49 lines
1.0 KiB
C++
49 lines
1.0 KiB
C++
#ifndef DEFINE_H__
|
|
#define DEFINE_H__
|
|
|
|
#include <SFML/Window.hpp>
|
|
#include <SFML/Graphics.hpp>
|
|
#include <iostream>
|
|
#include <iomanip>
|
|
|
|
#ifdef _WIN32
|
|
#include <windows.h>
|
|
#include <GL/glew.h>
|
|
#include <gl/GL.h>
|
|
#include <gl/GLU.h>
|
|
#endif
|
|
|
|
#define CHUNK_SIZE_X 4
|
|
#define CHUNK_SIZE_Y 64
|
|
#define CHUNK_SIZE_Z 4
|
|
#define MAX_SELECTION_DISTANCE 5
|
|
#define BASE_WIDTH 640
|
|
#define BASE_HEIGHT 480
|
|
#define SEED 12345
|
|
|
|
#define WORLD_SIZE_X 64
|
|
#define WORLD_SIZE_Y 64
|
|
|
|
#define FRAMES_RENDER_CHUNKS 1
|
|
#define FRAMES_UPDATE_CHUNKS 1
|
|
#define FRAMES_DELETE_CHUNKS 1
|
|
|
|
#define THREADS_GENERATE_CHUNKS 8
|
|
#define THREADS_UPDATE_CHUNKS 3
|
|
#define THREADS_DELETE_CHUNKS 3
|
|
|
|
#define VIEW_DISTANCE 512
|
|
#define TEXTURE_SIZE 512
|
|
#define MAX_BULLETS 512
|
|
|
|
|
|
typedef uint8_t BlockType;
|
|
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
|
|
|
|
#define TEXTURE_PATH "./media/textures/"
|
|
#define SHADER_PATH "./media/shaders/"
|
|
#define AUDIO_PATH "./media/audio/"
|
|
#define CHUNK_PATH "./media/chunks/"
|
|
|
|
#endif // DEFINE_H__
|