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#ifndef CONNECTION_H__
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#define CONNECTION_H__
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#include <deque>
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#include <unordered_map>
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#include "../SQCSim-common/player.h"
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#include "../SQCSim-common/vector3.h"
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#include "../SQCSim-common/netprotocol.h"
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#include "../SQCSim-common/world.h"
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#include "define.h"
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using namespace netprot;
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class Connection {
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public:
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Connection(
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SOCKET sock,
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sockaddr_in sockaddr,
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LoginInfo log,
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PlayerInfo play);
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~Connection();
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std::unique_ptr<Player> player = nullptr;
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uint64_t GetHash(bool self = true) const;
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uint64_t GetTeamHash() const;
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std::string GetName() const;
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void AddInput(Input in);
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Output* getOutput(Timestamp time);
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Sync getSync(Timestamp time);
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SOCKET getSock() const;
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PlayerInfo* getInfo() const;
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sockaddr_in* getAddr() const;
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void getPacks(SOCKET sock);
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void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns);
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void Run(World* world);
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void CleanInputManifest(Timestamp time);
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private:
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std::unordered_map<Timestamp, Input> m_input_manifest;
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std::unordered_map<Timestamp, Output> m_output_manifest;
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std::unordered_map<Timestamp, Chat> m_chatlog;
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SOCKET m_sock;
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sockaddr_in m_addr;
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LoginInfo m_loginfo;
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PlayerInfo m_playinfo;
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Timestamp m_startsync;
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uint64_t m_last_in = 0,
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m_last_out = 0;
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Buffer m_buf,
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m_bufout;
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};
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#endif
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