diff --git a/SQCSim-common/bullet.cpp b/SQCSim-common/bullet.cpp index b4ccd09..d59d635 100644 --- a/SQCSim-common/bullet.cpp +++ b/SQCSim-common/bullet.cpp @@ -9,7 +9,7 @@ Bullet::~Bullet() {} bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map mapPlayer) { int max = 100 / perframe; - float damage = 0.57f; + float damage = 0.057f; for (int x = 0; x < max; ++x) { m_currentpos += m_velocity * elapsedtime;