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5e09305398
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@ -12,7 +12,7 @@ Bullet::~Bullet() {}
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bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
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int max = 100 / perframe;
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float damage = 0.057f;
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float damage = 0.098f;
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for (int x = 0; x < max; ++x) {
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m_currentpos += m_velocity * elapsedtime;
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@ -40,15 +40,17 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere
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if (!world->ChunkAt(m_currentpos))
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return true;
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else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
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if (chunkmod) {
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using namespace netprot;
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*chunkmod = new ChunkMod();
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(*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
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(*chunkmod)->b_type = BTYPE_AIR;
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(*chunkmod)->pos = m_currentpos;
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}
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if (m_canhurt) {
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if (chunkmod) {
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using namespace netprot;
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*chunkmod = new ChunkMod();
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(*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
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(*chunkmod)->b_type = BTYPE_AIR;
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(*chunkmod)->pos = m_currentpos;
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}
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world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
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world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
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}
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return true;
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}
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else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
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@ -37,8 +37,8 @@
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#define STRENGTH_SPEED_BOOST 10 //Pourcentage
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#define BULLET_TIME .1
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#define SYNC_ACC 200
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#define CMOD_ACC 1500
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#define SYNC_ACC 200 // ms
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#define CMOD_ACC 1500 // ms
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typedef uint8_t BlockType;
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
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@ -45,6 +45,8 @@ public:
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std::string m_username;
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bool m_hit = false;
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bool Eulogy = false;
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private:
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uint64_t getId() const;
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@ -77,8 +77,10 @@ void Connection::getPacks(SOCKET sock) {
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void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
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static int outs = 0;
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static Timestamp last = 0;
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while (!m_output_vector.empty()) {
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Output out = m_output_vector.front();
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for (auto& [key, conn] : conns) {
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if (m_playinfo.id == conn->GetHash(false))
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continue;
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@ -91,8 +93,8 @@ void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*
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outs += out.timestamp + last;
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if (outs >= 50) {
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outs -= 50;
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if (outs >= SYNC_ACC) {
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outs -= SYNC_ACC;
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Sync sync;
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sync.hp = player->GetHP();
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sync.timestamp = out.timestamp;
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@ -114,27 +116,33 @@ Timestamp Connection::Run(World* world) {
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Timestamp tstamp = 0;
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float el;
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bool dead = player->AmIDead();
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if (m_input_manifest.size() < 2)
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return tstamp;
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while (m_last_in < m_input_vector.size() - 1) {
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in = m_input_vector.at(m_last_in + 1);
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last = m_input_vector.at(m_last_in);
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if (in.timestamp <= m_tstamp) {
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++m_last_in;
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continue;
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while (m_last_in < m_input_vector.size() - 1 || dead) {
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if (!dead) {
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in = m_input_vector.at(m_last_in + 1);
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last = m_input_vector.at(m_last_in);
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if (in.timestamp <= m_tstamp) {
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++m_last_in;
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continue;
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}
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el = (double)(in.timestamp - last.timestamp) / 1000.;
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if (m_shoot_acc > 0.) {
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m_shoot_acc -= el;
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if (m_shoot_acc < 0.)
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m_shoot_acc = 0.;
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}
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player->SetDirection(in.direction);
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}
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el = (double)(in.timestamp - last.timestamp) / 1000.;
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if (m_shoot_acc > 0.) {
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m_shoot_acc -= el;
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if (m_shoot_acc < 0.)
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m_shoot_acc = 0.;
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else {
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el = 1. / 60.;
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in = Input();
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}
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player->SetDirection(in.direction);
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player->ApplyPhysics(player->GetInput(in.keys.forward,
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in.keys.backward,
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in.keys.left,
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@ -147,7 +155,10 @@ Timestamp Connection::Run(World* world) {
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}
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out.states.jumping = player->GetIsAirborne();
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out.states.running = player->GetVelocity().Length() > .2f;
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Vector3f horSpeed = player->GetVelocity();
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horSpeed.y = 0;
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out.states.running = horSpeed.Length() > .2f;
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out.states.still = !out.states.running && !out.states.jumping;
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out.states.hit = player->m_hit;
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player->m_hit = false;
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@ -192,7 +203,8 @@ Timestamp Connection::Run(World* world) {
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m_output_vector.push_back(out);
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m_tstamp = tstamp = out.timestamp;
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++m_last_in;
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if (!dead)
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++m_last_in;
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}
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return tstamp;
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@ -217,7 +217,7 @@ void Server::Run() {
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sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
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}
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int timer = m_game.countdown, sync_acc = 0, deadplayers = 0;
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int timer = m_game.countdown, timer_acc = 0, deadplayers = 0;
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std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
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Timestamp last = 0;
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std::vector<Chat*> chatlog;
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@ -241,10 +241,10 @@ void Server::Run() {
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if (last == 0)
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last = tstamp;
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sync_acc += tstamp - last;
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if (sync_acc >= SYNC_ACC) {
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while (sync_acc >= SYNC_ACC)
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sync_acc -= SYNC_ACC;
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timer_acc += tstamp - last;
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if (timer_acc >= 1000) {
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while (timer_acc >= 1000)
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timer_acc -= 1000;
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--timer;
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std::string str = "Timer: ";
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Log(str.append(std::to_string(timer)), false, false);
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@ -280,22 +280,26 @@ void Server::Run() {
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/* Process */
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if (conn->m_nsync) {
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if (conn->player->AmIDead())
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conn->m_nsync = false;
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Timestamp tstamp = conn->Run(m_world);
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if (conn->player->AmIDead()) {
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if (conn->player->AmIDead() && !conn->player->Eulogy) {
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Chat* chat = new Chat();
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chat->dest_id = chat->dest_team_id = chat->src_id = 0;
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std::string killer = m_conns.at(conn->player->Killer)->player->GetUsername();
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Player* murderer = m_conns.at(conn->player->Killer)->player;
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murderer->addPoint();
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std::string killer = murderer->GetUsername();
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std::string mess = getDeathMessage(conn->player->GetUsername(), killer);
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strcpy(chat->mess, 140, mess.c_str());
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chatlog.emplace_back(chat);
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++deadplayers;
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conn->player->Eulogy = true;
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}
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else {
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for (auto& chmo : conn->ChunkDiffs)
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@ -367,8 +371,7 @@ void Server::Run() {
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for (auto& [key, conn] : m_conns) {
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std::string str = conn->player->GetUsername();
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Log(str.append(" ").append(std::to_string(conn->player->GetHP())), false, false);
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Log(str.append(" ").append(std::to_string(conn->player->getScore())), false, false);
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}
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for (auto& [key, conn] : m_conns)
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