2021-11-15 20:58:13 -05:00
|
|
|
#ifndef WORLD_H__
|
|
|
|
#define WORLD_H__
|
|
|
|
#include "define.h"
|
|
|
|
#include "chunk.h"
|
|
|
|
#include "array2d.h"
|
|
|
|
#include "vector3.h"
|
2021-12-01 21:21:45 -05:00
|
|
|
#include "player.h"
|
2021-11-15 20:58:13 -05:00
|
|
|
#include "transformation.h"
|
2021-12-02 18:12:35 -05:00
|
|
|
#include "perlin.h"
|
|
|
|
#include "shader.h"
|
2021-12-07 18:59:50 -05:00
|
|
|
#include "bullet.h"
|
2021-12-02 18:12:35 -05:00
|
|
|
#include "textureatlas.h"
|
2021-11-30 19:55:11 -05:00
|
|
|
#include <fstream>
|
|
|
|
#include <string>
|
2021-12-01 21:21:45 -05:00
|
|
|
#include <vector>
|
2021-11-15 20:58:13 -05:00
|
|
|
|
2021-11-18 19:27:16 -05:00
|
|
|
class Chunk;
|
2021-12-01 21:21:45 -05:00
|
|
|
class Player;
|
2021-12-07 18:59:50 -05:00
|
|
|
class Bullet;
|
2021-11-18 19:27:16 -05:00
|
|
|
|
2021-11-15 20:58:13 -05:00
|
|
|
class World {
|
2021-12-02 18:12:35 -05:00
|
|
|
public:
|
|
|
|
World();
|
|
|
|
~World();
|
2021-11-15 20:58:13 -05:00
|
|
|
|
2021-12-02 18:12:35 -05:00
|
|
|
Array2d<Chunk*>& GetChunks();
|
2021-11-15 20:58:13 -05:00
|
|
|
|
2021-12-02 18:12:35 -05:00
|
|
|
Chunk* ChunkAt(float x, float y, float z) const;
|
|
|
|
Chunk* ChunkAt(const Vector3f& pos) const;
|
2021-11-15 20:58:13 -05:00
|
|
|
|
2021-12-02 18:12:35 -05:00
|
|
|
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
|
|
|
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
2021-12-01 22:06:47 -05:00
|
|
|
|
2021-12-07 18:59:50 -05:00
|
|
|
void Update(int& rendercount, Bullet* bullets[MAX_BULLETS], Player& player, Transformation& world, Shader& shader, TextureAtlas& atlas, Perlin& perlin, BlockInfo* blockinfo[BTYPE_LAST]);
|
2021-12-02 18:12:35 -05:00
|
|
|
|
|
|
|
void GetScope(int& x, int& y);
|
|
|
|
|
|
|
|
void ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block);
|
2021-12-07 18:59:50 -05:00
|
|
|
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
2021-12-02 18:12:35 -05:00
|
|
|
void CleanUpWorld(int& deleteframes, bool clear);
|
2021-11-15 20:58:13 -05:00
|
|
|
private:
|
2021-11-26 11:59:02 -05:00
|
|
|
Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
|
2021-12-01 21:21:45 -05:00
|
|
|
std::vector<Chunk*> m_tbDeleted;
|
2021-11-15 20:58:13 -05:00
|
|
|
|
2021-12-02 18:12:35 -05:00
|
|
|
int m_center[2] = { INT16_MAX / 2 - WORLD_SIZE_X / 2, INT16_MAX / 2 - WORLD_SIZE_Y / 2 };
|
|
|
|
|
|
|
|
bool GenerateChunk(int x, int y, Perlin& perlin);
|
|
|
|
void UpdateChunk(int& generates, int& updates, int chx, int chy, Perlin& perlin, BlockInfo* blockinfo[BTYPE_LAST]);
|
2021-12-07 18:59:50 -05:00
|
|
|
void RenderWorld(int& rendercount, Player& player, Transformation& world, Shader& shader);
|
2021-12-02 18:12:35 -05:00
|
|
|
void UpdateWorld(Player& player, Perlin& perlin, BlockInfo* blockinfo[BTYPE_LAST]);
|
2021-12-07 18:59:50 -05:00
|
|
|
void TransposeWorld(Player& player, Bullet* bullets[MAX_BULLETS]);
|
2021-12-02 18:12:35 -05:00
|
|
|
|
2021-11-15 20:58:13 -05:00
|
|
|
};
|
2021-11-16 20:48:52 -05:00
|
|
|
#endif // WORLD_H__
|
2021-11-15 20:58:13 -05:00
|
|
|
|