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@ -120,12 +120,20 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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angle = -angle;
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Vector3f side = angleRemote.Cross(angleCam);
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static float time = 0.f;
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static bool Shooting = false;
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time += elapsedTime;
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if (time >= 200)
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{
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time -= 200;
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Shooting = !Shooting;
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}
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bool isLeft = side.y > 0;
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if (angle >= 0.75) //Face //side positif
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{
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if(current.states.shooting){
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if (Shooting)
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@ -144,8 +152,6 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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else if (current.states.running && current.states.still)
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index = 0;
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Shooting = !Shooting;
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}
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else if (angle >= 0.25 && isLeft) //Frontleft
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{
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@ -166,10 +172,6 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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index = 26;
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else if (current.states.running && current.states.still)
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index = 1;
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Shooting = !Shooting;
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}
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else if (angle >= -0.25 && isLeft) //ProfileLeft
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@ -190,8 +192,6 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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index = 28;
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else if (current.states.running && current.states.still)
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index = 3;
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Shooting = !Shooting;
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}
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else if (angle >= -0.75 && isLeft) //BackLeft
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@ -212,8 +212,6 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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index = 30;
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else if (current.states.running && current.states.still)
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index = 5;
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Shooting = !Shooting;
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}
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else if (angle < -0.75) //Dos //side négatif
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{
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@ -233,8 +231,6 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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index = 32;
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else if (current.states.running && current.states.still)
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index = 7;
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Shooting = !Shooting;
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}
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else if (angle >= 0.25 && !isLeft) //FrontRight
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@ -257,7 +253,6 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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else if (current.states.running && current.states.still)
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index = 2;
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Shooting = !Shooting;
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}
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else if (angle >= -0.25 && !isLeft) //ProfileRight
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{
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@ -278,7 +273,6 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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else if (current.states.running && current.states.still)
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index = 4;
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Shooting = !Shooting;
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}
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else if (angle >= -0.75 && !isLeft) //BackRight
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{
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@ -299,7 +293,6 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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else if (current.states.running && current.states.still)
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index = 6;
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Shooting = !Shooting;
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}
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