Compare commits
493 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
535d6f7745 | ||
|
40e90fe12d | ||
|
6076b55267 | ||
|
f799e689d2 | ||
|
6d07285f43 | ||
|
25b5c1e492 | ||
|
f1bb7447f9 | ||
|
68d03c1eac | ||
|
cf831e339f | ||
|
9a669acd9c | ||
|
2c346139d5 | ||
|
82747990d9 | ||
|
0782f37e0a | ||
|
75f745efb8 | ||
|
6efda6122d | ||
|
678776d6e6 | ||
|
4df53a5f9b | ||
|
90892ce7d3 | ||
|
5e1e8366ce | ||
|
7f9462881c | ||
|
2eacc0477b | ||
|
745f40bc37 | ||
|
ba6b383251 | ||
|
1065357e70 | ||
|
4a4f353250 | ||
|
63d1f997ca | ||
|
da94565c3e | ||
|
f2c5f8b636 | ||
|
1c2a691638 | ||
|
7803f46a6b | ||
|
38bab49806 | ||
|
547d0fb3f8 | ||
|
dec9da6395 | ||
|
f564e37544 | ||
|
ca1ab7301d | ||
|
7a7ba94cbd | ||
|
ac50a044c7 | ||
|
8062d8e31d | ||
|
4d278dfdea | ||
|
da9fd2477d | ||
|
2364fb9c1f | ||
|
570bef266c | ||
|
de8fe3c1c5 | ||
|
5ee3fd143b | ||
|
77a982b1fa | ||
|
e4316e7d8d | ||
|
935a977bdf | ||
|
82bae1c21a | ||
|
58c06f9f84 | ||
|
8e77565bb4 | ||
|
e5b0c742dd | ||
|
1af88ba3e3 | ||
|
383a19cbd2 | ||
|
67270a0b21 | ||
|
b101add0e7 | ||
|
0a0c70883b | ||
|
879f93e2cd | ||
|
f7934be7f9 | ||
|
0b4546eee9 | ||
|
6ba316aa2d | ||
|
bb247d0afe | ||
|
26d03ca5cc | ||
|
b8899b8f86 | ||
|
325c6b60f9 | ||
|
7b350fa403 | ||
|
71691c55c8 | ||
|
49374a7dea | ||
|
5a3ce00cb2 | ||
|
136f589975 | ||
|
6d4f592278 | ||
|
37a86d42a3 | ||
|
a08a6c7db3 | ||
|
2f3260b16a | ||
|
08204934c8 | ||
|
74875709af | ||
|
28dc760cba | ||
|
c7c38ed44d | ||
|
53e0af3f94 | ||
|
a11c52cf77 | ||
|
b1fc9d7d92 | ||
|
a85c5cc626 | ||
|
4c3803c02e | ||
|
5e09305398 | ||
|
fd1fe66d13 | ||
|
edebad86a6 | ||
|
2dbaf84844 | ||
|
e31e670720 | ||
|
d8cbc27ca9 | ||
|
c801877a0c | ||
|
f4347d35df | ||
|
f509b01827 | ||
|
18d6d58203 | ||
|
83fc600ce2 | ||
|
0e45b2b81e | ||
|
d3c6353f17 | ||
|
8fbb92ec5b | ||
|
64655856e9 | ||
|
a6b6ac870a | ||
|
5ef6ab5006 | ||
|
7ffccc8bf8 | ||
|
c9ebfd348c | ||
|
ae247a58a8 | ||
|
2f53f74ca9 | ||
|
3d0b35123a | ||
|
aacfb880f0 | ||
|
6c68114fbb | ||
|
b840e3ad19 | ||
|
7a30e43001 | ||
|
c099a3b8eb | ||
|
7498076d7a | ||
|
7c1f70646a | ||
4255830d4f | |||
|
5b0be2d985 | ||
|
c176fddea1 | ||
|
46298f8256 | ||
|
461a8aa11b | ||
|
9aaad6426c | ||
|
09979f1e72 | ||
|
c88143c2bc | ||
|
ff10207257 | ||
|
06cd890506 | ||
|
850f5a59d8 | ||
|
9562dc00b8 | ||
|
d6b1870b5b | ||
|
63d70be488 | ||
|
3da68297e4 | ||
|
34976ef7ec | ||
|
7d46536acc | ||
|
721fef57e2 | ||
|
7e98eeb852 | ||
|
db95c6ef10 | ||
|
486c823da1 | ||
|
fcd1c869b9 | ||
|
8bfee4a9ff | ||
|
58c97587bf | ||
|
d1f02c34e9 | ||
|
ab87da7d88 | ||
|
c66e49ab0c | ||
|
33bcdea06f | ||
|
4d44d57a5a | ||
|
f6c5379a8c | ||
|
bc865dd9b5 | ||
|
5696e20452 | ||
|
4e0a9cea35 | ||
|
f0afdf828e | ||
|
11458214d0 | ||
|
1905c31923 | ||
|
99a5054c8f | ||
|
74b808f46b | ||
|
0a08a22c60 | ||
|
4e287702c3 | ||
|
3e8497f43b | ||
|
e9e2a56be6 | ||
|
b7b6a8cc7b | ||
|
948597361f | ||
|
76256115d1 | ||
|
1d48242147 | ||
|
18f08feb68 | ||
|
57bfacf942 | ||
|
51bd6440f0 | ||
|
c8c82770b7 | ||
|
84249ef84c | ||
|
cb0dad3e31 | ||
|
e8a475419f | ||
|
9eac62c44a | ||
|
481b5a284c | ||
|
d80281231b | ||
|
8eb2de4cd9 | ||
|
d1805f2309 | ||
|
89fafb100e | ||
|
449e12ca5a | ||
|
9924c12ccd | ||
|
0fb5c85660 | ||
|
bf0306f018 | ||
|
db854c77b2 | ||
|
7077b617be | ||
|
6178604d95 | ||
|
a60156bf2c | ||
|
2596a35af4 | ||
|
242250f251 | ||
|
a79bf0d1eb | ||
|
42ea83d73e | ||
|
59d3060444 | ||
|
dc61488809 | ||
|
58a1f5437a | ||
|
f835853605 | ||
|
3760e140ae | ||
|
64b40023aa | ||
|
c47b36726b | ||
|
1762043757 | ||
|
63d8a62429 | ||
|
3b0f9650d4 | ||
|
adf36c8905 | ||
|
f29abe8046 | ||
|
988b2c330c | ||
|
4841e8d5ba | ||
|
6c7369a8be | ||
|
c975265901 | ||
|
7a7dc1fad6 | ||
|
0856f913d2 | ||
|
9c1cd885cf | ||
|
b11a484a5a | ||
|
464ba131c4 | ||
|
4775de01d8 | ||
|
e8a0f7e4fb | ||
|
2446b90bff | ||
|
16e9f6aefe | ||
|
d9152a721c | ||
|
2c73a2ed00 | ||
|
e98bd03192 | ||
|
e6e93ef6d0 | ||
|
d444b4de30 | ||
|
bb100fd5cb | ||
|
a137666546 | ||
|
841947bc7a | ||
|
bc5c28a373 | ||
|
754130ec39 | ||
|
8569e17c93 | ||
|
c5700ae9fd | ||
|
78b3ed85cb | ||
|
4b6c641c97 | ||
|
9ed8ef3273 | ||
|
8b448f5072 | ||
|
a67499049b | ||
|
df0a142b12 | ||
|
0af76b3f2e | ||
|
b2c73c930e | ||
|
4aa0aedd61 | ||
|
e52dbd3705 | ||
|
5a491c5446 | ||
|
20eb410b08 | ||
|
c44d1453ae | ||
|
37ea09aaf3 | ||
|
62b7719eb4 | ||
|
3842ca3485 | ||
|
98390c878f | ||
|
def1ab284e | ||
|
90e736a14c | ||
|
ac3628ec0b | ||
|
3e3a7650e8 | ||
|
28082a018d | ||
681ac61a74 | |||
38cfa95297 | |||
34ad4724f2 | |||
|
12ef911e79 | ||
|
5c346c48e6 | ||
|
e89b5914fb | ||
|
15882dc506 | ||
|
6db90a3a16 | ||
|
b23b2c6838 | ||
|
a26929fe66 | ||
|
e3b59e37eb | ||
|
10b8d77734 | ||
|
e8ca08ecab | ||
|
4a9ad70d48 | ||
|
e330f5dd67 | ||
|
2f5579875e | ||
|
114c1631a8 | ||
|
cfc7f7e01d | ||
|
0b5c30b693 | ||
|
f9c3571ab2 | ||
|
2a7fe7e806 | ||
|
8ea5af6ef9 | ||
|
841b0176f6 | ||
|
702a65c5b0 | ||
|
b6d5975648 | ||
|
6e556b4f84 | ||
|
e6b3f2fb1c | ||
|
5e57a13820 | ||
|
9a7d25c1d9 | ||
|
c24123362a | ||
|
6c0d65ea22 | ||
|
9bb8b1c9e5 | ||
|
35a5ddd9bd | ||
|
85ab712032 | ||
|
0f1a864282 | ||
|
0200f77be8 | ||
|
935216e9c3 | ||
|
1ab83a85a7 | ||
|
2ab201e93c | ||
|
ea3d2ffc34 | ||
|
775c8cf26f | ||
|
0c1714dd14 | ||
|
981d66c730 | ||
|
bd3f677118 | ||
|
35c55f2e26 | ||
|
9bf5188e0f | ||
|
e8d456cc09 | ||
|
3043b1ff6b | ||
|
7ccecdfd4a | ||
|
6f13e8fb70 | ||
|
d1c3d17055 | ||
|
573316682b | ||
|
bd14cd3962 | ||
|
480521ebaf | ||
|
312542857a | ||
|
c1aa321f2b | ||
|
d7bd36d134 | ||
|
ce2d03c354 | ||
|
2e30995f1b | ||
|
9572a7d6fd | ||
|
f22c405915 | ||
|
bc7127ef7d | ||
|
06a5bb67d3 | ||
|
83e438583f | ||
|
3600e597e6 | ||
|
38a6c26407 | ||
|
e2ff55603d | ||
|
49b90509b9 | ||
|
14be450f09 | ||
|
279ea6072f | ||
|
488fe55410 | ||
|
f7bfa8a81e | ||
|
3118f71b9c | ||
|
6855e50144 | ||
|
75a32270b5 | ||
|
3a38753d8e | ||
|
8769aa9e38 | ||
|
732f74de91 | ||
|
547772b2f9 | ||
|
a91e5dcf5e | ||
|
02fafea45c | ||
|
85b8f4b94b | ||
|
225c815da4 | ||
|
4751b2350a | ||
|
8860593740 | ||
|
82cfc2d1b1 | ||
|
8e041a314d | ||
|
6bb3ee9667 | ||
|
f654c5effa | ||
|
dc0d2d8148 | ||
|
86536fbb99 | ||
|
9426af39e7 | ||
|
3ca941f0ce | ||
|
e011e2f1fc | ||
|
bb810ba1c1 | ||
|
71852738c1 | ||
|
fedd150461 | ||
|
cfb9b56ee8 | ||
|
c98625a610 | ||
|
dfd2ddc8af | ||
|
4c695fbe47 | ||
|
a4a99ed425 | ||
|
80a5bf90b4 | ||
|
e5e3c19137 | ||
|
8bd46ba831 | ||
|
bc1f4f750b | ||
|
253e49b1cc | ||
|
cd921b3ab3 | ||
|
ef7851bebf | ||
|
d49d5cdebc | ||
|
9b9e2b3f1f | ||
|
ac9174f793 | ||
f51305bd11 | |||
|
13ba82d09e | ||
|
2753e41d34 | ||
|
408679433b | ||
|
5cf5eb132a | ||
|
ab84e42c72 | ||
|
0ef437600d | ||
|
6e47bdc8a4 | ||
|
79013fe5d1 | ||
|
88acc268b8 | ||
|
e5d9eb2fa6 | ||
|
ccad131370 | ||
|
11e8684ee0 | ||
|
6570ce1302 | ||
|
88a8553608 | ||
|
48078182a1 | ||
|
3db59a876c | ||
|
78f7974f1c | ||
|
553ef01765 | ||
|
54307b7c17 | ||
|
9dd2e1b821 | ||
|
eb7116bac8 | ||
|
f44b6cd7dc | ||
|
3e89035de5 | ||
|
0c8772edbf | ||
|
e5189f437c | ||
|
851d5f0c0b | ||
|
2a4a5e13cc | ||
|
35c2a5be31 | ||
|
9b0c4dc594 | ||
|
602bb84428 | ||
|
4df7cfbd5d | ||
|
6e75bec25c | ||
|
2d52abab07 | ||
|
559a8efc19 | ||
|
a82f994d49 | ||
|
5f3b5b3777 | ||
|
b67d7c647f | ||
|
bbfc98ff12 | ||
|
9fa4f2829b | ||
|
3249d68e60 | ||
|
ada9330588 | ||
|
3da8be6d52 | ||
|
a95dd02896 | ||
|
6ce7e62e05 | ||
|
e2dbf52b17 | ||
|
eed8f5f04a | ||
|
53ed811936 | ||
|
15b4dfefc0 | ||
|
b50a2f44e2 | ||
|
4f64be7e0a | ||
|
b54f8c31e5 | ||
|
0b07d46dba | ||
|
c33e6f865c | ||
03be36ecda | |||
aab3301234 | |||
|
d0c39e49b0 | ||
|
10fcfed05a | ||
|
a69e716105 | ||
|
3f8d860b93 | ||
|
42d612ad33 | ||
|
c23d1b2120 | ||
|
76a7d0218d | ||
|
e2e66f3b6c | ||
|
f0bf7d94ce | ||
|
49c9576757 | ||
|
e2fa4fea7c | ||
|
61629b3c8e | ||
|
8970bc33a1 | ||
|
c1faaca417 | ||
|
889884490b | ||
|
bd817f9f7d | ||
|
57d60e02a7 | ||
|
ae201846b1 | ||
|
1c7523558b | ||
|
fc4a22e844 | ||
|
f7b7a7f14d | ||
|
102153a093 | ||
da594fa3a2 | |||
6a8a505167 | |||
0dded0bc9b | |||
9ef44a3993 | |||
0bc7f29492 | |||
60cc69a407 | |||
05f9658f55 | |||
2f2b49054f | |||
397cf7f00d | |||
8e95899192 | |||
8870550512 | |||
f5a1906877 | |||
|
9b4defba2a | ||
|
dd2396e5e4 | ||
|
c7271f6217 | ||
|
8ebe7b95fc | ||
|
4964bc5394 | ||
|
cf6e58cd95 | ||
|
ffeb95d953 | ||
|
85f4f82660 | ||
|
2c3abff96f | ||
|
5e29c9be54 | ||
|
f8680a318a | ||
|
fc4aa20005 | ||
|
ecfe5b893b | ||
|
eea6a30aa5 | ||
|
9f615db929 | ||
|
498fb7baf7 | ||
|
49240635b6 | ||
|
df5b7960b2 | ||
|
f4d4f1eca0 | ||
|
b943a268ae | ||
|
590220bc92 | ||
|
67a49a4cad | ||
|
dd851a17e1 | ||
|
0e7b8973e7 | ||
|
2cb7d4c776 | ||
|
793da52871 | ||
|
18a5d98c57 | ||
|
81240c6f70 | ||
|
f1ddd67655 | ||
|
a054a7bff1 | ||
|
b712c950c6 | ||
|
9cbf20ba21 | ||
|
3f774d7c2e | ||
|
db0a39f64a | ||
|
d7e55c8446 | ||
|
f2095f6e5b | ||
|
183c5f186a | ||
|
c85f7df15e | ||
|
6668127f15 | ||
|
54c25e6f78 | ||
|
bf164af23b | ||
|
0d948e3a28 | ||
|
b97890fff3 | ||
|
432b8545a7 | ||
|
54e2f32aba | ||
|
90fdc8ed1b | ||
|
47906776c8 | ||
|
fa9f0a3a8a | ||
|
43f3ce1428 | ||
|
8b3baa9063 |
2
.gitignore
vendored
2
.gitignore
vendored
@ -378,3 +378,5 @@ FodyWeavers.xsd
|
||||
/SQCSim2021/cmake/*
|
||||
!/SQCSim2021/cmake/CMakeLists.txt
|
||||
/SQCSim2021/SQCSim-client
|
||||
SQCSim2021/SQCSim2021.vcxproj.filters
|
||||
SQCSim2021/SQCSim2021.vcxproj
|
||||
|
BIN
Debug/glew32.dll
BIN
Debug/glew32.dll
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -76,6 +76,7 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
@ -90,6 +91,7 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
@ -104,6 +106,7 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
@ -118,7 +121,7 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
@ -128,9 +131,11 @@
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="booster.h" />
|
||||
<ClInclude Include="array2d.h" />
|
||||
<ClInclude Include="array3d.h" />
|
||||
<ClInclude Include="blockinfo.h" />
|
||||
<ClInclude Include="boostinfo.h" />
|
||||
<ClInclude Include="bullet.h" />
|
||||
<ClInclude Include="chunk.h" />
|
||||
<ClInclude Include="define.h" />
|
||||
@ -143,7 +148,9 @@
|
||||
<ClInclude Include="world.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="booster.cpp" />
|
||||
<ClCompile Include="blockinfo.cpp" />
|
||||
<ClCompile Include="boostinfo.cpp" />
|
||||
<ClCompile Include="bullet.cpp" />
|
||||
<ClCompile Include="chunk.cpp" />
|
||||
<ClCompile Include="netprotocol.cpp" />
|
||||
|
@ -54,6 +54,12 @@
|
||||
<ClInclude Include="transformation.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="booster.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="boostinfo.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="world.cpp">
|
||||
@ -80,5 +86,11 @@
|
||||
<ClCompile Include="transformation.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="booster.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="boostinfo.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
39
SQCSim-common/booster.cpp
Normal file
39
SQCSim-common/booster.cpp
Normal file
@ -0,0 +1,39 @@
|
||||
#include "booster.h"
|
||||
|
||||
Booster::Booster()
|
||||
{
|
||||
}
|
||||
|
||||
Booster::Booster(Vector3f tpos, BOOST_TYPE ttype, uint64_t id): m_id(id), pos(tpos), type(ttype){}
|
||||
|
||||
Booster::~Booster()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Vector3f Booster::GetPosition()
|
||||
{
|
||||
return pos;
|
||||
}
|
||||
|
||||
BOOST_TYPE Booster::GetType()
|
||||
{
|
||||
return type;
|
||||
}
|
||||
|
||||
uint64_t Booster::GetId() const
|
||||
{
|
||||
return m_id;
|
||||
}
|
||||
|
||||
bool Booster::GetAvailability()
|
||||
{
|
||||
return available;
|
||||
}
|
||||
|
||||
void Booster::SetAvailability(bool value)
|
||||
{
|
||||
available = value;
|
||||
modified = true;
|
||||
}
|
||||
|
23
SQCSim-common/booster.h
Normal file
23
SQCSim-common/booster.h
Normal file
@ -0,0 +1,23 @@
|
||||
#ifndef BOOSTER_H__
|
||||
#define BOOSTER_H__
|
||||
#include "define.h"
|
||||
#include "vector3.h"
|
||||
|
||||
class Booster {
|
||||
public:
|
||||
Booster();
|
||||
Booster(Vector3f tpos, BOOST_TYPE ttype, uint64_t id);
|
||||
~Booster();
|
||||
Vector3f GetPosition();
|
||||
BOOST_TYPE GetType();
|
||||
uint64_t GetId() const;
|
||||
bool GetAvailability();
|
||||
void SetAvailability(bool value);
|
||||
bool modified = true;
|
||||
private:
|
||||
Vector3f pos;
|
||||
BOOST_TYPE type;
|
||||
uint64_t m_id;
|
||||
bool available = true;
|
||||
};
|
||||
#endif
|
32
SQCSim-common/boostinfo.cpp
Normal file
32
SQCSim-common/boostinfo.cpp
Normal file
@ -0,0 +1,32 @@
|
||||
#include "boostinfo.h"
|
||||
#include <iostream>
|
||||
|
||||
BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur)
|
||||
{
|
||||
}
|
||||
|
||||
BoostInfo::~BoostInfo()
|
||||
{
|
||||
}
|
||||
|
||||
BoostType BoostInfo::GetType() const
|
||||
{
|
||||
return m_type;
|
||||
}
|
||||
|
||||
void BoostInfo::GetTexture(float& u, float& v, float& s)
|
||||
{
|
||||
u = m_u;
|
||||
v = m_v;
|
||||
s = m_s;
|
||||
}
|
||||
|
||||
void BoostInfo::Show() const
|
||||
{
|
||||
std::cout << "Type: " << m_type << std::endl;
|
||||
std::cout << "Nom: " << m_name << std::endl;
|
||||
std::cout << "Durabilite: " << m_durability << std::endl;
|
||||
std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl;
|
||||
}
|
||||
|
||||
|
29
SQCSim-common/boostinfo.h
Normal file
29
SQCSim-common/boostinfo.h
Normal file
@ -0,0 +1,29 @@
|
||||
#ifndef BOOSTINFO_H__
|
||||
#define BOOSTINFO_H__
|
||||
|
||||
#include <string>
|
||||
#include "define.h"
|
||||
|
||||
class BoostInfo
|
||||
{
|
||||
public:
|
||||
BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur);
|
||||
~BoostInfo();
|
||||
|
||||
BoostType GetType() const;
|
||||
|
||||
void GetTexture(float& u, float& v, float& s);
|
||||
|
||||
void Show() const;
|
||||
|
||||
private:
|
||||
BoostType m_type;
|
||||
float m_u;
|
||||
float m_v;
|
||||
float m_s;
|
||||
std::string m_name;
|
||||
int m_durability;
|
||||
|
||||
};
|
||||
|
||||
#endif // BOOSTINFO_H__
|
@ -3,18 +3,63 @@
|
||||
|
||||
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
|
||||
|
||||
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
|
||||
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id) : m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id) {}
|
||||
|
||||
|
||||
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id, bool canhurt): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id), m_canhurt(canhurt) {}
|
||||
|
||||
Bullet::~Bullet() {}
|
||||
|
||||
bool Bullet::Update(World* world, float elapsedtime) {
|
||||
for (int x = 0; x < 1000; ++x) {
|
||||
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
|
||||
int max = 100 / perframe;
|
||||
Player* shooter = nullptr;
|
||||
float damage = 0.098f;
|
||||
if (mapPlayer.count(m_shooter_id)) {
|
||||
shooter = mapPlayer.at(m_shooter_id);
|
||||
damage = shooter->boostdamage ? 0.123f : 0.098f;
|
||||
}
|
||||
|
||||
for (int x = 0; x < max; ++x) {
|
||||
m_currentpos += m_velocity * elapsedtime;
|
||||
|
||||
for (auto& [key, player] : mapPlayer) {
|
||||
if (key == m_shooter_id)
|
||||
continue;
|
||||
|
||||
bool hit = false;
|
||||
if ((m_currentpos - player->GetPosition()).Length() < 1.5f) {
|
||||
hit = true;
|
||||
}
|
||||
else if ((m_currentpos - player->GetPOV()).Length() < .7f) {
|
||||
damage *= 2; // HEADSHOT!
|
||||
hit = true;
|
||||
}
|
||||
if (hit && !player->AmIDead()) {
|
||||
if (m_canhurt && !player->boostinvincible)
|
||||
player->InflictDamage(damage);
|
||||
player->m_hit = true;
|
||||
|
||||
if (player->AmIDead())
|
||||
player->Killer = m_shooter_id;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!world->ChunkAt(m_currentpos))
|
||||
return true;
|
||||
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
|
||||
if (m_canhurt) {
|
||||
if (chunkmod) {
|
||||
using namespace netprot;
|
||||
*chunkmod = new ChunkMod();
|
||||
(*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
|
||||
(*chunkmod)->b_type = BTYPE_AIR;
|
||||
(*chunkmod)->pos = m_currentpos;
|
||||
}
|
||||
|
||||
world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
|
||||
@ -30,10 +75,14 @@ void Bullet::Transpose(int& x, int& z) {
|
||||
m_startpos.z -= z * CHUNK_SIZE_Z;
|
||||
}
|
||||
|
||||
Vector3f Bullet::getPos() {
|
||||
Vector3f Bullet::getPos() const {
|
||||
return m_currentpos;
|
||||
}
|
||||
|
||||
uint64_t Bullet::getTeamID(){
|
||||
return m_tid;
|
||||
Vector3f Bullet::getVel() const {
|
||||
return m_velocity;
|
||||
}
|
||||
|
||||
//uint64_t Bullet::getTeamID(){
|
||||
// return m_tid;
|
||||
//}
|
||||
|
@ -1,27 +1,37 @@
|
||||
#ifndef BULLET_H__
|
||||
#define BULLET_H__
|
||||
|
||||
#include <unordered_map>
|
||||
#include "define.h"
|
||||
#include "vector3.h"
|
||||
#include "player.h"
|
||||
#include "netprotocol.h"
|
||||
|
||||
class World;
|
||||
class Player;
|
||||
|
||||
class Bullet {
|
||||
public:
|
||||
Bullet(Vector3f pos, Vector3f dir);
|
||||
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
|
||||
Bullet(Vector3f pos, Vector3f dir, uint64_t tid, bool canhurt);
|
||||
~Bullet();
|
||||
|
||||
bool Update(World* world, float elapsedtime);
|
||||
bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod);
|
||||
void Transpose(int& x, int& z);
|
||||
Vector3f getPos();
|
||||
uint64_t getTeamID();
|
||||
Vector3f getPos() const;
|
||||
Vector3f getVel() const;
|
||||
//uint64_t getTeamID();
|
||||
|
||||
private:
|
||||
Vector3f m_startpos,
|
||||
m_currentpos,
|
||||
m_velocity;
|
||||
uint64_t m_tid = 0;
|
||||
uint64_t m_shooter_id = 0;
|
||||
|
||||
bool m_canhurt = true;
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif // BULLET_H__
|
||||
|
@ -1,83 +1,254 @@
|
||||
#include "chunk.h"
|
||||
#include "world.h"
|
||||
#include <random>
|
||||
|
||||
|
||||
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
|
||||
//std::ostringstream pos; // Vérifie l'existence d'un fichier .chunk avec sa position.
|
||||
//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
|
||||
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
|
||||
//std::ifstream input(pos.str(), std::fstream::binary);
|
||||
|
||||
//if (input.fail()) {
|
||||
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
|
||||
int ratio = 0;
|
||||
|
||||
ratio = x * y % 7;
|
||||
m_blocks.Reset(BTYPE_AIR);
|
||||
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
|
||||
#pragma region Montagnes et Grass des montagnes
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
float xnoiz, ynoiz;
|
||||
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
|
||||
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
|
||||
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
|
||||
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
|
||||
double height = 0;
|
||||
for (int x = 0; x < 39; ++x) {
|
||||
height += simplex.eval(xnoiz, ynoiz);
|
||||
height *= .79;
|
||||
xnoiz *= 1.139;
|
||||
ynoiz *= 1.139;
|
||||
xnoiz *= 1.1305;
|
||||
ynoiz *= 1.1305;
|
||||
}
|
||||
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
|
||||
height /= (CHUNK_SIZE_Y / 1.9);
|
||||
height += 15.;
|
||||
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
|
||||
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
||||
}
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
float xnoiz, ynoiz;
|
||||
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
|
||||
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
|
||||
float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
|
||||
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
|
||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||
if (iy < 20)
|
||||
{
|
||||
//std::cout << "" << ynoiz << std::endl;
|
||||
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
||||
}
|
||||
else if (iy == 20 || iy == 21) {
|
||||
double fractionalPart = ynoiz - static_cast<int>(ynoiz);
|
||||
|
||||
if (iy == 20) {
|
||||
if (fractionalPart < 0.3) {
|
||||
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
||||
}
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
|
||||
else {
|
||||
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
||||
}
|
||||
}
|
||||
else if (iy == 21) {
|
||||
if (fractionalPart < 0.6) {
|
||||
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
||||
}
|
||||
else {
|
||||
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Lacs
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
for (int iy = 0; iy < 13; ++iy) {
|
||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||
if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
|
||||
}
|
||||
else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
|
||||
}
|
||||
}
|
||||
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
//int rnd = rand() % 15;
|
||||
if (ratio == 1)
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
for (int iy = 0; iy < 14; ++iy) {
|
||||
if (ix == 3)
|
||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||
Structure(ix, iy, iz, 2);
|
||||
}
|
||||
}
|
||||
if (ratio == 3)
|
||||
for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
|
||||
for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
|
||||
for (int iy = 0; iy < 14; ++iy) {
|
||||
if (iz == 4)
|
||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||
Structure(ix, iy, iz, 1);
|
||||
}
|
||||
}
|
||||
if (ratio == 5)
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
for (int iy = 0; iy < 14; ++iy) {
|
||||
if (ix == 3)
|
||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||
Structure(ix, iy, iz, 2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#pragma region Arbre
|
||||
double valeurRnd = 0;
|
||||
int treeheight = 10;
|
||||
int lastTreeX = -1;
|
||||
int lastTreeZ = -1;
|
||||
|
||||
int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres
|
||||
|
||||
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) {
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
if (GetBlock(ix, 0, iz) != BTYPE_ICE) {
|
||||
float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
|
||||
float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
|
||||
double height = 0;
|
||||
for (int i = 0; i < 39; ++i) {
|
||||
height += simplex.eval(xnoiz, ynoiz);
|
||||
height *= .79;
|
||||
xnoiz *= 1.1305;
|
||||
ynoiz *= 1.1305;
|
||||
}
|
||||
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
|
||||
height /= (CHUNK_SIZE_Y / 1.9);
|
||||
height += 15.;
|
||||
if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) {
|
||||
valeurRnd = simplex.eval(xnoiz, ynoiz);
|
||||
int distanceThreshold = 20;
|
||||
// Vérifie si l'emplacement n'est pas à l'intérieur des lacs
|
||||
bool isInsideLake = false;
|
||||
for (int iy = 0; iy < 13; ++iy) {
|
||||
if (GetBlock(ix, iy, iz) == BTYPE_ICE) {
|
||||
isInsideLake = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31)
|
||||
|| (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39))
|
||||
) {
|
||||
if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) {
|
||||
if (valeurRnd < 0.1)
|
||||
treeheight = 10;
|
||||
else {
|
||||
treeheight = valeurRnd * 20;
|
||||
if (treeheight < 5)
|
||||
treeheight = 5;
|
||||
}
|
||||
PlaceTree(ix, height, iz, treeheight);
|
||||
lastTreeX = ix;
|
||||
lastTreeZ = iz;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//else {
|
||||
// input.seekg(0, std::ios_base::end);
|
||||
// int size = input.tellg();
|
||||
// input.seekg(0, std::ios_base::beg);
|
||||
|
||||
// char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
||||
// input.read(data, size);
|
||||
// input.close();
|
||||
|
||||
// for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
||||
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
|
||||
// for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
|
||||
// m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
|
||||
//}*/
|
||||
|
||||
|
||||
|
||||
|
||||
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
|
||||
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
// float xnoiz, ynoiz;
|
||||
// xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
|
||||
// ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
|
||||
// bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
|
||||
// for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
|
||||
// if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||
// if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
|
||||
// if (tree) {
|
||||
// for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
|
||||
// SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
|
||||
// break;
|
||||
// xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
|
||||
// ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
|
||||
// float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
|
||||
// for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
|
||||
// if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||
// SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines
|
||||
// }
|
||||
// else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||
// SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
/* }
|
||||
else {
|
||||
input.seekg(0, std::ios_base::end);
|
||||
int size = input.tellg();
|
||||
input.seekg(0, std::ios_base::beg);
|
||||
|
||||
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
||||
input.read(data, size);
|
||||
input.close();
|
||||
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
|
||||
for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
|
||||
m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
|
||||
}*/
|
||||
}
|
||||
|
||||
void Chunk::PlaceTree(int x, int y, int z, int height) {
|
||||
// Vérifie si les coordonnées x, y, z sont dans les limites du chunk
|
||||
if (x < 0 || x >= CHUNK_SIZE_X || y < 0 || y >= CHUNK_SIZE_Y || z < 0 || z >= CHUNK_SIZE_Z) {
|
||||
// Coordonnées hors limites du chunk, sortie anticipée pour éviter tout accès non valide
|
||||
return;
|
||||
}
|
||||
|
||||
// Place la tige de l'arbre
|
||||
for (int iy = 0; iy < height + 1; ++iy) {
|
||||
if (y + iy < CHUNK_SIZE_Y) { // Vérifie si la hauteur est à l'intérieur des limites du chunk
|
||||
SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
// Place les feuilles de l'arbre
|
||||
int foliageHeight = height / 2;
|
||||
for (int dy = 0; dy < foliageHeight; ++dy) {
|
||||
for (int dx = -4; dx <= 4; ++dx) {
|
||||
for (int dz = -4; dz <= 4; ++dz) {
|
||||
// Vérifie que les coordonnées se trouvent à l'intérieur des limites du chunk
|
||||
if (x + dx >= 0 && x + dx < CHUNK_SIZE_X && y + height + dy >= 0 && y + height + dy < CHUNK_SIZE_Y &&
|
||||
z + dz >= 0 && z + dz < CHUNK_SIZE_Z) {
|
||||
// Vérifie si le bloc est à une distance acceptable du centre des feuilles pour les placer
|
||||
double distanceSquared = dx * dx + dy * dy + dz * dz;
|
||||
if (distanceSquared < 20) {
|
||||
SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Chunk::~Chunk() {
|
||||
/*if (m_isModified) {
|
||||
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
||||
@ -104,7 +275,7 @@ void Chunk::RemoveBlock(int x, int y, int z, World* world) {
|
||||
|
||||
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
|
||||
m_blocks.Set(x, y, z, type);
|
||||
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas vérifier les chunks voisines.
|
||||
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<EFBFBD>rifier les chunks voisines.
|
||||
m_isDirty = true;
|
||||
}
|
||||
|
||||
@ -132,6 +303,10 @@ void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
|
||||
|
||||
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool Chunk::IsDirty() const { return m_isDirty; }
|
||||
|
||||
void Chunk::MakeDirty() { m_isDirty = true; }
|
||||
@ -140,3 +315,11 @@ void Chunk::MakeClean() { m_isDirty = false; }
|
||||
|
||||
void Chunk::MakeModified() { m_isModified = true; }
|
||||
|
||||
|
||||
void Chunk::Structure(int x, int y, int z,int height)
|
||||
{
|
||||
for (int i = 0; i < height; i++)
|
||||
{
|
||||
SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
|
||||
}
|
||||
}
|
||||
|
@ -27,7 +27,9 @@ class Chunk {
|
||||
BlockType GetBlock(int x, int y, int z);
|
||||
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
|
||||
void GetPosition(unsigned int& x, unsigned int& y) const;
|
||||
void PlaceTree(int x, int y, int z, int height);
|
||||
|
||||
void Structure(int x, int y, int z, int height);
|
||||
bool IsDirty() const;
|
||||
void MakeDirty();
|
||||
void MakeClean();
|
||||
|
@ -4,12 +4,14 @@
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
|
||||
#define SRV_PORT 1025
|
||||
#define CLI_PORT 1026
|
||||
#define SRV_PORT 10000
|
||||
#define CLI_PORT 10001
|
||||
|
||||
#define CHUNK_SIZE_X 4
|
||||
#define BUFFER_LENGTH 1500
|
||||
|
||||
#define CHUNK_SIZE_X 6
|
||||
#define CHUNK_SIZE_Y 64
|
||||
#define CHUNK_SIZE_Z 4
|
||||
#define CHUNK_SIZE_Z 6
|
||||
#define MAX_SELECTION_DISTANCE 5
|
||||
#define SEED 0
|
||||
#define COUNTDOWN 300
|
||||
@ -22,26 +24,50 @@
|
||||
#define FRAMES_DELETE_CHUNKS 1
|
||||
|
||||
#define THREADS_GENERATE_CHUNKS 8
|
||||
#define THREADS_UPDATE_CHUNKS 3
|
||||
#define THREADS_UPDATE_CHUNKS 6
|
||||
#define THREADS_DELETE_CHUNKS 3
|
||||
|
||||
#define VIEW_DISTANCE 512 // Si les chunks arrêtent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
|
||||
#define VIEW_DISTANCE 512 // Si les chunks arr<EFBFBD>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
|
||||
#define TEXTURE_SIZE 512
|
||||
#define MAX_BULLETS 512
|
||||
|
||||
#define NB_BOOST 2
|
||||
#define TIME_SPEED_BOOST 10 //secondes
|
||||
#define TIME_DAMAGE_BOOST 10 //secondes
|
||||
#define TIME_INVINCIBLE_BOOST 4 //secondes
|
||||
#define STRENGTH_SPEED_BOOST 1000 //Pourcentage
|
||||
#define BULLET_TIME .2 //secondes
|
||||
|
||||
#define SYNC_ACC 600 // ms
|
||||
#define CMOD_ACC 1000 // ms
|
||||
|
||||
typedef uint8_t BlockType;
|
||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
|
||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
|
||||
typedef uint8_t BoostType;
|
||||
enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
|
||||
|
||||
//anim
|
||||
enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
|
||||
enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
|
||||
|
||||
typedef uint64_t Timestamp;
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
|
||||
#pragma comment(lib,"ws2_32.lib")
|
||||
|
||||
#include <ws2tcpip.h>
|
||||
#include <Windows.h>
|
||||
#include <cstdio>
|
||||
#include <ctime>
|
||||
|
||||
#define poll WSAPoll
|
||||
#define flag_t u_long
|
||||
#define addrlen_t int
|
||||
#define ioctl ioctlsocket
|
||||
#define SOCK_NONBLOCK FIONBIO
|
||||
#define strcpy strcpy_s
|
||||
#define popen _popen
|
||||
#define pclose _pclose
|
||||
|
||||
@ -51,10 +77,14 @@ typedef uint64_t Timestamp;
|
||||
#include <time.h>
|
||||
#include <stdio.h>
|
||||
#include <sys/socket.h>
|
||||
#include <sys/ioctl.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <netinet/in.h>
|
||||
#include <cstring>
|
||||
#include <poll.h>
|
||||
|
||||
#define flag_t unsigned int
|
||||
#define addrlen_t unsigned int
|
||||
#define SOCKET int
|
||||
#define INVALID_SOCKET -1
|
||||
#define closesocket close
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,41 +1,71 @@
|
||||
#ifndef NETPROTOCOL_H__
|
||||
#define NETPROTOCOL_H__
|
||||
|
||||
#include "define.h"
|
||||
#include <string>
|
||||
#include "define.h"
|
||||
#include "vector3.h"
|
||||
|
||||
/* Protocole Particulier de Partie à Plusieurs Personnes (PPPPP) */
|
||||
|
||||
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
|
||||
/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
|
||||
|
||||
namespace netprot {
|
||||
typedef uint8_t PacketType;
|
||||
enum PACKET_TYPE {
|
||||
enum class PACKET_TYPE: uint8_t {
|
||||
ERR, INPUT, OUTPUT, SYNC,
|
||||
TEAMINF, SELFINF, PLAYINF, LOGINF,
|
||||
CHUNKMOD, PLAYERMOD, PICKUPMOD,
|
||||
GAMEINFO, ENDINFO , CHAT, ERRLOG,
|
||||
LAST_PACK
|
||||
GAMEINFO, ENDINFO , BULLET,
|
||||
CHAT, ERRLOG, LAST_PACK
|
||||
};
|
||||
|
||||
/* Structures */
|
||||
|
||||
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
|
||||
char *ptr = new char[BUFFER_LENGTH] { 1 }, *tmp = nullptr;
|
||||
uint32_t len = BUFFER_LENGTH;
|
||||
|
||||
~Buffer() { delete[] ptr; }
|
||||
void rstLen() { len = BUFFER_LENGTH; }
|
||||
};
|
||||
|
||||
struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread.
|
||||
void *ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
|
||||
PACKET_TYPE type = PACKET_TYPE::ERR;
|
||||
};
|
||||
|
||||
/* Constantes */
|
||||
|
||||
inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé.
|
||||
|
||||
/* Sous-structures */
|
||||
|
||||
struct Keys {
|
||||
bool forward,
|
||||
backward,
|
||||
left,
|
||||
right,
|
||||
jump,
|
||||
shoot,
|
||||
block;
|
||||
bool forward = false,
|
||||
backward = false,
|
||||
left = false,
|
||||
right = false,
|
||||
jump = false,
|
||||
shoot = false,
|
||||
block = false;
|
||||
};
|
||||
|
||||
struct States {
|
||||
bool jumping,
|
||||
shooting,
|
||||
hit,
|
||||
powerup;
|
||||
bool jumping = false,
|
||||
shooting = false,
|
||||
hit = false,
|
||||
powerup = false,
|
||||
dead = false,
|
||||
still = false,
|
||||
jumpshot = false,
|
||||
running = false;
|
||||
};
|
||||
|
||||
struct Boosts {
|
||||
bool invincible = false,
|
||||
damage = false,
|
||||
hp = false;
|
||||
};
|
||||
|
||||
/* Structures de paquets */
|
||||
|
||||
struct Input { // cli -> srv UDP ~frame
|
||||
Timestamp timestamp;
|
||||
uint64_t sid = 0;
|
||||
@ -51,50 +81,93 @@ namespace netprot {
|
||||
States states; // 0bJSH_____ bit-packing de bool.
|
||||
};
|
||||
|
||||
struct Sync { // srv -> cli TCP ~second
|
||||
struct Sync { // srv -> cli TCP ~second - un premier sync démarre la partie.
|
||||
Timestamp timestamp;
|
||||
uint64_t sid = 0;
|
||||
uint32_t timer = 0;
|
||||
uint16_t ammo = 0;
|
||||
uint8_t hp = 0;
|
||||
Boosts boost;
|
||||
float hp = 0;
|
||||
Vector3f position;
|
||||
Sync() {}
|
||||
Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position), boost(sync->boost) {}
|
||||
};
|
||||
|
||||
struct TeamInfo { // cli <-> srv TCP once
|
||||
char name[32];
|
||||
char *name = new char[32];
|
||||
uint64_t id = 0;
|
||||
TeamInfo() {}
|
||||
TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(name, 32, tem->name); }
|
||||
~TeamInfo() { delete[] name; }
|
||||
};
|
||||
|
||||
struct LoginInfo { // cli <-> srv TCP once
|
||||
char name[32];
|
||||
char *name = new char[32];
|
||||
uint64_t sid = 0,
|
||||
tid = 0;
|
||||
LoginInfo() {}
|
||||
LoginInfo(LoginInfo* log): sid(log->sid), tid(log->tid) { strcpy(name, 32, log->name); }
|
||||
~LoginInfo() { delete[] name; }
|
||||
};
|
||||
|
||||
struct PlayerInfo { // cli <-> srv TCP once
|
||||
char name[32];
|
||||
char *name = new char[32];
|
||||
uint64_t id = 0,
|
||||
tid = 0;
|
||||
PlayerInfo() {}
|
||||
PlayerInfo(PlayerInfo* ply) : id(ply->id), tid(ply->tid) { strcpy(name, 32, ply->name); };
|
||||
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { strcpy(name, 32, strname.c_str()); }
|
||||
~PlayerInfo() { delete[] name; }
|
||||
};
|
||||
|
||||
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
||||
uint64_t seed;
|
||||
uint32_t countdown;
|
||||
uint8_t gameType; // TOOD: enum.
|
||||
uint8_t gameType; // TODD: enum.
|
||||
GameInfo() {}
|
||||
GameInfo(GameInfo* gam) : seed(gam->seed), countdown(gam->countdown), gameType(gam->gameType) {}
|
||||
};
|
||||
|
||||
struct PickupMod {
|
||||
uint64_t id;
|
||||
Vector3f pos;
|
||||
Boosts boost;
|
||||
bool available = true;
|
||||
PickupMod() {}
|
||||
PickupMod(PickupMod* pmod) : id(pmod->id), pos(pmod->pos), boost(pmod->boost), available(pmod->available) {}
|
||||
};
|
||||
|
||||
struct Chat { // cli <-> srv TCP event
|
||||
uint64_t src_id = 0,
|
||||
dest_id = 0,
|
||||
dest_team_id = 0;
|
||||
char mess[140]; // Good 'nough for twitr, good 'nough for me.
|
||||
char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me.
|
||||
Chat() {}
|
||||
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(mess, 140, cha->mess); }
|
||||
~Chat() { delete[] mess; }
|
||||
};
|
||||
|
||||
struct ChunkMod {
|
||||
Vector3f pos;
|
||||
BlockType b_type, old_b_type;
|
||||
};
|
||||
|
||||
struct BulletAdd {
|
||||
Timestamp tstamp;
|
||||
Vector3f pos, dir;
|
||||
uint64_t id;
|
||||
};
|
||||
|
||||
struct ErrorLog { // srv -> cli TCP event
|
||||
char mess[140];
|
||||
bool is_fatal;
|
||||
char *mess = new char[140];
|
||||
bool is_fatal = false;
|
||||
ErrorLog() {};
|
||||
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(mess, 140, err->mess); }
|
||||
~ErrorLog() { delete[] mess; }
|
||||
};
|
||||
|
||||
/* Fonctions */
|
||||
|
||||
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
|
||||
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
|
||||
@ -103,18 +176,86 @@ namespace netprot {
|
||||
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(PickupMod* chmod, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
||||
|
||||
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
|
||||
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
|
||||
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
|
||||
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
|
||||
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
|
||||
bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
|
||||
bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
|
||||
bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv
|
||||
bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
|
||||
bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(PickupMod* chmod, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
|
||||
|
||||
PacketType getType(char* buf, uint32_t buflen); // srv/cli
|
||||
PACKET_TYPE getType(char* buf, uint32_t buflen);
|
||||
|
||||
Packet getPack(char* buf, uint32_t *buflen);
|
||||
Packet getPack(Buffer* buf);
|
||||
|
||||
bool emptyPack(Packet pck);
|
||||
|
||||
Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
|
||||
|
||||
template <class T> T copyPack(Packet* pck);
|
||||
|
||||
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
|
||||
template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
|
||||
|
||||
template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
|
||||
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
|
||||
|
||||
void recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck);
|
||||
void recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck);
|
||||
|
||||
/* Templates */
|
||||
|
||||
template <class T>
|
||||
T copyPack(Packet* pck) { return T((T*)pck->ptr); }
|
||||
|
||||
template <class T>
|
||||
void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
|
||||
netprot::Serialize(pack, buf, buflen);
|
||||
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
|
||||
*buflen += sizeof(Footer);
|
||||
send(sock, *buf, *buflen, 0);
|
||||
*buflen = BUFFER_LENGTH;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
|
||||
const sockaddr_in addr = *sockad;
|
||||
netprot::Serialize(pack, buf, buflen);
|
||||
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
|
||||
*buflen += sizeof(Footer);
|
||||
sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
|
||||
*buflen = BUFFER_LENGTH;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void sendPack(SOCKET sock, T* pack, Buffer* buf) {
|
||||
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
||||
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
|
||||
buf->len += sizeof(Footer);
|
||||
send(sock, buf->ptr, buf->len, 0);
|
||||
buf->rstLen();
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
|
||||
const sockaddr_in addr = *sockad;
|
||||
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
||||
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
|
||||
buf->len += sizeof(Footer);
|
||||
sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
|
||||
buf->rstLen();
|
||||
}
|
||||
|
||||
};
|
||||
#endif
|
||||
|
@ -4,25 +4,17 @@
|
||||
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
|
||||
m_velocity = Vector3f(0, 0, 0);
|
||||
m_airborne = true;
|
||||
m_hp = 0.75f; //TODO: Remettre à 1.0f
|
||||
m_username = "Zelda Bee-Bop";
|
||||
m_hp = 1.0f;
|
||||
m_sensitivity = 0.5f;
|
||||
m_username = "Zelda Bee-Bop56";
|
||||
}
|
||||
|
||||
void Player::TurnLeftRight(float value) {
|
||||
m_rotY += value;
|
||||
Player::~Player() {}
|
||||
|
||||
void Player::TurnLeftRight(float value, float sensitivity) {
|
||||
m_rotY += value * sensitivity;
|
||||
if (m_rotY > 360) m_rotY = 0;
|
||||
else if (m_rotY < -360) m_rotY = 0;
|
||||
}
|
||||
|
||||
void Player::TurnTopBottom(float value) {
|
||||
m_rotX += value;
|
||||
if (m_rotX > 80) m_rotX = 80;
|
||||
else if (m_rotX < -80) m_rotX = -80;
|
||||
}
|
||||
|
||||
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
|
||||
|
||||
Vector3f delta = Vector3f(0, 0, 0);
|
||||
|
||||
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
||||
float xrotrad = (m_rotX / 57.2957795056f);
|
||||
@ -32,23 +24,44 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
|
||||
cos(xrotrad) * -cos(yrotrad));
|
||||
|
||||
m_direction.Normalize();
|
||||
}
|
||||
|
||||
void Player::TurnTopBottom(float value, float sensitivity) {
|
||||
m_rotX += value * sensitivity;
|
||||
if (m_rotX > 80) m_rotX = 80;
|
||||
else if (m_rotX < -80) m_rotX = -80;
|
||||
|
||||
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
||||
float xrotrad = (m_rotX / 57.2957795056f);
|
||||
|
||||
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
|
||||
-sin(xrotrad),
|
||||
cos(xrotrad) * -cos(yrotrad));
|
||||
|
||||
m_direction.Normalize();
|
||||
}
|
||||
|
||||
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
|
||||
Vector3f delta = Vector3f(0, 0, 0);
|
||||
|
||||
Vector3f dir = m_direction;
|
||||
|
||||
dir.y = 0;
|
||||
|
||||
if (front) {
|
||||
delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
|
||||
delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
|
||||
delta += dir;
|
||||
}
|
||||
else if (back) {
|
||||
delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
|
||||
delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
|
||||
delta -= dir;
|
||||
}
|
||||
|
||||
if (left) {
|
||||
delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
|
||||
delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
|
||||
delta.x += dir.z;
|
||||
delta.z += -dir.x;
|
||||
}
|
||||
else if (right) {
|
||||
delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
|
||||
delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
|
||||
delta.x -= dir.z;
|
||||
delta.z -= -dir.x;
|
||||
}
|
||||
|
||||
delta.Normalize();
|
||||
@ -59,9 +72,14 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
|
||||
delta.y += jump ? .32f : shoot ? .1f : 0.f;
|
||||
m_airborne = true;
|
||||
}
|
||||
if (boostspeed)
|
||||
{
|
||||
delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x;
|
||||
delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z;
|
||||
}
|
||||
|
||||
if (shoot) // Recoil!
|
||||
TurnTopBottom(-1);
|
||||
TurnTopBottom(-1, 1.0f);
|
||||
|
||||
return delta;
|
||||
}
|
||||
@ -105,32 +123,18 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
||||
bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
|
||||
bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
|
||||
bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
|
||||
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
|
||||
if (input.x > 0)
|
||||
input.x = m_velocity.x = 0.5f;
|
||||
else
|
||||
input.x = m_velocity.x = -0.5f;
|
||||
m_velocity.y = 0.3;
|
||||
m_velocity.z *= .5f;
|
||||
}
|
||||
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
input.x = m_velocity.x = 0;
|
||||
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
m_velocity.y += .04f;
|
||||
m_velocity.z *= .5f;
|
||||
m_velocity.x *= .5f;
|
||||
}
|
||||
|
||||
bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
|
||||
bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
|
||||
bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
|
||||
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
|
||||
if (input.z > 0)
|
||||
input.z = m_velocity.z = 0.5f;
|
||||
else
|
||||
input.z = m_velocity.z = -0.5f;
|
||||
m_velocity.y = 0.3;
|
||||
m_velocity.x *= .5f;
|
||||
}
|
||||
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
input.z = m_velocity.z = 0;
|
||||
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
m_velocity.y += .04f;
|
||||
m_velocity.z *= .5f;
|
||||
m_velocity.x *= .5f;
|
||||
}
|
||||
|
||||
@ -138,8 +142,8 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
||||
/* Gestion de la friction */
|
||||
|
||||
if (!m_airborne) {
|
||||
m_velocity.x += input.x * 2.f * elapsedTime;
|
||||
m_velocity.z += input.z * 2.f * elapsedTime;
|
||||
m_velocity.x += input.x * (boostspeed ? 2.5f : 2.f) * elapsedTime;
|
||||
m_velocity.z += input.z * (boostspeed ? 2.5f : 2.f) * elapsedTime;
|
||||
|
||||
if (input.x == 0.f)
|
||||
m_velocity.x *= .8f;
|
||||
@ -157,7 +161,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
||||
/* Fin gestion de la friction */
|
||||
|
||||
float vy = m_velocity.y;
|
||||
m_velocity.y = 1.f; // Padding pour limiter le x et z lors du Normalize().
|
||||
m_velocity.y = boostspeed ? 0.f: 1.f; // Padding pour limiter le x et z lors du Normalize().
|
||||
if (m_velocity.Length() >= 1.f) m_velocity.Normalize(); // Limiteur de vitesse en x/z.
|
||||
m_velocity.y = 0;
|
||||
if (m_velocity.Length() < .005f) m_velocity.Zero(); // Threshold en x/z.
|
||||
@ -165,7 +169,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
||||
|
||||
m_position += m_velocity;
|
||||
|
||||
static float bobbingtime = 0; // Gestion de la caméra
|
||||
static float bobbingtime = 0; // Gestion de la cam<EFBFBD>ra
|
||||
static bool leftright = false;
|
||||
static bool isStep = false;
|
||||
if (bobbingtime <= 360.f)
|
||||
@ -180,18 +184,87 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
||||
else isStep = false;
|
||||
m_POV = m_position.y;
|
||||
m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
|
||||
|
||||
RemoveBooster(elapsedTime);
|
||||
return snd;
|
||||
}
|
||||
|
||||
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
|
||||
void Player::Put(Vector3f pos) {
|
||||
m_position = pos;
|
||||
}
|
||||
|
||||
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
|
||||
|
||||
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
||||
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
||||
if (rel) transformation.ApplyTranslation(-GetPOV());
|
||||
}
|
||||
|
||||
uint64_t Player::TakeBooster(std::unordered_map<uint64_t, Booster*> booster_table, float elapsedtime)
|
||||
{
|
||||
uint64_t boostid = 0;
|
||||
Vector3f playerpos = GetPosition();
|
||||
for (auto& [key, booster]: booster_table) {
|
||||
Vector3f pos = booster->GetPosition();
|
||||
if (booster->GetAvailability() && abs(playerpos.x - pos.x) <= 0.5f && abs(playerpos.y - pos.y) <= 1.0f && abs(playerpos.z - pos.z) <= 0.5f)
|
||||
{
|
||||
boostid = booster->GetId();
|
||||
GetBooster(booster->GetType(), elapsedtime);
|
||||
booster->SetAvailability(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return boostid;
|
||||
}
|
||||
|
||||
void Player::GetBooster(BOOST_TYPE boosttype, float elapsedtime)
|
||||
{
|
||||
if (boosttype == BTYPE_SPEED)
|
||||
{
|
||||
boostspeed = true;
|
||||
timeboostspeed = 0;
|
||||
}
|
||||
if (boosttype == BTYPE_HEAL)
|
||||
{
|
||||
m_hp = 1.0f;
|
||||
}
|
||||
if (boosttype == BTYPE_DAMAGE)
|
||||
{
|
||||
boostdamage = true;
|
||||
timeboostdamage = 0;
|
||||
}
|
||||
if (boosttype == BTYPE_INVINCIBLE)
|
||||
{
|
||||
boostinvincible = true;
|
||||
boostinvincible = 0;
|
||||
}
|
||||
}
|
||||
void Player::RemoveBooster(float elapsedtime)
|
||||
{
|
||||
if (boostspeed)
|
||||
{
|
||||
timeboostspeed += elapsedtime;
|
||||
if (timeboostspeed >= TIME_SPEED_BOOST && boostspeed == true)
|
||||
boostspeed = false;
|
||||
}
|
||||
if (boostdamage)
|
||||
{
|
||||
if (timeboostdamage >= TIME_DAMAGE_BOOST && boostdamage == true)
|
||||
boostdamage = false;
|
||||
}
|
||||
if (boostinvincible)
|
||||
{
|
||||
if (timeboostinvincible >= TIME_INVINCIBLE_BOOST && boostinvincible == true)
|
||||
boostinvincible = false;
|
||||
}
|
||||
}
|
||||
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
|
||||
|
||||
void Player::Move(Vector3f diff) { m_position -= diff; }
|
||||
|
||||
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
|
||||
|
||||
Vector3f Player::GetPositionAbs() const { return m_position; }
|
||||
|
||||
Vector3f Player::GetVelocity() const { return m_velocity; }
|
||||
|
||||
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
|
||||
@ -200,9 +273,46 @@ Vector3f Player::GetDirection() const { return m_direction; }
|
||||
|
||||
std::string Player::GetUsername() const { return m_username; }
|
||||
|
||||
void Player::SetUsername(std::string username) {
|
||||
m_username = username;
|
||||
}
|
||||
|
||||
float Player::GetSensitivity() const {
|
||||
return m_sensitivity;
|
||||
}
|
||||
|
||||
void Player::SetSensitivity(float sensitivity) {
|
||||
m_sensitivity = sensitivity;
|
||||
}
|
||||
|
||||
float Player::GetHP() const { return m_hp; }
|
||||
|
||||
void Player::SetHP(float hp) {
|
||||
m_hp = hp;
|
||||
}
|
||||
|
||||
void Player::Teleport(int& x, int& z) {
|
||||
m_position.x -= x * CHUNK_SIZE_X;
|
||||
m_position.z -= z * CHUNK_SIZE_Z;
|
||||
}
|
||||
bool Player::GetIsAirborne() const { return m_airborne; }
|
||||
|
||||
bool Player::AmIDead() { return m_hp <= 0; }
|
||||
|
||||
void Player::InflictDamage(float hitPoints) {
|
||||
m_hp -= hitPoints;
|
||||
|
||||
if (m_hp < 0)
|
||||
m_hp == 0;
|
||||
}
|
||||
|
||||
int Player::getScore() const { return m_score; }
|
||||
|
||||
void Player::addPoint() { ++m_score; }
|
||||
|
||||
|
||||
uint64_t Player::getId() const { return id; }
|
||||
|
||||
Vector3f Player::InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now) {
|
||||
return Vector3f();
|
||||
}
|
||||
|
@ -2,44 +2,88 @@
|
||||
#define PLAYER_H__
|
||||
|
||||
#include <cmath>
|
||||
#include <unordered_map>
|
||||
#include "transformation.h"
|
||||
#include "vector3.h"
|
||||
#include "booster.h"
|
||||
#include "define.h"
|
||||
|
||||
|
||||
class World;
|
||||
|
||||
class Player {
|
||||
public:
|
||||
enum Sound { NOSOUND, STEP, FALL };
|
||||
//enum BoosterType { SPEED, HEAL, DAMAGE, INVINCIBLE };
|
||||
|
||||
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
||||
void TurnLeftRight(float value);
|
||||
void TurnTopBottom(float value);
|
||||
~Player();
|
||||
|
||||
void TurnLeftRight(float value, float sensitivity);
|
||||
void TurnTopBottom(float value, float sensitivity);
|
||||
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
||||
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
||||
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
|
||||
uint64_t TakeBooster(std::unordered_map<uint64_t, Booster*> booster_table, float elapsedTime);
|
||||
void GetBooster(BOOST_TYPE boosttype, float elapsedTime);
|
||||
void RemoveBooster(float elapsedtime);
|
||||
void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
|
||||
|
||||
void SetDirection(Vector3f dir);
|
||||
void Move(Vector3f diff);
|
||||
Vector3f GetPosition() const;
|
||||
Vector3f GetPositionAbs() const;
|
||||
Vector3f GetDirection() const;
|
||||
Vector3f GetVelocity() const;
|
||||
Vector3f GetPOV() const;
|
||||
std::string GetUsername() const;
|
||||
void SetUsername(std::string username);
|
||||
float GetSensitivity() const;
|
||||
void SetSensitivity(float sensitivity);
|
||||
float GetHP() const;
|
||||
void SetHP(float hp);
|
||||
void Teleport(int& x, int& z);
|
||||
|
||||
bool GetIsAirborne() const;
|
||||
bool AmIDead();
|
||||
void InflictDamage(float hitPoints);
|
||||
int getScore() const;
|
||||
void addPoint();
|
||||
uint64_t Killer = 0;
|
||||
std::string m_username;
|
||||
bool m_hit = false;
|
||||
|
||||
bool Eulogy = false;
|
||||
|
||||
bool boostspeed = false;
|
||||
bool boostdamage = false;
|
||||
bool boostinvincible = false;
|
||||
|
||||
void Put(Vector3f pos);
|
||||
|
||||
private:
|
||||
uint64_t getId() const;
|
||||
|
||||
protected:
|
||||
Vector3f m_position;
|
||||
Vector3f m_velocity;
|
||||
Vector3f m_direction;
|
||||
|
||||
std::string m_username;
|
||||
uint64_t id = 0;
|
||||
int m_score = 0;
|
||||
|
||||
float m_rotX = 0;
|
||||
float m_rotY = 0;
|
||||
float m_POV;
|
||||
float timeboostspeed;
|
||||
float timeboostdamage;
|
||||
float timeboostinvincible;
|
||||
float m_sensitivity;
|
||||
|
||||
float m_hp;
|
||||
|
||||
bool m_airborne;
|
||||
|
||||
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
|
||||
};
|
||||
#endif //_PLAYER_H__
|
||||
|
||||
|
@ -6,10 +6,19 @@ World::~World() {}
|
||||
|
||||
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
|
||||
|
||||
void World::BuildWorld() {
|
||||
for (int x = 0; x < WORLD_SIZE_X; ++x)
|
||||
for (int y = 0; y < WORLD_SIZE_Y; ++y)
|
||||
m_chunks.Set(x, y, new Chunk(x + m_center[0], y + m_center[1], m_seed));
|
||||
}
|
||||
|
||||
void World::SetSeed(uint64_t seed) {
|
||||
m_seed = seed;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Chunk* World::ChunkAt(float x, float y, float z) const {
|
||||
int cx = (int)x / CHUNK_SIZE_X;
|
||||
int cz = (int)z / CHUNK_SIZE_Z;
|
||||
@ -25,6 +34,30 @@ Chunk* World::ChunkAt(float x, float y, float z) const {
|
||||
|
||||
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
|
||||
|
||||
void World::RemoveChunk(int nbReduit)
|
||||
{
|
||||
for (int x = 0; x < WORLD_SIZE_X; ++x)
|
||||
for (int y = 0; y < WORLD_SIZE_Y; ++y)
|
||||
{
|
||||
Chunk* chk = nullptr;
|
||||
if (x < nbReduit)
|
||||
chk = m_chunks.Remove(x, y);
|
||||
if (y < nbReduit)
|
||||
chk = m_chunks.Remove(x, y);
|
||||
if (y > WORLD_SIZE_Y - nbReduit)
|
||||
chk = m_chunks.Remove(x, y);
|
||||
if (x > WORLD_SIZE_X - nbReduit)
|
||||
chk = m_chunks.Remove(x, y);
|
||||
|
||||
if (!chk)
|
||||
continue;
|
||||
|
||||
m_tbDeleted.emplace_back(chk);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
|
||||
Chunk* c = ChunkAt(x, y, z);
|
||||
|
||||
@ -132,33 +165,27 @@ void World::GetScope(unsigned int& x, unsigned int& y) {
|
||||
|
||||
void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
UpdateWorld(player_pos, blockinfo);
|
||||
//TransposeWorld(player_pos, bullets);
|
||||
}
|
||||
//
|
||||
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
// if (updates == 0 && ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// ChunkAt(chx, 1, chy)->Update(blockinfo, this);
|
||||
// updates = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
//
|
||||
//}
|
||||
|
||||
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
|
||||
netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) {
|
||||
Vector3f currentPos = player_pos;
|
||||
Vector3f currentBlock = currentPos;
|
||||
Vector3f ray = player_dir;
|
||||
BlockType oldbtype;
|
||||
netprot::ChunkMod* cmod = nullptr;
|
||||
bool found = false;
|
||||
|
||||
if (block) return;
|
||||
if (block) return cmod;
|
||||
|
||||
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
|
||||
currentBlock += ray / 10.f;
|
||||
|
||||
BlockType bt = BlockAt(currentBlock);
|
||||
|
||||
if (bt != BTYPE_AIR)
|
||||
if (bt != BTYPE_AIR) {
|
||||
found = true;
|
||||
oldbtype = bt;
|
||||
}
|
||||
}
|
||||
|
||||
if (found)
|
||||
@ -184,21 +211,30 @@ void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos,
|
||||
(By == PyA ||
|
||||
By == PyB ||
|
||||
By == PyC) &&
|
||||
Bz == Pz))
|
||||
Bz == Pz)) {
|
||||
found = true;
|
||||
oldbtype = bt;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
|
||||
if (net) {
|
||||
cmod = new netprot::ChunkMod();
|
||||
cmod->old_b_type = oldbtype;
|
||||
cmod->b_type = blockType;
|
||||
cmod->pos = currentBlock;
|
||||
}
|
||||
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
|
||||
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
|
||||
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
|
||||
|
||||
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
|
||||
ChunkAt(currentBlock)->MakeModified();
|
||||
block = true;
|
||||
}
|
||||
|
||||
return cmod;
|
||||
}
|
||||
|
||||
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
||||
@ -219,7 +255,6 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
|
||||
int side = 0;
|
||||
int threads = 0;
|
||||
std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
|
||||
//std::future<void> delThList[THREADS_DELETE_CHUNKS];
|
||||
|
||||
if (frameGenerate > 0) --frameGenerate;
|
||||
if (frameUpdate > 0) --frameUpdate;
|
||||
@ -310,101 +345,6 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
|
||||
|
||||
side = 0;
|
||||
threads = 0;
|
||||
|
||||
//if (!frameUpdate)
|
||||
// while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) {
|
||||
// int tx = -side, ty = -side;
|
||||
|
||||
// for (; tx <= side; ++tx) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// for (; ty <= side; ++ty) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// for (; tx >= -side; --tx) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// for (; ty >= -side; --ty) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// ++side;
|
||||
// }
|
||||
|
||||
//if (threads > 0) {
|
||||
// for (int i = 0; i < threads; ++i) {
|
||||
// updateThList[i].wait();
|
||||
// Chunk* chunk = updateThList[i].get();
|
||||
// chunk->FlushMeshToVBO();
|
||||
// }
|
||||
//}
|
||||
|
||||
threads = 0;
|
||||
|
||||
//int del = THREADS_DELETE_CHUNKS;
|
||||
//while (!m_tbDeleted.empty() && del--) { // Moins rapide que le bout en dessous, mais -beaucoup- plus stable.
|
||||
// m_tbDeleted.back()->FlushVBO();
|
||||
// m_tbDeleted.back()->~Chunk();
|
||||
// m_tbDeleted.pop_back();
|
||||
//}
|
||||
|
||||
/*while (!m_tbDeleted.empty() && !frameDelete) {
|
||||
if (m_tbDeleted.back()) {
|
||||
m_tbDeleted.back()->FlushVBO();
|
||||
delThList[threads] =
|
||||
std::async(std::launch::async,
|
||||
[](Chunk* chunk) { delete chunk; }, m_tbDeleted.back());
|
||||
m_tbDeleted.pop_back();
|
||||
if (++threads > THREADS_DELETE_CHUNKS) frameDelete = FRAMES_DELETE_CHUNKS;
|
||||
}
|
||||
else m_tbDeleted.pop_back();
|
||||
}*/
|
||||
|
||||
/*for (int x = 0; x < threads; ++x) {
|
||||
delThList[x].wait();
|
||||
delThList[x].get();
|
||||
}*/
|
||||
}
|
||||
|
||||
int World::GettbDeleted() const { return m_tbDeleted.size(); }
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "array2d.h"
|
||||
#include "bullet.h"
|
||||
#include "chunk.h"
|
||||
#include "netprotocol.h"
|
||||
|
||||
class Chunk;
|
||||
class Bullet;
|
||||
@ -21,12 +22,15 @@ public:
|
||||
~World();
|
||||
|
||||
Array2d<Chunk*>& GetChunks();
|
||||
void BuildWorld();
|
||||
|
||||
void SetSeed(uint64_t seed);
|
||||
|
||||
Chunk* ChunkAt(float x, float y, float z) const;
|
||||
Chunk* ChunkAt(const Vector3f& pos) const;
|
||||
|
||||
void RemoveChunk(int nbReduit);
|
||||
|
||||
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||
|
||||
@ -34,7 +38,7 @@ public:
|
||||
|
||||
void GetScope(unsigned int& x, unsigned int& y);
|
||||
|
||||
void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
|
||||
netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net);
|
||||
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
||||
void CleanUpWorld(int& deleteframes, bool clear);
|
||||
int GettbDeleted() const;
|
||||
@ -45,7 +49,7 @@ private:
|
||||
|
||||
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
|
||||
|
||||
void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
//void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);
|
||||
|
||||
|
@ -76,6 +76,7 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
@ -90,7 +91,7 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>Default</LanguageStandard>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
@ -105,6 +106,7 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
@ -119,6 +121,7 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
|
@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.18.4)
|
||||
project(SQCSim-Server VERSION 0.1)
|
||||
|
||||
add_compile_options("-Wno-narrowing")
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_STANDARD_REQUIRED True)
|
||||
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out")
|
||||
|
@ -4,18 +4,18 @@
|
||||
|
||||
Connection::Connection(SOCKET sock,
|
||||
sockaddr_in sockaddr,
|
||||
netprot::LoginInfo log,
|
||||
netprot::PlayerInfo play):
|
||||
LoginInfo *log,
|
||||
PlayerInfo *play) :
|
||||
m_sock(sock),
|
||||
m_addr(sockaddr),
|
||||
m_loginfo(log),
|
||||
m_playinfo(play) {
|
||||
m_loginfo(*log),
|
||||
m_playinfo(*play) {
|
||||
|
||||
}
|
||||
|
||||
Connection::~Connection() {
|
||||
closesocket(m_sock);
|
||||
}
|
||||
delete player;
|
||||
closesocket(m_sock); }
|
||||
|
||||
uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; }
|
||||
|
||||
@ -23,19 +23,17 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
|
||||
|
||||
std::string Connection::GetName() const { return m_loginfo.name; }
|
||||
|
||||
void Connection::AddInput(netprot::Input in) {
|
||||
m_input_manifest.insert({ in.timestamp, in });
|
||||
}
|
||||
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
|
||||
|
||||
netprot::Output* Connection::getOutput(Timestamp time) {
|
||||
Output* Connection::getOutput(Timestamp time) {
|
||||
auto out = m_output_manifest.find(time);
|
||||
if (out != m_output_manifest.end())
|
||||
return &out->second;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
netprot::Sync Connection::getSync(Timestamp time) {
|
||||
netprot::Sync sync;
|
||||
Sync Connection::getSync(Timestamp time) {
|
||||
Sync sync;
|
||||
auto out = m_output_manifest.find(time);
|
||||
if (out != m_output_manifest.end()) {
|
||||
sync.timestamp = out->second.timestamp;
|
||||
@ -45,10 +43,205 @@ netprot::Sync Connection::getSync(Timestamp time) {
|
||||
return sync;
|
||||
}
|
||||
|
||||
void Connection::CleanInputManifest(Timestamp time) {
|
||||
auto wat = m_input_manifest.find(time);
|
||||
SOCKET Connection::getSock() const { return m_sock; }
|
||||
|
||||
while (wat != m_input_manifest.begin())
|
||||
m_input_manifest.erase(wat--);
|
||||
PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
|
||||
|
||||
sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
|
||||
|
||||
void Connection::getPacks(SOCKET sock) {
|
||||
std::vector<char*> lsPck;
|
||||
Input in;
|
||||
Sync sync;
|
||||
recvPacksFrom(sock, &m_buf, m_addr, &lsPck);
|
||||
for (auto& pck : lsPck) {
|
||||
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||
switch (netprot::getType(pck, 1)) {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case INPUT:
|
||||
if (player->AmIDead())
|
||||
break;
|
||||
else if (Deserialize(&in, pck, &bsize)) {
|
||||
m_input_manifest[in.timestamp] = in;
|
||||
m_input_vector.push_back(in);
|
||||
}
|
||||
break;
|
||||
case SYNC:
|
||||
if (Deserialize(&sync, pck, &bsize))
|
||||
m_nsync = true;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
lsPck.clear();
|
||||
}
|
||||
|
||||
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
|
||||
static int outs = 0;
|
||||
static Timestamp last = 0;
|
||||
static uint32_t lasttimer = timer;
|
||||
|
||||
if (m_output_vector.empty() && player->AmIDead()) {
|
||||
if (timer != lasttimer) {
|
||||
lasttimer = timer;
|
||||
Sync sync;
|
||||
sync.timestamp = sync.sid = m_loginfo.sid;
|
||||
sync.hp = 0;
|
||||
sync.ammo = -1;
|
||||
sync.timer = timer;
|
||||
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
|
||||
}
|
||||
}
|
||||
|
||||
while (!m_output_vector.empty()) {
|
||||
Output out = m_output_vector.front();
|
||||
|
||||
for (auto& [key, conn] : conns) {
|
||||
if (m_playinfo.id == conn->GetHash(false))
|
||||
continue;
|
||||
sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
|
||||
}
|
||||
++outs;
|
||||
|
||||
[[unlikely]] if (last == 0) // !
|
||||
last = out.timestamp;
|
||||
|
||||
outs += out.timestamp + last;
|
||||
|
||||
static bool syncdead = false;
|
||||
bool dead = player->AmIDead();
|
||||
|
||||
if (outs >= SYNC_ACC || (!syncdead && dead)) {
|
||||
Sync sync;
|
||||
outs -= SYNC_ACC;
|
||||
sync.timestamp = out.timestamp;
|
||||
sync.position = out.position;
|
||||
sync.sid = m_loginfo.sid;
|
||||
sync.timer = timer;
|
||||
sync.timestamp = out.timestamp;
|
||||
sync.ammo = -1;
|
||||
sync.hp = player->GetHP();
|
||||
if (dead) {
|
||||
sync.timestamp = m_loginfo.sid;
|
||||
syncdead = true;
|
||||
}
|
||||
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
|
||||
}
|
||||
|
||||
m_output_vector.pop_front();
|
||||
}
|
||||
}
|
||||
|
||||
Timestamp Connection::Run(World* world, std::unordered_map<uint64_t, Booster*> boosters) {
|
||||
Input in, last;
|
||||
Output out;
|
||||
Timestamp tstamp = 0;
|
||||
float el;
|
||||
|
||||
bool dead = player->AmIDead();
|
||||
|
||||
if (m_input_manifest.size() < 2 && !dead)
|
||||
return tstamp;
|
||||
|
||||
while (m_last_in < m_input_vector.size() - 1 || dead) {
|
||||
if (!dead) {
|
||||
in = m_input_vector.at(m_last_in + 1);
|
||||
last = m_input_vector.at(m_last_in);
|
||||
if (in.timestamp <= m_tstamp) {
|
||||
++m_last_in;
|
||||
continue;
|
||||
}
|
||||
el = (double)(in.timestamp - last.timestamp) / 1000.;
|
||||
if (m_shoot_acc > 0.) {
|
||||
m_shoot_acc -= el;
|
||||
if (m_shoot_acc < 0.)
|
||||
m_shoot_acc = 0.;
|
||||
}
|
||||
player->SetDirection(in.direction);
|
||||
}
|
||||
else {
|
||||
el = 1. / 60.;
|
||||
in = Input();
|
||||
|
||||
}
|
||||
|
||||
player->ApplyPhysics(player->GetInput(in.keys.forward,
|
||||
in.keys.backward,
|
||||
in.keys.left,
|
||||
in.keys.right,
|
||||
in.keys.jump, false, el),
|
||||
world, el);
|
||||
|
||||
player->TakeBooster(boosters, el);
|
||||
|
||||
if (player->GetPosition().y < -20.) {
|
||||
player->InflictDamage(9000.);
|
||||
player->Killer = GetHash(true);
|
||||
}
|
||||
|
||||
out.states.jumping = player->GetIsAirborne();
|
||||
|
||||
Vector3f horSpeed = player->GetVelocity();
|
||||
horSpeed.y = 0;
|
||||
out.states.running = horSpeed.Length() > .2f;
|
||||
out.states.still = !out.states.running && !out.states.jumping;
|
||||
out.states.hit = player->m_hit;
|
||||
player->m_hit = false;
|
||||
|
||||
if (player->AmIDead()) {
|
||||
in.keys.shoot = false;
|
||||
in.keys.block = false;
|
||||
out.states.dead = true;
|
||||
}
|
||||
|
||||
static bool toggle = false;
|
||||
if (in.keys.block) {
|
||||
if (!toggle) {
|
||||
toggle = true;
|
||||
bool block = false;
|
||||
ChunkMod* cmod = world->ChangeBlockAtCursor(BLOCK_TYPE::BTYPE_METAL,
|
||||
player->GetPosition(),
|
||||
player->GetDirection(),
|
||||
block, true);
|
||||
if (cmod)
|
||||
ChunkDiffs.push_back(std::move(cmod));
|
||||
}
|
||||
}
|
||||
else toggle = false;
|
||||
|
||||
out.states.shooting = in.keys.shoot;
|
||||
|
||||
if (out.states.jumping && out.states.shooting)
|
||||
out.states.jumpshot = true;
|
||||
else out.states.jumpshot = false;
|
||||
|
||||
if (in.keys.shoot && m_shoot_acc <= 0.) {
|
||||
Bullets.emplace_back(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true)));
|
||||
m_shoot_acc = BULLET_TIME;
|
||||
}
|
||||
|
||||
out.position = player->GetPositionAbs();
|
||||
out.direction = in.direction;
|
||||
out.timestamp = in.timestamp;
|
||||
out.id = m_playinfo.id;
|
||||
m_output_manifest[out.timestamp] = out;
|
||||
m_output_vector.push_back(out);
|
||||
m_tstamp = tstamp = out.timestamp;
|
||||
|
||||
if (!dead)
|
||||
++m_last_in;
|
||||
|
||||
dead = false;
|
||||
}
|
||||
|
||||
return tstamp;
|
||||
}
|
||||
|
||||
void Connection::CleanInputManifest(Timestamp time) {
|
||||
// auto wat = m_input_manifest.find(time);
|
||||
|
||||
// while (wat != m_input_manifest.begin())
|
||||
// m_input_manifest.erase(wat--);
|
||||
}
|
||||
|
||||
Timestamp Connection::GetTStamp() const { return m_tstamp; }
|
||||
|
@ -2,19 +2,22 @@
|
||||
#define CONNECTION_H__
|
||||
|
||||
#include <deque>
|
||||
#include <map>
|
||||
#include <unordered_map>
|
||||
#include "../SQCSim-common/player.h"
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "../SQCSim-common/world.h"
|
||||
#include "define.h"
|
||||
|
||||
using namespace netprot;
|
||||
|
||||
class Connection {
|
||||
public:
|
||||
Connection(
|
||||
SOCKET sock,
|
||||
sockaddr_in sockaddr,
|
||||
netprot::LoginInfo log,
|
||||
netprot::PlayerInfo play);
|
||||
LoginInfo *log,
|
||||
PlayerInfo *play);
|
||||
~Connection();
|
||||
|
||||
Player* player = nullptr;
|
||||
@ -23,20 +26,47 @@ public:
|
||||
uint64_t GetTeamHash() const;
|
||||
std::string GetName() const;
|
||||
|
||||
void AddInput(netprot::Input in);
|
||||
netprot::Output* getOutput(Timestamp time);
|
||||
netprot::Sync getSync(Timestamp time);
|
||||
void AddInput(Input in);
|
||||
Output* getOutput(Timestamp time);
|
||||
Sync getSync(Timestamp time);
|
||||
SOCKET getSock() const;
|
||||
PlayerInfo* getInfo() const;
|
||||
sockaddr_in* getAddr() const;
|
||||
|
||||
void getPacks(SOCKET sock);
|
||||
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
|
||||
|
||||
Timestamp Run(World* world, std::unordered_map<uint64_t, Booster*> boosters);
|
||||
|
||||
void CleanInputManifest(Timestamp time);
|
||||
|
||||
bool m_nsync = true;
|
||||
|
||||
std::vector<Bullet*> Bullets;
|
||||
std::vector<ChunkMod*> ChunkDiffs;
|
||||
|
||||
Timestamp GetTStamp() const;
|
||||
|
||||
private:
|
||||
std::map<Timestamp, netprot::Input> m_input_manifest;
|
||||
std::map<Timestamp, netprot::Output> m_output_manifest;
|
||||
std::map<Timestamp, netprot::Chat> m_chatlog;
|
||||
std::unordered_map<Timestamp, Input> m_input_manifest;
|
||||
std::vector<Input> m_input_vector;
|
||||
std::unordered_map<Timestamp, Output> m_output_manifest;
|
||||
std::deque<Output> m_output_vector;
|
||||
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||
|
||||
float m_shoot_acc = 0;
|
||||
Timestamp m_tstamp = 0;
|
||||
|
||||
SOCKET m_sock;
|
||||
sockaddr_in m_addr;
|
||||
netprot::LoginInfo m_loginfo;
|
||||
netprot::PlayerInfo m_playinfo;
|
||||
LoginInfo m_loginfo;
|
||||
PlayerInfo m_playinfo;
|
||||
|
||||
Timestamp m_startsync;
|
||||
|
||||
uint64_t m_last_in = 0,
|
||||
m_last_out = 0;
|
||||
Buffer m_buf,
|
||||
m_bufout;
|
||||
};
|
||||
#endif
|
@ -9,9 +9,23 @@
|
||||
|
||||
#define MAX_CONNECTIONS 16
|
||||
#define ID_LIST_SIZE 127
|
||||
#define BUFFER_LENGTH 150
|
||||
#define SRV_MANUAL_SETUP true
|
||||
|
||||
typedef unsigned char LogDest;
|
||||
enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST };
|
||||
// @ = Dead guy, $ = Killer.
|
||||
const std::vector<std::string> DEATHMESSAGES = { "@ has gone to meet their maker.",
|
||||
"@ has bit the dust, if you know what I mean.",
|
||||
"@ has ceased to be.",
|
||||
"@ is no more.",
|
||||
"@ is like, super dead.",
|
||||
"Requiescat In Pace, @.",
|
||||
"So long, @, and thanks for all the lols!",
|
||||
"@ has a bad case of being dead.",
|
||||
"@ has finally seen the light!",
|
||||
"$ sees dead people; in this case they see a dead @.",
|
||||
"Thought @ was hot; guess what? He's not. He is dead, dead, dead.",
|
||||
"@ did not want to live forever.",
|
||||
"$ made @ die for their country.",
|
||||
"$ has become death, destroyer of @.",
|
||||
"$ did not make @ feel lucky." };
|
||||
|
||||
#endif
|
||||
|
@ -1,9 +1,13 @@
|
||||
#include "server.h"
|
||||
|
||||
int main() {
|
||||
Server* server = new Server();
|
||||
std::unique_ptr<Server> server = std::make_unique<Server>();
|
||||
if (server->Init() == 0)
|
||||
if (server->Ready() == 0)
|
||||
while (server->Ready() == 0) {
|
||||
server->Run();
|
||||
delete server;
|
||||
if (!server->NewGameRequested())
|
||||
break;
|
||||
server->Cleanup();
|
||||
}
|
||||
server->DeInit();
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
#include "server.h"
|
||||
|
||||
Server::Server(LogDest log) {
|
||||
Server::Server(LOG_DEST log) {
|
||||
m_log = log;
|
||||
if (log == LOG_DEST::LOGFILE) {
|
||||
m_logfile = std::ofstream("server.log", std::ofstream::out);
|
||||
@ -18,6 +18,10 @@ Server::~Server() {
|
||||
closesocket(m_sock_udp);
|
||||
if (m_sock_tcp)
|
||||
closesocket(m_sock_tcp);
|
||||
for (const auto& [key, player] : m_conns)
|
||||
closesocket(player->getSock());
|
||||
m_conns.clear();
|
||||
delete m_world;
|
||||
#ifdef _WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
@ -65,85 +69,458 @@ int Server::Init() {
|
||||
}
|
||||
|
||||
int Server::Ready() {
|
||||
int nbrjoueurs = 0,
|
||||
nbrconn = 0;
|
||||
bool readystart = false;
|
||||
do {
|
||||
Log("Entrez la duree de la partie: ", false, false);
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
m_game.countdown = std::stoi(m_buf.ptr);
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
m_game.countdown = 0;
|
||||
}
|
||||
} while (m_game.countdown < 1);
|
||||
// m_game.seed = 9370707;
|
||||
do {
|
||||
Log("Entrez le seed de la partie: ", false, false);
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
m_game.seed = std::stoi(m_buf.ptr);
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
m_game.seed = 0;
|
||||
}
|
||||
} while (m_game.seed < 1);
|
||||
do {
|
||||
Log("Entrez le nombre de joueurs: ", false, false);
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
nbrjoueurs = std::stoi(m_buf.ptr);
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
nbrjoueurs = 0;
|
||||
}
|
||||
if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS)
|
||||
Log("Nombre de joueurs invalide.", true, false);
|
||||
} while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS);
|
||||
do {
|
||||
Log("Entrez le nombre de boosters: ", false, false);
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
m_boostcount = std::stoi(m_buf.ptr);
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
m_boostcount = -1;
|
||||
}
|
||||
} while (m_boostcount < 0);
|
||||
m_game.gameType = 1;
|
||||
|
||||
if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
|
||||
Log("Écoute sur le port TCP.", true, true);
|
||||
Log("Ecoute sur le port TCP.", true, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
char* buf = new char[150];
|
||||
uint32_t buflen = 150;
|
||||
bool readystart = false;
|
||||
srand(time(NULL));
|
||||
|
||||
Log("À l'écoute sur le port: " + std::to_string(SRV_PORT), false, false);
|
||||
|
||||
buildIdList(ID_LIST_SIZE);
|
||||
|
||||
m_game.countdown = 360;
|
||||
m_game.gameType = 1;
|
||||
m_game.seed = 9370707;
|
||||
Log("A l'ecoute sur le port: " + std::to_string(SRV_PORT), false, false);
|
||||
|
||||
while (!readystart) {
|
||||
sockaddr_in sockad;
|
||||
unsigned int addrlen = sizeof(sockad);
|
||||
addrlen_t addrlen = sizeof(sockad);
|
||||
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
|
||||
|
||||
if (sock < 0)
|
||||
Log("Erreur de connexion", true, false);
|
||||
else if (sock > 0) {
|
||||
std::string str = "Nouvelle connection provenant de: ";
|
||||
char* strbuf = new char[BUFFER_LENGTH];
|
||||
uint32_t strbuflen = BUFFER_LENGTH;
|
||||
std::string str = "Nouvelle connexion provenant de: ";
|
||||
str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
|
||||
|
||||
str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port));
|
||||
if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
|
||||
PlayerInfo* play = new PlayerInfo();
|
||||
|
||||
if (recv(sock, buf, buflen, 0) > 0) {
|
||||
netprot::LoginInfo log;
|
||||
netprot::PlayerInfo play;
|
||||
if (netprot::Deserialize(&log, buf, buflen)) {
|
||||
log.sid = getUniqueId();
|
||||
m_buf.len = BUFFER_LENGTH;
|
||||
Packet pck = getPack(&m_buf);
|
||||
if (pck.type != PACKET_TYPE::LOGINF) {
|
||||
Log("Paquet invalide.", true, false);
|
||||
if (pck.type != PACKET_TYPE::ERR)
|
||||
netprot::emptyPack(pck);
|
||||
continue; // Passer au prochain appel si c'est pas un LoginInfo ou un LoginInfo invalide qui rentre.
|
||||
}
|
||||
LoginInfo* log = (LoginInfo*)pck.ptr;
|
||||
|
||||
log.tid = 0;
|
||||
log->sid = getUniqueId();
|
||||
log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe.
|
||||
|
||||
str.append(" Nom: ").append(log.name);
|
||||
Log(str, false, false);
|
||||
str = "";
|
||||
Log(str.append(" Nom: ").append(log->name), false, false);
|
||||
str.clear();
|
||||
|
||||
str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]"));
|
||||
Log(str, false, false);
|
||||
|
||||
//netprot::Serialize(&log, &buf, &buflen);
|
||||
//send(sock, buf, buflen, 0);
|
||||
//buflen = 150;
|
||||
sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen);
|
||||
sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
|
||||
|
||||
play.id = getUniqueId();
|
||||
memcpy(play.name, log.name, std::strlen(log.name) + 1);
|
||||
play.tid = log.tid;
|
||||
play->id = getUniqueId();
|
||||
play->tid = log->tid;
|
||||
strcpy(play->name, 32, log->name);
|
||||
|
||||
//netprot::Serialize(&m_game, &buf, &buflen);
|
||||
//send(sock, buf, buflen, 0);
|
||||
sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen);
|
||||
Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]")
|
||||
.append(" ID: [").append(std::to_string(play->id)).append("]")
|
||||
.append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false);
|
||||
play->tid = log->tid;
|
||||
|
||||
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
|
||||
Connection* conn = new Connection(sock, sockad, log, play);
|
||||
|
||||
m_players[log.sid] = conn;
|
||||
m_conns[log->sid] = conn;
|
||||
|
||||
if (++nbrconn >= nbrjoueurs)
|
||||
readystart = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (auto& [keyin, playin] : m_conns) // Not pretty, but it works.
|
||||
for (auto& [keyout, playout] : m_conns) {
|
||||
if (keyin == keyout)
|
||||
continue;
|
||||
sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Server::Run() {
|
||||
bool endgame = false;
|
||||
Input in;
|
||||
sockaddr_in sockad;
|
||||
addrlen_t socklen = sizeof(sockad);
|
||||
|
||||
Log("Partie en cours...", false, false);
|
||||
Log("Debut de la partie...", false, false);
|
||||
|
||||
int players = m_conns.size();
|
||||
|
||||
m_world = new World();
|
||||
m_world->SetSeed(m_game.seed);
|
||||
m_world->GetChunks().Reset(nullptr);
|
||||
m_world->BuildWorld();
|
||||
|
||||
for (auto& [key, conn] : m_conns) { // Creation des instances de joueurs et premier sync.
|
||||
if (!conn) {
|
||||
m_conns.erase(key);
|
||||
continue;
|
||||
}
|
||||
int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 4,
|
||||
y = (rand() % (CHUNK_SIZE_Z * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Z * WORLD_SIZE_Y / 2)) / 4;
|
||||
conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
|
||||
conn->player->m_username = conn->GetName();
|
||||
m_players[key] = conn->player;
|
||||
Sync sync;
|
||||
sync.position = conn->player->GetPositionAbs();
|
||||
sync.hp = conn->player->GetHP();
|
||||
sync.sid = key;
|
||||
sync.ammo = 0;
|
||||
sync.timestamp = 0;
|
||||
sync.timer = m_game.countdown;
|
||||
sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
|
||||
}
|
||||
|
||||
int timer = m_game.countdown, timer_acc = 0, deadplayers = 0;
|
||||
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
|
||||
Timestamp last = 0;
|
||||
std::vector<Chat*> chatlog;
|
||||
std::vector<ChunkMod*> chunkdiffs;
|
||||
std::vector<Bullet*> bullets;
|
||||
std::vector<std::vector<Bullet*>::iterator> bullit;
|
||||
std::vector<BulletAdd*> netbull;
|
||||
std::vector<PickupMod*> netboosters;
|
||||
std::vector<char*> lsPck;
|
||||
|
||||
int max = 0;
|
||||
for (int64_t x = 0; x < m_boostcount; ++x) {
|
||||
Vector3f pos = Vector3f(rand() % (WORLD_SIZE_X * CHUNK_SIZE_X) + .5f, rand() % CHUNK_SIZE_Y + .5f, rand() % (WORLD_SIZE_Y * CHUNK_SIZE_Z) + .5f);
|
||||
if (m_world->BlockAt(pos) == BTYPE_AIR && m_world->BlockAt(Vector3f(pos.x, pos.y - 2, pos.z)) != BTYPE_AIR) {
|
||||
Booster* boost = new Booster(pos, (BOOST_TYPE)(rand() % BTYPE_BOOST_LAST), getUniqueId());
|
||||
m_boosters[boost->GetId()] = boost;
|
||||
}
|
||||
else --x;
|
||||
if (++max > 100000)
|
||||
break;
|
||||
}
|
||||
|
||||
Chat* startchat = new Chat();
|
||||
startchat->src_id = 0;
|
||||
char startmess[] = "How would -YOU- like to die today, motherf-words?";
|
||||
float endtime = 0.;
|
||||
strcpy(startchat->mess, 140, startmess);
|
||||
|
||||
chatlog.emplace_back(startchat);
|
||||
|
||||
while (!endgame && endtime < 1.) {
|
||||
using namespace std::chrono;
|
||||
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
|
||||
|
||||
if (last == 0)
|
||||
last = tstamp;
|
||||
timer_acc += tstamp - last;
|
||||
if (timer_acc >= 1000) {
|
||||
while (timer_acc >= 1000)
|
||||
timer_acc -= 1000;
|
||||
if (!endgame)
|
||||
--timer;
|
||||
std::string str = "Timer: ";
|
||||
Log(str.append(std::to_string(timer)), false, false);
|
||||
}
|
||||
last = tstamp;
|
||||
|
||||
|
||||
for (auto& [key, conn] : m_conns) {
|
||||
|
||||
/* In */
|
||||
|
||||
Input in; Sync sync;
|
||||
|
||||
recvPacks(m_sock_udp, &m_buf, &lsPck);
|
||||
for (auto& pck : lsPck) {
|
||||
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||
switch (netprot::getType(pck, 1)) {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case INPUT:
|
||||
if (Deserialize(&in, pck, &bsize)) {
|
||||
if (m_conns.count(in.sid))
|
||||
m_conns[in.sid]->AddInput(in);
|
||||
}
|
||||
break;
|
||||
case SYNC:
|
||||
if (Deserialize(&sync, pck, &bsize)) {}
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
if (!lsPck.empty())
|
||||
lsPck.clear();
|
||||
|
||||
/* Process */
|
||||
|
||||
if (conn->m_nsync) {
|
||||
Timestamp tstamp = conn->Run(m_world, m_boosters);
|
||||
|
||||
if (conn->player->AmIDead() && !conn->player->Eulogy) {
|
||||
Chat* chat = new Chat();
|
||||
chat->dest_id = chat->dest_team_id = chat->src_id = 0;
|
||||
|
||||
Player* murderer = m_conns.at(conn->player->Killer)->player;
|
||||
|
||||
if (murderer != conn->player)
|
||||
murderer->addPoint();
|
||||
|
||||
std::string killer = murderer->GetUsername();
|
||||
|
||||
std::string mess = getDeathMessage(conn->player->GetUsername(), killer);
|
||||
|
||||
strcpy(chat->mess, 140, mess.c_str());
|
||||
chatlog.emplace_back(chat);
|
||||
++deadplayers;
|
||||
|
||||
conn->player->Eulogy = true;
|
||||
conn->m_nsync = false;
|
||||
}
|
||||
else {
|
||||
for (auto& chmo : conn->ChunkDiffs)
|
||||
chunkdiffs.emplace_back(std::move(chmo));
|
||||
if (!conn->ChunkDiffs.empty())
|
||||
conn->ChunkDiffs.clear();
|
||||
|
||||
for (auto& bull : conn->Bullets) {
|
||||
bullets.emplace_back(bull);
|
||||
BulletAdd* nbul = new BulletAdd();
|
||||
nbul->pos = bull->getPos();
|
||||
nbul->dir = bull->getVel();
|
||||
nbul->id = key;
|
||||
nbul->tstamp = tstamp;
|
||||
|
||||
netbull.emplace_back(std::move(nbul));
|
||||
}
|
||||
if (!conn->Bullets.empty())
|
||||
conn->Bullets.clear();
|
||||
}
|
||||
}
|
||||
/* Out */
|
||||
conn->sendPacks(m_sock_udp, m_conns, timer);
|
||||
|
||||
if ((deadplayers == players - 1 && deadplayers != 0) || timer < 0) {
|
||||
if (!endgame) {
|
||||
Chat* gameover = new Chat();
|
||||
gameover->dest_id = gameover->dest_team_id = gameover->src_id = 0;
|
||||
std::string winner, winmess;
|
||||
int score = 0;
|
||||
bool plural = false;
|
||||
for (auto& [key, conn] : m_conns) {
|
||||
if (conn->player->getScore() > score) {
|
||||
winner = conn->player->GetUsername();
|
||||
score = conn->player->getScore();
|
||||
plural = false;
|
||||
}
|
||||
else if (conn->player->getScore() == score) {
|
||||
winner = winner.append(" and ").append(conn->player->GetUsername());
|
||||
plural = true;
|
||||
}
|
||||
}
|
||||
|
||||
winmess = "And the winner";
|
||||
if (!plural)
|
||||
winmess = winmess.append(" is ");
|
||||
else winmess = winmess.append("s are ");
|
||||
|
||||
winmess = winmess.append(winner).append(" with ").append(std::to_string(score)).append(" point");
|
||||
|
||||
if (score > 1)
|
||||
winmess = winmess.append("s.");
|
||||
else winmess = winmess.append(".");
|
||||
|
||||
strcpy(gameover->mess, 140, winmess.c_str());
|
||||
|
||||
chatlog.emplace_back(gameover);
|
||||
}
|
||||
endgame = true;
|
||||
endtime += .001;
|
||||
}
|
||||
}
|
||||
|
||||
int max = 0;
|
||||
for (auto& [key, booster] : m_boosters) {
|
||||
if (booster->modified) {
|
||||
PickupMod pmod;
|
||||
pmod.available = booster->GetAvailability();
|
||||
pmod.id = booster->GetId();
|
||||
pmod.pos = booster->GetPosition();
|
||||
|
||||
Boosts boost;
|
||||
switch (booster->GetType()) {
|
||||
case BTYPE_DAMAGE:
|
||||
boost.damage = true;
|
||||
break;
|
||||
case BTYPE_HEAL:
|
||||
boost.hp = true;
|
||||
break;
|
||||
case BTYPE_INVINCIBLE:
|
||||
boost.invincible = true;
|
||||
break;
|
||||
default: continue;
|
||||
}
|
||||
pmod.boost = boost;
|
||||
booster->modified = false;
|
||||
for (auto& [key, conn] : m_conns)
|
||||
sendPackTo<PickupMod>(m_sock_udp, &pmod, &m_buf, conn->getAddr());
|
||||
max++;
|
||||
if (max > 5)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& bull : netbull) {
|
||||
for (auto& [key, conn] : m_conns)
|
||||
if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle.
|
||||
sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr());
|
||||
delete bull;
|
||||
}
|
||||
if (!netbull.empty())
|
||||
netbull.clear();
|
||||
|
||||
for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) {
|
||||
ChunkMod* cmod = nullptr;
|
||||
Bullet* bullet = *bull;
|
||||
if (bullet->Update(m_world, (1. / 60.), 50, m_players, &cmod)) {
|
||||
if (cmod)
|
||||
chunkdiffs.emplace_back(cmod);
|
||||
bullit.push_back(bull);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& bull : bullit) {
|
||||
delete* bull;
|
||||
bullets.erase(bull);
|
||||
}
|
||||
|
||||
if (!bullit.empty())
|
||||
bullit.clear();
|
||||
|
||||
for (auto& chat : chatlog) {
|
||||
Log(chat->mess, false, false);
|
||||
for (auto& [key, conn] : m_conns)
|
||||
sendPackTo<Chat>(m_sock_udp, chat, &m_buf, conn->getAddr());
|
||||
delete chat;
|
||||
}
|
||||
if (!chatlog.empty())
|
||||
chatlog.clear();
|
||||
|
||||
for (auto& chmo : chunkdiffs) {
|
||||
for (auto& [key, conn] : m_conns)
|
||||
sendPackTo<ChunkMod>(m_sock_udp, chmo, &m_buf, conn->getAddr());
|
||||
delete chmo;
|
||||
}
|
||||
if (!chunkdiffs.empty())
|
||||
chunkdiffs.clear();
|
||||
}
|
||||
|
||||
Chat end;
|
||||
end.src_id = 0;
|
||||
char endmess[] = "Game over, man. Game over.";
|
||||
strcpy(end.mess, 140, endmess);
|
||||
|
||||
for (auto& [key, conn] : m_conns) {
|
||||
std::string str = conn->player->GetUsername();
|
||||
Log(str.append(" ").append(std::to_string(conn->player->getScore())), false, false);
|
||||
}
|
||||
|
||||
for (auto& [key, conn] : m_conns)
|
||||
sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr());
|
||||
|
||||
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
|
||||
|
||||
char* ch = new char[2];
|
||||
std::cout << "Nouvelle partie? [o/N] ";
|
||||
std::cin.getline(ch, 2);
|
||||
std::cout << std::endl;
|
||||
|
||||
m_exit = true;
|
||||
if (ch[0] == 'o' || ch[0] == 'O')
|
||||
m_exit = false;
|
||||
|
||||
delete[] ch;
|
||||
}
|
||||
|
||||
void Server::Cleanup() {
|
||||
for (auto& [key, conn] : m_conns)
|
||||
delete conn;
|
||||
|
||||
m_conns.clear();
|
||||
m_players.clear();
|
||||
delete m_world;
|
||||
m_world = nullptr;
|
||||
}
|
||||
|
||||
void Server::DeInit() {
|
||||
if (m_logfile.is_open())
|
||||
m_logfile.close();
|
||||
if (m_sock_udp)
|
||||
closesocket(m_sock_udp);
|
||||
if (m_sock_tcp)
|
||||
closesocket(m_sock_tcp);
|
||||
|
||||
#ifdef _WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
}
|
||||
|
||||
bool Server::NewGameRequested() const { return !m_exit; }
|
||||
|
||||
inline std::string Server::LogTimestamp() {
|
||||
time_t rawtime;
|
||||
struct tm timeinfo;
|
||||
char buffer[80];
|
||||
tm timeinfo;
|
||||
char buffer[50];
|
||||
|
||||
time(&rawtime);
|
||||
|
||||
@ -161,30 +538,40 @@ inline std::string Server::LogTimestamp() {
|
||||
|
||||
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
|
||||
switch (m_log) {
|
||||
case LOG_DEST::LOGFILE:
|
||||
using enum LOG_DEST; // C++20!
|
||||
case LOGFILE:
|
||||
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||
break;
|
||||
case LOG_DEST::CONSOLE:
|
||||
case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!)
|
||||
default:
|
||||
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
if (is_fatal) {
|
||||
if (m_logfile.is_open())
|
||||
m_logfile.close();
|
||||
if (m_sock_udp)
|
||||
closesocket(m_sock_udp);
|
||||
if (m_sock_tcp)
|
||||
closesocket(m_sock_tcp);
|
||||
for (const auto& [key, player] : m_conns)
|
||||
closesocket(player->getSock());
|
||||
|
||||
delete m_world;
|
||||
m_conns.clear();
|
||||
#ifdef _WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
exit(-1);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::buildIdList(size_t size) {
|
||||
std::set<uint64_t> lst;
|
||||
|
||||
do lst.insert(((uint64_t)rand() << 25) % 8675309); // EIGHT SIX SEVENFIVE THREE AUGHT NIIIIIIiIIiiIiINE!
|
||||
srand(time(NULL));
|
||||
do lst.insert(((uint64_t)rand() << 32 | rand()));
|
||||
while (lst.size() < size);
|
||||
|
||||
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
|
||||
@ -196,132 +583,33 @@ uint64_t Server::getUniqueId() {
|
||||
return id;
|
||||
}
|
||||
|
||||
// Test serialize/deserialize:
|
||||
/*
|
||||
netprot::LoginInfo log, log2;
|
||||
std::cout << "Nom? ";
|
||||
std::cin.getline(log.name, 32); // NO! STD::CIN >> VARIABLE;! EVEEEEEERRRR!!!
|
||||
log.sid = 12345;
|
||||
char* buf = new char[150];
|
||||
uint32_t buflen = 150;
|
||||
std::string Server::getDeathMessage(std::string username, std::string killer) const {
|
||||
std::string mess;
|
||||
std::string temp = DEATHMESSAGES.at(rand() % DEATHMESSAGES.size());
|
||||
size_t ind = temp.find('@');
|
||||
size_t indk = temp.find('$');
|
||||
bool bypass = false;
|
||||
|
||||
netprot::Serialize(&log, &buf, &buflen);
|
||||
if (indk == std::string::npos)
|
||||
bypass = true;
|
||||
|
||||
bool is_work = netprot::Deserialize(&log2, buf, buflen);
|
||||
if (ind < indk || bypass) {
|
||||
mess.append(temp.substr(0, ind));
|
||||
mess.append(username);
|
||||
if (!bypass) {
|
||||
mess.append(temp.substr(ind + 1, indk - 1));
|
||||
mess.append(killer);
|
||||
mess.append(temp.substr(indk + 1));
|
||||
}
|
||||
else mess.append(temp.substr(ind + 1));
|
||||
}
|
||||
else {
|
||||
mess.append(temp.substr(0, indk));
|
||||
mess.append(killer);
|
||||
mess.append(temp.substr(indk + 1, ind - 1));
|
||||
mess.append(username);
|
||||
mess.append(temp.substr(ind + 1));
|
||||
}
|
||||
|
||||
std::string str;
|
||||
str.append(is_work ? "Y " : "N ").append(log2.name).append(": ").append(std::to_string(log2.sid));
|
||||
|
||||
Log(str, false, false);
|
||||
*/
|
||||
|
||||
|
||||
///* Recevoir paquet */
|
||||
//while (true) {
|
||||
// char buffer[2048];
|
||||
// sockaddr_in client;
|
||||
//
|
||||
//#ifdef _WIN32 // Mais pourquoi?
|
||||
// int clen = sizeof(client);
|
||||
//#else
|
||||
// unsigned int clen = sizeof(client);
|
||||
//#endif
|
||||
//
|
||||
// int count = recvfrom(socket_udp, buffer, sizeof(buffer) - 1, 0, (sockaddr*)&client, &clen);
|
||||
//
|
||||
// if (count < 0) {
|
||||
// Log("Erreur de reception de paquet.", socket_udp);
|
||||
// return 4;
|
||||
// }
|
||||
//
|
||||
// buffer[count] = '\0';
|
||||
//
|
||||
// /* Gérer le paquet reçu */
|
||||
// std::string commande(buffer);
|
||||
//
|
||||
// if (commande.find("echo ") == 0) { /* ECHO */
|
||||
// std::string::size_type pos = commande.find(' ');
|
||||
// std::string parametres = commande.substr(pos + 1);
|
||||
//
|
||||
// sendto(socket_udp, parametres.c_str(), parametres.length(), 0, (const sockaddr*)&client, sizeof(client));
|
||||
// }
|
||||
// else if (commande.find("date ") == 0) { /* DATE */
|
||||
// time_t rawtime;
|
||||
// struct tm* timeinfo = new tm();
|
||||
// char tbuffer[80];
|
||||
//
|
||||
// time(&rawtime);
|
||||
//
|
||||
//#ifdef _WIN32
|
||||
// localtime_s(timeinfo, &rawtime);
|
||||
//#else
|
||||
// localtime_r(&rawtime, timeinfo);
|
||||
//#endif
|
||||
//
|
||||
// strftime(tbuffer, 80, "%a %b %e %T %G", timeinfo);
|
||||
//
|
||||
// sendto(socket_udp, tbuffer, sizeof(tbuffer), 0, (const sockaddr*)&client, sizeof(client));
|
||||
// delete timeinfo;
|
||||
// }
|
||||
// else if (commande.find("ping ") == 0) { /* PING */
|
||||
// sendto(socket_udp, "pong", sizeof("pong"), 0, (const sockaddr*)&client, sizeof(client));
|
||||
// }
|
||||
// else if (commande.find("usager ") == 0) { /* USAGER */
|
||||
// std::string user;
|
||||
//
|
||||
//#ifdef _WIN32
|
||||
// wchar_t userbuf[30];
|
||||
// DWORD usersize = 30;
|
||||
//
|
||||
// GetUserNameW(userbuf, &usersize);
|
||||
//
|
||||
// std::wstring wuser = userbuf;
|
||||
// user = std::string(wuser.begin(), wuser.end());
|
||||
//#else
|
||||
// char ptr[30];
|
||||
// getlogin_r(ptr, sizeof(ptr) - 1);
|
||||
// user = std::string(ptr);
|
||||
//#endif
|
||||
//
|
||||
// sendto(socket_udp, user.c_str(), user.length(), 0, (const sockaddr*)&client, sizeof(client));
|
||||
// }
|
||||
// else if (commande.find("exec ") == 0) { /* EXEC */
|
||||
// std::string::size_type pos = commande.find(' ');
|
||||
// std::string parametres = commande.substr(pos + 1);
|
||||
//
|
||||
// FILE* pipe = nullptr;
|
||||
// char buffer[301]; // 300 caractères + '\0'
|
||||
// std::string reponse;
|
||||
//
|
||||
// pipe = popen(parametres.c_str(), "r");
|
||||
//
|
||||
// if (!pipe)
|
||||
// reponse = "Erreur de commande!";
|
||||
// else while (!feof(pipe)) {
|
||||
// if (fgets(buffer, sizeof(buffer) - 1, pipe))
|
||||
// reponse += buffer;
|
||||
// }
|
||||
//
|
||||
// if (pipe)
|
||||
// pclose(pipe);
|
||||
//
|
||||
// if (reponse.length() > 300)
|
||||
// reponse = reponse.substr(0, 300);
|
||||
// else if (reponse.length() < 1)
|
||||
// reponse = "OK!";
|
||||
//
|
||||
// sendto(socket_udp, reponse.c_str(), reponse.length(), 0, (const sockaddr*)&client, sizeof(client));
|
||||
// }
|
||||
// else if (commande.find("bye ") == 0) { /* BYE */
|
||||
// Log("", 0); // Message d'erreur pas de message d'erreur!
|
||||
// return 0;
|
||||
// }
|
||||
// else sendto(socket_udp, "huh?", sizeof("huh?"), 0, (const sockaddr*)&client, sizeof(client)); /* DEFAULT */
|
||||
//}
|
||||
//
|
||||
///* Ce bout de code ne devrait theoriquement jamais etre atteint, mais au cas. */
|
||||
//Log("", 0);
|
||||
//return 0;
|
||||
//return false;
|
||||
//}
|
||||
//
|
||||
return mess;
|
||||
}
|
||||
|
@ -1,54 +1,64 @@
|
||||
#ifndef SERVER_H__
|
||||
#define SERVER_H__
|
||||
|
||||
#include <cstdlib>
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include "../SQCSim-common/world.h"
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "define.h"
|
||||
#include "connection.h"
|
||||
|
||||
using namespace netprot;
|
||||
|
||||
class Server {
|
||||
public:
|
||||
Server(LogDest log = LOG_DEST::CONSOLE);
|
||||
enum LOG_DEST: unsigned char { CONSOLE, LOGFILE, LOG_LAST };
|
||||
|
||||
Server(LOG_DEST log = LOG_DEST::CONSOLE);
|
||||
~Server();
|
||||
|
||||
int Init();
|
||||
int Ready();
|
||||
void Run();
|
||||
void Cleanup();
|
||||
void DeInit();
|
||||
bool NewGameRequested() const;
|
||||
|
||||
private:
|
||||
|
||||
#ifdef _WIN32
|
||||
WSADATA m_wsaData;
|
||||
#endif
|
||||
SOCKET m_sock_udp = 0,
|
||||
m_sock_tcp = 0;
|
||||
LogDest m_log;
|
||||
LOG_DEST m_log;
|
||||
std::ofstream m_logfile;
|
||||
|
||||
std::map<uint64_t, Connection*> m_players;
|
||||
std::map <Timestamp, netprot::Chat> m_chatlog;
|
||||
Buffer m_buf;
|
||||
|
||||
std::unordered_map<uint64_t, Player*> m_players;
|
||||
std::unordered_map<uint64_t, Connection*> m_conns;
|
||||
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||
std::unordered_map<uint64_t, Booster*> m_boosters;
|
||||
std::vector<uint64_t> m_ids;
|
||||
netprot::GameInfo m_game;
|
||||
GameInfo m_game;
|
||||
|
||||
World* m_world = nullptr;
|
||||
bool m_exit = true;
|
||||
|
||||
int64_t m_boostcount = -1;
|
||||
|
||||
std::string LogTimestamp();
|
||||
void Log(std::string str, bool is_error, bool is_fatal);
|
||||
void buildIdList(size_t size);
|
||||
|
||||
uint64_t getUniqueId();
|
||||
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
|
||||
std::string getDeathMessage(std::string username, std::string killer) const;
|
||||
|
||||
};
|
||||
|
||||
template <class T>
|
||||
void Server::sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
|
||||
netprot::Serialize(pack, buf, buflen);
|
||||
send(sock, *buf, *buflen, 0);
|
||||
*buflen = BUFFER_LENGTH;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -25,13 +25,15 @@
|
||||
<ClInclude Include="engine.h" />
|
||||
<ClInclude Include="mesh.h" />
|
||||
<ClInclude Include="openglcontext.h" />
|
||||
<ClInclude Include="remoteplayer.h" />
|
||||
<ClInclude Include="settings.h" />
|
||||
<ClInclude Include="shader.h" />
|
||||
<ClInclude Include="skybox.h" />
|
||||
<ClInclude Include="texture.h" />
|
||||
<ClInclude Include="textureatlas.h" />
|
||||
<ClInclude Include="tool.h" />
|
||||
<ClInclude Include="vertexbuffer.h" />
|
||||
<ClInclude Include="worldrenderer.h" />
|
||||
<ClInclude Include="renderer.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="audio.cpp" />
|
||||
@ -40,13 +42,15 @@
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="mesh.cpp" />
|
||||
<ClCompile Include="openglcontext.cpp" />
|
||||
<ClCompile Include="remoteplayer.cpp" />
|
||||
<ClCompile Include="settings.cpp" />
|
||||
<ClCompile Include="shader.cpp" />
|
||||
<ClCompile Include="skybox.cpp" />
|
||||
<ClCompile Include="texture.cpp" />
|
||||
<ClCompile Include="textureatlas.cpp" />
|
||||
<ClCompile Include="tool.cpp" />
|
||||
<ClCompile Include="vertexbuffer.cpp" />
|
||||
<ClCompile Include="worldrenderer.cpp" />
|
||||
<ClCompile Include="renderer.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
|
||||
@ -105,8 +109,8 @@
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>external\irrKlang-1.6.0\include;external\glew210\include;external\devil178\include;external\sfml251\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>external\glew210\lib;external\sfml251\lib;external\devil178\lib;external\irrKlang-1.6.0\lib\Win32-visualStudio;$(LibraryPath)</LibraryPath>
|
||||
<IncludePath>external\irrKlang-1.6.0\include;external\glew210\include;external\devil180\include;external\sfml251-32\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>external\glew210\lib\Release\Win32;external\sfml251-32\lib;external\devil180\lib\x86\Release;external\irrKlang-1.6.0\lib\Win32-visualStudio;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
@ -115,8 +119,8 @@
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>external\devil180\include;external\irrKlang-1.6.0\include;external\sfml251\include;external\glew210\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>external\sfml251\lib;external\devil180\lib\x86\Release;external\glew210\lib\Release\Win32;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
|
||||
<IncludePath>external\devil180\include;external\irrKlang-1.6.0\include;external\sfml251-32\include;external\glew210\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>external\sfml251-32\lib;external\devil180\lib\x86\Release;external\glew210\lib\Release\Win32;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
@ -130,7 +134,7 @@
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
@ -145,7 +149,7 @@
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
@ -162,13 +166,13 @@
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
@ -184,7 +188,7 @@
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
|
@ -47,7 +47,13 @@
|
||||
<ClInclude Include="mesh.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="worldrenderer.h">
|
||||
<ClInclude Include="renderer.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="remoteplayer.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="settings.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
@ -88,7 +94,13 @@
|
||||
<ClCompile Include="mesh.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="worldrenderer.cpp">
|
||||
<ClCompile Include="renderer.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="remoteplayer.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="settings.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
|
@ -8,30 +8,46 @@ Audio::Audio() {
|
||||
m_engine->setDefault3DSoundMaxDistance(1000);
|
||||
}
|
||||
|
||||
Audio::Audio(const char * music) {
|
||||
Audio::Audio(const char * music, const char* menumusic) {
|
||||
m_engine = irrklang::createIrrKlangDevice();
|
||||
m_engine->setDopplerEffectParameters(1);
|
||||
m_engine->setRolloffFactor(1);
|
||||
m_engine->setDefault3DSoundMinDistance(1);
|
||||
m_engine->setDefault3DSoundMaxDistance(1000);
|
||||
m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
|
||||
m_engine->setDefault3DSoundMaxDistance(100);
|
||||
m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
|
||||
m_menumusic = m_engine->play2D(menumusic, true, true, true, irrklang::ESM_STREAMING);
|
||||
m_music->setVolume(.5);
|
||||
m_menumusic->setVolume(.5);
|
||||
m_mainvolume = 0.5f;
|
||||
m_engine->setSoundVolume(m_mainvolume);
|
||||
m_sfxvolume = 0.5f;
|
||||
}
|
||||
|
||||
Audio::~Audio() {
|
||||
if (m_music) m_music->drop();
|
||||
if (m_menumusic) m_menumusic->drop();
|
||||
if (m_engine) m_engine->drop();
|
||||
}
|
||||
|
||||
void Audio::playSound(const char* name, float volume = 1.) {
|
||||
irrklang::ISound* sfx = m_engine->play2D(name, false, true);
|
||||
sfx->setVolume(volume);
|
||||
sfx->setIsPaused(false);
|
||||
m_sfxes.push_back(sfx);
|
||||
}
|
||||
|
||||
void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
|
||||
m_engine->setListenerPosition(irrklang::vec3df(pos.x, pos.y, pos.z),
|
||||
irrklang::vec3df(dir.x, dir.y, dir.z),
|
||||
irrklang::vec3df(vel.x, vel.y, vel.z));
|
||||
}
|
||||
|
||||
void Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume = 1) {
|
||||
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), false, false, true, irrklang::ESM_NO_STREAMING, true);
|
||||
irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) {
|
||||
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, true, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true);
|
||||
sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z));
|
||||
sound->setVolume(volume);
|
||||
sound->setIsPaused(false);
|
||||
return sound;
|
||||
}
|
||||
|
||||
void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume = 1) {
|
||||
@ -44,6 +60,76 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
|
||||
// m_music = m_engine->play2D(music, false, false, false, irrklang::ESM_STREAMING);
|
||||
//}
|
||||
|
||||
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
|
||||
void Audio::CleanupSFX() {
|
||||
while (!m_sfxes.empty()) {
|
||||
irrklang::ISound* sfx = m_sfxes.back();
|
||||
if (sfx->isFinished()) {
|
||||
sfx->drop(); // drop() fait deja la job du delete sfx.
|
||||
}
|
||||
else break;
|
||||
m_sfxes.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
void Audio::ToggleMusicState(GameState state) {
|
||||
if (m_music_on) {
|
||||
switch (state) {
|
||||
case PLAY:
|
||||
m_music->setIsPaused(false);
|
||||
m_menumusic->setIsPaused(true);
|
||||
break;
|
||||
case PAUSE:
|
||||
m_music->setIsPaused(true);
|
||||
m_menumusic->setIsPaused(true);
|
||||
break;
|
||||
default:
|
||||
m_music->setIsPaused(true);
|
||||
m_menumusic->setIsPaused(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
m_music->setIsPaused(true);
|
||||
m_menumusic->setIsPaused(true);
|
||||
}
|
||||
}
|
||||
|
||||
void Audio::SetMusic(bool ison, GameState state) {
|
||||
m_music_on = state;
|
||||
if (!state) {
|
||||
m_music->setIsPaused(true);
|
||||
m_menumusic->setIsPaused(true);
|
||||
}
|
||||
else ToggleMusicState(state);
|
||||
}
|
||||
|
||||
bool Audio::GetMusic() {
|
||||
return m_music_on;
|
||||
}
|
||||
|
||||
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
|
||||
|
||||
float Audio::GetMusicVolume() const {
|
||||
return m_music->getVolume();
|
||||
}
|
||||
|
||||
void Audio::SetMusicVolume(float volume) {
|
||||
m_music->setVolume(volume);
|
||||
m_menumusic->setVolume(volume);
|
||||
}
|
||||
|
||||
float Audio::GetMainVolume() const {
|
||||
return m_engine->getSoundVolume();
|
||||
}
|
||||
|
||||
void Audio::SetMainVolume(float volume) {
|
||||
m_engine->setSoundVolume(volume);
|
||||
}
|
||||
|
||||
float Audio::GetSfxVolume() const {
|
||||
return m_sfxvolume;
|
||||
}
|
||||
|
||||
void Audio::SetSfxVolume(float volume) {
|
||||
m_sfxvolume = volume;
|
||||
}
|
||||
|
@ -14,25 +14,47 @@
|
||||
|
||||
class Audio {
|
||||
private:
|
||||
irrklang::ISoundEngine* m_engine;
|
||||
irrklang::ISound* m_music;
|
||||
irrklang::ISound* m_menumusic;
|
||||
float m_mainvolume;
|
||||
float m_sfxvolume;
|
||||
bool m_music_on = true;
|
||||
std::vector<irrklang::ISound*> m_sfxes;
|
||||
|
||||
public:
|
||||
Audio();
|
||||
Audio(const char* music);
|
||||
Audio(const char* music, const char* menumusic);
|
||||
~Audio();
|
||||
irrklang::ISoundEngine* m_engine;
|
||||
|
||||
void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
|
||||
|
||||
void Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume);
|
||||
|
||||
irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume);
|
||||
|
||||
void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
|
||||
|
||||
//void PlaySong(const char* music);
|
||||
|
||||
void ToggleMusicState();
|
||||
void CleanupSFX();
|
||||
|
||||
void ToggleMusicState(GameState state);
|
||||
|
||||
void playSound(const char* sound, float volume);
|
||||
|
||||
void SetMusic(bool ison, GameState state);
|
||||
bool GetMusic();
|
||||
|
||||
void PauseEngine();
|
||||
|
||||
float GetMainVolume() const;
|
||||
void SetMainVolume(float volume);
|
||||
|
||||
float GetMusicVolume() const;
|
||||
void SetMusicVolume(float volume);
|
||||
|
||||
float GetSfxVolume() const;
|
||||
void SetSfxVolume(float volume);
|
||||
};
|
||||
|
||||
#endif // AUDIO_H__
|
||||
|
@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.18.4)
|
||||
|
||||
project(SQCSim-Client VERSION 0.8)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_STANDARD_REQUIRED True)
|
||||
|
||||
set(CMAKE_BUILD_DIRECTORY "./build")
|
||||
@ -28,6 +28,7 @@ include_directories(
|
||||
|
||||
|
||||
add_library(SQCSim-common
|
||||
"${SQCSIM_COMMON_DIR}boostinfo.cpp"
|
||||
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||
@ -40,6 +41,7 @@ add_library(SQCSim-common
|
||||
|
||||
add_executable(SQCSim-client
|
||||
"../audio.cpp"
|
||||
"../booster.cpp"
|
||||
"../connector.cpp"
|
||||
"../engine.cpp"
|
||||
"../mesh.cpp"
|
||||
@ -50,7 +52,8 @@ add_executable(SQCSim-client
|
||||
"../textureatlas.cpp"
|
||||
"../tool.cpp"
|
||||
"../vertexbuffer.cpp"
|
||||
"../worldrenderer.cpp"
|
||||
"../renderer.cpp"
|
||||
"../remoteplayer.cpp"
|
||||
"../main.cpp"
|
||||
)
|
||||
|
||||
|
@ -42,7 +42,7 @@ int Connector::Init() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Connector::Connect(char* srv_addr, std::string name) {
|
||||
int Connector::Connect(const char* srv_addr, std::string name) {
|
||||
sockaddr_in add;
|
||||
m_srvsockaddr.sin_family = AF_INET;
|
||||
m_srvsockaddr.sin_port = htons(SRV_PORT);
|
||||
@ -54,48 +54,71 @@ int Connector::Connect(char* srv_addr, std::string name) {
|
||||
|
||||
if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
|
||||
std::cout << "Échec de la connexion." << std::endl;
|
||||
}
|
||||
|
||||
char* buf = new char[150];
|
||||
uint32_t buflen = 150;
|
||||
netprot::LoginInfo log;
|
||||
memcpy(&log.name, name.c_str(), name.size() + 1);
|
||||
|
||||
netprot::Serialize(&log, &buf, &buflen);
|
||||
|
||||
int se = send(m_sock_tcp, buf, buflen, 0);
|
||||
|
||||
delete[] buf;
|
||||
buf = new char[150] {0};
|
||||
buflen = 150;
|
||||
int rpack = 0;
|
||||
|
||||
while (rpack < 2) {
|
||||
recv(m_sock_tcp, buf, buflen, 0);
|
||||
|
||||
switch (netprot::getType(buf, buflen)) {
|
||||
case netprot::PACKET_TYPE::LOGINF:
|
||||
if (!netprot::Deserialize(&m_loginfo, buf, buflen)) {
|
||||
std::cout << "Packet LoginInfo invalide." << std::endl;
|
||||
return 2;
|
||||
}
|
||||
++rpack;
|
||||
break;
|
||||
case netprot::PACKET_TYPE::GAMEINFO:
|
||||
if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) {
|
||||
std::cout << "Packet GameInfo invalide." << std::endl;
|
||||
|
||||
flag_t flag = 1;
|
||||
if (ioctl(m_sock_tcp, SOCK_NONBLOCK, &flag) < 0) {
|
||||
std::cout << "Impossible de mettre le socket en mode non-bloquant." << std::endl;
|
||||
return 3;
|
||||
}
|
||||
++rpack;
|
||||
|
||||
netprot::Buffer bf;
|
||||
netprot::LoginInfo log;
|
||||
strcpy(log.name, 32, name.c_str());
|
||||
|
||||
netprot::sendPack(m_sock_tcp, &log, &bf);
|
||||
|
||||
bool ready = false;
|
||||
int errors = 0;
|
||||
std::vector<char*> lsPck;
|
||||
while (!ready) {
|
||||
netprot::recvPacks(m_sock_udp, &bf, &lsPck);
|
||||
|
||||
for (auto& pck : lsPck) {
|
||||
uint32_t bsize = bf.len - (pck - bf.ptr);
|
||||
netprot::PlayerInfo* pl = nullptr;
|
||||
switch (netprot::getType(pck, 1)) {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case LOGINF:
|
||||
if (!netprot::Deserialize(&m_loginfo, pck, &bsize))
|
||||
++errors;
|
||||
break;
|
||||
case GAMEINFO:
|
||||
if (!netprot::Deserialize(&m_gameinfo, pck, &bsize))
|
||||
++errors;
|
||||
break;
|
||||
case PLAYINF:
|
||||
pl = new netprot::PlayerInfo();
|
||||
if (!netprot::Deserialize(pl, pck, &bsize))
|
||||
++errors;
|
||||
else {
|
||||
m_players[pl->id] = pl;
|
||||
std::cout << "A challenger appears! " << pl->name << std::endl;
|
||||
}
|
||||
break;
|
||||
case TEAMINF:
|
||||
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
|
||||
break;
|
||||
case SYNC:
|
||||
if (!netprot::Deserialize(&m_origin, pck, &bsize))
|
||||
++errors;
|
||||
ready = true;
|
||||
break;
|
||||
default:
|
||||
std::cout << "Packet invalide." << std::endl;
|
||||
errors++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
lsPck.clear();
|
||||
if (errors > 1000)
|
||||
return 4;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint64_t Connector::getId() const { return m_loginfo.sid; }
|
||||
|
||||
unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
|
||||
|
||||
netprot::Sync Connector::getOrigin() const { return m_origin; }
|
||||
|
@ -2,6 +2,7 @@
|
||||
#define CONNECTOR_H__
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <unordered_map>
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "define.h"
|
||||
|
||||
@ -11,26 +12,32 @@ public:
|
||||
~Connector();
|
||||
|
||||
int Init();
|
||||
int Connect(char* srv_addr, std::string name);
|
||||
int Connect(const char* srv_addr, std::string name);
|
||||
uint64_t getId() const;
|
||||
unsigned int getSeed() const;
|
||||
netprot::Sync getOrigin() const;
|
||||
|
||||
|
||||
//void SendInput();
|
||||
//int Sync();
|
||||
|
||||
SOCKET m_sock_udp = 0,
|
||||
m_sock_tcp = 0;
|
||||
sockaddr_in m_srvsockaddr;
|
||||
|
||||
// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
|
||||
|
||||
std::unordered_map<uint64_t, netprot::PlayerInfo> m_players;
|
||||
private:
|
||||
#ifdef _WIN32
|
||||
WSADATA m_wsaData;
|
||||
#endif
|
||||
std::map<Timestamp, netprot::Input> m_inputmanifest;
|
||||
std::map<uint64_t, netprot::PlayerInfo> m_players;
|
||||
std::map<uint64_t, netprot::TeamInfo> m_teams;
|
||||
std::unordered_map<Timestamp, netprot::Input> m_inputmanifest;
|
||||
std::unordered_map<uint64_t, netprot::TeamInfo> m_teams;
|
||||
|
||||
netprot::LoginInfo m_loginfo;
|
||||
netprot::GameInfo m_gameinfo;
|
||||
|
||||
sockaddr_in m_srvsockaddr;
|
||||
SOCKET m_sock_udp = 0,
|
||||
m_sock_tcp = 0;
|
||||
netprot::Sync m_origin;
|
||||
|
||||
};
|
||||
#endif
|
||||
|
@ -1,6 +1,8 @@
|
||||
#ifndef CLI_DEFINE_H__
|
||||
#define CLI_DEFINE_H__
|
||||
|
||||
//#define SFML_STATIC true
|
||||
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
#include <iomanip>
|
||||
@ -18,16 +20,45 @@
|
||||
#include <climits>
|
||||
#endif
|
||||
|
||||
#define NETWORK_TEST false
|
||||
#define SRV_ADDR "127.0.0.1"
|
||||
#define COUNTDOWN 300
|
||||
|
||||
#define BASE_WIDTH 640
|
||||
#define BASE_HEIGHT 480
|
||||
#define BULLET_UPDATES_PER_FRAME 20
|
||||
|
||||
#define BASE_WIDTH 1280
|
||||
#define BASE_HEIGHT 720
|
||||
|
||||
|
||||
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
|
||||
#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
|
||||
|
||||
//1 = jump shoot sans anim, 2 = jump shoot avec anim
|
||||
#define ANIM_PATH_JSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
|
||||
#define ANIM_PATH_JSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
|
||||
//1 = shoot sans anim, 2 = shoot avec anim
|
||||
#define ANIM_PATH_SSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGShooting/"
|
||||
#define ANIM_PATH_SSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
|
||||
|
||||
#define TEXTURE_PATH "./media/textures/"
|
||||
#define SHADER_PATH "./media/shaders/"
|
||||
#define AUDIO_PATH "./media/audio/"
|
||||
#define CHUNK_PATH "./media/chunks/"
|
||||
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
|
||||
|
||||
enum GameState {
|
||||
MAIN_MENU,
|
||||
SPLASH,
|
||||
LOBBY,
|
||||
OPTIONS,
|
||||
PLAY,
|
||||
PAUSE
|
||||
};
|
||||
|
||||
enum Resolution {
|
||||
HD = 0, // 1280x720 (High Definition)
|
||||
FHD, // 1920x1080 (Full HD)
|
||||
QHD, // 2560x1440 (Quad HD)
|
||||
UHD, // 3840x2160 (Ultra HD)
|
||||
};
|
||||
|
||||
#endif // DEFINE_H__
|
||||
|
@ -1 +0,0 @@
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -2,14 +2,19 @@
|
||||
#define ENGINE_H__
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include <unordered_map>
|
||||
#include <set>
|
||||
#include "../SQCSim-common/array2d.h"
|
||||
#include "../SQCSim-common/blockinfo.h"
|
||||
#include "../SQCSim-common/boostinfo.h"
|
||||
#include "../SQCSim-common/bullet.h"
|
||||
#include "../SQCSim-common/chunk.h"
|
||||
#include "../SQCSim-common/world.h"
|
||||
#include "../SQCSim-common/transformation.h"
|
||||
#include "../SQCSim-common/player.h"
|
||||
#include "../SQCSim-common/booster.h"
|
||||
#include "define.h"
|
||||
#include "openglcontext.h"
|
||||
#include "texture.h"
|
||||
@ -18,12 +23,17 @@
|
||||
#include "audio.h"
|
||||
#include "textureatlas.h"
|
||||
#include "connector.h"
|
||||
#include "worldrenderer.h"
|
||||
#include "renderer.h"
|
||||
#include "remoteplayer.h"
|
||||
#include "settings.h"
|
||||
|
||||
class Engine : public OpenglContext {
|
||||
public:
|
||||
Engine();
|
||||
virtual ~Engine();
|
||||
|
||||
|
||||
|
||||
virtual void Init();
|
||||
virtual void DeInit();
|
||||
virtual void LoadResource();
|
||||
@ -36,48 +46,155 @@ public:
|
||||
virtual void MouseReleaseEvent(const MOUSE_BUTTON& button, int x, int y);
|
||||
|
||||
private:
|
||||
float GetScale() const;
|
||||
|
||||
int GetFps(float elapsedTime) const;
|
||||
int GetCountdown(float elapsedTime);
|
||||
int GetOptionsChoice();
|
||||
bool StartMultiplayerGame();
|
||||
|
||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
||||
void ChangeResolution(Resolution resolution);
|
||||
|
||||
void InstantDamage();
|
||||
void SystemNotification(std::string systemLog);
|
||||
void KillNotification(Player killer, Player killed);
|
||||
|
||||
void DisplayNotification(std::string message);
|
||||
|
||||
void DisplayCrosshair();
|
||||
void DisplayPovGun();
|
||||
void DisplayCurrentItem();
|
||||
void DisplayHud(int timer);
|
||||
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||
void DrawHud(float elapsedTime, BlockType bloc);
|
||||
void PrintText(float x, float y, float scale, const std::string& t);
|
||||
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||
|
||||
Connector m_conn;
|
||||
Shader m_shader01;
|
||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||
void DisplaySplashScreen();
|
||||
|
||||
World m_world = World();
|
||||
WorldRenderer m_wrenderer = WorldRenderer();
|
||||
void DisplayMainMenu();
|
||||
void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
|
||||
void DrawMainMenuButtons(float centerX, float centerY);
|
||||
void DrawSingleMultiButtons(float centerX, float centerY);
|
||||
|
||||
Texture m_textureSkybox;
|
||||
Texture m_textureFont;
|
||||
Texture m_textureCrosshair;
|
||||
Texture m_textureGun;
|
||||
void DisplayLobbyMenu(float elapsedTime);
|
||||
void SetPlayerUsername(float elapsedTime);
|
||||
void SetServerAddress(float elapsedTime);
|
||||
|
||||
Skybox m_skybox;
|
||||
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
||||
void DisplayPauseMenu(float elapsedTime);
|
||||
|
||||
irrklang::ISound* m_powpow;
|
||||
irrklang::ISound* m_scream;
|
||||
void DisplayOptionsMenu();
|
||||
void DisplayAudioMenu(float centerX, float centerY);
|
||||
void DisplayGraphicsMenu(float centerX, float centerY);
|
||||
void DisplayGameplayMenu(float centerX, float centerY);
|
||||
void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
||||
void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
|
||||
void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
||||
|
||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
||||
void ProcessNotificationQueue();
|
||||
char SimulateKeyboard(unsigned char key);
|
||||
void HandlePlayerInput(float elapsedTime);
|
||||
|
||||
Audio m_audio = Audio(AUDIO_PATH "music01.wav", AUDIO_PATH "menumusic01.wav");
|
||||
irrklang::ISound* m_powpow, * m_scream;
|
||||
irrklang::ISound* m_whoosh[MAX_BULLETS];
|
||||
|
||||
Bullet* m_bullets[MAX_BULLETS];
|
||||
|
||||
//Menu
|
||||
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
|
||||
|
||||
World m_world = World();
|
||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||
|
||||
Renderer m_renderer = Renderer();
|
||||
|
||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
|
||||
GameState m_gamestate = GameState::SPLASH;
|
||||
|
||||
Shader m_shader01;
|
||||
|
||||
Skybox m_skybox;
|
||||
|
||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
|
||||
|
||||
TextureAtlas::TextureIndex texBoostHeal;
|
||||
|
||||
Texture m_textureCrosshair;
|
||||
Texture m_textureFont;
|
||||
Texture m_textureGun;
|
||||
Texture m_texturePovGun;
|
||||
Texture m_textureSkybox;
|
||||
|
||||
Texture m_textureLobbyMenu;
|
||||
Texture m_textureMainMenu;
|
||||
Texture m_textureOptionsMenu;
|
||||
Texture m_texturePauseMenu;
|
||||
Texture m_textureSplashScreen;
|
||||
|
||||
Texture m_textureHd;
|
||||
Texture m_textureFhd;
|
||||
Texture m_textureQhd;
|
||||
Texture m_textureUhd;
|
||||
|
||||
Texture m_textureLobbyServer;
|
||||
Texture m_textureLobbyIdentify;
|
||||
Texture m_textureCheck;
|
||||
Texture m_textureChecked;
|
||||
|
||||
Texture m_texturePauseResume;
|
||||
Texture m_texturePauseMainMenu;
|
||||
|
||||
Texture m_textureOptAudio;
|
||||
Texture m_textureOptBack;
|
||||
Texture m_textureOptGameplay;
|
||||
Texture m_textureOptGraphics;
|
||||
Texture m_textureOptMain;
|
||||
Texture m_textureOptMusic;
|
||||
Texture m_textureOptOptions;
|
||||
Texture m_textureOptResolution;
|
||||
Texture m_textureOptSensitivity;
|
||||
Texture m_textureOptSfx;
|
||||
|
||||
Texture m_textureMenuBack;
|
||||
Texture m_textureMenuMulti;
|
||||
Texture m_textureMenuOptions;
|
||||
Texture m_textureMenuPlay;
|
||||
Texture m_textureMenuQuit;
|
||||
Texture m_textureMenuSingle;
|
||||
Texture m_textureMenuTitle;
|
||||
|
||||
Settings m_options = Settings(m_audio);
|
||||
|
||||
Resolution m_resolution = HD;
|
||||
|
||||
float m_splashTime = 2.0f;
|
||||
float m_scale;
|
||||
float m_time = 0;
|
||||
|
||||
float m_titleX = 0;
|
||||
float m_titleY = 0;
|
||||
|
||||
|
||||
|
||||
int m_renderCount = 0;
|
||||
int m_countdown = COUNTDOWN;
|
||||
int m_nbReductionChunk = 4;
|
||||
int m_timerReductionChunk = 30;
|
||||
|
||||
float m_mainvolume;
|
||||
float m_musicvolume;
|
||||
float m_sfxvolume;
|
||||
float m_sensitivity;
|
||||
|
||||
int m_selectedOption = 0;
|
||||
|
||||
bool m_selectedOptAudioMainBar = false;
|
||||
bool m_selectedOptAudioMusicBar = false;
|
||||
bool m_selectedOptAudioSfxBar = false;
|
||||
bool m_selectedGameplaySensitivityBar = false;
|
||||
|
||||
bool m_damage = false;
|
||||
|
||||
bool m_wireframe = false;
|
||||
bool m_isSkybox = true;
|
||||
@ -85,20 +202,67 @@ private:
|
||||
bool m_flash = true;
|
||||
bool m_displayCrosshair = true;
|
||||
bool m_displayHud = true;
|
||||
bool m_displayInfo = false;
|
||||
bool m_displayInfo = true;
|
||||
bool m_resetcountdown = false;
|
||||
bool m_soloMultiChoiceMade = false;
|
||||
bool m_stopcountdown = false;
|
||||
|
||||
bool m_selectedPlayOptions = false;
|
||||
bool m_selectedOptions = false;
|
||||
bool m_selectedQuit = false;
|
||||
|
||||
std::string m_currentInputString;
|
||||
std::string m_username;
|
||||
std::string m_serverAddr;
|
||||
|
||||
char m_inputChar = 0;
|
||||
bool m_invalidChar = false;
|
||||
bool m_charChanged = false;
|
||||
bool m_settingUsername = false;
|
||||
bool m_settingServer = false;
|
||||
bool m_selectedSinglePlayer = false;
|
||||
bool m_selectedMultiPlayer = false;
|
||||
bool m_singleReady = false;
|
||||
bool m_multiReady = false;
|
||||
|
||||
|
||||
bool m_key1 = false;
|
||||
bool m_key2 = false;
|
||||
|
||||
bool m_keyK = false;
|
||||
bool m_keyL = false;
|
||||
bool m_keyW = false;
|
||||
bool m_keyA = false;
|
||||
bool m_keyS = false;
|
||||
bool m_keyD = false;
|
||||
bool m_keyEnter = false;
|
||||
bool m_keySpace = false;
|
||||
bool m_keyShift = false;
|
||||
bool m_keyBackspace = false;
|
||||
|
||||
bool m_mouseL = false;
|
||||
bool m_mouseR = false;
|
||||
bool m_mouseC = false;
|
||||
bool m_mouseWU = false;
|
||||
bool m_mouseWD = false;
|
||||
|
||||
float m_mousemx = 0;
|
||||
float m_mousemy = 0;
|
||||
|
||||
bool m_networkgame = false;
|
||||
|
||||
Connector m_conn;
|
||||
std::deque<netprot::ChunkMod*> m_chunkmod_manifest;
|
||||
std::chrono::high_resolution_clock::time_point m_startTime;
|
||||
std::unordered_map<uint64_t, Player*> m_players;
|
||||
std::set<uint64_t> m_deadplayers;
|
||||
netprot::Buffer m_buf, m_bufout;
|
||||
netprot::ChunkMod* m_chunkmod = nullptr;
|
||||
std::unordered_map<uint64_t, Booster*> m_boosters;
|
||||
std::set<uint64_t> m_boost_manifest;
|
||||
|
||||
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
|
||||
std::string m_messageNotification = "";
|
||||
};
|
||||
|
||||
#endif // ENGINE_H__
|
58
SQCSim2021/external/sfml251-32/doc/html/AlResource_8hpp_source.html
vendored
Normal file
58
SQCSim2021/external/sfml251-32/doc/html/AlResource_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/Audio_2Export_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/Audio_2Export_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/Audio_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/Audio_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
77
SQCSim2021/external/sfml251-32/doc/html/BlendMode_8hpp_source.html
vendored
Normal file
77
SQCSim2021/external/sfml251-32/doc/html/BlendMode_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/CircleShape_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/CircleShape_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
59
SQCSim2021/external/sfml251-32/doc/html/Clipboard_8hpp_source.html
vendored
Normal file
59
SQCSim2021/external/sfml251-32/doc/html/Clipboard_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
59
SQCSim2021/external/sfml251-32/doc/html/Clock_8hpp_source.html
vendored
Normal file
59
SQCSim2021/external/sfml251-32/doc/html/Clock_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
71
SQCSim2021/external/sfml251-32/doc/html/Color_8hpp_source.html
vendored
Normal file
71
SQCSim2021/external/sfml251-32/doc/html/Color_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
57
SQCSim2021/external/sfml251-32/doc/html/Config_8hpp_source.html
vendored
Normal file
57
SQCSim2021/external/sfml251-32/doc/html/Config_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
70
SQCSim2021/external/sfml251-32/doc/html/ContextSettings_8hpp_source.html
vendored
Normal file
70
SQCSim2021/external/sfml251-32/doc/html/ContextSettings_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
61
SQCSim2021/external/sfml251-32/doc/html/Context_8hpp_source.html
vendored
Normal file
61
SQCSim2021/external/sfml251-32/doc/html/Context_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/ConvexShape_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/ConvexShape_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
74
SQCSim2021/external/sfml251-32/doc/html/Cursor_8hpp_source.html
vendored
Normal file
74
SQCSim2021/external/sfml251-32/doc/html/Cursor_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
61
SQCSim2021/external/sfml251-32/doc/html/Drawable_8hpp_source.html
vendored
Normal file
61
SQCSim2021/external/sfml251-32/doc/html/Drawable_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
58
SQCSim2021/external/sfml251-32/doc/html/Err_8hpp_source.html
vendored
Normal file
58
SQCSim2021/external/sfml251-32/doc/html/Err_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
146
SQCSim2021/external/sfml251-32/doc/html/Event_8hpp_source.html
vendored
Normal file
146
SQCSim2021/external/sfml251-32/doc/html/Event_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/FileInputStream_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/FileInputStream_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
63
SQCSim2021/external/sfml251-32/doc/html/Font_8hpp_source.html
vendored
Normal file
63
SQCSim2021/external/sfml251-32/doc/html/Font_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
70
SQCSim2021/external/sfml251-32/doc/html/Ftp_8hpp_source.html
vendored
Normal file
70
SQCSim2021/external/sfml251-32/doc/html/Ftp_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/GlResource_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/GlResource_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
70
SQCSim2021/external/sfml251-32/doc/html/Glsl_8hpp_source.html
vendored
Normal file
70
SQCSim2021/external/sfml251-32/doc/html/Glsl_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
63
SQCSim2021/external/sfml251-32/doc/html/Glyph_8hpp_source.html
vendored
Normal file
63
SQCSim2021/external/sfml251-32/doc/html/Glyph_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
98
SQCSim2021/external/sfml251-32/doc/html/GpuPreference_8hpp.html
vendored
Normal file
98
SQCSim2021/external/sfml251-32/doc/html/GpuPreference_8hpp.html
vendored
Normal file
@ -0,0 +1,98 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<title>SFML - Simple and Fast Multimedia Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html;"/>
|
||||
<meta charset="utf-8"/>
|
||||
<!--<link rel='stylesheet' type='text/css' href="https://fonts.googleapis.com/css?family=Ubuntu:400,700,400italic"/>-->
|
||||
<link rel="stylesheet" type="text/css" href="doxygen.css" title="default" media="screen,print" />
|
||||
<script type="text/javascript" src="jquery.js"></script>
|
||||
<script type="text/javascript" src="dynsections.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<div id="banner-container">
|
||||
<div id="banner">
|
||||
<span id="sfml">SFML 2.5.1</span>
|
||||
</div>
|
||||
</div>
|
||||
<div id="content">
|
||||
<!-- Generated by Doxygen 1.8.14 -->
|
||||
<div id="navrow1" class="tabs">
|
||||
<ul class="tablist">
|
||||
<li><a href="index.html"><span>Main Page</span></a></li>
|
||||
<li><a href="pages.html"><span>Related Pages</span></a></li>
|
||||
<li><a href="modules.html"><span>Modules</span></a></li>
|
||||
<li><a href="namespaces.html"><span>Namespaces</span></a></li>
|
||||
<li><a href="annotated.html"><span>Classes</span></a></li>
|
||||
<li class="current"><a href="files.html"><span>Files</span></a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="navrow2" class="tabs2">
|
||||
<ul class="tablist">
|
||||
<li><a href="files.html"><span>File List</span></a></li>
|
||||
<li><a href="globals.html"><span>File Members</span></a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="nav-path" class="navpath">
|
||||
<ul>
|
||||
<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_c0a853e81d6f1c1f0a3eb7a27dc24256.html">SFML</a></li> </ul>
|
||||
</div>
|
||||
</div><!-- top -->
|
||||
<div class="header">
|
||||
<div class="summary">
|
||||
<a href="#define-members">Macros</a> </div>
|
||||
<div class="headertitle">
|
||||
<div class="title">GpuPreference.hpp File Reference</div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
|
||||
<p>Headers.
|
||||
<a href="#details">More...</a></p>
|
||||
<div class="textblock"><code>#include <SFML/Config.hpp></code><br />
|
||||
</div>
|
||||
<p><a href="GpuPreference_8hpp_source.html">Go to the source code of this file.</a></p>
|
||||
<table class="memberdecls">
|
||||
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="define-members"></a>
|
||||
Macros</h2></td></tr>
|
||||
<tr class="memitem:ab0233c2d867cbd561036ed2440a4fec0"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="GpuPreference_8hpp.html#ab0233c2d867cbd561036ed2440a4fec0">SFML_DEFINE_DISCRETE_GPU_PREFERENCE</a></td></tr>
|
||||
<tr class="memdesc:ab0233c2d867cbd561036ed2440a4fec0"><td class="mdescLeft"> </td><td class="mdescRight">A macro to encourage usage of the discrete GPU. <a href="#ab0233c2d867cbd561036ed2440a4fec0">More...</a><br /></td></tr>
|
||||
<tr class="separator:ab0233c2d867cbd561036ed2440a4fec0"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
</table>
|
||||
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||
<div class="textblock"><p>Headers. </p>
|
||||
<p>File containing SFML_DEFINE_DISCRETE_GPU_PREFERENCE </p>
|
||||
|
||||
<p class="definition">Definition in file <a class="el" href="GpuPreference_8hpp_source.html">GpuPreference.hpp</a>.</p>
|
||||
</div><h2 class="groupheader">Macro Definition Documentation</h2>
|
||||
<a id="ab0233c2d867cbd561036ed2440a4fec0"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#ab0233c2d867cbd561036ed2440a4fec0">◆ </a></span>SFML_DEFINE_DISCRETE_GPU_PREFERENCE</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>A macro to encourage usage of the discrete GPU. </p>
|
||||
<p>In order to inform the Nvidia/AMD driver that an SFML application could benefit from using the more powerful discrete GPU, special symbols have to be publicly exported from the final executable.</p>
|
||||
<p>SFML defines a helper macro to easily do this.</p>
|
||||
<p>Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the global scope of a source file that will be linked into the final executable. Typically it is best to place it where the main function is also defined. </p>
|
||||
|
||||
<p class="definition">Definition at line <a class="el" href="GpuPreference_8hpp_source.html#l00069">69</a> of file <a class="el" href="GpuPreference_8hpp_source.html">GpuPreference.hpp</a>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div><!-- contents -->
|
||||
</div>
|
||||
<div id="footer-container">
|
||||
<div id="footer">
|
||||
SFML is licensed under the terms and conditions of the <a href="https://www.sfml-dev.org/license.php">zlib/png license</a>.<br>
|
||||
Copyright © Laurent Gomila ::
|
||||
Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen</a> ::
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
56
SQCSim2021/external/sfml251-32/doc/html/GpuPreference_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/GpuPreference_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/Graphics_2Export_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/Graphics_2Export_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/Graphics_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/Graphics_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
71
SQCSim2021/external/sfml251-32/doc/html/Http_8hpp_source.html
vendored
Normal file
71
SQCSim2021/external/sfml251-32/doc/html/Http_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
62
SQCSim2021/external/sfml251-32/doc/html/Image_8hpp_source.html
vendored
Normal file
62
SQCSim2021/external/sfml251-32/doc/html/Image_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
62
SQCSim2021/external/sfml251-32/doc/html/InputSoundFile_8hpp_source.html
vendored
Normal file
62
SQCSim2021/external/sfml251-32/doc/html/InputSoundFile_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
59
SQCSim2021/external/sfml251-32/doc/html/InputStream_8hpp_source.html
vendored
Normal file
59
SQCSim2021/external/sfml251-32/doc/html/InputStream_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
64
SQCSim2021/external/sfml251-32/doc/html/IpAddress_8hpp_source.html
vendored
Normal file
64
SQCSim2021/external/sfml251-32/doc/html/IpAddress_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
71
SQCSim2021/external/sfml251-32/doc/html/Joystick_8hpp_source.html
vendored
Normal file
71
SQCSim2021/external/sfml251-32/doc/html/Joystick_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
160
SQCSim2021/external/sfml251-32/doc/html/Keyboard_8hpp_source.html
vendored
Normal file
160
SQCSim2021/external/sfml251-32/doc/html/Keyboard_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
59
SQCSim2021/external/sfml251-32/doc/html/Listener_8hpp_source.html
vendored
Normal file
59
SQCSim2021/external/sfml251-32/doc/html/Listener_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/Lock_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/Lock_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/Main_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/Main_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
59
SQCSim2021/external/sfml251-32/doc/html/MemoryInputStream_8hpp_source.html
vendored
Normal file
59
SQCSim2021/external/sfml251-32/doc/html/MemoryInputStream_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
68
SQCSim2021/external/sfml251-32/doc/html/Mouse_8hpp_source.html
vendored
Normal file
68
SQCSim2021/external/sfml251-32/doc/html/Mouse_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
69
SQCSim2021/external/sfml251-32/doc/html/Music_8hpp_source.html
vendored
Normal file
69
SQCSim2021/external/sfml251-32/doc/html/Music_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
59
SQCSim2021/external/sfml251-32/doc/html/Mutex_8hpp_source.html
vendored
Normal file
59
SQCSim2021/external/sfml251-32/doc/html/Mutex_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
58
SQCSim2021/external/sfml251-32/doc/html/NativeActivity_8hpp_source.html
vendored
Normal file
58
SQCSim2021/external/sfml251-32/doc/html/NativeActivity_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/Network_2Export_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/Network_2Export_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/Network_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/Network_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/NonCopyable_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/NonCopyable_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/OpenGL_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/OpenGL_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/OutputSoundFile_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/OutputSoundFile_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
61
SQCSim2021/external/sfml251-32/doc/html/Packet_8hpp_source.html
vendored
Normal file
61
SQCSim2021/external/sfml251-32/doc/html/Packet_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
68
SQCSim2021/external/sfml251-32/doc/html/PrimitiveType_8hpp_source.html
vendored
Normal file
68
SQCSim2021/external/sfml251-32/doc/html/PrimitiveType_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
66
SQCSim2021/external/sfml251-32/doc/html/Rect_8hpp_source.html
vendored
Normal file
66
SQCSim2021/external/sfml251-32/doc/html/Rect_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/RectangleShape_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/RectangleShape_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
67
SQCSim2021/external/sfml251-32/doc/html/RenderStates_8hpp_source.html
vendored
Normal file
67
SQCSim2021/external/sfml251-32/doc/html/RenderStates_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
73
SQCSim2021/external/sfml251-32/doc/html/RenderTarget_8hpp_source.html
vendored
Normal file
73
SQCSim2021/external/sfml251-32/doc/html/RenderTarget_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
62
SQCSim2021/external/sfml251-32/doc/html/RenderTexture_8hpp_source.html
vendored
Normal file
62
SQCSim2021/external/sfml251-32/doc/html/RenderTexture_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
67
SQCSim2021/external/sfml251-32/doc/html/RenderWindow_8hpp_source.html
vendored
Normal file
67
SQCSim2021/external/sfml251-32/doc/html/RenderWindow_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user