SQCSimulator2023/SQCSim-srv/connection.cpp

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#include "connection.h"
Connection::Connection(SOCKET sock,
sockaddr_in sockaddr,
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LoginInfo log,
PlayerInfo play):
m_sock(sock),
m_addr(sockaddr),
m_loginfo(log),
m_playinfo(play) {
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}
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Connection::~Connection() { closesocket(m_sock); }
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uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
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uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
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std::string Connection::GetName() const { return m_loginfo.name; }
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void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
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Output* Connection::getOutput(Timestamp time) {
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auto out = m_output_manifest.find(time);
if (out != m_output_manifest.end())
return &out->second;
return nullptr;
}
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Sync Connection::getSync(Timestamp time) {
Sync sync;
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auto out = m_output_manifest.find(time);
if (out != m_output_manifest.end()) {
sync.timestamp = out->second.timestamp;
sync.position = out->second.position;
sync.sid = m_loginfo.sid;
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}
return sync;
}
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SOCKET Connection::getSock() const { return m_sock; }
PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
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sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
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void Connection::getPacks(SOCKET sock) {
std::vector<char*> lsPck;
Input in;
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Sync sync;
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lsPck = recvPacksFrom(sock, &m_buf, m_addr);
for (auto& pck : lsPck) {
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uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
switch (netprot::getType(pck, 1)) {
using enum netprot::PACKET_TYPE;
case INPUT:
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if (Deserialize(&in, pck, &bsize)) {
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m_input_manifest[in.timestamp] = in;
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m_input_vector.push_back(in);
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}
break;
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case SYNC:
if (Deserialize(&sync, pck, &bsize))
m_nsync = true;
break;
default: break;
}
}
lsPck.clear();
}
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void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
static int outs = 0;
static Timestamp last = 0;
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while (!m_output_vector.empty()) {
Output out = m_output_vector.front();
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for (auto& [key, conn] : conns) {
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if (m_playinfo.id == conn->GetHash(false))
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continue;
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//std::cout << m_playinfo.id << ": " << m_playinfo.name << ": " << conn->GetName() << std::endl;
std::cout << out.id << ": " << out.position << std::endl;
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sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
}
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++outs;
[[unlikely]] if (last == 0) // !
last = out.timestamp;
outs += out.timestamp + last;
if (outs >= 1000) {
outs -= 1000;
Sync sync;
sync.hp = player.get()->GetHP();
sync.timestamp = out.timestamp;
sync.position = out.position;
sync.sid = m_loginfo.sid;
sync.timer = timer;
sync.timestamp = out.timestamp;
sync.ammo = -1;
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
}
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m_output_vector.pop_front();
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}
}
void Connection::Run(World* world) {
Input in, last;
Output out;
float el;
if (m_input_manifest.size() < 2)
return;
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while (m_last_in < m_input_vector.size() - 1) {
in = m_input_vector.at(m_last_in + 1);
last = m_input_vector.at(m_last_in);
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el = (double)(in.timestamp - last.timestamp) / 1000.;
std::cout << 1. / el << std::endl;
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player.get()->SetDirection(in.direction);
player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,
in.keys.backward,
in.keys.left,
in.keys.right,
in.keys.jump, false, el), world, el);
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out.position = player.get()->GetPositionAbs();
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player.get()->GetPositionAbs().Afficher();
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out.direction = in.direction;
out.timestamp = in.timestamp;
out.id = m_playinfo.id;
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m_output_manifest[out.timestamp] = out;
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m_output_vector.push_back(out);
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++m_last_in;
}
}
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void Connection::CleanInputManifest(Timestamp time) {
auto wat = m_input_manifest.find(time);
while (wat != m_input_manifest.begin())
m_input_manifest.erase(wat--);
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}