SQCSimulator2023/SQCSim2021/engine.h

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#ifndef ENGINE_H__
#define ENGINE_H__
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#include <algorithm>
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#include <chrono>
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#include <cmath>
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#include <unordered_map>
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#include <set>
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#include "../SQCSim-common/array2d.h"
#include "../SQCSim-common/blockinfo.h"
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#include "../SQCSim-common/boostinfo.h"
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#include "../SQCSim-common/bullet.h"
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#include "../SQCSim-common/chunk.h"
#include "../SQCSim-common/world.h"
#include "../SQCSim-common/transformation.h"
#include "../SQCSim-common/player.h"
#include "define.h"
#include "openglcontext.h"
#include "texture.h"
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#include "shader.h"
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#include "skybox.h"
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#include "audio.h"
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#include "textureatlas.h"
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#include "connector.h"
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#include "renderer.h"
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#include "remoteplayer.h"
#include "booster.h"
#include "settings.h"
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class Engine : public OpenglContext {
public:
Engine();
virtual ~Engine();
virtual void Init();
virtual void DeInit();
virtual void LoadResource();
virtual void UnloadResource();
virtual void Render(float elapsedTime);
virtual void KeyPressEvent(unsigned char key);
virtual void KeyReleaseEvent(unsigned char key);
virtual void MouseMoveEvent(int x, int y);
virtual void MousePressEvent(const MOUSE_BUTTON &button, int x, int y);
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
private:
int GetFps(float elapsedTime) const;
int GetCountdown(float elapsedTime);
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int GetOptionsChoice();
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bool StartMultiplayerGame();
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
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void InstantDamage();
void SystemNotification(std::string systemLog);
void KillNotification(Player killer, Player killed);
void DisplayNotification(std::string message);
void DisplayCrosshair();
void DisplayPovGun();
void DisplayCurrentItem();
void DisplayHud(int timer);
void DrawHud(float elapsedTime, BlockType bloc);
void DisplayInfo(float elapsedTime, BlockType bloc);
void DisplaySplashScreen();
void DisplayMainMenu();
void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
void DrawMainMenuButtons(float centerX, float centerY);
void DrawSingleMultiButtons(float centerX, float centerY);
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void DisplayLobbyMenu(float elapsedTime);
void SetPlayerUsername(float elapsedTime);
void SetServerAddress(float elapsedTime);
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void DisplayPauseMenu(float elapsedTime);
void DisplayOptionsMenu();
void DisplayAudioMenu(float centerX, float centerY);
void DisplayGraphicsMenu(float centerX, float centerY);
void DisplayGameplayMenu(float centerX, float centerY);
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void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
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void ProcessNotificationQueue();
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char SimulateKeyboard(unsigned char key);
void HandlePlayerInput(float elapsedTime);
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Audio m_audio = Audio(AUDIO_PATH "music01.wav", AUDIO_PATH "menumusic01.wav");
irrklang::ISound* m_powpow, * m_scream;
irrklang::ISound* m_whoosh[MAX_BULLETS];
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Bullet* m_bullets[MAX_BULLETS];
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//Menu
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
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World m_world = World();
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
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Renderer m_renderer = Renderer();
Booster m_booster = Booster();
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BlockInfo* m_blockinfo[BTYPE_LAST];
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BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
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GameState m_gamestate = GameState::SPLASH;
Shader m_shader01;
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Skybox m_skybox;
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TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
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TextureAtlas::TextureIndex texBoostHeal;
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Texture m_textureCrosshair;
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Texture m_textureFont;
Texture m_textureGun;
Texture m_texturePovGun;
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Texture m_textureSkybox;
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Texture m_textureLobbyMenu;
Texture m_textureMainMenu;
Texture m_textureOptionsMenu;
Texture m_texturePauseMenu;
Texture m_textureSplashScreen;
Texture m_textureHd;
Texture m_textureFhd;
Texture m_textureQhd;
Texture m_textureUhd;
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Texture m_textureLobbyServer;
Texture m_textureLobbyIdentify;
Texture m_textureCheck;
Texture m_textureChecked;
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Texture m_texturePauseResume;
Texture m_texturePauseMainMenu;
Texture m_textureOptAudio;
Texture m_textureOptBack;
Texture m_textureOptGameplay;
Texture m_textureOptGraphics;
Texture m_textureOptMain;
Texture m_textureOptMusic;
Texture m_textureOptOptions;
Texture m_textureOptResolution;
Texture m_textureOptSensitivity;
Texture m_textureOptSfx;
Texture m_textureMenuBack;
Texture m_textureMenuMulti;
Texture m_textureMenuOptions;
Texture m_textureMenuPlay;
Texture m_textureMenuQuit;
Texture m_textureMenuSingle;
Texture m_textureMenuTitle;
Settings m_options = Settings(m_audio);
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Resolution m_resolution = HD;
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float m_splashTime = 2.0f;
float m_scale;
float m_time = 0;
float m_titleX = 0;
float m_titleY = 0;
int m_renderCount = 0;
int m_countdown = COUNTDOWN;
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int m_nbReductionChunk = 4;
int m_timerReductionChunk = 30;
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float m_volPrincipal = 0.0f;
float m_volMusique = 0.0f;
float m_volEffets = 0.0f;
float m_volSensible = 0.0f;
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int m_selectedOption = 0;
bool m_selectedOptAudioMainBar = false;
bool m_selectedOptAudioMusicBar = false;
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bool m_selectedOptAudioSfxBar = false;
bool m_selectedGameplaySensitivityBar = false;
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bool m_damage = false;
bool m_wireframe = false;
bool m_isSkybox = true;
bool m_block = false;
bool m_flash = true;
bool m_displayCrosshair = true;
bool m_displayHud = true;
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bool m_displayInfo = true;
bool m_resetcountdown = false;
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bool m_soloMultiChoiceMade = false;
bool m_stopcountdown = false;
bool m_selectedPlayOptions = false;
bool m_selectedOptions = false;
bool m_selectedQuit = false;
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std::string m_currentInputString;
std::string m_username;
std::string m_serverAddr;
char m_inputChar = 0;
bool m_invalidChar = false;
bool m_charChanged = false;
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bool m_settingUsername = false;
bool m_settingServer = false;
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bool m_multiReady = false;
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bool m_key1 = false;
bool m_key2 = false;
bool m_keyK = false;
bool m_keyL = false;
bool m_keyW = false;
bool m_keyA = false;
bool m_keyS = false;
bool m_keyD = false;
bool m_keyEnter = false;
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bool m_keySpace = false;
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bool m_keyShift = false;
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bool m_keyBackspace = false;
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bool m_mouseL = false;
bool m_mouseR = false;
bool m_mouseC = false;
bool m_mouseWU = false;
bool m_mouseWD = false;
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float m_mousemx = 0;
float m_mousemy = 0;
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bool m_networkgame = false;
Connector m_conn;
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std::deque<netprot::ChunkMod*> m_chunkmod_manifest;
std::chrono::high_resolution_clock::time_point m_startTime;
std::unordered_map<uint64_t, Player*> m_players;
netprot::Buffer m_buf, m_bufout;
netprot::ChunkMod* m_chunkmod = nullptr;
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std::unordered_map<uint64_t, netprot::Sync> m_syncs;
std::string m_messageNotification = "";
};
#endif // ENGINE_H__