SQCSimulator2023/SQCSim2021/world.h

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#ifndef WORLD_H__
#define WORLD_H__
#include "define.h"
#include "chunk.h"
#include "array2d.h"
#include "vector3.h"
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#include "player.h"
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#include "transformation.h"
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#include <fstream>
#include <string>
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#include <vector>
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class Chunk;
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class Player;
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class World {
public:
World();
~World();
Array2d<Chunk*>& GetChunks();
Chunk* ChunkAt(float x, float y, float z) const;
Chunk* ChunkAt(const Vector3f& pos) const;
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
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void TransposeWorld(Player& player);
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void CleanUpWorld(int& frames);
Chunk* RetrieveChunk(int x, int y);
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private:
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Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
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std::vector<Chunk*> m_tbDeleted;
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int m_center[2] = {INT16_MAX / 2 - WORLD_SIZE_X / 2, INT16_MAX / 2 - WORLD_SIZE_Y / 2};
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};
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#endif // WORLD_H__
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