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This commit is contained in:
MarcEricMartel 2023-12-09 12:02:04 -05:00
parent 63d70be488
commit 9aaad6426c
11 changed files with 130 additions and 74 deletions

View File

@ -38,11 +38,10 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
if (chunkmod) {
using namespace netprot;
ChunkMod* cmod = *chunkmod;
cmod = new ChunkMod();
cmod->old_b_type = world->BlockAt(m_currentpos);
cmod->b_type = BTYPE_AIR;
cmod->pos = m_currentpos;
*chunkmod = new ChunkMod();
(*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
(*chunkmod)->b_type = BTYPE_AIR;
(*chunkmod)->pos = m_currentpos;
}
world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);

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@ -198,7 +198,7 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
(uint8_t)((vec[2] >> 8) & 0xFF),
(uint8_t)(vec[2] & 0xFF) };
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 2, vec8, sizeof(uint32_t) * 3);
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, vec8, sizeof(uint32_t) * 3);
uint32_t hp;
@ -210,6 +210,8 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
(uint8_t)((hp >> 8) & 0xFF),
(uint8_t)(hp & 0xFF) };
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 1, hp8, sizeof(float));
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float) + 1;
}
@ -218,7 +220,8 @@ void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
size_t namesize = std::strlen(tinfo->name) + 1;
memcpy(*buf + 1, &tinfo->name, namesize);
strcpy(*buf + 1, namesize, tinfo->name);
uint64_t tid = tinfo->id;
uint8_t tid8[sizeof(uint64_t)] = {
(uint8_t)((tid >> 56) & 0xFF),
@ -241,7 +244,8 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
size_t namesize = std::strlen(linfo->name) + 1;
memcpy(*buf + 1, &linfo->name, namesize);
strcpy(*buf + 1, namesize, linfo->name);
uint64_t sid = linfo->sid;
uint8_t sid8[sizeof(uint64_t)] = {
(uint8_t)((sid >> 56) & 0xFF),
@ -278,7 +282,8 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
size_t namesize = std::strlen(pinfo->name) + 1;
memcpy(*buf + 1, &pinfo->name, namesize);
strcpy(*buf + 1, namesize, pinfo->name);
uint64_t id = pinfo->id;
uint8_t id8[sizeof(uint64_t)] = {
(uint8_t)((id >> 56) & 0xFF),
@ -703,7 +708,7 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) {
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12);
memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12);
uint32_t vec[3] = {
(uint32_t)subvec[0] << 24 |
(uint32_t)subvec[1] << 16 |
@ -722,7 +727,7 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) {
uint8_t hp8[4];
memcpy(&hp8, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t)], sizeof(uint32_t));
memcpy(&hp8, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t)], sizeof(uint32_t));
uint32_t hp = (uint32_t)hp8[0] << 24 |
(uint32_t)hp8[1] << 16 |
@ -731,7 +736,7 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) {
memcpy(&sync->hp, &hp, sizeof(float));
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float);
*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float);
return true;
}
@ -745,7 +750,7 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen) {
if (namesize > 32)
return false;
memcpy(&tinfo->name, &buf[1], namesize);
strcpy(tinfo->name, namesize, &buf[1]);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
@ -773,7 +778,7 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen) {
if (namesize > 32)
return false;
memcpy(&linfo->name, &buf[1], namesize);
strcpy(linfo->name, namesize, &buf[1]);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
@ -812,7 +817,7 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen) {
if (namesize > 32)
return false;
memcpy(&pinfo->name, &buf[1], namesize);
strcpy(pinfo->name, namesize, &buf[1]);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));

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@ -19,7 +19,7 @@ namespace netprot {
/* Structures */
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
char* ptr = new char[BUFFER_LENGTH] { 1 }, * tmp = nullptr;
char *ptr = new char[BUFFER_LENGTH] { 1 }, *tmp = nullptr;
uint32_t len = BUFFER_LENGTH;
~Buffer() { delete[] ptr; }
@ -27,7 +27,7 @@ namespace netprot {
};
struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread.
void* ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
void *ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
PACKET_TYPE type = PACKET_TYPE::ERR;
};
@ -87,30 +87,30 @@ namespace netprot {
};
struct TeamInfo { // cli <-> srv TCP once
char name[32];
char *name = new char[32];
uint64_t id = 0;
TeamInfo() {}
TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(tem->name, name); }
TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(name, 32, tem->name); }
~TeamInfo() { delete[] name; }
};
struct LoginInfo { // cli <-> srv TCP once
char name[32];
char *name = new char[32];
uint64_t sid = 0,
tid = 0;
LoginInfo() {}
LoginInfo(LoginInfo* ply): sid(ply->sid), tid(ply->tid) { strcpy(ply->name, name); }
LoginInfo(LoginInfo* log): sid(log->sid), tid(log->tid) { strcpy(name, 32, log->name); }
~LoginInfo() { delete[] name; }
};
struct PlayerInfo { // cli <-> srv TCP once
char name[32];
char *name = new char[32];
uint64_t id = 0,
tid = 0;
PlayerInfo() {}
PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) {
strcpy(log->name, name);
};
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length());
}
PlayerInfo(PlayerInfo* ply) : id(ply->id), tid(ply->tid) { strcpy(name, 32, ply->name); };
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { strcpy(name, 32, strname.c_str()); }
~PlayerInfo() { delete[] name; }
};
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
@ -125,10 +125,9 @@ namespace netprot {
uint64_t src_id = 0,
dest_id = 0,
dest_team_id = 0;
char* mess = new char[140]; // Good 'nough for twitr, good 'nough for me.
char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me.
Chat() {}
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) {
strcpy(mess, 140, cha->mess); }
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(mess, 140, cha->mess); }
~Chat() { delete[] mess; }
};
@ -144,10 +143,11 @@ namespace netprot {
};
struct ErrorLog { // srv -> cli TCP event
char mess[140];
bool is_fatal;
char *mess = new char[140];
bool is_fatal = false;
ErrorLog() {};
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(mess, 140, err->mess); }
~ErrorLog() { delete[] mess; }
};
/* Fonctions */

View File

@ -4,16 +4,18 @@
Connection::Connection(SOCKET sock,
sockaddr_in sockaddr,
LoginInfo log,
PlayerInfo play) :
LoginInfo *log,
PlayerInfo *play) :
m_sock(sock),
m_addr(sockaddr),
m_loginfo(log),
m_playinfo(play) {
m_loginfo(*log),
m_playinfo(*play) {
}
Connection::~Connection() { closesocket(m_sock); }
Connection::~Connection() {
delete player;
closesocket(m_sock); }
uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; }
@ -144,7 +146,7 @@ Timestamp Connection::Run(World* world) {
player->Killer = GetHash(true);
}
out.states.jumping = player->GetIsAirborne(); //abs(player->GetVelocity().y) > .2f;
out.states.jumping = player->GetIsAirborne();
out.states.running = player->GetVelocity().Length() > .5f;
out.states.still = !out.states.running && !out.states.jumping;
out.states.hit = player->m_hit;
@ -166,7 +168,7 @@ Timestamp Connection::Run(World* world) {
player->GetDirection(),
block, true);
if (cmod)
ChunkDiffs.emplace_back(cmod);
ChunkDiffs.push_back(std::move(cmod));
}
}
else toggle = false;
@ -178,7 +180,7 @@ Timestamp Connection::Run(World* world) {
else out.states.jumpshot = false;
if (in.keys.shoot && m_shoot_acc <= 0.) {
Bullets.emplace_back(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true)));
Bullets.push_back(std::move(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true))));
m_shoot_acc = BULLET_TIME;
}

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@ -16,8 +16,8 @@ public:
Connection(
SOCKET sock,
sockaddr_in sockaddr,
LoginInfo log,
PlayerInfo play);
LoginInfo *log,
PlayerInfo *play);
~Connection();
Player* player = nullptr;

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@ -3,6 +3,11 @@
int main() {
std::unique_ptr<Server> server = std::make_unique<Server>();
if (server->Init() == 0)
if (server->Ready() == 0)
while (server->Ready() == 0) {
server->Run();
if (!server->NewGameRequested())
break;
server->Cleanup();
}
server->DeInit();
}

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@ -132,7 +132,7 @@ int Server::Ready() {
str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
PlayerInfo play;
PlayerInfo* play = new PlayerInfo();
m_buf.len = BUFFER_LENGTH;
Packet pck = getPack(&m_buf);
@ -153,22 +153,20 @@ int Server::Ready() {
sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
play.id = getUniqueId();
play.tid = log->tid;
strcpy(play.name, log->name);
play->id = getUniqueId();
play->tid = log->tid;
strcpy(play->name, 32, log->name);
Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]")
.append(" ID: [").append(std::to_string(play.id)).append("]")
.append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false);
play.tid = log->tid;
Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]")
.append(" ID: [").append(std::to_string(play->id)).append("]")
.append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false);
play->tid = log->tid;
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
Connection* conn = new Connection(sock, sockad, *log, play);
Connection* conn = new Connection(sock, sockad, log, play);
m_conns[log->sid] = conn;
delete log;
if (++nbrconn >= nbrjoueurs)
readystart = true;
}
@ -377,9 +375,44 @@ void Server::Run() {
sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr());
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
system("pause");
char* ch = new char[2];
std::cout << "Nouvelle partie? [o/N] ";
std::cin.getline(ch, 2);
std::cout << std::endl;
m_exit = true;
if (ch[0] == 'o' || ch[0] == 'O')
m_exit = false;
delete[] ch;
}
void Server::Cleanup() {
for (auto& [key, conn] : m_conns)
delete conn;
m_conns.clear();
m_players.clear();
delete m_world;
m_world = nullptr;
}
void Server::DeInit() {
if (m_logfile.is_open())
m_logfile.close();
if (m_sock_udp)
closesocket(m_sock_udp);
if (m_sock_tcp)
closesocket(m_sock_tcp);
#ifdef _WIN32
WSACleanup();
#endif
}
bool Server::NewGameRequested() const { return !m_exit; }
inline std::string Server::LogTimestamp() {
time_t rawtime;
tm timeinfo;
@ -460,7 +493,7 @@ std::string Server::getDeathMessage(std::string username, std::string killer) co
mess.append(temp.substr(0, ind));
mess.append(username);
if (!bypass) {
mess.append(temp.substr(ind + 1, indk));
mess.append(temp.substr(ind + 1, indk - 1));
mess.append(killer);
mess.append(temp.substr(indk + 1));
}
@ -469,7 +502,7 @@ std::string Server::getDeathMessage(std::string username, std::string killer) co
else {
mess.append(temp.substr(0, indk));
mess.append(killer);
mess.append(temp.substr(indk + 1, ind));
mess.append(temp.substr(indk + 1, ind - 1));
mess.append(username);
mess.append(temp.substr(ind + 1));
}

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@ -24,6 +24,9 @@ public:
int Init();
int Ready();
void Run();
void Cleanup();
void DeInit();
bool NewGameRequested() const;
private:
@ -44,7 +47,7 @@ private:
GameInfo m_game;
World* m_world = nullptr;
const bool m_manual_setup = SRV_MANUAL_SETUP;
bool m_exit = true;
std::string LogTimestamp();
void Log(std::string str, bool is_error, bool is_fatal);

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@ -65,7 +65,7 @@ int Connector::Connect(const char* srv_addr, std::string name) {
netprot::Buffer bf;
netprot::LoginInfo log;
strcpy(log.name, name.c_str());
strcpy(log.name, 32, name.c_str());
netprot::sendPack(m_sock_tcp, &log, &bf);

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@ -18,7 +18,7 @@ struct Notification {
// Use a vector to manage notifications
std::vector<Notification> notifications;
Engine::Engine() : m_remotePlayer(&m_pinfo), m_pinfo() {}
Engine::Engine() {}
Engine::~Engine() {
m_world.CleanUpWorld(m_renderCount, true);
@ -103,7 +103,7 @@ void Engine::Init() {
m_world.SetSeed(seed);
m_startTime = std::chrono::high_resolution_clock::now();
m_remotePlayer.SetPosition(Vector3f(.5, CHUNK_SIZE_Y + 10., .5));
// Gestion de souris.
CenterMouse();
HideCursor();
@ -1258,7 +1258,7 @@ void Engine::Render(float elapsedTime) {
m_mouseWU = m_mouseWD = m_key1 = m_key2 = false;
netprot::ChunkMod* cmod = nullptr;
if (m_mouseL) {
if (!m_player.AmIDead() && m_mouseL) {
if (bulletTime <= 0.f) {
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
if (!m_bullets[x]) {
@ -1282,14 +1282,20 @@ void Engine::Render(float elapsedTime) {
else if (m_mouseR)
cmod = m_world.ChangeBlockAtCursor(BTYPE_METAL, m_player.GetPosition(), m_player.GetDirection(), m_block, m_networkgame);
static netprot::ChunkMod** wat = &m_chunkmod;
for (int x = 0; x < MAX_BULLETS; ++x) { // Array de bullets en jeu.
if (m_bullets[x]) {
for (int b = 0; b < BULLET_UPDATES_PER_FRAME; ++b) {
if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME, m_players, m_networkgame ? &m_chunkmod : nullptr)) {
if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME, m_players, m_networkgame ? wat : nullptr)) {
m_bullets[x]->~Bullet();
if (m_chunkmod) {
m_chunkmod_manifest.push_back(std::move(m_chunkmod));
m_chunkmod = nullptr;
}
m_bullets[x] = nullptr;
//if (m_whoosh[x])
// m_whoosh[x]->drop();
//m_bullets[x] = nullptr;
//m_whoosh[x] = nullptr;
break;
}
@ -1324,7 +1330,7 @@ void Engine::Render(float elapsedTime) {
std::string user = m_player.m_username.append(" (Dead)");
m_player = Player(Vector3f(.5, CHUNK_SIZE_Y + 1.7f, .5), 0, 0);
m_player.m_username = user;
m_player.InflictDamage(-m_player.GetHP());
}
m_time += elapsedTime;
@ -1349,6 +1355,7 @@ void Engine::Render(float elapsedTime) {
sync_acc += tstamp - last;
cmod_acc += tstamp - last;
last = tstamp;
if (sync_acc >= 1000) {
sync_acc -= 1000;
@ -1363,9 +1370,9 @@ void Engine::Render(float elapsedTime) {
m_syncs[sync.timestamp] = sync;
}
if (cmod_acc >= 1000) {
while (cmod_acc >= 1000)
cmod_acc -= 1000;
if (cmod_acc >= 3000) {
while (cmod_acc >= 3000)
cmod_acc -= 3000;
if (!m_chunkmod_manifest.empty()) {
ChunkMod* cmod = m_chunkmod_manifest.front();
m_chunkmod_manifest.pop_front();
@ -1389,8 +1396,9 @@ void Engine::Render(float elapsedTime) {
recvPacks(m_conn.m_sock_udp, &m_buf, &lsPck);
char* prevptr = nullptr;
Chat chat;
for (auto& pck : lsPck) { // We could make a few threads out of this.
Sync sync; Output out; ChunkMod cmod; BulletAdd bull; Chat chat;
Sync sync; Output out; ChunkMod cmod; BulletAdd bull;
if (!prevptr)
prevptr = m_buf.ptr;
uint32_t bsize = m_buf.len - (pck - prevptr);
@ -1406,7 +1414,9 @@ void Engine::Render(float elapsedTime) {
if (m_syncs.count(sync.timestamp)) {
Sync comp = m_syncs[sync.timestamp];
//m_player.InflictDamage(sync.hp - comp.hp);
std::cout << sync.hp << std::endl;
m_player.InflictDamage(sync.hp - comp.hp);
Vector3f diff = sync.position - comp.position;
@ -1463,7 +1473,7 @@ void Engine::Render(float elapsedTime) {
m_bullets[0] = bult;
break;
}
m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "pow.wav", bull.pos, bull.dir * 10, false, .5f);
m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "pow.wav", bull.pos, bull.dir, false, 1.f);
}
else SystemNotification("Bullet is kraput.");
break;

View File

@ -218,9 +218,8 @@ private:
std::unordered_map<uint64_t, Player*> m_players;
netprot::Buffer m_buf, m_bufout;
netprot::ChunkMod* m_chunkmod = nullptr;
netprot::PlayerInfo m_pinfo;
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
std::string m_messageNotification = "";
};