j'push des choses
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@ -31,54 +31,9 @@ void RemotePlayer::Feed(const netprot::Output out) {
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m_position = Vector3f(out.position);
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m_direction = Vector3f(out.direction);
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current.states = out.states;
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//current.position = out.position;
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//current.direction = out.direction;
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//current.states = out.states;
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//current.id = out.id;
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//if (current.position != previous.position)
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//{
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// Vector3f positionDelta = current.position - previous.position;
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// m_position = current.position + positionDelta;
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// m_direction = current.direction;
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//}
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//if(current.direction != previous.direction)
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//{
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// m_direction = current.direction;
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// current.direction = current.direction;
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//}
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//if (current.states.shooting) {
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// m_animstate = Anim::SHOOTING;
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//}
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//else if (current.states.jumping) {
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// m_animstate = Anim::JUMPING;
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//}
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//else if (current.states.dead) {
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// m_animstate = Anim::DEAD;
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//}
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//else if(current.states.powerup){
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// m_animstate = Anim::POWERUP;
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//}
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//else if (current.states.still) {
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// m_animstate = Anim::STILL;
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//}
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//else if (current.states.running) {
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// m_animstate = Anim::RUNNING;
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//}
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//previous.direction = current.direction;
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//previous.position = current.position;
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//previous.states = current.states;
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//previous.id = current.id;
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//m_direction = current.direction;
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//m_position = current.position;
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}
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