PATATE PLAY
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		| @@ -50,12 +50,8 @@ sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; } | ||||
| void Connection::getPacks(SOCKET sock) { | ||||
| 	std::vector<char*> lsPck; | ||||
| 	Input in; | ||||
| 	while (true) { | ||||
| 		lsPck = recvPacksFrom(sock, &m_buf, m_addr); | ||||
|  | ||||
| 		if (lsPck.empty() && !m_buf.tmp) | ||||
| 			break; | ||||
|  | ||||
| 		for (auto& pck : lsPck) { | ||||
| 			uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | ||||
| 			switch (netprot::getType(pck, 1)) { | ||||
| @@ -70,7 +66,6 @@ void Connection::getPacks(SOCKET sock) { | ||||
| 			} | ||||
| 		} | ||||
| 		lsPck.clear(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns) { | ||||
|   | ||||
| @@ -108,7 +108,7 @@ private: | ||||
|  | ||||
|     //Menu | ||||
|     enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE }; | ||||
|     GameState m_gamestate = GameState::MAIN_MENU; | ||||
|     GameState m_gamestate = GameState::PLAY; | ||||
|     Texture MenuTitleTexture; | ||||
|     Texture MenuBGTexture; | ||||
|     Texture MenuStartTexture; | ||||
|   | ||||
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