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63d70be488
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9aaad6426c
@ -38,11 +38,10 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere
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else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
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if (chunkmod) {
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using namespace netprot;
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ChunkMod* cmod = *chunkmod;
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cmod = new ChunkMod();
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cmod->old_b_type = world->BlockAt(m_currentpos);
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cmod->b_type = BTYPE_AIR;
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cmod->pos = m_currentpos;
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*chunkmod = new ChunkMod();
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(*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
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(*chunkmod)->b_type = BTYPE_AIR;
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(*chunkmod)->pos = m_currentpos;
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}
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world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
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@ -198,7 +198,7 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
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(uint8_t)((vec[2] >> 8) & 0xFF),
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(uint8_t)(vec[2] & 0xFF) };
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memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 2, vec8, sizeof(uint32_t) * 3);
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memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, vec8, sizeof(uint32_t) * 3);
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uint32_t hp;
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@ -210,6 +210,8 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
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(uint8_t)((hp >> 8) & 0xFF),
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(uint8_t)(hp & 0xFF) };
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memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 1, hp8, sizeof(float));
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*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float) + 1;
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}
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@ -218,7 +220,8 @@ void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
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size_t namesize = std::strlen(tinfo->name) + 1;
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memcpy(*buf + 1, &tinfo->name, namesize);
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strcpy(*buf + 1, namesize, tinfo->name);
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uint64_t tid = tinfo->id;
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uint8_t tid8[sizeof(uint64_t)] = {
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(uint8_t)((tid >> 56) & 0xFF),
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@ -241,7 +244,8 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
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size_t namesize = std::strlen(linfo->name) + 1;
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memcpy(*buf + 1, &linfo->name, namesize);
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strcpy(*buf + 1, namesize, linfo->name);
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uint64_t sid = linfo->sid;
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uint8_t sid8[sizeof(uint64_t)] = {
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(uint8_t)((sid >> 56) & 0xFF),
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@ -278,7 +282,8 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
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size_t namesize = std::strlen(pinfo->name) + 1;
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memcpy(*buf + 1, &pinfo->name, namesize);
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strcpy(*buf + 1, namesize, pinfo->name);
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uint64_t id = pinfo->id;
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uint8_t id8[sizeof(uint64_t)] = {
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(uint8_t)((id >> 56) & 0xFF),
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@ -703,7 +708,7 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) {
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uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
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memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12);
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memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12);
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uint32_t vec[3] = {
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(uint32_t)subvec[0] << 24 |
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(uint32_t)subvec[1] << 16 |
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@ -722,7 +727,7 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) {
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uint8_t hp8[4];
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memcpy(&hp8, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t)], sizeof(uint32_t));
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memcpy(&hp8, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t)], sizeof(uint32_t));
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uint32_t hp = (uint32_t)hp8[0] << 24 |
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(uint32_t)hp8[1] << 16 |
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@ -731,7 +736,7 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) {
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memcpy(&sync->hp, &hp, sizeof(float));
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*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float);
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*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float);
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return true;
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}
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@ -745,7 +750,7 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen) {
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if (namesize > 32)
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return false;
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memcpy(&tinfo->name, &buf[1], namesize);
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strcpy(tinfo->name, namesize, &buf[1]);
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uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
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memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
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@ -773,7 +778,7 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen) {
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if (namesize > 32)
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return false;
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memcpy(&linfo->name, &buf[1], namesize);
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strcpy(linfo->name, namesize, &buf[1]);
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uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
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memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
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@ -812,7 +817,7 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen) {
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if (namesize > 32)
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return false;
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memcpy(&pinfo->name, &buf[1], namesize);
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strcpy(pinfo->name, namesize, &buf[1]);
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uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
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memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
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@ -19,7 +19,7 @@ namespace netprot {
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/* Structures */
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struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
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char* ptr = new char[BUFFER_LENGTH] { 1 }, * tmp = nullptr;
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char *ptr = new char[BUFFER_LENGTH] { 1 }, *tmp = nullptr;
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uint32_t len = BUFFER_LENGTH;
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~Buffer() { delete[] ptr; }
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@ -27,7 +27,7 @@ namespace netprot {
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};
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struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread.
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void* ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
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void *ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
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PACKET_TYPE type = PACKET_TYPE::ERR;
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};
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@ -87,30 +87,30 @@ namespace netprot {
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};
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struct TeamInfo { // cli <-> srv TCP once
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char name[32];
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char *name = new char[32];
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uint64_t id = 0;
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TeamInfo() {}
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TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(tem->name, name); }
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TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(name, 32, tem->name); }
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~TeamInfo() { delete[] name; }
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};
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struct LoginInfo { // cli <-> srv TCP once
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char name[32];
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char *name = new char[32];
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uint64_t sid = 0,
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tid = 0;
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LoginInfo() {}
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LoginInfo(LoginInfo* ply): sid(ply->sid), tid(ply->tid) { strcpy(ply->name, name); }
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LoginInfo(LoginInfo* log): sid(log->sid), tid(log->tid) { strcpy(name, 32, log->name); }
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~LoginInfo() { delete[] name; }
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};
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struct PlayerInfo { // cli <-> srv TCP once
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char name[32];
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char *name = new char[32];
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uint64_t id = 0,
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tid = 0;
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PlayerInfo() {}
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PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) {
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strcpy(log->name, name);
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};
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PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length());
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}
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PlayerInfo(PlayerInfo* ply) : id(ply->id), tid(ply->tid) { strcpy(name, 32, ply->name); };
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PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { strcpy(name, 32, strname.c_str()); }
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~PlayerInfo() { delete[] name; }
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};
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struct GameInfo { // cli <-> srv TCP event (before game start)/ once
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@ -125,10 +125,9 @@ namespace netprot {
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uint64_t src_id = 0,
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dest_id = 0,
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dest_team_id = 0;
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char* mess = new char[140]; // Good 'nough for twitr, good 'nough for me.
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char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me.
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Chat() {}
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Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) {
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strcpy(mess, 140, cha->mess); }
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Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(mess, 140, cha->mess); }
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~Chat() { delete[] mess; }
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};
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@ -144,10 +143,11 @@ namespace netprot {
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};
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struct ErrorLog { // srv -> cli TCP event
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char mess[140];
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bool is_fatal;
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char *mess = new char[140];
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bool is_fatal = false;
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ErrorLog() {};
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ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
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ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(mess, 140, err->mess); }
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~ErrorLog() { delete[] mess; }
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};
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/* Fonctions */
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@ -4,16 +4,18 @@
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Connection::Connection(SOCKET sock,
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sockaddr_in sockaddr,
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LoginInfo log,
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PlayerInfo play) :
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LoginInfo *log,
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PlayerInfo *play) :
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m_sock(sock),
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m_addr(sockaddr),
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m_loginfo(log),
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m_playinfo(play) {
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m_loginfo(*log),
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m_playinfo(*play) {
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}
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Connection::~Connection() { closesocket(m_sock); }
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Connection::~Connection() {
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delete player;
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closesocket(m_sock); }
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uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; }
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@ -144,7 +146,7 @@ Timestamp Connection::Run(World* world) {
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player->Killer = GetHash(true);
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}
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out.states.jumping = player->GetIsAirborne(); //abs(player->GetVelocity().y) > .2f;
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out.states.jumping = player->GetIsAirborne();
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out.states.running = player->GetVelocity().Length() > .5f;
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out.states.still = !out.states.running && !out.states.jumping;
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out.states.hit = player->m_hit;
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@ -166,7 +168,7 @@ Timestamp Connection::Run(World* world) {
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player->GetDirection(),
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block, true);
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if (cmod)
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ChunkDiffs.emplace_back(cmod);
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ChunkDiffs.push_back(std::move(cmod));
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}
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}
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else toggle = false;
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@ -178,7 +180,7 @@ Timestamp Connection::Run(World* world) {
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else out.states.jumpshot = false;
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if (in.keys.shoot && m_shoot_acc <= 0.) {
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Bullets.emplace_back(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true)));
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Bullets.push_back(std::move(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true))));
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m_shoot_acc = BULLET_TIME;
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}
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@ -16,8 +16,8 @@ public:
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Connection(
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SOCKET sock,
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sockaddr_in sockaddr,
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LoginInfo log,
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PlayerInfo play);
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LoginInfo *log,
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PlayerInfo *play);
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~Connection();
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Player* player = nullptr;
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@ -3,6 +3,11 @@
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int main() {
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std::unique_ptr<Server> server = std::make_unique<Server>();
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if (server->Init() == 0)
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if (server->Ready() == 0)
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while (server->Ready() == 0) {
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server->Run();
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if (!server->NewGameRequested())
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break;
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server->Cleanup();
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}
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server->DeInit();
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}
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@ -132,7 +132,7 @@ int Server::Ready() {
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str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
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if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
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PlayerInfo play;
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PlayerInfo* play = new PlayerInfo();
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m_buf.len = BUFFER_LENGTH;
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Packet pck = getPack(&m_buf);
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@ -153,22 +153,20 @@ int Server::Ready() {
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sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
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play.id = getUniqueId();
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play.tid = log->tid;
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strcpy(play.name, log->name);
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play->id = getUniqueId();
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play->tid = log->tid;
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strcpy(play->name, 32, log->name);
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Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]")
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.append(" ID: [").append(std::to_string(play.id)).append("]")
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.append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false);
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play.tid = log->tid;
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Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]")
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.append(" ID: [").append(std::to_string(play->id)).append("]")
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.append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false);
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play->tid = log->tid;
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sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
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Connection* conn = new Connection(sock, sockad, *log, play);
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Connection* conn = new Connection(sock, sockad, log, play);
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m_conns[log->sid] = conn;
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delete log;
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if (++nbrconn >= nbrjoueurs)
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readystart = true;
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}
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@ -377,9 +375,44 @@ void Server::Run() {
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sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr());
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// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
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system("pause");
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char* ch = new char[2];
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std::cout << "Nouvelle partie? [o/N] ";
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std::cin.getline(ch, 2);
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std::cout << std::endl;
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m_exit = true;
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if (ch[0] == 'o' || ch[0] == 'O')
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m_exit = false;
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delete[] ch;
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}
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void Server::Cleanup() {
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for (auto& [key, conn] : m_conns)
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delete conn;
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m_conns.clear();
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m_players.clear();
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delete m_world;
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m_world = nullptr;
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}
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void Server::DeInit() {
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if (m_logfile.is_open())
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m_logfile.close();
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if (m_sock_udp)
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closesocket(m_sock_udp);
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if (m_sock_tcp)
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closesocket(m_sock_tcp);
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#ifdef _WIN32
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WSACleanup();
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#endif
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}
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bool Server::NewGameRequested() const { return !m_exit; }
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inline std::string Server::LogTimestamp() {
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time_t rawtime;
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tm timeinfo;
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@ -460,7 +493,7 @@ std::string Server::getDeathMessage(std::string username, std::string killer) co
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mess.append(temp.substr(0, ind));
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mess.append(username);
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if (!bypass) {
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mess.append(temp.substr(ind + 1, indk));
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mess.append(temp.substr(ind + 1, indk - 1));
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mess.append(killer);
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mess.append(temp.substr(indk + 1));
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}
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@ -469,7 +502,7 @@ std::string Server::getDeathMessage(std::string username, std::string killer) co
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else {
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mess.append(temp.substr(0, indk));
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mess.append(killer);
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mess.append(temp.substr(indk + 1, ind));
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mess.append(temp.substr(indk + 1, ind - 1));
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mess.append(username);
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mess.append(temp.substr(ind + 1));
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}
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@ -24,6 +24,9 @@ public:
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int Init();
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int Ready();
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void Run();
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void Cleanup();
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void DeInit();
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bool NewGameRequested() const;
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private:
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@ -44,7 +47,7 @@ private:
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GameInfo m_game;
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World* m_world = nullptr;
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const bool m_manual_setup = SRV_MANUAL_SETUP;
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bool m_exit = true;
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std::string LogTimestamp();
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void Log(std::string str, bool is_error, bool is_fatal);
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@ -65,7 +65,7 @@ int Connector::Connect(const char* srv_addr, std::string name) {
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netprot::Buffer bf;
|
||||
netprot::LoginInfo log;
|
||||
strcpy(log.name, name.c_str());
|
||||
strcpy(log.name, 32, name.c_str());
|
||||
|
||||
netprot::sendPack(m_sock_tcp, &log, &bf);
|
||||
|
||||
|
@ -18,7 +18,7 @@ struct Notification {
|
||||
// Use a vector to manage notifications
|
||||
std::vector<Notification> notifications;
|
||||
|
||||
Engine::Engine() : m_remotePlayer(&m_pinfo), m_pinfo() {}
|
||||
Engine::Engine() {}
|
||||
|
||||
Engine::~Engine() {
|
||||
m_world.CleanUpWorld(m_renderCount, true);
|
||||
@ -103,7 +103,7 @@ void Engine::Init() {
|
||||
m_world.SetSeed(seed);
|
||||
|
||||
m_startTime = std::chrono::high_resolution_clock::now();
|
||||
m_remotePlayer.SetPosition(Vector3f(.5, CHUNK_SIZE_Y + 10., .5));
|
||||
|
||||
// Gestion de souris.
|
||||
CenterMouse();
|
||||
HideCursor();
|
||||
@ -1258,7 +1258,7 @@ void Engine::Render(float elapsedTime) {
|
||||
|
||||
m_mouseWU = m_mouseWD = m_key1 = m_key2 = false;
|
||||
netprot::ChunkMod* cmod = nullptr;
|
||||
if (m_mouseL) {
|
||||
if (!m_player.AmIDead() && m_mouseL) {
|
||||
if (bulletTime <= 0.f) {
|
||||
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
|
||||
if (!m_bullets[x]) {
|
||||
@ -1282,14 +1282,20 @@ void Engine::Render(float elapsedTime) {
|
||||
else if (m_mouseR)
|
||||
cmod = m_world.ChangeBlockAtCursor(BTYPE_METAL, m_player.GetPosition(), m_player.GetDirection(), m_block, m_networkgame);
|
||||
|
||||
static netprot::ChunkMod** wat = &m_chunkmod;
|
||||
for (int x = 0; x < MAX_BULLETS; ++x) { // Array de bullets en jeu.
|
||||
if (m_bullets[x]) {
|
||||
for (int b = 0; b < BULLET_UPDATES_PER_FRAME; ++b) {
|
||||
if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME, m_players, m_networkgame ? &m_chunkmod : nullptr)) {
|
||||
if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME, m_players, m_networkgame ? wat : nullptr)) {
|
||||
m_bullets[x]->~Bullet();
|
||||
|
||||
if (m_chunkmod) {
|
||||
m_chunkmod_manifest.push_back(std::move(m_chunkmod));
|
||||
m_chunkmod = nullptr;
|
||||
}
|
||||
m_bullets[x] = nullptr;
|
||||
//if (m_whoosh[x])
|
||||
// m_whoosh[x]->drop();
|
||||
//m_bullets[x] = nullptr;
|
||||
//m_whoosh[x] = nullptr;
|
||||
break;
|
||||
}
|
||||
@ -1324,7 +1330,7 @@ void Engine::Render(float elapsedTime) {
|
||||
std::string user = m_player.m_username.append(" (Dead)");
|
||||
m_player = Player(Vector3f(.5, CHUNK_SIZE_Y + 1.7f, .5), 0, 0);
|
||||
m_player.m_username = user;
|
||||
|
||||
m_player.InflictDamage(-m_player.GetHP());
|
||||
}
|
||||
|
||||
m_time += elapsedTime;
|
||||
@ -1349,6 +1355,7 @@ void Engine::Render(float elapsedTime) {
|
||||
|
||||
sync_acc += tstamp - last;
|
||||
cmod_acc += tstamp - last;
|
||||
last = tstamp;
|
||||
|
||||
if (sync_acc >= 1000) {
|
||||
sync_acc -= 1000;
|
||||
@ -1363,9 +1370,9 @@ void Engine::Render(float elapsedTime) {
|
||||
m_syncs[sync.timestamp] = sync;
|
||||
}
|
||||
|
||||
if (cmod_acc >= 1000) {
|
||||
while (cmod_acc >= 1000)
|
||||
cmod_acc -= 1000;
|
||||
if (cmod_acc >= 3000) {
|
||||
while (cmod_acc >= 3000)
|
||||
cmod_acc -= 3000;
|
||||
if (!m_chunkmod_manifest.empty()) {
|
||||
ChunkMod* cmod = m_chunkmod_manifest.front();
|
||||
m_chunkmod_manifest.pop_front();
|
||||
@ -1389,8 +1396,9 @@ void Engine::Render(float elapsedTime) {
|
||||
|
||||
recvPacks(m_conn.m_sock_udp, &m_buf, &lsPck);
|
||||
char* prevptr = nullptr;
|
||||
Chat chat;
|
||||
for (auto& pck : lsPck) { // We could make a few threads out of this.
|
||||
Sync sync; Output out; ChunkMod cmod; BulletAdd bull; Chat chat;
|
||||
Sync sync; Output out; ChunkMod cmod; BulletAdd bull;
|
||||
if (!prevptr)
|
||||
prevptr = m_buf.ptr;
|
||||
uint32_t bsize = m_buf.len - (pck - prevptr);
|
||||
@ -1406,7 +1414,9 @@ void Engine::Render(float elapsedTime) {
|
||||
if (m_syncs.count(sync.timestamp)) {
|
||||
Sync comp = m_syncs[sync.timestamp];
|
||||
|
||||
//m_player.InflictDamage(sync.hp - comp.hp);
|
||||
std::cout << sync.hp << std::endl;
|
||||
|
||||
m_player.InflictDamage(sync.hp - comp.hp);
|
||||
|
||||
Vector3f diff = sync.position - comp.position;
|
||||
|
||||
@ -1463,7 +1473,7 @@ void Engine::Render(float elapsedTime) {
|
||||
m_bullets[0] = bult;
|
||||
break;
|
||||
}
|
||||
m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "pow.wav", bull.pos, bull.dir * 10, false, .5f);
|
||||
m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "pow.wav", bull.pos, bull.dir, false, 1.f);
|
||||
}
|
||||
else SystemNotification("Bullet is kraput.");
|
||||
break;
|
||||
|
@ -218,9 +218,8 @@ private:
|
||||
std::unordered_map<uint64_t, Player*> m_players;
|
||||
netprot::Buffer m_buf, m_bufout;
|
||||
netprot::ChunkMod* m_chunkmod = nullptr;
|
||||
netprot::PlayerInfo m_pinfo;
|
||||
|
||||
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
|
||||
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
|
||||
std::string m_messageNotification = "";
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user