#ifndef DEFINE_H__ #define DEFINE_H__ #include #include #include #include #ifdef _WIN32 #include #include #include #include #endif #define CHUNK_SIZE_X 4 #define CHUNK_SIZE_Y 64 #define CHUNK_SIZE_Z 4 #define MAX_SELECTION_DISTANCE 5 #define BASE_WIDTH 640 #define BASE_HEIGHT 480 #define SEED 12345 #define WORLD_SIZE_X 64 #define WORLD_SIZE_Y 64 #define FRAMES_RENDER_CHUNKS 1 #define FRAMES_UPDATE_CHUNKS 1 #define FRAMES_DELETE_CHUNKS 1 #define THREADS_GENERATE_CHUNKS 8 #define THREADS_UPDATE_CHUNKS 3 #define THREADS_DELETE_CHUNKS 3 #define VIEW_DISTANCE 512 #define TEXTURE_SIZE 512 #define MAX_BULLETS 512 typedef uint8_t BlockType; enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST }; #define TEXTURE_PATH "./media/textures/" #define SHADER_PATH "./media/shaders/" #define AUDIO_PATH "./media/audio/" #define CHUNK_PATH "./media/chunks/" #endif // DEFINE_H__