SQCSimulator2023/SQCSim2021/world.h

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#ifndef WORLD_H__
#define WORLD_H__
#include "define.h"
#include "chunk.h"
#include "array2d.h"
#include "vector3.h"
#include "transformation.h"
class Chunk;
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class World {
public:
World();
~World();
Array2d<Chunk*>& GetChunks();
Chunk* ChunkAt(float x, float y, float z) const;
Chunk* ChunkAt(const Vector3f& pos) const;
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BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
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private:
Array2d<Chunk*> m_chunks = Array2d<Chunk*>(VIEW_DISTANCE, VIEW_DISTANCE);
int m_center[2] = {0, 0};
};
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#endif // WORLD_H__
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