SQCSimulator2023/SQCSim-srv/connection.h

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#ifndef CONNECTION_H__
#define CONNECTION_H__
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#include <deque>
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#include <map>
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#include "../SQCSim-common/player.h"
#include "../SQCSim-common/vector3.h"
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#include "../SQCSim-common/netprotocol.h"
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#include "define.h"
class Connection {
public:
Connection(
SOCKET sock,
sockaddr_in sockaddr,
netprot::LoginInfo log,
netprot::PlayerInfo play);
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~Connection();
Player* player = nullptr;
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uint64_t GetHash(bool self = true) const;
uint64_t GetTeamHash() const;
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std::string GetName() const;
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void AddInput(netprot::Input in);
netprot::Output* getOutput(Timestamp time);
netprot::Sync getSync(Timestamp time);
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void CleanInputManifest(Timestamp time);
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private:
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std::map<Timestamp, netprot::Input> m_input_manifest;
std::map<Timestamp, netprot::Output> m_output_manifest;
std::map<Timestamp, netprot::Chat> m_chatlog;
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SOCKET m_sock_tcp, m_sock_udp;
sockaddr_in m_addr;
netprot::LoginInfo m_loginfo;
netprot::PlayerInfo m_playinfo;
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};
#endif