ -12,6 +12,8 @@ public:
enum Sound { NOSOUND, STEP, FALL };
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
~Player();
void TurnLeftRight(float value);
void TurnTopBottom(float value);
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
@ -26,12 +28,15 @@ public:
float GetHP() const;
void Teleport(int& x, int& z);
private:
uint64_t getId() const;
protected:
Vector3f m_position;
Vector3f m_velocity;
Vector3f m_direction;
std::string m_username;
uint64_t id = 0;
float m_rotX = 0;
float m_rotY = 0;
@ -40,6 +45,9 @@ private:
float m_hp;
bool m_airborne;
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
};
#endif //_PLAYER_H__

View File

@ -6,6 +6,12 @@ World::~World() {}
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
void World::BuildWorld() {
for (int x = 0; x < WORLD_SIZE_X; ++x)
for (int y = 0; y < WORLD_SIZE_Y; ++y)
m_chunks.Set(x, y, new Chunk(x + m_center[0], y + m_center[1], m_seed));
}
void World::SetSeed(uint64_t seed) {
m_seed = seed;
}

View File

@ -21,6 +21,7 @@ public:
~World();
Array2d<Chunk*>& GetChunks();
void BuildWorld();
void SetSeed(uint64_t seed);
@ -45,7 +46,7 @@ private:
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
//void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);

View File

@ -76,6 +76,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -90,7 +91,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>Default</LanguageStandard>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -105,6 +106,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -119,6 +121,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>

View File

@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.18.4)
project(SQCSim-Server VERSION 0.1)
add_compile_options("-Wno-narrowing")
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_STANDARD_REQUIRED True)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out")

View File

@ -4,8 +4,8 @@
Connection::Connection(SOCKET sock,
sockaddr_in sockaddr,
netprot::LoginInfo log,
netprot::PlayerInfo play):
LoginInfo log,
PlayerInfo play):
m_sock(sock),
m_addr(sockaddr),
m_loginfo(log),
@ -13,9 +13,7 @@ Connection::Connection(SOCKET sock,
}
Connection::~Connection() {
closesocket(m_sock);
}
Connection::~Connection() { closesocket(m_sock); }
uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
@ -23,19 +21,17 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
std::string Connection::GetName() const { return m_loginfo.name; }
void Connection::AddInput(netprot::Input in) {
m_input_manifest.insert({ in.timestamp, in });
}
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); }
netprot::Output* Connection::getOutput(Timestamp time) {
Output* Connection::getOutput(Timestamp time) {
auto out = m_output_manifest.find(time);
if (out != m_output_manifest.end())
return &out->second;
return nullptr;
}
netprot::Sync Connection::getSync(Timestamp time) {
netprot::Sync sync;
Sync Connection::getSync(Timestamp time) {
Sync sync;
auto out = m_output_manifest.find(time);
if (out != m_output_manifest.end()) {
sync.timestamp = out->second.timestamp;
@ -45,10 +41,15 @@ netprot::Sync Connection::getSync(Timestamp time) {
return sync;
}
SOCKET Connection::getSock() const { return m_sock; }
PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
void Connection::CleanInputManifest(Timestamp time) {
auto wat = m_input_manifest.find(time);
while (wat != m_input_manifest.begin())
m_input_manifest.erase(wat--);
}

View File

@ -8,35 +8,40 @@
#include "../SQCSim-common/netprotocol.h"
#include "define.h"
using namespace netprot;
class Connection {
public:
Connection(
SOCKET sock,
sockaddr_in sockaddr,
netprot::LoginInfo log,
netprot::PlayerInfo play);
LoginInfo log,
PlayerInfo play);
~Connection();
Player* player = nullptr;
std::unique_ptr<Player> player = nullptr;
uint64_t GetHash(bool self = true) const;
uint64_t GetTeamHash() const;
std::string GetName() const;
void AddInput(netprot::Input in);
netprot::Output* getOutput(Timestamp time);
netprot::Sync getSync(Timestamp time);
void AddInput(Input in);
Output* getOutput(Timestamp time);
Sync getSync(Timestamp time);
SOCKET getSock() const;
PlayerInfo* getInfo() const;
sockaddr_in* getAddr() const;
void CleanInputManifest(Timestamp time);
private:
std::map<Timestamp, netprot::Input> m_input_manifest;
std::map<Timestamp, netprot::Output> m_output_manifest;
std::map<Timestamp, netprot::Chat> m_chatlog;
std::map<Timestamp, Input> m_input_manifest;
std::map<Timestamp, Output> m_output_manifest;
std::map<Timestamp, Chat> m_chatlog;
SOCKET m_sock;
sockaddr_in m_addr;
netprot::LoginInfo m_loginfo;
netprot::PlayerInfo m_playinfo;
LoginInfo m_loginfo;
PlayerInfo m_playinfo;
};
#endif
#endif

View File

@ -9,9 +9,6 @@
#define MAX_CONNECTIONS 16
#define ID_LIST_SIZE 127
#define BUFFER_LENGTH 150
typedef unsigned char LogDest;
enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST };
#define SRV_MANUAL_SETUP true
#endif

View File

@ -1,9 +1,8 @@
#include "server.h"
int main() {
Server* server = new Server();
std::unique_ptr<Server> server = std::make_unique<Server>();
if (server->Init() == 0)
if (server->Ready() == 0)
server->Run();
delete server;
}

View File

@ -1,6 +1,6 @@
#include "server.h"
Server::Server(LogDest log) {
Server::Server(LOG_DEST log) {
m_log = log;
if (log == LOG_DEST::LOGFILE) {
m_logfile = std::ofstream("server.log", std::ofstream::out);
@ -17,7 +17,10 @@ Server::~Server() {
if (m_sock_udp)
closesocket(m_sock_udp);
if (m_sock_tcp)
closesocket(m_sock_tcp);
closesocket(m_sock_tcp);
for (const auto& [key, player] : m_players)
closesocket(player->getSock());
m_players.clear();
#ifdef _WIN32
WSACleanup();
#endif
@ -65,70 +68,105 @@ int Server::Init() {
}
int Server::Ready() {
int nbrjoueurs = 0,
nbrconn = 0;
bool readystart = false;
do {
Log("Entrez la duree de la partie: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try {
m_game.countdown = std::stoi(m_buf.ptr);
} catch(const std::exception& e) {
Log(e.what(), true, false);
m_game.countdown = 0;
}
} while (m_game.countdown < 1);
do {
Log("Entrez le seed de la partie: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try {
m_game.seed = std::stoi(m_buf.ptr);
} catch(const std::exception& e) {
Log(e.what(), true, false);
m_game.seed = 0;
}
} while (m_game.seed < 1);
do {
Log("Entrez le nombre de joueurs: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try {
nbrjoueurs = std::stoi(m_buf.ptr);
} catch(const std::exception& e) {
Log(e.what(), true, false);
nbrjoueurs = 0;
}
if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS)
Log("Nombre de joueurs invalide.", true, false);
} while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS);
m_game.gameType = 1;
if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
Log("Écoute sur le port TCP.", true, true);
Log("Ecoute sur le port TCP.", true, true);
return 1;
}
char* buf = new char[150];
uint32_t buflen = 150;
bool readystart = false;
srand(time(NULL));
Log("À l'écoute sur le port: " + std::to_string(SRV_PORT), false, false);
buildIdList(ID_LIST_SIZE);
m_game.countdown = 360;
m_game.gameType = 1;
m_game.seed = 9370707;
Log("A l'ecoute sur le port: " + std::to_string(SRV_PORT), false, false);
while (!readystart) {
sockaddr_in sockad;
unsigned int addrlen = sizeof(sockad);
addrlen_t addrlen = sizeof(sockad);
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
if (sock < 0)
Log("Erreur de connexion", true, false);
else if (sock > 0) {
std::string str = "Nouvelle connection provenant de: ";
char* strbuf = new char[BUFFER_LENGTH];
uint32_t strbuflen = BUFFER_LENGTH;
std::string str = "Nouvelle connexion provenant de: ";
str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port));
if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
PlayerInfo play;
if (recv(sock, buf, buflen, 0) > 0) {
netprot::LoginInfo log;
netprot::PlayerInfo play;
if (netprot::Deserialize(&log, buf, buflen)) {
log.sid = getUniqueId();
log.tid = 0;
str.append(" Nom: ").append(log.name);
Log(str, false, false);
str = "";
str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]"));
Log(str, false, false);
//netprot::Serialize(&log, &buf, &buflen);
//send(sock, buf, buflen, 0);
//buflen = 150;
sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen);
play.id = getUniqueId();
memcpy(play.name, log.name, std::strlen(log.name) + 1);
play.tid = log.tid;
//netprot::Serialize(&m_game, &buf, &buflen);
//send(sock, buf, buflen, 0);
sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen);
Connection* conn = new Connection(sock, sockad, log, play);
m_players[log.sid] = conn;
readystart = true;
Packet pck = getPack(&m_buf);
if (pck.type != PACKET_TYPE::LOGINF) {
Log("Paquet invalide.", true, false);
if (pck.type != PACKET_TYPE::ERR)
netprot::emptyPack(pck);
continue; // Passer au prochain appel si c'est pas un LoginInfo ou un LoginInfo invalide qui rentre.
}
LoginInfo* log = (LoginInfo*)pck.ptr;
log->sid = getUniqueId();
log->tid = 0; // TODO: À changer si on implemente un mode en equipe.
Log(str.append(" Nom: ").append(log->name), false, false);
str.clear();
Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false);
sendPack<LoginInfo>(sock, log, &m_buf.ptr, &m_buf.len);
play.id = getUniqueId();
strcpy(play.name, log->name);
play.tid = log->tid;
sendPack<GameInfo>(sock, &m_game, &m_buf.ptr, &m_buf.len);
std::unique_ptr<Connection> conn = std::make_unique<Connection>(sock, sockad, *log, play);
for (auto& [key, player] : m_players) {
sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s
sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
}
m_players[log->sid] = std::move(conn);
delete log;
if (++nbrconn >= nbrjoueurs)
readystart = true;
}
}
}
@ -136,14 +174,61 @@ int Server::Ready() {
}
void Server::Run() {
Input in;
sockaddr_in sockad;
addrlen_t socklen = sizeof(sockad);
Log("Debut de la partie...", false, false);
Log("Partie en cours...", false, false);
m_world = std::make_unique<World>();
m_world->SetSeed(m_game.seed);
m_world->GetChunks().Reset(nullptr);
m_world->BuildWorld();
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
Sync sync;
sync.position = conn->player->GetPosition();
sync.hp = conn->player->GetHP();
sync.sid = key;
sync.ammo = 0;
sync.timestamp = 0;
sync.timer = m_game.countdown;
sendPack<Sync>(conn->getSock(), &sync, &m_buf);
}
while (true) {
if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
Packet pck = getPack(&m_buf);
switch (pck.type) {
using enum netprot::PACKET_TYPE;
case ERR: std::puts("ERROR!"); break;
case INPUT: std::puts("INPUT!"); break;
case OUTPUT: std::puts("OUTPUT!"); break;
case SYNC: std::puts("SYNC!"); break;
case TEAMINF: std::puts("TEAMINF!"); break;
case SELFINF: std::puts("SELFINF!"); break;
case PLAYINF: std::puts("PLAYINF!"); break;
case LOGINF: std::puts("LOGINF!"); break;
case CHUNKMOD: std::puts("CHUNKMOD!"); break;
case PLAYERMOD: std::puts("PLAYERMOD!"); break;
case PICKUPMOD: std::puts("PICKUPMOD!"); break;
case GAMEINFO: std::puts("GAMEINFO!"); break;
case ENDINFO: std::puts("ENDINFO!"); break;
case CHAT: std::puts("CHAT!"); break;
case ERRLOG: std::puts("ERRLOG!"); break;
case LAST_PACK: [[falltrough]];
default: std::puts("wtf?!"); break;
}
netprot::emptyPack(pck);
}
}
}
inline std::string Server::LogTimestamp() {
time_t rawtime;
struct tm timeinfo;
char buffer[80];
tm timeinfo;
char buffer[50];
time(&rawtime);
@ -161,30 +246,39 @@ inline std::string Server::LogTimestamp() {
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
switch (m_log) {
case LOG_DEST::LOGFILE:
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
break;
case LOG_DEST::CONSOLE:
default:
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
break;
using enum LOG_DEST; // C++20!
case LOGFILE:
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
break;
case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!)
default:
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
break;
}
if (is_fatal) {
if (m_logfile.is_open())
m_logfile.close();
if (m_sock_udp)
closesocket(m_sock_udp);
if (m_sock_tcp)
closesocket(m_sock_tcp);
for (const auto& [key, player] : m_players) {
closesocket(player->getSock());
}
m_players.clear();
#ifdef _WIN32
WSACleanup();
#endif
exit(-1);
}
}
void Server::buildIdList(size_t size) {
std::set<uint64_t> lst;
do lst.insert(((uint64_t)rand() << 25) % 8675309); // EIGHT SIX SEVENFIVE THREE AUGHT NIIIIIIiIIiiIiINE!
srand(time(NULL));
do lst.insert(((uint64_t)rand() << 32 | rand()));
while (lst.size() < size);
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
@ -195,133 +289,3 @@ uint64_t Server::getUniqueId() {
m_ids.pop_back();
return id;
}
// Test serialize/deserialize:
/*
netprot::LoginInfo log, log2;
std::cout << "Nom? ";
std::cin.getline(log.name, 32); // NO! STD::CIN >> VARIABLE;! EVEEEEEERRRR!!!
log.sid = 12345;
char* buf = new char[150];
uint32_t buflen = 150;
netprot::Serialize(&log, &buf, &buflen);
bool is_work = netprot::Deserialize(&log2, buf, buflen);
std::string str;
str.append(is_work ? "Y " : "N ").append(log2.name).append(": ").append(std::to_string(log2.sid));
Log(str, false, false);
*/
///* Recevoir paquet */
//while (true) {
// char buffer[2048];
// sockaddr_in client;
//
//#ifdef _WIN32 // Mais pourquoi?
// int clen = sizeof(client);
//#else
// unsigned int clen = sizeof(client);
//#endif
//
// int count = recvfrom(socket_udp, buffer, sizeof(buffer) - 1, 0, (sockaddr*)&client, &clen);
//
// if (count < 0) {
// Log("Erreur de reception de paquet.", socket_udp);
// return 4;
// }
//
// buffer[count] = '\0';
//
// /* Gérer le paquet reçu */
// std::string commande(buffer);
//
// if (commande.find("echo ") == 0) { /* ECHO */
// std::string::size_type pos = commande.find(' ');
// std::string parametres = commande.substr(pos + 1);
//
// sendto(socket_udp, parametres.c_str(), parametres.length(), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("date ") == 0) { /* DATE */
// time_t rawtime;
// struct tm* timeinfo = new tm();
// char tbuffer[80];
//
// time(&rawtime);
//
//#ifdef _WIN32
// localtime_s(timeinfo, &rawtime);
//#else
// localtime_r(&rawtime, timeinfo);
//#endif
//
// strftime(tbuffer, 80, "%a %b %e %T %G", timeinfo);
//
// sendto(socket_udp, tbuffer, sizeof(tbuffer), 0, (const sockaddr*)&client, sizeof(client));
// delete timeinfo;
// }
// else if (commande.find("ping ") == 0) { /* PING */
// sendto(socket_udp, "pong", sizeof("pong"), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("usager ") == 0) { /* USAGER */
// std::string user;
//
//#ifdef _WIN32
// wchar_t userbuf[30];
// DWORD usersize = 30;
//
// GetUserNameW(userbuf, &usersize);
//
// std::wstring wuser = userbuf;
// user = std::string(wuser.begin(), wuser.end());
//#else
// char ptr[30];
// getlogin_r(ptr, sizeof(ptr) - 1);
// user = std::string(ptr);
//#endif
//
// sendto(socket_udp, user.c_str(), user.length(), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("exec ") == 0) { /* EXEC */
// std::string::size_type pos = commande.find(' ');
// std::string parametres = commande.substr(pos + 1);
//
// FILE* pipe = nullptr;
// char buffer[301]; // 300 caractères + '\0'
// std::string reponse;
//
// pipe = popen(parametres.c_str(), "r");
//
// if (!pipe)
// reponse = "Erreur de commande!";
// else while (!feof(pipe)) {
// if (fgets(buffer, sizeof(buffer) - 1, pipe))
// reponse += buffer;
// }
//
// if (pipe)
// pclose(pipe);
//
// if (reponse.length() > 300)
// reponse = reponse.substr(0, 300);
// else if (reponse.length() < 1)
// reponse = "OK!";
//
// sendto(socket_udp, reponse.c_str(), reponse.length(), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("bye ") == 0) { /* BYE */
// Log("", 0); // Message d'erreur pas de message d'erreur!
// return 0;
// }
// else sendto(socket_udp, "huh?", sizeof("huh?"), 0, (const sockaddr*)&client, sizeof(client)); /* DEFAULT */
//}
//
///* Ce bout de code ne devrait theoriquement jamais etre atteint, mais au cas. */
//Log("", 0);
//return 0;
//return false;
//}
//

View File

@ -10,9 +10,13 @@
#include "define.h"
#include "connection.h"
using namespace netprot;
class Server {
public:
Server(LogDest log = LOG_DEST::CONSOLE);
enum LOG_DEST: unsigned char { CONSOLE, LOGFILE, LOG_LAST };
Server(LOG_DEST log = LOG_DEST::CONSOLE);
~Server();
int Init();
@ -20,35 +24,31 @@ public:
void Run();
private:
#ifdef _WIN32
WSADATA m_wsaData;
#endif
SOCKET m_sock_udp = 0,
m_sock_tcp = 0;
LogDest m_log;
LOG_DEST m_log;
std::ofstream m_logfile;
std::map<uint64_t, Connection*> m_players;
std::map <Timestamp, netprot::Chat> m_chatlog;
std::vector<uint64_t> m_ids;
netprot::GameInfo m_game;
Buffer m_buf;
World* m_world = nullptr;
std::map<uint64_t, std::unique_ptr<Connection>> m_players;
std::map <Timestamp, Chat> m_chatlog;
std::vector<uint64_t> m_ids;
GameInfo m_game;
std::unique_ptr<World> m_world = nullptr;
const bool m_manual_setup = SRV_MANUAL_SETUP;
std::string LogTimestamp();
void Log(std::string str, bool is_error, bool is_fatal);
void buildIdList(size_t size);
uint64_t getUniqueId();
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
uint64_t getUniqueId();
};
template <class T>
void Server::sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
netprot::Serialize(pack, buf, buflen);
send(sock, *buf, *buflen, 0);
*buflen = BUFFER_LENGTH;
}
#endif

View File

@ -25,13 +25,14 @@
<ClInclude Include="engine.h" />
<ClInclude Include="mesh.h" />
<ClInclude Include="openglcontext.h" />
<ClInclude Include="remoteplayer.h" />
<ClInclude Include="shader.h" />
<ClInclude Include="skybox.h" />
<ClInclude Include="texture.h" />
<ClInclude Include="textureatlas.h" />
<ClInclude Include="tool.h" />
<ClInclude Include="vertexbuffer.h" />
<ClInclude Include="worldrenderer.h" />
<ClInclude Include="renderer.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="audio.cpp" />
@ -40,13 +41,14 @@
<ClCompile Include="main.cpp" />
<ClCompile Include="mesh.cpp" />
<ClCompile Include="openglcontext.cpp" />
<ClCompile Include="remoteplayer.cpp" />
<ClCompile Include="shader.cpp" />
<ClCompile Include="skybox.cpp" />
<ClCompile Include="texture.cpp" />
<ClCompile Include="textureatlas.cpp" />
<ClCompile Include="tool.cpp" />
<ClCompile Include="vertexbuffer.cpp" />
<ClCompile Include="worldrenderer.cpp" />
<ClCompile Include="renderer.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
@ -130,7 +132,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -145,7 +147,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -162,7 +164,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard>stdcpp20</LanguageStandard>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<FloatingPointModel>Fast</FloatingPointModel>
@ -184,7 +186,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard>stdcpp20</LanguageStandard>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<FloatingPointModel>Fast</FloatingPointModel>

View File

@ -47,7 +47,10 @@
<ClInclude Include="mesh.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="worldrenderer.h">
<ClInclude Include="renderer.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="remoteplayer.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup>
@ -88,7 +91,10 @@
<ClCompile Include="mesh.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="worldrenderer.cpp">
<ClCompile Include="renderer.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="remoteplayer.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>

View File

@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.18.4)
project(SQCSim-Client VERSION 0.8)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_STANDARD_REQUIRED True)
set(CMAKE_BUILD_DIRECTORY "./build")
@ -50,7 +50,8 @@ add_executable(SQCSim-client
"../textureatlas.cpp"
"../tool.cpp"
"../vertexbuffer.cpp"
"../worldrenderer.cpp"
"../renderer.cpp"
"../remoteplayer.cpp"
"../main.cpp"
)

View File

@ -42,7 +42,7 @@ int Connector::Init() {
return 0;
}
int Connector::Connect(char* srv_addr, std::string name) {
int Connector::Connect(const char* srv_addr, std::string name) {
sockaddr_in add;
m_srvsockaddr.sin_family = AF_INET;
m_srvsockaddr.sin_port = htons(SRV_PORT);
@ -54,44 +54,60 @@ int Connector::Connect(char* srv_addr, std::string name) {
if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
std::cout << "Échec de la connexion." << std::endl;
return 2;
}
char* buf = new char[150];
uint32_t buflen = 150;
flag_t flag = 1;
if (ioctl(m_sock_tcp, SOCK_NONBLOCK, &flag) < 0) {
std::cout << "Impossible de mettre le socket en mode non-bloquant." << std::endl;
return 3;
}
netprot::Buffer bf;
netprot::LoginInfo log;
memcpy(&log.name, name.c_str(), name.size() + 1);
strcpy(log.name, name.c_str());
netprot::Serialize(&log, &buf, &buflen);
netprot::sendPack(m_sock_tcp, &log, &bf);
int se = send(m_sock_tcp, buf, buflen, 0);
bool ready = false;
int errors = 0;
std::vector<netprot::Packet> lsPck;
while (!ready) {
lsPck = netprot::recvPacks(m_sock_tcp, &bf);
delete[] buf;
buf = new char[150] {0};
buflen = 150;
int rpack = 0;
while (rpack < 2) {
recv(m_sock_tcp, buf, buflen, 0);
switch (netprot::getType(buf, buflen)) {
case netprot::PACKET_TYPE::LOGINF:
if (!netprot::Deserialize(&m_loginfo, buf, buflen)) {
std::cout << "Packet LoginInfo invalide." << std::endl;
return 2;
for (auto& pck : lsPck) {
bool bypass_delete = false;
netprot::PlayerInfo* pl = nullptr;
switch (pck.type) {
using enum netprot::PACKET_TYPE;
case LOGINF:
m_loginfo = netprot::LoginInfo((netprot::LoginInfo*)pck.ptr);
break;
case GAMEINFO:
m_gameinfo = netprot::GameInfo((netprot::GameInfo*)pck.ptr);
break;
case PLAYINF:
pl = (netprot::PlayerInfo*)pck.ptr;
m_players[pl->id] = pl;
bypass_delete = true;
break;
case TEAMINF:
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
break;
case SYNC:
m_origin = netprot::Sync((netprot::Sync*)pck.ptr);
ready = true;
break;
default:
errors++;
break;
}
++rpack;
break;
case netprot::PACKET_TYPE::GAMEINFO:
if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) {
std::cout << "Packet GameInfo invalide." << std::endl;
return 3;
}
++rpack;
break;
default:
std::cout << "Packet invalide." << std::endl;
break;
if (!bypass_delete)
netprot::emptyPack(pck);
}
lsPck.clear();
if (errors > 100)
return 4;
}
return 0;
}
@ -99,3 +115,5 @@ int Connector::Connect(char* srv_addr, std::string name) {
uint64_t Connector::getId() const { return m_loginfo.sid; }
unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
netprot::Sync Connector::getOrigin() const { return m_origin; }

View File

@ -11,26 +11,32 @@ public:
~Connector();
int Init();
int Connect(char* srv_addr, std::string name);
int Connect(const char* srv_addr, std::string name);
uint64_t getId() const;
unsigned int getSeed() const;
netprot::Sync getOrigin() const;
//void SendInput();
//int Sync();
SOCKET m_sock_udp = 0,
m_sock_tcp = 0;
sockaddr_in m_srvsockaddr;
// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
std::map<uint64_t, netprot::PlayerInfo> m_players;
private:
#ifdef _WIN32
WSADATA m_wsaData;
#endif
std::map<Timestamp, netprot::Input> m_inputmanifest;
std::map<uint64_t, netprot::PlayerInfo> m_players;
std::map<uint64_t, netprot::TeamInfo> m_teams;
netprot::LoginInfo m_loginfo;
netprot::GameInfo m_gameinfo;
sockaddr_in m_srvsockaddr;
SOCKET m_sock_udp = 0,
m_sock_tcp = 0;
netprot::Sync m_origin;
};
#endif

View File

@ -20,7 +20,6 @@
#include <climits>
#endif
#define NETWORK_TEST false
#define SRV_ADDR "127.0.0.1"
#define COUNTDOWN 300

View File

@ -279,6 +279,9 @@ void Engine::Init() {
abort();
}
uint64_t seed = SEED;
char ch;
glDisable(GL_FRAMEBUFFER_SRGB);
glEnable(GL_DEPTH_TEST);
glEnable(GL_STENCIL_TEST);
@ -308,31 +311,59 @@ void Engine::Init() {
// Array pour les balles.
for (int x = 0; x < MAX_BULLETS; ++x) {
m_bullets[x] = nullptr;
m_whoosh[x] = nullptr; // = m_audio.m_engine.m_audio.m_engine->addSoundSourceFromFile(AUDIO_PATH "noise.ogg", irrklang::ESM_AUTO_DETECT, false);
m_whoosh[x] = nullptr;
}
uint64_t seed = SEED;
std::string playname = "La Chienne <20> Jacques";
if (NETWORK_TEST) { // Test connexion r<>seau.
if (!m_conn.Init()) {
if (!m_conn.Connect(SRV_ADDR, playname)) {
// setup jeu en r<>seau.
std::cout << "ID re<72>u du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
std::cout << "Seed re<72>u du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
seed = m_conn.getSeed();
std::cout << "Jouer en ligne? [o/N] ";
std::cin >> ch;
std::cout << std::endl;
if (ch == 'o' || ch == 'O') {
char* input = new char[32];
std::string playname, srvname;
while (playname.size() < 1) {
std::cout << "Veuillez entrer un nom de joueur: ";
std::cin.ignore();
std::cin.getline(input, 32);
std::cout << std::endl;
playname = input;
if (playname.size() < 1 || playname.size() > 32)
std::puts("Nom invalide.");
}
else std::cout << "Erreur de connexion." << std::endl;
while (srvname.size() < 1) {
std::cout << "Veuillez entrer une adresse de serveur: ";
std::cin.getline(input, 32);
std::cout << std::endl;
srvname = input;
if (srvname.size() < 1 || srvname.size() > 32)
std::puts("Adresse serveur invalide.");
}
delete[] input;
if (!m_conn.Init()) {
if (!m_conn.Connect(srvname.c_str(), playname)) {
// setup jeu en reseau.
std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
m_player = Player(m_conn.getOrigin().position);
for (auto& [key, player] : m_conn.m_players)
m_players[key] = new RemotePlayer(player);
seed = m_conn.getSeed();
m_networkgame = true;
}
else std::cout << "Erreur de connexion." << std::endl;
}
else std::cout << "Erreur de creation de socket." << std::endl;
}
else std::cout << "Erreur de cr<63>ation de socket." << std::endl;
}
m_world.SetSeed(seed);
// Init Chunks
m_world.GetChunks().Reset(nullptr);
// Gestion de souris.
CenterMouse();
HideCursor();
@ -584,7 +615,9 @@ void Engine::DisplayHud(int timer) {
glVertex2f(fPosX, fBarPosY);
glEnd();
// Current HP
//TODO: Associer avec mechanique de vie du joueur
// Barre HP
glColor3f(0.0f * facteurOmbrage, 1.0f * facteurOmbrage, 0.0f * facteurOmbrage);
glBegin(GL_QUADS);
glVertex2f(fPosX, fBarPosY - fBarHeight);
@ -862,6 +895,7 @@ std::pair<float, float> Engine::GetScale() const {
}
int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; }
int Engine::GetCountdown(float elapsedTime) {
if (m_resetcountdown)
{
@ -924,8 +958,8 @@ void Engine::Render(float elapsedTime) {
break;
default: break;
}
m_audio.Update3DAudio(m_player.GetPOV(), m_player.GetDirection(), m_player.GetVelocity()); // Ajustement du positionnement 3D avec les coordonn<EFBFBD>es du joueur et
// son vecteur de v<EFBFBD>locit<EFBFBD> (pour l'effet Doppler)
m_audio.Update3DAudio(m_player.GetPOV(), m_player.GetDirection(), m_player.GetVelocity()); // Ajustement du positionnement 3D avec les coordonnees du joueur et
// son vecteur de velocite (pour l'effet Doppler)
pollTime = 0;
}
@ -949,10 +983,18 @@ void Engine::Render(float elapsedTime) {
m_bullets[x] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
break;
}
else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la premi<EFBFBD>re balle de l'array.
else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la première balle de l'array.
m_bullets[0]->~Bullet();
m_bullets[0] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
}
bulletTime = BULLET_TIME;
m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "pow.wav", m_player.GetPOV(), m_player.GetDirection() * 10, false, .5f);
if (m_flash) { // Coupe le rendering et affiche un frame blanc, pour simuler un flash.
glClearColor(.8f, .8f, .8f, 1.f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glClearColor(0.f, 0.f, 0.f, 1.f);
return;
}
}
}
else if (m_mouseR)
@ -960,7 +1002,7 @@ void Engine::Render(float elapsedTime) {
for (int x = 0; x < MAX_BULLETS; ++x) { // Array de bullets en jeu.
if (m_bullets[x]) {
for (int b = 0; b < BULLET_UPDATES_PER_FRAME; ++b)
for (int b = 0; b < BULLET_UPDATES_PER_FRAME; ++b) {
if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME)) {
m_bullets[x]->~Bullet();
if (m_whoosh[x])
@ -972,13 +1014,17 @@ void Engine::Render(float elapsedTime) {
else if (!m_whoosh[x]) {
m_whoosh[x] = m_audio.Create3DAudioObj(m_whoosh[x], AUDIO_PATH "noise.wav", m_bullets[x]->getPos(), m_bullets[x]->getVel(), true, (m_bullets[x]->getPos() - m_player.GetPosition()).Length());
}
else m_audio.Render3DAudioObj(m_whoosh[x], m_bullets[x]->getPos(), m_bullets[x]->getVel(), 5 - (m_bullets[x]->getPos() - m_player.GetPosition()).Length());
else {
Vector3f pos = m_bullets[x]->getPos(), vel = m_bullets[x]->getVel();
m_audio.Render3DAudioObj(m_whoosh[x], pos, vel, 5 - (m_bullets[x]->getPos() - m_player.GetPosition()).Length());
}
}
}
}
m_wrenderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
m_wrenderer.UpdateWorld(&m_world, m_player.GetPosition(), m_blockinfo);
m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
if (m_isSkybox) m_skybox.Render(skybox);
@ -996,6 +1042,28 @@ void Engine::Render(float elapsedTime) {
fell = false;
}
if (m_networkgame) {
static char* buf = new char[BUFFER_LENGTH];
uint32_t buflen = BUFFER_LENGTH;
netprot::Input input;
//sockaddr_in addr = m_conn.m_srvsockaddr;
input.direction = m_player.GetDirection();
input.sid = m_conn.getId();
input.timestamp = 12345;
input.keys.forward = m_keyW;
input.keys.backward = m_keyS;
input.keys.left = m_keyA;
input.keys.right = m_keyD;
input.keys.jump = m_keySpace;
input.keys.block = m_mouseR;
input.keys.shoot = m_mouseL;
//netprot::Serialize(&input, &buf, &buflen);
//sendto(m_conn.m_sock_udp, buf, buflen, 0, (sockaddr*)&addr, sizeof(addr));
netprot::sendPackTo<netprot::Input>(m_conn.m_sock_udp, &input, &buf, &buflen, &m_conn.m_srvsockaddr);
}
}
else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS)
{
@ -1046,7 +1114,7 @@ void Engine::KeyPressEvent(unsigned char key) {
break;
case 10: // K - Debugging DisplayNotification()
m_keyK = true;
m_messageNotification = "notifications systeme peuvent <EFBFBD>tre affich<63>";
m_messageNotification = "notifications systeme peuvent etre affichees";
break;
case 11: // L - Debugging DisplayNotification()
m_keyL = true;

View File

@ -18,7 +18,8 @@
#include "audio.h"
#include "textureatlas.h"
#include "connector.h"
#include "worldrenderer.h"
#include "renderer.h"
#include "remoteplayer.h"
class Engine : public OpenglContext {
public:
@ -64,7 +65,7 @@ private:
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
World m_world = World();
WorldRenderer m_wrenderer = WorldRenderer();
Renderer m_renderer = Renderer();
Texture m_textureCrosshair;
Texture m_textureFont;
@ -85,8 +86,10 @@ private:
Bullet* m_bullets[MAX_BULLETS];
std::map<uint64_t, RemotePlayer*> m_players;
//Menu
enum class GameState { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
GameState m_gamestate = GameState::MAIN_MENU;
Texture MenuTitleTexture;
Texture MenuBGTexture;
@ -131,6 +134,8 @@ private:
float m_mousemx = 0;
float m_mousemy = 0;
bool m_networkgame = false;
std::string m_messageNotification = "";
};

Binary file not shown.

View File

@ -0,0 +1,70 @@
#include "remoteplayer.h"
#include <iostream>
#include <cstring>
RemotePlayer::RemotePlayer(netprot::PlayerInfo pinfo) : Player(Vector3f(0, 0, 0), 0, 0), m_pinfo(pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous() {
}
void RemotePlayer::Init() {
}
void RemotePlayer::Feed(const netprot::Output out) {
current.position = out.position;
current.direction = out.direction;
current.states = out.states;
current.id = out.id;
//a revoir pour le jump et le shoot en meme temps lorsque les test seront possible
if (current.position != previous.position)
{
Vector3f positionDelta = current.position - previous.position;
m_position = current.position + positionDelta;
m_direction = current.direction;
}
if(current.direction != previous.direction)
{
m_direction = current.direction;
current.direction = current.direction;
}
if (current.states.shooting) {
//true;
m_animstate = Anim::SHOOTING;
}
else if (current.states.jumping) {
//true;
m_animstate = Anim::JUMPING;
}
else if (current.states.dead) {
//true;
m_animstate = Anim::DEAD;
}
else if(current.states.powerup){
//true;
m_animstate = Anim::POWERUP;
}
else if (current.states.still) {
//true;
m_animstate = Anim::STILL;
}
else if (current.states.running) {
//true;
m_animstate = Anim::RUNNING;
}
previous.direction = current.direction;
previous.position = current.position;
previous.states = current.states;
previous.id = current.id;
}

26
SQCSim2021/remoteplayer.h Normal file
View File

@ -0,0 +1,26 @@
#ifndef REMOTEPLAYER_H__
#define REMOTEPLAYER_H__
#include "../SQCSim-common/player.h"
#include "../SQCSim-common/netprotocol.h"
#include "define.h"
#include "textureatlas.h"
#include "shader.h"
class RemotePlayer : public Player {
public:
enum Anim { STILL = 1, RUNNING = 2, JUMPING = 4, SHOOTING = 8, POWERUP = 16, DEAD = 32 };
RemotePlayer(netprot::PlayerInfo pinfo);
void Init();
void Feed(const netprot::Output out);
private:
netprot::Output current, previous;
netprot::PlayerInfo m_pinfo;
float m_aminacc;
Anim m_animstate;
uint64_t m_team_id;
};
#endif

View File

@ -1,13 +1,13 @@
#include "worldrenderer.h"
#include "renderer.h"
WorldRenderer::WorldRenderer() {
Renderer::Renderer() {
m_meshes.Reset(nullptr);
}
WorldRenderer::~WorldRenderer() {
Renderer::~Renderer() {
}
void WorldRenderer::RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation& world, Shader& shader, TextureAtlas& atlas) {
void Renderer::RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation& world, Shader& shader, TextureAtlas& atlas) const {
rendercount = 0;
Vector3f angle;
Vector3f cursor;
@ -18,7 +18,7 @@ void WorldRenderer::RenderWorld(World* origin, int& rendercount, const Vector3f&
direct.Normalize();
pos.y = 1;
static Vector3<unsigned int> renderManifest[VIEW_DISTANCE * 8]; // Nombre de Chunks maximal à être rendus.
static Vector3<unsigned int> renderManifest[VIEW_DISTANCE * 8]; // Nombre de Chunks maximal <EFBFBD> <20>tre rendus.
//for (int dist = VIEW_DISTANCE; dist >= 0; dist -= CHUNK_SIZE_X) {
for (int dist = 0; dist <= VIEW_DISTANCE; dist += CHUNK_SIZE_X) {
@ -27,18 +27,18 @@ void WorldRenderer::RenderWorld(World* origin, int& rendercount, const Vector3f&
int echantillons;
if (dist > VIEW_DISTANCE * .1f) {
sinus = .00872653549f; // sin(1/2 degré)
cosinus = .99996192306; // cos(1/2 degré)
sinus = .00872653549f; // sin(1/2 degr<EFBFBD>)
cosinus = .99996192306; // cos(1/2 degr<EFBFBD>)
echantillons = 180;
}
//else {//if (dist > VIEW_DISTANCE * .3f) {
// sinus = .01151891831f; // sin(2/3 degré)
// cosinus = .99993365506; // cos(2/3 degré)
// sinus = .01151891831f; // sin(2/3 degr<EFBFBD>)
// cosinus = .99993365506; // cos(2/3 degr<EFBFBD>)
// echantillons = 120;
//}
//else if (dist > VIEW_DISTANCE * .2f) {
// sinus = .01745240643; // sin(1 degré)
// cosinus = .99984769515; // cos(1 degré)
// sinus = .01745240643; // sin(1 degr<EFBFBD>)
// cosinus = .99984769515; // cos(1 degr<EFBFBD>)
// echantillons = 90;
//}
//else if (dist > VIEW_DISTANCE * .1f) {
@ -72,7 +72,7 @@ void WorldRenderer::RenderWorld(World* origin, int& rendercount, const Vector3f&
bool valide = true;
unsigned int chx, chy;
origin->ChunkAt(cursor)->GetPosition(chx, chy);
for (int index = 0; index < rendercount; ++index) // Permet de vérifier seulement contre celles ajoutées dans la frame, et ne pas avoir à refaire l'array à chaque frame.
for (int index = 0; index < rendercount; ++index) // Permet de v<EFBFBD>rifier seulement contre celles ajout<75>es dans la frame, et ne pas avoir <20> refaire l'array <20> chaque frame.
if (renderManifest[index].x == chx && renderManifest[index].z == chy)
valide = false;
@ -107,7 +107,7 @@ void WorldRenderer::RenderWorld(World* origin, int& rendercount, const Vector3f&
glStencilFunc(GL_GREATER, 1, 0xFF);
};
void WorldRenderer::UpdateWorld(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]) {
void Renderer::UpdateMesh(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]) {
int cx = player.x;
int cy = player.z;
static int frameUpdate = 2;
@ -212,3 +212,10 @@ void WorldRenderer::UpdateWorld(World* origin, const Vector3f& player, BlockInfo
}
}
void Renderer::RenderPlayer(Player* player, Transformation tran) const {
}
void Renderer::RenderPlayer(RemotePlayer* rplayer, const Vector3f& player_pos, const Vector3f& player_dir) const {
}

30
SQCSim2021/renderer.h Normal file
View File

@ -0,0 +1,30 @@
#ifndef RENDERER_H__
#define RENDERER_H__
#include <future>
#include <thread>
#include "../SQCSim-common/world.h"
#include "../SQCSim-common/transformation.h"
#include "define.h"
#include "mesh.h"
#include "textureatlas.h"
#include "shader.h"
#include "remoteplayer.h"
class Renderer {
private:
Array2d<Mesh*> m_meshes = Array2d<Mesh*>(WORLD_SIZE_X, WORLD_SIZE_Y);
TextureAtlas* m_playertext = nullptr;
Shader* m_playershader = nullptr;
public:
Renderer();
~Renderer();
void UpdateMesh(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
void RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation& world, Shader& shader, TextureAtlas& atlas) const;
void RenderPlayer(Player* player, Transformation tran) const;
void RenderPlayer(RemotePlayer* rplayer, const Vector3f& player_pos, const Vector3f& player_dir) const;
};
#endif

View File

@ -1,23 +0,0 @@
#ifndef WORLDRENDERER_H__
#define WORLDRENDERER_H__
#include <future>
#include <thread>
#include "../SQCSim-common/world.h"
#include "../SQCSim-common/transformation.h"
#include "define.h"
#include "mesh.h"
#include "textureatlas.h"
#include "shader.h"
class WorldRenderer {
private:
Array2d<Mesh*> m_meshes = Array2d<Mesh*>(WORLD_SIZE_X, WORLD_SIZE_Y);
public:
WorldRenderer();
~WorldRenderer();
void RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation& world, Shader& shader, TextureAtlas& atlas);
void UpdateWorld(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
};
#endif