63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
#include "bullet.h"
|
|
#include "world.h"
|
|
|
|
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
|
|
|
|
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
|
|
|
|
Bullet::~Bullet() {}
|
|
|
|
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> mapPlayer) {
|
|
int max = 100 / perframe;
|
|
float damage = 0.057f;
|
|
for (int x = 0; x < max; ++x) {
|
|
m_currentpos += m_velocity * elapsedtime;
|
|
|
|
|
|
std::map<uint64_t, Player*>::iterator it = mapPlayer.begin();
|
|
|
|
while (it != mapPlayer.end())
|
|
{
|
|
|
|
Player* player = it->second;
|
|
Vector3f playerPos = player->GetPosition();
|
|
if (playerPos == m_currentpos)
|
|
{
|
|
player->InflictDamage(damage);
|
|
return true;
|
|
}
|
|
it++;
|
|
}
|
|
|
|
|
|
if (!world->ChunkAt(m_currentpos))
|
|
return true;
|
|
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
|
|
world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
|
|
return true;
|
|
}
|
|
else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Bullet::Transpose(int& x, int& z) {
|
|
m_currentpos.x -= x * CHUNK_SIZE_X;
|
|
m_currentpos.z -= z * CHUNK_SIZE_Z;
|
|
m_startpos.x -= x * CHUNK_SIZE_X;
|
|
m_startpos.z -= z * CHUNK_SIZE_Z;
|
|
}
|
|
|
|
Vector3f Bullet::getPos() const {
|
|
return m_currentpos;
|
|
}
|
|
|
|
Vector3f Bullet::getVel() const {
|
|
return m_velocity;
|
|
}
|
|
|
|
uint64_t Bullet::getTeamID(){
|
|
return m_tid;
|
|
}
|