Compare commits
480 Commits
sqc-14_cla
...
master
Author | SHA1 | Date | |
---|---|---|---|
|
535d6f7745 | ||
|
40e90fe12d | ||
|
6076b55267 | ||
|
f799e689d2 | ||
|
6d07285f43 | ||
|
25b5c1e492 | ||
|
f1bb7447f9 | ||
|
68d03c1eac | ||
|
cf831e339f | ||
|
9a669acd9c | ||
|
2c346139d5 | ||
|
82747990d9 | ||
|
0782f37e0a | ||
|
75f745efb8 | ||
|
6efda6122d | ||
|
678776d6e6 | ||
|
4df53a5f9b | ||
|
90892ce7d3 | ||
|
5e1e8366ce | ||
|
7f9462881c | ||
|
2eacc0477b | ||
|
745f40bc37 | ||
|
ba6b383251 | ||
|
1065357e70 | ||
|
4a4f353250 | ||
|
63d1f997ca | ||
|
da94565c3e | ||
|
f2c5f8b636 | ||
|
1c2a691638 | ||
|
7803f46a6b | ||
|
38bab49806 | ||
|
547d0fb3f8 | ||
|
dec9da6395 | ||
|
f564e37544 | ||
|
ca1ab7301d | ||
|
7a7ba94cbd | ||
|
ac50a044c7 | ||
|
8062d8e31d | ||
|
4d278dfdea | ||
|
da9fd2477d | ||
|
2364fb9c1f | ||
|
570bef266c | ||
|
de8fe3c1c5 | ||
|
5ee3fd143b | ||
|
77a982b1fa | ||
|
e4316e7d8d | ||
|
935a977bdf | ||
|
82bae1c21a | ||
|
58c06f9f84 | ||
|
8e77565bb4 | ||
|
e5b0c742dd | ||
|
1af88ba3e3 | ||
|
383a19cbd2 | ||
|
67270a0b21 | ||
|
b101add0e7 | ||
|
0a0c70883b | ||
|
879f93e2cd | ||
|
f7934be7f9 | ||
|
0b4546eee9 | ||
|
6ba316aa2d | ||
|
bb247d0afe | ||
|
26d03ca5cc | ||
|
b8899b8f86 | ||
|
325c6b60f9 | ||
|
7b350fa403 | ||
|
71691c55c8 | ||
|
49374a7dea | ||
|
5a3ce00cb2 | ||
|
136f589975 | ||
|
6d4f592278 | ||
|
37a86d42a3 | ||
|
a08a6c7db3 | ||
|
2f3260b16a | ||
|
08204934c8 | ||
|
74875709af | ||
|
28dc760cba | ||
|
c7c38ed44d | ||
|
53e0af3f94 | ||
|
a11c52cf77 | ||
|
b1fc9d7d92 | ||
|
a85c5cc626 | ||
|
4c3803c02e | ||
|
5e09305398 | ||
|
fd1fe66d13 | ||
|
edebad86a6 | ||
|
2dbaf84844 | ||
|
e31e670720 | ||
|
d8cbc27ca9 | ||
|
c801877a0c | ||
|
f4347d35df | ||
|
f509b01827 | ||
|
18d6d58203 | ||
|
83fc600ce2 | ||
|
0e45b2b81e | ||
|
d3c6353f17 | ||
|
8fbb92ec5b | ||
|
64655856e9 | ||
|
a6b6ac870a | ||
|
5ef6ab5006 | ||
|
7ffccc8bf8 | ||
|
c9ebfd348c | ||
|
ae247a58a8 | ||
|
2f53f74ca9 | ||
|
3d0b35123a | ||
|
aacfb880f0 | ||
|
6c68114fbb | ||
|
b840e3ad19 | ||
|
7a30e43001 | ||
|
c099a3b8eb | ||
|
7498076d7a | ||
|
7c1f70646a | ||
4255830d4f | |||
|
5b0be2d985 | ||
|
c176fddea1 | ||
|
46298f8256 | ||
|
461a8aa11b | ||
|
9aaad6426c | ||
|
09979f1e72 | ||
|
c88143c2bc | ||
|
ff10207257 | ||
|
06cd890506 | ||
|
850f5a59d8 | ||
|
9562dc00b8 | ||
|
d6b1870b5b | ||
|
63d70be488 | ||
|
3da68297e4 | ||
|
34976ef7ec | ||
|
7d46536acc | ||
|
721fef57e2 | ||
|
7e98eeb852 | ||
|
db95c6ef10 | ||
|
486c823da1 | ||
|
fcd1c869b9 | ||
|
8bfee4a9ff | ||
|
58c97587bf | ||
|
d1f02c34e9 | ||
|
ab87da7d88 | ||
|
c66e49ab0c | ||
|
33bcdea06f | ||
|
4d44d57a5a | ||
|
f6c5379a8c | ||
|
bc865dd9b5 | ||
|
5696e20452 | ||
|
4e0a9cea35 | ||
|
f0afdf828e | ||
|
11458214d0 | ||
|
1905c31923 | ||
|
99a5054c8f | ||
|
74b808f46b | ||
|
0a08a22c60 | ||
|
4e287702c3 | ||
|
3e8497f43b | ||
|
e9e2a56be6 | ||
|
b7b6a8cc7b | ||
|
948597361f | ||
|
76256115d1 | ||
|
1d48242147 | ||
|
18f08feb68 | ||
|
57bfacf942 | ||
|
51bd6440f0 | ||
|
c8c82770b7 | ||
|
84249ef84c | ||
|
cb0dad3e31 | ||
|
e8a475419f | ||
|
9eac62c44a | ||
|
481b5a284c | ||
|
d80281231b | ||
|
8eb2de4cd9 | ||
|
d1805f2309 | ||
|
89fafb100e | ||
|
449e12ca5a | ||
|
9924c12ccd | ||
|
0fb5c85660 | ||
|
bf0306f018 | ||
|
db854c77b2 | ||
|
7077b617be | ||
|
6178604d95 | ||
|
a60156bf2c | ||
|
2596a35af4 | ||
|
242250f251 | ||
|
a79bf0d1eb | ||
|
42ea83d73e | ||
|
59d3060444 | ||
|
dc61488809 | ||
|
58a1f5437a | ||
|
f835853605 | ||
|
3760e140ae | ||
|
64b40023aa | ||
|
c47b36726b | ||
|
1762043757 | ||
|
63d8a62429 | ||
|
3b0f9650d4 | ||
|
adf36c8905 | ||
|
f29abe8046 | ||
|
988b2c330c | ||
|
4841e8d5ba | ||
|
6c7369a8be | ||
|
c975265901 | ||
|
7a7dc1fad6 | ||
|
0856f913d2 | ||
|
9c1cd885cf | ||
|
b11a484a5a | ||
|
464ba131c4 | ||
|
4775de01d8 | ||
|
e8a0f7e4fb | ||
|
2446b90bff | ||
|
16e9f6aefe | ||
|
d9152a721c | ||
|
2c73a2ed00 | ||
|
e98bd03192 | ||
|
e6e93ef6d0 | ||
|
d444b4de30 | ||
|
bb100fd5cb | ||
|
a137666546 | ||
|
841947bc7a | ||
|
bc5c28a373 | ||
|
754130ec39 | ||
|
8569e17c93 | ||
|
c5700ae9fd | ||
|
78b3ed85cb | ||
|
4b6c641c97 | ||
|
9ed8ef3273 | ||
|
8b448f5072 | ||
|
a67499049b | ||
|
df0a142b12 | ||
|
0af76b3f2e | ||
|
b2c73c930e | ||
|
4aa0aedd61 | ||
|
e52dbd3705 | ||
|
5a491c5446 | ||
|
20eb410b08 | ||
|
c44d1453ae | ||
|
37ea09aaf3 | ||
|
62b7719eb4 | ||
|
3842ca3485 | ||
|
98390c878f | ||
|
def1ab284e | ||
|
90e736a14c | ||
|
ac3628ec0b | ||
|
3e3a7650e8 | ||
|
28082a018d | ||
681ac61a74 | |||
38cfa95297 | |||
34ad4724f2 | |||
|
12ef911e79 | ||
|
5c346c48e6 | ||
|
e89b5914fb | ||
|
15882dc506 | ||
|
6db90a3a16 | ||
|
b23b2c6838 | ||
|
a26929fe66 | ||
|
e3b59e37eb | ||
|
10b8d77734 | ||
|
e8ca08ecab | ||
|
4a9ad70d48 | ||
|
e330f5dd67 | ||
|
2f5579875e | ||
|
114c1631a8 | ||
|
cfc7f7e01d | ||
|
0b5c30b693 | ||
|
f9c3571ab2 | ||
|
2a7fe7e806 | ||
|
8ea5af6ef9 | ||
|
841b0176f6 | ||
|
702a65c5b0 | ||
|
b6d5975648 | ||
|
6e556b4f84 | ||
|
e6b3f2fb1c | ||
|
5e57a13820 | ||
|
9a7d25c1d9 | ||
|
c24123362a | ||
|
6c0d65ea22 | ||
|
9bb8b1c9e5 | ||
|
35a5ddd9bd | ||
|
85ab712032 | ||
|
0f1a864282 | ||
|
0200f77be8 | ||
|
935216e9c3 | ||
|
1ab83a85a7 | ||
|
2ab201e93c | ||
|
ea3d2ffc34 | ||
|
775c8cf26f | ||
|
0c1714dd14 | ||
|
981d66c730 | ||
|
bd3f677118 | ||
|
35c55f2e26 | ||
|
9bf5188e0f | ||
|
e8d456cc09 | ||
|
3043b1ff6b | ||
|
7ccecdfd4a | ||
|
6f13e8fb70 | ||
|
d1c3d17055 | ||
|
573316682b | ||
|
bd14cd3962 | ||
|
480521ebaf | ||
|
312542857a | ||
|
c1aa321f2b | ||
|
d7bd36d134 | ||
|
ce2d03c354 | ||
|
2e30995f1b | ||
|
9572a7d6fd | ||
|
f22c405915 | ||
|
bc7127ef7d | ||
|
06a5bb67d3 | ||
|
83e438583f | ||
|
3600e597e6 | ||
|
38a6c26407 | ||
|
e2ff55603d | ||
|
49b90509b9 | ||
|
14be450f09 | ||
|
279ea6072f | ||
|
488fe55410 | ||
|
f7bfa8a81e | ||
|
3118f71b9c | ||
|
6855e50144 | ||
|
75a32270b5 | ||
|
3a38753d8e | ||
|
8769aa9e38 | ||
|
732f74de91 | ||
|
547772b2f9 | ||
|
a91e5dcf5e | ||
|
02fafea45c | ||
|
85b8f4b94b | ||
|
225c815da4 | ||
|
4751b2350a | ||
|
8860593740 | ||
|
82cfc2d1b1 | ||
|
8e041a314d | ||
|
6bb3ee9667 | ||
|
f654c5effa | ||
|
dc0d2d8148 | ||
|
86536fbb99 | ||
|
9426af39e7 | ||
|
3ca941f0ce | ||
|
e011e2f1fc | ||
|
bb810ba1c1 | ||
|
71852738c1 | ||
|
fedd150461 | ||
|
cfb9b56ee8 | ||
|
c98625a610 | ||
|
dfd2ddc8af | ||
|
4c695fbe47 | ||
|
a4a99ed425 | ||
|
80a5bf90b4 | ||
|
e5e3c19137 | ||
|
8bd46ba831 | ||
|
bc1f4f750b | ||
|
253e49b1cc | ||
|
cd921b3ab3 | ||
|
ef7851bebf | ||
|
d49d5cdebc | ||
|
9b9e2b3f1f | ||
|
ac9174f793 | ||
f51305bd11 | |||
|
13ba82d09e | ||
|
2753e41d34 | ||
|
408679433b | ||
|
5cf5eb132a | ||
|
ab84e42c72 | ||
|
0ef437600d | ||
|
6e47bdc8a4 | ||
|
79013fe5d1 | ||
|
88acc268b8 | ||
|
e5d9eb2fa6 | ||
|
ccad131370 | ||
|
11e8684ee0 | ||
|
6570ce1302 | ||
|
88a8553608 | ||
|
48078182a1 | ||
|
3db59a876c | ||
|
78f7974f1c | ||
|
553ef01765 | ||
|
54307b7c17 | ||
|
9dd2e1b821 | ||
|
eb7116bac8 | ||
|
f44b6cd7dc | ||
|
3e89035de5 | ||
|
0c8772edbf | ||
|
e5189f437c | ||
|
851d5f0c0b | ||
|
2a4a5e13cc | ||
|
35c2a5be31 | ||
|
9b0c4dc594 | ||
|
602bb84428 | ||
|
4df7cfbd5d | ||
|
6e75bec25c | ||
|
2d52abab07 | ||
|
559a8efc19 | ||
|
a82f994d49 | ||
|
5f3b5b3777 | ||
|
b67d7c647f | ||
|
bbfc98ff12 | ||
|
9fa4f2829b | ||
|
3249d68e60 | ||
|
ada9330588 | ||
|
3da8be6d52 | ||
|
a95dd02896 | ||
|
6ce7e62e05 | ||
|
e2dbf52b17 | ||
|
eed8f5f04a | ||
|
53ed811936 | ||
|
15b4dfefc0 | ||
|
b50a2f44e2 | ||
|
4f64be7e0a | ||
|
b54f8c31e5 | ||
|
0b07d46dba | ||
|
c33e6f865c | ||
03be36ecda | |||
aab3301234 | |||
|
d0c39e49b0 | ||
|
10fcfed05a | ||
|
a69e716105 | ||
|
3f8d860b93 | ||
|
42d612ad33 | ||
|
c23d1b2120 | ||
|
76a7d0218d | ||
|
e2e66f3b6c | ||
|
f0bf7d94ce | ||
|
49c9576757 | ||
|
e2fa4fea7c | ||
|
61629b3c8e | ||
|
8970bc33a1 | ||
|
c1faaca417 | ||
|
1c7523558b | ||
|
fc4a22e844 | ||
|
f7b7a7f14d | ||
|
102153a093 | ||
da594fa3a2 | |||
6a8a505167 | |||
0dded0bc9b | |||
9ef44a3993 | |||
0bc7f29492 | |||
60cc69a407 | |||
05f9658f55 | |||
2f2b49054f | |||
397cf7f00d | |||
8e95899192 | |||
8870550512 | |||
f5a1906877 | |||
|
9b4defba2a | ||
|
dd2396e5e4 | ||
|
c7271f6217 | ||
|
8ebe7b95fc | ||
|
4964bc5394 | ||
|
cf6e58cd95 | ||
|
ffeb95d953 | ||
|
85f4f82660 | ||
|
2c3abff96f | ||
|
5e29c9be54 | ||
|
f8680a318a | ||
|
fc4aa20005 | ||
|
ecfe5b893b | ||
|
eea6a30aa5 | ||
|
9f615db929 | ||
|
498fb7baf7 | ||
|
49240635b6 | ||
|
df5b7960b2 | ||
|
f4d4f1eca0 | ||
|
b943a268ae | ||
|
590220bc92 | ||
|
dd851a17e1 | ||
|
0e7b8973e7 | ||
|
2cb7d4c776 | ||
|
793da52871 | ||
|
18a5d98c57 | ||
|
81240c6f70 | ||
|
f1ddd67655 | ||
|
a054a7bff1 | ||
|
b712c950c6 | ||
|
9cbf20ba21 | ||
|
3f774d7c2e | ||
|
db0a39f64a | ||
|
f2095f6e5b | ||
93062e49e2 | |||
|
c85f7df15e | ||
|
6668127f15 | ||
cddc59d6cf | |||
|
965e78309e | ||
0452920697 | |||
8be8852596 |
5
.gitignore
vendored
@ -373,5 +373,10 @@ FodyWeavers.xsd
|
|||||||
/x64/Release/SQCSim2023.exe
|
/x64/Release/SQCSim2023.exe
|
||||||
/x64/Debug/SQCSim2023.exe
|
/x64/Debug/SQCSim2023.exe
|
||||||
/x64/Debug/SQCSim2021.pdb
|
/x64/Debug/SQCSim2021.pdb
|
||||||
|
/SQCSim-srv/cmake/*
|
||||||
|
!/SQCSim-srv/cmake/CMakeLists.txt
|
||||||
|
/SQCSim2021/cmake/*
|
||||||
|
!/SQCSim2021/cmake/CMakeLists.txt
|
||||||
|
/SQCSim2021/SQCSim-client
|
||||||
SQCSim2021/SQCSim2021.vcxproj.filters
|
SQCSim2021/SQCSim2021.vcxproj.filters
|
||||||
SQCSim2021/SQCSim2021.vcxproj
|
SQCSim2021/SQCSim2021.vcxproj
|
||||||
|
@ -76,6 +76,7 @@
|
|||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@ -90,6 +91,7 @@
|
|||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@ -104,6 +106,7 @@
|
|||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@ -118,7 +121,7 @@
|
|||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@ -128,9 +131,11 @@
|
|||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ClInclude Include="booster.h" />
|
||||||
<ClInclude Include="array2d.h" />
|
<ClInclude Include="array2d.h" />
|
||||||
<ClInclude Include="array3d.h" />
|
<ClInclude Include="array3d.h" />
|
||||||
<ClInclude Include="blockinfo.h" />
|
<ClInclude Include="blockinfo.h" />
|
||||||
|
<ClInclude Include="boostinfo.h" />
|
||||||
<ClInclude Include="bullet.h" />
|
<ClInclude Include="bullet.h" />
|
||||||
<ClInclude Include="chunk.h" />
|
<ClInclude Include="chunk.h" />
|
||||||
<ClInclude Include="define.h" />
|
<ClInclude Include="define.h" />
|
||||||
@ -143,7 +148,9 @@
|
|||||||
<ClInclude Include="world.h" />
|
<ClInclude Include="world.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ClCompile Include="booster.cpp" />
|
||||||
<ClCompile Include="blockinfo.cpp" />
|
<ClCompile Include="blockinfo.cpp" />
|
||||||
|
<ClCompile Include="boostinfo.cpp" />
|
||||||
<ClCompile Include="bullet.cpp" />
|
<ClCompile Include="bullet.cpp" />
|
||||||
<ClCompile Include="chunk.cpp" />
|
<ClCompile Include="chunk.cpp" />
|
||||||
<ClCompile Include="netprotocol.cpp" />
|
<ClCompile Include="netprotocol.cpp" />
|
||||||
|
@ -54,6 +54,12 @@
|
|||||||
<ClInclude Include="transformation.h">
|
<ClInclude Include="transformation.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="booster.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="boostinfo.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="world.cpp">
|
<ClCompile Include="world.cpp">
|
||||||
@ -80,5 +86,11 @@
|
|||||||
<ClCompile Include="transformation.cpp">
|
<ClCompile Include="transformation.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="booster.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="boostinfo.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
39
SQCSim-common/booster.cpp
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
#include "booster.h"
|
||||||
|
|
||||||
|
Booster::Booster()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Booster::Booster(Vector3f tpos, BOOST_TYPE ttype, uint64_t id): m_id(id), pos(tpos), type(ttype){}
|
||||||
|
|
||||||
|
Booster::~Booster()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3f Booster::GetPosition()
|
||||||
|
{
|
||||||
|
return pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
BOOST_TYPE Booster::GetType()
|
||||||
|
{
|
||||||
|
return type;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint64_t Booster::GetId() const
|
||||||
|
{
|
||||||
|
return m_id;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Booster::GetAvailability()
|
||||||
|
{
|
||||||
|
return available;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Booster::SetAvailability(bool value)
|
||||||
|
{
|
||||||
|
available = value;
|
||||||
|
modified = true;
|
||||||
|
}
|
||||||
|
|
23
SQCSim-common/booster.h
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
#ifndef BOOSTER_H__
|
||||||
|
#define BOOSTER_H__
|
||||||
|
#include "define.h"
|
||||||
|
#include "vector3.h"
|
||||||
|
|
||||||
|
class Booster {
|
||||||
|
public:
|
||||||
|
Booster();
|
||||||
|
Booster(Vector3f tpos, BOOST_TYPE ttype, uint64_t id);
|
||||||
|
~Booster();
|
||||||
|
Vector3f GetPosition();
|
||||||
|
BOOST_TYPE GetType();
|
||||||
|
uint64_t GetId() const;
|
||||||
|
bool GetAvailability();
|
||||||
|
void SetAvailability(bool value);
|
||||||
|
bool modified = true;
|
||||||
|
private:
|
||||||
|
Vector3f pos;
|
||||||
|
BOOST_TYPE type;
|
||||||
|
uint64_t m_id;
|
||||||
|
bool available = true;
|
||||||
|
};
|
||||||
|
#endif
|
32
SQCSim-common/boostinfo.cpp
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
#include "boostinfo.h"
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
BoostInfo::~BoostInfo()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
BoostType BoostInfo::GetType() const
|
||||||
|
{
|
||||||
|
return m_type;
|
||||||
|
}
|
||||||
|
|
||||||
|
void BoostInfo::GetTexture(float& u, float& v, float& s)
|
||||||
|
{
|
||||||
|
u = m_u;
|
||||||
|
v = m_v;
|
||||||
|
s = m_s;
|
||||||
|
}
|
||||||
|
|
||||||
|
void BoostInfo::Show() const
|
||||||
|
{
|
||||||
|
std::cout << "Type: " << m_type << std::endl;
|
||||||
|
std::cout << "Nom: " << m_name << std::endl;
|
||||||
|
std::cout << "Durabilite: " << m_durability << std::endl;
|
||||||
|
std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
29
SQCSim-common/boostinfo.h
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
#ifndef BOOSTINFO_H__
|
||||||
|
#define BOOSTINFO_H__
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include "define.h"
|
||||||
|
|
||||||
|
class BoostInfo
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur);
|
||||||
|
~BoostInfo();
|
||||||
|
|
||||||
|
BoostType GetType() const;
|
||||||
|
|
||||||
|
void GetTexture(float& u, float& v, float& s);
|
||||||
|
|
||||||
|
void Show() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
BoostType m_type;
|
||||||
|
float m_u;
|
||||||
|
float m_v;
|
||||||
|
float m_s;
|
||||||
|
std::string m_name;
|
||||||
|
int m_durability;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // BOOSTINFO_H__
|
@ -3,18 +3,63 @@
|
|||||||
|
|
||||||
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
|
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
|
||||||
|
|
||||||
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
|
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id) : m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id) {}
|
||||||
|
|
||||||
|
|
||||||
|
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id, bool canhurt): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id), m_canhurt(canhurt) {}
|
||||||
|
|
||||||
Bullet::~Bullet() {}
|
Bullet::~Bullet() {}
|
||||||
|
|
||||||
bool Bullet::Update(World* world, float elapsedtime) {
|
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
|
||||||
for (int x = 0; x < 1000; ++x) {
|
int max = 100 / perframe;
|
||||||
|
Player* shooter = nullptr;
|
||||||
|
float damage = 0.098f;
|
||||||
|
if (mapPlayer.count(m_shooter_id)) {
|
||||||
|
shooter = mapPlayer.at(m_shooter_id);
|
||||||
|
damage = shooter->boostdamage ? 0.123f : 0.098f;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int x = 0; x < max; ++x) {
|
||||||
m_currentpos += m_velocity * elapsedtime;
|
m_currentpos += m_velocity * elapsedtime;
|
||||||
|
|
||||||
|
for (auto& [key, player] : mapPlayer) {
|
||||||
|
if (key == m_shooter_id)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
bool hit = false;
|
||||||
|
if ((m_currentpos - player->GetPosition()).Length() < 1.5f) {
|
||||||
|
hit = true;
|
||||||
|
}
|
||||||
|
else if ((m_currentpos - player->GetPOV()).Length() < .7f) {
|
||||||
|
damage *= 2; // HEADSHOT!
|
||||||
|
hit = true;
|
||||||
|
}
|
||||||
|
if (hit && !player->AmIDead()) {
|
||||||
|
if (m_canhurt && !player->boostinvincible)
|
||||||
|
player->InflictDamage(damage);
|
||||||
|
player->m_hit = true;
|
||||||
|
|
||||||
|
if (player->AmIDead())
|
||||||
|
player->Killer = m_shooter_id;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (!world->ChunkAt(m_currentpos))
|
if (!world->ChunkAt(m_currentpos))
|
||||||
return true;
|
return true;
|
||||||
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
|
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
|
||||||
world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
|
if (m_canhurt) {
|
||||||
|
if (chunkmod) {
|
||||||
|
using namespace netprot;
|
||||||
|
*chunkmod = new ChunkMod();
|
||||||
|
(*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
|
||||||
|
(*chunkmod)->b_type = BTYPE_AIR;
|
||||||
|
(*chunkmod)->pos = m_currentpos;
|
||||||
|
}
|
||||||
|
|
||||||
|
world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
|
||||||
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
|
else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
|
||||||
@ -30,10 +75,14 @@ void Bullet::Transpose(int& x, int& z) {
|
|||||||
m_startpos.z -= z * CHUNK_SIZE_Z;
|
m_startpos.z -= z * CHUNK_SIZE_Z;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector3f Bullet::getPos() {
|
Vector3f Bullet::getPos() const {
|
||||||
return m_currentpos;
|
return m_currentpos;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint64_t Bullet::getTeamID(){
|
Vector3f Bullet::getVel() const {
|
||||||
return m_tid;
|
return m_velocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//uint64_t Bullet::getTeamID(){
|
||||||
|
// return m_tid;
|
||||||
|
//}
|
||||||
|
@ -1,27 +1,37 @@
|
|||||||
#ifndef BULLET_H__
|
#ifndef BULLET_H__
|
||||||
#define BULLET_H__
|
#define BULLET_H__
|
||||||
|
|
||||||
|
#include <unordered_map>
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
#include "vector3.h"
|
#include "vector3.h"
|
||||||
|
#include "player.h"
|
||||||
|
#include "netprotocol.h"
|
||||||
|
|
||||||
class World;
|
class World;
|
||||||
|
class Player;
|
||||||
|
|
||||||
class Bullet {
|
class Bullet {
|
||||||
public:
|
public:
|
||||||
Bullet(Vector3f pos, Vector3f dir);
|
Bullet(Vector3f pos, Vector3f dir);
|
||||||
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
|
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
|
||||||
|
Bullet(Vector3f pos, Vector3f dir, uint64_t tid, bool canhurt);
|
||||||
~Bullet();
|
~Bullet();
|
||||||
|
|
||||||
bool Update(World* world, float elapsedtime);
|
bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod);
|
||||||
void Transpose(int& x, int& z);
|
void Transpose(int& x, int& z);
|
||||||
Vector3f getPos();
|
Vector3f getPos() const;
|
||||||
uint64_t getTeamID();
|
Vector3f getVel() const;
|
||||||
|
//uint64_t getTeamID();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Vector3f m_startpos,
|
Vector3f m_startpos,
|
||||||
m_currentpos,
|
m_currentpos,
|
||||||
m_velocity;
|
m_velocity;
|
||||||
uint64_t m_tid = 0;
|
uint64_t m_shooter_id = 0;
|
||||||
|
|
||||||
|
bool m_canhurt = true;
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // BULLET_H__
|
#endif // BULLET_H__
|
||||||
|
@ -1,137 +1,312 @@
|
|||||||
#include "chunk.h"
|
#include "chunk.h"
|
||||||
#include "world.h"
|
#include "world.h"
|
||||||
|
#include <random>
|
||||||
|
|
||||||
|
|
||||||
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
|
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
|
||||||
//std::ostringstream pos; // Vérifie l'existence d'un fichier .chunk avec sa position.
|
//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
|
||||||
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
|
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
|
||||||
//std::ifstream input(pos.str(), std::fstream::binary);
|
//std::ifstream input(pos.str(), std::fstream::binary);
|
||||||
|
|
||||||
//if (input.fail()) {
|
//if (input.fail()) {
|
||||||
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
|
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
|
||||||
m_blocks.Reset(BTYPE_AIR);
|
int ratio = 0;
|
||||||
|
|
||||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
|
ratio = x * y % 7;
|
||||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
m_blocks.Reset(BTYPE_AIR);
|
||||||
float xnoiz, ynoiz;
|
|
||||||
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
|
|
||||||
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
|
|
||||||
double height = 0;
|
|
||||||
for (int x = 0; x < 39; ++x) {
|
|
||||||
height += simplex.eval(xnoiz, ynoiz);
|
|
||||||
height *= .79;
|
|
||||||
xnoiz *= 1.139;
|
|
||||||
ynoiz *= 1.139;
|
|
||||||
}
|
|
||||||
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
|
|
||||||
height /= (CHUNK_SIZE_Y / 1.9);
|
|
||||||
height += 15.;
|
|
||||||
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
|
|
||||||
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
|
||||||
}
|
|
||||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
|
|
||||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
|
||||||
float xnoiz, ynoiz;
|
|
||||||
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
|
|
||||||
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
|
|
||||||
float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
|
|
||||||
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
|
|
||||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
|
||||||
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
|
|
||||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
|
||||||
for (int iy = 0; iy < 13; ++iy) {
|
|
||||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
|
||||||
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
|
|
||||||
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
|
||||||
// float xnoiz, ynoiz;
|
|
||||||
// xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
|
|
||||||
// ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
|
|
||||||
// bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
|
|
||||||
// for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
|
|
||||||
// if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
|
||||||
// if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
|
|
||||||
// if (tree) {
|
|
||||||
// for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
|
|
||||||
// SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
|
|
||||||
// break;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
/* }
|
|
||||||
else {
|
|
||||||
input.seekg(0, std::ios_base::end);
|
|
||||||
int size = input.tellg();
|
|
||||||
input.seekg(0, std::ios_base::beg);
|
|
||||||
|
|
||||||
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
#pragma region Montagnes et Grass des montagnes
|
||||||
input.read(data, size);
|
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
||||||
input.close();
|
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||||
|
float xnoiz, ynoiz;
|
||||||
|
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
|
||||||
|
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
|
||||||
|
double height = 0;
|
||||||
|
for (int x = 0; x < 39; ++x) {
|
||||||
|
height += simplex.eval(xnoiz, ynoiz);
|
||||||
|
height *= .79;
|
||||||
|
xnoiz *= 1.1305;
|
||||||
|
ynoiz *= 1.1305;
|
||||||
|
}
|
||||||
|
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
|
||||||
|
height /= (CHUNK_SIZE_Y / 1.9);
|
||||||
|
height += 15.;
|
||||||
|
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
|
||||||
|
if (iy < 20)
|
||||||
|
{
|
||||||
|
//std::cout << "" << ynoiz << std::endl;
|
||||||
|
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
||||||
|
}
|
||||||
|
else if (iy == 20 || iy == 21) {
|
||||||
|
double fractionalPart = ynoiz - static_cast<int>(ynoiz);
|
||||||
|
|
||||||
|
if (iy == 20) {
|
||||||
|
if (fractionalPart < 0.3) {
|
||||||
|
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (iy == 21) {
|
||||||
|
if (fractionalPart < 0.6) {
|
||||||
|
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
#pragma region Lacs
|
||||||
|
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
||||||
|
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||||
|
for (int iy = 0; iy < 13; ++iy) {
|
||||||
|
if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||||
|
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
|
||||||
|
}
|
||||||
|
else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||||
|
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
//int rnd = rand() % 15;
|
||||||
|
if (ratio == 1)
|
||||||
|
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
|
||||||
|
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||||
|
for (int iy = 0; iy < 14; ++iy) {
|
||||||
|
if (ix == 3)
|
||||||
|
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||||
|
Structure(ix, iy, iz, 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (ratio == 3)
|
||||||
|
for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
|
||||||
|
for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
|
||||||
|
for (int iy = 0; iy < 14; ++iy) {
|
||||||
|
if (iz == 4)
|
||||||
|
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||||
|
Structure(ix, iy, iz, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (ratio == 5)
|
||||||
|
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
|
||||||
|
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||||
|
for (int iy = 0; iy < 14; ++iy) {
|
||||||
|
if (ix == 3)
|
||||||
|
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||||
|
Structure(ix, iy, iz, 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#pragma region Arbre
|
||||||
|
double valeurRnd = 0;
|
||||||
|
int treeheight = 10;
|
||||||
|
int lastTreeX = -1;
|
||||||
|
int lastTreeZ = -1;
|
||||||
|
|
||||||
|
int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres
|
||||||
|
|
||||||
|
|
||||||
|
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) {
|
||||||
|
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||||
|
if (GetBlock(ix, 0, iz) != BTYPE_ICE) {
|
||||||
|
float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
|
||||||
|
float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
|
||||||
|
double height = 0;
|
||||||
|
for (int i = 0; i < 39; ++i) {
|
||||||
|
height += simplex.eval(xnoiz, ynoiz);
|
||||||
|
height *= .79;
|
||||||
|
xnoiz *= 1.1305;
|
||||||
|
ynoiz *= 1.1305;
|
||||||
|
}
|
||||||
|
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
|
||||||
|
height /= (CHUNK_SIZE_Y / 1.9);
|
||||||
|
height += 15.;
|
||||||
|
if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) {
|
||||||
|
valeurRnd = simplex.eval(xnoiz, ynoiz);
|
||||||
|
int distanceThreshold = 20;
|
||||||
|
// Vérifie si l'emplacement n'est pas à l'intérieur des lacs
|
||||||
|
bool isInsideLake = false;
|
||||||
|
for (int iy = 0; iy < 13; ++iy) {
|
||||||
|
if (GetBlock(ix, iy, iz) == BTYPE_ICE) {
|
||||||
|
isInsideLake = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31)
|
||||||
|
|| (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39))
|
||||||
|
) {
|
||||||
|
if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) {
|
||||||
|
if (valeurRnd < 0.1)
|
||||||
|
treeheight = 10;
|
||||||
|
else {
|
||||||
|
treeheight = valeurRnd * 20;
|
||||||
|
if (treeheight < 5)
|
||||||
|
treeheight = 5;
|
||||||
|
}
|
||||||
|
PlaceTree(ix, height, iz, treeheight);
|
||||||
|
lastTreeX = ix;
|
||||||
|
lastTreeZ = iz;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//else {
|
||||||
|
// input.seekg(0, std::ios_base::end);
|
||||||
|
// int size = input.tellg();
|
||||||
|
// input.seekg(0, std::ios_base::beg);
|
||||||
|
|
||||||
|
// char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
||||||
|
// input.read(data, size);
|
||||||
|
// input.close();
|
||||||
|
|
||||||
|
// for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
||||||
|
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
|
||||||
|
// for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
|
||||||
|
// m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
|
||||||
|
//}*/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
|
||||||
|
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||||
|
// float xnoiz, ynoiz;
|
||||||
|
// xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
|
||||||
|
// ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
|
||||||
|
// float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
|
||||||
|
// for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
|
||||||
|
// if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||||
|
// SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines
|
||||||
|
// }
|
||||||
|
// else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||||
|
// SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
|
||||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
|
|
||||||
for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
|
|
||||||
m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
|
|
||||||
}*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Chunk::PlaceTree(int x, int y, int z, int height) {
|
||||||
|
// Vérifie si les coordonnées x, y, z sont dans les limites du chunk
|
||||||
|
if (x < 0 || x >= CHUNK_SIZE_X || y < 0 || y >= CHUNK_SIZE_Y || z < 0 || z >= CHUNK_SIZE_Z) {
|
||||||
|
// Coordonnées hors limites du chunk, sortie anticipée pour éviter tout accès non valide
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Place la tige de l'arbre
|
||||||
|
for (int iy = 0; iy < height + 1; ++iy) {
|
||||||
|
if (y + iy < CHUNK_SIZE_Y) { // Vérifie si la hauteur est à l'intérieur des limites du chunk
|
||||||
|
SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Place les feuilles de l'arbre
|
||||||
|
int foliageHeight = height / 2;
|
||||||
|
for (int dy = 0; dy < foliageHeight; ++dy) {
|
||||||
|
for (int dx = -4; dx <= 4; ++dx) {
|
||||||
|
for (int dz = -4; dz <= 4; ++dz) {
|
||||||
|
// Vérifie que les coordonnées se trouvent à l'intérieur des limites du chunk
|
||||||
|
if (x + dx >= 0 && x + dx < CHUNK_SIZE_X && y + height + dy >= 0 && y + height + dy < CHUNK_SIZE_Y &&
|
||||||
|
z + dz >= 0 && z + dz < CHUNK_SIZE_Z) {
|
||||||
|
// Vérifie si le bloc est à une distance acceptable du centre des feuilles pour les placer
|
||||||
|
double distanceSquared = dx * dx + dy * dy + dz * dz;
|
||||||
|
if (distanceSquared < 20) {
|
||||||
|
SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Chunk::~Chunk() {
|
Chunk::~Chunk() {
|
||||||
/*if (m_isModified) {
|
/*if (m_isModified) {
|
||||||
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
||||||
|
|
||||||
for (int x = 0; x < CHUNK_SIZE_X; ++x)
|
for (int x = 0; x < CHUNK_SIZE_X; ++x)
|
||||||
for (int z = 0; z < CHUNK_SIZE_Z; ++z)
|
for (int z = 0; z < CHUNK_SIZE_Z; ++z)
|
||||||
for (int y = 0; y < CHUNK_SIZE_Y; ++y)
|
for (int y = 0; y < CHUNK_SIZE_Y; ++y)
|
||||||
data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z);
|
data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z);
|
||||||
|
|
||||||
std::ostringstream pos;
|
std::ostringstream pos;
|
||||||
pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk";
|
pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk";
|
||||||
|
|
||||||
std::ofstream output(pos.str(), std::fstream::binary);
|
std::ofstream output(pos.str(), std::fstream::binary);
|
||||||
output.write(data, sizeof(data));
|
output.write(data, sizeof(data));
|
||||||
output.close();
|
output.close();
|
||||||
}*/
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
void Chunk::RemoveBlock(int x, int y, int z, World* world) {
|
void Chunk::RemoveBlock(int x, int y, int z, World* world) {
|
||||||
m_blocks.Set(x, y, z, BTYPE_AIR);
|
m_blocks.Set(x, y, z, BTYPE_AIR);
|
||||||
CheckNeighbors(x, y, world);
|
CheckNeighbors(x, y, world);
|
||||||
m_isDirty = true;
|
m_isDirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
|
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
|
||||||
m_blocks.Set(x, y, z, type);
|
m_blocks.Set(x, y, z, type);
|
||||||
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas vérifier les chunks voisines.
|
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<EFBFBD>rifier les chunks voisines.
|
||||||
m_isDirty = true;
|
m_isDirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
|
BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
|
||||||
|
|
||||||
void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
|
void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
|
||||||
unsigned int cx, cy;
|
unsigned int cx, cy;
|
||||||
|
|
||||||
world->GetScope(cx, cy);
|
world->GetScope(cx, cy);
|
||||||
|
|
||||||
if (x == 0 && m_posX - cx >= 0 &&
|
if (x == 0 && m_posX - cx >= 0 &&
|
||||||
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
|
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
|
||||||
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
|
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
|
||||||
else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X &&
|
else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X &&
|
||||||
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
|
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
|
||||||
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
|
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
|
||||||
|
|
||||||
if (z == 0 && m_posY - cy >= 0 &&
|
if (z == 0 && m_posY - cy >= 0 &&
|
||||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z))
|
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z))
|
||||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty();
|
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty();
|
||||||
else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y &&
|
else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y &&
|
||||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z))
|
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z))
|
||||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
|
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
|
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
bool Chunk::IsDirty() const { return m_isDirty; }
|
bool Chunk::IsDirty() const { return m_isDirty; }
|
||||||
|
|
||||||
void Chunk::MakeDirty() { m_isDirty = true; }
|
void Chunk::MakeDirty() { m_isDirty = true; }
|
||||||
@ -140,3 +315,11 @@ void Chunk::MakeClean() { m_isDirty = false; }
|
|||||||
|
|
||||||
void Chunk::MakeModified() { m_isModified = true; }
|
void Chunk::MakeModified() { m_isModified = true; }
|
||||||
|
|
||||||
|
|
||||||
|
void Chunk::Structure(int x, int y, int z,int height)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < height; i++)
|
||||||
|
{
|
||||||
|
SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -27,7 +27,9 @@ class Chunk {
|
|||||||
BlockType GetBlock(int x, int y, int z);
|
BlockType GetBlock(int x, int y, int z);
|
||||||
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
|
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
|
||||||
void GetPosition(unsigned int& x, unsigned int& y) const;
|
void GetPosition(unsigned int& x, unsigned int& y) const;
|
||||||
|
void PlaceTree(int x, int y, int z, int height);
|
||||||
|
|
||||||
|
void Structure(int x, int y, int z, int height);
|
||||||
bool IsDirty() const;
|
bool IsDirty() const;
|
||||||
void MakeDirty();
|
void MakeDirty();
|
||||||
void MakeClean();
|
void MakeClean();
|
||||||
|
@ -4,12 +4,14 @@
|
|||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
|
|
||||||
#define SRV_PORT 1025
|
#define SRV_PORT 10000
|
||||||
#define CLI_PORT 1026
|
#define CLI_PORT 10001
|
||||||
|
|
||||||
#define CHUNK_SIZE_X 4
|
#define BUFFER_LENGTH 1500
|
||||||
|
|
||||||
|
#define CHUNK_SIZE_X 6
|
||||||
#define CHUNK_SIZE_Y 64
|
#define CHUNK_SIZE_Y 64
|
||||||
#define CHUNK_SIZE_Z 4
|
#define CHUNK_SIZE_Z 6
|
||||||
#define MAX_SELECTION_DISTANCE 5
|
#define MAX_SELECTION_DISTANCE 5
|
||||||
#define SEED 0
|
#define SEED 0
|
||||||
#define COUNTDOWN 300
|
#define COUNTDOWN 300
|
||||||
@ -25,23 +27,47 @@
|
|||||||
#define THREADS_UPDATE_CHUNKS 6
|
#define THREADS_UPDATE_CHUNKS 6
|
||||||
#define THREADS_DELETE_CHUNKS 3
|
#define THREADS_DELETE_CHUNKS 3
|
||||||
|
|
||||||
#define VIEW_DISTANCE 512 // Si les chunks arrêtent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
|
#define VIEW_DISTANCE 512 // Si les chunks arr<EFBFBD>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
|
||||||
#define TEXTURE_SIZE 512
|
#define TEXTURE_SIZE 512
|
||||||
#define MAX_BULLETS 512
|
#define MAX_BULLETS 512
|
||||||
|
|
||||||
|
#define NB_BOOST 2
|
||||||
|
#define TIME_SPEED_BOOST 10 //secondes
|
||||||
|
#define TIME_DAMAGE_BOOST 10 //secondes
|
||||||
|
#define TIME_INVINCIBLE_BOOST 4 //secondes
|
||||||
|
#define STRENGTH_SPEED_BOOST 1000 //Pourcentage
|
||||||
|
#define BULLET_TIME .2 //secondes
|
||||||
|
|
||||||
|
#define SYNC_ACC 600 // ms
|
||||||
|
#define CMOD_ACC 1000 // ms
|
||||||
|
|
||||||
typedef uint8_t BlockType;
|
typedef uint8_t BlockType;
|
||||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
|
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
|
||||||
|
typedef uint8_t BoostType;
|
||||||
|
enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
|
||||||
|
|
||||||
|
//anim
|
||||||
|
enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
|
||||||
|
enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
|
||||||
|
|
||||||
typedef uint64_t Timestamp;
|
typedef uint64_t Timestamp;
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
|
|
||||||
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
|
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
|
||||||
#pragma comment(lib,"ws2_32.lib")
|
#pragma comment(lib,"ws2_32.lib")
|
||||||
|
|
||||||
#include <ws2tcpip.h>
|
#include <ws2tcpip.h>
|
||||||
#include <Windows.h>
|
#include <Windows.h>
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
#include <ctime>
|
#include <ctime>
|
||||||
|
|
||||||
|
#define poll WSAPoll
|
||||||
|
#define flag_t u_long
|
||||||
|
#define addrlen_t int
|
||||||
|
#define ioctl ioctlsocket
|
||||||
|
#define SOCK_NONBLOCK FIONBIO
|
||||||
|
#define strcpy strcpy_s
|
||||||
#define popen _popen
|
#define popen _popen
|
||||||
#define pclose _pclose
|
#define pclose _pclose
|
||||||
|
|
||||||
@ -51,9 +77,14 @@ typedef uint64_t Timestamp;
|
|||||||
#include <time.h>
|
#include <time.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <sys/socket.h>
|
#include <sys/socket.h>
|
||||||
|
#include <sys/ioctl.h>
|
||||||
#include <arpa/inet.h>
|
#include <arpa/inet.h>
|
||||||
#include <netinet/in.h>
|
#include <netinet/in.h>
|
||||||
|
#include <cstring>
|
||||||
|
#include <poll.h>
|
||||||
|
|
||||||
|
#define flag_t unsigned int
|
||||||
|
#define addrlen_t unsigned int
|
||||||
#define SOCKET int
|
#define SOCKET int
|
||||||
#define INVALID_SOCKET -1
|
#define INVALID_SOCKET -1
|
||||||
#define closesocket close
|
#define closesocket close
|
||||||
|
@ -1,45 +1,71 @@
|
|||||||
#ifndef NETPROTOCOL_H__
|
#ifndef NETPROTOCOL_H__
|
||||||
#define NETPROTOCOL_H__
|
#define NETPROTOCOL_H__
|
||||||
|
|
||||||
#include "define.h"
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include "define.h"
|
||||||
#include "vector3.h"
|
#include "vector3.h"
|
||||||
|
|
||||||
/* Protocole Particulier de Partie à Plusieurs Personnes (PPPPP) */
|
/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
|
||||||
|
|
||||||
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
|
|
||||||
|
|
||||||
namespace netprot {
|
namespace netprot {
|
||||||
typedef uint8_t PacketType;
|
enum class PACKET_TYPE: uint8_t {
|
||||||
enum PACKET_TYPE {
|
|
||||||
ERR, INPUT, OUTPUT, SYNC,
|
ERR, INPUT, OUTPUT, SYNC,
|
||||||
TEAMINF, SELFINF, PLAYINF, LOGINF,
|
TEAMINF, SELFINF, PLAYINF, LOGINF,
|
||||||
CHUNKMOD, PLAYERMOD, PICKUPMOD,
|
CHUNKMOD, PLAYERMOD, PICKUPMOD,
|
||||||
GAMEINFO, ENDINFO , CHAT, ERRLOG,
|
GAMEINFO, ENDINFO , BULLET,
|
||||||
LAST_PACK
|
CHAT, ERRLOG, LAST_PACK
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/* Structures */
|
||||||
|
|
||||||
|
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
|
||||||
|
char *ptr = new char[BUFFER_LENGTH] { 1 }, *tmp = nullptr;
|
||||||
|
uint32_t len = BUFFER_LENGTH;
|
||||||
|
|
||||||
|
~Buffer() { delete[] ptr; }
|
||||||
|
void rstLen() { len = BUFFER_LENGTH; }
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread.
|
||||||
|
void *ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
|
||||||
|
PACKET_TYPE type = PACKET_TYPE::ERR;
|
||||||
|
};
|
||||||
|
|
||||||
|
/* Constantes */
|
||||||
|
|
||||||
|
inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé.
|
||||||
|
|
||||||
|
/* Sous-structures */
|
||||||
|
|
||||||
struct Keys {
|
struct Keys {
|
||||||
bool forward,
|
bool forward = false,
|
||||||
backward,
|
backward = false,
|
||||||
left,
|
left = false,
|
||||||
right,
|
right = false,
|
||||||
jump,
|
jump = false,
|
||||||
shoot,
|
shoot = false,
|
||||||
block;
|
block = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct States {
|
struct States {
|
||||||
bool jumping,
|
bool jumping = false,
|
||||||
shooting,
|
shooting = false,
|
||||||
hit,
|
hit = false,
|
||||||
powerup,
|
powerup = false,
|
||||||
dead,
|
dead = false,
|
||||||
still,
|
still = false,
|
||||||
jumpshot,
|
jumpshot = false,
|
||||||
running;
|
running = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct Boosts {
|
||||||
|
bool invincible = false,
|
||||||
|
damage = false,
|
||||||
|
hp = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
/* Structures de paquets */
|
||||||
|
|
||||||
struct Input { // cli -> srv UDP ~frame
|
struct Input { // cli -> srv UDP ~frame
|
||||||
Timestamp timestamp;
|
Timestamp timestamp;
|
||||||
uint64_t sid = 0;
|
uint64_t sid = 0;
|
||||||
@ -55,50 +81,93 @@ namespace netprot {
|
|||||||
States states; // 0bJSH_____ bit-packing de bool.
|
States states; // 0bJSH_____ bit-packing de bool.
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Sync { // srv -> cli TCP ~second
|
struct Sync { // srv -> cli TCP ~second - un premier sync démarre la partie.
|
||||||
Timestamp timestamp;
|
Timestamp timestamp;
|
||||||
uint64_t sid = 0;
|
uint64_t sid = 0;
|
||||||
uint32_t timer = 0;
|
uint32_t timer = 0;
|
||||||
uint16_t ammo = 0;
|
uint16_t ammo = 0;
|
||||||
uint8_t hp = 0;
|
Boosts boost;
|
||||||
|
float hp = 0;
|
||||||
Vector3f position;
|
Vector3f position;
|
||||||
|
Sync() {}
|
||||||
|
Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position), boost(sync->boost) {}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct TeamInfo { // cli <-> srv TCP once
|
struct TeamInfo { // cli <-> srv TCP once
|
||||||
char name[32];
|
char *name = new char[32];
|
||||||
uint64_t id = 0;
|
uint64_t id = 0;
|
||||||
|
TeamInfo() {}
|
||||||
|
TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(name, 32, tem->name); }
|
||||||
|
~TeamInfo() { delete[] name; }
|
||||||
};
|
};
|
||||||
|
|
||||||
struct LoginInfo { // cli <-> srv TCP once
|
struct LoginInfo { // cli <-> srv TCP once
|
||||||
char name[32];
|
char *name = new char[32];
|
||||||
uint64_t sid = 0,
|
uint64_t sid = 0,
|
||||||
tid = 0;
|
tid = 0;
|
||||||
|
LoginInfo() {}
|
||||||
|
LoginInfo(LoginInfo* log): sid(log->sid), tid(log->tid) { strcpy(name, 32, log->name); }
|
||||||
|
~LoginInfo() { delete[] name; }
|
||||||
};
|
};
|
||||||
|
|
||||||
struct PlayerInfo { // cli <-> srv TCP once
|
struct PlayerInfo { // cli <-> srv TCP once
|
||||||
char name[32];
|
char *name = new char[32];
|
||||||
uint64_t id = 0,
|
uint64_t id = 0,
|
||||||
tid = 0;
|
tid = 0;
|
||||||
|
PlayerInfo() {}
|
||||||
|
PlayerInfo(PlayerInfo* ply) : id(ply->id), tid(ply->tid) { strcpy(name, 32, ply->name); };
|
||||||
|
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { strcpy(name, 32, strname.c_str()); }
|
||||||
|
~PlayerInfo() { delete[] name; }
|
||||||
};
|
};
|
||||||
|
|
||||||
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
||||||
uint64_t seed;
|
uint64_t seed;
|
||||||
uint32_t countdown;
|
uint32_t countdown;
|
||||||
uint8_t gameType; // TOOD: enum.
|
uint8_t gameType; // TODD: enum.
|
||||||
|
GameInfo() {}
|
||||||
|
GameInfo(GameInfo* gam) : seed(gam->seed), countdown(gam->countdown), gameType(gam->gameType) {}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct PickupMod {
|
||||||
|
uint64_t id;
|
||||||
|
Vector3f pos;
|
||||||
|
Boosts boost;
|
||||||
|
bool available = true;
|
||||||
|
PickupMod() {}
|
||||||
|
PickupMod(PickupMod* pmod) : id(pmod->id), pos(pmod->pos), boost(pmod->boost), available(pmod->available) {}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Chat { // cli <-> srv TCP event
|
struct Chat { // cli <-> srv TCP event
|
||||||
uint64_t src_id = 0,
|
uint64_t src_id = 0,
|
||||||
dest_id = 0,
|
dest_id = 0,
|
||||||
dest_team_id = 0;
|
dest_team_id = 0;
|
||||||
char mess[140]; // Good 'nough for twitr, good 'nough for me.
|
char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me.
|
||||||
|
Chat() {}
|
||||||
|
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(mess, 140, cha->mess); }
|
||||||
|
~Chat() { delete[] mess; }
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ChunkMod {
|
||||||
|
Vector3f pos;
|
||||||
|
BlockType b_type, old_b_type;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct BulletAdd {
|
||||||
|
Timestamp tstamp;
|
||||||
|
Vector3f pos, dir;
|
||||||
|
uint64_t id;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct ErrorLog { // srv -> cli TCP event
|
struct ErrorLog { // srv -> cli TCP event
|
||||||
char mess[140];
|
char *mess = new char[140];
|
||||||
bool is_fatal;
|
bool is_fatal = false;
|
||||||
|
ErrorLog() {};
|
||||||
|
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(mess, 140, err->mess); }
|
||||||
|
~ErrorLog() { delete[] mess; }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/* Fonctions */
|
||||||
|
|
||||||
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
|
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
|
||||||
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
|
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
|
||||||
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
|
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
|
||||||
@ -107,18 +176,86 @@ namespace netprot {
|
|||||||
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
|
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
|
||||||
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
|
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||||
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
||||||
|
void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
|
||||||
|
void Serialize(PickupMod* chmod, char* buf[], uint32_t* buflen); // srv
|
||||||
|
void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv
|
||||||
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
||||||
|
|
||||||
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
|
bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
|
||||||
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
|
bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli
|
||||||
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
|
bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli
|
||||||
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
|
bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
|
||||||
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
|
bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv
|
||||||
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
|
bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
|
||||||
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
|
bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
|
||||||
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
|
bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
|
||||||
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
|
bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
|
||||||
|
bool Deserialize(PickupMod* chmod, char* buf, uint32_t* buflen); // cli
|
||||||
|
bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli
|
||||||
|
bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
|
||||||
|
|
||||||
PacketType getType(char* buf, uint32_t buflen); // srv/cli
|
PACKET_TYPE getType(char* buf, uint32_t buflen);
|
||||||
}
|
|
||||||
|
Packet getPack(char* buf, uint32_t *buflen);
|
||||||
|
Packet getPack(Buffer* buf);
|
||||||
|
|
||||||
|
bool emptyPack(Packet pck);
|
||||||
|
|
||||||
|
Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
|
||||||
|
|
||||||
|
template <class T> T copyPack(Packet* pck);
|
||||||
|
|
||||||
|
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
|
||||||
|
template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
|
||||||
|
|
||||||
|
template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
|
||||||
|
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
|
||||||
|
|
||||||
|
void recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck);
|
||||||
|
void recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck);
|
||||||
|
|
||||||
|
/* Templates */
|
||||||
|
|
||||||
|
template <class T>
|
||||||
|
T copyPack(Packet* pck) { return T((T*)pck->ptr); }
|
||||||
|
|
||||||
|
template <class T>
|
||||||
|
void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
|
||||||
|
netprot::Serialize(pack, buf, buflen);
|
||||||
|
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
|
||||||
|
*buflen += sizeof(Footer);
|
||||||
|
send(sock, *buf, *buflen, 0);
|
||||||
|
*buflen = BUFFER_LENGTH;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <class T>
|
||||||
|
void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
|
||||||
|
const sockaddr_in addr = *sockad;
|
||||||
|
netprot::Serialize(pack, buf, buflen);
|
||||||
|
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
|
||||||
|
*buflen += sizeof(Footer);
|
||||||
|
sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
|
||||||
|
*buflen = BUFFER_LENGTH;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <class T>
|
||||||
|
void sendPack(SOCKET sock, T* pack, Buffer* buf) {
|
||||||
|
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
||||||
|
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
|
||||||
|
buf->len += sizeof(Footer);
|
||||||
|
send(sock, buf->ptr, buf->len, 0);
|
||||||
|
buf->rstLen();
|
||||||
|
}
|
||||||
|
|
||||||
|
template <class T>
|
||||||
|
void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
|
||||||
|
const sockaddr_in addr = *sockad;
|
||||||
|
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
||||||
|
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
|
||||||
|
buf->len += sizeof(Footer);
|
||||||
|
sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
|
||||||
|
buf->rstLen();
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
#endif
|
#endif
|
||||||
|
@ -4,66 +4,82 @@
|
|||||||
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
|
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
|
||||||
m_velocity = Vector3f(0, 0, 0);
|
m_velocity = Vector3f(0, 0, 0);
|
||||||
m_airborne = true;
|
m_airborne = true;
|
||||||
m_hp = 0.75f; //TODO: Remettre à 1.0f
|
m_hp = 1.0f;
|
||||||
|
m_sensitivity = 0.5f;
|
||||||
m_username = "Zelda Bee-Bop56";
|
m_username = "Zelda Bee-Bop56";
|
||||||
}
|
}
|
||||||
|
|
||||||
Player::~Player() {}
|
Player::~Player() {}
|
||||||
|
|
||||||
void Player::TurnLeftRight(float value) {
|
void Player::TurnLeftRight(float value, float sensitivity) {
|
||||||
m_rotY += value;
|
m_rotY += value * sensitivity;
|
||||||
if (m_rotY > 360) m_rotY = 0;
|
if (m_rotY > 360) m_rotY = 0;
|
||||||
else if (m_rotY < -360) m_rotY = 0;
|
else if (m_rotY < -360) m_rotY = 0;
|
||||||
}
|
|
||||||
|
|
||||||
void Player::TurnTopBottom(float value) {
|
|
||||||
m_rotX += value;
|
|
||||||
if (m_rotX > 80) m_rotX = 80;
|
|
||||||
else if (m_rotX < -80) m_rotX = -80;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
|
|
||||||
|
|
||||||
Vector3f delta = Vector3f(0, 0, 0);
|
|
||||||
|
|
||||||
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
||||||
float xrotrad = (m_rotX / 57.2957795056f);
|
float xrotrad = (m_rotX / 57.2957795056f);
|
||||||
|
|
||||||
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
|
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
|
||||||
-sin(xrotrad),
|
-sin(xrotrad),
|
||||||
cos(xrotrad) * -cos(yrotrad));
|
cos(xrotrad) * -cos(yrotrad));
|
||||||
|
|
||||||
m_direction.Normalize();
|
m_direction.Normalize();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::TurnTopBottom(float value, float sensitivity) {
|
||||||
|
m_rotX += value * sensitivity;
|
||||||
|
if (m_rotX > 80) m_rotX = 80;
|
||||||
|
else if (m_rotX < -80) m_rotX = -80;
|
||||||
|
|
||||||
|
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
||||||
|
float xrotrad = (m_rotX / 57.2957795056f);
|
||||||
|
|
||||||
|
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
|
||||||
|
-sin(xrotrad),
|
||||||
|
cos(xrotrad) * -cos(yrotrad));
|
||||||
|
|
||||||
|
m_direction.Normalize();
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
|
||||||
|
Vector3f delta = Vector3f(0, 0, 0);
|
||||||
|
|
||||||
|
Vector3f dir = m_direction;
|
||||||
|
|
||||||
|
dir.y = 0;
|
||||||
|
|
||||||
if (front) {
|
if (front) {
|
||||||
delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
|
delta += dir;
|
||||||
delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
|
|
||||||
}
|
}
|
||||||
else if (back) {
|
else if (back) {
|
||||||
delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
|
delta -= dir;
|
||||||
delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (left) {
|
if (left) {
|
||||||
delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
|
delta.x += dir.z;
|
||||||
delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
|
delta.z += -dir.x;
|
||||||
}
|
}
|
||||||
else if (right) {
|
else if (right) {
|
||||||
delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
|
delta.x -= dir.z;
|
||||||
delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
|
delta.z -= -dir.x;
|
||||||
}
|
}
|
||||||
|
|
||||||
delta.Normalize();
|
delta.Normalize();
|
||||||
delta.x *= .6f;
|
delta.x *= .6f;
|
||||||
delta.z *= .6f;
|
delta.z *= .6f;
|
||||||
|
|
||||||
if ((jump || shoot ) && !m_airborne) {
|
if ((jump || shoot) && !m_airborne) {
|
||||||
delta.y += jump? .32f: shoot? .1f : 0.f;
|
delta.y += jump ? .32f : shoot ? .1f : 0.f;
|
||||||
m_airborne = true;
|
m_airborne = true;
|
||||||
}
|
}
|
||||||
|
if (boostspeed)
|
||||||
|
{
|
||||||
|
delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x;
|
||||||
|
delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z;
|
||||||
|
}
|
||||||
|
|
||||||
if (shoot) // Recoil!
|
if (shoot) // Recoil!
|
||||||
TurnTopBottom(-1);
|
TurnTopBottom(-1, 1.0f);
|
||||||
|
|
||||||
return delta;
|
return delta;
|
||||||
}
|
}
|
||||||
@ -107,32 +123,18 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
|||||||
bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
|
bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
|
||||||
bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
|
bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
|
||||||
bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
|
bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
|
||||||
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
|
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||||
if (input.x > 0)
|
m_velocity.y += .04f;
|
||||||
input.x = m_velocity.x = 0.5f;
|
|
||||||
else
|
|
||||||
input.x = m_velocity.x = -0.5f;
|
|
||||||
m_velocity.y = 0.3;
|
|
||||||
m_velocity.z *= .5f;
|
|
||||||
}
|
|
||||||
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
|
||||||
input.x = m_velocity.x = 0;
|
|
||||||
m_velocity.z *= .5f;
|
m_velocity.z *= .5f;
|
||||||
|
m_velocity.x *= .5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
|
bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
|
||||||
bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
|
bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
|
||||||
bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
|
bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
|
||||||
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
|
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||||
if (input.z > 0)
|
m_velocity.y += .04f;
|
||||||
input.z = m_velocity.z = 0.5f;
|
m_velocity.z *= .5f;
|
||||||
else
|
|
||||||
input.z = m_velocity.z = -0.5f;
|
|
||||||
m_velocity.y = 0.3;
|
|
||||||
m_velocity.x *= .5f;
|
|
||||||
}
|
|
||||||
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
|
||||||
input.z = m_velocity.z = 0;
|
|
||||||
m_velocity.x *= .5f;
|
m_velocity.x *= .5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -140,8 +142,8 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
|||||||
/* Gestion de la friction */
|
/* Gestion de la friction */
|
||||||
|
|
||||||
if (!m_airborne) {
|
if (!m_airborne) {
|
||||||
m_velocity.x += input.x * 2.f * elapsedTime;
|
m_velocity.x += input.x * (boostspeed ? 2.5f : 2.f) * elapsedTime;
|
||||||
m_velocity.z += input.z * 2.f * elapsedTime;
|
m_velocity.z += input.z * (boostspeed ? 2.5f : 2.f) * elapsedTime;
|
||||||
|
|
||||||
if (input.x == 0.f)
|
if (input.x == 0.f)
|
||||||
m_velocity.x *= .8f;
|
m_velocity.x *= .8f;
|
||||||
@ -159,7 +161,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
|||||||
/* Fin gestion de la friction */
|
/* Fin gestion de la friction */
|
||||||
|
|
||||||
float vy = m_velocity.y;
|
float vy = m_velocity.y;
|
||||||
m_velocity.y = 1.f; // Padding pour limiter le x et z lors du Normalize().
|
m_velocity.y = boostspeed ? 0.f: 1.f; // Padding pour limiter le x et z lors du Normalize().
|
||||||
if (m_velocity.Length() >= 1.f) m_velocity.Normalize(); // Limiteur de vitesse en x/z.
|
if (m_velocity.Length() >= 1.f) m_velocity.Normalize(); // Limiteur de vitesse en x/z.
|
||||||
m_velocity.y = 0;
|
m_velocity.y = 0;
|
||||||
if (m_velocity.Length() < .005f) m_velocity.Zero(); // Threshold en x/z.
|
if (m_velocity.Length() < .005f) m_velocity.Zero(); // Threshold en x/z.
|
||||||
@ -167,7 +169,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
|||||||
|
|
||||||
m_position += m_velocity;
|
m_position += m_velocity;
|
||||||
|
|
||||||
static float bobbingtime = 0; // Gestion de la caméra
|
static float bobbingtime = 0; // Gestion de la cam<EFBFBD>ra
|
||||||
static bool leftright = false;
|
static bool leftright = false;
|
||||||
static bool isStep = false;
|
static bool isStep = false;
|
||||||
if (bobbingtime <= 360.f)
|
if (bobbingtime <= 360.f)
|
||||||
@ -182,18 +184,87 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
|||||||
else isStep = false;
|
else isStep = false;
|
||||||
m_POV = m_position.y;
|
m_POV = m_position.y;
|
||||||
m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
|
m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
|
||||||
|
RemoveBooster(elapsedTime);
|
||||||
return snd;
|
return snd;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
|
void Player::Put(Vector3f pos) {
|
||||||
|
m_position = pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
|
||||||
|
|
||||||
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
||||||
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
||||||
if (rel) transformation.ApplyTranslation(-GetPOV());
|
if (rel) transformation.ApplyTranslation(-GetPOV());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
uint64_t Player::TakeBooster(std::unordered_map<uint64_t, Booster*> booster_table, float elapsedtime)
|
||||||
|
{
|
||||||
|
uint64_t boostid = 0;
|
||||||
|
Vector3f playerpos = GetPosition();
|
||||||
|
for (auto& [key, booster]: booster_table) {
|
||||||
|
Vector3f pos = booster->GetPosition();
|
||||||
|
if (booster->GetAvailability() && abs(playerpos.x - pos.x) <= 0.5f && abs(playerpos.y - pos.y) <= 1.0f && abs(playerpos.z - pos.z) <= 0.5f)
|
||||||
|
{
|
||||||
|
boostid = booster->GetId();
|
||||||
|
GetBooster(booster->GetType(), elapsedtime);
|
||||||
|
booster->SetAvailability(false);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return boostid;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::GetBooster(BOOST_TYPE boosttype, float elapsedtime)
|
||||||
|
{
|
||||||
|
if (boosttype == BTYPE_SPEED)
|
||||||
|
{
|
||||||
|
boostspeed = true;
|
||||||
|
timeboostspeed = 0;
|
||||||
|
}
|
||||||
|
if (boosttype == BTYPE_HEAL)
|
||||||
|
{
|
||||||
|
m_hp = 1.0f;
|
||||||
|
}
|
||||||
|
if (boosttype == BTYPE_DAMAGE)
|
||||||
|
{
|
||||||
|
boostdamage = true;
|
||||||
|
timeboostdamage = 0;
|
||||||
|
}
|
||||||
|
if (boosttype == BTYPE_INVINCIBLE)
|
||||||
|
{
|
||||||
|
boostinvincible = true;
|
||||||
|
boostinvincible = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void Player::RemoveBooster(float elapsedtime)
|
||||||
|
{
|
||||||
|
if (boostspeed)
|
||||||
|
{
|
||||||
|
timeboostspeed += elapsedtime;
|
||||||
|
if (timeboostspeed >= TIME_SPEED_BOOST && boostspeed == true)
|
||||||
|
boostspeed = false;
|
||||||
|
}
|
||||||
|
if (boostdamage)
|
||||||
|
{
|
||||||
|
if (timeboostdamage >= TIME_DAMAGE_BOOST && boostdamage == true)
|
||||||
|
boostdamage = false;
|
||||||
|
}
|
||||||
|
if (boostinvincible)
|
||||||
|
{
|
||||||
|
if (timeboostinvincible >= TIME_INVINCIBLE_BOOST && boostinvincible == true)
|
||||||
|
boostinvincible = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
|
||||||
|
|
||||||
|
void Player::Move(Vector3f diff) { m_position -= diff; }
|
||||||
|
|
||||||
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
|
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
|
||||||
|
|
||||||
|
Vector3f Player::GetPositionAbs() const { return m_position; }
|
||||||
|
|
||||||
Vector3f Player::GetVelocity() const { return m_velocity; }
|
Vector3f Player::GetVelocity() const { return m_velocity; }
|
||||||
|
|
||||||
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
|
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
|
||||||
@ -202,12 +273,43 @@ Vector3f Player::GetDirection() const { return m_direction; }
|
|||||||
|
|
||||||
std::string Player::GetUsername() const { return m_username; }
|
std::string Player::GetUsername() const { return m_username; }
|
||||||
|
|
||||||
|
void Player::SetUsername(std::string username) {
|
||||||
|
m_username = username;
|
||||||
|
}
|
||||||
|
|
||||||
|
float Player::GetSensitivity() const {
|
||||||
|
return m_sensitivity;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::SetSensitivity(float sensitivity) {
|
||||||
|
m_sensitivity = sensitivity;
|
||||||
|
}
|
||||||
|
|
||||||
float Player::GetHP() const { return m_hp; }
|
float Player::GetHP() const { return m_hp; }
|
||||||
|
|
||||||
|
void Player::SetHP(float hp) {
|
||||||
|
m_hp = hp;
|
||||||
|
}
|
||||||
|
|
||||||
void Player::Teleport(int& x, int& z) {
|
void Player::Teleport(int& x, int& z) {
|
||||||
m_position.x -= x * CHUNK_SIZE_X;
|
m_position.x -= x * CHUNK_SIZE_X;
|
||||||
m_position.z -= z * CHUNK_SIZE_Z;
|
m_position.z -= z * CHUNK_SIZE_Z;
|
||||||
}
|
}
|
||||||
|
bool Player::GetIsAirborne() const { return m_airborne; }
|
||||||
|
|
||||||
|
bool Player::AmIDead() { return m_hp <= 0; }
|
||||||
|
|
||||||
|
void Player::InflictDamage(float hitPoints) {
|
||||||
|
m_hp -= hitPoints;
|
||||||
|
|
||||||
|
if (m_hp < 0)
|
||||||
|
m_hp == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int Player::getScore() const { return m_score; }
|
||||||
|
|
||||||
|
void Player::addPoint() { ++m_score; }
|
||||||
|
|
||||||
|
|
||||||
uint64_t Player::getId() const { return id; }
|
uint64_t Player::getId() const { return id; }
|
||||||
|
|
||||||
|
@ -2,50 +2,88 @@
|
|||||||
#define PLAYER_H__
|
#define PLAYER_H__
|
||||||
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
#include <unordered_map>
|
||||||
#include "transformation.h"
|
#include "transformation.h"
|
||||||
#include "vector3.h"
|
#include "vector3.h"
|
||||||
|
#include "booster.h"
|
||||||
|
#include "define.h"
|
||||||
|
|
||||||
|
|
||||||
class World;
|
class World;
|
||||||
|
|
||||||
class Player {
|
class Player {
|
||||||
public:
|
public:
|
||||||
enum Sound { NOSOUND, STEP, FALL };
|
enum Sound { NOSOUND, STEP, FALL };
|
||||||
|
//enum BoosterType { SPEED, HEAL, DAMAGE, INVINCIBLE };
|
||||||
|
|
||||||
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
||||||
~Player();
|
~Player();
|
||||||
|
|
||||||
void TurnLeftRight(float value);
|
void TurnLeftRight(float value, float sensitivity);
|
||||||
void TurnTopBottom(float value);
|
void TurnTopBottom(float value, float sensitivity);
|
||||||
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
||||||
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
||||||
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
|
uint64_t TakeBooster(std::unordered_map<uint64_t, Booster*> booster_table, float elapsedTime);
|
||||||
|
void GetBooster(BOOST_TYPE boosttype, float elapsedTime);
|
||||||
|
void RemoveBooster(float elapsedtime);
|
||||||
|
void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
|
||||||
|
|
||||||
|
void SetDirection(Vector3f dir);
|
||||||
|
void Move(Vector3f diff);
|
||||||
Vector3f GetPosition() const;
|
Vector3f GetPosition() const;
|
||||||
|
Vector3f GetPositionAbs() const;
|
||||||
Vector3f GetDirection() const;
|
Vector3f GetDirection() const;
|
||||||
Vector3f GetVelocity() const;
|
Vector3f GetVelocity() const;
|
||||||
Vector3f GetPOV() const;
|
Vector3f GetPOV() const;
|
||||||
std::string GetUsername() const;
|
std::string GetUsername() const;
|
||||||
|
void SetUsername(std::string username);
|
||||||
|
float GetSensitivity() const;
|
||||||
|
void SetSensitivity(float sensitivity);
|
||||||
float GetHP() const;
|
float GetHP() const;
|
||||||
|
void SetHP(float hp);
|
||||||
void Teleport(int& x, int& z);
|
void Teleport(int& x, int& z);
|
||||||
|
|
||||||
|
bool GetIsAirborne() const;
|
||||||
|
bool AmIDead();
|
||||||
|
void InflictDamage(float hitPoints);
|
||||||
|
int getScore() const;
|
||||||
|
void addPoint();
|
||||||
|
uint64_t Killer = 0;
|
||||||
|
std::string m_username;
|
||||||
|
bool m_hit = false;
|
||||||
|
|
||||||
|
bool Eulogy = false;
|
||||||
|
|
||||||
|
bool boostspeed = false;
|
||||||
|
bool boostdamage = false;
|
||||||
|
bool boostinvincible = false;
|
||||||
|
|
||||||
|
void Put(Vector3f pos);
|
||||||
|
|
||||||
|
private:
|
||||||
|
uint64_t getId() const;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
Vector3f m_position;
|
Vector3f m_position;
|
||||||
Vector3f m_velocity;
|
Vector3f m_velocity;
|
||||||
Vector3f m_direction;
|
Vector3f m_direction;
|
||||||
|
|
||||||
std::string m_username;
|
|
||||||
uint64_t id = 0;
|
uint64_t id = 0;
|
||||||
|
int m_score = 0;
|
||||||
|
|
||||||
float m_rotX = 0;
|
float m_rotX = 0;
|
||||||
float m_rotY = 0;
|
float m_rotY = 0;
|
||||||
float m_POV;
|
float m_POV;
|
||||||
|
float timeboostspeed;
|
||||||
|
float timeboostdamage;
|
||||||
|
float timeboostinvincible;
|
||||||
|
float m_sensitivity;
|
||||||
|
|
||||||
float m_hp;
|
float m_hp;
|
||||||
|
|
||||||
bool m_airborne;
|
bool m_airborne;
|
||||||
|
|
||||||
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
|
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
|
||||||
|
|
||||||
};
|
};
|
||||||
#endif //_PLAYER_H__
|
#endif //_PLAYER_H__
|
||||||
|
|
||||||
|
@ -6,10 +6,19 @@ World::~World() {}
|
|||||||
|
|
||||||
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
|
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
|
||||||
|
|
||||||
|
void World::BuildWorld() {
|
||||||
|
for (int x = 0; x < WORLD_SIZE_X; ++x)
|
||||||
|
for (int y = 0; y < WORLD_SIZE_Y; ++y)
|
||||||
|
m_chunks.Set(x, y, new Chunk(x + m_center[0], y + m_center[1], m_seed));
|
||||||
|
}
|
||||||
|
|
||||||
void World::SetSeed(uint64_t seed) {
|
void World::SetSeed(uint64_t seed) {
|
||||||
m_seed = seed;
|
m_seed = seed;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Chunk* World::ChunkAt(float x, float y, float z) const {
|
Chunk* World::ChunkAt(float x, float y, float z) const {
|
||||||
int cx = (int)x / CHUNK_SIZE_X;
|
int cx = (int)x / CHUNK_SIZE_X;
|
||||||
int cz = (int)z / CHUNK_SIZE_Z;
|
int cz = (int)z / CHUNK_SIZE_Z;
|
||||||
@ -25,6 +34,30 @@ Chunk* World::ChunkAt(float x, float y, float z) const {
|
|||||||
|
|
||||||
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
|
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
|
||||||
|
|
||||||
|
void World::RemoveChunk(int nbReduit)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < WORLD_SIZE_X; ++x)
|
||||||
|
for (int y = 0; y < WORLD_SIZE_Y; ++y)
|
||||||
|
{
|
||||||
|
Chunk* chk = nullptr;
|
||||||
|
if (x < nbReduit)
|
||||||
|
chk = m_chunks.Remove(x, y);
|
||||||
|
if (y < nbReduit)
|
||||||
|
chk = m_chunks.Remove(x, y);
|
||||||
|
if (y > WORLD_SIZE_Y - nbReduit)
|
||||||
|
chk = m_chunks.Remove(x, y);
|
||||||
|
if (x > WORLD_SIZE_X - nbReduit)
|
||||||
|
chk = m_chunks.Remove(x, y);
|
||||||
|
|
||||||
|
if (!chk)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
m_tbDeleted.emplace_back(chk);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
|
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
|
||||||
Chunk* c = ChunkAt(x, y, z);
|
Chunk* c = ChunkAt(x, y, z);
|
||||||
|
|
||||||
@ -130,35 +163,29 @@ void World::GetScope(unsigned int& x, unsigned int& y) {
|
|||||||
y = m_center[1];
|
y = m_center[1];
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::Update(Bullet* bullets[MAX_BULLETS], Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
|
void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||||
UpdateWorld(player_pos, blockinfo);
|
UpdateWorld(player_pos, blockinfo);
|
||||||
//TransposeWorld(player_pos, bullets);
|
|
||||||
}
|
}
|
||||||
//
|
|
||||||
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
|
|
||||||
// if (updates == 0 && ChunkAt(chx, 1, chy) &&
|
|
||||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
|
||||||
// ChunkAt(chx, 1, chy)->Update(blockinfo, this);
|
|
||||||
// updates = FRAMES_UPDATE_CHUNKS;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
//}
|
|
||||||
|
|
||||||
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
|
netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) {
|
||||||
Vector3f currentPos = player_pos;
|
Vector3f currentPos = player_pos;
|
||||||
Vector3f currentBlock = currentPos;
|
Vector3f currentBlock = currentPos;
|
||||||
Vector3f ray = player_dir;
|
Vector3f ray = player_dir;
|
||||||
|
BlockType oldbtype;
|
||||||
|
netprot::ChunkMod* cmod = nullptr;
|
||||||
bool found = false;
|
bool found = false;
|
||||||
|
|
||||||
if (block) return;
|
if (block) return cmod;
|
||||||
|
|
||||||
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
|
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
|
||||||
currentBlock += ray / 10.f;
|
currentBlock += ray / 10.f;
|
||||||
|
|
||||||
BlockType bt = BlockAt(currentBlock);
|
BlockType bt = BlockAt(currentBlock);
|
||||||
|
|
||||||
if (bt != BTYPE_AIR)
|
if (bt != BTYPE_AIR) {
|
||||||
found = true;
|
found = true;
|
||||||
|
oldbtype = bt;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (found)
|
if (found)
|
||||||
@ -184,21 +211,30 @@ void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos,
|
|||||||
(By == PyA ||
|
(By == PyA ||
|
||||||
By == PyB ||
|
By == PyB ||
|
||||||
By == PyC) &&
|
By == PyC) &&
|
||||||
Bz == Pz))
|
Bz == Pz)) {
|
||||||
found = true;
|
found = true;
|
||||||
|
oldbtype = bt;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
|
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
|
||||||
|
if (net) {
|
||||||
|
cmod = new netprot::ChunkMod();
|
||||||
|
cmod->old_b_type = oldbtype;
|
||||||
|
cmod->b_type = blockType;
|
||||||
|
cmod->pos = currentBlock;
|
||||||
|
}
|
||||||
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
|
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
|
||||||
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
|
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
|
||||||
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
|
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
|
||||||
|
|
||||||
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
|
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
|
||||||
ChunkAt(currentBlock)->MakeModified();
|
ChunkAt(currentBlock)->MakeModified();
|
||||||
block = true;
|
block = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return cmod;
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
||||||
@ -219,7 +255,6 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
|
|||||||
int side = 0;
|
int side = 0;
|
||||||
int threads = 0;
|
int threads = 0;
|
||||||
std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
|
std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
|
||||||
//std::future<void> delThList[THREADS_DELETE_CHUNKS];
|
|
||||||
|
|
||||||
if (frameGenerate > 0) --frameGenerate;
|
if (frameGenerate > 0) --frameGenerate;
|
||||||
if (frameUpdate > 0) --frameUpdate;
|
if (frameUpdate > 0) --frameUpdate;
|
||||||
@ -310,101 +345,6 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
|
|||||||
|
|
||||||
side = 0;
|
side = 0;
|
||||||
threads = 0;
|
threads = 0;
|
||||||
|
|
||||||
//if (!frameUpdate)
|
|
||||||
// while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) {
|
|
||||||
// int tx = -side, ty = -side;
|
|
||||||
|
|
||||||
// for (; tx <= side; ++tx) {
|
|
||||||
// if (frameUpdate)
|
|
||||||
// break;
|
|
||||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
|
||||||
// if (ChunkAt(chx, 1, chy) &&
|
|
||||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
|
||||||
// updateThList[threads++] =
|
|
||||||
// std::async(std::launch::async,
|
|
||||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
|
||||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
|
||||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// for (; ty <= side; ++ty) {
|
|
||||||
// if (frameUpdate)
|
|
||||||
// break;
|
|
||||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
|
||||||
// if (ChunkAt(chx, 1, chy) &&
|
|
||||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
|
||||||
// updateThList[threads++] =
|
|
||||||
// std::async(std::launch::async,
|
|
||||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
|
||||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
|
||||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// for (; tx >= -side; --tx) {
|
|
||||||
// if (frameUpdate)
|
|
||||||
// break;
|
|
||||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
|
||||||
// if (ChunkAt(chx, 1, chy) &&
|
|
||||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
|
||||||
// updateThList[threads++] =
|
|
||||||
// std::async(std::launch::async,
|
|
||||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
|
||||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
|
||||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// for (; ty >= -side; --ty) {
|
|
||||||
// if (frameUpdate)
|
|
||||||
// break;
|
|
||||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
|
||||||
// if (ChunkAt(chx, 1, chy) &&
|
|
||||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
|
||||||
// updateThList[threads++] =
|
|
||||||
// std::async(std::launch::async,
|
|
||||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
|
||||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
|
||||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// if (frameUpdate)
|
|
||||||
// break;
|
|
||||||
// ++side;
|
|
||||||
// }
|
|
||||||
|
|
||||||
//if (threads > 0) {
|
|
||||||
// for (int i = 0; i < threads; ++i) {
|
|
||||||
// updateThList[i].wait();
|
|
||||||
// Chunk* chunk = updateThList[i].get();
|
|
||||||
// chunk->FlushMeshToVBO();
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
|
|
||||||
threads = 0;
|
|
||||||
|
|
||||||
//int del = THREADS_DELETE_CHUNKS;
|
|
||||||
//while (!m_tbDeleted.empty() && del--) { // Moins rapide que le bout en dessous, mais -beaucoup- plus stable.
|
|
||||||
// m_tbDeleted.back()->FlushVBO();
|
|
||||||
// m_tbDeleted.back()->~Chunk();
|
|
||||||
// m_tbDeleted.pop_back();
|
|
||||||
//}
|
|
||||||
|
|
||||||
/*while (!m_tbDeleted.empty() && !frameDelete) {
|
|
||||||
if (m_tbDeleted.back()) {
|
|
||||||
m_tbDeleted.back()->FlushVBO();
|
|
||||||
delThList[threads] =
|
|
||||||
std::async(std::launch::async,
|
|
||||||
[](Chunk* chunk) { delete chunk; }, m_tbDeleted.back());
|
|
||||||
m_tbDeleted.pop_back();
|
|
||||||
if (++threads > THREADS_DELETE_CHUNKS) frameDelete = FRAMES_DELETE_CHUNKS;
|
|
||||||
}
|
|
||||||
else m_tbDeleted.pop_back();
|
|
||||||
}*/
|
|
||||||
|
|
||||||
/*for (int x = 0; x < threads; ++x) {
|
|
||||||
delThList[x].wait();
|
|
||||||
delThList[x].get();
|
|
||||||
}*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int World::GettbDeleted() const { return m_tbDeleted.size(); }
|
int World::GettbDeleted() const { return m_tbDeleted.size(); }
|
@ -11,6 +11,7 @@
|
|||||||
#include "array2d.h"
|
#include "array2d.h"
|
||||||
#include "bullet.h"
|
#include "bullet.h"
|
||||||
#include "chunk.h"
|
#include "chunk.h"
|
||||||
|
#include "netprotocol.h"
|
||||||
|
|
||||||
class Chunk;
|
class Chunk;
|
||||||
class Bullet;
|
class Bullet;
|
||||||
@ -21,20 +22,23 @@ public:
|
|||||||
~World();
|
~World();
|
||||||
|
|
||||||
Array2d<Chunk*>& GetChunks();
|
Array2d<Chunk*>& GetChunks();
|
||||||
|
void BuildWorld();
|
||||||
|
|
||||||
void SetSeed(uint64_t seed);
|
void SetSeed(uint64_t seed);
|
||||||
|
|
||||||
Chunk* ChunkAt(float x, float y, float z) const;
|
Chunk* ChunkAt(float x, float y, float z) const;
|
||||||
Chunk* ChunkAt(const Vector3f& pos) const;
|
Chunk* ChunkAt(const Vector3f& pos) const;
|
||||||
|
|
||||||
|
void RemoveChunk(int nbReduit);
|
||||||
|
|
||||||
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||||
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||||
|
|
||||||
void Update(Bullet* bullets[MAX_BULLETS], Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]);
|
void Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||||
|
|
||||||
void GetScope(unsigned int& x, unsigned int& y);
|
void GetScope(unsigned int& x, unsigned int& y);
|
||||||
|
|
||||||
void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
|
netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net);
|
||||||
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
||||||
void CleanUpWorld(int& deleteframes, bool clear);
|
void CleanUpWorld(int& deleteframes, bool clear);
|
||||||
int GettbDeleted() const;
|
int GettbDeleted() const;
|
||||||
@ -45,7 +49,7 @@ private:
|
|||||||
|
|
||||||
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
|
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
|
||||||
|
|
||||||
void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
|
//void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||||
void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||||
void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);
|
void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);
|
||||||
|
|
||||||
|
@ -76,6 +76,7 @@
|
|||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@ -90,7 +91,7 @@
|
|||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
<LanguageStandard>Default</LanguageStandard>
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@ -105,6 +106,7 @@
|
|||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@ -119,6 +121,7 @@
|
|||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
|
30
SQCSim-srv/cmake/CMakeLists.txt
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.18.4)
|
||||||
|
|
||||||
|
project(SQCSim-Server VERSION 0.1)
|
||||||
|
|
||||||
|
add_compile_options("-Wno-narrowing")
|
||||||
|
set(CMAKE_CXX_STANDARD 20)
|
||||||
|
set(CMAKE_STANDARD_REQUIRED True)
|
||||||
|
|
||||||
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out")
|
||||||
|
|
||||||
|
set(SQCSIM_COMMON_DIR "../../SQCSim-common/")
|
||||||
|
|
||||||
|
add_library(SQCSim-common
|
||||||
|
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}netprotocol.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}opensimplex.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}player.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}transformation.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}world.cpp"
|
||||||
|
)
|
||||||
|
|
||||||
|
add_executable(SQCSim-server
|
||||||
|
"../connection.cpp"
|
||||||
|
"../server.cpp"
|
||||||
|
"../main.cpp"
|
||||||
|
)
|
||||||
|
|
||||||
|
target_link_libraries(SQCSim-server PUBLIC SQCSim-common)
|
@ -3,39 +3,37 @@
|
|||||||
|
|
||||||
|
|
||||||
Connection::Connection(SOCKET sock,
|
Connection::Connection(SOCKET sock,
|
||||||
sockaddr_in sockaddr,
|
sockaddr_in sockaddr,
|
||||||
netprot::LoginInfo log,
|
LoginInfo *log,
|
||||||
netprot::PlayerInfo play):
|
PlayerInfo *play) :
|
||||||
m_sock(sock),
|
m_sock(sock),
|
||||||
m_addr(sockaddr),
|
m_addr(sockaddr),
|
||||||
m_loginfo(log),
|
m_loginfo(*log),
|
||||||
m_playinfo(play) {
|
m_playinfo(*play) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Connection::~Connection() {
|
Connection::~Connection() {
|
||||||
closesocket(m_sock);
|
delete player;
|
||||||
}
|
closesocket(m_sock); }
|
||||||
|
|
||||||
uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
|
uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; }
|
||||||
|
|
||||||
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
|
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
|
||||||
|
|
||||||
std::string Connection::GetName() const { return m_loginfo.name; }
|
std::string Connection::GetName() const { return m_loginfo.name; }
|
||||||
|
|
||||||
void Connection::AddInput(netprot::Input in) {
|
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
|
||||||
m_input_manifest.insert({ in.timestamp, in });
|
|
||||||
}
|
|
||||||
|
|
||||||
netprot::Output* Connection::getOutput(Timestamp time) {
|
Output* Connection::getOutput(Timestamp time) {
|
||||||
auto out = m_output_manifest.find(time);
|
auto out = m_output_manifest.find(time);
|
||||||
if (out != m_output_manifest.end())
|
if (out != m_output_manifest.end())
|
||||||
return &out->second;
|
return &out->second;
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
netprot::Sync Connection::getSync(Timestamp time) {
|
Sync Connection::getSync(Timestamp time) {
|
||||||
netprot::Sync sync;
|
Sync sync;
|
||||||
auto out = m_output_manifest.find(time);
|
auto out = m_output_manifest.find(time);
|
||||||
if (out != m_output_manifest.end()) {
|
if (out != m_output_manifest.end()) {
|
||||||
sync.timestamp = out->second.timestamp;
|
sync.timestamp = out->second.timestamp;
|
||||||
@ -45,10 +43,205 @@ netprot::Sync Connection::getSync(Timestamp time) {
|
|||||||
return sync;
|
return sync;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Connection::CleanInputManifest(Timestamp time) {
|
SOCKET Connection::getSock() const { return m_sock; }
|
||||||
auto wat = m_input_manifest.find(time);
|
|
||||||
|
|
||||||
while (wat != m_input_manifest.begin())
|
PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
|
||||||
m_input_manifest.erase(wat--);
|
|
||||||
|
|
||||||
|
sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
|
||||||
|
|
||||||
|
void Connection::getPacks(SOCKET sock) {
|
||||||
|
std::vector<char*> lsPck;
|
||||||
|
Input in;
|
||||||
|
Sync sync;
|
||||||
|
recvPacksFrom(sock, &m_buf, m_addr, &lsPck);
|
||||||
|
for (auto& pck : lsPck) {
|
||||||
|
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||||
|
switch (netprot::getType(pck, 1)) {
|
||||||
|
using enum netprot::PACKET_TYPE;
|
||||||
|
case INPUT:
|
||||||
|
if (player->AmIDead())
|
||||||
|
break;
|
||||||
|
else if (Deserialize(&in, pck, &bsize)) {
|
||||||
|
m_input_manifest[in.timestamp] = in;
|
||||||
|
m_input_vector.push_back(in);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SYNC:
|
||||||
|
if (Deserialize(&sync, pck, &bsize))
|
||||||
|
m_nsync = true;
|
||||||
|
break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
lsPck.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
|
||||||
|
static int outs = 0;
|
||||||
|
static Timestamp last = 0;
|
||||||
|
static uint32_t lasttimer = timer;
|
||||||
|
|
||||||
|
if (m_output_vector.empty() && player->AmIDead()) {
|
||||||
|
if (timer != lasttimer) {
|
||||||
|
lasttimer = timer;
|
||||||
|
Sync sync;
|
||||||
|
sync.timestamp = sync.sid = m_loginfo.sid;
|
||||||
|
sync.hp = 0;
|
||||||
|
sync.ammo = -1;
|
||||||
|
sync.timer = timer;
|
||||||
|
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
while (!m_output_vector.empty()) {
|
||||||
|
Output out = m_output_vector.front();
|
||||||
|
|
||||||
|
for (auto& [key, conn] : conns) {
|
||||||
|
if (m_playinfo.id == conn->GetHash(false))
|
||||||
|
continue;
|
||||||
|
sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
|
||||||
|
}
|
||||||
|
++outs;
|
||||||
|
|
||||||
|
[[unlikely]] if (last == 0) // !
|
||||||
|
last = out.timestamp;
|
||||||
|
|
||||||
|
outs += out.timestamp + last;
|
||||||
|
|
||||||
|
static bool syncdead = false;
|
||||||
|
bool dead = player->AmIDead();
|
||||||
|
|
||||||
|
if (outs >= SYNC_ACC || (!syncdead && dead)) {
|
||||||
|
Sync sync;
|
||||||
|
outs -= SYNC_ACC;
|
||||||
|
sync.timestamp = out.timestamp;
|
||||||
|
sync.position = out.position;
|
||||||
|
sync.sid = m_loginfo.sid;
|
||||||
|
sync.timer = timer;
|
||||||
|
sync.timestamp = out.timestamp;
|
||||||
|
sync.ammo = -1;
|
||||||
|
sync.hp = player->GetHP();
|
||||||
|
if (dead) {
|
||||||
|
sync.timestamp = m_loginfo.sid;
|
||||||
|
syncdead = true;
|
||||||
|
}
|
||||||
|
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_output_vector.pop_front();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Timestamp Connection::Run(World* world, std::unordered_map<uint64_t, Booster*> boosters) {
|
||||||
|
Input in, last;
|
||||||
|
Output out;
|
||||||
|
Timestamp tstamp = 0;
|
||||||
|
float el;
|
||||||
|
|
||||||
|
bool dead = player->AmIDead();
|
||||||
|
|
||||||
|
if (m_input_manifest.size() < 2 && !dead)
|
||||||
|
return tstamp;
|
||||||
|
|
||||||
|
while (m_last_in < m_input_vector.size() - 1 || dead) {
|
||||||
|
if (!dead) {
|
||||||
|
in = m_input_vector.at(m_last_in + 1);
|
||||||
|
last = m_input_vector.at(m_last_in);
|
||||||
|
if (in.timestamp <= m_tstamp) {
|
||||||
|
++m_last_in;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
el = (double)(in.timestamp - last.timestamp) / 1000.;
|
||||||
|
if (m_shoot_acc > 0.) {
|
||||||
|
m_shoot_acc -= el;
|
||||||
|
if (m_shoot_acc < 0.)
|
||||||
|
m_shoot_acc = 0.;
|
||||||
|
}
|
||||||
|
player->SetDirection(in.direction);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
el = 1. / 60.;
|
||||||
|
in = Input();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
player->ApplyPhysics(player->GetInput(in.keys.forward,
|
||||||
|
in.keys.backward,
|
||||||
|
in.keys.left,
|
||||||
|
in.keys.right,
|
||||||
|
in.keys.jump, false, el),
|
||||||
|
world, el);
|
||||||
|
|
||||||
|
player->TakeBooster(boosters, el);
|
||||||
|
|
||||||
|
if (player->GetPosition().y < -20.) {
|
||||||
|
player->InflictDamage(9000.);
|
||||||
|
player->Killer = GetHash(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
out.states.jumping = player->GetIsAirborne();
|
||||||
|
|
||||||
|
Vector3f horSpeed = player->GetVelocity();
|
||||||
|
horSpeed.y = 0;
|
||||||
|
out.states.running = horSpeed.Length() > .2f;
|
||||||
|
out.states.still = !out.states.running && !out.states.jumping;
|
||||||
|
out.states.hit = player->m_hit;
|
||||||
|
player->m_hit = false;
|
||||||
|
|
||||||
|
if (player->AmIDead()) {
|
||||||
|
in.keys.shoot = false;
|
||||||
|
in.keys.block = false;
|
||||||
|
out.states.dead = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool toggle = false;
|
||||||
|
if (in.keys.block) {
|
||||||
|
if (!toggle) {
|
||||||
|
toggle = true;
|
||||||
|
bool block = false;
|
||||||
|
ChunkMod* cmod = world->ChangeBlockAtCursor(BLOCK_TYPE::BTYPE_METAL,
|
||||||
|
player->GetPosition(),
|
||||||
|
player->GetDirection(),
|
||||||
|
block, true);
|
||||||
|
if (cmod)
|
||||||
|
ChunkDiffs.push_back(std::move(cmod));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else toggle = false;
|
||||||
|
|
||||||
|
out.states.shooting = in.keys.shoot;
|
||||||
|
|
||||||
|
if (out.states.jumping && out.states.shooting)
|
||||||
|
out.states.jumpshot = true;
|
||||||
|
else out.states.jumpshot = false;
|
||||||
|
|
||||||
|
if (in.keys.shoot && m_shoot_acc <= 0.) {
|
||||||
|
Bullets.emplace_back(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true)));
|
||||||
|
m_shoot_acc = BULLET_TIME;
|
||||||
|
}
|
||||||
|
|
||||||
|
out.position = player->GetPositionAbs();
|
||||||
|
out.direction = in.direction;
|
||||||
|
out.timestamp = in.timestamp;
|
||||||
|
out.id = m_playinfo.id;
|
||||||
|
m_output_manifest[out.timestamp] = out;
|
||||||
|
m_output_vector.push_back(out);
|
||||||
|
m_tstamp = tstamp = out.timestamp;
|
||||||
|
|
||||||
|
if (!dead)
|
||||||
|
++m_last_in;
|
||||||
|
|
||||||
|
dead = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return tstamp;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Connection::CleanInputManifest(Timestamp time) {
|
||||||
|
// auto wat = m_input_manifest.find(time);
|
||||||
|
|
||||||
|
// while (wat != m_input_manifest.begin())
|
||||||
|
// m_input_manifest.erase(wat--);
|
||||||
|
}
|
||||||
|
|
||||||
|
Timestamp Connection::GetTStamp() const { return m_tstamp; }
|
||||||
|
@ -2,19 +2,22 @@
|
|||||||
#define CONNECTION_H__
|
#define CONNECTION_H__
|
||||||
|
|
||||||
#include <deque>
|
#include <deque>
|
||||||
#include <map>
|
#include <unordered_map>
|
||||||
#include "../SQCSim-common/player.h"
|
#include "../SQCSim-common/player.h"
|
||||||
#include "../SQCSim-common/vector3.h"
|
#include "../SQCSim-common/vector3.h"
|
||||||
#include "../SQCSim-common/netprotocol.h"
|
#include "../SQCSim-common/netprotocol.h"
|
||||||
|
#include "../SQCSim-common/world.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
|
|
||||||
|
using namespace netprot;
|
||||||
|
|
||||||
class Connection {
|
class Connection {
|
||||||
public:
|
public:
|
||||||
Connection(
|
Connection(
|
||||||
SOCKET sock,
|
SOCKET sock,
|
||||||
sockaddr_in sockaddr,
|
sockaddr_in sockaddr,
|
||||||
netprot::LoginInfo log,
|
LoginInfo *log,
|
||||||
netprot::PlayerInfo play);
|
PlayerInfo *play);
|
||||||
~Connection();
|
~Connection();
|
||||||
|
|
||||||
Player* player = nullptr;
|
Player* player = nullptr;
|
||||||
@ -23,20 +26,47 @@ public:
|
|||||||
uint64_t GetTeamHash() const;
|
uint64_t GetTeamHash() const;
|
||||||
std::string GetName() const;
|
std::string GetName() const;
|
||||||
|
|
||||||
void AddInput(netprot::Input in);
|
void AddInput(Input in);
|
||||||
netprot::Output* getOutput(Timestamp time);
|
Output* getOutput(Timestamp time);
|
||||||
netprot::Sync getSync(Timestamp time);
|
Sync getSync(Timestamp time);
|
||||||
|
SOCKET getSock() const;
|
||||||
|
PlayerInfo* getInfo() const;
|
||||||
|
sockaddr_in* getAddr() const;
|
||||||
|
|
||||||
|
void getPacks(SOCKET sock);
|
||||||
|
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
|
||||||
|
|
||||||
|
Timestamp Run(World* world, std::unordered_map<uint64_t, Booster*> boosters);
|
||||||
|
|
||||||
void CleanInputManifest(Timestamp time);
|
void CleanInputManifest(Timestamp time);
|
||||||
|
|
||||||
|
bool m_nsync = true;
|
||||||
|
|
||||||
|
std::vector<Bullet*> Bullets;
|
||||||
|
std::vector<ChunkMod*> ChunkDiffs;
|
||||||
|
|
||||||
|
Timestamp GetTStamp() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::map<Timestamp, netprot::Input> m_input_manifest;
|
std::unordered_map<Timestamp, Input> m_input_manifest;
|
||||||
std::map<Timestamp, netprot::Output> m_output_manifest;
|
std::vector<Input> m_input_vector;
|
||||||
std::map<Timestamp, netprot::Chat> m_chatlog;
|
std::unordered_map<Timestamp, Output> m_output_manifest;
|
||||||
|
std::deque<Output> m_output_vector;
|
||||||
|
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||||
|
|
||||||
|
float m_shoot_acc = 0;
|
||||||
|
Timestamp m_tstamp = 0;
|
||||||
|
|
||||||
SOCKET m_sock;
|
SOCKET m_sock;
|
||||||
sockaddr_in m_addr;
|
sockaddr_in m_addr;
|
||||||
netprot::LoginInfo m_loginfo;
|
LoginInfo m_loginfo;
|
||||||
netprot::PlayerInfo m_playinfo;
|
PlayerInfo m_playinfo;
|
||||||
|
|
||||||
|
Timestamp m_startsync;
|
||||||
|
|
||||||
|
uint64_t m_last_in = 0,
|
||||||
|
m_last_out = 0;
|
||||||
|
Buffer m_buf,
|
||||||
|
m_bufout;
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
@ -9,9 +9,23 @@
|
|||||||
|
|
||||||
#define MAX_CONNECTIONS 16
|
#define MAX_CONNECTIONS 16
|
||||||
#define ID_LIST_SIZE 127
|
#define ID_LIST_SIZE 127
|
||||||
#define BUFFER_LENGTH 150
|
#define SRV_MANUAL_SETUP true
|
||||||
|
|
||||||
typedef unsigned char LogDest;
|
// @ = Dead guy, $ = Killer.
|
||||||
enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST };
|
const std::vector<std::string> DEATHMESSAGES = { "@ has gone to meet their maker.",
|
||||||
|
"@ has bit the dust, if you know what I mean.",
|
||||||
|
"@ has ceased to be.",
|
||||||
|
"@ is no more.",
|
||||||
|
"@ is like, super dead.",
|
||||||
|
"Requiescat In Pace, @.",
|
||||||
|
"So long, @, and thanks for all the lols!",
|
||||||
|
"@ has a bad case of being dead.",
|
||||||
|
"@ has finally seen the light!",
|
||||||
|
"$ sees dead people; in this case they see a dead @.",
|
||||||
|
"Thought @ was hot; guess what? He's not. He is dead, dead, dead.",
|
||||||
|
"@ did not want to live forever.",
|
||||||
|
"$ made @ die for their country.",
|
||||||
|
"$ has become death, destroyer of @.",
|
||||||
|
"$ did not make @ feel lucky." };
|
||||||
|
|
||||||
#endif
|
#endif
|
@ -1,9 +1,13 @@
|
|||||||
#include "server.h"
|
#include "server.h"
|
||||||
|
|
||||||
int main() {
|
int main() {
|
||||||
Server* server = new Server();
|
std::unique_ptr<Server> server = std::make_unique<Server>();
|
||||||
if (server->Init() == 0)
|
if (server->Init() == 0)
|
||||||
if (server->Ready() == 0)
|
while (server->Ready() == 0) {
|
||||||
server->Run();
|
server->Run();
|
||||||
delete server;
|
if (!server->NewGameRequested())
|
||||||
|
break;
|
||||||
|
server->Cleanup();
|
||||||
|
}
|
||||||
|
server->DeInit();
|
||||||
}
|
}
|
@ -1,6 +1,6 @@
|
|||||||
#include "server.h"
|
#include "server.h"
|
||||||
|
|
||||||
Server::Server(LogDest log) {
|
Server::Server(LOG_DEST log) {
|
||||||
m_log = log;
|
m_log = log;
|
||||||
if (log == LOG_DEST::LOGFILE) {
|
if (log == LOG_DEST::LOGFILE) {
|
||||||
m_logfile = std::ofstream("server.log", std::ofstream::out);
|
m_logfile = std::ofstream("server.log", std::ofstream::out);
|
||||||
@ -18,6 +18,10 @@ Server::~Server() {
|
|||||||
closesocket(m_sock_udp);
|
closesocket(m_sock_udp);
|
||||||
if (m_sock_tcp)
|
if (m_sock_tcp)
|
||||||
closesocket(m_sock_tcp);
|
closesocket(m_sock_tcp);
|
||||||
|
for (const auto& [key, player] : m_conns)
|
||||||
|
closesocket(player->getSock());
|
||||||
|
m_conns.clear();
|
||||||
|
delete m_world;
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
WSACleanup();
|
WSACleanup();
|
||||||
#endif
|
#endif
|
||||||
@ -65,85 +69,458 @@ int Server::Init() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
int Server::Ready() {
|
int Server::Ready() {
|
||||||
|
int nbrjoueurs = 0,
|
||||||
|
nbrconn = 0;
|
||||||
|
bool readystart = false;
|
||||||
|
do {
|
||||||
|
Log("Entrez la duree de la partie: ", false, false);
|
||||||
|
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||||
|
try {
|
||||||
|
m_game.countdown = std::stoi(m_buf.ptr);
|
||||||
|
}
|
||||||
|
catch (const std::exception& e) {
|
||||||
|
Log(e.what(), true, false);
|
||||||
|
m_game.countdown = 0;
|
||||||
|
}
|
||||||
|
} while (m_game.countdown < 1);
|
||||||
|
// m_game.seed = 9370707;
|
||||||
|
do {
|
||||||
|
Log("Entrez le seed de la partie: ", false, false);
|
||||||
|
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||||
|
try {
|
||||||
|
m_game.seed = std::stoi(m_buf.ptr);
|
||||||
|
}
|
||||||
|
catch (const std::exception& e) {
|
||||||
|
Log(e.what(), true, false);
|
||||||
|
m_game.seed = 0;
|
||||||
|
}
|
||||||
|
} while (m_game.seed < 1);
|
||||||
|
do {
|
||||||
|
Log("Entrez le nombre de joueurs: ", false, false);
|
||||||
|
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||||
|
try {
|
||||||
|
nbrjoueurs = std::stoi(m_buf.ptr);
|
||||||
|
}
|
||||||
|
catch (const std::exception& e) {
|
||||||
|
Log(e.what(), true, false);
|
||||||
|
nbrjoueurs = 0;
|
||||||
|
}
|
||||||
|
if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS)
|
||||||
|
Log("Nombre de joueurs invalide.", true, false);
|
||||||
|
} while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS);
|
||||||
|
do {
|
||||||
|
Log("Entrez le nombre de boosters: ", false, false);
|
||||||
|
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||||
|
try {
|
||||||
|
m_boostcount = std::stoi(m_buf.ptr);
|
||||||
|
}
|
||||||
|
catch (const std::exception& e) {
|
||||||
|
Log(e.what(), true, false);
|
||||||
|
m_boostcount = -1;
|
||||||
|
}
|
||||||
|
} while (m_boostcount < 0);
|
||||||
|
m_game.gameType = 1;
|
||||||
|
|
||||||
if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
|
if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
|
||||||
Log("Écoute sur le port TCP.", true, true);
|
Log("Ecoute sur le port TCP.", true, true);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
char* buf = new char[150];
|
|
||||||
uint32_t buflen = 150;
|
|
||||||
bool readystart = false;
|
|
||||||
srand(time(NULL));
|
|
||||||
|
|
||||||
Log("À l'écoute sur le port: " + std::to_string(SRV_PORT), false, false);
|
|
||||||
|
|
||||||
buildIdList(ID_LIST_SIZE);
|
buildIdList(ID_LIST_SIZE);
|
||||||
|
|
||||||
m_game.countdown = 360;
|
Log("A l'ecoute sur le port: " + std::to_string(SRV_PORT), false, false);
|
||||||
m_game.gameType = 1;
|
|
||||||
m_game.seed = 9370707;
|
|
||||||
|
|
||||||
while (!readystart) {
|
while (!readystart) {
|
||||||
sockaddr_in sockad;
|
sockaddr_in sockad;
|
||||||
int addrlen = sizeof(sockad);
|
addrlen_t addrlen = sizeof(sockad);
|
||||||
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
|
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
|
||||||
|
|
||||||
if (sock < 0)
|
if (sock < 0)
|
||||||
Log("Erreur de connexion", true, false);
|
Log("Erreur de connexion", true, false);
|
||||||
else if (sock > 0) {
|
else if (sock > 0) {
|
||||||
std::string str = "Nouvelle connection provenant de: ";
|
std::string str = "Nouvelle connexion provenant de: ";
|
||||||
char* strbuf = new char[BUFFER_LENGTH];
|
str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
|
||||||
uint32_t strbuflen = BUFFER_LENGTH;
|
|
||||||
|
|
||||||
str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port));
|
if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
|
||||||
|
PlayerInfo* play = new PlayerInfo();
|
||||||
|
|
||||||
if (recv(sock, buf, buflen, 0) > 0) {
|
m_buf.len = BUFFER_LENGTH;
|
||||||
netprot::LoginInfo log;
|
Packet pck = getPack(&m_buf);
|
||||||
netprot::PlayerInfo play;
|
if (pck.type != PACKET_TYPE::LOGINF) {
|
||||||
if (netprot::Deserialize(&log, buf, buflen)) {
|
Log("Paquet invalide.", true, false);
|
||||||
log.sid = getUniqueId();
|
if (pck.type != PACKET_TYPE::ERR)
|
||||||
|
netprot::emptyPack(pck);
|
||||||
log.tid = 0;
|
continue; // Passer au prochain appel si c'est pas un LoginInfo ou un LoginInfo invalide qui rentre.
|
||||||
|
|
||||||
str.append(" Nom: ").append(log.name);
|
|
||||||
Log(str, false, false);
|
|
||||||
str = "";
|
|
||||||
|
|
||||||
str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]"));
|
|
||||||
Log(str, false, false);
|
|
||||||
|
|
||||||
//netprot::Serialize(&log, &buf, &buflen);
|
|
||||||
//send(sock, buf, buflen, 0);
|
|
||||||
//buflen = 150;
|
|
||||||
sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen);
|
|
||||||
|
|
||||||
play.id = getUniqueId();
|
|
||||||
memcpy(play.name, log.name, std::strlen(log.name) + 1);
|
|
||||||
play.tid = log.tid;
|
|
||||||
|
|
||||||
//netprot::Serialize(&m_game, &buf, &buflen);
|
|
||||||
//send(sock, buf, buflen, 0);
|
|
||||||
sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen);
|
|
||||||
Connection* conn = new Connection(sock, sockad, log, play);
|
|
||||||
|
|
||||||
m_players[log.sid] = conn;
|
|
||||||
readystart = true;
|
|
||||||
}
|
}
|
||||||
|
LoginInfo* log = (LoginInfo*)pck.ptr;
|
||||||
|
|
||||||
|
log->sid = getUniqueId();
|
||||||
|
log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe.
|
||||||
|
|
||||||
|
Log(str.append(" Nom: ").append(log->name), false, false);
|
||||||
|
str.clear();
|
||||||
|
|
||||||
|
|
||||||
|
sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
|
||||||
|
|
||||||
|
play->id = getUniqueId();
|
||||||
|
play->tid = log->tid;
|
||||||
|
strcpy(play->name, 32, log->name);
|
||||||
|
|
||||||
|
Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]")
|
||||||
|
.append(" ID: [").append(std::to_string(play->id)).append("]")
|
||||||
|
.append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false);
|
||||||
|
play->tid = log->tid;
|
||||||
|
|
||||||
|
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
|
||||||
|
Connection* conn = new Connection(sock, sockad, log, play);
|
||||||
|
|
||||||
|
m_conns[log->sid] = conn;
|
||||||
|
|
||||||
|
if (++nbrconn >= nbrjoueurs)
|
||||||
|
readystart = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
for (auto& [keyin, playin] : m_conns) // Not pretty, but it works.
|
||||||
|
for (auto& [keyout, playout] : m_conns) {
|
||||||
|
if (keyin == keyout)
|
||||||
|
continue;
|
||||||
|
sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
|
||||||
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Server::Run() {
|
void Server::Run() {
|
||||||
|
bool endgame = false;
|
||||||
|
Input in;
|
||||||
|
sockaddr_in sockad;
|
||||||
|
addrlen_t socklen = sizeof(sockad);
|
||||||
|
|
||||||
Log("Partie en cours...", false, false);
|
Log("Debut de la partie...", false, false);
|
||||||
|
|
||||||
|
int players = m_conns.size();
|
||||||
|
|
||||||
|
m_world = new World();
|
||||||
|
m_world->SetSeed(m_game.seed);
|
||||||
|
m_world->GetChunks().Reset(nullptr);
|
||||||
|
m_world->BuildWorld();
|
||||||
|
|
||||||
|
for (auto& [key, conn] : m_conns) { // Creation des instances de joueurs et premier sync.
|
||||||
|
if (!conn) {
|
||||||
|
m_conns.erase(key);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 4,
|
||||||
|
y = (rand() % (CHUNK_SIZE_Z * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Z * WORLD_SIZE_Y / 2)) / 4;
|
||||||
|
conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
|
||||||
|
conn->player->m_username = conn->GetName();
|
||||||
|
m_players[key] = conn->player;
|
||||||
|
Sync sync;
|
||||||
|
sync.position = conn->player->GetPositionAbs();
|
||||||
|
sync.hp = conn->player->GetHP();
|
||||||
|
sync.sid = key;
|
||||||
|
sync.ammo = 0;
|
||||||
|
sync.timestamp = 0;
|
||||||
|
sync.timer = m_game.countdown;
|
||||||
|
sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
|
||||||
|
}
|
||||||
|
|
||||||
|
int timer = m_game.countdown, timer_acc = 0, deadplayers = 0;
|
||||||
|
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
|
||||||
|
Timestamp last = 0;
|
||||||
|
std::vector<Chat*> chatlog;
|
||||||
|
std::vector<ChunkMod*> chunkdiffs;
|
||||||
|
std::vector<Bullet*> bullets;
|
||||||
|
std::vector<std::vector<Bullet*>::iterator> bullit;
|
||||||
|
std::vector<BulletAdd*> netbull;
|
||||||
|
std::vector<PickupMod*> netboosters;
|
||||||
|
std::vector<char*> lsPck;
|
||||||
|
|
||||||
|
int max = 0;
|
||||||
|
for (int64_t x = 0; x < m_boostcount; ++x) {
|
||||||
|
Vector3f pos = Vector3f(rand() % (WORLD_SIZE_X * CHUNK_SIZE_X) + .5f, rand() % CHUNK_SIZE_Y + .5f, rand() % (WORLD_SIZE_Y * CHUNK_SIZE_Z) + .5f);
|
||||||
|
if (m_world->BlockAt(pos) == BTYPE_AIR && m_world->BlockAt(Vector3f(pos.x, pos.y - 2, pos.z)) != BTYPE_AIR) {
|
||||||
|
Booster* boost = new Booster(pos, (BOOST_TYPE)(rand() % BTYPE_BOOST_LAST), getUniqueId());
|
||||||
|
m_boosters[boost->GetId()] = boost;
|
||||||
|
}
|
||||||
|
else --x;
|
||||||
|
if (++max > 100000)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
Chat* startchat = new Chat();
|
||||||
|
startchat->src_id = 0;
|
||||||
|
char startmess[] = "How would -YOU- like to die today, motherf-words?";
|
||||||
|
float endtime = 0.;
|
||||||
|
strcpy(startchat->mess, 140, startmess);
|
||||||
|
|
||||||
|
chatlog.emplace_back(startchat);
|
||||||
|
|
||||||
|
while (!endgame && endtime < 1.) {
|
||||||
|
using namespace std::chrono;
|
||||||
|
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
|
||||||
|
|
||||||
|
if (last == 0)
|
||||||
|
last = tstamp;
|
||||||
|
timer_acc += tstamp - last;
|
||||||
|
if (timer_acc >= 1000) {
|
||||||
|
while (timer_acc >= 1000)
|
||||||
|
timer_acc -= 1000;
|
||||||
|
if (!endgame)
|
||||||
|
--timer;
|
||||||
|
std::string str = "Timer: ";
|
||||||
|
Log(str.append(std::to_string(timer)), false, false);
|
||||||
|
}
|
||||||
|
last = tstamp;
|
||||||
|
|
||||||
|
|
||||||
|
for (auto& [key, conn] : m_conns) {
|
||||||
|
|
||||||
|
/* In */
|
||||||
|
|
||||||
|
Input in; Sync sync;
|
||||||
|
|
||||||
|
recvPacks(m_sock_udp, &m_buf, &lsPck);
|
||||||
|
for (auto& pck : lsPck) {
|
||||||
|
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||||
|
switch (netprot::getType(pck, 1)) {
|
||||||
|
using enum netprot::PACKET_TYPE;
|
||||||
|
case INPUT:
|
||||||
|
if (Deserialize(&in, pck, &bsize)) {
|
||||||
|
if (m_conns.count(in.sid))
|
||||||
|
m_conns[in.sid]->AddInput(in);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SYNC:
|
||||||
|
if (Deserialize(&sync, pck, &bsize)) {}
|
||||||
|
break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!lsPck.empty())
|
||||||
|
lsPck.clear();
|
||||||
|
|
||||||
|
/* Process */
|
||||||
|
|
||||||
|
if (conn->m_nsync) {
|
||||||
|
Timestamp tstamp = conn->Run(m_world, m_boosters);
|
||||||
|
|
||||||
|
if (conn->player->AmIDead() && !conn->player->Eulogy) {
|
||||||
|
Chat* chat = new Chat();
|
||||||
|
chat->dest_id = chat->dest_team_id = chat->src_id = 0;
|
||||||
|
|
||||||
|
Player* murderer = m_conns.at(conn->player->Killer)->player;
|
||||||
|
|
||||||
|
if (murderer != conn->player)
|
||||||
|
murderer->addPoint();
|
||||||
|
|
||||||
|
std::string killer = murderer->GetUsername();
|
||||||
|
|
||||||
|
std::string mess = getDeathMessage(conn->player->GetUsername(), killer);
|
||||||
|
|
||||||
|
strcpy(chat->mess, 140, mess.c_str());
|
||||||
|
chatlog.emplace_back(chat);
|
||||||
|
++deadplayers;
|
||||||
|
|
||||||
|
conn->player->Eulogy = true;
|
||||||
|
conn->m_nsync = false;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
for (auto& chmo : conn->ChunkDiffs)
|
||||||
|
chunkdiffs.emplace_back(std::move(chmo));
|
||||||
|
if (!conn->ChunkDiffs.empty())
|
||||||
|
conn->ChunkDiffs.clear();
|
||||||
|
|
||||||
|
for (auto& bull : conn->Bullets) {
|
||||||
|
bullets.emplace_back(bull);
|
||||||
|
BulletAdd* nbul = new BulletAdd();
|
||||||
|
nbul->pos = bull->getPos();
|
||||||
|
nbul->dir = bull->getVel();
|
||||||
|
nbul->id = key;
|
||||||
|
nbul->tstamp = tstamp;
|
||||||
|
|
||||||
|
netbull.emplace_back(std::move(nbul));
|
||||||
|
}
|
||||||
|
if (!conn->Bullets.empty())
|
||||||
|
conn->Bullets.clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/* Out */
|
||||||
|
conn->sendPacks(m_sock_udp, m_conns, timer);
|
||||||
|
|
||||||
|
if ((deadplayers == players - 1 && deadplayers != 0) || timer < 0) {
|
||||||
|
if (!endgame) {
|
||||||
|
Chat* gameover = new Chat();
|
||||||
|
gameover->dest_id = gameover->dest_team_id = gameover->src_id = 0;
|
||||||
|
std::string winner, winmess;
|
||||||
|
int score = 0;
|
||||||
|
bool plural = false;
|
||||||
|
for (auto& [key, conn] : m_conns) {
|
||||||
|
if (conn->player->getScore() > score) {
|
||||||
|
winner = conn->player->GetUsername();
|
||||||
|
score = conn->player->getScore();
|
||||||
|
plural = false;
|
||||||
|
}
|
||||||
|
else if (conn->player->getScore() == score) {
|
||||||
|
winner = winner.append(" and ").append(conn->player->GetUsername());
|
||||||
|
plural = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
winmess = "And the winner";
|
||||||
|
if (!plural)
|
||||||
|
winmess = winmess.append(" is ");
|
||||||
|
else winmess = winmess.append("s are ");
|
||||||
|
|
||||||
|
winmess = winmess.append(winner).append(" with ").append(std::to_string(score)).append(" point");
|
||||||
|
|
||||||
|
if (score > 1)
|
||||||
|
winmess = winmess.append("s.");
|
||||||
|
else winmess = winmess.append(".");
|
||||||
|
|
||||||
|
strcpy(gameover->mess, 140, winmess.c_str());
|
||||||
|
|
||||||
|
chatlog.emplace_back(gameover);
|
||||||
|
}
|
||||||
|
endgame = true;
|
||||||
|
endtime += .001;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int max = 0;
|
||||||
|
for (auto& [key, booster] : m_boosters) {
|
||||||
|
if (booster->modified) {
|
||||||
|
PickupMod pmod;
|
||||||
|
pmod.available = booster->GetAvailability();
|
||||||
|
pmod.id = booster->GetId();
|
||||||
|
pmod.pos = booster->GetPosition();
|
||||||
|
|
||||||
|
Boosts boost;
|
||||||
|
switch (booster->GetType()) {
|
||||||
|
case BTYPE_DAMAGE:
|
||||||
|
boost.damage = true;
|
||||||
|
break;
|
||||||
|
case BTYPE_HEAL:
|
||||||
|
boost.hp = true;
|
||||||
|
break;
|
||||||
|
case BTYPE_INVINCIBLE:
|
||||||
|
boost.invincible = true;
|
||||||
|
break;
|
||||||
|
default: continue;
|
||||||
|
}
|
||||||
|
pmod.boost = boost;
|
||||||
|
booster->modified = false;
|
||||||
|
for (auto& [key, conn] : m_conns)
|
||||||
|
sendPackTo<PickupMod>(m_sock_udp, &pmod, &m_buf, conn->getAddr());
|
||||||
|
max++;
|
||||||
|
if (max > 5)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& bull : netbull) {
|
||||||
|
for (auto& [key, conn] : m_conns)
|
||||||
|
if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle.
|
||||||
|
sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr());
|
||||||
|
delete bull;
|
||||||
|
}
|
||||||
|
if (!netbull.empty())
|
||||||
|
netbull.clear();
|
||||||
|
|
||||||
|
for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) {
|
||||||
|
ChunkMod* cmod = nullptr;
|
||||||
|
Bullet* bullet = *bull;
|
||||||
|
if (bullet->Update(m_world, (1. / 60.), 50, m_players, &cmod)) {
|
||||||
|
if (cmod)
|
||||||
|
chunkdiffs.emplace_back(cmod);
|
||||||
|
bullit.push_back(bull);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& bull : bullit) {
|
||||||
|
delete* bull;
|
||||||
|
bullets.erase(bull);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!bullit.empty())
|
||||||
|
bullit.clear();
|
||||||
|
|
||||||
|
for (auto& chat : chatlog) {
|
||||||
|
Log(chat->mess, false, false);
|
||||||
|
for (auto& [key, conn] : m_conns)
|
||||||
|
sendPackTo<Chat>(m_sock_udp, chat, &m_buf, conn->getAddr());
|
||||||
|
delete chat;
|
||||||
|
}
|
||||||
|
if (!chatlog.empty())
|
||||||
|
chatlog.clear();
|
||||||
|
|
||||||
|
for (auto& chmo : chunkdiffs) {
|
||||||
|
for (auto& [key, conn] : m_conns)
|
||||||
|
sendPackTo<ChunkMod>(m_sock_udp, chmo, &m_buf, conn->getAddr());
|
||||||
|
delete chmo;
|
||||||
|
}
|
||||||
|
if (!chunkdiffs.empty())
|
||||||
|
chunkdiffs.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
Chat end;
|
||||||
|
end.src_id = 0;
|
||||||
|
char endmess[] = "Game over, man. Game over.";
|
||||||
|
strcpy(end.mess, 140, endmess);
|
||||||
|
|
||||||
|
for (auto& [key, conn] : m_conns) {
|
||||||
|
std::string str = conn->player->GetUsername();
|
||||||
|
Log(str.append(" ").append(std::to_string(conn->player->getScore())), false, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& [key, conn] : m_conns)
|
||||||
|
sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr());
|
||||||
|
|
||||||
|
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
|
||||||
|
|
||||||
|
char* ch = new char[2];
|
||||||
|
std::cout << "Nouvelle partie? [o/N] ";
|
||||||
|
std::cin.getline(ch, 2);
|
||||||
|
std::cout << std::endl;
|
||||||
|
|
||||||
|
m_exit = true;
|
||||||
|
if (ch[0] == 'o' || ch[0] == 'O')
|
||||||
|
m_exit = false;
|
||||||
|
|
||||||
|
delete[] ch;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline std::string Server::Timestamp() {
|
void Server::Cleanup() {
|
||||||
|
for (auto& [key, conn] : m_conns)
|
||||||
|
delete conn;
|
||||||
|
|
||||||
|
m_conns.clear();
|
||||||
|
m_players.clear();
|
||||||
|
delete m_world;
|
||||||
|
m_world = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Server::DeInit() {
|
||||||
|
if (m_logfile.is_open())
|
||||||
|
m_logfile.close();
|
||||||
|
if (m_sock_udp)
|
||||||
|
closesocket(m_sock_udp);
|
||||||
|
if (m_sock_tcp)
|
||||||
|
closesocket(m_sock_tcp);
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
WSACleanup();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Server::NewGameRequested() const { return !m_exit; }
|
||||||
|
|
||||||
|
inline std::string Server::LogTimestamp() {
|
||||||
time_t rawtime;
|
time_t rawtime;
|
||||||
struct tm timeinfo;
|
tm timeinfo;
|
||||||
char buffer[80];
|
char buffer[50];
|
||||||
|
|
||||||
time(&rawtime);
|
time(&rawtime);
|
||||||
|
|
||||||
@ -161,30 +538,40 @@ inline std::string Server::Timestamp() {
|
|||||||
|
|
||||||
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
|
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
|
||||||
switch (m_log) {
|
switch (m_log) {
|
||||||
case LOG_DEST::LOGFILE:
|
using enum LOG_DEST; // C++20!
|
||||||
m_logfile << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
case LOGFILE:
|
||||||
|
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||||
break;
|
break;
|
||||||
case LOG_DEST::CONSOLE:
|
case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!)
|
||||||
default:
|
default:
|
||||||
std::cout << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (is_fatal) {
|
if (is_fatal) {
|
||||||
|
if (m_logfile.is_open())
|
||||||
|
m_logfile.close();
|
||||||
if (m_sock_udp)
|
if (m_sock_udp)
|
||||||
closesocket(m_sock_udp);
|
closesocket(m_sock_udp);
|
||||||
if (m_sock_tcp)
|
if (m_sock_tcp)
|
||||||
closesocket(m_sock_tcp);
|
closesocket(m_sock_tcp);
|
||||||
|
for (const auto& [key, player] : m_conns)
|
||||||
|
closesocket(player->getSock());
|
||||||
|
|
||||||
|
delete m_world;
|
||||||
|
m_conns.clear();
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
WSACleanup();
|
WSACleanup();
|
||||||
#endif
|
#endif
|
||||||
|
exit(-1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Server::buildIdList(size_t size) {
|
void Server::buildIdList(size_t size) {
|
||||||
std::set<uint64_t> lst;
|
std::set<uint64_t> lst;
|
||||||
|
|
||||||
do lst.insert(((uint64_t)rand() << 25) % 8675309); // EIGHT SIX SEVENFIVE THREE AUGHT NIIIIIIiIIiiIiINE!
|
srand(time(NULL));
|
||||||
|
do lst.insert(((uint64_t)rand() << 32 | rand()));
|
||||||
while (lst.size() < size);
|
while (lst.size() < size);
|
||||||
|
|
||||||
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
|
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
|
||||||
@ -196,132 +583,33 @@ uint64_t Server::getUniqueId() {
|
|||||||
return id;
|
return id;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Test serialize/deserialize:
|
std::string Server::getDeathMessage(std::string username, std::string killer) const {
|
||||||
/*
|
std::string mess;
|
||||||
netprot::LoginInfo log, log2;
|
std::string temp = DEATHMESSAGES.at(rand() % DEATHMESSAGES.size());
|
||||||
std::cout << "Nom? ";
|
size_t ind = temp.find('@');
|
||||||
std::cin.getline(log.name, 32); // NO! STD::CIN >> VARIABLE;! EVEEEEEERRRR!!!
|
size_t indk = temp.find('$');
|
||||||
log.sid = 12345;
|
bool bypass = false;
|
||||||
char* buf = new char[150];
|
|
||||||
uint32_t buflen = 150;
|
|
||||||
|
|
||||||
netprot::Serialize(&log, &buf, &buflen);
|
if (indk == std::string::npos)
|
||||||
|
bypass = true;
|
||||||
|
|
||||||
bool is_work = netprot::Deserialize(&log2, buf, buflen);
|
if (ind < indk || bypass) {
|
||||||
|
mess.append(temp.substr(0, ind));
|
||||||
|
mess.append(username);
|
||||||
|
if (!bypass) {
|
||||||
|
mess.append(temp.substr(ind + 1, indk - 1));
|
||||||
|
mess.append(killer);
|
||||||
|
mess.append(temp.substr(indk + 1));
|
||||||
|
}
|
||||||
|
else mess.append(temp.substr(ind + 1));
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mess.append(temp.substr(0, indk));
|
||||||
|
mess.append(killer);
|
||||||
|
mess.append(temp.substr(indk + 1, ind - 1));
|
||||||
|
mess.append(username);
|
||||||
|
mess.append(temp.substr(ind + 1));
|
||||||
|
}
|
||||||
|
|
||||||
std::string str;
|
return mess;
|
||||||
str.append(is_work ? "Y " : "N ").append(log2.name).append(": ").append(std::to_string(log2.sid));
|
}
|
||||||
|
|
||||||
Log(str, false, false);
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
///* Recevoir paquet */
|
|
||||||
//while (true) {
|
|
||||||
// char buffer[2048];
|
|
||||||
// sockaddr_in client;
|
|
||||||
//
|
|
||||||
//#ifdef _WIN32 // Mais pourquoi?
|
|
||||||
// int clen = sizeof(client);
|
|
||||||
//#else
|
|
||||||
// unsigned int clen = sizeof(client);
|
|
||||||
//#endif
|
|
||||||
//
|
|
||||||
// int count = recvfrom(socket_udp, buffer, sizeof(buffer) - 1, 0, (sockaddr*)&client, &clen);
|
|
||||||
//
|
|
||||||
// if (count < 0) {
|
|
||||||
// Log("Erreur de reception de paquet.", socket_udp);
|
|
||||||
// return 4;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// buffer[count] = '\0';
|
|
||||||
//
|
|
||||||
// /* Gérer le paquet reçu */
|
|
||||||
// std::string commande(buffer);
|
|
||||||
//
|
|
||||||
// if (commande.find("echo ") == 0) { /* ECHO */
|
|
||||||
// std::string::size_type pos = commande.find(' ');
|
|
||||||
// std::string parametres = commande.substr(pos + 1);
|
|
||||||
//
|
|
||||||
// sendto(socket_udp, parametres.c_str(), parametres.length(), 0, (const sockaddr*)&client, sizeof(client));
|
|
||||||
// }
|
|
||||||
// else if (commande.find("date ") == 0) { /* DATE */
|
|
||||||
// time_t rawtime;
|
|
||||||
// struct tm* timeinfo = new tm();
|
|
||||||
// char tbuffer[80];
|
|
||||||
//
|
|
||||||
// time(&rawtime);
|
|
||||||
//
|
|
||||||
//#ifdef _WIN32
|
|
||||||
// localtime_s(timeinfo, &rawtime);
|
|
||||||
//#else
|
|
||||||
// localtime_r(&rawtime, timeinfo);
|
|
||||||
//#endif
|
|
||||||
//
|
|
||||||
// strftime(tbuffer, 80, "%a %b %e %T %G", timeinfo);
|
|
||||||
//
|
|
||||||
// sendto(socket_udp, tbuffer, sizeof(tbuffer), 0, (const sockaddr*)&client, sizeof(client));
|
|
||||||
// delete timeinfo;
|
|
||||||
// }
|
|
||||||
// else if (commande.find("ping ") == 0) { /* PING */
|
|
||||||
// sendto(socket_udp, "pong", sizeof("pong"), 0, (const sockaddr*)&client, sizeof(client));
|
|
||||||
// }
|
|
||||||
// else if (commande.find("usager ") == 0) { /* USAGER */
|
|
||||||
// std::string user;
|
|
||||||
//
|
|
||||||
//#ifdef _WIN32
|
|
||||||
// wchar_t userbuf[30];
|
|
||||||
// DWORD usersize = 30;
|
|
||||||
//
|
|
||||||
// GetUserNameW(userbuf, &usersize);
|
|
||||||
//
|
|
||||||
// std::wstring wuser = userbuf;
|
|
||||||
// user = std::string(wuser.begin(), wuser.end());
|
|
||||||
//#else
|
|
||||||
// char ptr[30];
|
|
||||||
// getlogin_r(ptr, sizeof(ptr) - 1);
|
|
||||||
// user = std::string(ptr);
|
|
||||||
//#endif
|
|
||||||
//
|
|
||||||
// sendto(socket_udp, user.c_str(), user.length(), 0, (const sockaddr*)&client, sizeof(client));
|
|
||||||
// }
|
|
||||||
// else if (commande.find("exec ") == 0) { /* EXEC */
|
|
||||||
// std::string::size_type pos = commande.find(' ');
|
|
||||||
// std::string parametres = commande.substr(pos + 1);
|
|
||||||
//
|
|
||||||
// FILE* pipe = nullptr;
|
|
||||||
// char buffer[301]; // 300 caractères + '\0'
|
|
||||||
// std::string reponse;
|
|
||||||
//
|
|
||||||
// pipe = popen(parametres.c_str(), "r");
|
|
||||||
//
|
|
||||||
// if (!pipe)
|
|
||||||
// reponse = "Erreur de commande!";
|
|
||||||
// else while (!feof(pipe)) {
|
|
||||||
// if (fgets(buffer, sizeof(buffer) - 1, pipe))
|
|
||||||
// reponse += buffer;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// if (pipe)
|
|
||||||
// pclose(pipe);
|
|
||||||
//
|
|
||||||
// if (reponse.length() > 300)
|
|
||||||
// reponse = reponse.substr(0, 300);
|
|
||||||
// else if (reponse.length() < 1)
|
|
||||||
// reponse = "OK!";
|
|
||||||
//
|
|
||||||
// sendto(socket_udp, reponse.c_str(), reponse.length(), 0, (const sockaddr*)&client, sizeof(client));
|
|
||||||
// }
|
|
||||||
// else if (commande.find("bye ") == 0) { /* BYE */
|
|
||||||
// Log("", 0); // Message d'erreur pas de message d'erreur!
|
|
||||||
// return 0;
|
|
||||||
// }
|
|
||||||
// else sendto(socket_udp, "huh?", sizeof("huh?"), 0, (const sockaddr*)&client, sizeof(client)); /* DEFAULT */
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
///* Ce bout de code ne devrait theoriquement jamais etre atteint, mais au cas. */
|
|
||||||
//Log("", 0);
|
|
||||||
//return 0;
|
|
||||||
//return false;
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
|
@ -1,54 +1,64 @@
|
|||||||
#ifndef SERVER_H__
|
#ifndef SERVER_H__
|
||||||
#define SERVER_H__
|
#define SERVER_H__
|
||||||
|
|
||||||
|
#include <cstdlib>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <set>
|
#include <set>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <unordered_map>
|
||||||
#include "../SQCSim-common/world.h"
|
#include "../SQCSim-common/world.h"
|
||||||
#include "../SQCSim-common/netprotocol.h"
|
#include "../SQCSim-common/netprotocol.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
#include "connection.h"
|
#include "connection.h"
|
||||||
|
|
||||||
|
using namespace netprot;
|
||||||
|
|
||||||
class Server {
|
class Server {
|
||||||
public:
|
public:
|
||||||
Server(LogDest log = LOG_DEST::CONSOLE);
|
enum LOG_DEST: unsigned char { CONSOLE, LOGFILE, LOG_LAST };
|
||||||
|
|
||||||
|
Server(LOG_DEST log = LOG_DEST::CONSOLE);
|
||||||
~Server();
|
~Server();
|
||||||
|
|
||||||
int Init();
|
int Init();
|
||||||
int Ready();
|
int Ready();
|
||||||
void Run();
|
void Run();
|
||||||
|
void Cleanup();
|
||||||
|
void DeInit();
|
||||||
|
bool NewGameRequested() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
WSADATA m_wsaData;
|
WSADATA m_wsaData;
|
||||||
#endif
|
#endif
|
||||||
SOCKET m_sock_udp = 0,
|
SOCKET m_sock_udp = 0,
|
||||||
m_sock_tcp = 0;
|
m_sock_tcp = 0;
|
||||||
LogDest m_log;
|
LOG_DEST m_log;
|
||||||
std::ofstream m_logfile;
|
std::ofstream m_logfile;
|
||||||
|
|
||||||
std::map<uint64_t, Connection*> m_players;
|
Buffer m_buf;
|
||||||
std::map <Timestamp, netprot::Chat> m_chatlog;
|
|
||||||
|
std::unordered_map<uint64_t, Player*> m_players;
|
||||||
|
std::unordered_map<uint64_t, Connection*> m_conns;
|
||||||
|
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||||
|
std::unordered_map<uint64_t, Booster*> m_boosters;
|
||||||
std::vector<uint64_t> m_ids;
|
std::vector<uint64_t> m_ids;
|
||||||
netprot::GameInfo m_game;
|
GameInfo m_game;
|
||||||
|
|
||||||
World* m_world = nullptr;
|
World* m_world = nullptr;
|
||||||
|
bool m_exit = true;
|
||||||
|
|
||||||
std::string Timestamp();
|
int64_t m_boostcount = -1;
|
||||||
|
|
||||||
|
std::string LogTimestamp();
|
||||||
void Log(std::string str, bool is_error, bool is_fatal);
|
void Log(std::string str, bool is_error, bool is_fatal);
|
||||||
void buildIdList(size_t size);
|
void buildIdList(size_t size);
|
||||||
|
|
||||||
uint64_t getUniqueId();
|
uint64_t getUniqueId();
|
||||||
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
|
std::string getDeathMessage(std::string username, std::string killer) const;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
template <class T>
|
|
||||||
void Server::sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
|
|
||||||
netprot::Serialize(pack, buf, buflen);
|
|
||||||
send(sock, *buf, *buflen, 0);
|
|
||||||
*buflen = BUFFER_LENGTH;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -26,6 +26,7 @@
|
|||||||
<ClInclude Include="mesh.h" />
|
<ClInclude Include="mesh.h" />
|
||||||
<ClInclude Include="openglcontext.h" />
|
<ClInclude Include="openglcontext.h" />
|
||||||
<ClInclude Include="remoteplayer.h" />
|
<ClInclude Include="remoteplayer.h" />
|
||||||
|
<ClInclude Include="settings.h" />
|
||||||
<ClInclude Include="shader.h" />
|
<ClInclude Include="shader.h" />
|
||||||
<ClInclude Include="skybox.h" />
|
<ClInclude Include="skybox.h" />
|
||||||
<ClInclude Include="texture.h" />
|
<ClInclude Include="texture.h" />
|
||||||
@ -42,6 +43,7 @@
|
|||||||
<ClCompile Include="mesh.cpp" />
|
<ClCompile Include="mesh.cpp" />
|
||||||
<ClCompile Include="openglcontext.cpp" />
|
<ClCompile Include="openglcontext.cpp" />
|
||||||
<ClCompile Include="remoteplayer.cpp" />
|
<ClCompile Include="remoteplayer.cpp" />
|
||||||
|
<ClCompile Include="settings.cpp" />
|
||||||
<ClCompile Include="shader.cpp" />
|
<ClCompile Include="shader.cpp" />
|
||||||
<ClCompile Include="skybox.cpp" />
|
<ClCompile Include="skybox.cpp" />
|
||||||
<ClCompile Include="texture.cpp" />
|
<ClCompile Include="texture.cpp" />
|
||||||
@ -132,7 +134,7 @@
|
|||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@ -147,7 +149,7 @@
|
|||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@ -164,13 +166,13 @@
|
|||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
@ -186,7 +188,7 @@
|
|||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
|
@ -53,6 +53,9 @@
|
|||||||
<ClInclude Include="remoteplayer.h">
|
<ClInclude Include="remoteplayer.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="settings.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="engine.cpp">
|
<ClCompile Include="engine.cpp">
|
||||||
@ -97,5 +100,8 @@
|
|||||||
<ClCompile Include="remoteplayer.cpp">
|
<ClCompile Include="remoteplayer.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="settings.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
@ -8,30 +8,46 @@ Audio::Audio() {
|
|||||||
m_engine->setDefault3DSoundMaxDistance(1000);
|
m_engine->setDefault3DSoundMaxDistance(1000);
|
||||||
}
|
}
|
||||||
|
|
||||||
Audio::Audio(const char * music) {
|
Audio::Audio(const char * music, const char* menumusic) {
|
||||||
m_engine = irrklang::createIrrKlangDevice();
|
m_engine = irrklang::createIrrKlangDevice();
|
||||||
m_engine->setDopplerEffectParameters(1);
|
m_engine->setDopplerEffectParameters(1);
|
||||||
m_engine->setRolloffFactor(1);
|
m_engine->setRolloffFactor(1);
|
||||||
m_engine->setDefault3DSoundMinDistance(1);
|
m_engine->setDefault3DSoundMinDistance(1);
|
||||||
m_engine->setDefault3DSoundMaxDistance(1000);
|
m_engine->setDefault3DSoundMaxDistance(100);
|
||||||
m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
|
m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
|
||||||
|
m_menumusic = m_engine->play2D(menumusic, true, true, true, irrklang::ESM_STREAMING);
|
||||||
|
m_music->setVolume(.5);
|
||||||
|
m_menumusic->setVolume(.5);
|
||||||
|
m_mainvolume = 0.5f;
|
||||||
|
m_engine->setSoundVolume(m_mainvolume);
|
||||||
|
m_sfxvolume = 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
Audio::~Audio() {
|
Audio::~Audio() {
|
||||||
if (m_music) m_music->drop();
|
if (m_music) m_music->drop();
|
||||||
|
if (m_menumusic) m_menumusic->drop();
|
||||||
if (m_engine) m_engine->drop();
|
if (m_engine) m_engine->drop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Audio::playSound(const char* name, float volume = 1.) {
|
||||||
|
irrklang::ISound* sfx = m_engine->play2D(name, false, true);
|
||||||
|
sfx->setVolume(volume);
|
||||||
|
sfx->setIsPaused(false);
|
||||||
|
m_sfxes.push_back(sfx);
|
||||||
|
}
|
||||||
|
|
||||||
void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
|
void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
|
||||||
m_engine->setListenerPosition(irrklang::vec3df(pos.x, pos.y, pos.z),
|
m_engine->setListenerPosition(irrklang::vec3df(pos.x, pos.y, pos.z),
|
||||||
irrklang::vec3df(dir.x, dir.y, dir.z),
|
irrklang::vec3df(dir.x, dir.y, dir.z),
|
||||||
irrklang::vec3df(vel.x, vel.y, vel.z));
|
irrklang::vec3df(vel.x, vel.y, vel.z));
|
||||||
}
|
}
|
||||||
|
|
||||||
void Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume = 1) {
|
irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) {
|
||||||
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), false, false, true, irrklang::ESM_NO_STREAMING, true);
|
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, true, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true);
|
||||||
sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z));
|
sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z));
|
||||||
sound->setVolume(volume);
|
sound->setVolume(volume);
|
||||||
|
sound->setIsPaused(false);
|
||||||
|
return sound;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume = 1) {
|
void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume = 1) {
|
||||||
@ -44,6 +60,76 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
|
|||||||
// m_music = m_engine->play2D(music, false, false, false, irrklang::ESM_STREAMING);
|
// m_music = m_engine->play2D(music, false, false, false, irrklang::ESM_STREAMING);
|
||||||
//}
|
//}
|
||||||
|
|
||||||
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
|
void Audio::CleanupSFX() {
|
||||||
|
while (!m_sfxes.empty()) {
|
||||||
|
irrklang::ISound* sfx = m_sfxes.back();
|
||||||
|
if (sfx->isFinished()) {
|
||||||
|
sfx->drop(); // drop() fait deja la job du delete sfx.
|
||||||
|
}
|
||||||
|
else break;
|
||||||
|
m_sfxes.pop_back();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Audio::ToggleMusicState(GameState state) {
|
||||||
|
if (m_music_on) {
|
||||||
|
switch (state) {
|
||||||
|
case PLAY:
|
||||||
|
m_music->setIsPaused(false);
|
||||||
|
m_menumusic->setIsPaused(true);
|
||||||
|
break;
|
||||||
|
case PAUSE:
|
||||||
|
m_music->setIsPaused(true);
|
||||||
|
m_menumusic->setIsPaused(true);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
m_music->setIsPaused(true);
|
||||||
|
m_menumusic->setIsPaused(false);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
m_music->setIsPaused(true);
|
||||||
|
m_menumusic->setIsPaused(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Audio::SetMusic(bool ison, GameState state) {
|
||||||
|
m_music_on = state;
|
||||||
|
if (!state) {
|
||||||
|
m_music->setIsPaused(true);
|
||||||
|
m_menumusic->setIsPaused(true);
|
||||||
|
}
|
||||||
|
else ToggleMusicState(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Audio::GetMusic() {
|
||||||
|
return m_music_on;
|
||||||
|
}
|
||||||
|
|
||||||
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
|
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
|
||||||
|
|
||||||
|
float Audio::GetMusicVolume() const {
|
||||||
|
return m_music->getVolume();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Audio::SetMusicVolume(float volume) {
|
||||||
|
m_music->setVolume(volume);
|
||||||
|
m_menumusic->setVolume(volume);
|
||||||
|
}
|
||||||
|
|
||||||
|
float Audio::GetMainVolume() const {
|
||||||
|
return m_engine->getSoundVolume();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Audio::SetMainVolume(float volume) {
|
||||||
|
m_engine->setSoundVolume(volume);
|
||||||
|
}
|
||||||
|
|
||||||
|
float Audio::GetSfxVolume() const {
|
||||||
|
return m_sfxvolume;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Audio::SetSfxVolume(float volume) {
|
||||||
|
m_sfxvolume = volume;
|
||||||
|
}
|
||||||
|
@ -1,32 +1,60 @@
|
|||||||
#ifndef AUDIO_H__
|
#ifndef AUDIO_H__
|
||||||
#define AUDIO_H__
|
#define AUDIO_H__
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
#include <irrKlang.h>
|
#include <irrKlang.h>
|
||||||
#include <ik_ISoundSource.h>
|
#include <ik_ISoundSource.h>
|
||||||
|
#else
|
||||||
|
#include "./external/irrKlang-64bit-1.6.0/include/irrKlang.h"
|
||||||
|
#include "./external/irrKlang-64bit-1.6.0/include/ik_ISoundSource.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
#include "../SQCSim-common/vector3.h"
|
#include "../SQCSim-common/vector3.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
|
|
||||||
class Audio {
|
class Audio {
|
||||||
private:
|
private:
|
||||||
irrklang::ISoundEngine* m_engine;
|
|
||||||
irrklang::ISound* m_music;
|
irrklang::ISound* m_music;
|
||||||
|
irrklang::ISound* m_menumusic;
|
||||||
|
float m_mainvolume;
|
||||||
|
float m_sfxvolume;
|
||||||
|
bool m_music_on = true;
|
||||||
|
std::vector<irrklang::ISound*> m_sfxes;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Audio();
|
Audio();
|
||||||
Audio(const char* music);
|
Audio(const char* music, const char* menumusic);
|
||||||
~Audio();
|
~Audio();
|
||||||
|
irrklang::ISoundEngine* m_engine;
|
||||||
|
|
||||||
void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
|
void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
|
||||||
|
|
||||||
void Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume);
|
|
||||||
|
irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume);
|
||||||
|
|
||||||
void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
|
void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
|
||||||
|
|
||||||
//void PlaySong(const char* music);
|
//void PlaySong(const char* music);
|
||||||
|
|
||||||
void ToggleMusicState();
|
void CleanupSFX();
|
||||||
|
|
||||||
|
void ToggleMusicState(GameState state);
|
||||||
|
|
||||||
|
void playSound(const char* sound, float volume);
|
||||||
|
|
||||||
|
void SetMusic(bool ison, GameState state);
|
||||||
|
bool GetMusic();
|
||||||
|
|
||||||
void PauseEngine();
|
void PauseEngine();
|
||||||
|
|
||||||
|
float GetMainVolume() const;
|
||||||
|
void SetMainVolume(float volume);
|
||||||
|
|
||||||
|
float GetMusicVolume() const;
|
||||||
|
void SetMusicVolume(float volume);
|
||||||
|
|
||||||
|
float GetSfxVolume() const;
|
||||||
|
void SetSfxVolume(float volume);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // AUDIO_H__
|
#endif // AUDIO_H__
|
71
SQCSim2021/cmake/CMakeLists.txt
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.18.4)
|
||||||
|
|
||||||
|
project(SQCSim-Client VERSION 0.8)
|
||||||
|
|
||||||
|
set(CMAKE_CXX_STANDARD 20)
|
||||||
|
set(CMAKE_STANDARD_REQUIRED True)
|
||||||
|
|
||||||
|
set(CMAKE_BUILD_DIRECTORY "./build")
|
||||||
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../")
|
||||||
|
|
||||||
|
set(SQCSIM_COMMON_DIR "../../SQCSim-common/")
|
||||||
|
set(SQCSIM_EXTERN_DIR "../external/")
|
||||||
|
|
||||||
|
find_package(SFML COMPONENTS system window graphics REQUIRED)
|
||||||
|
find_package(DevIL REQUIRED)
|
||||||
|
find_package(OpenGL REQUIRED)
|
||||||
|
find_package(GLEW REQUIRED)
|
||||||
|
|
||||||
|
find_library(IRRKLANG_LIBRARY
|
||||||
|
NAMES libIrrKlang.so
|
||||||
|
PATHS "${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/lib/linux-gcc-64/")
|
||||||
|
|
||||||
|
include_directories(
|
||||||
|
${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/include/
|
||||||
|
${SFML_INCLUDE_DIRS}
|
||||||
|
${IL_INCLUDE_DIR}
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
add_library(SQCSim-common
|
||||||
|
"${SQCSIM_COMMON_DIR}boostinfo.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}netprotocol.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}opensimplex.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}player.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}transformation.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}world.cpp"
|
||||||
|
)
|
||||||
|
|
||||||
|
add_executable(SQCSim-client
|
||||||
|
"../audio.cpp"
|
||||||
|
"../booster.cpp"
|
||||||
|
"../connector.cpp"
|
||||||
|
"../engine.cpp"
|
||||||
|
"../mesh.cpp"
|
||||||
|
"../openglcontext.cpp"
|
||||||
|
"../shader.cpp"
|
||||||
|
"../skybox.cpp"
|
||||||
|
"../texture.cpp"
|
||||||
|
"../textureatlas.cpp"
|
||||||
|
"../tool.cpp"
|
||||||
|
"../vertexbuffer.cpp"
|
||||||
|
"../renderer.cpp"
|
||||||
|
"../remoteplayer.cpp"
|
||||||
|
"../main.cpp"
|
||||||
|
)
|
||||||
|
|
||||||
|
target_link_libraries(SQCSim-client PUBLIC SQCSim-common
|
||||||
|
${IRRKLANG_LIBRARY}
|
||||||
|
sfml-system
|
||||||
|
sfml-window
|
||||||
|
sfml-graphics
|
||||||
|
GL
|
||||||
|
GLU
|
||||||
|
GLEW
|
||||||
|
${IL_LIBRARIES}
|
||||||
|
${ILU_LIBRARIES}
|
||||||
|
)
|
||||||
|
|
@ -42,7 +42,7 @@ int Connector::Init() {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Connector::Connect(char* srv_addr, std::string name) {
|
int Connector::Connect(const char* srv_addr, std::string name) {
|
||||||
sockaddr_in add;
|
sockaddr_in add;
|
||||||
m_srvsockaddr.sin_family = AF_INET;
|
m_srvsockaddr.sin_family = AF_INET;
|
||||||
m_srvsockaddr.sin_port = htons(SRV_PORT);
|
m_srvsockaddr.sin_port = htons(SRV_PORT);
|
||||||
@ -54,44 +54,65 @@ int Connector::Connect(char* srv_addr, std::string name) {
|
|||||||
|
|
||||||
if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
|
if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
|
||||||
std::cout << "Échec de la connexion." << std::endl;
|
std::cout << "Échec de la connexion." << std::endl;
|
||||||
|
return 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
char* buf = new char[150];
|
flag_t flag = 1;
|
||||||
uint32_t buflen = 150;
|
if (ioctl(m_sock_tcp, SOCK_NONBLOCK, &flag) < 0) {
|
||||||
|
std::cout << "Impossible de mettre le socket en mode non-bloquant." << std::endl;
|
||||||
|
return 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
netprot::Buffer bf;
|
||||||
netprot::LoginInfo log;
|
netprot::LoginInfo log;
|
||||||
memcpy(&log.name, name.c_str(), name.size() + 1);
|
strcpy(log.name, 32, name.c_str());
|
||||||
|
|
||||||
netprot::Serialize(&log, &buf, &buflen);
|
netprot::sendPack(m_sock_tcp, &log, &bf);
|
||||||
|
|
||||||
int se = send(m_sock_tcp, buf, buflen, 0);
|
bool ready = false;
|
||||||
|
int errors = 0;
|
||||||
|
std::vector<char*> lsPck;
|
||||||
|
while (!ready) {
|
||||||
|
netprot::recvPacks(m_sock_udp, &bf, &lsPck);
|
||||||
|
|
||||||
delete[] buf;
|
for (auto& pck : lsPck) {
|
||||||
buf = new char[150] {0};
|
uint32_t bsize = bf.len - (pck - bf.ptr);
|
||||||
buflen = 150;
|
netprot::PlayerInfo* pl = nullptr;
|
||||||
int rpack = 0;
|
switch (netprot::getType(pck, 1)) {
|
||||||
|
using enum netprot::PACKET_TYPE;
|
||||||
while (rpack < 2) {
|
case LOGINF:
|
||||||
recv(m_sock_tcp, buf, buflen, 0);
|
if (!netprot::Deserialize(&m_loginfo, pck, &bsize))
|
||||||
|
++errors;
|
||||||
switch (netprot::getType(buf, buflen)) {
|
break;
|
||||||
case netprot::PACKET_TYPE::LOGINF:
|
case GAMEINFO:
|
||||||
if (!netprot::Deserialize(&m_loginfo, buf, buflen)) {
|
if (!netprot::Deserialize(&m_gameinfo, pck, &bsize))
|
||||||
std::cout << "Packet LoginInfo invalide." << std::endl;
|
++errors;
|
||||||
return 2;
|
break;
|
||||||
|
case PLAYINF:
|
||||||
|
pl = new netprot::PlayerInfo();
|
||||||
|
if (!netprot::Deserialize(pl, pck, &bsize))
|
||||||
|
++errors;
|
||||||
|
else {
|
||||||
|
m_players[pl->id] = pl;
|
||||||
|
std::cout << "A challenger appears! " << pl->name << std::endl;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case TEAMINF:
|
||||||
|
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
|
||||||
|
break;
|
||||||
|
case SYNC:
|
||||||
|
if (!netprot::Deserialize(&m_origin, pck, &bsize))
|
||||||
|
++errors;
|
||||||
|
ready = true;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
errors++;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
++rpack;
|
|
||||||
break;
|
|
||||||
case netprot::PACKET_TYPE::GAMEINFO:
|
|
||||||
if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) {
|
|
||||||
std::cout << "Packet GameInfo invalide." << std::endl;
|
|
||||||
return 3;
|
|
||||||
}
|
|
||||||
++rpack;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
std::cout << "Packet invalide." << std::endl;
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
lsPck.clear();
|
||||||
|
if (errors > 1000)
|
||||||
|
return 4;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@ -99,3 +120,5 @@ int Connector::Connect(char* srv_addr, std::string name) {
|
|||||||
uint64_t Connector::getId() const { return m_loginfo.sid; }
|
uint64_t Connector::getId() const { return m_loginfo.sid; }
|
||||||
|
|
||||||
unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
|
unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
|
||||||
|
|
||||||
|
netprot::Sync Connector::getOrigin() const { return m_origin; }
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
#define CONNECTOR_H__
|
#define CONNECTOR_H__
|
||||||
|
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
#include <unordered_map>
|
||||||
#include "../SQCSim-common/netprotocol.h"
|
#include "../SQCSim-common/netprotocol.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
|
|
||||||
@ -11,28 +12,32 @@ public:
|
|||||||
~Connector();
|
~Connector();
|
||||||
|
|
||||||
int Init();
|
int Init();
|
||||||
int Connect(char* srv_addr, std::string name);
|
int Connect(const char* srv_addr, std::string name);
|
||||||
uint64_t getId() const;
|
uint64_t getId() const;
|
||||||
unsigned int getSeed() const;
|
unsigned int getSeed() const;
|
||||||
|
netprot::Sync getOrigin() const;
|
||||||
|
|
||||||
|
|
||||||
//void SendInput();
|
//void SendInput();
|
||||||
//int Sync();
|
//int Sync();
|
||||||
|
|
||||||
|
SOCKET m_sock_udp = 0,
|
||||||
|
m_sock_tcp = 0;
|
||||||
|
sockaddr_in m_srvsockaddr;
|
||||||
|
|
||||||
// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
|
// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
|
||||||
|
|
||||||
|
std::unordered_map<uint64_t, netprot::PlayerInfo> m_players;
|
||||||
private:
|
private:
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
WSADATA m_wsaData;
|
WSADATA m_wsaData;
|
||||||
#endif
|
#endif
|
||||||
std::map<Timestamp, netprot::Input> m_inputmanifest;
|
std::unordered_map<Timestamp, netprot::Input> m_inputmanifest;
|
||||||
std::map<uint64_t, netprot::PlayerInfo> m_players;
|
std::unordered_map<uint64_t, netprot::TeamInfo> m_teams;
|
||||||
std::map<uint64_t, netprot::TeamInfo> m_teams;
|
|
||||||
|
|
||||||
netprot::LoginInfo m_loginfo;
|
netprot::LoginInfo m_loginfo;
|
||||||
netprot::GameInfo m_gameinfo;
|
netprot::GameInfo m_gameinfo;
|
||||||
|
netprot::Sync m_origin;
|
||||||
sockaddr_in m_srvsockaddr;
|
|
||||||
SOCKET m_sock_udp = 0,
|
|
||||||
m_sock_tcp = 0;
|
|
||||||
|
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
@ -6,26 +6,59 @@
|
|||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <iomanip>
|
#include <iomanip>
|
||||||
|
#include <GL/glew.h>
|
||||||
#include <SFML/Window.hpp>
|
#include <SFML/Window.hpp>
|
||||||
#include <SFML/Graphics.hpp>
|
#include <SFML/Graphics.hpp>
|
||||||
#include "../SQCSim-common/define.h"
|
#include "../SQCSim-common/define.h"
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
#include <GL/glew.h>
|
|
||||||
#include <gl/GL.h>
|
#include <gl/GL.h>
|
||||||
#include <gl/GLU.h>
|
#include <gl/GLU.h>
|
||||||
|
#else
|
||||||
|
#include <GL/gl.h>
|
||||||
|
#include <GL/glu.h>
|
||||||
|
#include <climits>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define NETWORK_TEST false
|
|
||||||
#define SRV_ADDR "127.0.0.1"
|
#define SRV_ADDR "127.0.0.1"
|
||||||
#define COUNTDOWN 300
|
#define COUNTDOWN 300
|
||||||
|
|
||||||
#define BASE_WIDTH 1920
|
#define BULLET_UPDATES_PER_FRAME 20
|
||||||
#define BASE_HEIGHT 1080
|
|
||||||
|
#define BASE_WIDTH 1280
|
||||||
|
#define BASE_HEIGHT 720
|
||||||
|
|
||||||
|
|
||||||
|
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
|
||||||
|
#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
|
||||||
|
|
||||||
|
//1 = jump shoot sans anim, 2 = jump shoot avec anim
|
||||||
|
#define ANIM_PATH_JSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
|
||||||
|
#define ANIM_PATH_JSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
|
||||||
|
//1 = shoot sans anim, 2 = shoot avec anim
|
||||||
|
#define ANIM_PATH_SSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGShooting/"
|
||||||
|
#define ANIM_PATH_SSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
|
||||||
|
|
||||||
#define TEXTURE_PATH "./media/textures/"
|
#define TEXTURE_PATH "./media/textures/"
|
||||||
#define SHADER_PATH "./media/shaders/"
|
#define SHADER_PATH "./media/shaders/"
|
||||||
#define AUDIO_PATH "./media/audio/"
|
#define AUDIO_PATH "./media/audio/"
|
||||||
#define CHUNK_PATH "./media/chunks/"
|
#define CHUNK_PATH "./media/chunks/"
|
||||||
|
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
|
||||||
|
|
||||||
|
enum GameState {
|
||||||
|
MAIN_MENU,
|
||||||
|
SPLASH,
|
||||||
|
LOBBY,
|
||||||
|
OPTIONS,
|
||||||
|
PLAY,
|
||||||
|
PAUSE
|
||||||
|
};
|
||||||
|
|
||||||
|
enum Resolution {
|
||||||
|
HD = 0, // 1280x720 (High Definition)
|
||||||
|
FHD, // 1920x1080 (Full HD)
|
||||||
|
QHD, // 2560x1440 (Quad HD)
|
||||||
|
UHD, // 3840x2160 (Ultra HD)
|
||||||
|
};
|
||||||
|
|
||||||
#endif // DEFINE_H__
|
#endif // DEFINE_H__
|
||||||
|
@ -2,14 +2,19 @@
|
|||||||
#define ENGINE_H__
|
#define ENGINE_H__
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <chrono>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <set>
|
||||||
#include "../SQCSim-common/array2d.h"
|
#include "../SQCSim-common/array2d.h"
|
||||||
#include "../SQCSim-common/blockinfo.h"
|
#include "../SQCSim-common/blockinfo.h"
|
||||||
|
#include "../SQCSim-common/boostinfo.h"
|
||||||
#include "../SQCSim-common/bullet.h"
|
#include "../SQCSim-common/bullet.h"
|
||||||
#include "../SQCSim-common/chunk.h"
|
#include "../SQCSim-common/chunk.h"
|
||||||
#include "../SQCSim-common/world.h"
|
#include "../SQCSim-common/world.h"
|
||||||
#include "../SQCSim-common/transformation.h"
|
#include "../SQCSim-common/transformation.h"
|
||||||
#include "../SQCSim-common/player.h"
|
#include "../SQCSim-common/player.h"
|
||||||
|
#include "../SQCSim-common/booster.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
#include "openglcontext.h"
|
#include "openglcontext.h"
|
||||||
#include "texture.h"
|
#include "texture.h"
|
||||||
@ -19,11 +24,16 @@
|
|||||||
#include "textureatlas.h"
|
#include "textureatlas.h"
|
||||||
#include "connector.h"
|
#include "connector.h"
|
||||||
#include "renderer.h"
|
#include "renderer.h"
|
||||||
|
#include "remoteplayer.h"
|
||||||
|
#include "settings.h"
|
||||||
|
|
||||||
class Engine : public OpenglContext {
|
class Engine : public OpenglContext {
|
||||||
public:
|
public:
|
||||||
Engine();
|
Engine();
|
||||||
virtual ~Engine();
|
virtual ~Engine();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
virtual void Init();
|
virtual void Init();
|
||||||
virtual void DeInit();
|
virtual void DeInit();
|
||||||
virtual void LoadResource();
|
virtual void LoadResource();
|
||||||
@ -32,56 +42,159 @@ public:
|
|||||||
virtual void KeyPressEvent(unsigned char key);
|
virtual void KeyPressEvent(unsigned char key);
|
||||||
virtual void KeyReleaseEvent(unsigned char key);
|
virtual void KeyReleaseEvent(unsigned char key);
|
||||||
virtual void MouseMoveEvent(int x, int y);
|
virtual void MouseMoveEvent(int x, int y);
|
||||||
virtual void MousePressEvent(const MOUSE_BUTTON &button, int x, int y);
|
virtual void MousePressEvent(const MOUSE_BUTTON& button, int x, int y);
|
||||||
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
|
virtual void MouseReleaseEvent(const MOUSE_BUTTON& button, int x, int y);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
float GetScale() const;
|
|
||||||
|
|
||||||
int GetFps(float elapsedTime) const;
|
int GetFps(float elapsedTime) const;
|
||||||
int GetCountdown(float elapsedTime);
|
int GetCountdown(float elapsedTime);
|
||||||
|
int GetOptionsChoice();
|
||||||
|
bool StartMultiplayerGame();
|
||||||
|
|
||||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
||||||
|
void ChangeResolution(Resolution resolution);
|
||||||
|
|
||||||
|
void InstantDamage();
|
||||||
void SystemNotification(std::string systemLog);
|
void SystemNotification(std::string systemLog);
|
||||||
void KillNotification(Player killer, Player killed);
|
void KillNotification(Player killer, Player killed);
|
||||||
|
|
||||||
void DisplayNotification(std::string message);
|
void DisplayNotification(std::string message);
|
||||||
void ProcessNotificationQueue();
|
|
||||||
void DisplayCrosshair();
|
void DisplayCrosshair();
|
||||||
|
void DisplayPovGun();
|
||||||
void DisplayCurrentItem();
|
void DisplayCurrentItem();
|
||||||
void DisplayHud(int timer);
|
void DisplayHud(int timer);
|
||||||
void DisplayInfo(float elapsedTime, BlockType bloc);
|
|
||||||
void DrawHud(float elapsedTime, BlockType bloc);
|
void DrawHud(float elapsedTime, BlockType bloc);
|
||||||
void PrintText(float x, float y, float scale, const std::string& t);
|
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||||
|
|
||||||
Connector m_conn;
|
void DisplaySplashScreen();
|
||||||
Shader m_shader01;
|
|
||||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
|
||||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
|
||||||
|
|
||||||
World m_world = World();
|
void DisplayMainMenu();
|
||||||
Renderer m_renderer = Renderer();
|
void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
|
||||||
|
void DrawMainMenuButtons(float centerX, float centerY);
|
||||||
|
void DrawSingleMultiButtons(float centerX, float centerY);
|
||||||
|
|
||||||
Texture m_textureSkybox;
|
void DisplayLobbyMenu(float elapsedTime);
|
||||||
Texture m_textureFont;
|
void SetPlayerUsername(float elapsedTime);
|
||||||
Texture m_textureCrosshair;
|
void SetServerAddress(float elapsedTime);
|
||||||
Texture m_textureGun;
|
|
||||||
|
|
||||||
Skybox m_skybox;
|
void DisplayPauseMenu(float elapsedTime);
|
||||||
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
|
||||||
|
|
||||||
irrklang::ISound* m_powpow;
|
void DisplayOptionsMenu();
|
||||||
irrklang::ISound* m_scream;
|
void DisplayAudioMenu(float centerX, float centerY);
|
||||||
|
void DisplayGraphicsMenu(float centerX, float centerY);
|
||||||
|
void DisplayGameplayMenu(float centerX, float centerY);
|
||||||
|
void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
||||||
|
void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
|
||||||
|
void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
||||||
|
|
||||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
||||||
|
void ProcessNotificationQueue();
|
||||||
|
char SimulateKeyboard(unsigned char key);
|
||||||
|
void HandlePlayerInput(float elapsedTime);
|
||||||
|
|
||||||
|
Audio m_audio = Audio(AUDIO_PATH "music01.wav", AUDIO_PATH "menumusic01.wav");
|
||||||
|
irrklang::ISound* m_powpow, * m_scream;
|
||||||
|
irrklang::ISound* m_whoosh[MAX_BULLETS];
|
||||||
|
|
||||||
Bullet* m_bullets[MAX_BULLETS];
|
Bullet* m_bullets[MAX_BULLETS];
|
||||||
|
|
||||||
|
//Menu
|
||||||
|
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
|
||||||
|
|
||||||
|
World m_world = World();
|
||||||
|
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||||
|
|
||||||
|
Renderer m_renderer = Renderer();
|
||||||
|
|
||||||
|
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||||
|
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
|
||||||
|
GameState m_gamestate = GameState::SPLASH;
|
||||||
|
|
||||||
|
Shader m_shader01;
|
||||||
|
|
||||||
|
Skybox m_skybox;
|
||||||
|
|
||||||
|
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||||
|
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
|
||||||
|
|
||||||
|
TextureAtlas::TextureIndex texBoostHeal;
|
||||||
|
|
||||||
|
Texture m_textureCrosshair;
|
||||||
|
Texture m_textureFont;
|
||||||
|
Texture m_textureGun;
|
||||||
|
Texture m_texturePovGun;
|
||||||
|
Texture m_textureSkybox;
|
||||||
|
|
||||||
|
Texture m_textureLobbyMenu;
|
||||||
|
Texture m_textureMainMenu;
|
||||||
|
Texture m_textureOptionsMenu;
|
||||||
|
Texture m_texturePauseMenu;
|
||||||
|
Texture m_textureSplashScreen;
|
||||||
|
|
||||||
|
Texture m_textureHd;
|
||||||
|
Texture m_textureFhd;
|
||||||
|
Texture m_textureQhd;
|
||||||
|
Texture m_textureUhd;
|
||||||
|
|
||||||
|
Texture m_textureLobbyServer;
|
||||||
|
Texture m_textureLobbyIdentify;
|
||||||
|
Texture m_textureCheck;
|
||||||
|
Texture m_textureChecked;
|
||||||
|
|
||||||
|
Texture m_texturePauseResume;
|
||||||
|
Texture m_texturePauseMainMenu;
|
||||||
|
|
||||||
|
Texture m_textureOptAudio;
|
||||||
|
Texture m_textureOptBack;
|
||||||
|
Texture m_textureOptGameplay;
|
||||||
|
Texture m_textureOptGraphics;
|
||||||
|
Texture m_textureOptMain;
|
||||||
|
Texture m_textureOptMusic;
|
||||||
|
Texture m_textureOptOptions;
|
||||||
|
Texture m_textureOptResolution;
|
||||||
|
Texture m_textureOptSensitivity;
|
||||||
|
Texture m_textureOptSfx;
|
||||||
|
|
||||||
|
Texture m_textureMenuBack;
|
||||||
|
Texture m_textureMenuMulti;
|
||||||
|
Texture m_textureMenuOptions;
|
||||||
|
Texture m_textureMenuPlay;
|
||||||
|
Texture m_textureMenuQuit;
|
||||||
|
Texture m_textureMenuSingle;
|
||||||
|
Texture m_textureMenuTitle;
|
||||||
|
|
||||||
|
Settings m_options = Settings(m_audio);
|
||||||
|
|
||||||
|
Resolution m_resolution = HD;
|
||||||
|
|
||||||
|
float m_splashTime = 2.0f;
|
||||||
float m_scale;
|
float m_scale;
|
||||||
float m_time = 0;
|
float m_time = 0;
|
||||||
|
|
||||||
|
float m_titleX = 0;
|
||||||
|
float m_titleY = 0;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
int m_renderCount = 0;
|
int m_renderCount = 0;
|
||||||
int m_countdown = COUNTDOWN;
|
int m_countdown = COUNTDOWN;
|
||||||
|
int m_nbReductionChunk = 4;
|
||||||
|
int m_timerReductionChunk = 30;
|
||||||
|
|
||||||
|
float m_mainvolume;
|
||||||
|
float m_musicvolume;
|
||||||
|
float m_sfxvolume;
|
||||||
|
float m_sensitivity;
|
||||||
|
|
||||||
|
int m_selectedOption = 0;
|
||||||
|
|
||||||
|
bool m_selectedOptAudioMainBar = false;
|
||||||
|
bool m_selectedOptAudioMusicBar = false;
|
||||||
|
bool m_selectedOptAudioSfxBar = false;
|
||||||
|
bool m_selectedGameplaySensitivityBar = false;
|
||||||
|
|
||||||
|
bool m_damage = false;
|
||||||
|
|
||||||
bool m_wireframe = false;
|
bool m_wireframe = false;
|
||||||
bool m_isSkybox = true;
|
bool m_isSkybox = true;
|
||||||
@ -89,23 +202,66 @@ private:
|
|||||||
bool m_flash = true;
|
bool m_flash = true;
|
||||||
bool m_displayCrosshair = true;
|
bool m_displayCrosshair = true;
|
||||||
bool m_displayHud = true;
|
bool m_displayHud = true;
|
||||||
bool m_displayInfo = false;
|
bool m_displayInfo = true;
|
||||||
bool m_resetcountdown = false;
|
bool m_resetcountdown = false;
|
||||||
|
bool m_soloMultiChoiceMade = false;
|
||||||
bool m_stopcountdown = false;
|
bool m_stopcountdown = false;
|
||||||
|
|
||||||
|
bool m_selectedPlayOptions = false;
|
||||||
|
bool m_selectedOptions = false;
|
||||||
|
bool m_selectedQuit = false;
|
||||||
|
|
||||||
|
std::string m_currentInputString;
|
||||||
|
std::string m_username;
|
||||||
|
std::string m_serverAddr;
|
||||||
|
|
||||||
|
char m_inputChar = 0;
|
||||||
|
bool m_invalidChar = false;
|
||||||
|
bool m_charChanged = false;
|
||||||
|
bool m_settingUsername = false;
|
||||||
|
bool m_settingServer = false;
|
||||||
|
bool m_selectedSinglePlayer = false;
|
||||||
|
bool m_selectedMultiPlayer = false;
|
||||||
|
bool m_singleReady = false;
|
||||||
|
bool m_multiReady = false;
|
||||||
|
|
||||||
|
|
||||||
|
bool m_key1 = false;
|
||||||
|
bool m_key2 = false;
|
||||||
|
|
||||||
bool m_keyK = false;
|
bool m_keyK = false;
|
||||||
bool m_keyL = false;
|
bool m_keyL = false;
|
||||||
bool m_keyW = false;
|
bool m_keyW = false;
|
||||||
bool m_keyA = false;
|
bool m_keyA = false;
|
||||||
bool m_keyS = false;
|
bool m_keyS = false;
|
||||||
bool m_keyD = false;
|
bool m_keyD = false;
|
||||||
|
bool m_keyEnter = false;
|
||||||
bool m_keySpace = false;
|
bool m_keySpace = false;
|
||||||
|
bool m_keyShift = false;
|
||||||
|
bool m_keyBackspace = false;
|
||||||
|
|
||||||
bool m_mouseL = false;
|
bool m_mouseL = false;
|
||||||
bool m_mouseR = false;
|
bool m_mouseR = false;
|
||||||
bool m_mouseC = false;
|
bool m_mouseC = false;
|
||||||
bool m_mouseWU = false;
|
bool m_mouseWU = false;
|
||||||
bool m_mouseWD = false;
|
bool m_mouseWD = false;
|
||||||
|
|
||||||
|
float m_mousemx = 0;
|
||||||
|
float m_mousemy = 0;
|
||||||
|
|
||||||
|
bool m_networkgame = false;
|
||||||
|
|
||||||
|
Connector m_conn;
|
||||||
|
std::deque<netprot::ChunkMod*> m_chunkmod_manifest;
|
||||||
|
std::chrono::high_resolution_clock::time_point m_startTime;
|
||||||
|
std::unordered_map<uint64_t, Player*> m_players;
|
||||||
|
std::set<uint64_t> m_deadplayers;
|
||||||
|
netprot::Buffer m_buf, m_bufout;
|
||||||
|
netprot::ChunkMod* m_chunkmod = nullptr;
|
||||||
|
std::unordered_map<uint64_t, Booster*> m_boosters;
|
||||||
|
std::set<uint64_t> m_boost_manifest;
|
||||||
|
|
||||||
|
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
|
||||||
std::string m_messageNotification = "";
|
std::string m_messageNotification = "";
|
||||||
};
|
};
|
||||||
|
|
||||||
|
BIN
SQCSim2021/media/audio/menumusic01.wav
Normal file
BIN
SQCSim2021/media/audio/noise.wav
Normal file
BIN
SQCSim2021/media/audio/snap.wav
Normal file
BIN
SQCSim2021/media/audio/whitenoise.ogg
Normal file
Before Width: | Height: | Size: 7.8 KiB After Width: | Height: | Size: 7.9 KiB |
Before Width: | Height: | Size: 8.6 KiB After Width: | Height: | Size: 8.6 KiB |
BIN
SQCSim2021/media/menu_items/test.png
Normal file
After Width: | Height: | Size: 289 KiB |
@ -7,7 +7,7 @@ void main()
|
|||||||
texel = texture2D(tex,gl_TexCoord[0].st);
|
texel = texture2D(tex,gl_TexCoord[0].st);
|
||||||
|
|
||||||
texel *= light;
|
texel *= light;
|
||||||
texel.a = 255;
|
|
||||||
gl_FragColor = texel;
|
gl_FragColor = texel;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Before Width: | Height: | Size: 262 KiB |
Before Width: | Height: | Size: 261 KiB After Width: | Height: | Size: 270 KiB |
Before Width: | Height: | Size: 363 KiB |
Before Width: | Height: | Size: 363 KiB After Width: | Height: | Size: 367 KiB |
Before Width: | Height: | Size: 249 KiB After Width: | Height: | Size: 255 KiB |
Before Width: | Height: | Size: 308 KiB After Width: | Height: | Size: 314 KiB |
Before Width: | Height: | Size: 249 KiB After Width: | Height: | Size: 255 KiB |
Before Width: | Height: | Size: 308 KiB After Width: | Height: | Size: 314 KiB |
Before Width: | Height: | Size: 254 KiB After Width: | Height: | Size: 264 KiB |
Before Width: | Height: | Size: 255 KiB After Width: | Height: | Size: 264 KiB |
Before Width: | Height: | Size: 270 KiB After Width: | Height: | Size: 277 KiB |
Before Width: | Height: | Size: 269 KiB After Width: | Height: | Size: 276 KiB |
Before Width: | Height: | Size: 310 KiB After Width: | Height: | Size: 320 KiB |
Before Width: | Height: | Size: 310 KiB After Width: | Height: | Size: 320 KiB |
Before Width: | Height: | Size: 359 KiB After Width: | Height: | Size: 363 KiB |
Before Width: | Height: | Size: 360 KiB After Width: | Height: | Size: 363 KiB |
Before Width: | Height: | Size: 367 KiB After Width: | Height: | Size: 365 KiB |
Before Width: | Height: | Size: 368 KiB After Width: | Height: | Size: 365 KiB |
Before Width: | Height: | Size: 327 KiB After Width: | Height: | Size: 337 KiB |
Before Width: | Height: | Size: 348 KiB After Width: | Height: | Size: 360 KiB |
Before Width: | Height: | Size: 382 KiB After Width: | Height: | Size: 394 KiB |
Before Width: | Height: | Size: 327 KiB After Width: | Height: | Size: 338 KiB |
Before Width: | Height: | Size: 329 KiB After Width: | Height: | Size: 339 KiB |
Before Width: | Height: | Size: 362 KiB After Width: | Height: | Size: 374 KiB |
Before Width: | Height: | Size: 641 KiB After Width: | Height: | Size: 643 KiB |
Before Width: | Height: | Size: 654 KiB After Width: | Height: | Size: 656 KiB |
Before Width: | Height: | Size: 651 KiB After Width: | Height: | Size: 653 KiB |
Before Width: | Height: | Size: 640 KiB After Width: | Height: | Size: 642 KiB |
Before Width: | Height: | Size: 654 KiB After Width: | Height: | Size: 656 KiB |
Before Width: | Height: | Size: 650 KiB After Width: | Height: | Size: 652 KiB |
Before Width: | Height: | Size: 474 KiB After Width: | Height: | Size: 485 KiB |
Before Width: | Height: | Size: 501 KiB After Width: | Height: | Size: 512 KiB |
Before Width: | Height: | Size: 563 KiB After Width: | Height: | Size: 575 KiB |
Before Width: | Height: | Size: 473 KiB After Width: | Height: | Size: 484 KiB |
Before Width: | Height: | Size: 500 KiB After Width: | Height: | Size: 512 KiB |
Before Width: | Height: | Size: 563 KiB After Width: | Height: | Size: 575 KiB |
Before Width: | Height: | Size: 698 KiB After Width: | Height: | Size: 694 KiB |
Before Width: | Height: | Size: 719 KiB After Width: | Height: | Size: 716 KiB |
Before Width: | Height: | Size: 735 KiB After Width: | Height: | Size: 732 KiB |
Before Width: | Height: | Size: 698 KiB After Width: | Height: | Size: 694 KiB |
Before Width: | Height: | Size: 719 KiB After Width: | Height: | Size: 715 KiB |
Before Width: | Height: | Size: 735 KiB After Width: | Height: | Size: 731 KiB |
Before Width: | Height: | Size: 760 KiB After Width: | Height: | Size: 598 KiB |
Before Width: | Height: | Size: 783 KiB After Width: | Height: | Size: 629 KiB |
Before Width: | Height: | Size: 804 KiB After Width: | Height: | Size: 649 KiB |
Before Width: | Height: | Size: 760 KiB After Width: | Height: | Size: 584 KiB |
Before Width: | Height: | Size: 783 KiB After Width: | Height: | Size: 644 KiB |
Before Width: | Height: | Size: 804 KiB After Width: | Height: | Size: 646 KiB |
Before Width: | Height: | Size: 276 KiB After Width: | Height: | Size: 284 KiB |
Before Width: | Height: | Size: 276 KiB After Width: | Height: | Size: 283 KiB |
Before Width: | Height: | Size: 315 KiB After Width: | Height: | Size: 326 KiB |
Before Width: | Height: | Size: 315 KiB After Width: | Height: | Size: 326 KiB |
Before Width: | Height: | Size: 338 KiB After Width: | Height: | Size: 342 KiB |
Before Width: | Height: | Size: 395 KiB After Width: | Height: | Size: 392 KiB |
Before Width: | Height: | Size: 395 KiB After Width: | Height: | Size: 391 KiB |
Before Width: | Height: | Size: 338 KiB After Width: | Height: | Size: 342 KiB |