modif des degats

This commit is contained in:
Jonathan Trottier 2023-10-30 14:58:17 -04:00
parent 602bb84428
commit 9b0c4dc594

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@ -9,7 +9,7 @@ Bullet::~Bullet() {}
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> mapPlayer) { bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> mapPlayer) {
int max = 100 / perframe; int max = 100 / perframe;
float damage = 0.57f; float damage = 0.057f;
for (int x = 0; x < max; ++x) { for (int x = 0; x < max; ++x) {
m_currentpos += m_velocity * elapsedtime; m_currentpos += m_velocity * elapsedtime;