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		| @@ -153,7 +153,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | ||||
| 		} | ||||
| 		else if (current.states.jumping) | ||||
| 			index = 25; | ||||
| 		else if (current.states.running && current.states.still) | ||||
| 		else if (current.states.running || current.states.still) | ||||
| 			index = 0; | ||||
|  | ||||
| 	} | ||||
| @@ -173,7 +173,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | ||||
| 		} | ||||
| 		else if (current.states.jumping ) | ||||
| 			index = 26; | ||||
| 		else if (current.states.running && current.states.still) | ||||
| 		else if (current.states.running || current.states.still) | ||||
| 			index = 1; | ||||
| 		 | ||||
| 	} | ||||
| @@ -193,7 +193,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | ||||
| 		} | ||||
| 		else if (current.states.jumping ) | ||||
| 			index = 28; | ||||
| 		else if (current.states.running && current.states.still) | ||||
| 		else if (current.states.running || current.states.still) | ||||
| 			index = 3; | ||||
| 		 | ||||
| 	} | ||||
| @@ -213,7 +213,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | ||||
| 		} | ||||
| 		else if (current.states.jumping) | ||||
| 			index = 30; | ||||
| 		else if (current.states.running && current.states.still) | ||||
| 		else if (current.states.running || current.states.still) | ||||
| 			index = 5; | ||||
| 	} | ||||
| 	else if (angle < -0.75) //Dos - side n<>gatif | ||||
| @@ -232,7 +232,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | ||||
| 		} | ||||
| 		else if (current.states.jumping ) | ||||
| 			index = 32; | ||||
| 		else if (current.states.running && current.states.still) | ||||
| 		else if (current.states.running || current.states.still) | ||||
| 			index = 7; | ||||
| 		 | ||||
| 	} | ||||
| @@ -252,7 +252,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | ||||
| 		} | ||||
| 		else if (current.states.jumping) | ||||
| 			index = 27; | ||||
| 		else if (current.states.running && current.states.still) | ||||
| 		else if (current.states.running || current.states.still) | ||||
| 			index = 2; | ||||
|  | ||||
| 	} | ||||
| @@ -272,7 +272,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | ||||
| 		} | ||||
| 		else if (current.states.jumping) | ||||
| 			index = 29; | ||||
| 		else if (current.states.running && current.states.still) | ||||
| 		else if (current.states.running || current.states.still) | ||||
| 			index = 4; | ||||
|  | ||||
| 	} | ||||
| @@ -292,7 +292,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | ||||
| 		} | ||||
| 		else if (current.states.jumping) | ||||
| 			index = 31; | ||||
| 		else if (current.states.running && current.states.still) | ||||
| 		else if (current.states.running || current.states.still) | ||||
| 			index = 6; | ||||
|  | ||||
| 	} | ||||
|   | ||||
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