Compare commits

...

350 Commits

Author SHA1 Message Date
4255830d4f Merge pull request 'SQC-15_online' (#1) from SQC-15_online into master
Reviewed-on: https://git.frereschasseurs.studio/memartel_loc/SQCSimulator2023/pulls/1
2023-12-10 17:41:24 -05:00
MarcEricMartel
5b0be2d985 Gossage de musique 2023-12-09 16:51:43 -05:00
MarcEricMartel
c176fddea1 Update engine.cpp 2023-12-09 16:25:24 -05:00
MarcEricMartel
46298f8256 Oh yeah. 2023-12-09 15:54:06 -05:00
MarcEricMartel
461a8aa11b Merge remote-tracking branch 'origin/InputFields' into SQC_mergeFieldsAndOnline 2023-12-09 15:23:44 -05:00
MarcEricMartel
9aaad6426c 🚫 👂 🐆 2023-12-09 12:02:04 -05:00
mduval76
09979f1e72 Push connexion multiplayer. 2023-12-09 00:00:52 -05:00
mduval76
c88143c2bc Push inputs username et server address fonctionnels. 2023-12-08 23:42:01 -05:00
mduval76
ff10207257 Push backspace fonctionnel 2023-12-08 23:06:33 -05:00
mduval76
06cd890506 Push input rejette touches non valides. 2023-12-08 22:34:17 -05:00
mduval76
850f5a59d8 Push string accumule comme il faut 2023-12-08 22:15:10 -05:00
mduval76
9562dc00b8 Push SimulateKeyboard différencie MAJ et MIN 2023-12-08 21:45:19 -05:00
mduval76
d6b1870b5b Push fake keyboard - Simulatekeyboard 2023-12-08 19:55:59 -05:00
MarcEricMartel
63d70be488 Make player spawn point random working? 2023-12-08 05:07:05 -05:00
MarcEricMartel
3da68297e4 Cleanup + client. 2023-12-08 04:58:27 -05:00
MarcEricMartel
34976ef7ec /* delete[] mess */ Well there's your mem leak. 2023-12-08 04:55:00 -05:00
MarcEricMartel
7d46536acc Can now clean bullets off the forest. 2023-12-08 04:31:10 -05:00
mduval76
721fef57e2 Push lobby labels. 2023-12-07 16:31:43 -05:00
MarcEricMartel
7e98eeb852 whyyyyyyyyy 2023-12-07 15:47:31 -05:00
MarcEricMartel
db95c6ef10 Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-07 15:14:24 -05:00
MarcEricMartel
486c823da1 OH 2023-12-07 15:14:16 -05:00
Claudel-D-Roy
fcd1c869b9 Enlever les commentaires 2023-12-07 15:13:45 -05:00
MarcEricMartel
8bfee4a9ff :Q 2023-12-07 14:24:09 -05:00
Claudel-D-Roy
58c97587bf Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-07 14:04:38 -05:00
Claudel-D-Roy
d1f02c34e9 FaCkInG HeLL 2023-12-07 14:04:31 -05:00
MarcEricMartel
ab87da7d88 Ehm. 2023-12-07 14:03:58 -05:00
mduval76
c66e49ab0c Push de quoi 2023-12-07 13:55:44 -05:00
MarcEricMartel
33bcdea06f IT'S LEAKING! 2023-12-07 13:34:58 -05:00
MarcEricMartel
4d44d57a5a Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-07 13:06:00 -05:00
MarcEricMartel
f6c5379a8c °Oo. 2023-12-07 13:05:52 -05:00
Claudel-D-Roy
bc865dd9b5 Bacon ‼️ 2023-12-07 13:05:21 -05:00
MarcEricMartel
5696e20452 Gériboire! 2023-12-07 12:51:17 -05:00
MarcEricMartel
4e0a9cea35 Crosby, Still, Jump and Shoot 2023-12-07 12:48:48 -05:00
MarcEricMartel
f0afdf828e Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-07 12:43:49 -05:00
MarcEricMartel
11458214d0 Update connection.cpp 2023-12-07 12:43:40 -05:00
Claudel-D-Roy
1905c31923 Push && Pull 2023-12-07 12:43:16 -05:00
MarcEricMartel
99a5054c8f Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-07 12:32:45 -05:00
MarcEricMartel
74b808f46b Jump and Shoot! 🎶 2023-12-07 12:32:36 -05:00
Claudel-D-Roy
0a08a22c60 Jump && shoot 2023-12-07 12:31:04 -05:00
Claudel-D-Roy
4e287702c3 Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-07 12:22:58 -05:00
Claudel-D-Roy
3e8497f43b 💫 2023-12-07 12:22:49 -05:00
MarcEricMartel
e9e2a56be6 OOPS I DID IT AGAIN. I PLAYED WITH THE CODE, GOT LOST IN THE MORT. 2023-12-07 12:21:21 -05:00
MarcEricMartel
b7b6a8cc7b I hurt myself today ... because of the serveur. 2023-12-07 12:15:57 -05:00
MarcEricMartel
948597361f Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-07 12:10:56 -05:00
MarcEricMartel
76256115d1 Oh là là. 2023-12-07 12:10:47 -05:00
Claudel-D-Roy
1d48242147 Update remoteplayer.cpp 2023-12-07 12:10:17 -05:00
Claudel-D-Roy
18f08feb68 2023-12-06 17:02:36 -05:00
Claudel-D-Roy
57bfacf942 Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-06 16:49:34 -05:00
Claudel-D-Roy
51bd6440f0 JUMPSHOOT 2023-12-06 16:49:26 -05:00
MarcEricMartel
c8c82770b7 Mr. Clean? 2023-12-06 16:48:53 -05:00
MarcEricMartel
84249ef84c YÉ TÔRD 2023-12-06 16:42:09 -05:00
MarcEricMartel
cb0dad3e31 Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-06 16:36:29 -05:00
MarcEricMartel
e8a475419f 2112 by PUSH. 2023-12-06 16:36:21 -05:00
Claudel-D-Roy
9eac62c44a 🚷 2023-12-06 16:35:39 -05:00
MarcEricMartel
481b5a284c skibidi 🚽 2023-12-06 16:23:09 -05:00
Claudel-D-Roy
d80281231b 🚽 2023-12-06 16:22:05 -05:00
Claudel-D-Roy
8eb2de4cd9 Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-06 16:21:06 -05:00
MarcEricMartel
d1805f2309 Pleurer en chat. 2023-12-06 16:20:59 -05:00
Claudel-D-Roy
89fafb100e Pleurer en animation 2023-12-06 16:20:52 -05:00
MarcEricMartel
449e12ca5a GOT THE TIME TICK TICK TICKIN' IN MY HEAD 2023-12-06 16:01:29 -05:00
MarcEricMartel
9924c12ccd Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-06 15:52:08 -05:00
MarcEricMartel
0fb5c85660 Everything is false. 2023-12-06 15:52:00 -05:00
Claudel-D-Roy
bf0306f018 👊 2023-12-06 15:51:55 -05:00
MarcEricMartel
db854c77b2 👌 2023-12-06 15:47:14 -05:00
MarcEricMartel
7077b617be Rollover Beethoven 2023-12-06 15:37:08 -05:00
MarcEricMartel
6178604d95 Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-06 14:49:45 -05:00
MarcEricMartel
a60156bf2c badaboum 2023-12-06 14:49:36 -05:00
Claudel-D-Roy
2596a35af4 Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-06 14:31:13 -05:00
MarcEricMartel
242250f251 Oh oh oh oh oh!!! 2023-12-06 14:31:05 -05:00
Claudel-D-Roy
a79bf0d1eb 🚍 2023-12-06 14:31:04 -05:00
MarcEricMartel
42ea83d73e Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-06 13:50:00 -05:00
MarcEricMartel
59d3060444 eh? 2023-12-06 13:49:59 -05:00
Claudel-D-Roy
dc61488809 cout out 2023-12-06 13:49:11 -05:00
MarcEricMartel
58a1f5437a Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-06 13:46:50 -05:00
MarcEricMartel
f835853605 Chamone 2023-12-06 13:46:43 -05:00
Claudel-D-Roy
3760e140ae HiiIIIiiiIiI 2023-12-06 13:46:24 -05:00
MarcEricMartel
64b40023aa Ah ben lol. 2023-12-06 13:43:33 -05:00
MarcEricMartel
c47b36726b :> 2023-12-06 13:42:15 -05:00
MarcEricMartel
1762043757 Bonne idée. 2023-12-06 13:23:33 -05:00
mduval76
63d8a62429 Push tin toé 2023-12-06 13:14:51 -05:00
MarcEricMartel
3b0f9650d4 What a big mess. 2023-12-06 12:32:26 -05:00
MarcEricMartel
adf36c8905 Whooooooooo are you? 2023-12-06 12:25:34 -05:00
MarcEricMartel
f29abe8046 Merge branch 'master' into SQC-15_online 2023-12-06 12:18:01 -05:00
MarcEricMartel
988b2c330c Before the merge.... 2023-12-06 12:17:47 -05:00
MarcEricMartel
4841e8d5ba Make Debug Great Again 2023-12-06 12:08:44 -05:00
MarcEricMartel
6c7369a8be Merge branch 'RUNNINGREALLYFAST' into SQC-15_online 2023-12-06 11:19:02 -05:00
MarcEricMartel
c975265901 Timer iznogoud. 2023-12-06 11:16:39 -05:00
Claudel-D-Roy
7a7dc1fad6 DomoAriGato 2023-12-06 11:16:30 -05:00
Claudel-D-Roy
0856f913d2 yay 2023-12-06 10:48:04 -05:00
MarcEricMartel
9c1cd885cf Tehe. 2023-12-05 15:02:31 -05:00
MarcEricMartel
b11a484a5a 😎 2023-12-05 14:25:21 -05:00
MarcEricMartel
464ba131c4 Corrections merge de master
hell.
2023-12-05 13:44:54 -05:00
MarcEricMartel
4775de01d8 Merge branch 'master' into SQC-15_online 2023-12-05 06:34:51 -05:00
MarcEricMartel
e8a0f7e4fb
Merge pull request #38 from CegepSTH/Améloration_Gen_Monde
Améloration gen monde
2023-12-05 06:29:41 -05:00
MarcEricMartel
2446b90bff bulletadd 2023-12-05 06:25:48 -05:00
Claudel-D-Roy
16e9f6aefe GG le push 2023-12-04 19:05:36 -05:00
Rynort
d9152a721c Création de la dock 2023-12-04 17:41:05 -05:00
Louis-CharlesG
2c73a2ed00 Correction des arbres. 2023-12-04 17:17:15 -05:00
Claudel-D-Roy
e98bd03192 GG EN ROTATION 2023-12-04 17:02:15 -05:00
Claudel-D-Roy
e6e93ef6d0 YAY 2023-12-04 16:45:46 -05:00
Louis-CharlesG
d444b4de30 Re-Changement des textures. 2023-12-04 16:17:59 -05:00
Louis-CharlesG
bb100fd5cb ajustement texture. 2023-12-04 16:12:02 -05:00
Louis-CharlesG
a137666546 Merge branch 'master' into Améloration_Gen_Monde 2023-12-04 15:44:22 -05:00
Louis-CharlesG
841947bc7a Changment pour lac/arbre 2023-12-04 15:05:27 -05:00
MarcEricMartel
bc5c28a373
Merge pull request #34 from CegepSTH/MenusMenusMenus
Menus menus menus
2023-12-04 13:25:55 -05:00
MarcEricMartel
754130ec39
Merge pull request #36 from CegepSTH/revert-35-SQC-15_paquets
Revert "IGNORE THIS"
2023-12-04 13:16:03 -05:00
MarcEricMartel
8569e17c93
Revert "IGNORE THIS" 2023-12-04 13:14:54 -05:00
MarcEricMartel
c5700ae9fd
Merge pull request #35 from CegepSTH/SQC-15_paquets
IGNORE THIS
2023-12-04 13:14:33 -05:00
MarcEricMartel
78b3ed85cb
Merge branch 'MenusMenusMenus' into SQC-15_paquets 2023-12-04 13:13:54 -05:00
mduval76
4b6c641c97 Push replacer Render 2023-12-04 13:02:28 -05:00
MarcEricMartel
9ed8ef3273 Moar random? 2023-12-03 11:14:08 -05:00
mduval76
8b448f5072 Push pre-gamestate Pause 2023-12-03 00:47:04 -05:00
mduval76
a67499049b Push gros paquets de menus. Nouvelle hierarchie Clean up de larborescence des textures pour elements des menus. 2023-12-03 00:15:18 -05:00
Claudel-D-Roy
df0a142b12 ishhh 2023-12-02 15:19:46 -05:00
MarcEricMartel
0af76b3f2e
Merge pull request #33 from CegepSTH/SQC32_sauveParams
Sqc32 sauve params
2023-12-02 15:09:14 -05:00
MarcEricMartel
b2c73c930e
Merge pull request #32 from CegepSTH/SQC-35_nouvelles_structures
Sqc 35 nouvelles structures
2023-12-02 14:59:21 -05:00
MarcEricMartel
4aa0aedd61 Update connector.cpp 2023-12-02 14:52:25 -05:00
MarcEricMartel
e52dbd3705 Merge branch 'master' into SQC-15_paquets 2023-12-02 14:05:41 -05:00
MarcEricMartel
5a491c5446 omg 💣 2023-12-02 11:05:00 -05:00
MarcEricMartel
20eb410b08 Hahaha il manquait les ChunkMods dans netprot :finnadie: 2023-12-02 10:04:18 -05:00
MarcEricMartel
c44d1453ae Oh wow 2023-12-02 09:23:26 -05:00
MarcEricMartel
37ea09aaf3 Merge branch 'SQC-15_paquets' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_paquets 2023-12-02 09:06:54 -05:00
MarcEricMartel
62b7719eb4 Erratas! 2023-12-02 09:06:41 -05:00
mduval76
3842ca3485 Push bouton pour retourner au menu principal. Makeover des anciens boutons. 2023-12-01 20:26:52 -05:00
mduval76
98390c878f Push pourcentage dynamique pour sliders menu options 2023-12-01 19:20:55 -05:00
mduval76
def1ab284e Push sliders fonctionnels (x4) 2023-12-01 17:55:25 -05:00
mduval76
90e736a14c push ajouts des barres pour "sliders" 2023-12-01 15:46:08 -05:00
mduval76
ac3628ec0b Push zones cliquables sliders et checks 2023-12-01 14:37:12 -05:00
mduval76
3e3a7650e8 Push options Volume et Resolution de base 2023-12-01 13:48:48 -05:00
mduval76
28082a018d Push menu options de base 2023-12-01 09:49:00 -05:00
681ac61a74 ajouts dans les cmakelists pour leenuqs 2023-11-29 19:02:16 -05:00
38cfa95297 ajouts dans les cmakelists pour leenuqs 2023-11-29 18:59:58 -05:00
34ad4724f2 Tibug + Linux 2023-11-28 19:19:24 -05:00
MarcEricMartel
12ef911e79 Delete the world... delete the children... 2023-11-28 11:53:21 -05:00
MarcEricMartel
5c346c48e6 🏥 2023-11-28 11:38:38 -05:00
MarcEricMartel
e89b5914fb Sync ees almöss de voork! 2023-11-27 17:44:52 -05:00
mduval76
15882dc506 Merge branch 'master' into SQC32_sauveParams 2023-11-27 17:14:53 -05:00
mduval76
6db90a3a16 Push reajustements apres merge 31 2023-11-27 17:07:51 -05:00
mduval76
b23b2c6838
Merge pull request #31 from CegepSTH/SQC-31
Sqc 31 smerge
2023-11-27 16:55:31 -05:00
mduval76
a26929fe66
Merge branch 'master' into SQC-31 2023-11-27 16:54:58 -05:00
Louis-CharlesG
e3b59e37eb Les arbres avec le seed. 2023-11-27 16:47:10 -05:00
MarcEricMartel
10b8d77734 ehm 2023-11-27 16:43:18 -05:00
MarcEricMartel
e8ca08ecab Superman + Alfred 2023-11-27 16:12:12 -05:00
mduval76
4a9ad70d48 Push changement pour Parametres -> Settings 2023-11-27 16:03:06 -05:00
Jonathan Trottier
e330f5dd67 Merge branch 'master' into SQC-35_nouvelles_structures 2023-11-27 15:58:34 -05:00
Jonathan Trottier
2f5579875e little modif 2023-11-27 15:57:31 -05:00
Jonathan Trottier
114c1631a8 randomness no more random 2023-11-27 15:56:47 -05:00
MarcEricMartel
cfc7f7e01d Ça s'ra pas long. 2023-11-27 15:15:21 -05:00
MarcEricMartel
0b5c30b693 123457 💯 2023-11-27 15:03:53 -05:00
MarcEricMartel
f9c3571ab2 1080p 2023-11-27 14:56:43 -05:00
MarcEricMartel
2a7fe7e806 LA CLAN PANNETON POUR DÉMÉNAGER FAUT SIGNALER LE (/&)&)&! 2023-11-27 14:53:23 -05:00
MarcEricMartel
8ea5af6ef9 16 tons. 2023-11-27 14:48:18 -05:00
MarcEricMartel
841b0176f6 HAHAHAHA HEY! MOSKAU MOSKAU BADDABADBADBABDBAD 2023-11-27 14:42:56 -05:00
MarcEricMartel
702a65c5b0 EEEEEEEH BO DEREK, EH 2023-11-27 14:24:11 -05:00
MarcEricMartel
b6d5975648 I know what boys like. 2023-11-27 13:52:49 -05:00
MarcEricMartel
6e556b4f84 IDBENOGOOD 2023-11-27 13:29:59 -05:00
MarcEricMartel
e6b3f2fb1c UDP to the rescue 2023-11-27 13:21:50 -05:00
MarcEricMartel
5e57a13820 Fuck around and find out 2023-11-27 13:15:39 -05:00
MarcEricMartel
9a7d25c1d9 EH LALA. 2023-11-27 13:11:24 -05:00
MarcEricMartel
c24123362a ah. 2023-11-27 12:42:46 -05:00
MarcEricMartel
6c0d65ea22 Info. 2023-11-27 12:39:36 -05:00
Rynort
9bb8b1c9e5 Ajout de la page Option
Pas de bouton encore
2023-11-27 02:57:22 -05:00
MarcEricMartel
35a5ddd9bd static_cast? 2023-11-26 12:40:08 -05:00
MarcEricMartel
85ab712032 Summary (required) 2023-11-26 12:31:17 -05:00
MarcEricMartel
0f1a864282 🎶 If you want to destroy my renderrrrrrrrrr... 2023-11-26 12:23:17 -05:00
MarcEricMartel
0200f77be8 Johnny B. NoGood! 🎶 2023-11-26 12:19:05 -05:00
MarcEricMartel
935216e9c3 Ça plane pour pasmoi. 2023-11-26 12:12:09 -05:00
mduval76
1ab83a85a7 Transfert classe Paramteres de common à SQCSim 2021 2023-11-25 14:05:47 -05:00
mduval76
2ab201e93c Validation changements indexes. Fusion main vers sauveparams 2023-11-25 13:59:51 -05:00
MarcEricMartel
ea3d2ffc34 2023-11-24 15:56:58 -05:00
MarcEricMartel
775c8cf26f 440hz 2023-11-24 15:32:53 -05:00
MarcEricMartel
0c1714dd14 INXS 2023-11-24 15:25:40 -05:00
MarcEricMartel
981d66c730 M*SYNCs 2023-11-24 15:24:46 -05:00
MarcEricMartel
bd3f677118 PATATE PLAY 2023-11-24 15:11:16 -05:00
MarcEricMartel
35c55f2e26 -__- 2023-11-24 15:01:32 -05:00
MarcEricMartel
9bf5188e0f 5 2023-11-24 14:54:38 -05:00
MarcEricMartel
e8d456cc09 -danse de la pluie- 2023-11-24 14:36:55 -05:00
MarcEricMartel
3043b1ff6b débébitter 2023-11-24 14:33:48 -05:00
MarcEricMartel
7ccecdfd4a if notaire break. 2023-11-24 14:27:11 -05:00
MarcEricMartel
6f13e8fb70 🔡 2023-11-24 14:22:05 -05:00
MarcEricMartel
d1c3d17055 ayoye bobo 2023-11-24 14:18:37 -05:00
MarcEricMartel
573316682b Jim Babwe 2023-11-24 14:15:40 -05:00
MarcEricMartel
bd14cd3962 Cleanup II 2023-11-24 13:47:47 -05:00
MarcEricMartel
480521ebaf Cleanup 2023-11-24 13:47:24 -05:00
MarcEricMartel
312542857a united states of remoteplayer 2023-11-24 13:46:16 -05:00
MarcEricMartel
c1aa321f2b 💩 2023-11-24 13:42:53 -05:00
MarcEricMartel
d7bd36d134 DE 🐛 2023-11-24 13:05:17 -05:00
MarcEricMartel
ce2d03c354 Render other players 2023-11-24 12:58:06 -05:00
MarcEricMartel
2e30995f1b Merge branch 'SQC-15_animation' into SQC-15_paquets 2023-11-24 12:46:04 -05:00
Claudel-D-Roy
9572a7d6fd push des textures Atlas des animations 2023-11-24 12:45:17 -05:00
MarcEricMartel
f22c405915 Erratum. 2023-11-24 12:43:09 -05:00
MarcEricMartel
bc7127ef7d Eh baswell 2023-11-24 12:41:20 -05:00
MarcEricMartel
06a5bb67d3 :clock: côté client 2023-11-24 12:36:01 -05:00
Rynort
83e438583f Avancement Page Option 2023-11-20 17:34:39 -05:00
Claudel-D-Roy
3600e597e6 Modif 2023-11-20 16:53:35 -05:00
Claudel-D-Roy
38a6c26407 Modif de booster 2023-11-20 16:51:36 -05:00
Frederic Leger
e2ff55603d Merge branch 'master' of https://github.com/CegepSTH/SQCSim2023 2023-11-20 16:28:14 -05:00
Frederic Leger
49b90509b9 ajustement booster 2023-11-20 16:27:59 -05:00
MarcEricMartel
14be450f09 🎶 You spin me right round, baby, right round, like a record, baby, right round, round, round 🎶 2023-11-20 16:27:19 -05:00
Claudel-D-Roy
279ea6072f 🚑 2023-11-20 16:19:12 -05:00
Claudel-D-Roy
488fe55410
Merge pull request #30 from CegepSTH/SQC-35_nouvelles_structures
Sqc 35 nouvelles structures
2023-11-20 16:12:33 -05:00
Jonathan Trottier
f7bfa8a81e Merge branch 'master' into SQC-35_nouvelles_structures 2023-11-20 16:05:29 -05:00
Jonathan Trottier
3118f71b9c ajout de billot de bois 2023-11-20 16:02:45 -05:00
MarcEricMartel
6855e50144
Merge pull request #29 from CegepSTH/SQC19_Booster
Sqc19 booster
2023-11-20 15:56:23 -05:00
Rynort
75a32270b5 mini-push 2023-11-20 15:45:08 -05:00
Frederic Leger
3a38753d8e Merge branch 'master' into SQC19_Booster 2023-11-20 15:43:01 -05:00
Frederic Leger
8769aa9e38 booster affiche
affiche simplement un carre rouge pour l'instant et ne se ramasse pas encore
2023-11-20 15:40:43 -05:00
Louis-CharlesG
732f74de91 Changement dans le chunk a ajout des arbes avec le seed. 2023-11-20 15:39:11 -05:00
Claudel-D-Roy
547772b2f9
Merge pull request #28 from CegepSTH/SQC-15_paquets
Sqc 15 paquets
2023-11-20 15:31:30 -05:00
MarcEricMartel
a91e5dcf5e OUaip 2023-11-20 15:20:20 -05:00
Claudel-D-Roy
02fafea45c Push de couleur qui marche pas 💢 2023-11-20 15:02:02 -05:00
Claudel-D-Roy
85b8f4b94b Ajout des TextureAtlas et affichage de RemotePlayer 2023-11-20 14:28:54 -05:00
Frederic Leger
225c815da4 Merge branch 'SQC-15_animation' into SQC19_Booster 2023-11-20 12:15:28 -05:00
Claudel-D-Roy
4751b2350a Biggest ReSeizing Ever On Earth 2023-11-19 19:37:28 -05:00
MarcEricMartel
8860593740 :godmode: ENFIN SANT-CALISSE DE CRISS 2023-11-19 16:46:13 -05:00
Claudel-D-Roy
82cfc2d1b1 pleurer en rotation 2023-11-18 14:16:24 -05:00
mduval76
8e041a314d Push premiere esquisse des parametres de sauvegarde 2023-11-16 23:39:44 -05:00
mduval76
6bb3ee9667 push changement de location 2023-11-16 20:47:20 -05:00
mduval76
f654c5effa Push initial pour sauvegarde des paramètres 2023-11-16 18:01:00 -05:00
Claudel-D-Roy
dc0d2d8148 Merge branch 'SQC-15_paquets' into SQC-15_animation 2023-11-15 11:35:03 -05:00
MarcEricMartel
86536fbb99 Maintenant je comprend les singes au début de 2001 A Space Odyssey 2023-11-15 08:27:51 -05:00
Claudel-D-Roy
9426af39e7 push triste du quad qui marche pas 2023-11-14 22:17:00 -05:00
Rynort
3ca941f0ce Update engine.cpp 2023-11-13 17:20:33 -05:00
MarcEricMartel
e011e2f1fc Merge remote-tracking branch 'origin/SQC-15_animation' into SQC-15_paquets 2023-11-13 17:02:39 -05:00
MarcEricMartel
bb810ba1c1
Merge pull request #27 from CegepSTH/master
Reverse pr
2023-11-13 16:55:21 -05:00
MarcEricMartel
71852738c1 Merge branch 'master' into SQC-15_paquets 2023-11-13 16:51:27 -05:00
MarcEricMartel
fedd150461
Merge pull request #26 from CegepSTH/SQC-33_Retrecissage_du_monde
correction
2023-11-13 16:48:02 -05:00
MarcEricMartel
cfb9b56ee8
Merge pull request #25 from CegepSTH/SQC-33_Retrecissage_du_monde
rétrécissement du monde
2023-11-13 16:46:49 -05:00
MarcEricMartel
c98625a610 correction 2023-11-13 16:46:03 -05:00
Claudel-D-Roy
dfd2ddc8af push de test pour les animations 2023-11-13 16:02:13 -05:00
Rynort
4c695fbe47 mini changement 2023-11-13 15:42:04 -05:00
MarcEricMartel
a4a99ed425
Merge pull request #24 from CegepSTH/SQC-22
Sqc 22
2023-11-10 18:36:31 -05:00
Jonathan Trottier
80a5bf90b4 rétrécissement du monde 2023-11-08 10:32:16 -05:00
MarcEricMartel
e5e3c19137 🕐 Implémentation de la synchro basique. 2023-11-07 07:56:59 -05:00
MarcEricMartel
8bd46ba831 Receiving 📦 2023-11-07 07:46:11 -05:00
MarcEricMartel
bc1f4f750b heum well 2023-11-06 17:59:57 -05:00
MarcEricMartel
253e49b1cc DOMO ARIGATO, MISUTA ROBOTO :trollface: 2023-11-06 16:43:52 -05:00
Rynort
cd921b3ab3 Réparation du Merge du Pause 2023-11-06 16:04:34 -05:00
MarcEricMartel
ef7851bebf
Merge branch 'master' into SQC-22 2023-11-06 15:39:54 -05:00
MarcEricMartel
d49d5cdebc ehm 2023-11-06 14:07:38 -05:00
MarcEricMartel
9b9e2b3f1f Poll McSocket 2023-11-06 13:56:12 -05:00
MarcEricMartel
ac9174f793 Envoi des millis avec les Inputs 2023-11-02 15:47:15 -04:00
f51305bd11 O_o' 2023-11-02 11:52:49 -04:00
MarcEricMartel
13ba82d09e on enlève le ouach. 2023-11-01 16:45:38 -04:00
MarcEricMartel
2753e41d34 😠 2023-11-01 16:40:33 -04:00
MarcEricMartel
408679433b wtf?! 2023-11-01 15:02:41 -04:00
MarcEricMartel
5cf5eb132a 📼 2023-11-01 12:40:38 -04:00
MarcEricMartel
ab84e42c72 un tipeu de cleanup 2023-11-01 12:18:27 -04:00
MarcEricMartel
0ef437600d Merge branch 'master' into SQC-15_paquets 2023-11-01 10:14:05 -04:00
MarcEricMartel
6e47bdc8a4 Comments 2023-11-01 10:13:10 -04:00
Jonathan Trottier
79013fe5d1
Merge pull request #21 from CegepSTH/SQC_21_MenuSoloMulti
Push menu solo ou multi.
2023-11-01 10:04:30 -04:00
MarcEricMartel
88acc268b8 🐶 2023-11-01 09:19:26 -04:00
MarcEricMartel
e5d9eb2fa6 Erratum 2023-11-01 08:59:09 -04:00
MarcEricMartel
ccad131370 Merge branch 'master' into SQC-15_paquets 2023-11-01 06:27:02 -04:00
MarcEricMartel
11e8684ee0
Merge pull request #23 from CegepSTH/SQC-54_MenuBackGround
Sqc 54 menu back ground
2023-11-01 06:20:44 -04:00
MarcEricMartel
6570ce1302 *laugh maniacally* 2023-11-01 06:17:58 -04:00
MarcEricMartel
88a8553608 *guttural scream* 2023-11-01 06:12:38 -04:00
MarcEricMartel
48078182a1 ser/deser toch dood, wat nou? 2023-10-31 15:30:07 -04:00
MarcEricMartel
3db59a876c ser/deser dood, wat nou? 2023-10-31 15:28:10 -04:00
MarcEricMartel
78f7974f1c OH YEAH. 2023-10-31 15:06:03 -04:00
MarcEricMartel
553ef01765 ptit cleanup 2023-10-31 14:40:38 -04:00
MarcEricMartel
54307b7c17 Le seed est pas bon, mais ON A LES DROITS! 2023-10-31 14:38:30 -04:00
mduval76
9dd2e1b821 Fix pour resize dynamique de la fenetre de jeu (positionnement et scalaires).
Fix pour le maudit F10-fullscreen
2023-10-31 11:11:14 -04:00
MarcEricMartel
eb7116bac8 BUFFER_LENGTH 2023-10-30 17:22:21 -04:00
MarcEricMartel
f44b6cd7dc y tho 2023-10-30 16:57:12 -04:00
Frederic Leger
3e89035de5 Merge branch 'master' into SQC-54_MenuBackGround 2023-10-30 16:21:16 -04:00
Louis-Charles Gaumond
0c8772edbf Changer l'image background du menu 2023-10-30 15:52:15 -04:00
Rynort
e5189f437c Finission du code pour le Pause 2023-10-30 15:49:17 -04:00
MarcEricMartel
851d5f0c0b
Merge pull request #20 from CegepSTH/SQC-18_Mecanique_de_combat
Sqc 18 mecanique de combat
2023-10-30 15:44:41 -04:00
MarcEricMartel
2a4a5e13cc Correction pour pr20 2023-10-30 15:42:02 -04:00
MarcEricMartel
35c2a5be31 pouet pouet 2023-10-30 15:36:43 -04:00
Jonathan Trottier
9b0c4dc594 modif des degats 2023-10-30 14:58:17 -04:00
Jonathan Trottier
602bb84428 fonctionnel 2023-10-30 14:56:04 -04:00
Jonathan Trottier
4df7cfbd5d Merge branch 'master' into SQC-18_Mecanique_de_combat 2023-10-30 14:37:58 -04:00
Jonathan Trottier
6e75bec25c degats dans bullet 2023-10-30 14:36:44 -04:00
Frederic Leger
2d52abab07 Merge branch 'master' into SQC19_Booster 2023-10-30 14:33:41 -04:00
Frederic Leger
559a8efc19 ajout texture 2023-10-30 14:32:20 -04:00
Claudel-D-Roy
a82f994d49 Merge branch 'SQC19_Booster' of https://github.com/CegepSTH/SQCSim2023 into SQC19_Booster 2023-10-30 14:19:57 -04:00
Claudel-D-Roy
5f3b5b3777 BoosterVert 2023-10-30 14:19:55 -04:00
Frederic Leger
b67d7c647f Merge branch 'master' into SQC19_Booster 2023-10-30 14:09:39 -04:00
Frederic Leger
bbfc98ff12
Merge pull request #19 from CegepSTH/SQC-15_paquets
Sqc 15 paquets
2023-10-30 14:08:48 -04:00
Frederic Leger
9fa4f2829b add boostinfo 2023-10-30 14:03:10 -04:00
MarcEricMartel
3249d68e60 Correction pour l'entrée de données 2023-10-30 13:24:46 -04:00
Jonathan Trottier
ada9330588 Merge branch 'master' into SQC-18_Mecanique_de_combat 2023-10-30 12:38:42 -04:00
MarcEricMartel
3da8be6d52 Gestion pour que ça marche partout 2023-10-30 11:11:13 -04:00
MarcEricMartel
a95dd02896 Cleanup ioctl 2023-10-30 11:07:26 -04:00
MarcEricMartel
6ce7e62e05 pour être sûr 2023-10-29 16:45:57 -04:00
MarcEricMartel
e2dbf52b17 a tester sur Linux (rien change sur windows) 2023-10-29 16:43:09 -04:00
mduval76
eed8f5f04a Push menu solo ou multi. 2023-10-29 15:39:29 -04:00
MarcEricMartel
53ed811936 Va falloir checker si Linux va être content ou pas. 2023-10-29 15:24:03 -04:00
MarcEricMartel
15b4dfefc0 That'll be good 'nough for now. 2023-10-29 15:20:19 -04:00
MarcEricMartel
b50a2f44e2 We are the wooooorld, we are the childreeen 2023-10-29 15:07:01 -04:00
MarcEricMartel
4f64be7e0a Feeeeeed the woooooooooorld 2023-10-29 14:59:29 -04:00
MarcEricMartel
b54f8c31e5 windoes 2023-10-29 14:54:36 -04:00
MarcEricMartel
0b07d46dba Merge branch 'master' into SQC-15_paquets 2023-10-28 14:44:43 -04:00
MarcEricMartel
c33e6f865c I believe in a thing called SOCK_NONBLOCK 2023-10-28 14:41:23 -04:00
03be36ecda J'ai pu de messages de warning quand je build le client 2023-10-28 14:16:39 -04:00
aab3301234 Client Linux qui re-marche 2023-10-28 14:11:01 -04:00
MarcEricMartel
d0c39e49b0 Update netprotocol.cpp 2023-10-28 12:59:19 -04:00
MarcEricMartel
10fcfed05a but I just had to laugh 2023-10-28 12:13:45 -04:00
MarcEricMartel
a69e716105 And though the news was rather sad 2023-10-28 12:06:01 -04:00
MarcEricMartel
3f8d860b93 About a lucky man who made the grade 2023-10-28 12:03:22 -04:00
MarcEricMartel
42d612ad33 I read the news today, oh boy. 2023-10-28 11:18:01 -04:00
MarcEricMartel
c23d1b2120 Surprise. 2023-10-27 16:20:05 -04:00
MarcEricMartel
76a7d0218d Who knows?! 2023-10-27 15:47:34 -04:00
MarcEricMartel
e2e66f3b6c à tester 2023-10-27 15:44:33 -04:00
MarcEricMartel
f0bf7d94ce pas trop loin 2023-10-27 15:19:44 -04:00
MarcEricMartel
49c9576757 Ser/deser Sync 2023-10-27 15:07:38 -04:00
MarcEricMartel
61629b3c8e RemotePlayer 2023-10-27 14:37:53 -04:00
MarcEricMartel
8970bc33a1 Répârâge 2023-10-27 14:08:06 -04:00
MarcEricMartel
c1faaca417 Merge branch 'sqc-14_classe_remoteplayer' into SQC-15_paquets 2023-10-27 13:59:26 -04:00
Claudel-D-Roy
889884490b push avant merge 2023-10-27 13:56:48 -04:00
MarcEricMartel
bd817f9f7d Merge branch 'sqc-14_classe_remoteplayer' of https://github.com/CegepSTH/SQCSim2023 into sqc-14_classe_remoteplayer 2023-10-27 13:55:25 -04:00
MarcEricMartel
57d60e02a7 getId() 2023-10-27 13:55:15 -04:00
Claudel-D-Roy
ae201846b1 push de correction 2023-10-27 13:54:37 -04:00
MarcEricMartel
1c7523558b Changé de port 2023-10-27 13:39:18 -04:00
MarcEricMartel
f7b7a7f14d Changements C++20 et retour audio 2023-10-27 13:27:00 -04:00
da594fa3a2 correction client 2023-10-27 12:23:45 -04:00
6a8a505167 Yeehaw. 2023-10-27 12:02:29 -04:00
0dded0bc9b try câtch 2023-10-27 10:40:53 -04:00
9ef44a3993 Ev'ryday I'm bufferin'. 2023-10-27 09:51:40 -04:00
0bc7f29492 Gros refactoring sale. 2023-10-27 09:28:34 -04:00
60cc69a407 Erratum VI: The Final Chapter 2023-10-26 17:57:42 -04:00
05f9658f55 erratum V? 2023-10-26 17:18:30 -04:00
2f2b49054f erratum IV 2023-10-26 11:17:13 -04:00
397cf7f00d erratum III 2023-10-26 10:55:36 -04:00
8e95899192 erratum II 2023-10-26 10:47:17 -04:00
8870550512 erratum 2023-10-26 10:42:24 -04:00
f5a1906877 Cleanup de srv 2023-10-26 10:39:08 -04:00
MarcEricMartel
9b4defba2a à tester 2023-10-25 12:16:14 -04:00
MarcEricMartel
dd2396e5e4 ajout LoginInfo dans le parseur de paquet. 2023-10-25 10:00:54 -04:00
MarcEricMartel
4964bc5394 ajouts dans netprot 2023-10-24 10:43:30 -04:00
MarcEricMartel
cf6e58cd95 erratas dans la sérialisation 2023-10-24 09:17:21 -04:00
MarcEricMartel
ffeb95d953 direction fonctionnelle! 2023-10-24 07:32:16 -04:00
Rynort
85f4f82660 avancement menu pause 2023-10-23 17:51:29 -04:00
MarcEricMartel
2c3abff96f et c'est un début! 2023-10-23 17:49:40 -04:00
MarcEricMartel
fc4aa20005 Update server.cpp 2023-10-23 16:54:09 -04:00
MarcEricMartel
ecfe5b893b connection? 2023-10-23 16:44:34 -04:00
MarcEricMartel
eea6a30aa5 aaaaaaa 2023-10-23 16:23:57 -04:00
MarcEricMartel
9f615db929 erratum 2023-10-23 16:23:27 -04:00
MarcEricMartel
498fb7baf7 lol 2023-10-23 16:21:15 -04:00
MarcEricMartel
49240635b6 sendpack qui fonctionne avec le client 2023-10-23 16:20:52 -04:00
Jonathan Trottier
b943a268ae barre de vie 2023-10-23 15:43:55 -04:00
MarcEricMartel
590220bc92 ajout d'adresse de serveur 2023-10-23 15:41:07 -04:00
Claudel-D-Roy
67a49a4cad push de remote player 2023-10-23 15:35:31 -04:00
Frederic Leger
dd851a17e1
Merge pull request #17 from CegepSTH/master
update branche
2023-10-23 12:50:03 -04:00
MarcEricMartel
0e7b8973e7 setup louche en console 2023-10-18 09:59:34 -04:00
MarcEricMartel
2cb7d4c776 Début 2023-10-18 09:33:56 -04:00
Claudel-D-Roy
d7e55c8446 Début de la classe remoteplayer.cpp, à vérifier 2023-10-15 16:23:43 -04:00
MarcEricMartel
183c5f186a Architecture générale 2023-10-03 12:43:54 -04:00
181 changed files with 5303 additions and 1385 deletions

2
.gitignore vendored
View File

@ -378,3 +378,5 @@ FodyWeavers.xsd
/SQCSim2021/cmake/*
!/SQCSim2021/cmake/CMakeLists.txt
/SQCSim2021/SQCSim-client
SQCSim2021/SQCSim2021.vcxproj.filters
SQCSim2021/SQCSim2021.vcxproj

View File

@ -48,7 +48,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>ClangCL</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
@ -76,6 +76,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -90,6 +91,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -104,6 +106,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -118,7 +121,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -131,6 +134,7 @@
<ClInclude Include="array2d.h" />
<ClInclude Include="array3d.h" />
<ClInclude Include="blockinfo.h" />
<ClInclude Include="boostinfo.h" />
<ClInclude Include="bullet.h" />
<ClInclude Include="chunk.h" />
<ClInclude Include="define.h" />
@ -144,6 +148,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="blockinfo.cpp" />
<ClCompile Include="boostinfo.cpp" />
<ClCompile Include="bullet.cpp" />
<ClCompile Include="chunk.cpp" />
<ClCompile Include="netprotocol.cpp" />

View File

@ -54,6 +54,9 @@
<ClInclude Include="transformation.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="boostinfo.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="world.cpp">
@ -80,5 +83,8 @@
<ClCompile Include="transformation.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="boostinfo.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -0,0 +1,32 @@
#include "boostinfo.h"
#include <iostream>
BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur)
{
}
BoostInfo::~BoostInfo()
{
}
BoostType BoostInfo::GetType() const
{
return m_type;
}
void BoostInfo::GetTexture(float& u, float& v, float& s)
{
u = m_u;
v = m_v;
s = m_s;
}
void BoostInfo::Show() const
{
std::cout << "Type: " << m_type << std::endl;
std::cout << "Nom: " << m_name << std::endl;
std::cout << "Durabilite: " << m_durability << std::endl;
std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl;
}

29
SQCSim-common/boostinfo.h Normal file
View File

@ -0,0 +1,29 @@
#ifndef BOOSTINFO_H__
#define BOOSTINFO_H__
#include <string>
#include "define.h"
class BoostInfo
{
public:
BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur);
~BoostInfo();
BoostType GetType() const;
void GetTexture(float& u, float& v, float& s);
void Show() const;
private:
BoostType m_type;
float m_u;
float m_v;
float m_s;
std::string m_name;
int m_durability;
};
#endif // BOOSTINFO_H__

View File

@ -3,18 +3,47 @@
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id) {}
Bullet::~Bullet() {}
bool Bullet::Update(World* world, float elapsedtime, int perframe) {
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
int max = 100 / perframe;
float damage = 0.057f;
for (int x = 0; x < max; ++x) {
m_currentpos += m_velocity * elapsedtime;
for (auto& [key, player] : mapPlayer) {
bool hit = false;
if ((m_currentpos - player->GetPosition()).Length() < .6f) {
hit = true;
}
if ((m_currentpos - player->GetPOV()).Length() < .2f) {
damage *= 2; // HEADSHOT!
hit = true;
}
if (hit && !player->AmIDead()) {
player->InflictDamage(damage);
player->m_hit = true;
if (player->AmIDead())
player->Killer = m_shooter_id;
return true;
}
}
if (!world->ChunkAt(m_currentpos))
return true;
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
if (chunkmod) {
using namespace netprot;
*chunkmod = new ChunkMod();
(*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
(*chunkmod)->b_type = BTYPE_AIR;
(*chunkmod)->pos = m_currentpos;
}
world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
return true;
}
@ -39,6 +68,6 @@ Vector3f Bullet::getVel() const {
return m_velocity;
}
uint64_t Bullet::getTeamID(){
return m_tid;
}
//uint64_t Bullet::getTeamID(){
// return m_tid;
//}

View File

@ -1,10 +1,14 @@
#ifndef BULLET_H__
#define BULLET_H__
#include <unordered_map>
#include "define.h"
#include "vector3.h"
#include "player.h"
#include "netprotocol.h"
class World;
class Player;
class Bullet {
public:
@ -12,17 +16,19 @@ public:
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
~Bullet();
bool Update(World* world, float elapsedtime, int perframe);
bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod);
void Transpose(int& x, int& z);
Vector3f getPos() const;
Vector3f getVel() const;
uint64_t getTeamID();
//uint64_t getTeamID();
private:
Vector3f m_startpos,
m_currentpos,
m_velocity;
uint64_t m_tid = 0;
uint64_t m_shooter_id = 0;
};
#endif // BULLET_H__

View File

@ -1,137 +1,312 @@
#include "chunk.h"
#include "world.h"
#include <random>
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
//std::ostringstream pos; // Vérifie l'existence d'un fichier .chunk avec sa position.
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
//std::ifstream input(pos.str(), std::fstream::binary);
//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
//std::ifstream input(pos.str(), std::fstream::binary);
//if (input.fail()) {
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
m_blocks.Reset(BTYPE_AIR);
//if (input.fail()) {
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
int ratio = 0;
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
float xnoiz, ynoiz;
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
double height = 0;
for (int x = 0; x < 39; ++x) {
height += simplex.eval(xnoiz, ynoiz);
height *= .79;
xnoiz *= 1.139;
ynoiz *= 1.139;
}
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
height /= (CHUNK_SIZE_Y / 1.9);
height += 15.;
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
}
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
float xnoiz, ynoiz;
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
}
}
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
for (int iy = 0; iy < 13; ++iy) {
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
}
}
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
// float xnoiz, ynoiz;
// xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
// ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
// bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
// for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
// if (GetBlock(ix, iy, iz) == BTYPE_AIR)
// if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
// if (tree) {
// for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
// SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
// break;
// }
// }
/* }
else {
input.seekg(0, std::ios_base::end);
int size = input.tellg();
input.seekg(0, std::ios_base::beg);
ratio = x * y % 7;
m_blocks.Reset(BTYPE_AIR);
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
input.read(data, size);
input.close();
#pragma region Montagnes et Grass des montagnes
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
float xnoiz, ynoiz;
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
double height = 0;
for (int x = 0; x < 39; ++x) {
height += simplex.eval(xnoiz, ynoiz);
height *= .79;
xnoiz *= 1.1305;
ynoiz *= 1.1305;
}
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
height /= (CHUNK_SIZE_Y / 1.9);
height += 15.;
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
if (iy < 20)
{
//std::cout << "" << ynoiz << std::endl;
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
}
else if (iy == 20 || iy == 21) {
double fractionalPart = ynoiz - static_cast<int>(ynoiz);
if (iy == 20) {
if (fractionalPart < 0.3) {
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
}
else {
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
}
}
else if (iy == 21) {
if (fractionalPart < 0.6) {
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
}
else {
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
}
}
}
else
{
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
}
}
}
#pragma endregion
#pragma region Lacs
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
for (int iy = 0; iy < 13; ++iy) {
if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
}
else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
}
}
}
#pragma endregion
//int rnd = rand() % 15;
if (ratio == 1)
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
for (int iy = 0; iy < 14; ++iy) {
if (ix == 3)
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
Structure(ix, iy, iz, 2);
}
}
if (ratio == 3)
for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
for (int iy = 0; iy < 14; ++iy) {
if (iz == 4)
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
Structure(ix, iy, iz, 1);
}
}
if (ratio == 5)
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
for (int iy = 0; iy < 14; ++iy) {
if (ix == 3)
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
Structure(ix, iy, iz, 2);
}
}
#pragma region Arbre
double valeurRnd = 0;
int treeheight = 10;
int lastTreeX = -1;
int lastTreeZ = -1;
int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) {
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
if (GetBlock(ix, 0, iz) != BTYPE_ICE) {
float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
double height = 0;
for (int i = 0; i < 39; ++i) {
height += simplex.eval(xnoiz, ynoiz);
height *= .79;
xnoiz *= 1.1305;
ynoiz *= 1.1305;
}
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
height /= (CHUNK_SIZE_Y / 1.9);
height += 15.;
if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) {
valeurRnd = simplex.eval(xnoiz, ynoiz);
int distanceThreshold = 20;
// Vérifie si l'emplacement n'est pas à l'intérieur des lacs
bool isInsideLake = false;
for (int iy = 0; iy < 13; ++iy) {
if (GetBlock(ix, iy, iz) == BTYPE_ICE) {
isInsideLake = true;
break;
}
}
if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31)
|| (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39))
) {
if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) {
if (valeurRnd < 0.1)
treeheight = 10;
else {
treeheight = valeurRnd * 20;
if (treeheight < 5)
treeheight = 5;
}
PlaceTree(ix, height, iz, treeheight);
lastTreeX = ix;
lastTreeZ = iz;
}
}
}
}
}
}
#pragma endregion
//else {
// input.seekg(0, std::ios_base::end);
// int size = input.tellg();
// input.seekg(0, std::ios_base::beg);
// char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
// input.read(data, size);
// input.close();
// for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
// for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
// m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
//}*/
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
// float xnoiz, ynoiz;
// xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
// ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
// float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
// for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
// if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
// SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines
// }
// else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
// SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines
// }
// }
// }
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
}*/
}
void Chunk::PlaceTree(int x, int y, int z, int height) {
// Vérifie si les coordonnées x, y, z sont dans les limites du chunk
if (x < 0 || x >= CHUNK_SIZE_X || y < 0 || y >= CHUNK_SIZE_Y || z < 0 || z >= CHUNK_SIZE_Z) {
// Coordonnées hors limites du chunk, sortie anticipée pour éviter tout accès non valide
return;
}
// Place la tige de l'arbre
for (int iy = 0; iy < height + 1; ++iy) {
if (y + iy < CHUNK_SIZE_Y) { // Vérifie si la hauteur est à l'intérieur des limites du chunk
SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr);
}
}
// Place les feuilles de l'arbre
int foliageHeight = height / 2;
for (int dy = 0; dy < foliageHeight; ++dy) {
for (int dx = -4; dx <= 4; ++dx) {
for (int dz = -4; dz <= 4; ++dz) {
// Vérifie que les coordonnées se trouvent à l'intérieur des limites du chunk
if (x + dx >= 0 && x + dx < CHUNK_SIZE_X && y + height + dy >= 0 && y + height + dy < CHUNK_SIZE_Y &&
z + dz >= 0 && z + dz < CHUNK_SIZE_Z) {
// Vérifie si le bloc est à une distance acceptable du centre des feuilles pour les placer
double distanceSquared = dx * dx + dy * dy + dz * dz;
if (distanceSquared < 20) {
SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr);
}
}
}
}
}
}
Chunk::~Chunk() {
/*if (m_isModified) {
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
/*if (m_isModified) {
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
for (int x = 0; x < CHUNK_SIZE_X; ++x)
for (int z = 0; z < CHUNK_SIZE_Z; ++z)
for (int y = 0; y < CHUNK_SIZE_Y; ++y)
data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z);
for (int x = 0; x < CHUNK_SIZE_X; ++x)
for (int z = 0; z < CHUNK_SIZE_Z; ++z)
for (int y = 0; y < CHUNK_SIZE_Y; ++y)
data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z);
std::ostringstream pos;
pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk";
std::ostringstream pos;
pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk";
std::ofstream output(pos.str(), std::fstream::binary);
output.write(data, sizeof(data));
output.close();
}*/
std::ofstream output(pos.str(), std::fstream::binary);
output.write(data, sizeof(data));
output.close();
}*/
}
void Chunk::RemoveBlock(int x, int y, int z, World* world) {
m_blocks.Set(x, y, z, BTYPE_AIR);
CheckNeighbors(x, y, world);
m_isDirty = true;
m_blocks.Set(x, y, z, BTYPE_AIR);
CheckNeighbors(x, y, world);
m_isDirty = true;
}
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
m_blocks.Set(x, y, z, type);
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas vérifier les chunks voisines.
m_isDirty = true;
m_blocks.Set(x, y, z, type);
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<EFBFBD>rifier les chunks voisines.
m_isDirty = true;
}
BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
unsigned int cx, cy;
unsigned int cx, cy;
world->GetScope(cx, cy);
world->GetScope(cx, cy);
if (x == 0 && m_posX - cx >= 0 &&
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X &&
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
if (x == 0 && m_posX - cx >= 0 &&
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X &&
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
if (z == 0 && m_posY - cy >= 0 &&
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z))
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty();
else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y &&
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z))
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
if (z == 0 && m_posY - cy >= 0 &&
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z))
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty();
else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y &&
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z))
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
}
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
bool Chunk::IsDirty() const { return m_isDirty; }
void Chunk::MakeDirty() { m_isDirty = true; }
@ -140,3 +315,11 @@ void Chunk::MakeClean() { m_isDirty = false; }
void Chunk::MakeModified() { m_isModified = true; }
void Chunk::Structure(int x, int y, int z,int height)
{
for (int i = 0; i < height; i++)
{
SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
}
}

View File

@ -27,7 +27,9 @@ class Chunk {
BlockType GetBlock(int x, int y, int z);
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
void GetPosition(unsigned int& x, unsigned int& y) const;
void PlaceTree(int x, int y, int z, int height);
void Structure(int x, int y, int z, int height);
bool IsDirty() const;
void MakeDirty();
void MakeClean();

View File

@ -4,12 +4,14 @@
#include <iostream>
#include <chrono>
#define SRV_PORT 1025
#define CLI_PORT 1026
#define SRV_PORT 10000
#define CLI_PORT 10001
#define CHUNK_SIZE_X 4
#define BUFFER_LENGTH 1500
#define CHUNK_SIZE_X 6
#define CHUNK_SIZE_Y 64
#define CHUNK_SIZE_Z 4
#define CHUNK_SIZE_Z 6
#define MAX_SELECTION_DISTANCE 5
#define SEED 0
#define COUNTDOWN 300
@ -25,23 +27,43 @@
#define THREADS_UPDATE_CHUNKS 6
#define THREADS_DELETE_CHUNKS 3
#define VIEW_DISTANCE 512 // Si les chunks arrêtent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
#define VIEW_DISTANCE 512 // Si les chunks arr<EFBFBD>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
#define TEXTURE_SIZE 512
#define MAX_BULLETS 512
#define TIME_SPEED_BOOST 10 //secondes
#define TIME_DAMAGE_BOOST 10 //secondes
#define TIME_INVINCIBLE_BOOST 4 //secondes
#define STRENGTH_SPEED_BOOST 10 //Pourcentage
#define BULLET_TIME .1
typedef uint8_t BlockType;
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
typedef uint8_t BoostType;
enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
//anim
enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
typedef uint64_t Timestamp;
#ifdef _WIN32
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
#pragma comment(lib,"ws2_32.lib")
#include <ws2tcpip.h>
#include <Windows.h>
#include <cstdio>
#include <ctime>
#define poll WSAPoll
#define flag_t u_long
#define addrlen_t int
#define ioctl ioctlsocket
#define SOCK_NONBLOCK FIONBIO
#define strcpy strcpy_s
#define popen _popen
#define pclose _pclose
@ -51,10 +73,14 @@ typedef uint64_t Timestamp;
#include <time.h>
#include <stdio.h>
#include <sys/socket.h>
#include <sys/ioctl.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <cstring>
#include <poll.h>
#define flag_t unsigned int
#define addrlen_t unsigned int
#define SOCKET int
#define INVALID_SOCKET -1
#define closesocket close

File diff suppressed because it is too large Load Diff

View File

@ -1,41 +1,65 @@
#ifndef NETPROTOCOL_H__
#define NETPROTOCOL_H__
#include "define.h"
#include <string>
#include "define.h"
#include "vector3.h"
/* Protocole Particulier de Partie à Plusieurs Personnes (PPPPP) */
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
namespace netprot {
typedef uint8_t PacketType;
enum PACKET_TYPE {
enum class PACKET_TYPE: uint8_t {
ERR, INPUT, OUTPUT, SYNC,
TEAMINF, SELFINF, PLAYINF, LOGINF,
CHUNKMOD, PLAYERMOD, PICKUPMOD,
GAMEINFO, ENDINFO , CHAT, ERRLOG,
LAST_PACK
GAMEINFO, ENDINFO , BULLET,
CHAT, ERRLOG, LAST_PACK
};
/* Structures */
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
char *ptr = new char[BUFFER_LENGTH] { 1 }, *tmp = nullptr;
uint32_t len = BUFFER_LENGTH;
~Buffer() { delete[] ptr; }
void rstLen() { len = BUFFER_LENGTH; }
};
struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread.
void *ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
PACKET_TYPE type = PACKET_TYPE::ERR;
};
/* Constantes */
inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé.
/* Sous-structures */
struct Keys {
bool forward,
backward,
left,
right,
jump,
shoot,
block;
bool forward = false,
backward = false,
left = false,
right = false,
jump = false,
shoot = false,
block = false;
};
struct States {
bool jumping,
shooting,
hit,
powerup;
bool jumping = false,
shooting = false,
hit = false,
powerup = false,
dead = false,
still = false,
jumpshot = false,
running = false;
};
/* Structures de paquets */
struct Input { // cli -> srv UDP ~frame
Timestamp timestamp;
uint64_t sid = 0;
@ -51,50 +75,83 @@ namespace netprot {
States states; // 0bJSH_____ bit-packing de bool.
};
struct Sync { // srv -> cli TCP ~second
struct Sync { // srv -> cli TCP ~second - un premier sync démarre la partie.
Timestamp timestamp;
uint64_t sid = 0;
uint32_t timer = 0;
uint16_t ammo = 0;
uint8_t hp = 0;
float hp = 0;
Vector3f position;
Sync() {}
Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {}
};
struct TeamInfo { // cli <-> srv TCP once
char name[32];
char *name = new char[32];
uint64_t id = 0;
TeamInfo() {}
TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(name, 32, tem->name); }
~TeamInfo() { delete[] name; }
};
struct LoginInfo { // cli <-> srv TCP once
char name[32];
char *name = new char[32];
uint64_t sid = 0,
tid = 0;
LoginInfo() {}
LoginInfo(LoginInfo* log): sid(log->sid), tid(log->tid) { strcpy(name, 32, log->name); }
~LoginInfo() { delete[] name; }
};
struct PlayerInfo { // cli <-> srv TCP once
char name[32];
char *name = new char[32];
uint64_t id = 0,
tid = 0;
PlayerInfo() {}
PlayerInfo(PlayerInfo* ply) : id(ply->id), tid(ply->tid) { strcpy(name, 32, ply->name); };
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { strcpy(name, 32, strname.c_str()); }
~PlayerInfo() { delete[] name; }
};
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
uint64_t seed;
uint32_t countdown;
uint8_t gameType; // TOOD: enum.
uint8_t gameType; // TODD: enum.
GameInfo() {}
GameInfo(GameInfo* gam) : seed(gam->seed), countdown(gam->countdown), gameType(gam->gameType) {}
};
struct Chat { // cli <-> srv TCP event
uint64_t src_id = 0,
dest_id = 0,
dest_team_id = 0;
char mess[140]; // Good 'nough for twitr, good 'nough for me.
char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me.
Chat() {}
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(mess, 140, cha->mess); }
~Chat() { delete[] mess; }
};
struct ChunkMod {
Vector3f pos;
BlockType b_type, old_b_type;
};
struct BulletAdd {
Timestamp tstamp;
Vector3f pos, dir;
uint64_t id;
};
struct ErrorLog { // srv -> cli TCP event
char mess[140];
bool is_fatal;
char *mess = new char[140];
bool is_fatal = false;
ErrorLog() {};
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(mess, 140, err->mess); }
~ErrorLog() { delete[] mess; }
};
/* Fonctions */
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
@ -103,18 +160,84 @@ namespace netprot {
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli
bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli
bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv
bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli
bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
PacketType getType(char* buf, uint32_t buflen); // srv/cli
}
PACKET_TYPE getType(char* buf, uint32_t buflen);
Packet getPack(char* buf, uint32_t *buflen);
Packet getPack(Buffer* buf);
bool emptyPack(Packet pck);
Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
template <class T> T copyPack(Packet* pck);
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
void recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck);
void recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck);
/* Templates */
template <class T>
T copyPack(Packet* pck) { return T((T*)pck->ptr); }
template <class T>
void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
netprot::Serialize(pack, buf, buflen);
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
*buflen += sizeof(Footer);
send(sock, *buf, *buflen, 0);
*buflen = BUFFER_LENGTH;
}
template <class T>
void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
const sockaddr_in addr = *sockad;
netprot::Serialize(pack, buf, buflen);
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
*buflen += sizeof(Footer);
sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
*buflen = BUFFER_LENGTH;
}
template <class T>
void sendPack(SOCKET sock, T* pack, Buffer* buf) {
netprot::Serialize(pack, &buf->ptr, &buf->len);
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
buf->len += sizeof(Footer);
send(sock, buf->ptr, buf->len, 0);
buf->rstLen();
}
template <class T>
void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
const sockaddr_in addr = *sockad;
netprot::Serialize(pack, &buf->ptr, &buf->len);
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
buf->len += sizeof(Footer);
sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
buf->rstLen();
}
};
#endif

View File

@ -4,51 +4,63 @@
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
m_velocity = Vector3f(0, 0, 0);
m_airborne = true;
m_hp = 0.75f; //TODO: Remettre à 1.0f
m_hp = 1.0f; //TODO: Remettre <20> 1.0f
m_username = "Zelda Bee-Bop56";
}
Player::~Player() {}
void Player::TurnLeftRight(float value) {
m_rotY += value;
if (m_rotY > 360) m_rotY = 0;
else if (m_rotY < -360) m_rotY = 0;
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
float xrotrad = (m_rotX / 57.2957795056f);
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
-sin(xrotrad),
cos(xrotrad) * -cos(yrotrad));
m_direction.Normalize();
}
void Player::TurnTopBottom(float value) {
m_rotX += value;
if (m_rotX > 80) m_rotX = 80;
else if (m_rotX < -80) m_rotX = -80;
}
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
Vector3f delta = Vector3f(0, 0, 0);
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
float xrotrad = (m_rotX / 57.2957795056f);
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
-sin(xrotrad),
cos(xrotrad) * -cos(yrotrad));
-sin(xrotrad),
cos(xrotrad) * -cos(yrotrad));
m_direction.Normalize();
}
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
Vector3f delta = Vector3f(0, 0, 0);
Vector3f dir = m_direction;
dir.y = 0;
if (front) {
delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
delta += dir;
}
else if (back) {
delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
delta -= dir;
}
if (left) {
delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
delta.x += dir.z;
delta.z += -dir.x;
}
else if (right) {
delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
delta.x -= dir.z;
delta.z -= -dir.x;
}
delta.Normalize();
@ -59,6 +71,11 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
delta.y += jump? .32f: shoot? .1f : 0.f;
m_airborne = true;
}
if (boostspeed)
{
delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x;
delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z;
}
if (shoot) // Recoil!
TurnTopBottom(-1);
@ -165,7 +182,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
m_position += m_velocity;
static float bobbingtime = 0; // Gestion de la caméra
static float bobbingtime = 0; // Gestion de la cam<EFBFBD>ra
static bool leftright = false;
static bool isStep = false;
if (bobbingtime <= 360.f)
@ -180,18 +197,71 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
else isStep = false;
m_POV = m_position.y;
m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
RemoveBooster(elapsedTime);
return snd;
}
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
if (rel) transformation.ApplyTranslation(-GetPOV());
}
void Player::GetBooster(Booster boosttype)
{
if (boosttype == SPEED)
{
boostspeed = true;
timeboostspeed = 0;
}
if (boosttype == HEAL)
{
m_hp = 100;
}
if (boosttype == DAMAGE)
{
boostdamage = true;
timeboostdamage = 0;
}
if (boosttype == INVINCIBLE)
{
boostinvincible = true;
boostinvincible = 0;
}
}
void Player::RemoveBooster(float elapsedtime)
{
if (boostspeed)
{
timeboostspeed += elapsedtime;
if (timeboostspeed >= TIME_SPEED_BOOST)
boostspeed = false;
}
if (boostdamage)
{
timeboostdamage += elapsedtime;
if (timeboostdamage >= TIME_DAMAGE_BOOST)
boostdamage = false;
}
if (boostinvincible)
{
timeboostinvincible += elapsedtime;
if (timeboostinvincible >= TIME_INVINCIBLE_BOOST)
boostinvincible = false;
}
}
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
void Player::Move(Vector3f diff) { m_position -= diff; }
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
Vector3f Player::GetPositionAbs() const { return m_position; }
Vector3f Player::GetVelocity() const { return m_velocity; }
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
@ -206,3 +276,27 @@ void Player::Teleport(int& x, int& z) {
m_position.x -= x * CHUNK_SIZE_X;
m_position.z -= z * CHUNK_SIZE_Z;
}
bool Player::GetIsAirborne() const { return m_airborne; }
bool Player::AmIDead() { return m_hp <= 0; }
void Player::InflictDamage(float hitPoints) {
m_hp -= hitPoints;
if (m_hp < 0)
m_hp == 0;
//if (AmIDead())
//{ // Quand le joueur est mort.
//}
}
int Player::getScore() const { return m_score; }
void Player::addPoint() { ++m_score; }
uint64_t Player::getId() const { return id; }
Vector3f Player::InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now) {
return Vector3f();
}

View File

@ -5,20 +5,29 @@
#include "transformation.h"
#include "vector3.h"
class World;
class Player {
public:
enum Sound { NOSOUND, STEP, FALL };
enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE };
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
~Player();
void TurnLeftRight(float value);
void TurnTopBottom(float value);
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
void GetBooster(Booster boosttype);
void RemoveBooster(float elapsedtime);
void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
void SetDirection(Vector3f dir);
void Move(Vector3f diff);
Vector3f GetPosition() const;
Vector3f GetPositionAbs() const;
Vector3f GetDirection() const;
Vector3f GetVelocity() const;
Vector3f GetPOV() const;
@ -26,20 +35,43 @@ public:
float GetHP() const;
void Teleport(int& x, int& z);
bool GetIsAirborne() const;
bool AmIDead();
void InflictDamage(float hitPoints);
int getScore() const;
void addPoint();
uint64_t Killer = 0;
std::string m_username;
bool m_hit = false;
private:
uint64_t getId() const;
protected:
Vector3f m_position;
Vector3f m_velocity;
Vector3f m_direction;
std::string m_username;
uint64_t id = 0;
int m_score = 0;
float m_rotX = 0;
float m_rotY = 0;
float m_POV;
float timeboostspeed;
float timeboostdamage;
float timeboostinvincible;
float m_hp;
bool m_airborne;
bool boostspeed;
bool boostdamage;
bool boostinvincible;
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
};
#endif //_PLAYER_H__

View File

@ -6,10 +6,19 @@ World::~World() {}
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
void World::BuildWorld() {
for (int x = 0; x < WORLD_SIZE_X; ++x)
for (int y = 0; y < WORLD_SIZE_Y; ++y)
m_chunks.Set(x, y, new Chunk(x + m_center[0], y + m_center[1], m_seed));
}
void World::SetSeed(uint64_t seed) {
m_seed = seed;
}
Chunk* World::ChunkAt(float x, float y, float z) const {
int cx = (int)x / CHUNK_SIZE_X;
int cz = (int)z / CHUNK_SIZE_Z;
@ -25,6 +34,32 @@ Chunk* World::ChunkAt(float x, float y, float z) const {
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
void World::RemoveChunk(int nbReduit)
{
for (int x = 0; x < WORLD_SIZE_X; ++x)
for (int y = 0; y < WORLD_SIZE_Y; ++y)
{
Chunk* chk = nullptr;
if (x < nbReduit)
chk = m_chunks.Remove(x, y);
if (y < nbReduit)
chk = m_chunks.Remove(x, y);
if (y > WORLD_SIZE_Y - nbReduit)
chk = m_chunks.Remove(x, y);
if (x > WORLD_SIZE_X - nbReduit)
chk = m_chunks.Remove(x, y);
// TODO: MakeDirty() les voisins pour qu'ils se redessinent.
if (!chk)
continue;
m_tbDeleted.emplace_back(chk);
}
}
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
Chunk* c = ChunkAt(x, y, z);
@ -134,31 +169,26 @@ void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, Blo
UpdateWorld(player_pos, blockinfo);
//TransposeWorld(player_pos, bullets);
}
//
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
// if (updates == 0 && ChunkAt(chx, 1, chy) &&
// ChunkAt(chx, 1, chy)->IsDirty()) {
// ChunkAt(chx, 1, chy)->Update(blockinfo, this);
// updates = FRAMES_UPDATE_CHUNKS;
// }
//
//}
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) {
Vector3f currentPos = player_pos;
Vector3f currentBlock = currentPos;
Vector3f ray = player_dir;
BlockType oldbtype;
netprot::ChunkMod* cmod = nullptr;
bool found = false;
if (block) return;
if (block) return cmod;
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
currentBlock += ray / 10.f;
BlockType bt = BlockAt(currentBlock);
if (bt != BTYPE_AIR)
if (bt != BTYPE_AIR) {
found = true;
oldbtype = bt;
}
}
if (found)
@ -184,21 +214,30 @@ void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos,
(By == PyA ||
By == PyB ||
By == PyC) &&
Bz == Pz))
Bz == Pz)) {
found = true;
oldbtype = bt;
}
}
}
}
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
if (net) {
cmod = new netprot::ChunkMod();
cmod->old_b_type = oldbtype;
cmod->b_type = blockType;
cmod->pos = currentBlock;
}
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
ChunkAt(currentBlock)->MakeModified();
block = true;
}
return cmod;
}
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {

View File

@ -11,6 +11,7 @@
#include "array2d.h"
#include "bullet.h"
#include "chunk.h"
#include "netprotocol.h"
class Chunk;
class Bullet;
@ -21,12 +22,15 @@ public:
~World();
Array2d<Chunk*>& GetChunks();
void BuildWorld();
void SetSeed(uint64_t seed);
Chunk* ChunkAt(float x, float y, float z) const;
Chunk* ChunkAt(const Vector3f& pos) const;
void RemoveChunk(int nbReduit);
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
@ -34,7 +38,7 @@ public:
void GetScope(unsigned int& x, unsigned int& y);
void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net);
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
void CleanUpWorld(int& deleteframes, bool clear);
int GettbDeleted() const;
@ -45,7 +49,7 @@ private:
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
//void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);

View File

@ -48,7 +48,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>ClangCL</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
@ -76,6 +76,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -90,7 +91,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>Default</LanguageStandard>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -105,6 +106,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -119,6 +121,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>

View File

@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.18.4)
project(SQCSim-Server VERSION 0.1)
add_compile_options("-Wno-narrowing")
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_STANDARD_REQUIRED True)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out")

View File

@ -3,39 +3,37 @@
Connection::Connection(SOCKET sock,
sockaddr_in sockaddr,
netprot::LoginInfo log,
netprot::PlayerInfo play):
sockaddr_in sockaddr,
LoginInfo *log,
PlayerInfo *play) :
m_sock(sock),
m_addr(sockaddr),
m_loginfo(log),
m_playinfo(play) {
m_loginfo(*log),
m_playinfo(*play) {
}
Connection::~Connection() {
closesocket(m_sock);
}
delete player;
closesocket(m_sock); }
uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; }
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
std::string Connection::GetName() const { return m_loginfo.name; }
void Connection::AddInput(netprot::Input in) {
m_input_manifest.insert({ in.timestamp, in });
}
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
netprot::Output* Connection::getOutput(Timestamp time) {
Output* Connection::getOutput(Timestamp time) {
auto out = m_output_manifest.find(time);
if (out != m_output_manifest.end())
return &out->second;
return nullptr;
}
netprot::Sync Connection::getSync(Timestamp time) {
netprot::Sync sync;
Sync Connection::getSync(Timestamp time) {
Sync sync;
auto out = m_output_manifest.find(time);
if (out != m_output_manifest.end()) {
sync.timestamp = out->second.timestamp;
@ -45,10 +43,166 @@ netprot::Sync Connection::getSync(Timestamp time) {
return sync;
}
void Connection::CleanInputManifest(Timestamp time) {
auto wat = m_input_manifest.find(time);
SOCKET Connection::getSock() const { return m_sock; }
while (wat != m_input_manifest.begin())
m_input_manifest.erase(wat--);
PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
void Connection::getPacks(SOCKET sock) {
std::vector<char*> lsPck;
Input in;
Sync sync;
recvPacksFrom(sock, &m_buf, m_addr, &lsPck);
for (auto& pck : lsPck) {
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
switch (netprot::getType(pck, 1)) {
using enum netprot::PACKET_TYPE;
case INPUT:
if (Deserialize(&in, pck, &bsize)) {
m_input_manifest[in.timestamp] = in;
m_input_vector.push_back(in);
}
break;
case SYNC:
if (Deserialize(&sync, pck, &bsize))
m_nsync = true;
break;
default: break;
}
}
lsPck.clear();
}
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
static int outs = 0;
static Timestamp last = 0;
while (!m_output_vector.empty()) {
Output out = m_output_vector.front();
for (auto& [key, conn] : conns) {
if (m_playinfo.id == conn->GetHash(false))
continue;
sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
}
++outs;
[[unlikely]] if (last == 0) // !
last = out.timestamp;
outs += out.timestamp + last;
if (outs >= 1000) {
outs -= 1000;
Sync sync;
sync.hp = player->GetHP();
sync.timestamp = out.timestamp;
sync.position = out.position;
sync.sid = m_loginfo.sid;
sync.timer = timer;
sync.timestamp = out.timestamp;
sync.ammo = -1;
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
}
m_output_vector.pop_front();
}
}
Timestamp Connection::Run(World* world) {
Input in, last;
Output out;
Timestamp tstamp = 0;
float el;
if (m_input_manifest.size() < 2)
return tstamp;
if (player->AmIDead()) {
m_input_manifest.clear();
return tstamp;
}
while (m_last_in < m_input_vector.size() - 1) {
in = m_input_vector.at(m_last_in + 1);
last = m_input_vector.at(m_last_in);
el = (double)(in.timestamp - last.timestamp) / 1000.;
if (m_shoot_acc > 0.) {
m_shoot_acc -= el;
if (m_shoot_acc < 0.)
m_shoot_acc = 0;
}
player->SetDirection(in.direction);
player->ApplyPhysics(player->GetInput(in.keys.forward,
in.keys.backward,
in.keys.left,
in.keys.right,
in.keys.jump, false, el), world, el);
if (player->GetPosition().y < -20.) {
player->InflictDamage(9000.);
player->Killer = GetHash(true);
}
out.states.jumping = player->GetIsAirborne();
out.states.running = player->GetVelocity().Length() > .5f;
out.states.still = !out.states.running && !out.states.jumping;
out.states.hit = player->m_hit;
player->m_hit = false;
if (player->AmIDead()) {
in.keys.shoot = false;
in.keys.block = false;
out.states.dead = true;
}
static bool toggle = false;
if (in.keys.block) {
if (!toggle) {
toggle = true;
bool block = false;
ChunkMod* cmod = world->ChangeBlockAtCursor(BLOCK_TYPE::BTYPE_METAL,
player->GetPosition(),
player->GetDirection(),
block, true);
if (cmod)
ChunkDiffs.push_back(std::move(cmod));
}
}
else toggle = false;
out.states.shooting = in.keys.shoot;
if (out.states.jumping && out.states.shooting)
out.states.jumpshot = true;
else out.states.jumpshot = false;
if (in.keys.shoot && m_shoot_acc <= 0.) {
Bullets.push_back(std::move(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true))));
m_shoot_acc = BULLET_TIME;
}
out.position = player->GetPositionAbs();
out.direction = in.direction;
out.timestamp = in.timestamp;
out.id = m_playinfo.id;
m_output_manifest[out.timestamp] = out;
m_output_vector.push_back(out);
tstamp = out.timestamp;
++m_last_in;
}
return tstamp;
}
void Connection::CleanInputManifest(Timestamp time) {
// auto wat = m_input_manifest.find(time);
// while (wat != m_input_manifest.begin())
// m_input_manifest.erase(wat--);
}
Timestamp Connection::GetTStamp() const { return m_tstamp; }

View File

@ -2,19 +2,22 @@
#define CONNECTION_H__
#include <deque>
#include <map>
#include <unordered_map>
#include "../SQCSim-common/player.h"
#include "../SQCSim-common/vector3.h"
#include "../SQCSim-common/netprotocol.h"
#include "../SQCSim-common/world.h"
#include "define.h"
using namespace netprot;
class Connection {
public:
Connection(
SOCKET sock,
sockaddr_in sockaddr,
netprot::LoginInfo log,
netprot::PlayerInfo play);
LoginInfo *log,
PlayerInfo *play);
~Connection();
Player* player = nullptr;
@ -23,20 +26,47 @@ public:
uint64_t GetTeamHash() const;
std::string GetName() const;
void AddInput(netprot::Input in);
netprot::Output* getOutput(Timestamp time);
netprot::Sync getSync(Timestamp time);
void AddInput(Input in);
Output* getOutput(Timestamp time);
Sync getSync(Timestamp time);
SOCKET getSock() const;
PlayerInfo* getInfo() const;
sockaddr_in* getAddr() const;
void getPacks(SOCKET sock);
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
Timestamp Run(World* world);
void CleanInputManifest(Timestamp time);
bool m_nsync = true;
std::vector<Bullet*> Bullets;
std::vector<ChunkMod*> ChunkDiffs;
Timestamp GetTStamp() const;
private:
std::map<Timestamp, netprot::Input> m_input_manifest;
std::map<Timestamp, netprot::Output> m_output_manifest;
std::map<Timestamp, netprot::Chat> m_chatlog;
std::unordered_map<Timestamp, Input> m_input_manifest;
std::vector<Input> m_input_vector;
std::unordered_map<Timestamp, Output> m_output_manifest;
std::deque<Output> m_output_vector;
std::unordered_map<Timestamp, Chat> m_chatlog;
float m_shoot_acc = 0;
Timestamp m_tstamp = 0;
SOCKET m_sock;
sockaddr_in m_addr;
netprot::LoginInfo m_loginfo;
netprot::PlayerInfo m_playinfo;
LoginInfo m_loginfo;
PlayerInfo m_playinfo;
Timestamp m_startsync;
uint64_t m_last_in = 0,
m_last_out = 0;
Buffer m_buf,
m_bufout;
};
#endif

View File

@ -9,9 +9,22 @@
#define MAX_CONNECTIONS 16
#define ID_LIST_SIZE 127
#define BUFFER_LENGTH 150
#define SRV_MANUAL_SETUP true
typedef unsigned char LogDest;
enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST };
// @ = Dead guy, $ = Killer.
const std::vector<std::string> DEATHMESSAGES = { "@ has gone to meet their maker.",
"@ has bit the dust, if you know what I mean.",
"@ has ceased to be.",
"@ is no more.",
"@ is like, super dead.",
"Requiescat In Pace, @.",
"So long, @, and thanks for all the lols!",
"@ has a bad case of being dead.",
"@ has finally seen the light!",
"Thought @ was hot; guess what? He's not. He is dead, dead, dead.",
"@ did not want to live forever.",
"$ made @ die for their country.",
"$ has become death, destroyer of @.",
"$ did not make @ feel lucky." };
#endif

View File

@ -1,9 +1,13 @@
#include "server.h"
int main() {
Server* server = new Server();
std::unique_ptr<Server> server = std::make_unique<Server>();
if (server->Init() == 0)
if (server->Ready() == 0)
while (server->Ready() == 0) {
server->Run();
delete server;
if (!server->NewGameRequested())
break;
server->Cleanup();
}
server->DeInit();
}

View File

@ -1,6 +1,6 @@
#include "server.h"
Server::Server(LogDest log) {
Server::Server(LOG_DEST log) {
m_log = log;
if (log == LOG_DEST::LOGFILE) {
m_logfile = std::ofstream("server.log", std::ofstream::out);
@ -18,6 +18,10 @@ Server::~Server() {
closesocket(m_sock_udp);
if (m_sock_tcp)
closesocket(m_sock_tcp);
for (const auto& [key, player] : m_conns)
closesocket(player->getSock());
m_conns.clear();
delete m_world;
#ifdef _WIN32
WSACleanup();
#endif
@ -65,85 +69,354 @@ int Server::Init() {
}
int Server::Ready() {
int nbrjoueurs = 0,
nbrconn = 0;
bool readystart = false;
do {
Log("Entrez la duree de la partie: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try {
m_game.countdown = std::stoi(m_buf.ptr);
}
catch (const std::exception& e) {
Log(e.what(), true, false);
m_game.countdown = 0;
}
} while (m_game.countdown < 1);
m_game.seed = 9370707;
/*do {
Log("Entrez le seed de la partie: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try {
std::stoi(m_buf.ptr);
}
catch (const std::exception& e) {
Log(e.what(), true, false);
m_game.seed = 0;
}
} while (m_game.seed < 1);*/
do {
Log("Entrez le nombre de joueurs: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try {
nbrjoueurs = std::stoi(m_buf.ptr);
}
catch (const std::exception& e) {
Log(e.what(), true, false);
nbrjoueurs = 0;
}
if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS)
Log("Nombre de joueurs invalide.", true, false);
} while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS);
m_game.gameType = 1;
if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
Log("Écoute sur le port TCP.", true, true);
Log("Ecoute sur le port TCP.", true, true);
return 1;
}
char* buf = new char[150];
uint32_t buflen = 150;
bool readystart = false;
srand(time(NULL));
Log("À l'écoute sur le port: " + std::to_string(SRV_PORT), false, false);
buildIdList(ID_LIST_SIZE);
m_game.countdown = 360;
m_game.gameType = 1;
m_game.seed = 9370707;
Log("A l'ecoute sur le port: " + std::to_string(SRV_PORT), false, false);
while (!readystart) {
sockaddr_in sockad;
unsigned int addrlen = sizeof(sockad);
addrlen_t addrlen = sizeof(sockad);
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
if (sock < 0)
Log("Erreur de connexion", true, false);
else if (sock > 0) {
std::string str = "Nouvelle connection provenant de: ";
char* strbuf = new char[BUFFER_LENGTH];
uint32_t strbuflen = BUFFER_LENGTH;
std::string str = "Nouvelle connexion provenant de: ";
str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port));
if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
PlayerInfo* play = new PlayerInfo();
if (recv(sock, buf, buflen, 0) > 0) {
netprot::LoginInfo log;
netprot::PlayerInfo play;
if (netprot::Deserialize(&log, buf, buflen)) {
log.sid = getUniqueId();
log.tid = 0;
str.append(" Nom: ").append(log.name);
Log(str, false, false);
str = "";
str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]"));
Log(str, false, false);
//netprot::Serialize(&log, &buf, &buflen);
//send(sock, buf, buflen, 0);
//buflen = 150;
sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen);
play.id = getUniqueId();
memcpy(play.name, log.name, std::strlen(log.name) + 1);
play.tid = log.tid;
//netprot::Serialize(&m_game, &buf, &buflen);
//send(sock, buf, buflen, 0);
sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen);
Connection* conn = new Connection(sock, sockad, log, play);
m_players[log.sid] = conn;
readystart = true;
m_buf.len = BUFFER_LENGTH;
Packet pck = getPack(&m_buf);
if (pck.type != PACKET_TYPE::LOGINF) {
Log("Paquet invalide.", true, false);
if (pck.type != PACKET_TYPE::ERR)
netprot::emptyPack(pck);
continue; // Passer au prochain appel si c'est pas un LoginInfo ou un LoginInfo invalide qui rentre.
}
LoginInfo* log = (LoginInfo*)pck.ptr;
log->sid = getUniqueId();
log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe.
Log(str.append(" Nom: ").append(log->name), false, false);
str.clear();
sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
play->id = getUniqueId();
play->tid = log->tid;
strcpy(play->name, 32, log->name);
Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]")
.append(" ID: [").append(std::to_string(play->id)).append("]")
.append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false);
play->tid = log->tid;
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
Connection* conn = new Connection(sock, sockad, log, play);
m_conns[log->sid] = conn;
if (++nbrconn >= nbrjoueurs)
readystart = true;
}
}
}
for (auto& [keyin, playin] : m_conns) // Not pretty, but it works.
for (auto& [keyout, playout] : m_conns) {
if (keyin == keyout)
continue;
sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
}
return 0;
}
void Server::Run() {
bool endgame = false;
Input in;
sockaddr_in sockad;
addrlen_t socklen = sizeof(sockad);
Log("Partie en cours...", false, false);
Log("Debut de la partie...", false, false);
int players = m_conns.size();
m_world = new World();
m_world->SetSeed(m_game.seed);
m_world->GetChunks().Reset(nullptr);
m_world->BuildWorld();
for (auto& [key, conn] : m_conns) { // Creation des instances de joueurs et premier sync.
if (!conn) {
m_conns.erase(key);
continue;
}
int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 8,
y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2)) / 8;
conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
conn->player->m_username = conn->GetName();
m_players[key] = conn->player;
Sync sync;
sync.position = conn->player->GetPositionAbs();
sync.hp = conn->player->GetHP();
sync.sid = key;
sync.ammo = 0;
sync.timestamp = 0;
sync.timer = m_game.countdown;
sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
}
int timer = m_game.countdown, sync_acc = 0, deadplayers = 0;
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
Timestamp last = 0;
std::vector<Chat*> chatlog;
std::vector<ChunkMod*> chunkdiffs;
std::vector<Bullet*> bullets;
std::vector<std::vector<Bullet*>::iterator> bullit;
std::vector<BulletAdd*> netbull;
std::vector<char*> lsPck;
Chat* startchat = new Chat();
startchat->src_id = 0;
char startmess[] = "How would -YOU- like to die today, motherf-words?";
strcpy(startchat->mess, 140, startmess);
chatlog.emplace_back(startchat);
while (!endgame) {
using namespace std::chrono;
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
if (last == 0)
last = tstamp;
sync_acc += tstamp - last;
if (sync_acc >= 1000) {
while (sync_acc >= 1000)
sync_acc -= 1000;
--timer;
std::string str = "Timer: ";
Log(str.append(std::to_string(timer)), false, false);
}
last = tstamp;
for (auto& [key, conn] : m_conns) {
/* In */
Input in; Sync sync;
recvPacks(m_sock_udp, &m_buf, &lsPck);
for (auto& pck : lsPck) {
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
switch (netprot::getType(pck, 1)) {
using enum netprot::PACKET_TYPE;
case INPUT:
if (Deserialize(&in, pck, &bsize)) {
if (m_conns.count(in.sid))
m_conns[in.sid]->AddInput(in);
}
break;
case SYNC:
if (Deserialize(&sync, pck, &bsize)) {}
break;
default: break;
}
}
lsPck.clear();
/* Process */
if (conn->m_nsync) {
Timestamp tstamp = conn->Run(m_world);
if (conn->player->AmIDead()) {
Chat* chat = new Chat();
chat->dest_id = chat->dest_team_id = chat->src_id = 0;
std::string killer = m_conns.at(conn->player->Killer)->player->GetUsername();
std::string mess = getDeathMessage(conn->player->GetUsername(), killer);
strcpy(chat->mess, 140, mess.c_str());
chatlog.emplace_back(chat);
++deadplayers;
conn->m_nsync = false;
}
else {
for (auto& chmo : conn->ChunkDiffs)
chunkdiffs.emplace_back(std::move(chmo));
conn->ChunkDiffs.clear();
for (auto& bull : conn->Bullets) {
bullets.emplace_back(bull);
//Log("POW!", false, false);
BulletAdd* nbul = new BulletAdd();
nbul->pos = bull->getPos();
nbul->dir = bull->getVel();
nbul->id = key;
nbul->tstamp = tstamp;
netbull.emplace_back(std::move(nbul));
}
conn->Bullets.clear();
}
/* Out */
conn->sendPacks(m_sock_udp, m_conns, timer);
}
if ((deadplayers == players - 1 && deadplayers != 0) || timer <= 0)
endgame = true;
}
for (auto& bull : netbull) {
for (auto& [key, conn] : m_conns)
if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle.
sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr());
delete bull;
}
netbull.clear();
for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) {
ChunkMod* cmod = nullptr;
Bullet* bullet = *bull;
if (bullet->Update(m_world, (1. / 60.), 20, m_players, &cmod)) {
if (cmod)
chunkdiffs.emplace_back(cmod);
bullit.push_back(bull);
delete bullet;
}
}
for (auto& bull: bullit)
bullets.erase(bull);
bullit.clear();
for (auto& chat : chatlog) {
Log(chat->mess, false, false);
for (auto& [key, conn] : m_conns)
sendPackTo<Chat>(m_sock_udp, chat, &m_buf, conn->getAddr());
delete chat;
}
chatlog.clear();
for (auto& chmo : chunkdiffs) {
for (auto& [key, conn] : m_conns)
sendPackTo<ChunkMod>(m_sock_udp, chmo, &m_buf, conn->getAddr());
delete chmo;
}
chunkdiffs.clear();
}
Chat end;
end.src_id = 0;
char endmess[] = "Game over, man. Game over.";
strcpy(end.mess, 140, endmess);
for (auto& [key, conn] : m_conns) {
std::string str = conn->player->GetUsername();
Log(str.append(" ").append(std::to_string(conn->player->GetHP())), false, false);
}
for (auto& [key, conn] : m_conns)
sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr());
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
char* ch = new char[2];
std::cout << "Nouvelle partie? [o/N] ";
std::cin.getline(ch, 2);
std::cout << std::endl;
m_exit = true;
if (ch[0] == 'o' || ch[0] == 'O')
m_exit = false;
delete[] ch;
}
void Server::Cleanup() {
for (auto& [key, conn] : m_conns)
delete conn;
m_conns.clear();
m_players.clear();
delete m_world;
m_world = nullptr;
}
void Server::DeInit() {
if (m_logfile.is_open())
m_logfile.close();
if (m_sock_udp)
closesocket(m_sock_udp);
if (m_sock_tcp)
closesocket(m_sock_tcp);
#ifdef _WIN32
WSACleanup();
#endif
}
bool Server::NewGameRequested() const { return !m_exit; }
inline std::string Server::LogTimestamp() {
time_t rawtime;
struct tm timeinfo;
char buffer[80];
tm timeinfo;
char buffer[50];
time(&rawtime);
@ -161,30 +434,40 @@ inline std::string Server::LogTimestamp() {
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
switch (m_log) {
case LOG_DEST::LOGFILE:
using enum LOG_DEST; // C++20!
case LOGFILE:
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
break;
case LOG_DEST::CONSOLE:
case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!)
default:
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
break;
}
if (is_fatal) {
if (m_logfile.is_open())
m_logfile.close();
if (m_sock_udp)
closesocket(m_sock_udp);
if (m_sock_tcp)
closesocket(m_sock_tcp);
for (const auto& [key, player] : m_conns)
closesocket(player->getSock());
delete m_world;
m_conns.clear();
#ifdef _WIN32
WSACleanup();
#endif
exit(-1);
}
}
void Server::buildIdList(size_t size) {
std::set<uint64_t> lst;
do lst.insert(((uint64_t)rand() << 25) % 8675309); // EIGHT SIX SEVENFIVE THREE AUGHT NIIIIIIiIIiiIiINE!
srand(time(NULL));
do lst.insert(((uint64_t)rand() << 32 | rand()));
while (lst.size() < size);
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
@ -196,132 +479,33 @@ uint64_t Server::getUniqueId() {
return id;
}
// Test serialize/deserialize:
/*
netprot::LoginInfo log, log2;
std::cout << "Nom? ";
std::cin.getline(log.name, 32); // NO! STD::CIN >> VARIABLE;! EVEEEEEERRRR!!!
log.sid = 12345;
char* buf = new char[150];
uint32_t buflen = 150;
std::string Server::getDeathMessage(std::string username, std::string killer) const {
std::string mess;
std::string temp = DEATHMESSAGES.at(rand() % DEATHMESSAGES.size());
size_t ind = temp.find('@');
size_t indk = temp.find('$');
bool bypass = false;
netprot::Serialize(&log, &buf, &buflen);
if (indk == std::string::npos)
bypass = true;
bool is_work = netprot::Deserialize(&log2, buf, buflen);
if (ind < indk || bypass) {
mess.append(temp.substr(0, ind));
mess.append(username);
if (!bypass) {
mess.append(temp.substr(ind + 1, indk - 1));
mess.append(killer);
mess.append(temp.substr(indk + 1));
}
else mess.append(temp.substr(ind + 1));
}
else {
mess.append(temp.substr(0, indk));
mess.append(killer);
mess.append(temp.substr(indk + 1, ind - 1));
mess.append(username);
mess.append(temp.substr(ind + 1));
}
std::string str;
str.append(is_work ? "Y " : "N ").append(log2.name).append(": ").append(std::to_string(log2.sid));
Log(str, false, false);
*/
///* Recevoir paquet */
//while (true) {
// char buffer[2048];
// sockaddr_in client;
//
//#ifdef _WIN32 // Mais pourquoi?
// int clen = sizeof(client);
//#else
// unsigned int clen = sizeof(client);
//#endif
//
// int count = recvfrom(socket_udp, buffer, sizeof(buffer) - 1, 0, (sockaddr*)&client, &clen);
//
// if (count < 0) {
// Log("Erreur de reception de paquet.", socket_udp);
// return 4;
// }
//
// buffer[count] = '\0';
//
// /* Gérer le paquet reçu */
// std::string commande(buffer);
//
// if (commande.find("echo ") == 0) { /* ECHO */
// std::string::size_type pos = commande.find(' ');
// std::string parametres = commande.substr(pos + 1);
//
// sendto(socket_udp, parametres.c_str(), parametres.length(), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("date ") == 0) { /* DATE */
// time_t rawtime;
// struct tm* timeinfo = new tm();
// char tbuffer[80];
//
// time(&rawtime);
//
//#ifdef _WIN32
// localtime_s(timeinfo, &rawtime);
//#else
// localtime_r(&rawtime, timeinfo);
//#endif
//
// strftime(tbuffer, 80, "%a %b %e %T %G", timeinfo);
//
// sendto(socket_udp, tbuffer, sizeof(tbuffer), 0, (const sockaddr*)&client, sizeof(client));
// delete timeinfo;
// }
// else if (commande.find("ping ") == 0) { /* PING */
// sendto(socket_udp, "pong", sizeof("pong"), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("usager ") == 0) { /* USAGER */
// std::string user;
//
//#ifdef _WIN32
// wchar_t userbuf[30];
// DWORD usersize = 30;
//
// GetUserNameW(userbuf, &usersize);
//
// std::wstring wuser = userbuf;
// user = std::string(wuser.begin(), wuser.end());
//#else
// char ptr[30];
// getlogin_r(ptr, sizeof(ptr) - 1);
// user = std::string(ptr);
//#endif
//
// sendto(socket_udp, user.c_str(), user.length(), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("exec ") == 0) { /* EXEC */
// std::string::size_type pos = commande.find(' ');
// std::string parametres = commande.substr(pos + 1);
//
// FILE* pipe = nullptr;
// char buffer[301]; // 300 caractères + '\0'
// std::string reponse;
//
// pipe = popen(parametres.c_str(), "r");
//
// if (!pipe)
// reponse = "Erreur de commande!";
// else while (!feof(pipe)) {
// if (fgets(buffer, sizeof(buffer) - 1, pipe))
// reponse += buffer;
// }
//
// if (pipe)
// pclose(pipe);
//
// if (reponse.length() > 300)
// reponse = reponse.substr(0, 300);
// else if (reponse.length() < 1)
// reponse = "OK!";
//
// sendto(socket_udp, reponse.c_str(), reponse.length(), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("bye ") == 0) { /* BYE */
// Log("", 0); // Message d'erreur pas de message d'erreur!
// return 0;
// }
// else sendto(socket_udp, "huh?", sizeof("huh?"), 0, (const sockaddr*)&client, sizeof(client)); /* DEFAULT */
//}
//
///* Ce bout de code ne devrait theoriquement jamais etre atteint, mais au cas. */
//Log("", 0);
//return 0;
//return false;
//}
//
return mess;
}

View File

@ -1,54 +1,61 @@
#ifndef SERVER_H__
#define SERVER_H__
#include <cstdlib>
#include <fstream>
#include <vector>
#include <set>
#include <string>
#include <unordered_map>
#include "../SQCSim-common/world.h"
#include "../SQCSim-common/netprotocol.h"
#include "define.h"
#include "connection.h"
using namespace netprot;
class Server {
public:
Server(LogDest log = LOG_DEST::CONSOLE);
enum LOG_DEST: unsigned char { CONSOLE, LOGFILE, LOG_LAST };
Server(LOG_DEST log = LOG_DEST::CONSOLE);
~Server();
int Init();
int Ready();
void Run();
void Cleanup();
void DeInit();
bool NewGameRequested() const;
private:
#ifdef _WIN32
WSADATA m_wsaData;
#endif
SOCKET m_sock_udp = 0,
m_sock_tcp = 0;
LogDest m_log;
LOG_DEST m_log;
std::ofstream m_logfile;
std::map<uint64_t, Connection*> m_players;
std::map <Timestamp, netprot::Chat> m_chatlog;
Buffer m_buf;
std::unordered_map<uint64_t, Player*> m_players;
std::unordered_map<uint64_t, Connection*> m_conns;
std::unordered_map<Timestamp, Chat> m_chatlog;
std::vector<uint64_t> m_ids;
netprot::GameInfo m_game;
GameInfo m_game;
World* m_world = nullptr;
bool m_exit = true;
std::string LogTimestamp();
void Log(std::string str, bool is_error, bool is_fatal);
void buildIdList(size_t size);
uint64_t getUniqueId();
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
std::string getDeathMessage(std::string username, std::string killer) const;
};
template <class T>
void Server::sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
netprot::Serialize(pack, buf, buflen);
send(sock, *buf, *buflen, 0);
*buflen = BUFFER_LENGTH;
}
#endif

View File

@ -20,33 +20,39 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="audio.h" />
<ClInclude Include="booster.h" />
<ClInclude Include="connector.h" />
<ClInclude Include="define.h" />
<ClInclude Include="engine.h" />
<ClInclude Include="mesh.h" />
<ClInclude Include="openglcontext.h" />
<ClInclude Include="remoteplayer.h" />
<ClInclude Include="settings.h" />
<ClInclude Include="shader.h" />
<ClInclude Include="skybox.h" />
<ClInclude Include="texture.h" />
<ClInclude Include="textureatlas.h" />
<ClInclude Include="tool.h" />
<ClInclude Include="vertexbuffer.h" />
<ClInclude Include="worldrenderer.h" />
<ClInclude Include="renderer.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="audio.cpp" />
<ClCompile Include="booster.cpp" />
<ClCompile Include="connector.cpp" />
<ClCompile Include="engine.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="mesh.cpp" />
<ClCompile Include="openglcontext.cpp" />
<ClCompile Include="remoteplayer.cpp" />
<ClCompile Include="settings.cpp" />
<ClCompile Include="shader.cpp" />
<ClCompile Include="skybox.cpp" />
<ClCompile Include="texture.cpp" />
<ClCompile Include="textureatlas.cpp" />
<ClCompile Include="tool.cpp" />
<ClCompile Include="vertexbuffer.cpp" />
<ClCompile Include="worldrenderer.cpp" />
<ClCompile Include="renderer.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
@ -85,7 +91,7 @@
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>ClangCL</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@ -130,7 +136,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -145,7 +151,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -162,13 +168,13 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard>stdcpp20</LanguageStandard>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
@ -184,13 +190,13 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard>stdcpp20</LanguageStandard>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>

View File

@ -47,7 +47,16 @@
<ClInclude Include="mesh.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="worldrenderer.h">
<ClInclude Include="renderer.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="remoteplayer.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="booster.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="settings.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup>
@ -88,7 +97,16 @@
<ClCompile Include="mesh.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="worldrenderer.cpp">
<ClCompile Include="renderer.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="remoteplayer.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="booster.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="settings.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>

View File

@ -14,7 +14,7 @@ Audio::Audio(const char * music) {
m_engine->setRolloffFactor(2);
m_engine->setDefault3DSoundMinDistance(.1);
m_engine->setDefault3DSoundMaxDistance(1000);
m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
}
Audio::~Audio() {
@ -48,3 +48,7 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
float Audio::GetMusicVolume() const {
return m_music->getVolume();
}

View File

@ -33,6 +33,8 @@ public:
void ToggleMusicState();
void PauseEngine();
float GetMusicVolume() const;
};
#endif // AUDIO_H__

46
SQCSim2021/booster.cpp Normal file
View File

@ -0,0 +1,46 @@
#include "booster.h"
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran)
{
//
//Vector3f playerToQuad = m_player.GetPosition() - m_position;
//playerToQuad.Normalize();
//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f;
//Matrix4f rotationMatrix;
//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0));
//glMultMatrixf(rotationMatrix.GetInternalValues());
float x = pos.x;
float y = pos.y;
float z = pos.z;
float width = 1.0f;
float height = 1.0f;
//Pt override les collisions.. a ce point la je sais pas quoi faire
//Matrix4 mat4 = tran.GetMatrix();
//mat4 VP = pMatrix * vMatrix;
//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31());
//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32());
//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width);
//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width);
//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width);
//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width);
//tran.ApplyTranslation(m_position);
float u, v, w, h;
//glDisable(GL_DEPTH_TEST);
shader.Use();
textureAtlas.Bind();
textureAtlas.TextureIndexToCoord(8, u, v, w, h);
//glLoadIdentity();
glLoadMatrixf(tran.GetMatrix().GetInternalValues());
glBegin(GL_QUADS);
glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
glEnd();
shader.Disable();
//tran.ApplyTranslation(-m_position);
//glEnable(GL_DEPTH_TEST);
}

14
SQCSim2021/booster.h Normal file
View File

@ -0,0 +1,14 @@
#ifndef BOOSTER_H__
#define BOOSTER_H__
#include "define.h"
#include "textureatlas.h"
#include "shader.h"
#include "../SQCSim-common/vector3.h"
#include "../SQCSim-common/transformation.h"
class Booster {
public:
void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran);
};
#endif

View File

@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.18.4)
project(SQCSim-Client VERSION 0.8)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_STANDARD_REQUIRED True)
set(CMAKE_BUILD_DIRECTORY "./build")
@ -28,6 +28,7 @@ include_directories(
add_library(SQCSim-common
"${SQCSIM_COMMON_DIR}boostinfo.cpp"
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
"${SQCSIM_COMMON_DIR}bullet.cpp"
"${SQCSIM_COMMON_DIR}chunk.cpp"
@ -40,6 +41,7 @@ add_library(SQCSim-common
add_executable(SQCSim-client
"../audio.cpp"
"../booster.cpp"
"../connector.cpp"
"../engine.cpp"
"../mesh.cpp"
@ -50,7 +52,8 @@ add_executable(SQCSim-client
"../textureatlas.cpp"
"../tool.cpp"
"../vertexbuffer.cpp"
"../worldrenderer.cpp"
"../renderer.cpp"
"../remoteplayer.cpp"
"../main.cpp"
)

View File

@ -42,7 +42,7 @@ int Connector::Init() {
return 0;
}
int Connector::Connect(char* srv_addr, std::string name) {
int Connector::Connect(const char* srv_addr, std::string name) {
sockaddr_in add;
m_srvsockaddr.sin_family = AF_INET;
m_srvsockaddr.sin_port = htons(SRV_PORT);
@ -54,44 +54,65 @@ int Connector::Connect(char* srv_addr, std::string name) {
if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
std::cout << "Échec de la connexion." << std::endl;
return 2;
}
char* buf = new char[150];
uint32_t buflen = 150;
flag_t flag = 1;
if (ioctl(m_sock_tcp, SOCK_NONBLOCK, &flag) < 0) {
std::cout << "Impossible de mettre le socket en mode non-bloquant." << std::endl;
return 3;
}
netprot::Buffer bf;
netprot::LoginInfo log;
memcpy(&log.name, name.c_str(), name.size() + 1);
strcpy(log.name, 32, name.c_str());
netprot::Serialize(&log, &buf, &buflen);
netprot::sendPack(m_sock_tcp, &log, &bf);
int se = send(m_sock_tcp, buf, buflen, 0);
bool ready = false;
int errors = 0;
std::vector<char*> lsPck;
while (!ready) {
netprot::recvPacks(m_sock_udp, &bf, &lsPck);
delete[] buf;
buf = new char[150] {0};
buflen = 150;
int rpack = 0;
while (rpack < 2) {
recv(m_sock_tcp, buf, buflen, 0);
switch (netprot::getType(buf, buflen)) {
case netprot::PACKET_TYPE::LOGINF:
if (!netprot::Deserialize(&m_loginfo, buf, buflen)) {
std::cout << "Packet LoginInfo invalide." << std::endl;
return 2;
for (auto& pck : lsPck) {
uint32_t bsize = bf.len - (pck - bf.ptr);
netprot::PlayerInfo* pl = nullptr;
switch (netprot::getType(pck, 1)) {
using enum netprot::PACKET_TYPE;
case LOGINF:
if (!netprot::Deserialize(&m_loginfo, pck, &bsize))
++errors;
break;
case GAMEINFO:
if (!netprot::Deserialize(&m_gameinfo, pck, &bsize))
++errors;
break;
case PLAYINF:
pl = new netprot::PlayerInfo();
if (!netprot::Deserialize(pl, pck, &bsize))
++errors;
else {
m_players[pl->id] = pl;
std::cout << "A challenger appears! " << pl->name << std::endl;
}
break;
case TEAMINF:
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
break;
case SYNC:
if (!netprot::Deserialize(&m_origin, pck, &bsize))
++errors;
ready = true;
break;
default:
errors++;
break;
}
++rpack;
break;
case netprot::PACKET_TYPE::GAMEINFO:
if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) {
std::cout << "Packet GameInfo invalide." << std::endl;
return 3;
}
++rpack;
break;
default:
std::cout << "Packet invalide." << std::endl;
break;
}
lsPck.clear();
if (errors > 1000)
return 4;
}
return 0;
}
@ -99,3 +120,5 @@ int Connector::Connect(char* srv_addr, std::string name) {
uint64_t Connector::getId() const { return m_loginfo.sid; }
unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
netprot::Sync Connector::getOrigin() const { return m_origin; }

View File

@ -2,6 +2,7 @@
#define CONNECTOR_H__
#include <stdlib.h>
#include <unordered_map>
#include "../SQCSim-common/netprotocol.h"
#include "define.h"
@ -11,26 +12,32 @@ public:
~Connector();
int Init();
int Connect(char* srv_addr, std::string name);
int Connect(const char* srv_addr, std::string name);
uint64_t getId() const;
unsigned int getSeed() const;
netprot::Sync getOrigin() const;
//void SendInput();
//int Sync();
SOCKET m_sock_udp = 0,
m_sock_tcp = 0;
sockaddr_in m_srvsockaddr;
// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
std::unordered_map<uint64_t, netprot::PlayerInfo> m_players;
private:
#ifdef _WIN32
WSADATA m_wsaData;
#endif
std::map<Timestamp, netprot::Input> m_inputmanifest;
std::map<uint64_t, netprot::PlayerInfo> m_players;
std::map<uint64_t, netprot::TeamInfo> m_teams;
std::unordered_map<Timestamp, netprot::Input> m_inputmanifest;
std::unordered_map<uint64_t, netprot::TeamInfo> m_teams;
netprot::LoginInfo m_loginfo;
netprot::GameInfo m_gameinfo;
sockaddr_in m_srvsockaddr;
SOCKET m_sock_udp = 0,
m_sock_tcp = 0;
netprot::Sync m_origin;
};
#endif

View File

@ -20,7 +20,6 @@
#include <climits>
#endif
#define NETWORK_TEST false
#define SRV_ADDR "127.0.0.1"
#define COUNTDOWN 300
@ -30,10 +29,37 @@
#define BASE_HEIGHT 480
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
//1 = jump shoot sans anim, 2 = jump shoot avec anim
#define ANIM_PATH_JSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
#define ANIM_PATH_JSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
//1 = shoot sans anim, 2 = shoot avec anim
#define ANIM_PATH_SSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGShooting/"
#define ANIM_PATH_SSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
#define TEXTURE_PATH "./media/textures/"
#define SHADER_PATH "./media/shaders/"
#define AUDIO_PATH "./media/audio/"
#define CHUNK_PATH "./media/chunks/"
#define MENU_ITEM_PATH "./media/menu_items/"
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
enum GameState {
MAIN_MENU,
SPLASH,
LOBBY,
OPTIONS,
QUIT,
PLAY,
PAUSE
};
enum Resolution {
HD = 0, // 1280x720 (High Definition)
FHD, // 1920x1080 (Full HD)
QHD, // 2560x1440 (Quad HD)
UHD // 3840x2160 (Ultra HD)
};
#endif // DEFINE_H__

Binary file not shown.

File diff suppressed because it is too large Load Diff

View File

@ -2,9 +2,13 @@
#define ENGINE_H__
#include <algorithm>
#include <chrono>
#include <cmath>
#include <unordered_map>
#include <set>
#include "../SQCSim-common/array2d.h"
#include "../SQCSim-common/blockinfo.h"
#include "../SQCSim-common/boostinfo.h"
#include "../SQCSim-common/bullet.h"
#include "../SQCSim-common/chunk.h"
#include "../SQCSim-common/world.h"
@ -18,14 +22,15 @@
#include "audio.h"
#include "textureatlas.h"
#include "connector.h"
#include "worldrenderer.h"
#include "renderer.h"
#include "remoteplayer.h"
#include "booster.h"
#include "settings.h"
class Engine : public OpenglContext {
public:
Engine();
virtual ~Engine();
virtual void DrawMenu();
virtual void DrawSplachScreen();
virtual void Init();
virtual void DeInit();
virtual void LoadResource();
@ -38,71 +43,148 @@ public:
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
private:
std::pair<float, float> GetScale() const;
int GetFps(float elapsedTime) const;
int GetCountdown(float elapsedTime);
int GetOptionsChoice();
bool StartMultiplayerGame();
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
void InstantDamage();
void SystemNotification(std::string systemLog);
void KillNotification(Player killer, Player killed);
void DisplayNotification(std::string message);
void ProcessNotificationQueue();
void DisplayCrosshair();
void DisplayPovGun();
void DisplayCurrentItem();
void DisplayHud(int timer);
void DisplayInfo(float elapsedTime, BlockType bloc);
void DisplaySingleOrMultiplayerMenu();
void DrawHud(float elapsedTime, BlockType bloc);
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
void DisplayInfo(float elapsedTime, BlockType bloc);
Connector m_conn;
Shader m_shader01;
BlockInfo* m_blockinfo[BTYPE_LAST];
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
void DisplaySplashScreen();
void DisplayMainMenu();
void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
void DrawMainMenuButtons(float centerX, float centerY);
void DrawSingleMultiButtons(float centerX, float centerY);
void DisplayLobbyMenu(float elapsedTime);
void SetPlayerUsername(float elapsedTime);
void SetServerAddress(float elapsedTime);
void DisplayOptionsMenu();
void DisplayAudioMenu(float centerX, float centerY);
void DisplayGraphicsMenu(float centerX, float centerY);
void DisplayGameplayMenu(float centerX, float centerY);
void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
void ProcessNotificationQueue();
char SimulateKeyboard(unsigned char key);
void HandlePlayerInput(float elapsedTime);
//udio m_menuaudio = Audio(AUDIO_PATH "menumusic.wav");
Audio m_audio = Audio(AUDIO_PATH "music01.wav");
irrklang::ISound* m_powpow, * m_scream;
irrklang::ISound* m_whoosh[MAX_BULLETS];
Bullet* m_bullets[MAX_BULLETS];
//Menu
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
World m_world = World();
WorldRenderer m_wrenderer = WorldRenderer();
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
Renderer m_renderer = Renderer();
Booster m_booster = Booster();
BlockInfo* m_blockinfo[BTYPE_LAST];
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
GameState m_gamestate = GameState::SPLASH;
Shader m_shader01;
Skybox m_skybox;
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
TextureAtlas::TextureIndex texBoostHeal;
Texture m_textureCrosshair;
Texture m_textureFont;
Texture m_textureGun;
Texture m_texturePovGun;
Texture m_textureSkybox;
Texture m_textureSoloMultiMenu;
Texture m_textureTitle;
Skybox m_skybox;
Audio m_audio = Audio(AUDIO_PATH "start.wav");
Texture m_textureLobbyMenu;
Texture m_textureMainMenu;
Texture m_textureOptionsMenu;
Texture m_texturePauseMenu;
Texture m_textureSplashScreen;
irrklang::ISound* m_powpow,
* m_scream;
irrklang::ISound *m_whoosh[MAX_BULLETS];
Texture m_textureHd;
Texture m_textureFhd;
Texture m_textureQhd;
Texture m_textureUhd;
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
Texture m_textureLobbyServer;
Texture m_textureLobbyIdentify;
Texture m_textureCheck;
Texture m_textureChecked;
Bullet* m_bullets[MAX_BULLETS];
Texture m_textureOptAudio;
Texture m_textureOptBack;
Texture m_textureOptGameplay;
Texture m_textureOptGraphics;
Texture m_textureOptMain;
Texture m_textureOptMusic;
Texture m_textureOptOptions;
Texture m_textureOptResolution;
Texture m_textureOptSensitivity;
Texture m_textureOptSfx;
//Menu
enum class GameState { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
GameState m_gamestate = GameState::MAIN_MENU;
Texture MenuTitleTexture;
Texture MenuBGTexture;
Texture MenuStartTexture;
Texture MenuQuitTexture;
Texture MenuOptionsTexture;
Texture SplachScreenTexture;
Texture m_textureMenuBack;
Texture m_textureMenuMulti;
Texture m_textureMenuOptions;
Texture m_textureMenuPlay;
Texture m_textureMenuQuit;
Texture m_textureMenuSingle;
Texture m_textureMenuTitle;
Settings m_options = Settings(m_audio);
Resolution m_resolution = HD;
float m_splashTime = 2.0f;
float m_scale;
float m_time = 0;
float m_time_SplashScreen = 0;
float m_Width = 0;
float m_Height = 0;
float m_titleX = 0;
float m_titleY = 0;
int m_renderCount = 0;
int m_countdown = COUNTDOWN;
int m_nbReductionChunk = 4;
int m_timerReductionChunk = 30;
float m_volPrincipal = 0.0f;
float m_volMusique = 0.0f;
float m_volEffets = 0.0f;
float m_volSensible = 0.0f;
int m_selectedOption = 0;
bool m_selectedOptAudioMainBar = false;
bool m_selectedOptAudioMusicBar = false;
bool m_selectedOptAudioSfxBar = false;
bool m_selectedGameplaySensitivityBar = false;
bool m_damage = false;
bool m_wireframe = false;
bool m_isSkybox = true;
@ -110,27 +192,57 @@ private:
bool m_flash = true;
bool m_displayCrosshair = true;
bool m_displayHud = true;
bool m_displayInfo = false;
bool m_displayInfo = true;
bool m_resetcountdown = false;
bool m_soloMultiChoiceMade = true;
bool m_soloMultiChoiceMade = false;
bool m_stopcountdown = false;
bool m_selectedPlayOptions = false;
bool m_selectedOptions = false;
bool m_selectedQuit = false;
std::string m_currentInputString;
std::string m_username;
std::string m_serverAddr;
char m_inputChar = 0;
bool m_invalidChar = false;
bool m_charChanged = false;
bool m_settingUsername = false;
bool m_settingServer = false;
bool m_multiReady = false;
bool m_key1 = false;
bool m_key2 = false;
bool m_keyK = false;
bool m_keyL = false;
bool m_keyW = false;
bool m_keyA = false;
bool m_keyS = false;
bool m_keyD = false;
bool m_keyEnter = false;
bool m_keySpace = false;
bool m_keyShift = false;
bool m_keyBackspace = false;
bool m_mouseL = false;
bool m_mouseR = false;
bool m_mouseC = false;
bool m_mouseWU = false;
bool m_mouseWD = false;
//Pour trouver ou est la souris
float m_mousemx = 0;
float m_mousemy = 0;
bool m_networkgame = false;
Connector m_conn;
std::deque<netprot::ChunkMod*> m_chunkmod_manifest;
std::chrono::high_resolution_clock::time_point m_startTime;
std::unordered_map<uint64_t, Player*> m_players;
netprot::Buffer m_buf, m_bufout;
netprot::ChunkMod* m_chunkmod = nullptr;
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
std::string m_messageNotification = "";
};

Binary file not shown.

View File

@ -7,7 +7,7 @@ void main()
texel = texture2D(tex,gl_TexCoord[0].st);
texel *= light;
texel.a = 255.;
gl_FragColor = texel;
}

Binary file not shown.

Before

Width:  |  Height:  |  Size: 262 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 261 KiB

After

Width:  |  Height:  |  Size: 270 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 363 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 363 KiB

After

Width:  |  Height:  |  Size: 367 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 249 KiB

After

Width:  |  Height:  |  Size: 255 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 308 KiB

After

Width:  |  Height:  |  Size: 314 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 249 KiB

After

Width:  |  Height:  |  Size: 255 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 308 KiB

After

Width:  |  Height:  |  Size: 314 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 254 KiB

After

Width:  |  Height:  |  Size: 264 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 255 KiB

After

Width:  |  Height:  |  Size: 264 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 270 KiB

After

Width:  |  Height:  |  Size: 277 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 269 KiB

After

Width:  |  Height:  |  Size: 276 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 310 KiB

After

Width:  |  Height:  |  Size: 320 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 310 KiB

After

Width:  |  Height:  |  Size: 320 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 359 KiB

After

Width:  |  Height:  |  Size: 363 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 360 KiB

After

Width:  |  Height:  |  Size: 363 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 367 KiB

After

Width:  |  Height:  |  Size: 365 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 368 KiB

After

Width:  |  Height:  |  Size: 365 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 327 KiB

After

Width:  |  Height:  |  Size: 337 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 348 KiB

After

Width:  |  Height:  |  Size: 360 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 382 KiB

After

Width:  |  Height:  |  Size: 394 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 327 KiB

After

Width:  |  Height:  |  Size: 338 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 329 KiB

After

Width:  |  Height:  |  Size: 339 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 362 KiB

After

Width:  |  Height:  |  Size: 374 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 641 KiB

After

Width:  |  Height:  |  Size: 643 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 654 KiB

After

Width:  |  Height:  |  Size: 656 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 651 KiB

After

Width:  |  Height:  |  Size: 653 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 640 KiB

After

Width:  |  Height:  |  Size: 642 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 654 KiB

After

Width:  |  Height:  |  Size: 656 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 650 KiB

After

Width:  |  Height:  |  Size: 652 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 474 KiB

After

Width:  |  Height:  |  Size: 485 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 501 KiB

After

Width:  |  Height:  |  Size: 512 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 563 KiB

After

Width:  |  Height:  |  Size: 575 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 473 KiB

After

Width:  |  Height:  |  Size: 484 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 500 KiB

After

Width:  |  Height:  |  Size: 512 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 563 KiB

After

Width:  |  Height:  |  Size: 575 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 698 KiB

After

Width:  |  Height:  |  Size: 694 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 719 KiB

After

Width:  |  Height:  |  Size: 716 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 735 KiB

After

Width:  |  Height:  |  Size: 732 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 698 KiB

After

Width:  |  Height:  |  Size: 694 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 719 KiB

After

Width:  |  Height:  |  Size: 715 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 735 KiB

After

Width:  |  Height:  |  Size: 731 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 760 KiB

After

Width:  |  Height:  |  Size: 598 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 783 KiB

After

Width:  |  Height:  |  Size: 629 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 804 KiB

After

Width:  |  Height:  |  Size: 649 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 760 KiB

After

Width:  |  Height:  |  Size: 584 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 783 KiB

After

Width:  |  Height:  |  Size: 644 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 804 KiB

After

Width:  |  Height:  |  Size: 646 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 276 KiB

After

Width:  |  Height:  |  Size: 284 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 276 KiB

After

Width:  |  Height:  |  Size: 283 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 315 KiB

After

Width:  |  Height:  |  Size: 326 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 315 KiB

After

Width:  |  Height:  |  Size: 326 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 338 KiB

After

Width:  |  Height:  |  Size: 342 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 395 KiB

After

Width:  |  Height:  |  Size: 392 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 395 KiB

After

Width:  |  Height:  |  Size: 391 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 338 KiB

After

Width:  |  Height:  |  Size: 342 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 258 KiB

After

Width:  |  Height:  |  Size: 268 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 258 KiB

After

Width:  |  Height:  |  Size: 268 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 655 KiB

After

Width:  |  Height:  |  Size: 657 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 658 KiB

After

Width:  |  Height:  |  Size: 660 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 679 KiB

After

Width:  |  Height:  |  Size: 680 KiB

Some files were not shown because too many files have changed in this diff Show More