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@ -35,7 +35,7 @@
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#define TIME_DAMAGE_BOOST 10 //secondes
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#define TIME_INVINCIBLE_BOOST 4 //secondes
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#define STRENGTH_SPEED_BOOST 10 //Pourcentage
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#define BULLET_TIME .2
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#define BULLET_TIME .2 //secondes
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#define SYNC_ACC 200 // ms
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#define CMOD_ACC 1500 // ms
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@ -281,11 +281,11 @@ void Server::Run() {
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/* Process */
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if (conn->m_nsync) {
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if (conn->player->m_hit) {
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/*if (conn->player->m_hit) {
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std::string str = conn->player->GetUsername();
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str = str.append(" has been hit: ").append(std::to_string(conn->player->GetHP()));
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Log(str, false, false);
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}
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}*/
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Timestamp tstamp = conn->Run(m_world);
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@ -367,7 +367,7 @@ void Server::Run() {
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endtime += .001;
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}
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}
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for (auto& bull : netbull) {
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for (auto& [key, conn] : m_conns)
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if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle.
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@ -375,6 +375,9 @@ void Server::Run() {
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delete bull;
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}
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netbull.clear();
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if (!bullets.empty())
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std::cout << "Bullets: " << bullets.size() << std::endl;
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for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) {
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ChunkMod* cmod = nullptr;
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@ -386,12 +389,13 @@ void Server::Run() {
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delete bullet;
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}
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}
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for (auto& bull: bullit)
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bullets.erase(bull);
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bullit.clear();
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for (auto& chat : chatlog) {
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Log(chat->mess, false, false);
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Log(chat->mess, false, false);
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for (auto& [key, conn] : m_conns)
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sendPackTo<Chat>(m_sock_udp, chat, &m_buf, conn->getAddr());
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delete chat;
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