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2
.gitignore
vendored
@ -378,3 +378,5 @@ FodyWeavers.xsd
|
|||||||
/SQCSim2021/cmake/*
|
/SQCSim2021/cmake/*
|
||||||
!/SQCSim2021/cmake/CMakeLists.txt
|
!/SQCSim2021/cmake/CMakeLists.txt
|
||||||
/SQCSim2021/SQCSim-client
|
/SQCSim2021/SQCSim-client
|
||||||
|
SQCSim2021/SQCSim2021.vcxproj.filters
|
||||||
|
SQCSim2021/SQCSim2021.vcxproj
|
||||||
|
@ -48,7 +48,7 @@
|
|||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
<PlatformToolset>v143</PlatformToolset>
|
<PlatformToolset>ClangCL</PlatformToolset>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
@ -76,6 +76,7 @@
|
|||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@ -90,6 +91,7 @@
|
|||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@ -104,6 +106,7 @@
|
|||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@ -118,7 +121,7 @@
|
|||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@ -131,6 +134,7 @@
|
|||||||
<ClInclude Include="array2d.h" />
|
<ClInclude Include="array2d.h" />
|
||||||
<ClInclude Include="array3d.h" />
|
<ClInclude Include="array3d.h" />
|
||||||
<ClInclude Include="blockinfo.h" />
|
<ClInclude Include="blockinfo.h" />
|
||||||
|
<ClInclude Include="boostinfo.h" />
|
||||||
<ClInclude Include="bullet.h" />
|
<ClInclude Include="bullet.h" />
|
||||||
<ClInclude Include="chunk.h" />
|
<ClInclude Include="chunk.h" />
|
||||||
<ClInclude Include="define.h" />
|
<ClInclude Include="define.h" />
|
||||||
@ -144,6 +148,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="blockinfo.cpp" />
|
<ClCompile Include="blockinfo.cpp" />
|
||||||
|
<ClCompile Include="boostinfo.cpp" />
|
||||||
<ClCompile Include="bullet.cpp" />
|
<ClCompile Include="bullet.cpp" />
|
||||||
<ClCompile Include="chunk.cpp" />
|
<ClCompile Include="chunk.cpp" />
|
||||||
<ClCompile Include="netprotocol.cpp" />
|
<ClCompile Include="netprotocol.cpp" />
|
||||||
|
@ -54,6 +54,9 @@
|
|||||||
<ClInclude Include="transformation.h">
|
<ClInclude Include="transformation.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="boostinfo.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="world.cpp">
|
<ClCompile Include="world.cpp">
|
||||||
@ -80,5 +83,8 @@
|
|||||||
<ClCompile Include="transformation.cpp">
|
<ClCompile Include="transformation.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="boostinfo.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
32
SQCSim-common/boostinfo.cpp
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
#include "boostinfo.h"
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
BoostInfo::~BoostInfo()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
BoostType BoostInfo::GetType() const
|
||||||
|
{
|
||||||
|
return m_type;
|
||||||
|
}
|
||||||
|
|
||||||
|
void BoostInfo::GetTexture(float& u, float& v, float& s)
|
||||||
|
{
|
||||||
|
u = m_u;
|
||||||
|
v = m_v;
|
||||||
|
s = m_s;
|
||||||
|
}
|
||||||
|
|
||||||
|
void BoostInfo::Show() const
|
||||||
|
{
|
||||||
|
std::cout << "Type: " << m_type << std::endl;
|
||||||
|
std::cout << "Nom: " << m_name << std::endl;
|
||||||
|
std::cout << "Durabilite: " << m_durability << std::endl;
|
||||||
|
std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
29
SQCSim-common/boostinfo.h
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
#ifndef BOOSTINFO_H__
|
||||||
|
#define BOOSTINFO_H__
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include "define.h"
|
||||||
|
|
||||||
|
class BoostInfo
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur);
|
||||||
|
~BoostInfo();
|
||||||
|
|
||||||
|
BoostType GetType() const;
|
||||||
|
|
||||||
|
void GetTexture(float& u, float& v, float& s);
|
||||||
|
|
||||||
|
void Show() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
BoostType m_type;
|
||||||
|
float m_u;
|
||||||
|
float m_v;
|
||||||
|
float m_s;
|
||||||
|
std::string m_name;
|
||||||
|
int m_durability;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // BOOSTINFO_H__
|
@ -3,18 +3,47 @@
|
|||||||
|
|
||||||
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
|
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
|
||||||
|
|
||||||
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
|
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id) {}
|
||||||
|
|
||||||
Bullet::~Bullet() {}
|
Bullet::~Bullet() {}
|
||||||
|
|
||||||
bool Bullet::Update(World* world, float elapsedtime, int perframe) {
|
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
|
||||||
int max = 100 / perframe;
|
int max = 100 / perframe;
|
||||||
|
float damage = 0.057f;
|
||||||
for (int x = 0; x < max; ++x) {
|
for (int x = 0; x < max; ++x) {
|
||||||
m_currentpos += m_velocity * elapsedtime;
|
m_currentpos += m_velocity * elapsedtime;
|
||||||
|
|
||||||
|
for (auto& [key, player] : mapPlayer) {
|
||||||
|
bool hit = false;
|
||||||
|
if ((m_currentpos - player->GetPosition()).Length() < .6f) {
|
||||||
|
hit = true;
|
||||||
|
}
|
||||||
|
if ((m_currentpos - player->GetPOV()).Length() < .2f) {
|
||||||
|
damage *= 2; // HEADSHOT!
|
||||||
|
hit = true;
|
||||||
|
}
|
||||||
|
if (hit && !player->AmIDead()) {
|
||||||
|
player->InflictDamage(damage);
|
||||||
|
player->m_hit = true;
|
||||||
|
|
||||||
|
if (player->AmIDead())
|
||||||
|
player->Killer = m_shooter_id;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (!world->ChunkAt(m_currentpos))
|
if (!world->ChunkAt(m_currentpos))
|
||||||
return true;
|
return true;
|
||||||
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
|
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
|
||||||
|
if (chunkmod) {
|
||||||
|
using namespace netprot;
|
||||||
|
*chunkmod = new ChunkMod();
|
||||||
|
(*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
|
||||||
|
(*chunkmod)->b_type = BTYPE_AIR;
|
||||||
|
(*chunkmod)->pos = m_currentpos;
|
||||||
|
}
|
||||||
|
|
||||||
world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
|
world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -39,6 +68,6 @@ Vector3f Bullet::getVel() const {
|
|||||||
return m_velocity;
|
return m_velocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint64_t Bullet::getTeamID(){
|
//uint64_t Bullet::getTeamID(){
|
||||||
return m_tid;
|
// return m_tid;
|
||||||
}
|
//}
|
||||||
|
@ -1,10 +1,14 @@
|
|||||||
#ifndef BULLET_H__
|
#ifndef BULLET_H__
|
||||||
#define BULLET_H__
|
#define BULLET_H__
|
||||||
|
|
||||||
|
#include <unordered_map>
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
#include "vector3.h"
|
#include "vector3.h"
|
||||||
|
#include "player.h"
|
||||||
|
#include "netprotocol.h"
|
||||||
|
|
||||||
class World;
|
class World;
|
||||||
|
class Player;
|
||||||
|
|
||||||
class Bullet {
|
class Bullet {
|
||||||
public:
|
public:
|
||||||
@ -12,17 +16,19 @@ public:
|
|||||||
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
|
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
|
||||||
~Bullet();
|
~Bullet();
|
||||||
|
|
||||||
bool Update(World* world, float elapsedtime, int perframe);
|
bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod);
|
||||||
void Transpose(int& x, int& z);
|
void Transpose(int& x, int& z);
|
||||||
Vector3f getPos() const;
|
Vector3f getPos() const;
|
||||||
Vector3f getVel() const;
|
Vector3f getVel() const;
|
||||||
uint64_t getTeamID();
|
//uint64_t getTeamID();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Vector3f m_startpos,
|
Vector3f m_startpos,
|
||||||
m_currentpos,
|
m_currentpos,
|
||||||
m_velocity;
|
m_velocity;
|
||||||
uint64_t m_tid = 0;
|
uint64_t m_shooter_id = 0;
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // BULLET_H__
|
#endif // BULLET_H__
|
||||||
|
@ -1,83 +1,254 @@
|
|||||||
#include "chunk.h"
|
#include "chunk.h"
|
||||||
#include "world.h"
|
#include "world.h"
|
||||||
|
#include <random>
|
||||||
|
|
||||||
|
|
||||||
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
|
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
|
||||||
//std::ostringstream pos; // Vérifie l'existence d'un fichier .chunk avec sa position.
|
//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
|
||||||
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
|
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
|
||||||
//std::ifstream input(pos.str(), std::fstream::binary);
|
//std::ifstream input(pos.str(), std::fstream::binary);
|
||||||
|
|
||||||
//if (input.fail()) {
|
//if (input.fail()) {
|
||||||
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
|
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
|
||||||
|
int ratio = 0;
|
||||||
|
|
||||||
|
ratio = x * y % 7;
|
||||||
m_blocks.Reset(BTYPE_AIR);
|
m_blocks.Reset(BTYPE_AIR);
|
||||||
|
|
||||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
|
#pragma region Montagnes et Grass des montagnes
|
||||||
|
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
||||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||||
float xnoiz, ynoiz;
|
float xnoiz, ynoiz;
|
||||||
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
|
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
|
||||||
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
|
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
|
||||||
double height = 0;
|
double height = 0;
|
||||||
for (int x = 0; x < 39; ++x) {
|
for (int x = 0; x < 39; ++x) {
|
||||||
height += simplex.eval(xnoiz, ynoiz);
|
height += simplex.eval(xnoiz, ynoiz);
|
||||||
height *= .79;
|
height *= .79;
|
||||||
xnoiz *= 1.139;
|
xnoiz *= 1.1305;
|
||||||
ynoiz *= 1.139;
|
ynoiz *= 1.1305;
|
||||||
}
|
}
|
||||||
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
|
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
|
||||||
height /= (CHUNK_SIZE_Y / 1.9);
|
height /= (CHUNK_SIZE_Y / 1.9);
|
||||||
height += 15.;
|
height += 15.;
|
||||||
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
|
|
||||||
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
|
||||||
}
|
|
||||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
|
|
||||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
|
||||||
float xnoiz, ynoiz;
|
|
||||||
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
|
|
||||||
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
|
|
||||||
float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
|
|
||||||
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
|
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
|
||||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
if (iy < 20)
|
||||||
|
{
|
||||||
|
//std::cout << "" << ynoiz << std::endl;
|
||||||
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
||||||
}
|
}
|
||||||
|
else if (iy == 20 || iy == 21) {
|
||||||
|
double fractionalPart = ynoiz - static_cast<int>(ynoiz);
|
||||||
|
|
||||||
|
if (iy == 20) {
|
||||||
|
if (fractionalPart < 0.3) {
|
||||||
|
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
||||||
}
|
}
|
||||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
|
else {
|
||||||
|
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (iy == 21) {
|
||||||
|
if (fractionalPart < 0.6) {
|
||||||
|
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
#pragma region Lacs
|
||||||
|
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
||||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||||
for (int iy = 0; iy < 13; ++iy) {
|
for (int iy = 0; iy < 13; ++iy) {
|
||||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||||
|
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
|
||||||
|
}
|
||||||
|
else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||||
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
|
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
|
}
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
//int rnd = rand() % 15;
|
||||||
|
if (ratio == 1)
|
||||||
|
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
|
||||||
|
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||||
|
for (int iy = 0; iy < 14; ++iy) {
|
||||||
|
if (ix == 3)
|
||||||
|
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||||
|
Structure(ix, iy, iz, 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (ratio == 3)
|
||||||
|
for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
|
||||||
|
for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
|
||||||
|
for (int iy = 0; iy < 14; ++iy) {
|
||||||
|
if (iz == 4)
|
||||||
|
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||||
|
Structure(ix, iy, iz, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (ratio == 5)
|
||||||
|
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
|
||||||
|
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||||
|
for (int iy = 0; iy < 14; ++iy) {
|
||||||
|
if (ix == 3)
|
||||||
|
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||||
|
Structure(ix, iy, iz, 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#pragma region Arbre
|
||||||
|
double valeurRnd = 0;
|
||||||
|
int treeheight = 10;
|
||||||
|
int lastTreeX = -1;
|
||||||
|
int lastTreeZ = -1;
|
||||||
|
|
||||||
|
int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres
|
||||||
|
|
||||||
|
|
||||||
|
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) {
|
||||||
|
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||||
|
if (GetBlock(ix, 0, iz) != BTYPE_ICE) {
|
||||||
|
float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
|
||||||
|
float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
|
||||||
|
double height = 0;
|
||||||
|
for (int i = 0; i < 39; ++i) {
|
||||||
|
height += simplex.eval(xnoiz, ynoiz);
|
||||||
|
height *= .79;
|
||||||
|
xnoiz *= 1.1305;
|
||||||
|
ynoiz *= 1.1305;
|
||||||
|
}
|
||||||
|
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
|
||||||
|
height /= (CHUNK_SIZE_Y / 1.9);
|
||||||
|
height += 15.;
|
||||||
|
if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) {
|
||||||
|
valeurRnd = simplex.eval(xnoiz, ynoiz);
|
||||||
|
int distanceThreshold = 20;
|
||||||
|
// Vérifie si l'emplacement n'est pas à l'intérieur des lacs
|
||||||
|
bool isInsideLake = false;
|
||||||
|
for (int iy = 0; iy < 13; ++iy) {
|
||||||
|
if (GetBlock(ix, iy, iz) == BTYPE_ICE) {
|
||||||
|
isInsideLake = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31)
|
||||||
|
|| (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39))
|
||||||
|
) {
|
||||||
|
if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) {
|
||||||
|
if (valeurRnd < 0.1)
|
||||||
|
treeheight = 10;
|
||||||
|
else {
|
||||||
|
treeheight = valeurRnd * 20;
|
||||||
|
if (treeheight < 5)
|
||||||
|
treeheight = 5;
|
||||||
|
}
|
||||||
|
PlaceTree(ix, height, iz, treeheight);
|
||||||
|
lastTreeX = ix;
|
||||||
|
lastTreeZ = iz;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//else {
|
||||||
|
// input.seekg(0, std::ios_base::end);
|
||||||
|
// int size = input.tellg();
|
||||||
|
// input.seekg(0, std::ios_base::beg);
|
||||||
|
|
||||||
|
// char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
||||||
|
// input.read(data, size);
|
||||||
|
// input.close();
|
||||||
|
|
||||||
|
// for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
||||||
|
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
|
||||||
|
// for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
|
||||||
|
// m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
|
||||||
|
//}*/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
|
||||||
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||||
// float xnoiz, ynoiz;
|
// float xnoiz, ynoiz;
|
||||||
// xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
|
// xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
|
||||||
// ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
|
// ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
|
||||||
// bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
|
// float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
|
||||||
// for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
|
// for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
|
||||||
// if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
// if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||||
// if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
|
// SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines
|
||||||
// if (tree) {
|
// }
|
||||||
// for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
|
// else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||||
// SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
|
// SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines
|
||||||
// break;
|
// }
|
||||||
// }
|
// }
|
||||||
// }
|
// }
|
||||||
/* }
|
|
||||||
else {
|
|
||||||
input.seekg(0, std::ios_base::end);
|
|
||||||
int size = input.tellg();
|
|
||||||
input.seekg(0, std::ios_base::beg);
|
|
||||||
|
|
||||||
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
|
||||||
input.read(data, size);
|
|
||||||
input.close();
|
|
||||||
|
|
||||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
|
||||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
|
|
||||||
for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
|
|
||||||
m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
|
|
||||||
}*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Chunk::PlaceTree(int x, int y, int z, int height) {
|
||||||
|
// Vérifie si les coordonnées x, y, z sont dans les limites du chunk
|
||||||
|
if (x < 0 || x >= CHUNK_SIZE_X || y < 0 || y >= CHUNK_SIZE_Y || z < 0 || z >= CHUNK_SIZE_Z) {
|
||||||
|
// Coordonnées hors limites du chunk, sortie anticipée pour éviter tout accès non valide
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Place la tige de l'arbre
|
||||||
|
for (int iy = 0; iy < height + 1; ++iy) {
|
||||||
|
if (y + iy < CHUNK_SIZE_Y) { // Vérifie si la hauteur est à l'intérieur des limites du chunk
|
||||||
|
SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Place les feuilles de l'arbre
|
||||||
|
int foliageHeight = height / 2;
|
||||||
|
for (int dy = 0; dy < foliageHeight; ++dy) {
|
||||||
|
for (int dx = -4; dx <= 4; ++dx) {
|
||||||
|
for (int dz = -4; dz <= 4; ++dz) {
|
||||||
|
// Vérifie que les coordonnées se trouvent à l'intérieur des limites du chunk
|
||||||
|
if (x + dx >= 0 && x + dx < CHUNK_SIZE_X && y + height + dy >= 0 && y + height + dy < CHUNK_SIZE_Y &&
|
||||||
|
z + dz >= 0 && z + dz < CHUNK_SIZE_Z) {
|
||||||
|
// Vérifie si le bloc est à une distance acceptable du centre des feuilles pour les placer
|
||||||
|
double distanceSquared = dx * dx + dy * dy + dz * dz;
|
||||||
|
if (distanceSquared < 20) {
|
||||||
|
SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Chunk::~Chunk() {
|
Chunk::~Chunk() {
|
||||||
/*if (m_isModified) {
|
/*if (m_isModified) {
|
||||||
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
||||||
@ -104,7 +275,7 @@ void Chunk::RemoveBlock(int x, int y, int z, World* world) {
|
|||||||
|
|
||||||
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
|
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
|
||||||
m_blocks.Set(x, y, z, type);
|
m_blocks.Set(x, y, z, type);
|
||||||
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas vérifier les chunks voisines.
|
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<EFBFBD>rifier les chunks voisines.
|
||||||
m_isDirty = true;
|
m_isDirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -132,6 +303,10 @@ void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
|
|||||||
|
|
||||||
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
|
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
bool Chunk::IsDirty() const { return m_isDirty; }
|
bool Chunk::IsDirty() const { return m_isDirty; }
|
||||||
|
|
||||||
void Chunk::MakeDirty() { m_isDirty = true; }
|
void Chunk::MakeDirty() { m_isDirty = true; }
|
||||||
@ -140,3 +315,11 @@ void Chunk::MakeClean() { m_isDirty = false; }
|
|||||||
|
|
||||||
void Chunk::MakeModified() { m_isModified = true; }
|
void Chunk::MakeModified() { m_isModified = true; }
|
||||||
|
|
||||||
|
|
||||||
|
void Chunk::Structure(int x, int y, int z,int height)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < height; i++)
|
||||||
|
{
|
||||||
|
SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -27,7 +27,9 @@ class Chunk {
|
|||||||
BlockType GetBlock(int x, int y, int z);
|
BlockType GetBlock(int x, int y, int z);
|
||||||
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
|
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
|
||||||
void GetPosition(unsigned int& x, unsigned int& y) const;
|
void GetPosition(unsigned int& x, unsigned int& y) const;
|
||||||
|
void PlaceTree(int x, int y, int z, int height);
|
||||||
|
|
||||||
|
void Structure(int x, int y, int z, int height);
|
||||||
bool IsDirty() const;
|
bool IsDirty() const;
|
||||||
void MakeDirty();
|
void MakeDirty();
|
||||||
void MakeClean();
|
void MakeClean();
|
||||||
|
@ -4,12 +4,14 @@
|
|||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
|
|
||||||
#define SRV_PORT 1025
|
#define SRV_PORT 10000
|
||||||
#define CLI_PORT 1026
|
#define CLI_PORT 10001
|
||||||
|
|
||||||
#define CHUNK_SIZE_X 4
|
#define BUFFER_LENGTH 1500
|
||||||
|
|
||||||
|
#define CHUNK_SIZE_X 6
|
||||||
#define CHUNK_SIZE_Y 64
|
#define CHUNK_SIZE_Y 64
|
||||||
#define CHUNK_SIZE_Z 4
|
#define CHUNK_SIZE_Z 6
|
||||||
#define MAX_SELECTION_DISTANCE 5
|
#define MAX_SELECTION_DISTANCE 5
|
||||||
#define SEED 0
|
#define SEED 0
|
||||||
#define COUNTDOWN 300
|
#define COUNTDOWN 300
|
||||||
@ -25,23 +27,43 @@
|
|||||||
#define THREADS_UPDATE_CHUNKS 6
|
#define THREADS_UPDATE_CHUNKS 6
|
||||||
#define THREADS_DELETE_CHUNKS 3
|
#define THREADS_DELETE_CHUNKS 3
|
||||||
|
|
||||||
#define VIEW_DISTANCE 512 // Si les chunks arrêtent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
|
#define VIEW_DISTANCE 512 // Si les chunks arr<EFBFBD>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
|
||||||
#define TEXTURE_SIZE 512
|
#define TEXTURE_SIZE 512
|
||||||
#define MAX_BULLETS 512
|
#define MAX_BULLETS 512
|
||||||
|
|
||||||
|
#define TIME_SPEED_BOOST 10 //secondes
|
||||||
|
#define TIME_DAMAGE_BOOST 10 //secondes
|
||||||
|
#define TIME_INVINCIBLE_BOOST 4 //secondes
|
||||||
|
#define STRENGTH_SPEED_BOOST 10 //Pourcentage
|
||||||
|
#define BULLET_TIME .1
|
||||||
|
|
||||||
typedef uint8_t BlockType;
|
typedef uint8_t BlockType;
|
||||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
|
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
|
||||||
|
typedef uint8_t BoostType;
|
||||||
|
enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
|
||||||
|
|
||||||
|
//anim
|
||||||
|
enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
|
||||||
|
enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
|
||||||
|
|
||||||
typedef uint64_t Timestamp;
|
typedef uint64_t Timestamp;
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
|
|
||||||
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
|
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
|
||||||
#pragma comment(lib,"ws2_32.lib")
|
#pragma comment(lib,"ws2_32.lib")
|
||||||
|
|
||||||
#include <ws2tcpip.h>
|
#include <ws2tcpip.h>
|
||||||
#include <Windows.h>
|
#include <Windows.h>
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
#include <ctime>
|
#include <ctime>
|
||||||
|
|
||||||
|
#define poll WSAPoll
|
||||||
|
#define flag_t u_long
|
||||||
|
#define addrlen_t int
|
||||||
|
#define ioctl ioctlsocket
|
||||||
|
#define SOCK_NONBLOCK FIONBIO
|
||||||
|
#define strcpy strcpy_s
|
||||||
#define popen _popen
|
#define popen _popen
|
||||||
#define pclose _pclose
|
#define pclose _pclose
|
||||||
|
|
||||||
@ -51,10 +73,14 @@ typedef uint64_t Timestamp;
|
|||||||
#include <time.h>
|
#include <time.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <sys/socket.h>
|
#include <sys/socket.h>
|
||||||
|
#include <sys/ioctl.h>
|
||||||
#include <arpa/inet.h>
|
#include <arpa/inet.h>
|
||||||
#include <netinet/in.h>
|
#include <netinet/in.h>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
#include <poll.h>
|
||||||
|
|
||||||
|
#define flag_t unsigned int
|
||||||
|
#define addrlen_t unsigned int
|
||||||
#define SOCKET int
|
#define SOCKET int
|
||||||
#define INVALID_SOCKET -1
|
#define INVALID_SOCKET -1
|
||||||
#define closesocket close
|
#define closesocket close
|
||||||
|
@ -1,41 +1,65 @@
|
|||||||
#ifndef NETPROTOCOL_H__
|
#ifndef NETPROTOCOL_H__
|
||||||
#define NETPROTOCOL_H__
|
#define NETPROTOCOL_H__
|
||||||
|
|
||||||
#include "define.h"
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include "define.h"
|
||||||
#include "vector3.h"
|
#include "vector3.h"
|
||||||
|
|
||||||
/* Protocole Particulier de Partie à Plusieurs Personnes (PPPPP) */
|
/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
|
||||||
|
|
||||||
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
|
|
||||||
|
|
||||||
namespace netprot {
|
namespace netprot {
|
||||||
typedef uint8_t PacketType;
|
enum class PACKET_TYPE: uint8_t {
|
||||||
enum PACKET_TYPE {
|
|
||||||
ERR, INPUT, OUTPUT, SYNC,
|
ERR, INPUT, OUTPUT, SYNC,
|
||||||
TEAMINF, SELFINF, PLAYINF, LOGINF,
|
TEAMINF, SELFINF, PLAYINF, LOGINF,
|
||||||
CHUNKMOD, PLAYERMOD, PICKUPMOD,
|
CHUNKMOD, PLAYERMOD, PICKUPMOD,
|
||||||
GAMEINFO, ENDINFO , CHAT, ERRLOG,
|
GAMEINFO, ENDINFO , BULLET,
|
||||||
LAST_PACK
|
CHAT, ERRLOG, LAST_PACK
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/* Structures */
|
||||||
|
|
||||||
|
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
|
||||||
|
char *ptr = new char[BUFFER_LENGTH] { 1 }, *tmp = nullptr;
|
||||||
|
uint32_t len = BUFFER_LENGTH;
|
||||||
|
|
||||||
|
~Buffer() { delete[] ptr; }
|
||||||
|
void rstLen() { len = BUFFER_LENGTH; }
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread.
|
||||||
|
void *ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
|
||||||
|
PACKET_TYPE type = PACKET_TYPE::ERR;
|
||||||
|
};
|
||||||
|
|
||||||
|
/* Constantes */
|
||||||
|
|
||||||
|
inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé.
|
||||||
|
|
||||||
|
/* Sous-structures */
|
||||||
|
|
||||||
struct Keys {
|
struct Keys {
|
||||||
bool forward,
|
bool forward = false,
|
||||||
backward,
|
backward = false,
|
||||||
left,
|
left = false,
|
||||||
right,
|
right = false,
|
||||||
jump,
|
jump = false,
|
||||||
shoot,
|
shoot = false,
|
||||||
block;
|
block = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct States {
|
struct States {
|
||||||
bool jumping,
|
bool jumping = false,
|
||||||
shooting,
|
shooting = false,
|
||||||
hit,
|
hit = false,
|
||||||
powerup;
|
powerup = false,
|
||||||
|
dead = false,
|
||||||
|
still = false,
|
||||||
|
jumpshot = false,
|
||||||
|
running = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/* Structures de paquets */
|
||||||
|
|
||||||
struct Input { // cli -> srv UDP ~frame
|
struct Input { // cli -> srv UDP ~frame
|
||||||
Timestamp timestamp;
|
Timestamp timestamp;
|
||||||
uint64_t sid = 0;
|
uint64_t sid = 0;
|
||||||
@ -51,50 +75,83 @@ namespace netprot {
|
|||||||
States states; // 0bJSH_____ bit-packing de bool.
|
States states; // 0bJSH_____ bit-packing de bool.
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Sync { // srv -> cli TCP ~second
|
struct Sync { // srv -> cli TCP ~second - un premier sync démarre la partie.
|
||||||
Timestamp timestamp;
|
Timestamp timestamp;
|
||||||
uint64_t sid = 0;
|
uint64_t sid = 0;
|
||||||
uint32_t timer = 0;
|
uint32_t timer = 0;
|
||||||
uint16_t ammo = 0;
|
uint16_t ammo = 0;
|
||||||
uint8_t hp = 0;
|
float hp = 0;
|
||||||
Vector3f position;
|
Vector3f position;
|
||||||
|
Sync() {}
|
||||||
|
Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct TeamInfo { // cli <-> srv TCP once
|
struct TeamInfo { // cli <-> srv TCP once
|
||||||
char name[32];
|
char *name = new char[32];
|
||||||
uint64_t id = 0;
|
uint64_t id = 0;
|
||||||
|
TeamInfo() {}
|
||||||
|
TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(name, 32, tem->name); }
|
||||||
|
~TeamInfo() { delete[] name; }
|
||||||
};
|
};
|
||||||
|
|
||||||
struct LoginInfo { // cli <-> srv TCP once
|
struct LoginInfo { // cli <-> srv TCP once
|
||||||
char name[32];
|
char *name = new char[32];
|
||||||
uint64_t sid = 0,
|
uint64_t sid = 0,
|
||||||
tid = 0;
|
tid = 0;
|
||||||
|
LoginInfo() {}
|
||||||
|
LoginInfo(LoginInfo* log): sid(log->sid), tid(log->tid) { strcpy(name, 32, log->name); }
|
||||||
|
~LoginInfo() { delete[] name; }
|
||||||
};
|
};
|
||||||
|
|
||||||
struct PlayerInfo { // cli <-> srv TCP once
|
struct PlayerInfo { // cli <-> srv TCP once
|
||||||
char name[32];
|
char *name = new char[32];
|
||||||
uint64_t id = 0,
|
uint64_t id = 0,
|
||||||
tid = 0;
|
tid = 0;
|
||||||
|
PlayerInfo() {}
|
||||||
|
PlayerInfo(PlayerInfo* ply) : id(ply->id), tid(ply->tid) { strcpy(name, 32, ply->name); };
|
||||||
|
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { strcpy(name, 32, strname.c_str()); }
|
||||||
|
~PlayerInfo() { delete[] name; }
|
||||||
};
|
};
|
||||||
|
|
||||||
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
||||||
uint64_t seed;
|
uint64_t seed;
|
||||||
uint32_t countdown;
|
uint32_t countdown;
|
||||||
uint8_t gameType; // TOOD: enum.
|
uint8_t gameType; // TODD: enum.
|
||||||
|
GameInfo() {}
|
||||||
|
GameInfo(GameInfo* gam) : seed(gam->seed), countdown(gam->countdown), gameType(gam->gameType) {}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Chat { // cli <-> srv TCP event
|
struct Chat { // cli <-> srv TCP event
|
||||||
uint64_t src_id = 0,
|
uint64_t src_id = 0,
|
||||||
dest_id = 0,
|
dest_id = 0,
|
||||||
dest_team_id = 0;
|
dest_team_id = 0;
|
||||||
char mess[140]; // Good 'nough for twitr, good 'nough for me.
|
char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me.
|
||||||
|
Chat() {}
|
||||||
|
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(mess, 140, cha->mess); }
|
||||||
|
~Chat() { delete[] mess; }
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ChunkMod {
|
||||||
|
Vector3f pos;
|
||||||
|
BlockType b_type, old_b_type;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct BulletAdd {
|
||||||
|
Timestamp tstamp;
|
||||||
|
Vector3f pos, dir;
|
||||||
|
uint64_t id;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct ErrorLog { // srv -> cli TCP event
|
struct ErrorLog { // srv -> cli TCP event
|
||||||
char mess[140];
|
char *mess = new char[140];
|
||||||
bool is_fatal;
|
bool is_fatal = false;
|
||||||
|
ErrorLog() {};
|
||||||
|
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(mess, 140, err->mess); }
|
||||||
|
~ErrorLog() { delete[] mess; }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/* Fonctions */
|
||||||
|
|
||||||
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
|
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
|
||||||
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
|
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
|
||||||
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
|
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
|
||||||
@ -103,18 +160,84 @@ namespace netprot {
|
|||||||
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
|
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
|
||||||
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
|
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||||
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
||||||
|
void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
|
||||||
|
void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv
|
||||||
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
||||||
|
|
||||||
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
|
bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
|
||||||
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
|
bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli
|
||||||
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
|
bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli
|
||||||
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
|
bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
|
||||||
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
|
bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv
|
||||||
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
|
bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
|
||||||
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
|
bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
|
||||||
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
|
bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
|
||||||
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
|
bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
|
||||||
|
bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli
|
||||||
|
bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
|
||||||
|
|
||||||
PacketType getType(char* buf, uint32_t buflen); // srv/cli
|
PACKET_TYPE getType(char* buf, uint32_t buflen);
|
||||||
|
|
||||||
|
Packet getPack(char* buf, uint32_t *buflen);
|
||||||
|
Packet getPack(Buffer* buf);
|
||||||
|
|
||||||
|
bool emptyPack(Packet pck);
|
||||||
|
|
||||||
|
Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
|
||||||
|
|
||||||
|
template <class T> T copyPack(Packet* pck);
|
||||||
|
|
||||||
|
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
|
||||||
|
template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
|
||||||
|
|
||||||
|
template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
|
||||||
|
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
|
||||||
|
|
||||||
|
void recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck);
|
||||||
|
void recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck);
|
||||||
|
|
||||||
|
/* Templates */
|
||||||
|
|
||||||
|
template <class T>
|
||||||
|
T copyPack(Packet* pck) { return T((T*)pck->ptr); }
|
||||||
|
|
||||||
|
template <class T>
|
||||||
|
void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
|
||||||
|
netprot::Serialize(pack, buf, buflen);
|
||||||
|
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
|
||||||
|
*buflen += sizeof(Footer);
|
||||||
|
send(sock, *buf, *buflen, 0);
|
||||||
|
*buflen = BUFFER_LENGTH;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template <class T>
|
||||||
|
void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
|
||||||
|
const sockaddr_in addr = *sockad;
|
||||||
|
netprot::Serialize(pack, buf, buflen);
|
||||||
|
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
|
||||||
|
*buflen += sizeof(Footer);
|
||||||
|
sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
|
||||||
|
*buflen = BUFFER_LENGTH;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <class T>
|
||||||
|
void sendPack(SOCKET sock, T* pack, Buffer* buf) {
|
||||||
|
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
||||||
|
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
|
||||||
|
buf->len += sizeof(Footer);
|
||||||
|
send(sock, buf->ptr, buf->len, 0);
|
||||||
|
buf->rstLen();
|
||||||
|
}
|
||||||
|
|
||||||
|
template <class T>
|
||||||
|
void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
|
||||||
|
const sockaddr_in addr = *sockad;
|
||||||
|
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
||||||
|
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
|
||||||
|
buf->len += sizeof(Footer);
|
||||||
|
sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
|
||||||
|
buf->rstLen();
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
#endif
|
#endif
|
||||||
|
@ -4,25 +4,16 @@
|
|||||||
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
|
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
|
||||||
m_velocity = Vector3f(0, 0, 0);
|
m_velocity = Vector3f(0, 0, 0);
|
||||||
m_airborne = true;
|
m_airborne = true;
|
||||||
m_hp = 0.75f; //TODO: Remettre à 1.0f
|
m_hp = 1.0f; //TODO: Remettre <20> 1.0f
|
||||||
m_username = "Zelda Bee-Bop56";
|
m_username = "Zelda Bee-Bop56";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Player::~Player() {}
|
||||||
|
|
||||||
void Player::TurnLeftRight(float value) {
|
void Player::TurnLeftRight(float value) {
|
||||||
m_rotY += value;
|
m_rotY += value;
|
||||||
if (m_rotY > 360) m_rotY = 0;
|
if (m_rotY > 360) m_rotY = 0;
|
||||||
else if (m_rotY < -360) m_rotY = 0;
|
else if (m_rotY < -360) m_rotY = 0;
|
||||||
}
|
|
||||||
|
|
||||||
void Player::TurnTopBottom(float value) {
|
|
||||||
m_rotX += value;
|
|
||||||
if (m_rotX > 80) m_rotX = 80;
|
|
||||||
else if (m_rotX < -80) m_rotX = -80;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
|
|
||||||
|
|
||||||
Vector3f delta = Vector3f(0, 0, 0);
|
|
||||||
|
|
||||||
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
||||||
float xrotrad = (m_rotX / 57.2957795056f);
|
float xrotrad = (m_rotX / 57.2957795056f);
|
||||||
@ -32,23 +23,44 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
|
|||||||
cos(xrotrad) * -cos(yrotrad));
|
cos(xrotrad) * -cos(yrotrad));
|
||||||
|
|
||||||
m_direction.Normalize();
|
m_direction.Normalize();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::TurnTopBottom(float value) {
|
||||||
|
m_rotX += value;
|
||||||
|
if (m_rotX > 80) m_rotX = 80;
|
||||||
|
else if (m_rotX < -80) m_rotX = -80;
|
||||||
|
|
||||||
|
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
||||||
|
float xrotrad = (m_rotX / 57.2957795056f);
|
||||||
|
|
||||||
|
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
|
||||||
|
-sin(xrotrad),
|
||||||
|
cos(xrotrad) * -cos(yrotrad));
|
||||||
|
|
||||||
|
m_direction.Normalize();
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
|
||||||
|
Vector3f delta = Vector3f(0, 0, 0);
|
||||||
|
|
||||||
|
Vector3f dir = m_direction;
|
||||||
|
|
||||||
|
dir.y = 0;
|
||||||
|
|
||||||
if (front) {
|
if (front) {
|
||||||
delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
|
delta += dir;
|
||||||
delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
|
|
||||||
}
|
}
|
||||||
else if (back) {
|
else if (back) {
|
||||||
delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
|
delta -= dir;
|
||||||
delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (left) {
|
if (left) {
|
||||||
delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
|
delta.x += dir.z;
|
||||||
delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
|
delta.z += -dir.x;
|
||||||
}
|
}
|
||||||
else if (right) {
|
else if (right) {
|
||||||
delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
|
delta.x -= dir.z;
|
||||||
delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
|
delta.z -= -dir.x;
|
||||||
}
|
}
|
||||||
|
|
||||||
delta.Normalize();
|
delta.Normalize();
|
||||||
@ -59,6 +71,11 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
|
|||||||
delta.y += jump? .32f: shoot? .1f : 0.f;
|
delta.y += jump? .32f: shoot? .1f : 0.f;
|
||||||
m_airborne = true;
|
m_airborne = true;
|
||||||
}
|
}
|
||||||
|
if (boostspeed)
|
||||||
|
{
|
||||||
|
delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x;
|
||||||
|
delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z;
|
||||||
|
}
|
||||||
|
|
||||||
if (shoot) // Recoil!
|
if (shoot) // Recoil!
|
||||||
TurnTopBottom(-1);
|
TurnTopBottom(-1);
|
||||||
@ -165,7 +182,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
|||||||
|
|
||||||
m_position += m_velocity;
|
m_position += m_velocity;
|
||||||
|
|
||||||
static float bobbingtime = 0; // Gestion de la caméra
|
static float bobbingtime = 0; // Gestion de la cam<EFBFBD>ra
|
||||||
static bool leftright = false;
|
static bool leftright = false;
|
||||||
static bool isStep = false;
|
static bool isStep = false;
|
||||||
if (bobbingtime <= 360.f)
|
if (bobbingtime <= 360.f)
|
||||||
@ -180,18 +197,71 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
|||||||
else isStep = false;
|
else isStep = false;
|
||||||
m_POV = m_position.y;
|
m_POV = m_position.y;
|
||||||
m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
|
m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
|
||||||
|
RemoveBooster(elapsedTime);
|
||||||
return snd;
|
return snd;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
|
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
|
||||||
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
||||||
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
||||||
|
|
||||||
|
|
||||||
if (rel) transformation.ApplyTranslation(-GetPOV());
|
if (rel) transformation.ApplyTranslation(-GetPOV());
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Player::GetBooster(Booster boosttype)
|
||||||
|
{
|
||||||
|
if (boosttype == SPEED)
|
||||||
|
{
|
||||||
|
boostspeed = true;
|
||||||
|
timeboostspeed = 0;
|
||||||
|
}
|
||||||
|
if (boosttype == HEAL)
|
||||||
|
{
|
||||||
|
m_hp = 100;
|
||||||
|
}
|
||||||
|
if (boosttype == DAMAGE)
|
||||||
|
{
|
||||||
|
boostdamage = true;
|
||||||
|
timeboostdamage = 0;
|
||||||
|
}
|
||||||
|
if (boosttype == INVINCIBLE)
|
||||||
|
{
|
||||||
|
boostinvincible = true;
|
||||||
|
boostinvincible = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void Player::RemoveBooster(float elapsedtime)
|
||||||
|
{
|
||||||
|
if (boostspeed)
|
||||||
|
{
|
||||||
|
timeboostspeed += elapsedtime;
|
||||||
|
if (timeboostspeed >= TIME_SPEED_BOOST)
|
||||||
|
boostspeed = false;
|
||||||
|
}
|
||||||
|
if (boostdamage)
|
||||||
|
{
|
||||||
|
timeboostdamage += elapsedtime;
|
||||||
|
if (timeboostdamage >= TIME_DAMAGE_BOOST)
|
||||||
|
boostdamage = false;
|
||||||
|
}
|
||||||
|
if (boostinvincible)
|
||||||
|
{
|
||||||
|
timeboostinvincible += elapsedtime;
|
||||||
|
if (timeboostinvincible >= TIME_INVINCIBLE_BOOST)
|
||||||
|
boostinvincible = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
|
||||||
|
|
||||||
|
void Player::Move(Vector3f diff) { m_position -= diff; }
|
||||||
|
|
||||||
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
|
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
|
||||||
|
|
||||||
|
Vector3f Player::GetPositionAbs() const { return m_position; }
|
||||||
|
|
||||||
Vector3f Player::GetVelocity() const { return m_velocity; }
|
Vector3f Player::GetVelocity() const { return m_velocity; }
|
||||||
|
|
||||||
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
|
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
|
||||||
@ -206,3 +276,27 @@ void Player::Teleport(int& x, int& z) {
|
|||||||
m_position.x -= x * CHUNK_SIZE_X;
|
m_position.x -= x * CHUNK_SIZE_X;
|
||||||
m_position.z -= z * CHUNK_SIZE_Z;
|
m_position.z -= z * CHUNK_SIZE_Z;
|
||||||
}
|
}
|
||||||
|
bool Player::GetIsAirborne() const { return m_airborne; }
|
||||||
|
|
||||||
|
bool Player::AmIDead() { return m_hp <= 0; }
|
||||||
|
|
||||||
|
void Player::InflictDamage(float hitPoints) {
|
||||||
|
m_hp -= hitPoints;
|
||||||
|
|
||||||
|
if (m_hp < 0)
|
||||||
|
m_hp == 0;
|
||||||
|
//if (AmIDead())
|
||||||
|
//{ // Quand le joueur est mort.
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
|
int Player::getScore() const { return m_score; }
|
||||||
|
|
||||||
|
void Player::addPoint() { ++m_score; }
|
||||||
|
|
||||||
|
|
||||||
|
uint64_t Player::getId() const { return id; }
|
||||||
|
|
||||||
|
Vector3f Player::InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now) {
|
||||||
|
return Vector3f();
|
||||||
|
}
|
||||||
|
@ -5,20 +5,29 @@
|
|||||||
#include "transformation.h"
|
#include "transformation.h"
|
||||||
#include "vector3.h"
|
#include "vector3.h"
|
||||||
|
|
||||||
|
|
||||||
class World;
|
class World;
|
||||||
|
|
||||||
class Player {
|
class Player {
|
||||||
public:
|
public:
|
||||||
enum Sound { NOSOUND, STEP, FALL };
|
enum Sound { NOSOUND, STEP, FALL };
|
||||||
|
enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE };
|
||||||
|
|
||||||
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
||||||
|
~Player();
|
||||||
|
|
||||||
void TurnLeftRight(float value);
|
void TurnLeftRight(float value);
|
||||||
void TurnTopBottom(float value);
|
void TurnTopBottom(float value);
|
||||||
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
||||||
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
||||||
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
|
void GetBooster(Booster boosttype);
|
||||||
|
void RemoveBooster(float elapsedtime);
|
||||||
|
void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
|
||||||
|
|
||||||
|
void SetDirection(Vector3f dir);
|
||||||
|
void Move(Vector3f diff);
|
||||||
Vector3f GetPosition() const;
|
Vector3f GetPosition() const;
|
||||||
|
Vector3f GetPositionAbs() const;
|
||||||
Vector3f GetDirection() const;
|
Vector3f GetDirection() const;
|
||||||
Vector3f GetVelocity() const;
|
Vector3f GetVelocity() const;
|
||||||
Vector3f GetPOV() const;
|
Vector3f GetPOV() const;
|
||||||
@ -26,20 +35,43 @@ public:
|
|||||||
float GetHP() const;
|
float GetHP() const;
|
||||||
void Teleport(int& x, int& z);
|
void Teleport(int& x, int& z);
|
||||||
|
|
||||||
|
bool GetIsAirborne() const;
|
||||||
|
bool AmIDead();
|
||||||
|
void InflictDamage(float hitPoints);
|
||||||
|
int getScore() const;
|
||||||
|
void addPoint();
|
||||||
|
uint64_t Killer = 0;
|
||||||
|
std::string m_username;
|
||||||
|
bool m_hit = false;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
uint64_t getId() const;
|
||||||
|
|
||||||
|
protected:
|
||||||
Vector3f m_position;
|
Vector3f m_position;
|
||||||
Vector3f m_velocity;
|
Vector3f m_velocity;
|
||||||
Vector3f m_direction;
|
Vector3f m_direction;
|
||||||
|
|
||||||
std::string m_username;
|
uint64_t id = 0;
|
||||||
|
int m_score = 0;
|
||||||
|
|
||||||
float m_rotX = 0;
|
float m_rotX = 0;
|
||||||
float m_rotY = 0;
|
float m_rotY = 0;
|
||||||
float m_POV;
|
float m_POV;
|
||||||
|
float timeboostspeed;
|
||||||
|
float timeboostdamage;
|
||||||
|
float timeboostinvincible;
|
||||||
|
|
||||||
float m_hp;
|
float m_hp;
|
||||||
|
|
||||||
bool m_airborne;
|
bool m_airborne;
|
||||||
|
bool boostspeed;
|
||||||
|
bool boostdamage;
|
||||||
|
bool boostinvincible;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
|
||||||
};
|
};
|
||||||
#endif //_PLAYER_H__
|
#endif //_PLAYER_H__
|
||||||
|
|
||||||
|
@ -6,10 +6,19 @@ World::~World() {}
|
|||||||
|
|
||||||
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
|
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
|
||||||
|
|
||||||
|
void World::BuildWorld() {
|
||||||
|
for (int x = 0; x < WORLD_SIZE_X; ++x)
|
||||||
|
for (int y = 0; y < WORLD_SIZE_Y; ++y)
|
||||||
|
m_chunks.Set(x, y, new Chunk(x + m_center[0], y + m_center[1], m_seed));
|
||||||
|
}
|
||||||
|
|
||||||
void World::SetSeed(uint64_t seed) {
|
void World::SetSeed(uint64_t seed) {
|
||||||
m_seed = seed;
|
m_seed = seed;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Chunk* World::ChunkAt(float x, float y, float z) const {
|
Chunk* World::ChunkAt(float x, float y, float z) const {
|
||||||
int cx = (int)x / CHUNK_SIZE_X;
|
int cx = (int)x / CHUNK_SIZE_X;
|
||||||
int cz = (int)z / CHUNK_SIZE_Z;
|
int cz = (int)z / CHUNK_SIZE_Z;
|
||||||
@ -25,6 +34,32 @@ Chunk* World::ChunkAt(float x, float y, float z) const {
|
|||||||
|
|
||||||
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
|
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
|
||||||
|
|
||||||
|
void World::RemoveChunk(int nbReduit)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < WORLD_SIZE_X; ++x)
|
||||||
|
for (int y = 0; y < WORLD_SIZE_Y; ++y)
|
||||||
|
{
|
||||||
|
Chunk* chk = nullptr;
|
||||||
|
if (x < nbReduit)
|
||||||
|
chk = m_chunks.Remove(x, y);
|
||||||
|
if (y < nbReduit)
|
||||||
|
chk = m_chunks.Remove(x, y);
|
||||||
|
if (y > WORLD_SIZE_Y - nbReduit)
|
||||||
|
chk = m_chunks.Remove(x, y);
|
||||||
|
if (x > WORLD_SIZE_X - nbReduit)
|
||||||
|
chk = m_chunks.Remove(x, y);
|
||||||
|
|
||||||
|
// TODO: MakeDirty() les voisins pour qu'ils se redessinent.
|
||||||
|
|
||||||
|
if (!chk)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
m_tbDeleted.emplace_back(chk);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
|
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
|
||||||
Chunk* c = ChunkAt(x, y, z);
|
Chunk* c = ChunkAt(x, y, z);
|
||||||
|
|
||||||
@ -134,31 +169,26 @@ void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, Blo
|
|||||||
UpdateWorld(player_pos, blockinfo);
|
UpdateWorld(player_pos, blockinfo);
|
||||||
//TransposeWorld(player_pos, bullets);
|
//TransposeWorld(player_pos, bullets);
|
||||||
}
|
}
|
||||||
//
|
|
||||||
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
|
|
||||||
// if (updates == 0 && ChunkAt(chx, 1, chy) &&
|
|
||||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
|
||||||
// ChunkAt(chx, 1, chy)->Update(blockinfo, this);
|
|
||||||
// updates = FRAMES_UPDATE_CHUNKS;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
//}
|
|
||||||
|
|
||||||
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
|
netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) {
|
||||||
Vector3f currentPos = player_pos;
|
Vector3f currentPos = player_pos;
|
||||||
Vector3f currentBlock = currentPos;
|
Vector3f currentBlock = currentPos;
|
||||||
Vector3f ray = player_dir;
|
Vector3f ray = player_dir;
|
||||||
|
BlockType oldbtype;
|
||||||
|
netprot::ChunkMod* cmod = nullptr;
|
||||||
bool found = false;
|
bool found = false;
|
||||||
|
|
||||||
if (block) return;
|
if (block) return cmod;
|
||||||
|
|
||||||
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
|
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
|
||||||
currentBlock += ray / 10.f;
|
currentBlock += ray / 10.f;
|
||||||
|
|
||||||
BlockType bt = BlockAt(currentBlock);
|
BlockType bt = BlockAt(currentBlock);
|
||||||
|
|
||||||
if (bt != BTYPE_AIR)
|
if (bt != BTYPE_AIR) {
|
||||||
found = true;
|
found = true;
|
||||||
|
oldbtype = bt;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (found)
|
if (found)
|
||||||
@ -184,21 +214,30 @@ void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos,
|
|||||||
(By == PyA ||
|
(By == PyA ||
|
||||||
By == PyB ||
|
By == PyB ||
|
||||||
By == PyC) &&
|
By == PyC) &&
|
||||||
Bz == Pz))
|
Bz == Pz)) {
|
||||||
found = true;
|
found = true;
|
||||||
|
oldbtype = bt;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
|
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
|
||||||
|
if (net) {
|
||||||
|
cmod = new netprot::ChunkMod();
|
||||||
|
cmod->old_b_type = oldbtype;
|
||||||
|
cmod->b_type = blockType;
|
||||||
|
cmod->pos = currentBlock;
|
||||||
|
}
|
||||||
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
|
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
|
||||||
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
|
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
|
||||||
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
|
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
|
||||||
|
|
||||||
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
|
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
|
||||||
ChunkAt(currentBlock)->MakeModified();
|
ChunkAt(currentBlock)->MakeModified();
|
||||||
block = true;
|
block = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return cmod;
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
||||||
|
@ -11,6 +11,7 @@
|
|||||||
#include "array2d.h"
|
#include "array2d.h"
|
||||||
#include "bullet.h"
|
#include "bullet.h"
|
||||||
#include "chunk.h"
|
#include "chunk.h"
|
||||||
|
#include "netprotocol.h"
|
||||||
|
|
||||||
class Chunk;
|
class Chunk;
|
||||||
class Bullet;
|
class Bullet;
|
||||||
@ -21,12 +22,15 @@ public:
|
|||||||
~World();
|
~World();
|
||||||
|
|
||||||
Array2d<Chunk*>& GetChunks();
|
Array2d<Chunk*>& GetChunks();
|
||||||
|
void BuildWorld();
|
||||||
|
|
||||||
void SetSeed(uint64_t seed);
|
void SetSeed(uint64_t seed);
|
||||||
|
|
||||||
Chunk* ChunkAt(float x, float y, float z) const;
|
Chunk* ChunkAt(float x, float y, float z) const;
|
||||||
Chunk* ChunkAt(const Vector3f& pos) const;
|
Chunk* ChunkAt(const Vector3f& pos) const;
|
||||||
|
|
||||||
|
void RemoveChunk(int nbReduit);
|
||||||
|
|
||||||
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||||
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||||
|
|
||||||
@ -34,7 +38,7 @@ public:
|
|||||||
|
|
||||||
void GetScope(unsigned int& x, unsigned int& y);
|
void GetScope(unsigned int& x, unsigned int& y);
|
||||||
|
|
||||||
void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
|
netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net);
|
||||||
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
||||||
void CleanUpWorld(int& deleteframes, bool clear);
|
void CleanUpWorld(int& deleteframes, bool clear);
|
||||||
int GettbDeleted() const;
|
int GettbDeleted() const;
|
||||||
@ -45,7 +49,7 @@ private:
|
|||||||
|
|
||||||
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
|
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
|
||||||
|
|
||||||
void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
|
//void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||||
void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||||
void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);
|
void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);
|
||||||
|
|
||||||
|
@ -48,7 +48,7 @@
|
|||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
<PlatformToolset>v143</PlatformToolset>
|
<PlatformToolset>ClangCL</PlatformToolset>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
@ -76,6 +76,7 @@
|
|||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@ -90,7 +91,7 @@
|
|||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
<LanguageStandard>Default</LanguageStandard>
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@ -105,6 +106,7 @@
|
|||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@ -119,6 +121,7 @@
|
|||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
|
@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.18.4)
|
|||||||
project(SQCSim-Server VERSION 0.1)
|
project(SQCSim-Server VERSION 0.1)
|
||||||
|
|
||||||
add_compile_options("-Wno-narrowing")
|
add_compile_options("-Wno-narrowing")
|
||||||
set(CMAKE_CXX_STANDARD 17)
|
set(CMAKE_CXX_STANDARD 20)
|
||||||
set(CMAKE_STANDARD_REQUIRED True)
|
set(CMAKE_STANDARD_REQUIRED True)
|
||||||
|
|
||||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out")
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out")
|
||||||
|
@ -4,18 +4,18 @@
|
|||||||
|
|
||||||
Connection::Connection(SOCKET sock,
|
Connection::Connection(SOCKET sock,
|
||||||
sockaddr_in sockaddr,
|
sockaddr_in sockaddr,
|
||||||
netprot::LoginInfo log,
|
LoginInfo *log,
|
||||||
netprot::PlayerInfo play):
|
PlayerInfo *play) :
|
||||||
m_sock(sock),
|
m_sock(sock),
|
||||||
m_addr(sockaddr),
|
m_addr(sockaddr),
|
||||||
m_loginfo(log),
|
m_loginfo(*log),
|
||||||
m_playinfo(play) {
|
m_playinfo(*play) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Connection::~Connection() {
|
Connection::~Connection() {
|
||||||
closesocket(m_sock);
|
delete player;
|
||||||
}
|
closesocket(m_sock); }
|
||||||
|
|
||||||
uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; }
|
uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; }
|
||||||
|
|
||||||
@ -23,19 +23,17 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
|
|||||||
|
|
||||||
std::string Connection::GetName() const { return m_loginfo.name; }
|
std::string Connection::GetName() const { return m_loginfo.name; }
|
||||||
|
|
||||||
void Connection::AddInput(netprot::Input in) {
|
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
|
||||||
m_input_manifest.insert({ in.timestamp, in });
|
|
||||||
}
|
|
||||||
|
|
||||||
netprot::Output* Connection::getOutput(Timestamp time) {
|
Output* Connection::getOutput(Timestamp time) {
|
||||||
auto out = m_output_manifest.find(time);
|
auto out = m_output_manifest.find(time);
|
||||||
if (out != m_output_manifest.end())
|
if (out != m_output_manifest.end())
|
||||||
return &out->second;
|
return &out->second;
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
netprot::Sync Connection::getSync(Timestamp time) {
|
Sync Connection::getSync(Timestamp time) {
|
||||||
netprot::Sync sync;
|
Sync sync;
|
||||||
auto out = m_output_manifest.find(time);
|
auto out = m_output_manifest.find(time);
|
||||||
if (out != m_output_manifest.end()) {
|
if (out != m_output_manifest.end()) {
|
||||||
sync.timestamp = out->second.timestamp;
|
sync.timestamp = out->second.timestamp;
|
||||||
@ -45,10 +43,166 @@ netprot::Sync Connection::getSync(Timestamp time) {
|
|||||||
return sync;
|
return sync;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Connection::CleanInputManifest(Timestamp time) {
|
SOCKET Connection::getSock() const { return m_sock; }
|
||||||
auto wat = m_input_manifest.find(time);
|
|
||||||
|
|
||||||
while (wat != m_input_manifest.begin())
|
PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
|
||||||
m_input_manifest.erase(wat--);
|
|
||||||
|
|
||||||
|
sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
|
||||||
|
|
||||||
|
void Connection::getPacks(SOCKET sock) {
|
||||||
|
std::vector<char*> lsPck;
|
||||||
|
Input in;
|
||||||
|
Sync sync;
|
||||||
|
recvPacksFrom(sock, &m_buf, m_addr, &lsPck);
|
||||||
|
for (auto& pck : lsPck) {
|
||||||
|
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||||
|
switch (netprot::getType(pck, 1)) {
|
||||||
|
using enum netprot::PACKET_TYPE;
|
||||||
|
case INPUT:
|
||||||
|
if (Deserialize(&in, pck, &bsize)) {
|
||||||
|
m_input_manifest[in.timestamp] = in;
|
||||||
|
m_input_vector.push_back(in);
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
|
case SYNC:
|
||||||
|
if (Deserialize(&sync, pck, &bsize))
|
||||||
|
m_nsync = true;
|
||||||
|
break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
lsPck.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
|
||||||
|
static int outs = 0;
|
||||||
|
static Timestamp last = 0;
|
||||||
|
while (!m_output_vector.empty()) {
|
||||||
|
Output out = m_output_vector.front();
|
||||||
|
for (auto& [key, conn] : conns) {
|
||||||
|
if (m_playinfo.id == conn->GetHash(false))
|
||||||
|
continue;
|
||||||
|
sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
|
||||||
|
}
|
||||||
|
++outs;
|
||||||
|
|
||||||
|
[[unlikely]] if (last == 0) // !
|
||||||
|
last = out.timestamp;
|
||||||
|
|
||||||
|
outs += out.timestamp + last;
|
||||||
|
|
||||||
|
if (outs >= 1000) {
|
||||||
|
outs -= 1000;
|
||||||
|
Sync sync;
|
||||||
|
sync.hp = player->GetHP();
|
||||||
|
sync.timestamp = out.timestamp;
|
||||||
|
sync.position = out.position;
|
||||||
|
sync.sid = m_loginfo.sid;
|
||||||
|
sync.timer = timer;
|
||||||
|
sync.timestamp = out.timestamp;
|
||||||
|
sync.ammo = -1;
|
||||||
|
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_output_vector.pop_front();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Timestamp Connection::Run(World* world) {
|
||||||
|
Input in, last;
|
||||||
|
Output out;
|
||||||
|
Timestamp tstamp = 0;
|
||||||
|
float el;
|
||||||
|
|
||||||
|
if (m_input_manifest.size() < 2)
|
||||||
|
return tstamp;
|
||||||
|
|
||||||
|
if (player->AmIDead()) {
|
||||||
|
m_input_manifest.clear();
|
||||||
|
return tstamp;
|
||||||
|
}
|
||||||
|
|
||||||
|
while (m_last_in < m_input_vector.size() - 1) {
|
||||||
|
in = m_input_vector.at(m_last_in + 1);
|
||||||
|
last = m_input_vector.at(m_last_in);
|
||||||
|
|
||||||
|
el = (double)(in.timestamp - last.timestamp) / 1000.;
|
||||||
|
|
||||||
|
if (m_shoot_acc > 0.) {
|
||||||
|
m_shoot_acc -= el;
|
||||||
|
if (m_shoot_acc < 0.)
|
||||||
|
m_shoot_acc = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
player->SetDirection(in.direction);
|
||||||
|
player->ApplyPhysics(player->GetInput(in.keys.forward,
|
||||||
|
in.keys.backward,
|
||||||
|
in.keys.left,
|
||||||
|
in.keys.right,
|
||||||
|
in.keys.jump, false, el), world, el);
|
||||||
|
|
||||||
|
if (player->GetPosition().y < -20.) {
|
||||||
|
player->InflictDamage(9000.);
|
||||||
|
player->Killer = GetHash(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
out.states.jumping = player->GetIsAirborne();
|
||||||
|
out.states.running = player->GetVelocity().Length() > .5f;
|
||||||
|
out.states.still = !out.states.running && !out.states.jumping;
|
||||||
|
out.states.hit = player->m_hit;
|
||||||
|
player->m_hit = false;
|
||||||
|
|
||||||
|
if (player->AmIDead()) {
|
||||||
|
in.keys.shoot = false;
|
||||||
|
in.keys.block = false;
|
||||||
|
out.states.dead = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool toggle = false;
|
||||||
|
if (in.keys.block) {
|
||||||
|
if (!toggle) {
|
||||||
|
toggle = true;
|
||||||
|
bool block = false;
|
||||||
|
ChunkMod* cmod = world->ChangeBlockAtCursor(BLOCK_TYPE::BTYPE_METAL,
|
||||||
|
player->GetPosition(),
|
||||||
|
player->GetDirection(),
|
||||||
|
block, true);
|
||||||
|
if (cmod)
|
||||||
|
ChunkDiffs.push_back(std::move(cmod));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else toggle = false;
|
||||||
|
|
||||||
|
out.states.shooting = in.keys.shoot;
|
||||||
|
|
||||||
|
if (out.states.jumping && out.states.shooting)
|
||||||
|
out.states.jumpshot = true;
|
||||||
|
else out.states.jumpshot = false;
|
||||||
|
|
||||||
|
if (in.keys.shoot && m_shoot_acc <= 0.) {
|
||||||
|
Bullets.push_back(std::move(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true))));
|
||||||
|
m_shoot_acc = BULLET_TIME;
|
||||||
|
}
|
||||||
|
|
||||||
|
out.position = player->GetPositionAbs();
|
||||||
|
out.direction = in.direction;
|
||||||
|
out.timestamp = in.timestamp;
|
||||||
|
out.id = m_playinfo.id;
|
||||||
|
m_output_manifest[out.timestamp] = out;
|
||||||
|
m_output_vector.push_back(out);
|
||||||
|
tstamp = out.timestamp;
|
||||||
|
|
||||||
|
++m_last_in;
|
||||||
|
}
|
||||||
|
|
||||||
|
return tstamp;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Connection::CleanInputManifest(Timestamp time) {
|
||||||
|
// auto wat = m_input_manifest.find(time);
|
||||||
|
|
||||||
|
// while (wat != m_input_manifest.begin())
|
||||||
|
// m_input_manifest.erase(wat--);
|
||||||
|
}
|
||||||
|
|
||||||
|
Timestamp Connection::GetTStamp() const { return m_tstamp; }
|
||||||
|
@ -2,19 +2,22 @@
|
|||||||
#define CONNECTION_H__
|
#define CONNECTION_H__
|
||||||
|
|
||||||
#include <deque>
|
#include <deque>
|
||||||
#include <map>
|
#include <unordered_map>
|
||||||
#include "../SQCSim-common/player.h"
|
#include "../SQCSim-common/player.h"
|
||||||
#include "../SQCSim-common/vector3.h"
|
#include "../SQCSim-common/vector3.h"
|
||||||
#include "../SQCSim-common/netprotocol.h"
|
#include "../SQCSim-common/netprotocol.h"
|
||||||
|
#include "../SQCSim-common/world.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
|
|
||||||
|
using namespace netprot;
|
||||||
|
|
||||||
class Connection {
|
class Connection {
|
||||||
public:
|
public:
|
||||||
Connection(
|
Connection(
|
||||||
SOCKET sock,
|
SOCKET sock,
|
||||||
sockaddr_in sockaddr,
|
sockaddr_in sockaddr,
|
||||||
netprot::LoginInfo log,
|
LoginInfo *log,
|
||||||
netprot::PlayerInfo play);
|
PlayerInfo *play);
|
||||||
~Connection();
|
~Connection();
|
||||||
|
|
||||||
Player* player = nullptr;
|
Player* player = nullptr;
|
||||||
@ -23,20 +26,47 @@ public:
|
|||||||
uint64_t GetTeamHash() const;
|
uint64_t GetTeamHash() const;
|
||||||
std::string GetName() const;
|
std::string GetName() const;
|
||||||
|
|
||||||
void AddInput(netprot::Input in);
|
void AddInput(Input in);
|
||||||
netprot::Output* getOutput(Timestamp time);
|
Output* getOutput(Timestamp time);
|
||||||
netprot::Sync getSync(Timestamp time);
|
Sync getSync(Timestamp time);
|
||||||
|
SOCKET getSock() const;
|
||||||
|
PlayerInfo* getInfo() const;
|
||||||
|
sockaddr_in* getAddr() const;
|
||||||
|
|
||||||
|
void getPacks(SOCKET sock);
|
||||||
|
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
|
||||||
|
|
||||||
|
Timestamp Run(World* world);
|
||||||
|
|
||||||
void CleanInputManifest(Timestamp time);
|
void CleanInputManifest(Timestamp time);
|
||||||
|
|
||||||
|
bool m_nsync = true;
|
||||||
|
|
||||||
|
std::vector<Bullet*> Bullets;
|
||||||
|
std::vector<ChunkMod*> ChunkDiffs;
|
||||||
|
|
||||||
|
Timestamp GetTStamp() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::map<Timestamp, netprot::Input> m_input_manifest;
|
std::unordered_map<Timestamp, Input> m_input_manifest;
|
||||||
std::map<Timestamp, netprot::Output> m_output_manifest;
|
std::vector<Input> m_input_vector;
|
||||||
std::map<Timestamp, netprot::Chat> m_chatlog;
|
std::unordered_map<Timestamp, Output> m_output_manifest;
|
||||||
|
std::deque<Output> m_output_vector;
|
||||||
|
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||||
|
|
||||||
|
float m_shoot_acc = 0;
|
||||||
|
Timestamp m_tstamp = 0;
|
||||||
|
|
||||||
SOCKET m_sock;
|
SOCKET m_sock;
|
||||||
sockaddr_in m_addr;
|
sockaddr_in m_addr;
|
||||||
netprot::LoginInfo m_loginfo;
|
LoginInfo m_loginfo;
|
||||||
netprot::PlayerInfo m_playinfo;
|
PlayerInfo m_playinfo;
|
||||||
|
|
||||||
|
Timestamp m_startsync;
|
||||||
|
|
||||||
|
uint64_t m_last_in = 0,
|
||||||
|
m_last_out = 0;
|
||||||
|
Buffer m_buf,
|
||||||
|
m_bufout;
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
@ -9,9 +9,22 @@
|
|||||||
|
|
||||||
#define MAX_CONNECTIONS 16
|
#define MAX_CONNECTIONS 16
|
||||||
#define ID_LIST_SIZE 127
|
#define ID_LIST_SIZE 127
|
||||||
#define BUFFER_LENGTH 150
|
#define SRV_MANUAL_SETUP true
|
||||||
|
|
||||||
typedef unsigned char LogDest;
|
// @ = Dead guy, $ = Killer.
|
||||||
enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST };
|
const std::vector<std::string> DEATHMESSAGES = { "@ has gone to meet their maker.",
|
||||||
|
"@ has bit the dust, if you know what I mean.",
|
||||||
|
"@ has ceased to be.",
|
||||||
|
"@ is no more.",
|
||||||
|
"@ is like, super dead.",
|
||||||
|
"Requiescat In Pace, @.",
|
||||||
|
"So long, @, and thanks for all the lols!",
|
||||||
|
"@ has a bad case of being dead.",
|
||||||
|
"@ has finally seen the light!",
|
||||||
|
"Thought @ was hot; guess what? He's not. He is dead, dead, dead.",
|
||||||
|
"@ did not want to live forever.",
|
||||||
|
"$ made @ die for their country.",
|
||||||
|
"$ has become death, destroyer of @.",
|
||||||
|
"$ did not make @ feel lucky." };
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,9 +1,13 @@
|
|||||||
#include "server.h"
|
#include "server.h"
|
||||||
|
|
||||||
int main() {
|
int main() {
|
||||||
Server* server = new Server();
|
std::unique_ptr<Server> server = std::make_unique<Server>();
|
||||||
if (server->Init() == 0)
|
if (server->Init() == 0)
|
||||||
if (server->Ready() == 0)
|
while (server->Ready() == 0) {
|
||||||
server->Run();
|
server->Run();
|
||||||
delete server;
|
if (!server->NewGameRequested())
|
||||||
|
break;
|
||||||
|
server->Cleanup();
|
||||||
|
}
|
||||||
|
server->DeInit();
|
||||||
}
|
}
|
@ -1,6 +1,6 @@
|
|||||||
#include "server.h"
|
#include "server.h"
|
||||||
|
|
||||||
Server::Server(LogDest log) {
|
Server::Server(LOG_DEST log) {
|
||||||
m_log = log;
|
m_log = log;
|
||||||
if (log == LOG_DEST::LOGFILE) {
|
if (log == LOG_DEST::LOGFILE) {
|
||||||
m_logfile = std::ofstream("server.log", std::ofstream::out);
|
m_logfile = std::ofstream("server.log", std::ofstream::out);
|
||||||
@ -18,6 +18,10 @@ Server::~Server() {
|
|||||||
closesocket(m_sock_udp);
|
closesocket(m_sock_udp);
|
||||||
if (m_sock_tcp)
|
if (m_sock_tcp)
|
||||||
closesocket(m_sock_tcp);
|
closesocket(m_sock_tcp);
|
||||||
|
for (const auto& [key, player] : m_conns)
|
||||||
|
closesocket(player->getSock());
|
||||||
|
m_conns.clear();
|
||||||
|
delete m_world;
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
WSACleanup();
|
WSACleanup();
|
||||||
#endif
|
#endif
|
||||||
@ -65,85 +69,354 @@ int Server::Init() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
int Server::Ready() {
|
int Server::Ready() {
|
||||||
|
int nbrjoueurs = 0,
|
||||||
|
nbrconn = 0;
|
||||||
|
bool readystart = false;
|
||||||
|
do {
|
||||||
|
Log("Entrez la duree de la partie: ", false, false);
|
||||||
|
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||||
|
try {
|
||||||
|
m_game.countdown = std::stoi(m_buf.ptr);
|
||||||
|
}
|
||||||
|
catch (const std::exception& e) {
|
||||||
|
Log(e.what(), true, false);
|
||||||
|
m_game.countdown = 0;
|
||||||
|
}
|
||||||
|
} while (m_game.countdown < 1);
|
||||||
|
m_game.seed = 9370707;
|
||||||
|
/*do {
|
||||||
|
Log("Entrez le seed de la partie: ", false, false);
|
||||||
|
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||||
|
try {
|
||||||
|
std::stoi(m_buf.ptr);
|
||||||
|
}
|
||||||
|
catch (const std::exception& e) {
|
||||||
|
Log(e.what(), true, false);
|
||||||
|
m_game.seed = 0;
|
||||||
|
}
|
||||||
|
} while (m_game.seed < 1);*/
|
||||||
|
do {
|
||||||
|
Log("Entrez le nombre de joueurs: ", false, false);
|
||||||
|
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||||
|
try {
|
||||||
|
nbrjoueurs = std::stoi(m_buf.ptr);
|
||||||
|
}
|
||||||
|
catch (const std::exception& e) {
|
||||||
|
Log(e.what(), true, false);
|
||||||
|
nbrjoueurs = 0;
|
||||||
|
}
|
||||||
|
if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS)
|
||||||
|
Log("Nombre de joueurs invalide.", true, false);
|
||||||
|
} while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS);
|
||||||
|
|
||||||
|
m_game.gameType = 1;
|
||||||
|
|
||||||
if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
|
if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
|
||||||
Log("Écoute sur le port TCP.", true, true);
|
Log("Ecoute sur le port TCP.", true, true);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
char* buf = new char[150];
|
|
||||||
uint32_t buflen = 150;
|
|
||||||
bool readystart = false;
|
|
||||||
srand(time(NULL));
|
|
||||||
|
|
||||||
Log("À l'écoute sur le port: " + std::to_string(SRV_PORT), false, false);
|
|
||||||
|
|
||||||
buildIdList(ID_LIST_SIZE);
|
buildIdList(ID_LIST_SIZE);
|
||||||
|
|
||||||
m_game.countdown = 360;
|
Log("A l'ecoute sur le port: " + std::to_string(SRV_PORT), false, false);
|
||||||
m_game.gameType = 1;
|
|
||||||
m_game.seed = 9370707;
|
|
||||||
|
|
||||||
while (!readystart) {
|
while (!readystart) {
|
||||||
sockaddr_in sockad;
|
sockaddr_in sockad;
|
||||||
unsigned int addrlen = sizeof(sockad);
|
addrlen_t addrlen = sizeof(sockad);
|
||||||
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
|
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
|
||||||
|
|
||||||
if (sock < 0)
|
if (sock < 0)
|
||||||
Log("Erreur de connexion", true, false);
|
Log("Erreur de connexion", true, false);
|
||||||
else if (sock > 0) {
|
else if (sock > 0) {
|
||||||
std::string str = "Nouvelle connection provenant de: ";
|
std::string str = "Nouvelle connexion provenant de: ";
|
||||||
char* strbuf = new char[BUFFER_LENGTH];
|
str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
|
||||||
uint32_t strbuflen = BUFFER_LENGTH;
|
|
||||||
|
|
||||||
str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port));
|
if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
|
||||||
|
PlayerInfo* play = new PlayerInfo();
|
||||||
|
|
||||||
if (recv(sock, buf, buflen, 0) > 0) {
|
m_buf.len = BUFFER_LENGTH;
|
||||||
netprot::LoginInfo log;
|
Packet pck = getPack(&m_buf);
|
||||||
netprot::PlayerInfo play;
|
if (pck.type != PACKET_TYPE::LOGINF) {
|
||||||
if (netprot::Deserialize(&log, buf, buflen)) {
|
Log("Paquet invalide.", true, false);
|
||||||
log.sid = getUniqueId();
|
if (pck.type != PACKET_TYPE::ERR)
|
||||||
|
netprot::emptyPack(pck);
|
||||||
|
continue; // Passer au prochain appel si c'est pas un LoginInfo ou un LoginInfo invalide qui rentre.
|
||||||
|
}
|
||||||
|
LoginInfo* log = (LoginInfo*)pck.ptr;
|
||||||
|
|
||||||
log.tid = 0;
|
log->sid = getUniqueId();
|
||||||
|
log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe.
|
||||||
|
|
||||||
str.append(" Nom: ").append(log.name);
|
Log(str.append(" Nom: ").append(log->name), false, false);
|
||||||
Log(str, false, false);
|
str.clear();
|
||||||
str = "";
|
|
||||||
|
|
||||||
str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]"));
|
|
||||||
Log(str, false, false);
|
|
||||||
|
|
||||||
//netprot::Serialize(&log, &buf, &buflen);
|
sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
|
||||||
//send(sock, buf, buflen, 0);
|
|
||||||
//buflen = 150;
|
|
||||||
sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen);
|
|
||||||
|
|
||||||
play.id = getUniqueId();
|
play->id = getUniqueId();
|
||||||
memcpy(play.name, log.name, std::strlen(log.name) + 1);
|
play->tid = log->tid;
|
||||||
play.tid = log.tid;
|
strcpy(play->name, 32, log->name);
|
||||||
|
|
||||||
//netprot::Serialize(&m_game, &buf, &buflen);
|
Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]")
|
||||||
//send(sock, buf, buflen, 0);
|
.append(" ID: [").append(std::to_string(play->id)).append("]")
|
||||||
sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen);
|
.append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false);
|
||||||
|
play->tid = log->tid;
|
||||||
|
|
||||||
|
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
|
||||||
Connection* conn = new Connection(sock, sockad, log, play);
|
Connection* conn = new Connection(sock, sockad, log, play);
|
||||||
|
|
||||||
m_players[log.sid] = conn;
|
m_conns[log->sid] = conn;
|
||||||
|
|
||||||
|
if (++nbrconn >= nbrjoueurs)
|
||||||
readystart = true;
|
readystart = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
for (auto& [keyin, playin] : m_conns) // Not pretty, but it works.
|
||||||
|
for (auto& [keyout, playout] : m_conns) {
|
||||||
|
if (keyin == keyout)
|
||||||
|
continue;
|
||||||
|
sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Server::Run() {
|
void Server::Run() {
|
||||||
|
bool endgame = false;
|
||||||
|
Input in;
|
||||||
|
sockaddr_in sockad;
|
||||||
|
addrlen_t socklen = sizeof(sockad);
|
||||||
|
|
||||||
Log("Partie en cours...", false, false);
|
Log("Debut de la partie...", false, false);
|
||||||
|
|
||||||
|
int players = m_conns.size();
|
||||||
|
|
||||||
|
m_world = new World();
|
||||||
|
m_world->SetSeed(m_game.seed);
|
||||||
|
m_world->GetChunks().Reset(nullptr);
|
||||||
|
m_world->BuildWorld();
|
||||||
|
|
||||||
|
for (auto& [key, conn] : m_conns) { // Creation des instances de joueurs et premier sync.
|
||||||
|
if (!conn) {
|
||||||
|
m_conns.erase(key);
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 8,
|
||||||
|
y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2)) / 8;
|
||||||
|
conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
|
||||||
|
conn->player->m_username = conn->GetName();
|
||||||
|
m_players[key] = conn->player;
|
||||||
|
Sync sync;
|
||||||
|
sync.position = conn->player->GetPositionAbs();
|
||||||
|
sync.hp = conn->player->GetHP();
|
||||||
|
sync.sid = key;
|
||||||
|
sync.ammo = 0;
|
||||||
|
sync.timestamp = 0;
|
||||||
|
sync.timer = m_game.countdown;
|
||||||
|
sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
|
||||||
|
}
|
||||||
|
|
||||||
|
int timer = m_game.countdown, sync_acc = 0, deadplayers = 0;
|
||||||
|
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
|
||||||
|
Timestamp last = 0;
|
||||||
|
std::vector<Chat*> chatlog;
|
||||||
|
std::vector<ChunkMod*> chunkdiffs;
|
||||||
|
std::vector<Bullet*> bullets;
|
||||||
|
std::vector<std::vector<Bullet*>::iterator> bullit;
|
||||||
|
std::vector<BulletAdd*> netbull;
|
||||||
|
std::vector<char*> lsPck;
|
||||||
|
|
||||||
|
Chat* startchat = new Chat();
|
||||||
|
startchat->src_id = 0;
|
||||||
|
char startmess[] = "How would -YOU- like to die today, motherf-words?";
|
||||||
|
|
||||||
|
strcpy(startchat->mess, 140, startmess);
|
||||||
|
|
||||||
|
chatlog.emplace_back(startchat);
|
||||||
|
|
||||||
|
while (!endgame) {
|
||||||
|
using namespace std::chrono;
|
||||||
|
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
|
||||||
|
|
||||||
|
if (last == 0)
|
||||||
|
last = tstamp;
|
||||||
|
sync_acc += tstamp - last;
|
||||||
|
if (sync_acc >= 1000) {
|
||||||
|
while (sync_acc >= 1000)
|
||||||
|
sync_acc -= 1000;
|
||||||
|
--timer;
|
||||||
|
std::string str = "Timer: ";
|
||||||
|
Log(str.append(std::to_string(timer)), false, false);
|
||||||
|
}
|
||||||
|
last = tstamp;
|
||||||
|
|
||||||
|
|
||||||
|
for (auto& [key, conn] : m_conns) {
|
||||||
|
|
||||||
|
/* In */
|
||||||
|
|
||||||
|
Input in; Sync sync;
|
||||||
|
|
||||||
|
recvPacks(m_sock_udp, &m_buf, &lsPck);
|
||||||
|
for (auto& pck : lsPck) {
|
||||||
|
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||||
|
switch (netprot::getType(pck, 1)) {
|
||||||
|
using enum netprot::PACKET_TYPE;
|
||||||
|
case INPUT:
|
||||||
|
if (Deserialize(&in, pck, &bsize)) {
|
||||||
|
if (m_conns.count(in.sid))
|
||||||
|
m_conns[in.sid]->AddInput(in);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SYNC:
|
||||||
|
if (Deserialize(&sync, pck, &bsize)) {}
|
||||||
|
break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
lsPck.clear();
|
||||||
|
|
||||||
|
/* Process */
|
||||||
|
|
||||||
|
if (conn->m_nsync) {
|
||||||
|
Timestamp tstamp = conn->Run(m_world);
|
||||||
|
|
||||||
|
if (conn->player->AmIDead()) {
|
||||||
|
Chat* chat = new Chat();
|
||||||
|
chat->dest_id = chat->dest_team_id = chat->src_id = 0;
|
||||||
|
|
||||||
|
std::string killer = m_conns.at(conn->player->Killer)->player->GetUsername();
|
||||||
|
|
||||||
|
std::string mess = getDeathMessage(conn->player->GetUsername(), killer);
|
||||||
|
|
||||||
|
strcpy(chat->mess, 140, mess.c_str());
|
||||||
|
chatlog.emplace_back(chat);
|
||||||
|
++deadplayers;
|
||||||
|
conn->m_nsync = false;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
for (auto& chmo : conn->ChunkDiffs)
|
||||||
|
chunkdiffs.emplace_back(std::move(chmo));
|
||||||
|
conn->ChunkDiffs.clear();
|
||||||
|
|
||||||
|
for (auto& bull : conn->Bullets) {
|
||||||
|
bullets.emplace_back(bull);
|
||||||
|
//Log("POW!", false, false);
|
||||||
|
BulletAdd* nbul = new BulletAdd();
|
||||||
|
nbul->pos = bull->getPos();
|
||||||
|
nbul->dir = bull->getVel();
|
||||||
|
nbul->id = key;
|
||||||
|
nbul->tstamp = tstamp;
|
||||||
|
|
||||||
|
netbull.emplace_back(std::move(nbul));
|
||||||
|
}
|
||||||
|
conn->Bullets.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Out */
|
||||||
|
|
||||||
|
conn->sendPacks(m_sock_udp, m_conns, timer);
|
||||||
|
}
|
||||||
|
if ((deadplayers == players - 1 && deadplayers != 0) || timer <= 0)
|
||||||
|
endgame = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& bull : netbull) {
|
||||||
|
for (auto& [key, conn] : m_conns)
|
||||||
|
if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle.
|
||||||
|
sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr());
|
||||||
|
delete bull;
|
||||||
|
}
|
||||||
|
netbull.clear();
|
||||||
|
|
||||||
|
for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) {
|
||||||
|
ChunkMod* cmod = nullptr;
|
||||||
|
Bullet* bullet = *bull;
|
||||||
|
if (bullet->Update(m_world, (1. / 60.), 20, m_players, &cmod)) {
|
||||||
|
if (cmod)
|
||||||
|
chunkdiffs.emplace_back(cmod);
|
||||||
|
bullit.push_back(bull);
|
||||||
|
delete bullet;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (auto& bull: bullit)
|
||||||
|
bullets.erase(bull);
|
||||||
|
bullit.clear();
|
||||||
|
|
||||||
|
for (auto& chat : chatlog) {
|
||||||
|
Log(chat->mess, false, false);
|
||||||
|
for (auto& [key, conn] : m_conns)
|
||||||
|
sendPackTo<Chat>(m_sock_udp, chat, &m_buf, conn->getAddr());
|
||||||
|
delete chat;
|
||||||
|
}
|
||||||
|
chatlog.clear();
|
||||||
|
|
||||||
|
for (auto& chmo : chunkdiffs) {
|
||||||
|
for (auto& [key, conn] : m_conns)
|
||||||
|
sendPackTo<ChunkMod>(m_sock_udp, chmo, &m_buf, conn->getAddr());
|
||||||
|
delete chmo;
|
||||||
|
}
|
||||||
|
chunkdiffs.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
Chat end;
|
||||||
|
end.src_id = 0;
|
||||||
|
char endmess[] = "Game over, man. Game over.";
|
||||||
|
strcpy(end.mess, 140, endmess);
|
||||||
|
|
||||||
|
for (auto& [key, conn] : m_conns) {
|
||||||
|
std::string str = conn->player->GetUsername();
|
||||||
|
Log(str.append(" ").append(std::to_string(conn->player->GetHP())), false, false);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& [key, conn] : m_conns)
|
||||||
|
sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr());
|
||||||
|
|
||||||
|
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
|
||||||
|
|
||||||
|
char* ch = new char[2];
|
||||||
|
std::cout << "Nouvelle partie? [o/N] ";
|
||||||
|
std::cin.getline(ch, 2);
|
||||||
|
std::cout << std::endl;
|
||||||
|
|
||||||
|
m_exit = true;
|
||||||
|
if (ch[0] == 'o' || ch[0] == 'O')
|
||||||
|
m_exit = false;
|
||||||
|
|
||||||
|
delete[] ch;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Server::Cleanup() {
|
||||||
|
for (auto& [key, conn] : m_conns)
|
||||||
|
delete conn;
|
||||||
|
|
||||||
|
m_conns.clear();
|
||||||
|
m_players.clear();
|
||||||
|
delete m_world;
|
||||||
|
m_world = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Server::DeInit() {
|
||||||
|
if (m_logfile.is_open())
|
||||||
|
m_logfile.close();
|
||||||
|
if (m_sock_udp)
|
||||||
|
closesocket(m_sock_udp);
|
||||||
|
if (m_sock_tcp)
|
||||||
|
closesocket(m_sock_tcp);
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
WSACleanup();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Server::NewGameRequested() const { return !m_exit; }
|
||||||
|
|
||||||
inline std::string Server::LogTimestamp() {
|
inline std::string Server::LogTimestamp() {
|
||||||
time_t rawtime;
|
time_t rawtime;
|
||||||
struct tm timeinfo;
|
tm timeinfo;
|
||||||
char buffer[80];
|
char buffer[50];
|
||||||
|
|
||||||
time(&rawtime);
|
time(&rawtime);
|
||||||
|
|
||||||
@ -161,30 +434,40 @@ inline std::string Server::LogTimestamp() {
|
|||||||
|
|
||||||
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
|
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
|
||||||
switch (m_log) {
|
switch (m_log) {
|
||||||
case LOG_DEST::LOGFILE:
|
using enum LOG_DEST; // C++20!
|
||||||
|
case LOGFILE:
|
||||||
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||||
break;
|
break;
|
||||||
case LOG_DEST::CONSOLE:
|
case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!)
|
||||||
default:
|
default:
|
||||||
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (is_fatal) {
|
if (is_fatal) {
|
||||||
|
if (m_logfile.is_open())
|
||||||
|
m_logfile.close();
|
||||||
if (m_sock_udp)
|
if (m_sock_udp)
|
||||||
closesocket(m_sock_udp);
|
closesocket(m_sock_udp);
|
||||||
if (m_sock_tcp)
|
if (m_sock_tcp)
|
||||||
closesocket(m_sock_tcp);
|
closesocket(m_sock_tcp);
|
||||||
|
for (const auto& [key, player] : m_conns)
|
||||||
|
closesocket(player->getSock());
|
||||||
|
|
||||||
|
delete m_world;
|
||||||
|
m_conns.clear();
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
WSACleanup();
|
WSACleanup();
|
||||||
#endif
|
#endif
|
||||||
|
exit(-1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Server::buildIdList(size_t size) {
|
void Server::buildIdList(size_t size) {
|
||||||
std::set<uint64_t> lst;
|
std::set<uint64_t> lst;
|
||||||
|
|
||||||
do lst.insert(((uint64_t)rand() << 25) % 8675309); // EIGHT SIX SEVENFIVE THREE AUGHT NIIIIIIiIIiiIiINE!
|
srand(time(NULL));
|
||||||
|
do lst.insert(((uint64_t)rand() << 32 | rand()));
|
||||||
while (lst.size() < size);
|
while (lst.size() < size);
|
||||||
|
|
||||||
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
|
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
|
||||||
@ -196,132 +479,33 @@ uint64_t Server::getUniqueId() {
|
|||||||
return id;
|
return id;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Test serialize/deserialize:
|
std::string Server::getDeathMessage(std::string username, std::string killer) const {
|
||||||
/*
|
std::string mess;
|
||||||
netprot::LoginInfo log, log2;
|
std::string temp = DEATHMESSAGES.at(rand() % DEATHMESSAGES.size());
|
||||||
std::cout << "Nom? ";
|
size_t ind = temp.find('@');
|
||||||
std::cin.getline(log.name, 32); // NO! STD::CIN >> VARIABLE;! EVEEEEEERRRR!!!
|
size_t indk = temp.find('$');
|
||||||
log.sid = 12345;
|
bool bypass = false;
|
||||||
char* buf = new char[150];
|
|
||||||
uint32_t buflen = 150;
|
|
||||||
|
|
||||||
netprot::Serialize(&log, &buf, &buflen);
|
if (indk == std::string::npos)
|
||||||
|
bypass = true;
|
||||||
|
|
||||||
bool is_work = netprot::Deserialize(&log2, buf, buflen);
|
if (ind < indk || bypass) {
|
||||||
|
mess.append(temp.substr(0, ind));
|
||||||
|
mess.append(username);
|
||||||
|
if (!bypass) {
|
||||||
|
mess.append(temp.substr(ind + 1, indk - 1));
|
||||||
|
mess.append(killer);
|
||||||
|
mess.append(temp.substr(indk + 1));
|
||||||
|
}
|
||||||
|
else mess.append(temp.substr(ind + 1));
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mess.append(temp.substr(0, indk));
|
||||||
|
mess.append(killer);
|
||||||
|
mess.append(temp.substr(indk + 1, ind - 1));
|
||||||
|
mess.append(username);
|
||||||
|
mess.append(temp.substr(ind + 1));
|
||||||
|
}
|
||||||
|
|
||||||
std::string str;
|
return mess;
|
||||||
str.append(is_work ? "Y " : "N ").append(log2.name).append(": ").append(std::to_string(log2.sid));
|
}
|
||||||
|
|
||||||
Log(str, false, false);
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
///* Recevoir paquet */
|
|
||||||
//while (true) {
|
|
||||||
// char buffer[2048];
|
|
||||||
// sockaddr_in client;
|
|
||||||
//
|
|
||||||
//#ifdef _WIN32 // Mais pourquoi?
|
|
||||||
// int clen = sizeof(client);
|
|
||||||
//#else
|
|
||||||
// unsigned int clen = sizeof(client);
|
|
||||||
//#endif
|
|
||||||
//
|
|
||||||
// int count = recvfrom(socket_udp, buffer, sizeof(buffer) - 1, 0, (sockaddr*)&client, &clen);
|
|
||||||
//
|
|
||||||
// if (count < 0) {
|
|
||||||
// Log("Erreur de reception de paquet.", socket_udp);
|
|
||||||
// return 4;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// buffer[count] = '\0';
|
|
||||||
//
|
|
||||||
// /* Gérer le paquet reçu */
|
|
||||||
// std::string commande(buffer);
|
|
||||||
//
|
|
||||||
// if (commande.find("echo ") == 0) { /* ECHO */
|
|
||||||
// std::string::size_type pos = commande.find(' ');
|
|
||||||
// std::string parametres = commande.substr(pos + 1);
|
|
||||||
//
|
|
||||||
// sendto(socket_udp, parametres.c_str(), parametres.length(), 0, (const sockaddr*)&client, sizeof(client));
|
|
||||||
// }
|
|
||||||
// else if (commande.find("date ") == 0) { /* DATE */
|
|
||||||
// time_t rawtime;
|
|
||||||
// struct tm* timeinfo = new tm();
|
|
||||||
// char tbuffer[80];
|
|
||||||
//
|
|
||||||
// time(&rawtime);
|
|
||||||
//
|
|
||||||
//#ifdef _WIN32
|
|
||||||
// localtime_s(timeinfo, &rawtime);
|
|
||||||
//#else
|
|
||||||
// localtime_r(&rawtime, timeinfo);
|
|
||||||
//#endif
|
|
||||||
//
|
|
||||||
// strftime(tbuffer, 80, "%a %b %e %T %G", timeinfo);
|
|
||||||
//
|
|
||||||
// sendto(socket_udp, tbuffer, sizeof(tbuffer), 0, (const sockaddr*)&client, sizeof(client));
|
|
||||||
// delete timeinfo;
|
|
||||||
// }
|
|
||||||
// else if (commande.find("ping ") == 0) { /* PING */
|
|
||||||
// sendto(socket_udp, "pong", sizeof("pong"), 0, (const sockaddr*)&client, sizeof(client));
|
|
||||||
// }
|
|
||||||
// else if (commande.find("usager ") == 0) { /* USAGER */
|
|
||||||
// std::string user;
|
|
||||||
//
|
|
||||||
//#ifdef _WIN32
|
|
||||||
// wchar_t userbuf[30];
|
|
||||||
// DWORD usersize = 30;
|
|
||||||
//
|
|
||||||
// GetUserNameW(userbuf, &usersize);
|
|
||||||
//
|
|
||||||
// std::wstring wuser = userbuf;
|
|
||||||
// user = std::string(wuser.begin(), wuser.end());
|
|
||||||
//#else
|
|
||||||
// char ptr[30];
|
|
||||||
// getlogin_r(ptr, sizeof(ptr) - 1);
|
|
||||||
// user = std::string(ptr);
|
|
||||||
//#endif
|
|
||||||
//
|
|
||||||
// sendto(socket_udp, user.c_str(), user.length(), 0, (const sockaddr*)&client, sizeof(client));
|
|
||||||
// }
|
|
||||||
// else if (commande.find("exec ") == 0) { /* EXEC */
|
|
||||||
// std::string::size_type pos = commande.find(' ');
|
|
||||||
// std::string parametres = commande.substr(pos + 1);
|
|
||||||
//
|
|
||||||
// FILE* pipe = nullptr;
|
|
||||||
// char buffer[301]; // 300 caractères + '\0'
|
|
||||||
// std::string reponse;
|
|
||||||
//
|
|
||||||
// pipe = popen(parametres.c_str(), "r");
|
|
||||||
//
|
|
||||||
// if (!pipe)
|
|
||||||
// reponse = "Erreur de commande!";
|
|
||||||
// else while (!feof(pipe)) {
|
|
||||||
// if (fgets(buffer, sizeof(buffer) - 1, pipe))
|
|
||||||
// reponse += buffer;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// if (pipe)
|
|
||||||
// pclose(pipe);
|
|
||||||
//
|
|
||||||
// if (reponse.length() > 300)
|
|
||||||
// reponse = reponse.substr(0, 300);
|
|
||||||
// else if (reponse.length() < 1)
|
|
||||||
// reponse = "OK!";
|
|
||||||
//
|
|
||||||
// sendto(socket_udp, reponse.c_str(), reponse.length(), 0, (const sockaddr*)&client, sizeof(client));
|
|
||||||
// }
|
|
||||||
// else if (commande.find("bye ") == 0) { /* BYE */
|
|
||||||
// Log("", 0); // Message d'erreur pas de message d'erreur!
|
|
||||||
// return 0;
|
|
||||||
// }
|
|
||||||
// else sendto(socket_udp, "huh?", sizeof("huh?"), 0, (const sockaddr*)&client, sizeof(client)); /* DEFAULT */
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
///* Ce bout de code ne devrait theoriquement jamais etre atteint, mais au cas. */
|
|
||||||
//Log("", 0);
|
|
||||||
//return 0;
|
|
||||||
//return false;
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
|
@ -1,54 +1,61 @@
|
|||||||
#ifndef SERVER_H__
|
#ifndef SERVER_H__
|
||||||
#define SERVER_H__
|
#define SERVER_H__
|
||||||
|
|
||||||
|
#include <cstdlib>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <set>
|
#include <set>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <unordered_map>
|
||||||
#include "../SQCSim-common/world.h"
|
#include "../SQCSim-common/world.h"
|
||||||
#include "../SQCSim-common/netprotocol.h"
|
#include "../SQCSim-common/netprotocol.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
#include "connection.h"
|
#include "connection.h"
|
||||||
|
|
||||||
|
using namespace netprot;
|
||||||
|
|
||||||
class Server {
|
class Server {
|
||||||
public:
|
public:
|
||||||
Server(LogDest log = LOG_DEST::CONSOLE);
|
enum LOG_DEST: unsigned char { CONSOLE, LOGFILE, LOG_LAST };
|
||||||
|
|
||||||
|
Server(LOG_DEST log = LOG_DEST::CONSOLE);
|
||||||
~Server();
|
~Server();
|
||||||
|
|
||||||
int Init();
|
int Init();
|
||||||
int Ready();
|
int Ready();
|
||||||
void Run();
|
void Run();
|
||||||
|
void Cleanup();
|
||||||
|
void DeInit();
|
||||||
|
bool NewGameRequested() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
WSADATA m_wsaData;
|
WSADATA m_wsaData;
|
||||||
#endif
|
#endif
|
||||||
SOCKET m_sock_udp = 0,
|
SOCKET m_sock_udp = 0,
|
||||||
m_sock_tcp = 0;
|
m_sock_tcp = 0;
|
||||||
LogDest m_log;
|
LOG_DEST m_log;
|
||||||
std::ofstream m_logfile;
|
std::ofstream m_logfile;
|
||||||
|
|
||||||
std::map<uint64_t, Connection*> m_players;
|
Buffer m_buf;
|
||||||
std::map <Timestamp, netprot::Chat> m_chatlog;
|
|
||||||
|
std::unordered_map<uint64_t, Player*> m_players;
|
||||||
|
std::unordered_map<uint64_t, Connection*> m_conns;
|
||||||
|
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||||
std::vector<uint64_t> m_ids;
|
std::vector<uint64_t> m_ids;
|
||||||
netprot::GameInfo m_game;
|
GameInfo m_game;
|
||||||
|
|
||||||
World* m_world = nullptr;
|
World* m_world = nullptr;
|
||||||
|
bool m_exit = true;
|
||||||
|
|
||||||
std::string LogTimestamp();
|
std::string LogTimestamp();
|
||||||
void Log(std::string str, bool is_error, bool is_fatal);
|
void Log(std::string str, bool is_error, bool is_fatal);
|
||||||
void buildIdList(size_t size);
|
void buildIdList(size_t size);
|
||||||
|
|
||||||
uint64_t getUniqueId();
|
uint64_t getUniqueId();
|
||||||
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
|
std::string getDeathMessage(std::string username, std::string killer) const;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
template <class T>
|
|
||||||
void Server::sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
|
|
||||||
netprot::Serialize(pack, buf, buflen);
|
|
||||||
send(sock, *buf, *buflen, 0);
|
|
||||||
*buflen = BUFFER_LENGTH;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -20,33 +20,39 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="audio.h" />
|
<ClInclude Include="audio.h" />
|
||||||
|
<ClInclude Include="booster.h" />
|
||||||
<ClInclude Include="connector.h" />
|
<ClInclude Include="connector.h" />
|
||||||
<ClInclude Include="define.h" />
|
<ClInclude Include="define.h" />
|
||||||
<ClInclude Include="engine.h" />
|
<ClInclude Include="engine.h" />
|
||||||
<ClInclude Include="mesh.h" />
|
<ClInclude Include="mesh.h" />
|
||||||
<ClInclude Include="openglcontext.h" />
|
<ClInclude Include="openglcontext.h" />
|
||||||
|
<ClInclude Include="remoteplayer.h" />
|
||||||
|
<ClInclude Include="settings.h" />
|
||||||
<ClInclude Include="shader.h" />
|
<ClInclude Include="shader.h" />
|
||||||
<ClInclude Include="skybox.h" />
|
<ClInclude Include="skybox.h" />
|
||||||
<ClInclude Include="texture.h" />
|
<ClInclude Include="texture.h" />
|
||||||
<ClInclude Include="textureatlas.h" />
|
<ClInclude Include="textureatlas.h" />
|
||||||
<ClInclude Include="tool.h" />
|
<ClInclude Include="tool.h" />
|
||||||
<ClInclude Include="vertexbuffer.h" />
|
<ClInclude Include="vertexbuffer.h" />
|
||||||
<ClInclude Include="worldrenderer.h" />
|
<ClInclude Include="renderer.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="audio.cpp" />
|
<ClCompile Include="audio.cpp" />
|
||||||
|
<ClCompile Include="booster.cpp" />
|
||||||
<ClCompile Include="connector.cpp" />
|
<ClCompile Include="connector.cpp" />
|
||||||
<ClCompile Include="engine.cpp" />
|
<ClCompile Include="engine.cpp" />
|
||||||
<ClCompile Include="main.cpp" />
|
<ClCompile Include="main.cpp" />
|
||||||
<ClCompile Include="mesh.cpp" />
|
<ClCompile Include="mesh.cpp" />
|
||||||
<ClCompile Include="openglcontext.cpp" />
|
<ClCompile Include="openglcontext.cpp" />
|
||||||
|
<ClCompile Include="remoteplayer.cpp" />
|
||||||
|
<ClCompile Include="settings.cpp" />
|
||||||
<ClCompile Include="shader.cpp" />
|
<ClCompile Include="shader.cpp" />
|
||||||
<ClCompile Include="skybox.cpp" />
|
<ClCompile Include="skybox.cpp" />
|
||||||
<ClCompile Include="texture.cpp" />
|
<ClCompile Include="texture.cpp" />
|
||||||
<ClCompile Include="textureatlas.cpp" />
|
<ClCompile Include="textureatlas.cpp" />
|
||||||
<ClCompile Include="tool.cpp" />
|
<ClCompile Include="tool.cpp" />
|
||||||
<ClCompile Include="vertexbuffer.cpp" />
|
<ClCompile Include="vertexbuffer.cpp" />
|
||||||
<ClCompile Include="worldrenderer.cpp" />
|
<ClCompile Include="renderer.cpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
|
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
|
||||||
@ -85,7 +91,7 @@
|
|||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
<PlatformToolset>v143</PlatformToolset>
|
<PlatformToolset>ClangCL</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
<ImportGroup Label="ExtensionSettings">
|
<ImportGroup Label="ExtensionSettings">
|
||||||
@ -130,7 +136,7 @@
|
|||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@ -145,7 +151,7 @@
|
|||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@ -162,13 +168,13 @@
|
|||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
@ -184,13 +190,13 @@
|
|||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
@ -47,7 +47,16 @@
|
|||||||
<ClInclude Include="mesh.h">
|
<ClInclude Include="mesh.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="worldrenderer.h">
|
<ClInclude Include="renderer.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="remoteplayer.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="booster.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="settings.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
@ -88,7 +97,16 @@
|
|||||||
<ClCompile Include="mesh.cpp">
|
<ClCompile Include="mesh.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="worldrenderer.cpp">
|
<ClCompile Include="renderer.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="remoteplayer.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="booster.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="settings.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
@ -14,7 +14,7 @@ Audio::Audio(const char * music) {
|
|||||||
m_engine->setRolloffFactor(2);
|
m_engine->setRolloffFactor(2);
|
||||||
m_engine->setDefault3DSoundMinDistance(.1);
|
m_engine->setDefault3DSoundMinDistance(.1);
|
||||||
m_engine->setDefault3DSoundMaxDistance(1000);
|
m_engine->setDefault3DSoundMaxDistance(1000);
|
||||||
m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
|
m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
|
||||||
}
|
}
|
||||||
|
|
||||||
Audio::~Audio() {
|
Audio::~Audio() {
|
||||||
@ -48,3 +48,7 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
|
|||||||
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
|
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
|
||||||
|
|
||||||
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
|
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
|
||||||
|
|
||||||
|
float Audio::GetMusicVolume() const {
|
||||||
|
return m_music->getVolume();
|
||||||
|
}
|
||||||
|
@ -33,6 +33,8 @@ public:
|
|||||||
void ToggleMusicState();
|
void ToggleMusicState();
|
||||||
|
|
||||||
void PauseEngine();
|
void PauseEngine();
|
||||||
|
|
||||||
|
float GetMusicVolume() const;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // AUDIO_H__
|
#endif // AUDIO_H__
|
||||||
|
46
SQCSim2021/booster.cpp
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
#include "booster.h"
|
||||||
|
|
||||||
|
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran)
|
||||||
|
{
|
||||||
|
//
|
||||||
|
//Vector3f playerToQuad = m_player.GetPosition() - m_position;
|
||||||
|
//playerToQuad.Normalize();
|
||||||
|
//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f;
|
||||||
|
//Matrix4f rotationMatrix;
|
||||||
|
//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0));
|
||||||
|
//glMultMatrixf(rotationMatrix.GetInternalValues());
|
||||||
|
float x = pos.x;
|
||||||
|
float y = pos.y;
|
||||||
|
float z = pos.z;
|
||||||
|
float width = 1.0f;
|
||||||
|
float height = 1.0f;
|
||||||
|
//Pt override les collisions.. a ce point la je sais pas quoi faire
|
||||||
|
|
||||||
|
//Matrix4 mat4 = tran.GetMatrix();
|
||||||
|
//mat4 VP = pMatrix * vMatrix;
|
||||||
|
//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31());
|
||||||
|
//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32());
|
||||||
|
|
||||||
|
//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width);
|
||||||
|
//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width);
|
||||||
|
//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width);
|
||||||
|
//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width);
|
||||||
|
|
||||||
|
//tran.ApplyTranslation(m_position);
|
||||||
|
float u, v, w, h;
|
||||||
|
//glDisable(GL_DEPTH_TEST);
|
||||||
|
shader.Use();
|
||||||
|
textureAtlas.Bind();
|
||||||
|
textureAtlas.TextureIndexToCoord(8, u, v, w, h);
|
||||||
|
//glLoadIdentity();
|
||||||
|
glLoadMatrixf(tran.GetMatrix().GetInternalValues());
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
|
||||||
|
glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
|
||||||
|
glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
|
||||||
|
glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
|
||||||
|
glEnd();
|
||||||
|
shader.Disable();
|
||||||
|
//tran.ApplyTranslation(-m_position);
|
||||||
|
//glEnable(GL_DEPTH_TEST);
|
||||||
|
}
|
14
SQCSim2021/booster.h
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
#ifndef BOOSTER_H__
|
||||||
|
#define BOOSTER_H__
|
||||||
|
#include "define.h"
|
||||||
|
#include "textureatlas.h"
|
||||||
|
#include "shader.h"
|
||||||
|
#include "../SQCSim-common/vector3.h"
|
||||||
|
#include "../SQCSim-common/transformation.h"
|
||||||
|
|
||||||
|
|
||||||
|
class Booster {
|
||||||
|
public:
|
||||||
|
void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran);
|
||||||
|
};
|
||||||
|
#endif
|
@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.18.4)
|
|||||||
|
|
||||||
project(SQCSim-Client VERSION 0.8)
|
project(SQCSim-Client VERSION 0.8)
|
||||||
|
|
||||||
set(CMAKE_CXX_STANDARD 17)
|
set(CMAKE_CXX_STANDARD 20)
|
||||||
set(CMAKE_STANDARD_REQUIRED True)
|
set(CMAKE_STANDARD_REQUIRED True)
|
||||||
|
|
||||||
set(CMAKE_BUILD_DIRECTORY "./build")
|
set(CMAKE_BUILD_DIRECTORY "./build")
|
||||||
@ -28,6 +28,7 @@ include_directories(
|
|||||||
|
|
||||||
|
|
||||||
add_library(SQCSim-common
|
add_library(SQCSim-common
|
||||||
|
"${SQCSIM_COMMON_DIR}boostinfo.cpp"
|
||||||
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||||
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||||
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||||
@ -40,6 +41,7 @@ add_library(SQCSim-common
|
|||||||
|
|
||||||
add_executable(SQCSim-client
|
add_executable(SQCSim-client
|
||||||
"../audio.cpp"
|
"../audio.cpp"
|
||||||
|
"../booster.cpp"
|
||||||
"../connector.cpp"
|
"../connector.cpp"
|
||||||
"../engine.cpp"
|
"../engine.cpp"
|
||||||
"../mesh.cpp"
|
"../mesh.cpp"
|
||||||
@ -50,7 +52,8 @@ add_executable(SQCSim-client
|
|||||||
"../textureatlas.cpp"
|
"../textureatlas.cpp"
|
||||||
"../tool.cpp"
|
"../tool.cpp"
|
||||||
"../vertexbuffer.cpp"
|
"../vertexbuffer.cpp"
|
||||||
"../worldrenderer.cpp"
|
"../renderer.cpp"
|
||||||
|
"../remoteplayer.cpp"
|
||||||
"../main.cpp"
|
"../main.cpp"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
@ -42,7 +42,7 @@ int Connector::Init() {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Connector::Connect(char* srv_addr, std::string name) {
|
int Connector::Connect(const char* srv_addr, std::string name) {
|
||||||
sockaddr_in add;
|
sockaddr_in add;
|
||||||
m_srvsockaddr.sin_family = AF_INET;
|
m_srvsockaddr.sin_family = AF_INET;
|
||||||
m_srvsockaddr.sin_port = htons(SRV_PORT);
|
m_srvsockaddr.sin_port = htons(SRV_PORT);
|
||||||
@ -54,48 +54,71 @@ int Connector::Connect(char* srv_addr, std::string name) {
|
|||||||
|
|
||||||
if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
|
if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
|
||||||
std::cout << "Échec de la connexion." << std::endl;
|
std::cout << "Échec de la connexion." << std::endl;
|
||||||
}
|
|
||||||
|
|
||||||
char* buf = new char[150];
|
|
||||||
uint32_t buflen = 150;
|
|
||||||
netprot::LoginInfo log;
|
|
||||||
memcpy(&log.name, name.c_str(), name.size() + 1);
|
|
||||||
|
|
||||||
netprot::Serialize(&log, &buf, &buflen);
|
|
||||||
|
|
||||||
int se = send(m_sock_tcp, buf, buflen, 0);
|
|
||||||
|
|
||||||
delete[] buf;
|
|
||||||
buf = new char[150] {0};
|
|
||||||
buflen = 150;
|
|
||||||
int rpack = 0;
|
|
||||||
|
|
||||||
while (rpack < 2) {
|
|
||||||
recv(m_sock_tcp, buf, buflen, 0);
|
|
||||||
|
|
||||||
switch (netprot::getType(buf, buflen)) {
|
|
||||||
case netprot::PACKET_TYPE::LOGINF:
|
|
||||||
if (!netprot::Deserialize(&m_loginfo, buf, buflen)) {
|
|
||||||
std::cout << "Packet LoginInfo invalide." << std::endl;
|
|
||||||
return 2;
|
return 2;
|
||||||
}
|
}
|
||||||
++rpack;
|
|
||||||
break;
|
flag_t flag = 1;
|
||||||
case netprot::PACKET_TYPE::GAMEINFO:
|
if (ioctl(m_sock_tcp, SOCK_NONBLOCK, &flag) < 0) {
|
||||||
if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) {
|
std::cout << "Impossible de mettre le socket en mode non-bloquant." << std::endl;
|
||||||
std::cout << "Packet GameInfo invalide." << std::endl;
|
|
||||||
return 3;
|
return 3;
|
||||||
}
|
}
|
||||||
++rpack;
|
|
||||||
|
netprot::Buffer bf;
|
||||||
|
netprot::LoginInfo log;
|
||||||
|
strcpy(log.name, 32, name.c_str());
|
||||||
|
|
||||||
|
netprot::sendPack(m_sock_tcp, &log, &bf);
|
||||||
|
|
||||||
|
bool ready = false;
|
||||||
|
int errors = 0;
|
||||||
|
std::vector<char*> lsPck;
|
||||||
|
while (!ready) {
|
||||||
|
netprot::recvPacks(m_sock_udp, &bf, &lsPck);
|
||||||
|
|
||||||
|
for (auto& pck : lsPck) {
|
||||||
|
uint32_t bsize = bf.len - (pck - bf.ptr);
|
||||||
|
netprot::PlayerInfo* pl = nullptr;
|
||||||
|
switch (netprot::getType(pck, 1)) {
|
||||||
|
using enum netprot::PACKET_TYPE;
|
||||||
|
case LOGINF:
|
||||||
|
if (!netprot::Deserialize(&m_loginfo, pck, &bsize))
|
||||||
|
++errors;
|
||||||
|
break;
|
||||||
|
case GAMEINFO:
|
||||||
|
if (!netprot::Deserialize(&m_gameinfo, pck, &bsize))
|
||||||
|
++errors;
|
||||||
|
break;
|
||||||
|
case PLAYINF:
|
||||||
|
pl = new netprot::PlayerInfo();
|
||||||
|
if (!netprot::Deserialize(pl, pck, &bsize))
|
||||||
|
++errors;
|
||||||
|
else {
|
||||||
|
m_players[pl->id] = pl;
|
||||||
|
std::cout << "A challenger appears! " << pl->name << std::endl;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case TEAMINF:
|
||||||
|
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
|
||||||
|
break;
|
||||||
|
case SYNC:
|
||||||
|
if (!netprot::Deserialize(&m_origin, pck, &bsize))
|
||||||
|
++errors;
|
||||||
|
ready = true;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
std::cout << "Packet invalide." << std::endl;
|
errors++;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
lsPck.clear();
|
||||||
|
if (errors > 1000)
|
||||||
|
return 4;
|
||||||
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint64_t Connector::getId() const { return m_loginfo.sid; }
|
uint64_t Connector::getId() const { return m_loginfo.sid; }
|
||||||
|
|
||||||
unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
|
unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
|
||||||
|
|
||||||
|
netprot::Sync Connector::getOrigin() const { return m_origin; }
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
#define CONNECTOR_H__
|
#define CONNECTOR_H__
|
||||||
|
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
#include <unordered_map>
|
||||||
#include "../SQCSim-common/netprotocol.h"
|
#include "../SQCSim-common/netprotocol.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
|
|
||||||
@ -11,26 +12,32 @@ public:
|
|||||||
~Connector();
|
~Connector();
|
||||||
|
|
||||||
int Init();
|
int Init();
|
||||||
int Connect(char* srv_addr, std::string name);
|
int Connect(const char* srv_addr, std::string name);
|
||||||
uint64_t getId() const;
|
uint64_t getId() const;
|
||||||
unsigned int getSeed() const;
|
unsigned int getSeed() const;
|
||||||
|
netprot::Sync getOrigin() const;
|
||||||
|
|
||||||
|
|
||||||
//void SendInput();
|
//void SendInput();
|
||||||
//int Sync();
|
//int Sync();
|
||||||
|
|
||||||
|
SOCKET m_sock_udp = 0,
|
||||||
|
m_sock_tcp = 0;
|
||||||
|
sockaddr_in m_srvsockaddr;
|
||||||
|
|
||||||
|
// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
|
||||||
|
|
||||||
|
std::unordered_map<uint64_t, netprot::PlayerInfo> m_players;
|
||||||
private:
|
private:
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
WSADATA m_wsaData;
|
WSADATA m_wsaData;
|
||||||
#endif
|
#endif
|
||||||
std::map<Timestamp, netprot::Input> m_inputmanifest;
|
std::unordered_map<Timestamp, netprot::Input> m_inputmanifest;
|
||||||
std::map<uint64_t, netprot::PlayerInfo> m_players;
|
std::unordered_map<uint64_t, netprot::TeamInfo> m_teams;
|
||||||
std::map<uint64_t, netprot::TeamInfo> m_teams;
|
|
||||||
|
|
||||||
netprot::LoginInfo m_loginfo;
|
netprot::LoginInfo m_loginfo;
|
||||||
netprot::GameInfo m_gameinfo;
|
netprot::GameInfo m_gameinfo;
|
||||||
|
netprot::Sync m_origin;
|
||||||
sockaddr_in m_srvsockaddr;
|
|
||||||
SOCKET m_sock_udp = 0,
|
|
||||||
m_sock_tcp = 0;
|
|
||||||
|
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
@ -20,7 +20,6 @@
|
|||||||
#include <climits>
|
#include <climits>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define NETWORK_TEST false
|
|
||||||
#define SRV_ADDR "127.0.0.1"
|
#define SRV_ADDR "127.0.0.1"
|
||||||
#define COUNTDOWN 300
|
#define COUNTDOWN 300
|
||||||
|
|
||||||
@ -30,10 +29,37 @@
|
|||||||
#define BASE_HEIGHT 480
|
#define BASE_HEIGHT 480
|
||||||
|
|
||||||
|
|
||||||
|
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
|
||||||
|
#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
|
||||||
|
|
||||||
|
//1 = jump shoot sans anim, 2 = jump shoot avec anim
|
||||||
|
#define ANIM_PATH_JSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
|
||||||
|
#define ANIM_PATH_JSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
|
||||||
|
//1 = shoot sans anim, 2 = shoot avec anim
|
||||||
|
#define ANIM_PATH_SSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGShooting/"
|
||||||
|
#define ANIM_PATH_SSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
|
||||||
|
|
||||||
#define TEXTURE_PATH "./media/textures/"
|
#define TEXTURE_PATH "./media/textures/"
|
||||||
#define SHADER_PATH "./media/shaders/"
|
#define SHADER_PATH "./media/shaders/"
|
||||||
#define AUDIO_PATH "./media/audio/"
|
#define AUDIO_PATH "./media/audio/"
|
||||||
#define CHUNK_PATH "./media/chunks/"
|
#define CHUNK_PATH "./media/chunks/"
|
||||||
#define MENU_ITEM_PATH "./media/menu_items/"
|
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
|
||||||
|
|
||||||
|
enum GameState {
|
||||||
|
MAIN_MENU,
|
||||||
|
SPLASH,
|
||||||
|
LOBBY,
|
||||||
|
OPTIONS,
|
||||||
|
QUIT,
|
||||||
|
PLAY,
|
||||||
|
PAUSE
|
||||||
|
};
|
||||||
|
|
||||||
|
enum Resolution {
|
||||||
|
HD = 0, // 1280x720 (High Definition)
|
||||||
|
FHD, // 1920x1080 (Full HD)
|
||||||
|
QHD, // 2560x1440 (Quad HD)
|
||||||
|
UHD // 3840x2160 (Ultra HD)
|
||||||
|
};
|
||||||
|
|
||||||
#endif // DEFINE_H__
|
#endif // DEFINE_H__
|
||||||
|
BIN
SQCSim2021/docs/doc_dev.docx
Normal file
@ -2,9 +2,13 @@
|
|||||||
#define ENGINE_H__
|
#define ENGINE_H__
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <chrono>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <set>
|
||||||
#include "../SQCSim-common/array2d.h"
|
#include "../SQCSim-common/array2d.h"
|
||||||
#include "../SQCSim-common/blockinfo.h"
|
#include "../SQCSim-common/blockinfo.h"
|
||||||
|
#include "../SQCSim-common/boostinfo.h"
|
||||||
#include "../SQCSim-common/bullet.h"
|
#include "../SQCSim-common/bullet.h"
|
||||||
#include "../SQCSim-common/chunk.h"
|
#include "../SQCSim-common/chunk.h"
|
||||||
#include "../SQCSim-common/world.h"
|
#include "../SQCSim-common/world.h"
|
||||||
@ -18,14 +22,15 @@
|
|||||||
#include "audio.h"
|
#include "audio.h"
|
||||||
#include "textureatlas.h"
|
#include "textureatlas.h"
|
||||||
#include "connector.h"
|
#include "connector.h"
|
||||||
#include "worldrenderer.h"
|
#include "renderer.h"
|
||||||
|
#include "remoteplayer.h"
|
||||||
|
#include "booster.h"
|
||||||
|
#include "settings.h"
|
||||||
|
|
||||||
class Engine : public OpenglContext {
|
class Engine : public OpenglContext {
|
||||||
public:
|
public:
|
||||||
Engine();
|
Engine();
|
||||||
virtual ~Engine();
|
virtual ~Engine();
|
||||||
virtual void DrawMenu();
|
|
||||||
virtual void DrawSplachScreen();
|
|
||||||
virtual void Init();
|
virtual void Init();
|
||||||
virtual void DeInit();
|
virtual void DeInit();
|
||||||
virtual void LoadResource();
|
virtual void LoadResource();
|
||||||
@ -38,71 +43,148 @@ public:
|
|||||||
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
|
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::pair<float, float> GetScale() const;
|
|
||||||
|
|
||||||
int GetFps(float elapsedTime) const;
|
int GetFps(float elapsedTime) const;
|
||||||
int GetCountdown(float elapsedTime);
|
int GetCountdown(float elapsedTime);
|
||||||
|
int GetOptionsChoice();
|
||||||
|
bool StartMultiplayerGame();
|
||||||
|
|
||||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
||||||
|
|
||||||
|
void InstantDamage();
|
||||||
void SystemNotification(std::string systemLog);
|
void SystemNotification(std::string systemLog);
|
||||||
void KillNotification(Player killer, Player killed);
|
void KillNotification(Player killer, Player killed);
|
||||||
|
|
||||||
void DisplayNotification(std::string message);
|
void DisplayNotification(std::string message);
|
||||||
void ProcessNotificationQueue();
|
|
||||||
void DisplayCrosshair();
|
void DisplayCrosshair();
|
||||||
void DisplayPovGun();
|
void DisplayPovGun();
|
||||||
void DisplayCurrentItem();
|
void DisplayCurrentItem();
|
||||||
void DisplayHud(int timer);
|
void DisplayHud(int timer);
|
||||||
void DisplayInfo(float elapsedTime, BlockType bloc);
|
|
||||||
void DisplaySingleOrMultiplayerMenu();
|
|
||||||
void DrawHud(float elapsedTime, BlockType bloc);
|
void DrawHud(float elapsedTime, BlockType bloc);
|
||||||
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||||
|
|
||||||
Connector m_conn;
|
void DisplaySplashScreen();
|
||||||
Shader m_shader01;
|
|
||||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
void DisplayMainMenu();
|
||||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
|
||||||
|
void DrawMainMenuButtons(float centerX, float centerY);
|
||||||
|
void DrawSingleMultiButtons(float centerX, float centerY);
|
||||||
|
|
||||||
|
void DisplayLobbyMenu(float elapsedTime);
|
||||||
|
void SetPlayerUsername(float elapsedTime);
|
||||||
|
void SetServerAddress(float elapsedTime);
|
||||||
|
|
||||||
|
void DisplayOptionsMenu();
|
||||||
|
void DisplayAudioMenu(float centerX, float centerY);
|
||||||
|
void DisplayGraphicsMenu(float centerX, float centerY);
|
||||||
|
void DisplayGameplayMenu(float centerX, float centerY);
|
||||||
|
void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
||||||
|
void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
|
||||||
|
void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
||||||
|
|
||||||
|
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
||||||
|
void ProcessNotificationQueue();
|
||||||
|
char SimulateKeyboard(unsigned char key);
|
||||||
|
void HandlePlayerInput(float elapsedTime);
|
||||||
|
|
||||||
|
//udio m_menuaudio = Audio(AUDIO_PATH "menumusic.wav");
|
||||||
|
Audio m_audio = Audio(AUDIO_PATH "music01.wav");
|
||||||
|
irrklang::ISound* m_powpow, * m_scream;
|
||||||
|
irrklang::ISound* m_whoosh[MAX_BULLETS];
|
||||||
|
|
||||||
|
Bullet* m_bullets[MAX_BULLETS];
|
||||||
|
|
||||||
|
//Menu
|
||||||
|
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
|
||||||
|
|
||||||
World m_world = World();
|
World m_world = World();
|
||||||
WorldRenderer m_wrenderer = WorldRenderer();
|
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||||
|
|
||||||
|
Renderer m_renderer = Renderer();
|
||||||
|
|
||||||
|
Booster m_booster = Booster();
|
||||||
|
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||||
|
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
|
||||||
|
|
||||||
|
GameState m_gamestate = GameState::SPLASH;
|
||||||
|
|
||||||
|
Shader m_shader01;
|
||||||
|
|
||||||
|
Skybox m_skybox;
|
||||||
|
|
||||||
|
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||||
|
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
|
||||||
|
|
||||||
|
TextureAtlas::TextureIndex texBoostHeal;
|
||||||
|
|
||||||
Texture m_textureCrosshair;
|
Texture m_textureCrosshair;
|
||||||
Texture m_textureFont;
|
Texture m_textureFont;
|
||||||
Texture m_textureGun;
|
Texture m_textureGun;
|
||||||
Texture m_texturePovGun;
|
Texture m_texturePovGun;
|
||||||
Texture m_textureSkybox;
|
Texture m_textureSkybox;
|
||||||
Texture m_textureSoloMultiMenu;
|
|
||||||
Texture m_textureTitle;
|
|
||||||
|
|
||||||
Skybox m_skybox;
|
Texture m_textureLobbyMenu;
|
||||||
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
Texture m_textureMainMenu;
|
||||||
|
Texture m_textureOptionsMenu;
|
||||||
|
Texture m_texturePauseMenu;
|
||||||
|
Texture m_textureSplashScreen;
|
||||||
|
|
||||||
irrklang::ISound* m_powpow,
|
Texture m_textureHd;
|
||||||
* m_scream;
|
Texture m_textureFhd;
|
||||||
irrklang::ISound *m_whoosh[MAX_BULLETS];
|
Texture m_textureQhd;
|
||||||
|
Texture m_textureUhd;
|
||||||
|
|
||||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
Texture m_textureLobbyServer;
|
||||||
|
Texture m_textureLobbyIdentify;
|
||||||
|
Texture m_textureCheck;
|
||||||
|
Texture m_textureChecked;
|
||||||
|
|
||||||
Bullet* m_bullets[MAX_BULLETS];
|
Texture m_textureOptAudio;
|
||||||
|
Texture m_textureOptBack;
|
||||||
|
Texture m_textureOptGameplay;
|
||||||
|
Texture m_textureOptGraphics;
|
||||||
|
Texture m_textureOptMain;
|
||||||
|
Texture m_textureOptMusic;
|
||||||
|
Texture m_textureOptOptions;
|
||||||
|
Texture m_textureOptResolution;
|
||||||
|
Texture m_textureOptSensitivity;
|
||||||
|
Texture m_textureOptSfx;
|
||||||
|
|
||||||
//Menu
|
Texture m_textureMenuBack;
|
||||||
enum class GameState { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
|
Texture m_textureMenuMulti;
|
||||||
GameState m_gamestate = GameState::MAIN_MENU;
|
Texture m_textureMenuOptions;
|
||||||
Texture MenuTitleTexture;
|
Texture m_textureMenuPlay;
|
||||||
Texture MenuBGTexture;
|
Texture m_textureMenuQuit;
|
||||||
Texture MenuStartTexture;
|
Texture m_textureMenuSingle;
|
||||||
Texture MenuQuitTexture;
|
Texture m_textureMenuTitle;
|
||||||
Texture MenuOptionsTexture;
|
|
||||||
Texture SplachScreenTexture;
|
|
||||||
|
|
||||||
|
Settings m_options = Settings(m_audio);
|
||||||
|
|
||||||
|
Resolution m_resolution = HD;
|
||||||
|
|
||||||
|
float m_splashTime = 2.0f;
|
||||||
float m_scale;
|
float m_scale;
|
||||||
float m_time = 0;
|
float m_time = 0;
|
||||||
float m_time_SplashScreen = 0;
|
float m_titleX = 0;
|
||||||
float m_Width = 0;
|
float m_titleY = 0;
|
||||||
float m_Height = 0;
|
|
||||||
|
|
||||||
int m_renderCount = 0;
|
int m_renderCount = 0;
|
||||||
int m_countdown = COUNTDOWN;
|
int m_countdown = COUNTDOWN;
|
||||||
|
int m_nbReductionChunk = 4;
|
||||||
|
int m_timerReductionChunk = 30;
|
||||||
|
|
||||||
|
float m_volPrincipal = 0.0f;
|
||||||
|
float m_volMusique = 0.0f;
|
||||||
|
float m_volEffets = 0.0f;
|
||||||
|
float m_volSensible = 0.0f;
|
||||||
|
|
||||||
|
int m_selectedOption = 0;
|
||||||
|
|
||||||
|
bool m_selectedOptAudioMainBar = false;
|
||||||
|
bool m_selectedOptAudioMusicBar = false;
|
||||||
|
bool m_selectedOptAudioSfxBar = false;
|
||||||
|
bool m_selectedGameplaySensitivityBar = false;
|
||||||
|
|
||||||
|
bool m_damage = false;
|
||||||
|
|
||||||
bool m_wireframe = false;
|
bool m_wireframe = false;
|
||||||
bool m_isSkybox = true;
|
bool m_isSkybox = true;
|
||||||
@ -110,27 +192,57 @@ private:
|
|||||||
bool m_flash = true;
|
bool m_flash = true;
|
||||||
bool m_displayCrosshair = true;
|
bool m_displayCrosshair = true;
|
||||||
bool m_displayHud = true;
|
bool m_displayHud = true;
|
||||||
bool m_displayInfo = false;
|
bool m_displayInfo = true;
|
||||||
bool m_resetcountdown = false;
|
bool m_resetcountdown = false;
|
||||||
bool m_soloMultiChoiceMade = true;
|
bool m_soloMultiChoiceMade = false;
|
||||||
bool m_stopcountdown = false;
|
bool m_stopcountdown = false;
|
||||||
|
|
||||||
|
bool m_selectedPlayOptions = false;
|
||||||
|
bool m_selectedOptions = false;
|
||||||
|
bool m_selectedQuit = false;
|
||||||
|
|
||||||
|
std::string m_currentInputString;
|
||||||
|
std::string m_username;
|
||||||
|
std::string m_serverAddr;
|
||||||
|
char m_inputChar = 0;
|
||||||
|
bool m_invalidChar = false;
|
||||||
|
bool m_charChanged = false;
|
||||||
|
bool m_settingUsername = false;
|
||||||
|
bool m_settingServer = false;
|
||||||
|
bool m_multiReady = false;
|
||||||
|
|
||||||
|
bool m_key1 = false;
|
||||||
|
bool m_key2 = false;
|
||||||
bool m_keyK = false;
|
bool m_keyK = false;
|
||||||
bool m_keyL = false;
|
bool m_keyL = false;
|
||||||
bool m_keyW = false;
|
bool m_keyW = false;
|
||||||
bool m_keyA = false;
|
bool m_keyA = false;
|
||||||
bool m_keyS = false;
|
bool m_keyS = false;
|
||||||
bool m_keyD = false;
|
bool m_keyD = false;
|
||||||
|
bool m_keyEnter = false;
|
||||||
bool m_keySpace = false;
|
bool m_keySpace = false;
|
||||||
|
bool m_keyShift = false;
|
||||||
|
bool m_keyBackspace = false;
|
||||||
|
|
||||||
bool m_mouseL = false;
|
bool m_mouseL = false;
|
||||||
bool m_mouseR = false;
|
bool m_mouseR = false;
|
||||||
bool m_mouseC = false;
|
bool m_mouseC = false;
|
||||||
bool m_mouseWU = false;
|
bool m_mouseWU = false;
|
||||||
bool m_mouseWD = false;
|
bool m_mouseWD = false;
|
||||||
//Pour trouver ou est la souris
|
|
||||||
float m_mousemx = 0;
|
float m_mousemx = 0;
|
||||||
float m_mousemy = 0;
|
float m_mousemy = 0;
|
||||||
|
|
||||||
|
bool m_networkgame = false;
|
||||||
|
|
||||||
|
Connector m_conn;
|
||||||
|
std::deque<netprot::ChunkMod*> m_chunkmod_manifest;
|
||||||
|
std::chrono::high_resolution_clock::time_point m_startTime;
|
||||||
|
std::unordered_map<uint64_t, Player*> m_players;
|
||||||
|
netprot::Buffer m_buf, m_bufout;
|
||||||
|
netprot::ChunkMod* m_chunkmod = nullptr;
|
||||||
|
|
||||||
|
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
|
||||||
std::string m_messageNotification = "";
|
std::string m_messageNotification = "";
|
||||||
};
|
};
|
||||||
|
|
||||||
|
BIN
SQCSim2021/media/audio/whitenoise.ogg
Normal file
@ -7,7 +7,7 @@ void main()
|
|||||||
texel = texture2D(tex,gl_TexCoord[0].st);
|
texel = texture2D(tex,gl_TexCoord[0].st);
|
||||||
|
|
||||||
texel *= light;
|
texel *= light;
|
||||||
texel.a = 255.;
|
|
||||||
gl_FragColor = texel;
|
gl_FragColor = texel;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
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